Search the Community
Showing results for tags 'bound'.
-
(AAF) Bad End Animation Pack View File AAF Bad End Animation Pack v01.05 (1.03 also available for download) Credits: Shadeanimator, for the indispensible FO4 animation tutorials. Dagoba King, for all his amazing work on AAF. EgoBallistic, for a lot of beta testing, troubleshooting, and work on the AAF XML files. SAC, for the gallows meshes and textures Zaz, whose fluid nifs and textures I have included. Updates: 1.05 - fixed broken AAF files 1.04 - added still poses for modders to use 1.03 - stable release (still available for download) 1.02 - added textures for Zaz fluids Summary: This is a pack of furniture based 'bad end' animations. Each of the following furnitures has an animation series that goes with it: Gallows Impaling Pole Strangling (Garrote) Pole Reclamation Chair (electrocution) Machine themed Chair (electrocution) The animations should work with either male or female actors, though there may be some oddities with male actors (clipping, things may not be in the right places, etc). For each furniture, the AAF files have individual animation stages, or a sequential animation that plays a series of stages in a particular order. Note that, by itself, this mod doesn't do much (since you can only trigger the animations when you're near the furnitures). You'll need to find other mods that incorporate the content in an immersive way (or you could go to aaBadEndTestCell, which is a room that I used for development testing). Requirements: This pack requires AAF and Fallout 4 (surprise!). If you want sound, it requires my NSFW pack. https://www.loverslab.com/files/file/7748-nsfw-sound-pack/ Permissions: You are free to use any of the animations and files in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality Install directions: Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. The pack includes some of Zaz' fluids, so if you are asked to overwrite those files, don't (it shouldn't cause any problems if you do - the files should be identical, but if at some point in the future Zaz release's an even better version, you shouldn't replace it with what's in this pack) Future Plans, Notes: None really. I may add more ends if I get ideas. If bugs come up, I'll try to get around to fixing them. If someone wants to mod this so you can build the furnitures in the workshop, go for it - you can either release that as a separate esp that depends on this one, or send me back an edited copy and I'll credit you. Just please don't release a fork of this mod without asking. I've left 'armor' versions of the meshes in the esp. There were some bugs associated with using them, and I'm expecting other modders to use the meshes that have been set up as furniture. There shouldn't be any dirty or off-topic edits in the esp, but I did change the sound output model for Mono1500 to include vibration. If that bothers you, it's easy to load the esp up in FO4edit and delete that change. If that bothers a lot of people, I can release a fork without it. Submitter Gray User Submitted 01/26/2019 Category Framework & Resources Requires AAF, NSFW Sound Pack
- 253 replies
-
15
-
CRX - workshop crosses View File About This File CRXXX - New and redesigned version of CRX mod. This mod adds crosses and other restraining workshop furniture. All items are under Furniture->CRXXX workshop menu. Important Mod is in the BETA version. Always save the game before using any furniture from this mod. Save very often and keep many previous saves as unexpected errors breaking the game may happen occasionally! What's new in version 2.1 BETA Player can use any CRXXX furniture as guard or slave New furniture - Rack - in 2 different versions with 2 different poses added Fixed issue with pose markers nor appearing in workshop mode Wounds overlays fixed/added for Male characters What's new in version 2.0 BETA Furniture mechanics have been completely redesigned and rewritten to avoid issues from the previous versions. Furniture use animation events instead of timers to update animations and state. All animations have been re-done to be more realistic, lot of new poses/animations added. Dead actors remain on the furniture until removed by the player. New furniture - Slave Post added - I recommend trying it! Blood decals applied via overlays which eliminates issues with previous mechanics. Lot of useful options added to the furniture: "release actor" ensures actor is unassigned from the furniture correctly - I recommend always using it to release the actor! "move to furniture" moves actor right to the furniture. Additional information Mod is in the BETA version so there are still a lot of things to add. All new furniture names are prefixed with [CRXXX] Furniture from CRX 1 were left for the compatibility and can be found under CRX 1.0 (OLD) workshop menu entry. Player can't use any