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Showing results for tags 'capture'.
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Chapter 4 of Volume 3 of my webcomic series, "Filthy Commonwealth Files" (NSFW/Hardcore) A novice engineer begins her journey to become the hero the Commonwealth needs! Novah gets lost while on her way home, running into some quite nasty trouble! ** This chapter has a scene that can be considered 'bestiality' (mutant hound), so feel free to skip it if that's not your thing. You wont miss anything story-related! For those curious about the entire series up to this point, go to my personal Blogs section to see what you missed! Or hit the "back" arrows at the bottom to see Chapters 1, 2, and 3! ** (Contains mutant 'bestiality')
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Its a suggestion/concept Since noone even tried to realize "carry NPC with your hands/shoulder", its would be cool feature, very immersive too, should work for alive, dead and (optionally) for knockout/knockdown NPCs from "SexLab Defeat" (integration, optional) For dead NPCs (most simple part) it should just replace from vanilla "drag body after holding E" to "lifting and carring body through shoulder/on hands (with pop-up menu option or random chance 50/50 if realisation without menu) after holding E" For alive NPCs it should be dialog option "Lets me carry you...", after that another dialog switch to options "Lets me carry you through shoulder...." and "Lets me catch you up on hands" Dialogue option shoud be avaliable only for NPCs, who having opinion to player (2.3 or 4) (friend, ally. lover) to prevent exploit on hostile NPCs or on hostile NPCs under effects of any "Calm" spells/shouts, for (1.0 and less) opinion it would be or no dialogue option avaliable, or just deny by NPS after trying ("No i dont think so") For knockout, knockdown and tied up NPCs ("SexLab Defeat" inregration option) i guess it should work on everybody, with pop-up menu (same as with SLD menu) for chosing "on hands"/"through shoulder", or just 50/50 random chance for both animations During and right after end of carring NPC would stay same state (knockout/knockdown/tied up) which he/she was on start on interaction Only one NPC at the time can be carryed (obviously) When player carrying smone, he/she not be able to jump, run/sprint (only walking, understandable why i guess) or sneak, usage of "Sneak" button would be used for cancelling animation and put NPC down to the ground "E" button should work as usual, for interactions with world or even for dialogue with NPCs. including one who is on your hands/shoulder Carry through shoulder smthing like this example - Carry on hands smthing like this example - Its what about concept For realisation (hard part) - here some mods, which already having some of features, one or another way doing same/helpful things, whick could be used for "Carry on hands" animations "SexLab Defeat" - no comments i guess, many features for compatability and integration (sack, menus, knockout/knockdown for freezing NPC in one position while carrying and for integration with "SLD" itself) https://www.nexusmods.com/skyrim/mods/86031 "Ride with me" - letting any NPC with token in inventory (also one of the variants for "Carry" mod realisation - with help of tokens in inventory for actors who would be carried and removing this toke ater carry ends) or via dialogue request sit back on same horse with player, static animation but when horse moving NPC moving as well, can be helpfull, using this mod myself, very simple and super cool and immersive at the same time https://www.nexusmods.com/skyrim/mods/112276/?tab=posts&BH=1 - "Immersive Lap Sitting" - allowing via dialogue option ask NPC to sit on your knees while you sitting, or ask for you to sit on NPCs knees while he/she sitting, mod using spawn/despawn of temporarly invisible chair near actor who is sitting and asked for LapSit. static animation (only chairs, no moving), but can be helpfull, for carrying animation can be usefull invisible beds for example for proper animation frame, or even custom created specially for mod other invisible furniture, allowing positioning of carryied body and static "carryied" animation at the same time https://www.nexusmods.com/skyrimspecialedition/mods/29620 - "Skyrim Kiss", static animation for couple, can be usefull for matching body positions of both actors (who is carryed and who is carry) most of Dancing mods as well i guess (https://www.nexusmods.com/skyrimspecialedition/mods/29588 for example) for same reason - positioning and matching between actors bodies (same for any sex-animation pack mods for SexLab as well - positioning, yes all of them are static in space (no dinamic movement of actors in space), but still could be helpfull i guess in term of "actors right and smooth positioning between each other in space") "Ride with me" has the best features to implement i guess - both actors bodies positioning in proper animated pose. and movement allowed at the same time when horse moving, its what we are looking for "Carry animation", except it would be without horse (player as horse in this case) I guess making smooth animation would be hard (or even impossible bcs disadvantages of vanilla "Skyrim" frameworks and mechanics which should not be fixed/changes) any way (even in "Ride with me" its not smooth, NPC behind player glitching and moving jerkly a little bit, especially on not-flat terrains), but its fine, also disabling