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Showing results for tags 'captives'.
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Commonwealth Captives View File Adds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements. Mod Features Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth. You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees. Once freed, the settlers become followers who can be given equipment and who will fight alongside you. You can also request sexual favors from them in return for your gallant efforts. When you are ready, you can dismiss them or recruit them to one of your settlements. The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4. These devices are not included in this mod, so you will want to install those mods if you don't already have them. The mod uses its own lists of unique settler NPCs. It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc. The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed. All dialogue is fully voiced, using vanilla player and settler lines. Dynamic Placement Commonwealth Captives makes no edits to any vanilla records, including cell records. This means no mod conflicts and no broken precombines. The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants. The chance of captives appearing is controllable via the MCM. Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them. The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements. This means no save bloat and no crowds of NPCs to cause performance issues. If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling. Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters. And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods. Commonwealth Captives can optionally place Captives on devices placed in the world by other mods, such as Up To No Good. If this option is enabled, the mod will look for existing devices and will place Captives on those devices instead of on new devices. Once all the existing devices have been used, Commonwealth Captives will place Captives on its own devices. Playing the mod Everything is driven by dialogue. When you first talk to a captive, the Set free and Let's go options let you free them from their bondage. The None of my business and I'll be back options exit the conversation, much to the captive's dismay. You can talk to them again if you decide to free them later. Note that if you are bound with Real Handcuffs or Devious Devices, you won't be able to free the settlers until you free yourself from your restraints. Once the captive is free, they will follow you, sneak when you sneak, and fight enemies. You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them. If you give your captives new armor or clothing, they will continue to wear it if you send them to a settlement. If you didn't give them a new outfit, they will pick one up on their way to their new home. Configuration The MCM options are: Enable Mod - allows you to enable or disable the mod. Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor Protection Level - determines whether Captives are Protected, Essential, or have no protection and can be killed by anyone You can also enable or disable the use of any of the supported restraint mods that are installed, as well as devices placed by other mods. Requirements AAF is a hard requirement, the mod will not work without it. Mod Configuration Menu is required if you want to configure the mod. At least one of the following is highly recommended. The mod is really intended to work with all of them, as this will give you the most variety of devices: Torture Devices CRX - Workshop Crosses Prisoner Shackles ZaZOut 4 Repack - Install the version at this link, not the original. Version ZaZOut4 [REPACK] V0.0.3.3 or later is required. Credits and Thanks RayV12 for settlers from Rez's Settler Makeover veter75n for settlers from The new settlers a plus Overhaul vanilla @ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4 @Oakern for making CRX - Workshop Crosses @Vader666 for making TortureDevices mlucke for making Prisoner Shackles @Gothuska for multiple translations of the mod Permissions This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions. Submitter EgoBallistic Submitted 10/06/2020 Category Other Requires AAF, Torture Devices, CRX, Prisoner Shackles