CRXXX furniture in BEAT version. Player can use any CRXXX furniture as guard or slave Crosses from CRX 1 can be updated to CRXXX via configuration menu option. CRXXX crosses don't have poses with ropes in BETA version. Actor assigned to CRXXX furniture stands idle until pose is selected via configuration menu. Dependencies Mod is integrated with MCM and F4SE however these are not mandatory. If not installed mod won't use some features and can't be configured. Installation Vortex: Drag and drop RAR Archive to downloads area and install. Manual: Extract and copy content of RAR Archive into Fallout 4 Data folder. Uninstallation Before uninstalling mod CRX workshop menu must be removed: Open MCM and go to CRX configuration Select "Remove workshop menu entry" option from Mod Management section Optionally remove any CRX furniture placed, however it is not required Save game and quit Uninstall mod manually or using mod manager Continue game from previous save Upgrading from previous versions Uninstall previous version and remove all the files before installing version 2.0 Permissions Modifying this mod in any way without my permission is prohibited. Redistribution of this mod or making any patches for this mod without permission is prohibited. If you want to make a patch for this mod or use it in your own mod please ask me for permission first. Credits Big thanks to kadsend for creating wound overlays for Male characters! Different mods changing characters appearance have been used to create screenshots. Thanks to the authors for their work! Submitter Oakern Submitted 11/21/2016 Category Other Requires
-
Skyrim Utility Mod (LE) View File Description First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods. Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you. Requirements Required Mods SexLab Zaz Animation Pack PapyrusUtil SkyUI (5.1 or later) Optional Mods UI Extensions (UIE) Devious Devices - Equip Prison Overhaul Patched Wider MCM (Allows for more visible text in the MCM.) Install/Uninstall Install it using your favorite mod manager. Installation Steps 1. Install ‘SUM’. 2. Install the latest ‘SUM - UIE Patch’ available in the download section, only if you have UIE installed already. Uninstallation Steps 1. Uninstall ‘SUM - UIE Patch’ if installed. 2. Uninstall ‘SUM’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’, for the new version. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features (More details in post No. 2) ZAP posing system. This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs. Faction Management With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. Skills Transfer Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum! StorageUtil Page This is useful for troubleshooting mods that use the StorageUtil mod variables. Game Stats Management With this feature each game and actor stat can be viewed and modified individually in the MCM. Form Lists Page With this feature form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. SUM For Skyrim Anniversary Edition (AE) Skyrim Utility Mod AE Update Log Submitter Inte Submitted 01/18/2019 Category Other Requires SLE, ZAP, SL, PapyUtil, SkyUI Special Edition Compatible No
-
Skyrim Utility Mod (AE) View File Description First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods. Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you. Requirements Required Mods SexLab Zaz Animation Pack PapyrusUtil SkyUI (5.2 or later) Papyrus Tweaks NG Make sure to set the iMaxOpsPerFrame setting to at least 1666, in the PapyrusTweaks.ini. BEES (ONLY if your Skyrim version is prior to 1.6.1130) Optional Mods UI Extensions (UIE) Wider MCM (Allows for more visible text in the MCM.) powerofthree's Papyrus Extender (More options available for the transfer files.) Devious Devices - Equip (AE) Prison Overhaul Patched (AE) Install/Uninstall Install it using your favorite mod manager. Installation Steps 1. Install ‘SUM’. 2. If you have UIE installed, (you must have it installed before installing SUM) , check the option in the SUM FOMOD to have the ‘SUM - UIE Patch’ installed as well. Uninstallation Steps 1. Uninstall ‘SUM’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’, for the new version. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features (More details in post No. 2) ZAP Posing System This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs. Faction Management With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. Stuff Transfer Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC”? Neither have I; nevertheless, with this feature you can transfer stuff between all your saves. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, shouts, perks, bounties, factions, stats, inventory, map markers(all locations you have discovered), game globals, game stats (like how many bunnies you have slaughtered), locations (works a bit like ‘Transfer Settlements’ from FO4) and quests (WIP) between your saves, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum! StorageUtil Terminal This is useful for troubleshooting mods that use the StorageUtil mod variables. Game Stats Management With this feature you can manage shouts, perks, skills, factions, stats, map markers, game globals, game stats, actor stats, etc. Each value can be viewed and modified individually in the MCM. JsonUtil Form Lists With this feature .json form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. SUM For Skyrim Legendary Edition (LE) Skyrim Utility Mod LE Update Log Submitter Inte Submitted 08/12/2023 Category Adult Mods Requires See Description Regular Edition Compatible No
-
TortureDevices View File Description This mod provides animations, furniture, functionality and everything else that could be seen as or used for a torture device. Torture Devices provides two main things: - Craftable furniture like X-Crosses, Pillories, Wooden Horse, 3pPole, etc, that can be crafted at settlements and to which you can assign settlers - A framework of keywords, magic effects, and animations that allows mod authors to add bound animations and behavior to bondage gear. Current Content in TD version 2.1 : General : - A "TortureDevices" workshop menu, accessible via the workshop main menu, for craftable furniture - NoFighting MagicEffect (Blocks the ability for Player and NPCs to fight) - RestraintMovement MagicEffect (Blocks Running, Sprinting, and Jumping (Player Only)) - A MCM menu to use the idles in game Animations : Furniture: Static / Compound Devices: Updates / Uninstall - If updating from version 1.9 or newer, it is safe to uninstall the existing version and install the new version. Future Plans - More MT restraint animations - More keywords to apply restraint animations - More spells for restraint effects - Integration of gag sounds and other bondage functionality Functionality / For Modders Requirements TortureDevices itself requires nothing but Fallout 4 Credits and Special Thanks - Vader666 for creating the Torture Devices mod - ShadeAnimator for the F4 Animation Kit - Ag12 for helping me getting started with Scripts and AI Package handling - The guys who are writing the CK wiki pages - The ZaZ Animation Pack Guys - DexesTTP for HKXPack - Gray User for new hobble, armbinder, and yoke animations added in 2.2 - naaitsab for new X-Cross textures and materials files added in 2.2 - JB for the crop impact texture Full Changelog Submitter EgoBallistic Submitted 10/26/2016 Category Animation Requires
- 882 replies
-
40
-
Version 2.1beta
175,043 downloads
CRXXX - New and redesigned version of CRX mod. This mod adds crosses and other restraining workshop furniture. All items are under Furniture->CRXXX workshop menu. Important Mod is in the BETA version. Always save the game before using any furniture from this mod. Save very often and keep many previous saves as unexpected errors breaking the game may happen occasionally! What's new in version 2.1 BETA Player can use any CRXXX furniture as guard or slave New furniture - Rack - in 2 different versions with 2 different poses added Fixed issue with pose markers nor appearing in workshop mode Wounds overlays fixed/added for Male characters What's new in version 2.0 BETA Furniture mechanics have been completely redesigned and rewritten to avoid issues from the previous versions. Furniture use animation events instead of timers to update animations and state. All animations have been re-done to be more realistic, lot of new poses/animations added. Dead actors remain on the furniture until removed by the player. New furniture - Slave Post added - I recommend trying it! Blood decals applied via overlays which eliminates issues with previous mechanics. Lot of useful options added to the furniture: "release actor" ensures actor is unassigned from the furniture correctly - I recommend always using it to release the actor! "move to furniture" moves actor right to the furniture. Additional information Mod is in the BETA version so there are still a lot of things to add. All new furniture names are prefixed with [CRXXX] Furniture from CRX 1 were left for the compatibility and can be found under CRX 1.0 (OLD) workshop menu entry. Player can't use any CRXXX furniture in BEAT version. Player can use any CRXXX furniture as guard or slave Crosses from CRX 1 can be updated to CRXXX via configuration menu option. CRXXX crosses don't have poses with ropes in BETA version. Actor assigned to CRXXX furniture stands idle until pose is selected via configuration menu. Dependencies Mod is integrated with MCM and F4SE however these are not mandatory. If not installed mod won't use some features and can't be configured. Installation Vortex: Drag and drop RAR Archive to downloads area and install. Manual: Extract and