players "run/sprint" and allowing only "walk" while carrying should help a little for smoother framing (slower movement = less glitching) Hoping someone would be interested in idea, bcs its really cool and immersive to implement into "Skyrim" game "immersive variant" (for carrying wounded bleeding followers/allies after battle or during retreat, for romantic purposes with your lover/spouse, for capturing. stealing and dragging away sneakly some bandit from their camp for further interrogation/torturing without his/her bandit friends withesses (or for delivering for recruiting them in your own camp safely), seducing/knockout and carrying smone away into queit hidden place out of eyes as hungry vampire for feeding, and many other role-play/immersive variants, its just for example) Not waiting too much (very possibly noone would wish to realise that suggestion, fully understandable and im not waiting too much), but just sharing idea and concept - it is all i can do myself, and if one day SUDDENLY it would help in realisation and smone would try to do that - it would be super-great and awesome, if not - just as expected and not big suprise so)) Cheers for all)
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- animation
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Pending Update for A Perilous Inn
gargamel9 posted a blog entry in An absolute noob's diary on BDSM modding and VR
So, the past few weeks, I have been very busy working on a major update for A Perilous Inn. I would say it is about 80% complete, but it's still difficult to say when the release is coming. Could be in Two weeks, or months. I hope to be done with it at least before the year ends. But in any case There already a bunch of new features and a completely overhauled capture mechanic, which, dare-I-say, is more immersive than any other you have experienced so far. In fact, I am so excited about it that I have to brag about it here, even though, originally, I didn't want to make any announcements prematurely. The new features are and will be: - Capturing the player is now done without any AI walks of the player, but believe me, you will have no option but to comply. This was originally only intended for VR functionality, but it works so well, that I decided to scratch the AI mechanic altogether - VR support! Yes, I spoiled it in the previous point, but it still deserves one. VR rules! - Hundreds of spoken lines (xVAsynth) - I have redone some of the old lines with the new V3 models. - A whole new, very immersive scenario how to get captured at the inn, with four slight variants. - Raped by guards in the cell once captured The above is already finished and fully working What remains to be done: - Another captive joins the player in the cell - shaving scene in preparation for a caravan - Caravan pickup and escort to the Whiterun Frostbite Clan Outpost, or to SS in Riften. Walk all the way there, with some stops on the road. Though the guards should easily deal with any unfriendly encounters, they could make the journey quirky, so this will probably necessitate the use of mods that make roads safer, or animals and creatures and such less aggressive... After all, this time around, we aren't here to conquer Skyrim, so the challenge is unnecessary. The animals are unnaturally aggressive anyway. When this is done, it's on to a new mod, which will handle the time when the player is in Frostbite Clan captivity, but not yet sold or assigned to any particular place. This will involve a network of caravans between the outposts. Other mods will then be able to plug in and deliver the player as a slave, or buy the player and use them for whatever purpose. Each can be a separate story, and if properly plugged in, the mod will randomly select from these, to decide the player's fate.- 8 comments
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- a perilous inn
- enslavement
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View File Read this first before asking question in the thread. http://www.loverslab.com/topic/48940-goodbye/ This mod does not appeal for violence or rape. Mod author is strongly against rape and supports freedom of individual to handle his\her own body. If you have SexoutSubmit or SlaveCollection installed - Free all NPC and delete these mods from your load order before installing Unethical Deeds. NEW version of NVSE is required (Updated on 21 April 2015) http://nvse.silverlock.org/ This mod is result of merging SexoutSubmit and Slave Collection, as well adding new features to it and fixing a couple of old bugs. What does it do: Player as victim Player as aggressor Enslavement Companion sex Forced talk FAQ For modders Thanks NepoznatiNN for participating in betatesting! Double thanks to LouiseH for making new dialoges and participating in betatesting! Thanks dkatryl and Goubo for their mods for Skyrim! Thanks ChancellorKremlin for making new dialogs and text for MessageBoxes! Thanks 7KeysCurtain for suggestion of Forced companion faction and for making new dialogs for slaves! Thanks OneWayVector for making new dialogs for slaves! If you plan to make translation for this mod - please notify me first. 99% I'll say yes but still you need my written permission to translate this mod or host it on other sites. This mod or any part of this mod are not to be used in any way to earn money, even via donations, patreon and so on. Submitter Guest Submitted 05/25/2015 Category Combat Sex Requires FalloutNW, Sexout >=2.6.85 (optional), NVSE 5.0 Beta 1
