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View File Lustful Void Description: A Stellaris lewd mod! I plan on fully updating and integrating old mods (with permission from the authors), with ideas and mechanics from other mods such as SG (Sexual Gameplay) and SSX (Stellaris Sexy Xenos and more) as well as completely new ideas. A lot of progress has been made so far, and LV has grown to a point where it has many of its own unique things made by me and others that contributed to it so far. Although a little less so these days, this is still very much a WIP. However, I'm trying to get it done as fast as possible while still maintaining quality. This mod is made with ALL dlc's in mind, but should still work just fine if you don't have a specific one or any. Also unless stated otherwise, it should work with the latest Stellaris version (look at the upload date and any paradox major update release dates!). Current Features: Many lewd leader/species traits, such as Huge Breasts, Dominant/Submissive, Natural Anal Lube! Some traits have synergy bonuses with each other and more will be added with time. Origins, Civics and Sexual Technologies., which have various special mechanics, policies and decisions. Lots of anomalies and events, many of which have been updated and integrated from MASSA, but also new ones unique to LV. Hybrids system with inspiration from other mods like Sexual Gameplay and MASSA. Mono-gender and Futanari mechanics with the ability to convert entire planets to one or the other with the right tech. Lots of sexual jobs from Milk Cows and Whores to Gem Incubators and Sexologists. All which are affected by LV traits in some way! Lewd Megacorp branch office buildings and civics which can change by combining them with certain base game civics. All non-leader traits affect LV jobs, usually in the form of a bonus or negative to production (bigger breasts give more milk ofc). Breeding tradition (first of many!) Lewd (and optional) rooms. Lots of optional loading screens as a way to say sorry for taking so long (all credit goes to the actual artists!) Many things I can't remember! lol Lewd Advisor (voiced by LalaLexxi). Dominant Advisor (voiced by PhoenixTuft). MASSA is now for the most part integrated. (Thanks Darkspleen!) Sexual Gameplay integrated for the most part. Sexopolis fully integrated. (Thanks Buttson117!) Kinky Void fully integrated. (Thanks Beelzibob!) LVEx integration in progress! (if something hasn't been added from a mod listed as integrated, I probably decided not to add it for some reason) (need to make a proper wiki, if you want to help let me know!) You can also find an options menu in the edicts tab where you can turn off any event pop-ups if they start to get annoying. Also please report any bugs you might find! (preferably on the discord server, but I check LL too) Loading screens have been moved to their own download page to unclutter the main mod a bit. You can find them here! Installation: Important: Extract all contents to (...\Documents\Paradox Interactive\Stellaris\mod), if you don't have a "mod" folder create one there. File List: Lustful Void 0.7.6 (3.11+) - REQUIRED! LV Base Game Overwrites 0.7.6 (3.11+) - Optional: It includes any content that directly overwrites base game files and systems. LV Balance Patch 0.7.6 (3.11+) - Optional: Contains balance changes for LV, mostly nerfs. Still a WIP! LV Gender Patch - Optional: Patches base game portraits to use gender traits. LV Lewd Rooms - Optional Any loading screens - Optional Any advisors - Optional Most zip archives have readme files in them which explain what they do! Load order: Mods you want LV to overwrite - Lustful Void (main mod) LV Base Game Overwrites (if you use it) LV Balance Patch (if you use it) - Mods you want to overwrite LV - UI mods Another note...delete all the old mod folders and .mod files! then extract the new .zip file's contents to the mod folder. You will have duplicate and broken mods if you don't do this! If you experience any weird problems, I've heard it helps some people to extract the .zip file's contents to a separate folder first, then move them to the mod folder after. Compatibility: Any portrait mods that change base game files or have separate sets of portraits for genders will need a patch. Basically, pops won't change gender without it, only leaders will. Here's a quick way to know if you need Portrait Patches. You use the mod it patches. (Note you actually need the original mod!) Do you need all of them? No, look at the first step. Do you need them at all? No, they are optional. LV works just fine without them. How do you install them? Just like any other non-steam mod, extract in (...\Documents\Paradox Interactive\Stellaris\mod). I recommend using this UI mod - UI Overhaul Dynamic! FAQ!: Q: Why does x feel empty or unfinished? A: Sometimes it's just a placeholder and sometimes my time is taken up by something else. But just because I'm not working on it at the time doesn't mean I won't move back to it in the future, so just be patient. Q: Is "Lustful Void" a community project with a team of people working on it? A: Nope, it's mostly just me (Lithia). People do provide ideas and contributions now and then though, and many parts of LV are from old mods I updated and maintain. The credits section can tell you who contributed what. Q: Are there any translations for this mod? A: Yes! But new ones have to be made with every update and relies on people here on Lovers Lab or Discord to share their hard work. Q: Where can I share any translations? A: Here! New Changelog: Old Changelog: Discord: You can join the discord server here (clicky the icon). If you want help, you're more likely to get it there. Credits/Contributions: Onimonipea for his BnB mod and allowing me to update/integrate it. darkspleen for his MASSA mod and allowing me to update/integrate it. MK40 for all his work on MASSA with darkspleen. tarin for his The Galaxy is a Dark Place mod and allowing me to update/integrate it. theman221 for his SG mod. Even though I haven't taken over his mod, I have appropriated some ideas and reworked mechanics from it. Toronam for his SSX mod and allowing me to take some ideas from it. Buttson117 for his Sexopolis mod. Zaroth_0 for ideas and localizations. Tamwin5 for help with ideas, balancing, organizing the new people and sending me motivation! Dagome_Iudex / Rein for event ideas and helping with guides. vunrtdofrt for optimizations and saving me a lot of time. Raana for ideas and civics. Noots for the traits they made. Boss Hoss, Cleadaro7 and Woon for organization and hiring LalaLexxi (voice actress) for the advisor add-on! Creeper for trait descriptions, megacorp civic icons and other art assets (eventually). Also see his mod here because why not! Xanderdraft117 for working on the basic code for the megacorp buildings and civics. Alobee for art assets. Specifically the new megacorp buildings. Kyiper for his crime events! Kan for their anomalies! glanducra for their hybrids tweaks! abs_nobody for his 3.3 patch which saved me a lot of time! PhoenixTuft for voicing the male dominant voice! Beelzibob for Kinky Void. StarchildKiss for her LV Expansion! Salocin for sharing their friend's Aggressive Breeding submod! Arcess for updating and providing the Gender Patch. All the other people on discord I didn't mention because I forgot your names (sorry!) Artists: I will keep this post updated as much as possible. I'm doing this in my free time though and am just one girl, so please be patient! Tip Jars! Any support helps keep me motivated! Permissions: Please ask me before using anything within this mod. This does not include artwork from the listed artists and any directly copied ideas from other mods. Also, don't upload this anywhere else please! This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Submitter Lithia<3 Submitted 04/08/2019 Category Stellaris Requires Handholding! View File