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Devious Bandit Captives View File This mod is a revised version of Sex Slaves for Vanilla Bandit Camps, made with permission from its author pchs. This mod adds 85 female NPCs to vanilla bandit camps and hideouts, and also to bandit camps from the mod More Bandit Camps. The added NPCs located outdoors are dressed in chains and have names to indicate that they are slaves. Most added NPCs located indoors are dressed in corset outfits and have names to indicate that they are whores. The added NPCs are all marriageable, and are all potential followers, so you can consider this mod to be a huge follower pack. The added NPCs all have KS Hairdos, but you do not need to have KS Hairdos installed, because this mod includes copies of all the KS Hairdos texture files that it uses. This mod is ESL-flagged so it does not take up a precious slot in your load order. The original mod had a requirement for Zaz, and the original mod added Zaz furniture to the game world. In contrast, this mod does not use Zaz. This mod adds nothing to the game world except for the added NPCs. This mod has a hard requirement for Devious Devices SE 4.3 or later. All the added NPCs use the default player body. This mod does not use any scripted or locked devices from Devious Devices. This mod only uses unscripted armature models for their visual appearance. This mod has a soft requirement for More Bandit Camps. You do not need to have More Bandit Camps installed, but if it is not installed, then some of the added NPCs will simply be waiting in the wilderness areas where those added bandit camps would be. This mod has a soft requirement for Relationship Dialogue Overhaul (RDO). You do not need to have RDO installed, but if it is not installed, then you will not be able to recruit some of the added NPCs, depending on their voice types. RDO adds extra dialogue lines to enable recruiting NPCs of all voice types. All the locations and added NPCs are listed below, along with their races, voice types, and names. 1. Bilegulch Mine (indoor) 1. Female Breton F-Condescending Cora the Cocksucker 2. Bilegulch Mine Exterior (outdoor) 1. Female Imperial F-EvenToned Olara the Slave 2. Female Breton F-Shrill Lora the Wretched 3. Broken Helm Hollow (indoor) 1. Female Imperial F-Sultry Tiruna the Harlot 4. Broken Oar Grotto (indoor) 1. Female Imperial F-Commoner Zarla the Cunt 2. Female Imperial F-Condescending Gina the Bitch 3. Female Redguard F-EvenToned Viressa the Whore 5. Bthalft Exterior (outdoor) 1. Female Redguard F-Coward Marisa the Lost 6. Camp Arcius (outdoor) 1. Female Imperial F-Shrill Ava the Stolen 7. Camp Bronin (outdoor) 1. Female Imperial F-Commoner Bella the Broken 8. Camp Cloverhedge (outdoor) 1. Female Redguard F-Commoner Agnes the Stolen 2. Female Nord F-YoungEager Nina the Helpless 9. Camp Deaddrop (outdoor) 1. Female Imperial F-Commoner Fiona the Weak 2. Female Breton F-Coward Wanda the Lost 10. Camp Frostcliff (outdoor) 1. Female Nord F-Nord Sasha the Wretched 11. Camp Hrjoldarr (outdoor) 1. Female Imperial F-Commoner Ashla the Slave 12. Camp Jolfingand (outdoor) 1. Female Breton F-Coward Della the Broken 13. Camp Mossfall (outdoor) 1. Female Imperial F-Commoner Marna the Broken 14. Camp Overwatch (outdoor) 1. Female Nord F-Shrill Zia the Vanished 15. Camp Percius (outdoor) 1. Female Nord F-Nord Hanna the Missing 2. Female Imperial F-YoungEager Pippa the Forsaken 16. Camp Redfox (outdoor) 1. Female Redguard F-Commoner Anna the Lost 17. Camp Steadwatch (outdoor) 1. Female Nord F-Coward Tamitha the Broken 2. Female Breton F-EvenToned Jorena the Slave 18. Camp Vallus (outdoor) 1. Female Nord F-EvenToned Riyana the Forgotten 19. Cracked Tusk Keep (indoor) 1. Female Nord F-Nord Jenna the Whore 20. Cracked Tusk Vaults (indoor) 1. Female Nord F-Condescending Panora the Cunt 21. Embershard Mine (indoor) 1. Female Breton F-Commoner Moraya the Cocksucker 2. Female Nord F-Nord Lufani the Slut 3. Female Imperial F-Sultry Shura the Whore 22. Faldar's Tooth (indoor) 1. Female Breton F-Commoner Fiorina the Whore 2. Female Imperial F-Condescending Yuna the Cocksucker 3. Female Breton F-EvenToned Trisha the Harlot 4. Female Nord F-Nord Vexxi the Deviant 5. Female Imperial F-Sultry Margo the Tramp 6. Female Imperial F-YoungEager Nella the Eager 23. Faldars Tooth Exterior (outdoor) 1. Female Imperial F-Commoner Nomi the