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What is and how to use the Convoy System in "Just Business" to send your captured NPCs to your settlements Be welcome to another “Just Business” tutorial. This time we are going to show the “Convoy System” for those of you who are trying out this awesome mod and do not yet understand how to fully use it. This feature may be tricky to find/understand /use, since it’s relatively new and it is not a “must” in order to send your victims to your settlements or for the mod to work properly. It is more an optional tool. Also, since it needs to follow some steps, it may not be an obvious nor straight forward tool to use. So, enough introduction, let’s get down to business (pun intended). First of all: if you haven’t, you need to check out both sell and capture tutorials first (and of course mod’s description), since this tutorial is written under the assumption that you already know those basic mechanics of the mod, especially the “capture” tutorial, since the Convoy System relapses on it and this tutorial itself is an extension of it. WHAT IS THE CONVOY SYSTEM? It is a way to send or follow your captured NPCs (guarded by up to 4 guards and the Convoy Leader) to one of your settlements minimizing the risk of them to escape, in a way war prisoners are guided in real life. You can follow two paths: since they are following the Convoy Leader to the settlement and not you, you can send them, guided by the Convoy Leader and the guards, to a settlement you previously chose so you can go and continue your adventures while they are on their way, OR you can follow them all the way down, and even capture more NPCs on your way. It’s up to you. But, what makes this tool useful if it isn’t part of the main mechanics and I can do basically the same shit without it?, you may ask. Well, basically, it adds two things: group automatization and immersion. We just covered a bit of the automatization part, but, why immersion? Well, because they are guarded all the way from point A to point B on a straight line (like war prisoners). They are not running like headless chickens behind you, and you don't need to send them on their own, which also ruins immersion. Returning to the automatization, if the settlement they're heading to has empty duties, they will be assigned to them automatically (the whole group until the duties are filled). BUT ALSO, if you have some... ehhmmm... empty "restrictive" stuff at the settlement, they will be assigned automatically to it too (see mod's page for what you need to do before for this feature to work correctly), so, that way, if you let them go on their own, or if you stay with the group, at your arrival to the settlement you are going to see the marvelous way this mod works with that automatization. One last point is that the Convoy Leader and the guards will also continue with their previously assigned duties after they arrive (yes, they can have an assigned duty AND their 2nd job is the convoy. NOTE that this will only work if you send them back to the settlement they were previously assigned to before you called the convoy). HOW CAN I MAKE THE MAGIC HAPPEN? Ok, ok, everyone calm down, I know it was a long lecture and by this time you may be impatient to know the how, so let’s start the show already, for God's sake! Here’s a step-by-step guide for you to follow in order to squeeze the most juice out of this feature. Remember to read at least the “capture” tutorial first before you continue beyond this point or you’re going to visit a dark place full of doubts, misery, and scary shit, and I know you don’t want that. Ok, first things first. Before you even try to use this tool, you need at least 1 NPC with a submission score of 100, not 100.000001, not 99.999999. Exactly 100. This NPC needs to be assigned to a settlement already. To know his/her submission score, talk to the settler, select “Info” and then “About”. When you have one, as I do, you need to talk to him/her again and assign as Convoy Leader by selecting “About your work…” and “I’m appointing you head of the convoy”. It doesn’t matter if (s)he is assigned to a duty already, (s)he can have a 2nd job as the Convoy Leader and that is not going to end his/her recent duty. If you want to assign some guards to the convoy too (up to 4, all of them need 100 submission points), then this is the time to do so. To assign them, you need to talk to them and select “About your work…” followed by “I assign you a guard…”. This is completely optional as the convoy can work with the Convoy Leader only. Although, I recommend to assign guards as it minimizes any escape attempts. 2 guards will be ok for small groups (6-10) and 4 for larger groups (11 and more). The guards need to be assigned to a settlement already (ideally, the same one as the Convoy Leader for the mod automatization tools to function at full capacity). After that, you can go and continue your game normally, and with that, I mean continue hunting, because that’s why you downloaded this mod, don’t cha? Now that you are finished with your relaxing hunting session, it is time to call it for a day. But wait… you are not going to bed with those 21 recently acquired raiders following you, are you?, unless you are hosting one of those special parties, of course. But if you are not, then it is time to call the convoy through your Pip-Boy via the Slave Control System holotape. (Note: the holotape is automatically added to your Pip-Boy when you download the mod. If