copy content of RAR Archive into Fallout 4 Data folder. Uninstallation Before uninstalling mod CRX workshop menu must be removed: Open MCM and go to CRX configuration Select "Remove workshop menu entry" option from Mod Management section Optionally remove any CRX furniture placed, however it is not required Save game and quit Uninstall mod manually or using mod manager Continue game from previous save Upgrading from previous versions Uninstall previous version and remove all the files before installing version 2.0 Permissions Modifying this mod in any way without my permission is prohibited. Redistribution of this mod or making any patches for this mod without permission is prohibited. If you want to make a patch for this mod or use it in your own mod please ask me for permission first. Credits Big thanks to kadsend for creating wound overlays for Male characters! Different mods changing characters appearance have been used to create screenshots. Thanks to the authors for their work! -
Version 3.6.3
21,161 downloads
Description First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods. Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you. Requirements Required Mods SexLab Zaz Animation Pack PapyrusUtil SkyUI (5.2 or later) Papyrus Tweaks NG Make sure to set the iMaxOpsPerFrame setting to at least 1666, in the PapyrusTweaks.ini. BEES (ONLY if your Skyrim version is prior to 1.6.1130) Optional Mods UI Extensions (UIE) Wider MCM (Allows for more visible text in the MCM.) powerofthree's Papyrus Extender (More options available for the transfer files.) Devious Devices - Equip (AE) Prison Overhaul Patched (AE) Install/Uninstall Install it using your favorite mod manager. Installation Steps 1. Install ‘SUM’. 2. If you have UIE installed, (you must have it installed before installing SUM) , check the option in the SUM FOMOD to have the ‘SUM - UIE Patch’ installed as well. Uninstallation Steps 1. Uninstall ‘SUM’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’, for the new version. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features (More details in post No. 2) ZAP Posing System This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs. Faction Management With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. Stuff Transfer Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC”? Neither have I; nevertheless, with this feature you can transfer stuff between all your saves. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, shouts, perks, bounties, factions, stats, inventory, map markers(all locations you have discovered), game globals, game stats (like how many bunnies you have slaughtered), locations (works a bit like ‘Transfer Settlements’ from FO4) and quests (WIP) between your saves, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum! StorageUtil Terminal This is useful for troubleshooting mods that use the StorageUtil mod variables. Game Stats Management With this feature you can manage shouts, perks, skills, factions, stats, map markers, game globals, game stats, actor stats, etc. Each value can be viewed and modified individually in the MCM. JsonUtil Form Lists With this feature .json form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. SUM For Skyrim Legendary Edition (LE) Skyrim Utility Mod LE Update Log -
Version 3.6.3 [February 16, 2024]
311,424 downloads
Description First, this mod (SUM) is a framework for all my other mods. This is to eliminate a lot of redundancy between all my mods. Understandably, that makes this mod a dependency for all my mods. However, I have added a few features to this, that should justify the extra load order slot. Certain restrictions apply. Ask your doctor if SUM is right for you. Requirements Required Mods SexLab Zaz Animation Pack PapyrusUtil SkyUI (5.1 or later) Optional Mods UI Extensions (UIE) Devious Devices - Equip Prison Overhaul Patched Wider MCM (Allows for more visible text in the MCM.) Install/Uninstall Install it using your favorite mod manager. Installation Steps 1. Install ‘SUM’. 2. Install the latest ‘SUM - UIE Patch’ available in the download section, only if you have UIE installed already. Uninstallation Steps 1. Uninstall ‘SUM - UIE Patch’ if installed. 2. Uninstall ‘SUM’. Updating to the Latest Version 1. Follow ‘Uninstallation Steps’, for the existing version. 2. Follow ‘Installation Steps’, for the new version. Versioning For example, given version No. 1.2.3 A change in, 3 -> Patch, can be installed on the previous version (uninstall the old, then install the new version). 2 -> Content update, clean save is recommended. 