Hopeless 24. Fort Fellhammer Garrison (indoor) 1. Female Imperial F-Commoner Brisha the Whore 25. Four Skull Lookout Exterior (outdoor) 1. Female Nord F-Nord Bekka the Slave 26. Gallows Rock (indoor) 1. Female Imperial F-Commoner Rhonda the Slut 2. Female Imperial F-EvenToned Danela the Whore 27. Halted Stream Camp (indoor) 1. Female Breton F-Commoner Linda the Whore 28. Halted Stream Camp Exterior (outdoor) 1. Female Nord F-EvenToned Pella the Slave 29. Knifepoint Mine (indoor) 1. Female Imperial F-Commoner Carla the Cocksucker 2. Female Breton F-Sultry Donna the Harlot 30. Knifepoint Ridge Exterior (outdoor) 1. Female Nord F-Commoner Betta the Hopeless 2. Female Imperial F-Coward Ella the Broken 3. Female Redguard F-Shrill Tina the Vanished 31. Lost Knife Hideout (indoor) 1. Female Imperial F-Condescending Angela the Deviant 2. Female Redguard F-Coward Merta the Vanished 3. Female Nord F-EvenToned Rachel the Harlot 4. Female Nord F-Nord Helka the Cunt 5. Female Breton F-YoungEager Varona the Helpless 32. Mistwatch North Tower (indoor) 1. Female Nord F-Commoner Maggie the Slut 2. Female Imperial F-Condescending Nasha the Whore 3. Female Breton F-Sultry Ramona the Cocksucker 33. Nilheim Exterior (outdoor) 1. Female Imperial F-YoungEager Mina the Helpless 34. Orotheim (indoor) 1. Female Imperial F-Commoner Miri the Whore 2. Female Nord F-Nord Aria the Cocksucker 35. Redoran's Retreat (indoor) 1. Female Breton F-Commoner Dinah the Whore 2. Female Redguard F-Sultry Vena the Slut 36. Rift Watchtower Exterior (outdoor) 1. Female Nord F-Nord Wilma the Stolen 37. Robbers Gorge Exterior (outdoor) 1. Female Breton F-Commoner Alessia the Stolen 2. Female Breton F-Coward Rosa the Vanished 3. Female Imperial F-EvenToned Luisa the Slave 38. Silent Moons Camp (indoor) 1. Female Nord F-Nord Luna the Whore 39. Silent Moons Camp Blacksmith (outdoor) 1. Female Breton F-Coward Sara the Forgotten 40. Stony Creek Cave (indoor) 1. Female Breton F-Sultry Lily the Whore 41. Swindler's Den (indoor) 1. Female Nord F-Commoner Nora the Cocksucker 2. Female Breton F-Sultry Krista the Harlot 3. Female Redguard F-YoungEager Candace the Eager 42. Treva's Watch (indoor) 1. Female Breton F-Commoner Bess the Cocksleeve 2. Female Imperial F-Condescending Oliva the Cunt 3. Female Nord F-Coward Misha the Lost 4. Female Nord F-EvenToned Sarena the Slut 5. Female Nord F-Shrill Raquel the Bitch 43. Uttering Hills Cave (indoor) 1. Female Imperial F-Commoner Vera the Slut 2. Female Nord F-YoungEager Arianna the Eager 44. Valtheim Keep Exterior (outdoor) 1. Female Imperial F-Commoner Mona the Slave 2. Female Nord F-Coward Gretel the Broken 3. Female Nord F-EvenToned Rita the Hopeless 45. White River Watch (indoor) 1. Female Imperial F-Condescending Elena the Slut 2. Female Redguard F-Sultry Brianna the Whore 46. Winter War Exterior (outdoor) 1. Female Imperial F-Coward Vivia the Broken 2. Female Nord F-YoungEager Nara the Stolen Submitter Herowynne Submitted 02/21/2021 Category Adult Mods Requires Devious Devices SE 4.3 or later Regular Edition Compatible No
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Version 1.12
232,439 downloads
Adds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements. Mod Features Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth. You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees. Once freed, the settlers become followers who can be given equipment and who will fight alongside you. You can also request sexual favors from them in return for your gallant efforts. When you are ready, you can dismiss them or recruit them to one of your settlements. The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4. These devices are not included in this mod, so you will want to install those mods if you don't already have them. The mod uses its own lists of unique settler NPCs. It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc. The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed. All dialogue is fully voiced, using vanilla player and settler lines. Dynamic Placement Commonwealth Captives makes no edits to any vanilla records, including cell records. This means no mod conflicts and no broken precombines. The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants. The chance of captives appearing is controllable via the MCM. Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them. The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements. This means no save bloat and no crowds of NPCs to cause performance issues. If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling. Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters. And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods. Commonwealth Captives can optionally place Captives on devices placed in the world by other mods, such as Up To No Good. If this option is enabled, the mod will look for existing devices and will place Captives on those devices instead of on new devices. Once all the existing devices have been used, Commonwealth Captives will place Captives on its own devices. Playing the mod Everything is driven by dialogue. When you first talk to a captive, the Set free and Let's go options let you free them from their bondage. The None of my business and I'll be back options exit the conversation, much to the captive's dismay. You can talk to them again if you decide to free them later. Note that if you are bound with Real Handcuffs or Devious Devices, you won't be able to free the settlers until you free yourself from your restraints. Once the captive is free, they will follow you, sneak when you sneak, and fight enemies. You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them. If you give your captives new armor or clothing, they will continue to wear it if you send them to a settlement. If you didn't give them a new outfit, they will pick one up on their way to their new home. Configuration The MCM options are: Enable Mod - allows you to enable or disable the mod. Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor Protection Level - determines whether Captives are Protected, Essential, or have no protection and can be killed by anyone You can also enable or disable the use of any of the supported restraint mods that are installed, as well as devices placed by other mods. Requirements AAF is a hard requirement, the mod will not work without it. Mod Configuration Menu is required if you want to configure the mod. At least one of the following is highly recommended. The mod is really intended to work with all of them, as this will give you the most variety of devices: Torture Devices CRX - Workshop Crosses Prisoner Shackles ZaZOut 4 Repack - Install the version at this link, not the original. Version ZaZOut4 [REPACK] V0.0.3.3 or later is required. Credits and Thanks RayV12 for settlers from Rez's Settler Makeover veter75n for settlers from The new settlers a plus Overhaul vanilla @ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4 @Oakern for making CRX - Workshop Crosses @Vader666 for making TortureDevices mlucke for making Prisoner Shackles @Gothuska for multiple translations of the mod Permissions This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions. -
FFO Patch for Commonwealth Captives v0.97 (also compatible with version 0.99) View File This is a patch for MOD Commonwealth Captives v0.97 by EgoBallistic What does the patch do? The patch turns people into furry races from MOD Furry Fallout 4 by Bad Dog. Installation Use your favorite mod manager and install patch after installing original mod Commonwealth Captives v0.97 Requirements Furry Fallout 4 Commonwealth Captives v0.97 --------------------------------------------------------------------------------------------- Credits EgoBallistic for mod Commonwealth Captives v0.97 Bad Dog for mod MOD Furry Fallout 4 and furrifier script --------------------------------------------------------------------------------------------- Special thanks to Blaze69 for help ? Submitter poblivion Submitted 12/12/2021 Category Other Requires Commonwealth Captives v0.97, Furry Fallout 4
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The girls seem in rather good spirits, considering they're about to be taken to Mistress Andrea's sex dungeon. Down in the basement they will experience hours of bondage, forcible confinement and deep humiliation, as they are used and abused by Mistress Andrea. I wonder which of the three will be whipped first while the other two are forced to watch? What's your guess?
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Version 1.0.0
1,521 downloads