it happens that you can't see it: go to the "Just Business" MCM menu, select "Debug and Other" and clic "Update". Return to game and you should see a notification top left. Now, open your Pip-Boy > Misc > Sup!, I'm the holotape and you should see me here now). You are going to see that a quest starts, and the convoy will begin its way to your location (which you can follow through the map by activating the quest). You don’t need to stay at the same place if you don’t want to, waiting for them to arrive. The convoy will change its destination to reach you if you move. After their arrival, the Convoy Leader will talk to you automatically. Select the “Expect guidance” option. Note: If your patience is below 0 and/or your PC needs to rush to the next mission because time is priceless, then you can previously assign a fast travel for the convoy at the MCM options (right at the “Convoy Settings” option). After that, the convoy will wait on its place. Now it’s time to talk to your captured NPCs (1 by 1) to assign them to their new life full of hard work without payment (just like any marketing startup agency) cof … I mean… to assign them to the convoy. When you talk to them, you’ll find a new dialogue that says "You will go under escort”. Select it. Once you have assigned all your captured NPCs to the convoy, then you need to talk again to the Convoy Leader and tell him/her to go to the settlement of your preference by selecting the “Go to your destination” option, aaaand you’re finally done. Piece of cake, right? Remember: if you send the convoy to another settlement that is not the one it came from, they will lose their previously assigned duties (their main job other than the convoy) automatically. Here's an example of the Convoy at work. You can see the Convoy Leader (front of the line), 2 guards (sides) and the prisoners in between. Also, as you can see, the prisoners are following them and not you, giving you the chance to go somewhere else or catch more prisoners on your way to the settlement. Be aware that if you encounter enemies on your way, the prisoners and the Convoy are going to attack them, meaning that the formation will be disbanded. After the enemies are killed, the Convoy will return to formation and continue their way as before. C'mon, you talk too much!! Let’s finish already!! Ok, ok, jeez… Last but not least, none of this stuff is going to work if you don’t have at least the 0.7.5 version of the mod, but I’m absolutely and completely sure you took care of that before reading all this bible chapter instead of trying to use the convoy feature with the wrong version and then rage in the support section, RIGHT? O.o Enjoy and thanks for reading! Special thanks to ignotum_virum for this great mod, and to SlaveHunter311 for the "Sell" and "Capture" tutorials and the great chat.
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Mod Ideas for Conan Exiles Official Conan Exiles Wiki (fandom.com) Conan Exiles on Steam (steampowered.com) In this new thread I will be exploring new ideas for mods to create for the game "Conan Exiles." Feel free to post your own ideas as well. Hello. Welcome to my new thread. I just started play Conan Exiles for the pc and I have got to say I am pretty impressed. Now I think gamers have mixed reactions to this incarnation of the series because it is not a conventional game. There are not a lot of story moments, nor is there a clear direction in which to go to in the game. Perhaps that's not the case in "Isle of Sipta" but i wouldn't know yet. But at any rate I can tell you that for what the game actually is, its brilliant. Its a survival game marketed to role players. you start out crucified in the broken desert where Conan the Barbarian stumbles upon you and decides to save you from the cross. A sandstorm blows in as he leaves and you must escape the desert on your own. From there you make your way to the river and must scrap together a shelter, find food, find resources and eventually build a respectable home somewhere in the wasteland of the exiles lands. You must do all of this while defending yourself from hostile natives and other more desperate exiles. There are a few dungeons in the vanilla game but they are pretty minimal in my opinion. I really wish there were more. With the lack of linear progression or intuitive direction it is a perplexing game for players use to platformers and action games. What Conan Exiles does though is immerse you in a detailed open world fantasy setting and style of Robert E Howard's Conan novels. The stories are quite good by the way. However you might feel about the author, you must admit, he sure can write. Anyway, in this game if you acquire enough resources you will have a robust building system at your disposal. With it you can build much more then the meager shelter your probably made at the onset of the game. No. If you have the stone and timber you can build towns, farms, fortresses, even full blown realistic castles. And you don't have to dither around in them alone of course! The thrall system allows you to enslave hostile npc's to perform different jobs like being guards, farmers, crafters, or your naked dancers! With these tools you can build up an entire community, and thus find it much more simple to explore the rest of the exiled lands and dungeons. You can also play online against other clans to compete for resources and wage tribal wars. This game is a great resource for role players but even more so, its an awesome opportunity for modders. And speaking of which, the game is extremely easy to mod and there is already a large community of mods at your disposal on the steam workshop. You wouldn't believe the stuff that's on there. Its just incredible! Custom weapons, custom building themes, custom armor, new hairstyles and body models, building accessories for your interiors, bdsm slave equipment, and the thing with the most potential of them all, "Pippi's user and server management system." With this you have even more control then you do with the admin panel that the developers used to test the game out. You can also create a system of currency and create quest like in other role playing games such as World of Warcraft! Steam Community :: Conan Exiles