1 -> Major update, clean save required, new save recommended. Features (More details in post No. 2) ZAP posing system. This is using the MCM and the UI Extensions (if installed) to store and use potentially all poses available in ZAP. It does this by using .json files to store all (entered) poses, then the MCM and/or UI Extensions mod to access and use the poses on the PC and NPCs. Faction Management With this feature the player can manage all PC and NPC factions. The factions will be listed in the MCM. There the player can change faction ranks and/or membership. Skills Transfer Have you ever though to yourself “... I sure would like to try some new mod that just came out, but then I found out that it requires a new save, and to top it off a level 66 PC?” Neither have I; nevertheless, with this feature you can transfer skills between all your PCs. Yes you’ve guess it, it is all done through the MCM. There you can save and transfer skills, spells, inventory and factions between your PCs, you can even share them with your friends. Nothing sweeter than a digital sweetroll, no? Yum... yum! StorageUtil Page This is useful for troubleshooting mods that use the StorageUtil mod variables. Game Stats Management With this feature each game and actor stat can be viewed and modified individually in the MCM. Form Lists Page With this feature form lists can be created by clicking/selecting objects in game. Form lists can contain locations, furniture, doors, misc objects, etc. SUM For Skyrim Anniversary Edition (AE) Skyrim Utility Mod AE Update Log -
First off I wasn't sure where to put this so if this is the wrong section I'm extremely sorry. I'm not new to LL but I'm fairly new to posting on it. I want an experience that involves a lot of binding and gagging, but not so much the sexual aspect. I get I'm ironically on one of the most sexual modding sites for this kind of thing, and I've used mods in the past. Definitely not new to LL but it's been years since I've modded skyrim and used loverslab. Sex? Especially in a lot of these types of games? Gets.. old, incredibly old for me personally. It's the same few animations on loop and it's just eh, not my thing. It doesn't hold an interest for me and never particularly has. Even in the past I kind of trudged through the constant sexual harassment of my character in order to enjoy the bound and captivity aspects. But the bound aspect? Being captured, gagged, tied, etc. Hopping and such, has never really worn off for me. It's interesting to come across an NPC that'll capture you, or one that'll kidnap you or even getting arrested and bound. Those scenarios are more interesting to me, despite the argument that its just being bound and that's repetitive. So I'm looking for a collection of mods that'll pull this off more or less, I know I can't particularly avoid the sexual content, with every "kidnapped by bandits" there will probably involve rape or some form of intercourse. With every interactive arrest there will involve some form of sexual punishment past the getting bound and walked to your cell. I'm aware and if I have to put up with it in order to play, I just simply will and set the animations on the lowest timers possible. The mods I know exist? Are probably outdated or replaced or non working or who knows what. The mods I'm interested in? There's a few but I don't know their names and can't seem to find them as accurately as I'd like. Chain Beast I know exists and would love to delve into that in Skyrim. I know there's an overhaul for prison, and that there were two different ones. One that would bind you and force you to follow the guard to your cell, and depending on your bounty would untie you or leave you bound and gagged. There was also another that would have levels of severity, from binding and gagging you to outright killing you via fire I believe it was? Again based on your level of danger/bounty. I'd like a good kidnapping mod. I know there's one involving traps in chests and such, and one involving a mission of sorts? But can't remember eithers names. I also know that there's one that changes death and in turn has it where you suddenly belong to bandits or who knows where. I've seen tape gags in Skyrim for a bit now and that's my main attraction, would love to experience that but not sure what mods they belong to sadly. I find them far more aesthetically pleasing than ball, bit, and ring gags, which thematically. Make total sense for skyrims setting, as tape has no reason to exist, but now that someones modded it in i would love to have them. Ontop of all this I don't know what load order I'll need or how to even competently set it up. I remember FNIS and BBCE or something (bad with anagrams) for general modding needs, and for bindings I definitely remember ZaZ, though I'm not sure if things have changed enough that there's a new set of binds needed or what. I know that'll take up literal hours of my time once I officially get started modding. I remember nights and weekends spent just simply trying to get the game to run with the mods. Not looking tooooo forward to reliving that but it's a necessity to mod haha.