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Version v. Floofy Cat! 0.7.6 (3.11+)
725,436 downloads
Lustful Void Download Page Description: A Stellaris lewd mod! I plan on fully updating and integrating old mods (with permission from the authors), with ideas and mechanics from other mods such as SG (Sexual Gameplay) and SSX (Stellaris Sexy Xenos and more) as well as completely new ideas. A lot of progress has been made so far, and LV has grown to a point where it has many of its own unique things made by me and others that contributed to it so far. Although a little less so these days, this is still very much a WIP. However, I'm trying to get it done as fast as possible while still maintaining quality. This mod is made with ALL dlc's in mind, but should still work just fine if you don't have a specific one or any. Also unless stated otherwise, it should work with the latest Stellaris version (look at the upload date and any paradox major update release dates!). Current Features: Many lewd leader/species traits, such as Huge Breasts, Dominant/Submissive, Natural Anal Lube! Some traits have synergy bonuses with each other and more will be added with time. Origins, Civics and Sexual Technologies., which have various special mechanics, policies and decisions. Lots of anomalies and events, many of which have been updated and integrated from MASSA, but also new ones unique to LV. Hybrids system with inspiration from other mods like Sexual Gameplay and MASSA. Mono-gender and Futanari mechanics with the ability to convert entire planets to one or the other with the right tech. Lots of sexual jobs from Milk Cows and Whores to Gem Incubators and Sexologists. All which are affected by LV traits in some way! Lewd Megacorp branch office buildings and civics which can change by combining them with certain base game civics. All non-leader traits affect LV jobs, usually in the form of a bonus or negative to production (bigger breasts give more milk ofc). Breeding tradition (first of many!) Lewd (and optional) rooms. Lots of optional loading screens as a way to say sorry for taking so long (all credit goes to the actual artists!) Many things I can't remember! lol Lewd Advisor (voiced by LalaLexxi). Dominant Advisor (voiced by PhoenixTuft). MASSA is now for the most part integrated. (Thanks Darkspleen!) Sexual Gameplay integrated for the most part. Sexopolis fully integrated. (Thanks Buttson117!) Kinky Void fully integrated. (Thanks Beelzibob!) LVEx integration in progress! (if something hasn't been added from a mod listed as integrated, I probably decided not to add it for some reason) (need to make a proper wiki, if you want to help let me know!) You can also find an options menu in the edicts tab where you can turn off any event pop-ups if they start to get annoying. Also please report any bugs you might find! (preferably on the discord server) Loading screens have been moved to their own download page to unclutter the main mod a bit. You can find them here! Installation: Important: Extract all contents to (...\Documents\Paradox Interactive\Stellaris\mod), if you don't have a "mod" folder create one there. File List: Lustful Void 0.7.5 (3.10+) - REQUIRED! LV Base Game Overwrites 0.7.6 (3.11+) - Optional: It includes any content that directly overwrites base game files and systems. LV Balance Patch 0.7.6 (3.11+) - Optional: Contains balance changes for LV, mostly nerfs. Still a WIP! LV Gender Patch - Optional: Patches base game portraits to use gender traits. LV Lewd Rooms - Optional Any loading screens - Optional Any advisors - Optional Use irony versions if you use Irony Mod Manager. All they do is have a descriptor.mod to play nice with irony. Most zip archives have readme files in them which explain what they do! Load order: Mods you want LV to overwrite - Lustful Void (main mod) LV Base Game Overwrites (if you use it) LV Balance Patch (if you use it) - Mods you want to overwrite LV - UI mods Another note...delete all the old mod folders and .mod files! then extract the new .zip file's contents to the mod folder. You will have duplicate and broken mods if you don't do this! If you experience any weird problems, I've heard it helps some people to extract the .zip file's contents to a separate folder first, then move them to the mod folder after. Compatibility: Any portrait mods that change base game files or have separate sets of portraits for genders will need a patch. Basically, pops won't change gender without it, only leaders will. Here's a quick way to know if you need Portrait Patches. You use the mod it patches. (Note you actually need the original mod!) Do you need all of them? No, look at the first step. Do you need them at all? No, they are optional. LV works just fine without them. How do you install them? Just like any other non-steam mod, extract in (...\Documents\Paradox Interactive\Stellaris\mod). I recommend using this UI mod - UI Overhaul Dynamic...or gene modding will be a nightmare. Seriously though get a UI mod! FAQ!: Q: Why does x feel empty or unfinished? A: Sometimes it's just a placeholder and sometimes my time is taken up by something else. But just because I'm not working on it at the time doesn't mean I won't move back to it in the future, so just be patient. Q: Is "Lustful Void" a community project with a team of people working on it? A: Nope, it's mostly just me (Lithia). People do provide ideas and contributions now and then though, and many parts of LV are from old mods I updated and maintain. The credits section can tell you who contributed what. Q: Are there any translations for this mod? A: Yes! But new ones have to be made with every update and relies on people here on Lovers Lab or Discord to share their hard work. Q: Where can I share any translations? A: Here! New Changelog: Old Changelog: Discord: You can join the discord server here (clicky the icon). If you want help, you're more likely to get it there. Tip Jars! Any support helps keep me motivated! ❤️ Permissions: Please ask me before using anything within this mod. This does not include artwork from the listed artists and any directly copied ideas from other mods. Also don't upload this anywhere else please! This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. -
I created a strip club\brothel for Kinky World. I set it up as a dance club in the venues but I am not 100% what that means in the context of kinky world. I want it to be a strip club with a secret brothel but I am not sure how to set that up. I included some pics. If anyone is interested in the building I can put it up along with the required custom content I used.