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- conan exiles
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I just wonder, if there is something similar for Skyrim like Raiders Pet just for, well, Bandits. I haven't seen anything like it but this would be wonderful. 😈
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Version 1.0
852 downloads
I'm looking for an experienced modder to look over the file The Coming Black Empire. I've worked it to a point at which I can't get any method of paralyzing the player to work. So far I have built poisons, enchantments, and spells to try to make it work but I'm missing something. If someone who knows how to figure out this problem, I'll send the current version in a private message. I'm just in a spot where the road seems to end, but many others have made such things work. Help? thanks, folks. I need feedback, so I can know how to proceed with future updates. Include how you are using the mod please. Thanks. It may be worth noting that, if you use Angrim's Apprentice, you will not make it to the trap door at a low level. I placed the Black Empire goons at the same place as Skyrimll's trap door. I forgot about this, and meant to warn folks sooner, but now is still a good time to issue a warning. Have fun. This mod expands my first mod, Crippling Poisons, and replaces it altogether. Among the features in Black Empire are: -Four new poisons with nasty effects (aimed at capturing actors, including the player) -A new craftable alchemy/food ingredient (visit the nearest cooking workbench) -Modified vanilla food recipes (original recipes still exist) -A new NPC vendor who sells poisons (from a leveled list) as well as other alchemy related items -Bandits carry poison leveled list -Forsworn carry poison leveled list -The poison health drain effect counts toward DAYMOYL bleedout. Near future plans: -Create a mess of NPCs for the Black Empire faction -Create a poison attack (similar to charus attack) that bandits and Forsworn will use against the player and followers -Make Skyrim less safe -Maybe Dawnguard and Dragonborn food recipe modifications (don't count on it) -Move Black Empire to "adult mods" catagory Known Issues -Poisons may drop too frequently -Vendor carries a poison that is too high in level for my PC (lvl 20), but not the appropriate poison -
Version 1.0 beta 2
38,759 downloads
Unethical Deeds Extended Edition Version 1.0 beta (WIP) Requirements NVSE v5.0 beta 2 The Mod Configuration Menu (MCM) v1.5 NVSE Extender (NX) v16 JIP NVSE Plugin v15 SexoutNG v2.10.95 beta 4 (optional, required for sex) Updates Beta 2 Was trying to implement a new feature, but since got seriously stuck, posting whatever fixes and additions to existing stuff I have for mow. Update log: Description This mod allows you to do all kinds of nasty stuff in the game, see a detailed description afterwards. An extension to the original Unethical Deeds created by tomm434, all credit goes to him. Currently a work in progress, for now mostly reworked the mod internals, the functionality is pretty much the same, but some options have been extended. Also corrected stuff, so everything should work for any combination of genders, inapplicable choices (like vaginal sex dialogue lines for males) have been removed. If you notice something that shouldn’t be there or is missing — please report. A clean save before installing this mod is highly recommended (load a game, release all of your slaves and remove them from the hideout, save, remove the old mod, load the game and save again, then install the new mod). I’ve kept the original FormIDs for most of the forms, so it seems to work fine even without a clean save (you keep all the slaves), but I haven’t tested it much. Apart from the slave arrays, all other settings will be reset, you’ll have to reconfigure then in the MCM. I have a lot of ideas considering implementing various features, also wish to extend and bring more variety into dialogues, but I’m not a native English speaker and all of the lines I come up with tend to sound way beyond ridiculous even by bad porn standards, so if you wish to help out and throw in a couple of nice lines, please contact me Player as victim mode Player as aggressor mode Companions sex Forced Talk Options Modder’s API Credits First of all, thanks to tomm434 for creating this mod in the first place! And here goes his credit from the original page: Thanks to NepoznatiNN for participating in beta testing! Double thanks to LouiseH for making new dialogues and participating in beta testing! Thanks to dkatryl and Goubo for their mods for Skyrim! Thanks to ChancellorKremlin for making new dialogues and text for MessageBoxes! Thanks to 7KeysCurtain for suggestion of Forced companion faction and for making new dialogues for slaves! Thanks to OneWayVector for making new dialogues for slaves! Disclaimer Okay, I personally pretty much don’t care what you do to my stuff (unless you use it to earn money, in that case you should probably give me the money, eh?). Crediting is nice, sharing a link to the modification is even better, I’m of a curious type So, you should probably take into consideration tomm434’s guidelines instead, since he’s the original author -