-
Version 1.1
337 downloads
What is this? This mod takes weapons that were previously flagged as unplayable and makes them playable. I made duplicates in the CK for everything except the testVorpalSword. I found the testVorpalSword in the CK with 0 uses. It's worth noting that it does 10000 damage. That's enough to throw a carriage driver out of his seat with one swing. I left all the original damage values utouched with one exception, Auriels Bow Replica does 4 less damage than the real thing. I also renamed the duplicate Mirrak weapons to ___ of Tentacles. There should not be any conflicts with the weapons but if you find a problem with were the barrel is placed or with a weapon let me know. If you have any suggestions for more weapons to add please leave them here and I will look into it. Enjoy your new weapons. -
Version 0.1
18,536 downloads
Adding 26 aggressive Sexlab Foreplay animations via SLAL. alot of groping and touching! IMPORTANT: These animations are not mine. I am (not yet) able to make my own Animations. I am just slapping HKX files from different authors together to get new animations. NOTE: Some of animations are pieces that were never meant to work with each other. Expect some clipping here and there and you are REQUIRED to fine tune actor and schlong positions yourself via Sexlab Hotkeys. I try to be as precise as I can in adjusting them for you via JSON, but it is a long process and can never be perfect. Please report missalignments that you cannot fix, T-Poses or missing textures on objects Why: Because good foreplay makes for better Sex. Hard Requirements: - Sexlab - Sexlab Animation Loader Possible Hard Requirements (I dont know if Vanilla Sexlab shows Foreplay in Aggressive Scenes): - Sexlab Utility Plus by osmelmc (better control for LeadIn/Aggressive Animations) - strongly suggested Strongly suggested mods: - Sexlab Tools - Cumshot - Sexlab Cum Overlays (by Monoman) - Better Free Camera (Nexus) - Customizeable Camera (Nexus) Strongly suggested guides: Conglomerate 01 - by donttouchmethere -> how to install your stuff Conglomerate 02 - by donttouchmethere -> how to install your kinky stuff Conglomerate 03 - by donttouchmethere -> how to merge your stuff Skyrim LE Stability Guide - by mrsrt -> how to not blow your stuff up Content: 26 Human Forced Foreplay Animations Currently mainly made from animation parts of Babo SLAL and Rohzima SLAL. Animation Tags are hopefully accurate and "should" (according to osmelmc) only play when a suitable animation is selected (doggy foreplay only for doggy animations). Lets see Install/Update: Like any other SLAL pack. Run FNIS!!!! Important: activate "Foreplay animations" in MCM - Sexlab - Animation Settings -> right side Your Help: - Please tell me if the anim looks like in the Screenshots for you - Tell me when furniture has no textures or does not show up Future Plans: - dozens more Foreplay Animations - Creature Foreplay - Group Foreplay - Furniture Foreplay For Modders & Animators: - the correct tag for Foreplay Animations is "Leadin". I added "Foreplay" too in case some ppl search or mods call for that. - also these animations are maybe useful for to be used as scenes for stuff like harassment, stripping, guard searching, binding, putting into furniture etc. and not having to make a scene yourself - I am taking requests! Credits: this mod contains (or will in the future) animations from the following great animators. Thank you so much for the permission to use your work! FunnyBizness Psyche Proxy Billyy RohZima Anub SirNibbles NCK30 Milky Cobalt Suke And others when I get the permission. Special Thanks for the Zap Framework which is the best BDSM ressource in the game IMO! Zaz t.ara -
Version 2.21
652,986 downloads