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View File Mango's Lewd Diplomacy Mango's Lewd Diplomacy (Formally The Lupanarius Project) What is this mod? This mod adds one new specialist subject type and one new federation type to vanilla Stellaris called the Lupanarius. A Lupanarius Subject is one who specializes in maximising pop growth speed through breeding and mating as opposed to resource output. A Sensual Liasion federation type focuses on improving the health of their population, through extensive breeding. Just a heads up though, this is my first ever Stellaris mod, so bugs and terrible coding are present and I encourage any suggestions or bug pointers as I've only started learning how to mod Stellaris. Why make this mod? Honestly, I felt that diplomacy was lacking in some other Stellaris mods, and hoped to fill the void with this mod. Not to mention that after having played around with Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com) I felt inspired to create a lewd subject version of my own. Obviously though, my ideas for diplomacy may sometimes be terrible, so feedback would be welcome. DISCLAIMER: AS OF NOW, THERE IS NO MACHINE SPECIFIC VERSION OF A LUPANARIUS, AS SOME OF THE BONUSES DIDN'T MAKE SENSE TO A ROBOT SPECIES. I PLAN TO DO SOMETHING DIFFERENT FOR MACHINE EMPIRES, BUT CURRENTLY ONLY BIOLOGICAL AND HIVE EMPIRES ARE SUPPORTED, SORRY. Currently Added Features: -New Lupanarius Subject Type (Available through regular diplomacy, as well as through the Imperial Thief Dom Origin) -New Federation Type (Available through regular diplomacy, as well as through the Lewd Bond Origin) -2 New Civics (Obedient Breeders and Striptease Culture, both having unique megacorp and hivemind equivalents) -2 New Origins (Lewd Bonds and Escaped Gene Sex Slaves) -2 New Branch Office Buildings (Pornography Arthouse and Tantalizing Nightclub, accessible through the Lap Dance Marketing Civic ) -2 New Diplomatic Stances (Serviceable and Affectionate) -A New Edict (Mating Festivals, accessible as a level 4 president reward in the sensual lision federation) -A New Empire Policy (Libido Specialization, accessible as a level 5 member reward in the sensual lision federation) -Various New Graphics for the Lupanarius Subject Type (Quite poorly done I might add as I'm no artist) -New Overlord Holding (The Cathouse Sanctum) -New Subject Buildings (5 in total, including the Lupanarius Ghetto, Lupanarius Genetic Labs, Lupanarius Carving, Lupanarius Bio-matter Plant and the Lupanarius Orgy Manor. Bare in mind all buildings apart from the Ghettos are upgradable, and have their own hive mind unique counterparts with machine counterparts hopefully coming soon.) -New Jobs for both Subject Buildings and Overlord Holding -New Subject Starbase Buildings (Including the Proliferation Ship Bay, Reconditioning Complex, Breeding Experimentation Facility, Mating Training Grounds, Aphrodisiac Dispenser and the Mind Control Centre) -3 New Lupanarius Governor Traits (Lupanarius Harlot, Lupanarius Incubator and Lupanarus Inseminator) -3 New Species Trait (Unlocked by Brainwash decision, Escaped Gene Sex Slaves and Obedient Breeders civic, including equivalents, respectively) -A New Subject Decision (Requires the Mind Control Centre) -3 New Planetary Modifiers (Triggered by Cathouse Sanctum Holding, Hyper-Relay Network or Brainwash Decision) -7 New Technologies that Unlock Buildings / Starbase Buildings -2/3 ish New Event (Pretty bland though, hope to add more in the future) Changelog Archive: Compatibility: The Vanilla file should be compatible with most other mods and overrides the following Vanilla Stellaris files: -00_agreement_presets -00_agreement_term_values -00_agreement_terms -00_rules -00_scripted_triggers -00_starbase_types However, I've made a few compatibility patches for certain mods as to assimilate their features with this mod for QOL, or ensure they work correctly. This includes patches for the Vassals expanded mod (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com)) , the Sexy Xeno Traits mod, and QOL Jobs patch for Lustful Void. Lupanarius Vassal Patch: This patch allows a Lupanarius subject to use the more precise subject tax as well as special subject terms seen in that mod. I have however left the default terms for the new terms as to allow for more freedom in negotiating terms. Load Order: -Lupanarius Vanilla -UI Overhaul (OPTIONAL BUT RECOMMENDED Steam Workshop::UI Overhaul Dynamic (steamcommunity.com)) -Vassals Expanded -Lupanarius + Vassals Patch Lupanarius Lustful Void Patch: This patch acts more as a QOL patch, where certain jobs from this mod are instead replaced with jobs from Lustful Void that make more thematic sense. Still however, this isn't required as LV and this mod are innately compatible. Load Order: -Lustful Void -Lupanarius Vanilla -Lupanarius + LV Patch Lupanarius Sexy Xeno Traits Patch: This patch is a new version of the Sexy Xeno Traits mod that works alongisde the new room graphics for the Lupanarius subject type. Bare in mind though that all Sexy Xeno rooms are removed from this mod version as it would cause the Lupanarius Room to not show. Load Order: -Lupanarius + Xeno Patch -Lupanarius Vanilla Potential Future Features: This list includes features that I either don't know how to code, or would take too long to implement normally. However, these are features I want to eventually add to the mod, come it sooner or later. If you're someone who knows coding well, then I'd appreciate any tips on implementing these kinds of features. -More Events (Events revolving around the special Lupanarius starbase buildings in particular) -More Traits (Both positive and Negative) -More Negative Traits (Both positive and Negative) -A Lupanarius Colossus type that gives all the inhabitants on a planet a crippling and unremovable trait -More Lupanarius Exclusive Technology (Primarily Buffs to resource production or special Lupanarius only features) -A Federation version of the Lupanarius (Bonuses more balanced for all members) -Possibly new galactic resolutions for the Lupanarius (or at least integrating the Lupanarius into the Intergalactic Directives resolution) -New Espionage mission maybe? (Literally have 0 clue how to actually make this) -New civics that synergise with the Lupanarius -New Precursor Chain??? (Very ambitious though) -Different Versions of the Lupanarius for hive , machine and megacorp empires entirely with their own bonuses -A way for the subject to pay the overlord a tax of pops every 5/10 years, similar to the blood tax in the Vassals Expanded mod (HIGH PRIORITY, IF YOU KNOW HOW TO DO THIS THEN PLEASE CONTACT ME) -Unique branch office buildings -Better AI Weights and Building Usage -Trade Conversion Policy (One that allows the player to focus on a sex economy without having to worry about other resource deficits) New suggestions may be added or removed from here, depending on if they're completed or even feasible. Bugs and Glitches: I'm sorry if bugs or game breaking stuff is in this mod, its just that testing everything in this mod is, at least for me, very time consuming and adding new features is sometimes tricky to fully figure out. Pretty much 99% of the coding in this mod is copied and modified from Vanilla or other mods as I have 0 coding skills of my own so yeah. Just a fair warning to keep your expectations low. Also, do note that I really have no idea of how to balance the different job output/upkeeps or manage ai weights effectively so those parts of the mod may be atrocious. Permissions: If you do want to change something in this mod, be it the icon graphics, certain job stats or implement your own feature, then by all means you can edit this mod yourself. If you do plan on uploading it though, I would appreciate you asking me on discord beforehand. And just in case I disappear and never update this mod again, then you have full permission to change or integrate this mod into your own mods. Extra Notes: The mods used in the various screenshots: UI Overhaul Dynamic - Steam Workshop::UI Overhaul Dynamic (steamcommunity.com) SE Humans 2 - Steam Workshop::SE: Human 2 (steamcommunity.com) SE Humans 2 Nudity + LV Patch - SE Human 2 LV Patch + Nudity - Stellaris - LoversLab My discord is 'Catch a Mango #4814' if you want to DM me or have any concerns Thanks for reading this wall of text, I know I wouldn't. Submitter mango_action Submitted 08/21/2022 Category Stellaris Requires Overlord & Federations DLC