This is a patch for MOD Commonwealth Captives v0.97 (or newer) by EgoBallistic What does the patch do? The patch turns people into furry races from MOD Furry Fallout 4 by Bad Dog. Installation Use your favorite mod manager and install patch after installing original mod Commonwealth Captives v0.97 Requirements Furry Fallout 4 Commonwealth Captives v0.97 or newer (0.99) --------------------------------------------------------------------------------------------- Credits EgoBallistic for mod Commonwealth Captives v0.97 Bad Dog for mod MOD Furry Fallout 4 and furrifier script --------------------------------------------------------------------------------------------- Special thanks to Blaze69 for help -
Version 3
24,979 downloads
This mod is a revised version of Sex Slaves for Vanilla Bandit Camps, made with permission from its author pchs. This mod adds 85 female NPCs to vanilla bandit camps and hideouts, and also to bandit camps from the mod More Bandit Camps. The added NPCs located outdoors are dressed in chains and have names to indicate that they are slaves. Most added NPCs located indoors are dressed in corset outfits and have names to indicate that they are whores. The added NPCs are all marriageable, and are all potential followers, so you can consider this mod to be a huge follower pack. The added NPCs all have KS Hairdos, but you do not need to have KS Hairdos installed, because this mod includes copies of all the KS Hairdos texture files that it uses. This mod is ESL-flagged so it does not take up a precious slot in your load order. The original mod had a requirement for Zaz, and the original mod added Zaz furniture to the game world. In contrast, this mod does not use Zaz. This mod adds nothing to the game world except for the added NPCs. This mod has a hard requirement for Devious Devices SE 4.3 or later. All the added NPCs use the default player body. This mod does not use any scripted or locked devices from Devious Devices. This mod only uses unscripted armature models for their visual appearance. This mod has a soft requirement for More Bandit Camps. You do not need to have More Bandit Camps installed, but if it is not installed, then some of the added NPCs will simply be waiting in the wilderness areas where those added bandit camps would be. This mod has a soft requirement for Relationship Dialogue Overhaul (RDO). You do not need to have RDO installed, but if it is not installed, then you will not be able to recruit some of the added NPCs, depending on their voice types. RDO adds extra dialogue lines to enable recruiting NPCs of all voice types. All the locations and added NPCs are listed below, along with their races, voice types, and names. 1. Bilegulch Mine (indoor) 1. Female Breton F-Condescending Cora the Cocksucker 2. Bilegulch Mine Exterior (outdoor) 1. Female Imperial F-EvenToned Olara the Slave 2. Female Breton F-Shrill Lora the Wretched 3. Broken Helm Hollow (indoor) 1. Female Imperial F-Sultry Tiruna the Harlot 4. Broken Oar Grotto (indoor) 1. Female Imperial F-Commoner Zarla the Cunt 2. Female Imperial F-Condescending Gina the Bitch 3. Female Redguard F-EvenToned Viressa the Whore 5. Bthalft Exterior (outdoor) 1. Female Redguard F-Coward Marisa the Lost 6. Camp Arcius (outdoor) 1. Female Imperial F-Shrill Ava the Stolen 7. Camp Bronin (outdoor) 1. Female Imperial F-Commoner Bella the Broken 8. Camp Cloverhedge (outdoor) 1. Female Redguard F-Commoner Agnes the Stolen 2. Female Nord F-YoungEager Nina the Helpless 9. Camp Deaddrop (outdoor) 1. Female Imperial F-Commoner Fiona the Weak 2. Female Breton F-Coward Wanda the Lost 10. Camp Frostcliff (outdoor) 1. Female Nord F-Nord Sasha the Wretched 11. Camp Hrjoldarr (outdoor) 1. Female Imperial F-Commoner Ashla the Slave 12. Camp Jolfingand (outdoor) 1. Female Breton F-Coward Della the Broken 13. Camp Mossfall (outdoor) 1. Female Imperial F-Commoner Marna the Broken 14. Camp Overwatch (outdoor) 1. Female Nord F-Shrill Zia the Vanished 15. Camp Percius (outdoor) 1. Female Nord F-Nord Hanna the Missing 2. Female Imperial F-YoungEager Pippa the Forsaken 16. Camp Redfox (outdoor) 1. Female Redguard F-Commoner Anna the Lost 17. Camp Steadwatch (outdoor) 1. Female Nord F-Coward Tamitha the Broken 2. Female Breton F-EvenToned Jorena the Slave 18. Camp Vallus (outdoor) 1. Female Nord F-EvenToned Riyana the Forgotten 19. Cracked Tusk Keep (indoor) 1. Female Nord F-Nord Jenna the Whore 20. Cracked Tusk Vaults (indoor) 1. Female Nord F-Condescending Panora the Cunt 