Version 4
55,090 downloads
Read this first before asking question in the thread. http://www.loverslab.com/topic/48940-goodbye/ This mod does not appeal for violence or rape. Mod author is strongly against rape and supports freedom of individual to handle his\her own body. If you have SexoutSubmit or SlaveCollection installed - Free all NPC and delete these mods from your load order before installing Unethical Deeds. NEW version of NVSE is required (Updated on 21 April 2015) http://nvse.silverlock.org/ This mod is result of merging SexoutSubmit and Slave Collection, as well adding new features to it and fixing a couple of old bugs. What does it do: Player as victim Player as aggressor Enslavement Companion sex Forced talk FAQ For modders Thanks NepoznatiNN for participating in betatesting! Double thanks to LouiseH for making new dialoges and participating in betatesting! Thanks dkatryl and Goubo for their mods for Skyrim! Thanks ChancellorKremlin for making new dialogs and text for MessageBoxes! Thanks 7KeysCurtain for suggestion of Forced companion faction and for making new dialogs for slaves! Thanks OneWayVector for making new dialogs for slaves! If you plan to make translation for this mod - please notify me first. 99% I'll say yes but still you need my written permission to translate this mod or host it on other sites. This mod or any part of this mod are not to be used in any way to earn money, even via donations, patreon and so on. -
The Coming Black Empire is an expansion of my first mod, Crippling poisons, in fact, Crippling Poisons is now obsolete. I built this mod to take a break from OSTP, and put to the test many things that I have learned over the past six months; I still haven't put all of that in the mod, but it should work well enough to be a stable part of the game at this point, while actually using game mechanics instead of the console. There isn't much that I would like to say here, so I'll let the mod do the talking. Please provide feedback either here or in the Black Empire support thread. Thanks folks.
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Almost ready; guinea pigs needed
Storms of Superior posted a blog entry in GitcheGumee's Development Blog
Ok, folks, I'm almost ready to release an expansion of my first mod. One thing remains; I need people, I prefer those who don't use OBIS, to check the bandit drops for frequency of the poisons that are included in this mod. Three things need to be addressed; first is whether or not the poisons are too commonly found while looting bandits, and the second is whether or not the vendor, located outside Grave Concoctions in Falkreath, carries the proper poisons and ingredients for whatever level your character is currently. The third thing that needs to be addressed is the cooking pot/spit; visit one of these and experiment away! If you're interested, send a private message. Thanks, folks. -
previous part:http://www.loverslab.com/blog/441/entry-3160-relmyna-got-her-round-too/ Resdayna sisters story Shade of War Relmyna tried to get out the cuff what the rieklings gaved her. But without any success. She lied down and what someone to help her. Mysterious person: It seems I underestimated the rieklings abilities. Mean while Arilith continued the reading. Then she heard someone footstep in the front of her door. The door opened and an argonian came in. Arilith: So who are you and what are you doing my home?! Argonian: Surrender peacefully or prepare for the consequences!! Arilith: Hah! Never! I'm an professional witch hunter you are no match for me! 2 minutes later Arilith:(Well I didn't expected this). Argonian: Hmm I expected more well never mind time to work. He started fuck Arilith. Argonian: Ahh!! That was... Anyway lets cuff her. He cuffed Arilith. Argonian: Time to take her to the base. They brought the sister to thier base. Relmyna woke up confused. End
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- Relmyna Resdayna
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Chapter 1 of Volume 4 of my webcomic series, "Filthy Commonwealth Files" (NSFW/Hardcore) Telsei finally tracks down the pre-war bunker that she was contracted to 'clear out' for an anonymous client, but things don't go quite according to plan! Is there more going on behind the scenes than she realizes? For those curious about the entire series up to this point, go to my personal Blogs section to see what you missed! ** (It is recommended that you go back and read Volume 1 first if you're curious about how Telsei's story began)
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Chapter 2 of Volume 3 of my webcomic series, "Filthy Commonwealth Files" (NSFW/Hardcore) A novice engineer begins her journey to become the 'hero the Commonwealth needs' by searching for parts and schematics to upgrade her robot sidekick! However, she soon discovers just how dangerous the Commonwealth can be for a fledgling do-gooder. For those curious about the entire series up to this point, go to my personal Blogs section to see what you missed!