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View File Stellarpiss, a Stellaris pee themed mod [Cepherus v3.4.2] Alternative Steam Workshop Link: https://steamcommunity.com/sharedfi.....?id=2325370215 The Workshop mod is unlisted so should not be found through any means except direct links. Otherwise if downloading the Zip file go to your Documents folder to find "Paradox Interactive", Stellaris should be inside with a subfolder called "mod", unzip the contents there. The directly might look similar to this: "C:\Users\[you]\Documents\Paradox Interactive\Stellaris\mod" You may need to manually input the directory of where the mod is located in the relief.mod and descriptor.mod files, where the path="mod/relief" line is Sci-Fi Grand Strategy and piss, I can't think of a better combination. It's not a professional mod or anything, just something I worked on for Single Player and limited MP use with friends, but if anyone else likes the concept I might as well share a link to it. The mod introduces a bit of everything really, buildings, civics, decisions, traits, you name it. I'm not sure how they really integrate with the vanilla game but I have tried to make them balanced for my sake, while providing some RP value out of it. While the references to pee are not sexual in description, the presence of public urination fetishisation is very much abundant. Though it is also up to interpretation over what else urine related happens on the streets of your planets. I don't think there are any bugs but haven't checked the Origin in a while so there might be some there. References to alcohol exist because my friend wanted some content related to it, so it's there purely for fun. The mod will likely remain updated for as long as I play Stellaris (which is probably until Stellaris 2 comes out lmao). Will probably be updated to have more features like pee based weaponry and ascention perks too. Copyright goes to Paradox Interactive, the creators and publishers of Stellaris. Artwork referenced in the thumbnail was drawn by Jooper Submitter Sir_Flanksalot Submitted 04/14/2022 Category Stellaris Requires
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View File Lustful Void additonal things Contents: Production boosting buildings - 5 levels for regular empires and 2 levels for gestalt alternative. First level available from the get go (for non-gestalts). It is possible one such building per planet for regular empires or two for gestalt empires. Production boosting building effects: Regular empires Level 1: +10% Jobs productivity and planetary trade value +25% pops amenities usage Available from the get go. Upkeep: 3 energy. Level 2: +20% Jobs productivity and planetary trade value +50% pops amenities usage Requires production boost tech lvl. 1 Upkeep: 6 energy. Level 3: +30% Jobs productivity and planetary trade value +75% pops amenities usage Requires production boost tech lvl. 2 Upkeep: 6 energy and 1 of each rare resource (crystals, motes and gases) Level 4: +45% Jobs productivity and planetary trade value +125% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 3 Upkeep: 2 dark matter Level 5: +60% Jobs productivity and planetary trade value +175% pops amenities usage -25 stability -25% pops happiness Requires production boost tech lvl. 4 Upkeep: 5 dark matter Level 3 also branches in Level 3 variants they give less overall bonus, but have special uses. Level 3 (energy/food/minerals/alloys/consumer goods):+30% Jobs productivity and planetary trade value +1 resource from corresponding jobs (for example +1 energy from technicians) +100% pops amenities usage Requires production boost tech lvl. 3 Upkeep: 12 energy and 1 of each rare resource +1 additional rare resource from focus (like energy focus adds nexus rare resource upkeep) Level 4 (energy/food/minerals/alloys/consumer goods):+40% Jobs productivity and planetary trade value +2 resource from corresponding jobs +125% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 4 Upkeep: 2 dark matter Level 3 science:+30% Jobs productivity and planetary trade value +0.75 of each science type from researchers +100% pops amenities usage Requires production boost tech lvl. 3 Upkeep: 2 dark matter Level 4 science:+40% Jobs productivity and planetary trade value +1.5 of each science type from researchers +100% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 4 Upkeep: 4 dark matter Branches does not have 5th level. Gestalts Level 1: +10% Jobs productivity and planetary trade value +25% pops amenities usage Requires overclocking MK. I Upkeep: 6 energy. Level 2: +25% Jobs productivity and planetary trade value +70% pops amenities usage Requires overclocking MK. II Upkeep: 2 of each rare resource Rare technologies All levels can receive additional +10% boost from two rare technologies (each giving +5%). The second rare technology also gives ability to build on top of those building (+1 building slot) Rare technologies is available to all types of empires. Lust tradition (for now just called lust, since lv hasnt added one yet, will rename if one appear) Lust tradition effects: Adoption bonus: +5% happiness Subtradition 1: Resources production boost 3% for all jobs and 25% for sex jobs (+22% sex +3% all stacks into 25% underscored Resources here to ensure that there wont be trade value and amenities boost) Subtradition 2: Resources production boost 3% for all jobs + reduced influence cost for megastructures (-5%) Subtradition 3: Resources production boost 6% and +5 stability Subtradition 4: Resources production boost 3% and +25% ethics attraction Subtradition 5: +5% happiness and -10% pop food/minerals upkeep Finishing tradition will allow you to build 2 types lust related districts on regular planets and ecumenopolis (planetary diversity ecu types also included) Lust districts is limited to four of each type per planet (so overall 8 lust related districts on your regular planet), they will give regular lv jobs. Ecumenopolis lust districts are limited to 1 of each type per planet (so 2 lust related districts on your regular ecumenopolis) lust districts will provide regular lv jobs per pop. It would also allow you to get an ascension perk... Erotic ascension perk The ascension perk gives your founder species immense buffs most notably full habitability and immortal leaders (find full effects by trying out the mod), but it will also make all regular ways of pop growth useless due to -10k% to cloning and growth rate. To grow pops use planetary decisions for 1 or 5 pops (or also 40 since 1.1a). Using decisions will cause planet to enter cooldown state. Decisions require lust crystals - new resource that you can get from jobs ontained after getting ascension perk New jobs All of those require pops to have ascension trait Luxuria divinity - ruler job giving 0.05 influence 0.5 lust crystals 12 amenities 1 per 40 pops without the need for any building. It is also possible to get additional one from upgraded crystal forest. Lust crystal infuser - specialist job giving 1 lust crystals 0.2 rare crystals 6 amenities Get those from crystal forests. Lust crystal gatherer - worker job giving 0.5 lust crystals 2 minerals 4 amenities You will get 2 for any colony after getting ascension perk. Naturally it is also possible to get them from crystal forests. Those jobs amenities are affected by the traits/civic/origin added by the mod. To get more lust crystal gatherers and infusers there is a new building that will add these jobs, it is also possible to have 1 upgraded variant of these building per planet Other things Origin that will let you get a concubine per 10 pops and will give you a trait - +10% production normal jobs +30% production sex jobs (affects only resources not trade value or amenities for basic lv jobs - get a patch to affect those) Civic (fixed at start) gives concubine per 20 pops and a trait with exactly 1/2 the effects of origin trait. Some traits I made to try modding out - find out the effects by trying out this small mod Two flag emblems (one could be seen in the title) Things to mind: Contains english localisation files only, so duplicate and rename to others if you want too see english text on non-english game (do the files like lv localisation files) If you want to keep track of lust crystals you should add them to list of universal resource patch Locate the universal resource patch (mod id:1595876588) I got it from steam so the files to modify located here: Steam\steamapps\workshop\content\281990\1595876588\interface\resource_groups In all three files there add lvad_lust_crystals to the bottom of resources = {...} like this resources = { things ... other_things lvad_lust_crystals } To get trait bonuses working in other mods jobs (LV and its other addons) you may find a patch here (if it is updated to current version of LV and other addons): Why LVAD in the emblem? - at the start I planned to name it simply LV addon, but in the end changed my mind and we have this relic of the past. Submitter Ascens Submitted 11/02/2021 Category Stellaris Requires Lustful Void, optionally LV Patches (found in LV Extras)