21. Embershard Mine (indoor) 1. Female Breton F-Commoner Moraya the Cocksucker 2. Female Nord F-Nord Lufani the Slut 3. Female Imperial F-Sultry Shura the Whore 22. Faldar's Tooth (indoor) 1. Female Breton F-Commoner Fiorina the Whore 2. Female Imperial F-Condescending Yuna the Cocksucker 3. Female Breton F-EvenToned Trisha the Harlot 4. Female Nord F-Nord Vexxi the Deviant 5. Female Imperial F-Sultry Margo the Tramp 6. Female Imperial F-YoungEager Nella the Eager 23. Faldars Tooth Exterior (outdoor) 1. Female Imperial F-Commoner Nomi the Hopeless 24. Fort Fellhammer Garrison (indoor) 1. Female Imperial F-Commoner Brisha the Whore 25. Four Skull Lookout Exterior (outdoor) 1. Female Nord F-Nord Bekka the Slave 26. Gallows Rock (indoor) 1. Female Imperial F-Commoner Rhonda the Slut 2. Female Imperial F-EvenToned Danela the Whore 27. Halted Stream Camp (indoor) 1. Female Breton F-Commoner Linda the Whore 28. Halted Stream Camp Exterior (outdoor) 1. Female Nord F-EvenToned Pella the Slave 29. Knifepoint Mine (indoor) 1. Female Imperial F-Commoner Carla the Cocksucker 2. Female Breton F-Sultry Donna the Harlot 30. Knifepoint Ridge Exterior (outdoor) 1. Female Nord F-Commoner Betta the Hopeless 2. Female Imperial F-Coward Ella the Broken 3. Female Redguard F-Shrill Tina the Vanished 31. Lost Knife Hideout (indoor) 1. Female Imperial F-Condescending Angela the Deviant 2. Female Redguard F-Coward Merta the Vanished 3. Female Nord F-EvenToned Rachel the Harlot 4. Female Nord F-Nord Helka the Cunt 5. Female Breton F-YoungEager Varona the Helpless 32. Mistwatch North Tower (indoor) 1. Female Nord F-Commoner Maggie the Slut 2. Female Imperial F-Condescending Nasha the Whore 3. Female Breton F-Sultry Ramona the Cocksucker 33. Nilheim Exterior (outdoor) 1. Female Imperial F-YoungEager Mina the Helpless 34. Orotheim (indoor) 1. Female Imperial F-Commoner Miri the Whore 2. Female Nord F-Nord Aria the Cocksucker 35. Redoran's Retreat (indoor) 1. Female Breton F-Commoner Dinah the Whore 2. Female Redguard F-Sultry Vena the Slut 36. Rift Watchtower Exterior (outdoor) 1. Female Nord F-Nord Wilma the Stolen 37. Robbers Gorge Exterior (outdoor) 1. Female Breton F-Commoner Alessia the Stolen 2. Female Breton F-Coward Rosa the Vanished 3. Female Imperial F-EvenToned Luisa the Slave 38. Silent Moons Camp (indoor) 1. Female Nord F-Nord Luna the Whore 39. Silent Moons Camp Blacksmith (outdoor) 1. Female Breton F-Coward Sara the Forgotten 40. Stony Creek Cave (indoor) 1. Female Breton F-Sultry Lily the Whore 41. Swindler's Den (indoor) 1. Female Nord F-Commoner Nora the Cocksucker 2. Female Breton F-Sultry Krista the Harlot 3. Female Redguard F-YoungEager Candace the Eager 42. Treva's Watch (indoor) 1. Female Breton F-Commoner Bess the Cocksleeve 2. Female Imperial F-Condescending Oliva the Cunt 3. Female Nord F-Coward Misha the Lost 4. Female Nord F-EvenToned Sarena the Slut 5. Female Nord F-Shrill Raquel the Bitch 43. Uttering Hills Cave (indoor) 1. Female Imperial F-Commoner Vera the Slut 2. Female Nord F-YoungEager Arianna the Eager 44. Valtheim Keep Exterior (outdoor) 1. Female Imperial F-Commoner Mona the Slave 2. Female Nord F-Coward Gretel the Broken 3. Female Nord F-EvenToned Rita the Hopeless 45. White River Watch (indoor) 1. Female Imperial F-Condescending Elena the Slut 2. Female Redguard F-Sultry Brianna the Whore 46. Winter War Exterior (outdoor) 1. Female Imperial F-Coward Vivia the Broken 2. Female Nord F-YoungEager Nara the Stolen -
Starting this thread to break out the subtopic of SSE conversion work on Sexy Bandit Captives (SBC): If you are looking for an already converted version of SSE-SBC, use that link for an already converted SSE/KS-Hair version of the SBC mod. Thanks to @DamnedFrog for the detailed directions (see post #3 below) and @abcd99 for the conversion and posting the archived file back to the site for the benefit of other users. I don't do SSE, so I depend on other users for this type of task. The problem with that is it will likely need to be done again with each update, but it's nice to know the process and have that path firmly trodden. If you're not familiar with that WIP Beta mod, or for issues, questions, and idea submission related to things other than SSE conversion, use this link to the original support thread: Sexy Bandit Captives (mod to Sex Slaves for Vanilla Bandit Camps)