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For some reason my SKSE stopped working and I can't launch my Skyrim now so I guess we'll be seeing a lot more VAM stuff for now until I find a way to fix that someday😑 A few NSFW shots Captured & Tease: Before & After:
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- virtamate
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Chapter 2 of Volume 5 of my webcomic series, "Filthy Commonwealth Files" (NSFW/Hardcore) Sa'lem crosses the country from Vegas to Boston with a travelling caravan in hopes of starting a new life away from the cult of Ug Qualtoth that haunts her. She soon realizes, however, that some threats can't be escaped through sheer distance alone... For those curious about the entire series up to this point, go to my personal Blogs section to see what you missed! ** It is recommended that you go back and read Volume 2 first if you're curious about how Sa'lem's story began ** Part 1 of this 2-part arc can be found here or by hitting the Back button at the bottom of the post.
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View File Unethical Deeds Extended Edition Version 1.0 beta (WIP) Requirements NVSE v5.0 beta 2 The Mod Configuration Menu (MCM) v1.5 NVSE Extender (NX) v16 JIP NVSE Plugin v15 SexoutNG v2.10.95 beta 4 (optional, required for sex) Updates Beta 2 Was trying to implement a new feature, but since got seriously stuck, posting whatever fixes and additions to existing stuff I have for mow. Update log: Description This mod allows you to do all kinds of nasty stuff in the game, see a detailed description afterwards. An extension to the original Unethical Deeds created by tomm434, all credit goes to him. Currently a work in progress, for now mostly reworked the mod internals, the functionality is pretty much the same, but some options have been extended. Also corrected stuff, so everything should work for any combination of genders, inapplicable choices (like vaginal sex dialogue lines for males) have been removed. If you notice something that shouldn’t be there or is missing — please report. A clean save before installing this mod is highly recommended (load a game, release all of your slaves and remove them from the hideout, save, remove the old mod, load the game and save again, then install the new mod). I’ve kept the original FormIDs for most of the forms, so it seems to work fine even without a clean save (you keep all the slaves), but I haven’t tested it much. Apart from the slave arrays, all other settings will be reset, you’ll have to reconfigure then in the MCM. I have a lot of ideas considering implementing various features, also wish to extend and bring more variety into dialogues, but I’m not a native English speaker and all of the lines I come up with tend to sound way beyond ridiculous even by bad porn standards, so if you wish to help out and throw in a couple of nice lines, please contact me Player as victim mode Player as aggressor mode Companions sex Forced Talk Options Modder’s API Credits First of all, thanks to tomm434 for creating this mod in the first place! And here goes his credit from the original page: Thanks to NepoznatiNN for participating in beta testing! Double thanks to LouiseH for making new dialogues and participating in beta testing! Thanks to dkatryl and Goubo for their mods for Skyrim! Thanks to ChancellorKremlin for making new dialogues and text for MessageBoxes! Thanks to 7KeysCurtain for suggestion of Forced companion faction and for making new dialogues for slaves! Thanks to OneWayVector for making new dialogues for slaves! Disclaimer Okay, I personally pretty much don’t care what you do to my stuff (unless you use it to earn money, in that case you should probably give me the money, eh?). Crediting is nice, sharing a link to the modification is even better, I’m of a curious type So, you should probably take into consideration tomm434’s guidelines instead, since he’s the original author Submitter nkAlex Submitted 08/28/2015 Category Combat Sex Requires
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View File Seriously. Stop downloading this. Download The Coming Black Empire I stead. Well isn't this amazing; I declare this mod to be obsolete, and it gets more downloads in one day than it's gotten in two months. Maybe I should declare all of my mods obsolete. Anyway, thanks for the continued support. Submitter Storms of Superior Submitted 03/23/2014 Category WIP / Beta Requires Nothing Special Special Edition Compatible