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View File All You Need Is Loving This is a submod for Lustful Void. Obviously, you need Lustful Void. Disclaimer: After 3 years of art in school and many years of practice, my artist skills have finally reached a negative value (I suck). Any art assets come from Paradox or the maker of Lustful Void, Lithia<3 Version 1.1 currently adds: 2 Civics 4 Species Traits 1 Leader Trait 1 Economic Policy 1 Trade Policy 1 Planetary Decision 1 Building Chain There's some minor changes to Lustful Void files, meaning this should be loaded after or you won't get full value from the traits. Compatibility: It is mostly compatible with anything, however, it does overwrite the Capital Building chain and the Precinct chain. Mods that overwrite those 2 buildings will weaken the Lupanarian State civic, but won't outright break anything. The mod "Ethics and Civics Alternative" should be fully compatible in this regard. Coming Soon: Pre-sapient tentacle pop spawns 1.5 Civics related to All Male/Female empires and war between them 1 FutaDom Empire civic and various related features Xeno-sodomy/lesbianism bonuses Traits. Suggestions welcome. Sextermination. Submitter GoomytheGoodra Submitted 02/26/2021 Category Stellaris Requires Lustful Void
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View File Kinky Void Kinky Void v1.1.2 A Lustful Void Submod My first mod for any game, focusing on what I felt were gaps in LVs otherwise excellent content, pulse what ever other kinky ideas struck my fancy. Employ sexologists to lick tease and probe the mysteries of the universe, use the power of psionics or cybernetics to enhance your sex industry, train cheep and enthusiastic slut armies and send into battle, accidently get your leaders addicted to robotic pleasure suits, or make your pops so insatiable that you actually need the stupid amount of amenities your sex industry creates. Current contents: 19 Techs 1 Origin 5 Civics 3 Jobs 3 Species Traits 5 Leader Traits 1 Edict 1 Planetary Decision 2 Army Type Extra Files: More loading screens: Love Lustful Voids loading screen options but hate how their mutually exclusive? Download the Lustful Void Loading Screens (All) pack and enjoy over 200 possible lewd loadings screens. All credits go to the original artists and to Lithia<3 for putting the packs together. All I did was change the file names to make them work as a single mod. KV-Sexopolis tweaks: Requires "The Sexopolis Project and More" by Buttson117. Adds Kinky Void sexologist jobs to the sexology district found in Sexopolis mega structures and habitats. Regulars empires will now get a 50/50 split of researchers and sexologists, while those with the sexology civic will get all sexologists. The patch also removes the unnecessary housing from dairy districts as Milk Cows don't require it. Credit to Zorlond who came up with the idea and made most of the changes. 1.1.2 Change Log: 1.1.1 Change Log: 1.1.0 Change Log: Old Change logs: As this is my first mod, expect some bugs and questionable balance, I'm happy for any feedback/subjections. Possible Future Plans: More sex jobs that produce things other than Trade Value and Amenities, both because its more interesting, and far easier to implement. More techs. New Origins. Black market smuggling den for space stations to help reduce space piracy at the cost of planet crime. Find a way to make ship components sexy. A new submissive themed origin Not Happening: Custom Art assets more complicated then messing around in blender for 10 min. A level of maturity above the level of making slut armies take 69 days to train. Credit to Lithia<3 for all the original gfx assets used in icons, I just tweaked, recolored, and repurposed them. Russian translation by Vivikon. Submitter Beelzibob Submitted 04/02/2021 Category Stellaris Requires Lustful Void
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Version 1
182 downloads
Description: These are some of the interiors I used and still use, merged in a single ESP. Some are better cluttered than other ones (new ones are usually better), but generally they're not that "empty" since I like cluttering. They can be used for different purposes / modified / whatever you want, just read permission. Maybe in the future I'll add more of them, but for now there are only 35 fully navmeshed cells, essentially: - Two basements - Two big buildings: 2 floors and 3 floors - Three "dungeon" kinds: a heavy cluttered shopping center with a main hall and 3 separated cells, a shop that leads to a cave, a dark lab / slaughterhouse with a good quantity of gore - Fourteen houses: different tilesets, various kinds (houses/rooms/motel rooms), some vanilla recluttered, some new shapes, some classy and some dirty - One utility / industrial kind - Three shacks (one with a cave below on a separate cell) - Three shops (two made by two separated cells) - A train station interior Technical: - All the cells are prefixed with aai + name/category + number, their names contains a small description - The lights are as I liked them, maybe they're not for everyone's taste, they're balanced for vanilla. Emittance should be setted (I didn't check if it kept it after the copy) - Doors are not linked, even the ones to the sub-cells, so you can use only a part of them. - Full navmesh > needs to be finalized when linked - I removed scripts, activators, markers, audio markers and thousands unique IDs, replacing with vanilla, I hope I didn't miss anything, in case let me know - Even if I changed all the unique assets with vanilla ones, the cell called aaIBuilding01 still needs an extra tile to fill a small gap. To notice it, you must climb the stairs and watch over your head at the end of these. I included the mesh in the archive, but I didn't create a new ID so that everyone will call it as he prefer concerning his mod. That tile should fit good snapping the grid - Since I modified them to be vanilla compatible, to copy an interior inside your ESP you just need to: >>> Load your ESP and this one, flag your ESP as active. >>> Don't touch anything, just load the new cells in the render window and take a look, choose the one you like. >>> Duplicate that cell, rename it as you wish, save. >>> Reload your ESP all alone now: it should contain the new renamed cell inside. COC: I didn't include COC Markers. If you still want to take a look ingame, you probably will land on the ceiling. Anyway, these are the names of the cells to COC: aaiBasement01, aaiBasement02 aaiBuilding01, aaiBuilding02 aaiDungeon01, aaiDungeon02, aaiDungeon02a, aaiDungeon02b, aaiDungeon02c, aaiDungeon03 aaiHouse01 to aaiHouse14 aaiIndustrial01 aaiShack01, aaiShack02, aaiShack02a, aaiShack03 aaiSoph01, aaiSoph01a, aaiSoph02, aaiSoph02a, aaiSoph03 Permissions: This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you. -
Version 1.3
15,984 downloads
Released v1.3 for stellaris 3.4. Simplified weights on jobs, so it would create less load on RAM and fixed previously reported problems – jobs work fine now and buildings upgrade properly. Contents: Production boosting buildings - 5 levels for regular empires and 2 levels for gestalt alternative. First level available from the get go (for non-gestalts). It is possible one such building per planet for regular empires or two for gestalt empires. Production boosting building effects: Regular empires Level 1: +10% Jobs productivity and planetary trade value +25% pops amenities usage Available from the get go. Upkeep: 3 energy. Level 2: +20% Jobs productivity and planetary trade value +50% pops amenities usage Requires production boost tech lvl. 1 Upkeep: 6 energy. Level 3: +30% Jobs productivity and planetary trade value +75% pops amenities usage Requires production boost tech lvl. 2 Upkeep: 6 energy and 1 of each rare resource (crystals, motes and gases) Level 4: +45% Jobs productivity and planetary trade value +125% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 3 Upkeep: 2 dark matter Level 5: +60% Jobs productivity and planetary trade value +175% pops amenities usage -25 stability -25% pops happiness Requires production boost tech lvl. 4 Upkeep: 5 dark matter Level 3 also branches in Level 3 variants they give less overall bonus, but have special uses. Level 3 (energy/food/minerals/alloys/consumer goods):+30% Jobs productivity and planetary trade value +1 resource from corresponding jobs (for example +1 energy from technicians) +100% pops amenities usage Requires production boost tech lvl. 3 Upkeep: 12 energy and 1 of each rare resource +1 additional rare resource from focus (like energy focus adds nexus rare resource upkeep) Level 4 (energy/food/minerals/alloys/consumer goods):+40% Jobs productivity and planetary trade value +2 resource from corresponding jobs +125% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 4 Upkeep: 2 dark matter Level 3 science:+30% Jobs productivity and planetary trade value +0.75 of each science type from researchers +100% pops amenities usage Requires production boost tech lvl. 3 Upkeep: 2 dark matter Level 4 science:+40% Jobs productivity and planetary trade value +1.5 of each science type from researchers +100% pops amenities usage -10 stability -10% pops happiness Requires production boost tech lvl. 4 Upkeep: 4 dark matter Branches does not have 5th level. Gestalts Level 1: +10% Jobs productivity and planetary trade value +25% pops amenities usage Requires overclocking MK. I Upkeep: 6 energy. Level 2: +25% Jobs productivity and planetary trade value +70% pops amenities usage Requires overclocking MK. II Upkeep: 2 of each rare resource Rare technologies All levels can receive additional +10% boost from two rare technologies (each giving +5%). The second rare technology also gives ability to build on top of those building (+1 building slot) Rare technologies is available to all types of empires. Lust tradition (for now just called lust, since lv hasnt added one yet, will rename if one appear) Lust tradition effects: Adoption bonus: +5% happiness Subtradition 1: Resources production boost 3% for all jobs and 25% for sex jobs (+22% sex +3% all stacks into 25% underscored Resources here to ensure that there wont be trade value and amenities boost) Subtradition 2: Resources production boost 3% for all jobs + reduced influence cost for megastructures (-5%) Subtradition 3: Resources production boost 6% and +5 stability Subtradition 4: Resources production boost 3% and +25% ethics attraction Subtradition 5: +5% happiness and -10% pop food/minerals upkeep Finishing tradition will allow you to build 2 types lust related districts on regular planets and ecumenopolis (planetary diversity ecu types also included) Lust districts is limited to four of each type per planet (so overall 8 lust related districts on your regular planet), they will give regular lv jobs. Ecumenopolis lust districts are limited to 1 of each type per planet (so 2 lust related districts on your regular ecumenopolis) lust districts will provide regular lv jobs per pop. It would also allow you to get an ascension perk... Erotic ascension perk The ascension perk gives your founder species immense buffs most notably full habitability and immortal leaders (find full effects by trying out the mod), but it will also make all regular ways of pop growth useless due to -10k% to cloning and growth rate. To grow pops use planetary decisions for 1 or 5 pops (or also 40 since 1.1a). Using decisions will cause planet to enter cooldown state. Decisions require lust crystals - new resource that you can get from jobs ontained after getting ascension perk New jobs All of those require pops to have ascension trait Luxuria divinity - ruler job giving 0.05 influence 0.5 lust crystals 12 amenities 1 per 40 pops without the need for any building. It is also possible to get additional one from upgraded crystal forest. Lust crystal infuser - specialist job giving 1 lust crystals 0.2 rare crystals 6 amenities Get those from crystal forests. Lust crystal gatherer - worker job giving 0.5 lust crystals 2 minerals 4 amenities You will get 2 for any colony after getting ascension perk. Naturally it is also possible to get them from crystal forests. Those jobs amenities are affected by the traits/civic/origin added by the mod. To get more lust crystal gatherers and infusers there is a new building that will add these jobs, it is also possible to have 1 upgraded variant of these building per planet Other things Origin that will let you get a concubine per 10 pops and will give you a trait - +10% production normal jobs +30% production sex jobs (affects only resources not trade value or amenities for basic lv jobs - get a patch to affect those) Civic (fixed at start) gives concubine per 20 pops and a trait with exactly 1/2 the effects of origin trait. Some traits I made to try modding out - find out the effects by trying out this small mod Two flag emblems (one could be seen in the title) Things to mind: Contains english localisation files only, so duplicate and rename to others if you want too see english text on non-english game (do the files like lv localisation files) If you want to keep track of lust crystals you should add them to list of universal resource patch Locate the universal resource patch (mod id:1595876588) I got it from steam so the files to modify located here: Steam\steamapps\workshop\content\281990\1595876588\interface\resource_groups In all three files there add lvad_lust_crystals to the bottom of resources = {...} like this resources = { things ... other_things lvad_lust_crystals } (v1.2 for stellaris 3.1 and earlier) To get trait bonuses working in other mods jobs (LV and its other addons) you may find a patch here (if it is updated to current version of LV and other addons): *It seems that this is unnecessary in current (v3.4) stellaris version since jobs now calculate their output differently* Why LVAD in the emblem? - at the start I planned to name it simply LV addon, but in the end changed my mind and we have this relic of the past. -
804 downloads
Alternative Steam Workshop Link: https://steamcommunity.com/sharedfi.....?id=2325370215 (Recommended as it is easier to maintain) The Workshop mod is unlisted so should not be found through any means except direct links. Otherwise if downloading the Zip file go to your Documents folder to find "Paradox Interactive", Stellaris should be inside with a subfolder called "mod", unzip the contents there. The directly might look similar to this: "C:\Users\[you]\Documents\Paradox Interactive\Stellaris\mod" You may need to manually input the directory of where the mod is located in the relief.mod and descriptor.mod files, where the path="mod/relief" line is Sci-Fi Grand Strategy and piss, I can't think of a better combination. It's not a professional mod or anything, just something I worked on for Single Player and limited MP use with friends, but if anyone else likes the concept I might as well share a link to it. The mod introduces a bit of everything really, buildings, civics, decisions, traits, you name it. I'm not sure how they really integrate with the vanilla game but I have tried to make them balanced for my sake, while providing some RP value out of it. While the references to pee are not sexual in description, the presence of public urination fetishisation is very much abundant. Though it is also up to interpretation over what else urine related happens on the streets of your planets. I don't think there are any bugs but haven't checked the Origin in a while so there might be some there. References to alcohol exist because my friend wanted some content related to it, so it's there purely for fun. The mod will likely remain updated for as long as I play Stellaris (which is probably until Stellaris 2 comes out lmao). Will probably be updated to have more features like pee based weaponry and ascention perks too. Copyright goes to Paradox Interactive, the creators and publishers of Stellaris. Artwork referenced in the thumbnail was drawn by Jooper Updated to 3.4.2 but should be compatible with any version since Le Guin since no vanilla files are overwritten.-
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Version 1.1.1
17,440 downloads
Mango's Lewd Diplomacy (Formally The Lupanarius Project) What is this mod? This mod adds one new specialist subject type and one new federation type to vanilla Stellaris called the Lupanarius. A Lupanarius Subject is one who specializes in maximising pop growth speed through breeding and mating as opposed to resource output. A Sensual Liasion federation type focuses on improving the health of their population, through extensive breeding. Just a heads up though, this is my first ever Stellaris mod, so bugs and terrible coding are present and I encourage any suggestions or bug pointers as I've only started learning how to mod Stellaris. Why make this mod? Honestly, I felt that diplomacy was lacking in some other Stellaris mods, and hoped to fill the void with this mod. Not to mention that after having played around with Vassals Expanded (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com) I felt inspired to create a lewd subject version of my own. Obviously though, my ideas for diplomacy may sometimes be terrible, so feedback would be welcome. DISCLAIMER: AS OF NOW, THERE IS NO MACHINE SPECIFIC VERSION OF A LUPANARIUS, AS SOME OF THE BONUSES DIDN'T MAKE SENSE TO A ROBOT SPECIES. I PLAN TO DO SOMETHING DIFFERENT FOR MACHINE EMPIRES, BUT CURRENTLY ONLY BIOLOGICAL AND HIVE EMPIRES ARE SUPPORTED, SORRY. Currently Added Features: -New Lupanarius Subject Type (Available through regular diplomacy, as well as through the Imperial Thief Dom Origin) -New Federation Type (Available through regular diplomacy, as well as through the Lewd Bond Origin) -2 New Civics (Obedient Breeders and Striptease Culture, both having unique megacorp and hivemind equivalents) -2 New Origins (Lewd Bonds and Escaped Gene Sex Slaves) -2 New Branch Office Buildings (Pornography Arthouse and Tantalizing Nightclub, accessible through the Lap Dance Marketing Civic ) -2 New Diplomatic Stances (Serviceable and Affectionate) -A New Edict (Mating Festivals, accessible as a level 4 president reward in the sensual lision federation) -A New Empire Policy (Libido Specialization, accessible as a level 5 member reward in the sensual lision federation) -Various New Graphics for the Lupanarius Subject Type (Quite poorly done I might add as I'm no artist) -New Overlord Holding (The Cathouse Sanctum) -New Subject Buildings (5 in total, including the Lupanarius Ghetto, Lupanarius Genetic Labs, Lupanarius Carving, Lupanarius Bio-matter Plant and the Lupanarius Orgy Manor. Bare in mind all buildings apart from the Ghettos are upgradable, and have their own hive mind unique counterparts with machine counterparts hopefully coming soon.) -New Jobs for both Subject Buildings and Overlord Holding -New Subject Starbase Buildings (Including the Proliferation Ship Bay, Reconditioning Complex, Breeding Experimentation Facility, Mating Training Grounds, Aphrodisiac Dispenser and the Mind Control Centre) -3 New Lupanarius Governor Traits (Lupanarius Harlot, Lupanarius Incubator and Lupanarus Inseminator) -3 New Species Trait (Unlocked by Brainwash decision, Escaped Gene Sex Slaves and Obedient Breeders civic, including equivalents, respectively) -A New Subject Decision (Requires the Mind Control Centre) -3 New Planetary Modifiers (Triggered by Cathouse Sanctum Holding, Hyper-Relay Network or Brainwash Decision) -7 New Technologies that Unlock Buildings / Starbase Buildings -2/3 ish New Event (Pretty bland though, hope to add more in the future) Changelog Archive: Compatibility: The Vanilla file should be compatible with most other mods and overrides the following Vanilla Stellaris files: -00_agreement_presets -00_agreement_term_values -00_agreement_terms -00_rules -00_scripted_triggers -00_starbase_types However, I've made a few compatibility patches for certain mods as to assimilate their features with this mod for QOL, or ensure they work correctly. This includes patches for the Vassals expanded mod (Steam Workshop::Vassals Expanded and Reworked - FunEFork (steamcommunity.com)) , the Sexy Xeno Traits mod, and QOL Jobs patch for Lustful Void. Lupanarius Vassal Patch: This patch allows a Lupanarius subject to use the more precise subject tax as well as special subject terms seen in that mod. I have however left the default terms for the new terms as to allow for more freedom in negotiating terms. Load Order: -Lupanarius Vanilla -UI Overhaul (OPTIONAL BUT RECOMMENDED Steam Workshop::UI Overhaul Dynamic (steamcommunity.com)) -Vassals Expanded -Lupanarius + Vassals Patch Lupanarius Lustful Void Patch: This patch acts more as a QOL patch, where certain jobs from this mod are instead replaced with jobs from Lustful Void that make more thematic sense. Still however, this isn't required as LV and this mod are innately compatible. Load Order: -Lustful Void -Lupanarius Vanilla -Lupanarius + LV Patch Lupanarius Sexy Xeno Traits Patch: This patch is a new version of the Sexy Xeno Traits mod that works alongisde the new room graphics for the Lupanarius subject type. Bare in mind though that all Sexy Xeno rooms are removed from this mod version as it would cause the Lupanarius Room to not show. Load Order: -Lupanarius + Xeno Patch -Lupanarius Vanilla Potential Future Features: This list includes features that I either don't know how to code, or would take too long to implement normally. However, these are features I want to eventually add to the mod, come it sooner or later. If you're someone who knows coding well, then I'd appreciate any tips on implementing these kinds of features. -More Events (Events revolving around the special Lupanarius starbase buildings in particular) -More Traits (Both positive and Negative) -More Negative Traits (Both positive and Negative) -A Lupanarius Colossus type that gives all the inhabitants on a planet a crippling and unremovable trait -More Lupanarius Exclusive Technology (Primarily Buffs to resource production or special Lupanarius only features) -A Federation version of the Lupanarius (Bonuses more balanced for all members) -Possibly new galactic resolutions for the Lupanarius (or at least integrating the Lupanarius into the Intergalactic Directives resolution) -New Espionage mission maybe? (Literally have 0 clue how to actually make this) -New civics that synergise with the Lupanarius -New Precursor Chain??? (Very ambitious though) -Different Versions of the Lupanarius for hive , machine and megacorp empires entirely with their own bonuses -A way for the subject to pay the overlord a tax of pops every 5/10 years, similar to the blood tax in the Vassals Expanded mod (HIGH PRIORITY, IF YOU KNOW HOW TO DO THIS THEN PLEASE CONTACT ME) -Unique branch office buildings -Better AI Weights and Building Usage -Trade Conversion Policy (One that allows the player to focus on a sex economy without having to worry about other resource deficits) New suggestions may be added or removed from here, depending on if they're completed or even feasible. Bugs and Glitches: I'm sorry if bugs or game breaking stuff is in this mod, its just that testing everything in this mod is, at least for me, very time consuming and adding new features is sometimes tricky to fully figure out. Pretty much 99% of the coding in this mod is copied and modified from Vanilla or other mods as I have 0 coding skills of my own so yeah. Just a fair warning to keep your expectations low. Also, do note that I really have no idea of how to balance the different job output/upkeeps or manage ai weights effectively so those parts of the mod may be atrocious. Permissions: If you do want to change something in this mod, be it the icon graphics, certain job stats or implement your own feature, then by all means you can edit this mod yourself. If you do plan on uploading it though, I would appreciate you asking me on discord beforehand. And just in case I disappear and never update this mod again, then you have full permission to change or integrate this mod into your own mods. Extra Notes: The mods used in the various screenshots: UI Overhaul Dynamic - Steam Workshop::UI Overhaul Dynamic (steamcommunity.com) SE Humans 2 - Steam Workshop::SE: Human 2 (steamcommunity.com) SE Humans 2 Nudity + LV Patch - SE Human 2 LV Patch + Nudity - Stellaris - LoversLab My discord is 'Catch a Mango #4814' if you want to DM me or have any concerns Thanks for reading this wall of text, I know I wouldn't. -
Version 1.1.2
38,326 downloads