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Warning - all adult content! Hi all, For those who were following a few months ago, you'll remember the Brigand Diaries had to be put on hold due to massive lag and crashes. These issues - due to a heavy mod load, lots of NPCs and clashing mods - have been mostly resolved. It is now time to continue the adventures of Baldur the Brute, a ruthless nord bandit. This time with screenshots. The premise: Use Skyrim Unbound for a fresh start in life as "So, Not the Dragonborn". Rather than brave stuff like hunting Draugr and Vampires, you seek to make your fortune - if it can be called that - with petty thievery, robbery, murder and the ravishing of maidens. Well of anyone really. Bandits aren't picky. http://www.loverslab.com/topic/32741-the-brigand-diaries-pt1/?hl=brigand+diaries The ultimate goal is to become notorious, despised and to lead your band to capture bandit strongholds and operate out of them. The essential mods are: Skyrim Unbound Sexlab, including defeat (a bandit has to do him some rapin') Become a Bandit mod - lets you do stick ups and demand money from victims A multiple follower mod No moral conscience whatsoever I have also used various village and town expansion mods, to make the world livelier, a lot of user-made followers and NPCs both for my gang and potential victims; a slavery one to force recruit other bandits and a rich merchants mod to make selling loot more profitable. Apologies in advance to all the excellent modders out there for turning your NPCs into thugs or victims and to those who made towns and villages better so my band of cutthroats could go and sack them. I won't use any real names. The last season left off with me and a merry band capturing the bandit fort outside Whiterun near the West Tower. The plan was to operate out of that robbing travellers along the road and eventually go and plunder Rorikstead and other villages. After restarting I have made it back to the fort, this time with some different followers to reflect the roundabout way I got there. We are a band of eight. So who's along for the ride? Willing to pick up where we left off and follow me for some brazen, unmitigated brigandage? More to come shortly as soon as I get the snaps sorted on photobucket. The story so far: http://www.loverslab.com/topic/32741-the-brigand-diaries-pt1/?hl=brigand+diaries
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View File I'm looking for an experienced modder to look over the file The Coming Black Empire. I've worked it to a point at which I can't get any method of paralyzing the player to work. So far I have built poisons, enchantments, and spells to try to make it work but I'm missing something. If someone who knows how to figure out this problem, I'll send the current version in a private message. I'm just in a spot where the road seems to end, but many others have made such things work. Help? thanks, folks. I need feedback, so I can know how to proceed with future updates. Include how you are using the mod please. Thanks. It may be worth noting that, if you use Angrim's Apprentice, you will not make it to the trap door at a low level. I placed the Black Empire goons at the same place as Skyrimll's trap door. I forgot about this, and meant to warn folks sooner, but now is still a good time to issue a warning. Have fun. This mod expands my first mod, Crippling Poisons, and replaces it altogether. Among the features in Black Empire are: -Four new poisons with nasty effects (aimed at capturing actors, including the player) -A new craftable alchemy/food ingredient (visit the nearest cooking workbench) -Modified vanilla food recipes (original recipes still exist) -A new NPC vendor who sells poisons (from a leveled list) as well as other alchemy related items -Bandits carry poison leveled list -Forsworn carry poison leveled list -The poison health drain effect counts toward DAYMOYL bleedout. Near future plans: -Create a mess of NPCs for the Black Empire faction -Create a poison attack (similar to charus attack) that bandits and Forsworn will use against the player and followers -Make Skyrim less safe -Maybe Dawnguard and Dragonborn food recipe modifications (don't count on it) -Move Black Empire to "adult mods" catagory Known Issues -Poisons may drop too frequently -Vendor carries a poison that is too high in level for my PC (lvl 20), but not the appropriate poison Submitter Storms of Superior Submitted 11/02/2014 Category WIP / Beta Requires Nothing Special Edition Compatible