Kinky Void v1.1.2 A Lustful Void Submod My first mod for any game, focusing on what I felt were gaps in LVs otherwise excellent content, pulse what ever other kinky ideas struck my fancy. Employ sexologists to lick tease and probe the mysteries of the universe, use the power of psionics or cybernetics to enhance your sex industry, train cheep and enthusiastic slut armies and send into battle, accidently get your leaders addicted to robotic pleasure suits, or make your pops so insatiable that you actually need the stupid amount of amenities your sex industry creates. Current contents: 19 Techs 1 Origin 5 Civics 3 Jobs 3 Species Traits 5 Leader Traits 1 Edict 1 Planetary Decision 2 Army Type Extra Files: More loading screens: Love Lustful Voids loading screen options but hate how their mutually exclusive? Download the Lustful Void Loading Screens (All) pack and enjoy over 200 possible lewd loadings screens. All credits go to the original artists and to Lithia<3 for putting the packs together. All I did was change the file names to make them work as a single mod. KV-Sexopolis tweaks: Requires "The Sexopolis Project and More" by Buttson117. Adds Kinky Void sexologist jobs to the sexology district found in Sexopolis mega structures and habitats. Regulars empires will now get a 50/50 split of researchers and sexologists, while those with the sexology civic will get all sexologists. The patch also removes the unnecessary housing from dairy districts as Milk Cows don't require it. Credit to Zorlond who came up with the idea and made most of the changes. 1.1.2 Change Log: 1.1.1 Change Log: 1.1.0 Change Log: Old Change logs: As this is my first mod, expect some bugs and questionable balance, I'm happy for any feedback/subjections. Possible Future Plans: More sex jobs that produce things other than Trade Value and Amenities, both because its more interesting, and far easier to implement. Black market smuggling den for space stations to help reduce space piracy at the cost of planet crime. Find a way to make ship components sexy. A new submissive themed origin. More pleasure suit based content. Not Happening: Custom Art assets more complicated then messing around in blender for 10 min. A level of maturity above the level of making slut armies take 69 days to train. Credit to Lithia<3 for all the original gfx assets used in icons, I just tweaked, recolored, and repurposed them. Russian translation by Vivikon. -
Version 1.1.5
11,010 downloads
This is a submod for Lustful Void. Obviously, you need Lustful Void. Disclaimer: After 3 years of art in school and many years of practice, my artist skills have finally reached a negative value (I suck). Any art assets come from Paradox or the maker of Lustful Void, Lithia<3 Version 1.1 currently adds: 2 Civics 4 Species Traits 1 Leader Trait 1 Economic Policy 1 Trade Policy 1 Planetary Decision 1 Building Chain There's some minor changes to Lustful Void files, meaning this should be loaded after or you won't get full value from the traits. Compatibility: It is mostly compatible with anything, however, it does overwrite the Capital Building chain and the Precinct chain. Mods that overwrite those 2 buildings will weaken the Lupanarian State civic, but won't outright break anything. The mod "Ethics and Civics Alternative" should be fully compatible in this regard. Coming Soon: Pre-sapient tentacle pop spawns 1.5 Civics related to All Male/Female empires and war between them 1 FutaDom Empire civic and various related features Xeno-sodomy/lesbianism bonuses Traits. Suggestions welcome. Sextermination. -
Share pictures and links to houses/shops of your sims. Getting a nice sim isn't that hard. But finding a nice place for the activities of your sim isn't always that easy. So this thread is for showcasing buildings that might be useful for others. For activities of your sims we already got other threads... Please show only 1-3 pics of the building and put the rest into spoilers. This will ensure that we don't have to much loading time when opening the page.
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The deal is my game won't let me exit certain areas. The areas are usually inns at whiterun, solitude, usually the bigger areas. What happens is the load screen comes up where they give you tips and a picture of usually a weapon. The load just constantly runs, knew tips will come and the weapon will move. I have to shut down computer to get out of this. I recently switched computers and now have around 75 mods. Please any help would be nice. Thank you
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Here i want to introduce you to my little family in the Sims 4. Atm it is only three members (got to rework the rest with the trick i learned a few days ago ;)). Using the bundles Just unzip the files and drop them into '.../documents/Electronic Arts/The Sims 4'. You'll need at least two packages for it to work properly. 1. Sims Base This contains the body parts, the sliders and the traits i use for all my sims (aka. you only need it once). Sims Base V1.2.zip 2. Sims [Name] This has all the tray files, makeup, clothing, jewellery, etc. bundled into one package. Filelists Each bundle got a folder with an Excel sheet in it. There you'll find links to the original page of the used mods in the bundle and the link to download them. Often enough i only use parts of what they offer on their sites or in their mod. For example i only use two files from wild_guy of the fourteen in his download. Body This was the part where i had the most problems with and it took me weeks until i liked the result. It is now a mix of several mods where i only use parts of what they offer. So be careful if you change the mods for it (although switching to another RealGensPenis should be safe). You might not like the results then... Credits Kudos to the following creators whose creations i use:
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View File Pylons Mod A simple mod that adds new buildings which act as amenities sinks, intended to compliment mods where sex jobs produce amenities. Note that the non-gestalt varient requires the psionic theory tech to be researched to build. Should be compatable with everything. Submitter treeflare Submitted 07/19/2020 Category Stellaris Requires
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File Name: Interiors for NV File Submitter: A.J. File Submitted: 21 Mar 2014 File Category: Modders Resources Description: These are some of the interiors I used and still use, merged in a single ESP. Some are better cluttered than other ones (new ones are usually better), but generally they're not that "empty" since I like cluttering. They can be used for different purposes / modified / whatever you want, just read permission. Maybe in the future I'll add more of them, but for now there are only 35 fully navmeshed cells, essentially: - Two basements - Two big buildings: 2 floors and 3 floors - Three "dungeon" kinds: a heavy cluttered shopping center with a main hall and 3 separated cells, a shop that leads to a cave, a dark lab / slaughterhouse with a good quantity of gore - Fourteen houses: different tilesets, various kinds (houses/rooms/motel rooms), some vanilla recluttered, some new shapes, some classy and some dirty - One utility / industrial kind - Three shacks (one with a cave below on a separate cell) - Three shops (two made by two separated cells) - A train station interior Technical: - All the cells are prefixed with aai + name/category + number, their names contains a small description - The lights are as I liked them, maybe they're not for everyone's taste, they're balanced for vanilla. Emittance should be setted (I didn't check if it kept it after the copy) - Doors are not linked, even the ones to the sub-cells, so you can use only a part of them. - Full navmesh > needs to be finalized when linked - I removed scripts, activators, markers, audio markers and thousands unique IDs, replacing with vanilla, I hope I didn't miss anything, in case let me know - Even if I changed all the unique assets with vanilla ones, the cell called aaIBuilding01 still needs an extra tile to fill a small gap. To notice it, you must climb the stairs and watch over your head at the end of these. I included the mesh in the archive, but I didn't create a new ID so that everyone will call it as he prefer concerning his mod. That tile should fit good snapping the grid - Since I modified them to be vanilla compatible, to copy an interior inside your ESP you just need to: >>> Load your ESP and this one, flag your ESP as active. >>> Don't touch anything, just load the new cells in the render window and take a look, choose the one you like. >>> Duplicate that cell, rename it as you wish, save. >>> Reload your ESP all alone now: it should contain the new renamed cell inside. COC: I didn't include COC Markers. If you still want to take a look ingame, you probably will land on the ceiling. Anyway, these are the names of the cells to COC: aaiBasement01, aaiBasement02 aaiBuilding01, aaiBuilding02 aaiDungeon01, aaiDungeon02, aaiDungeon02a, aaiDungeon02b, aaiDungeon02c, aaiDungeon03 aaiHouse01 to aaiHouse14 aaiIndustrial01 aaiShack01, aaiShack02, aaiShack02a, aaiShack03 aaiSoph01, aaiSoph01a, aaiSoph02, aaiSoph02a, aaiSoph03 Permissions: If you want to use something for a plugin which will be released only here, no need to credit or contact me. If you are going to release your plugin in other sites, please contact me first and wait my answer. Click here to download this file