Description This mod provides animations, furniture, functionality and everything else that could be seen as or used for a torture device. Torture Devices provides two main things: - Craftable furniture like X-Crosses, Pillories, Wooden Horse, 3pPole, etc, that can be crafted at settlements and to which you can assign settlers - A framework of keywords, magic effects, and animations that allows mod authors to add bound animations and behavior to bondage gear. Current Content in TD version 2.1 : General : - A "TortureDevices" workshop menu, accessible via the workshop main menu, for craftable furniture - NoFighting MagicEffect (Blocks the ability for Player and NPCs to fight) - RestraintMovement MagicEffect (Blocks Running, Sprinting, and Jumping (Player Only)) - A MCM menu to use the idles in game Animations : Furniture: Static / Compound Devices: Updates / Uninstall - If updating from version 1.9 or newer, it is safe to uninstall the existing version and install the new version. Future Plans - More MT restraint animations - More keywords to apply restraint animations - More spells for restraint effects - Integration of gag sounds and other bondage functionality Functionality / For Modders Requirements TortureDevices itself requires nothing but Fallout 4 Credits and Special Thanks - Vader666 for creating the Torture Devices mod - ShadeAnimator for the F4 Animation Kit - Ag12 for helping me getting started with Scripts and AI Package handling - The guys who are writing the CK wiki pages - The ZaZ Animation Pack Guys - DexesTTP for HKXPack - Gray User for new hobble, armbinder, and yoke animations added in 2.2 - naaitsab for new X-Cross textures and materials files added in 2.2 - JB for the crop impact texture Full Changelog -
Version 0.1
2,492 downloads
This mod is deprecated. You should switch to Holdup, which does the same and more. If you install MCM, you can turn off the other features of Holdup, so you get almost exactly what this mod did. Purpose This mod intends to improve the gameplay of the rank 1 Intimidation perk. When I first selected the perk I was quite disappointed: I could not loot the equipment of pacified enemies. I could not pick locks or hack computers - if I tried, the apparently pacified enemies decided to draw their weapons and shoot me in the back. The best thing to do with pacified enemies seems to be to calmly walk up to them, aim at their head while they stand with hands up, and kill them in cold blood. With this mod keeping pacified enemies alive will become a viable alternative. Scope This mod allows you to do the following: Tie up pacified enemies. Tied up enemies will not be able to fight and therefore not become hostile if you decide to pick locks, hack computers, or do whatever else you decide to do. Once they are tied up, open their inventory and take their stuff. Untie them. They will return to the ‘hands up’ pose they had before being tied up. Of course they may decide to attack you if you do certain things after untying them. Known Limitations This is an early but well working beta. It has the following known limitations: There is no visual representation of bindings. Tied up enemies just sit on the ground with their hands behind their back. Tying up enemies is free and does not use up any resources. In some cases (e.g. after leaving and reentering the cell, or after previously being caught pickpocketing) untying a tied up enemy may show him hostile for a split second and start the combat music. No actual combat will take place. Not in Scope As mentioned above, this mod has the simple purpose of improving the gameplay of the intimidation perk. I am open for further ideas, but I will not implement features outside of that purpose. Things that I will not implement include: Lowering the charisma requirements of the intimidation perk. Fixing bugs of the intimidation perk – use the UOF4P, it fixes them. Converting pacified enemies to slaves – other authors are already working on that. Requirements Only base Fallout 4 at the moment – this should work without F4SS, DLCs and other mods. Compatibility in General I expect that this mod is compatible with almost all other mods. Consequently all the things mentioned above in the ‘Not in Scope’ section can be provided by other mods, some of them already existing. Of course if you want to be really, really sure, you will have to try it out. Technical details: Even though this mod seems to modify the Intimidation 1 perk, it does so without touching any existing quests, perks, spells, effects or scripts. The goal was to make this very compatible with other mods. That being said, the original holdup script written by Bethesda is a big messy bowl of spaghetti in my not-so-humble opinion, and I had to use some workarounds to implement everything without changing that original code. If another mod decides to rip out that original system and replace it with something ‘better’, it will probably break my mod (and every other mod that changes the Intimidation perks) by doing so. List of Known (In-)Compatible Mods UOF4P: Fully compatible, and highly recommended as it fixes the calculation of the bonus from the Black Widow / Lady Killer perks. Intimidation Redone: Mostly compatible. Intimidation Redone allows to tie up pacified enemies, too; the tie up options of the two mods are independent of each other, so a pacified enemy could be tied up twice, needing to be untied twice. I suggest not using the tie up function of Intimidation Redone when using it with my mod. F4:SS: Compatible. Tied up enemies can be captured just like anybody else (e.g. using Pax syringes). Note that F4:SS will replace the standard activation function with a menu, making it impossible to use the untie option of my mod after capturing an enemy. My mod will recognize the situation and automatically untie them when the player interacts with them. Abduction: Compatible. Tied up enemies can be abducted and will stay tied up. Enemies ‘Restrained’ by Abduction cannot be tied up, as the animation played by Abduction will prevent the tied up animation. This is only a visual bug: Once the ‘Restrained’ animation stops (e.g. after abduction, or after walking far away), they will correctly assume tied up position. Note that you need to recruit a tied up abductee to get the untie option. Please tell me if you find out about (in-)compatibility with other mods that modify the Intimidation perk. -
Version 1.0.0
10,955 downloads
THIS FILE IS NO LONGER UNDER DEVELOPMENT For the immediate future, updates will be through EgoBallistic's pack: In the long run, there will probably be a major release that integrates this and a couple of other projects I'm working on. If you are developing a mod that uses these and have questions or requests, please PM me. Bondage Position Animations v01.00 Credits: The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. Shadeanimator, for the indispensible FO4 animation tutorials. Summary: This is not a finished mod, it is just a pack of animations and assets for modders or end users to integrate into existing mods. I have not included an esp/esm, since I figure any modder who is going to be working with these already has a set of 'test animation' files linked in an esp that they can use. If this is a serious issue for mod designers, I can make an esm with all the animations in it, but that will complicate mod development more than just pointing your own esm files to these animations. These are all intended for use with the default CBBE body. They may clip with other bodies. Permissions: You are free to use any of the animations in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality The contents of this pack: Each animation has an hkx file that has been tested in-game and should work. Note that the default arm position for all poses is the armbinder position from my bondage devices pack, but the arm position should be overridden by any bondage gear, based on your '...injury.hkx' files. That means that, in theory at least, any of these animations should work with any cuffs, armbinders, etc. All animations are 300 frames long (should be exactly 10 seconds) and start and end in the common pose for that animation family (e.g. all hogtie animations start and end in the same position). Each family has an 00 pose that is a breathing idle, followed by one or more struggle animations. Facedown00 Facedown01 Facedown02 FacedownKneel00 FacedownKneel01 Hogtie00 Hogtie01 Hogtie02 Hogtie03 Side00 Side01 Side02 Side03 Plans: - I may redraft some of the existing animations at some point. - I'm working on some additional positions (sitting with legs in front, spreadeagled, kneeling), but the joints on the CBBE model are...tempermental. If I can make animations I'm happy with that don't have terrible clipping at the joints, I'll release them in an update.-
21
-
- bondage
- animations
-
(and 1 more)
Tagged with:
-
Version 0.1.0
20,406 downloads
Bondage Device Animations v01.00 Credits: The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. Shadeanimator, for the indispensible FO4 animation tutorials. Summary: This is not a finished mod, it is just a pack of animations and assets for modders or end users to integrate into existing mods (Devious Devices, etc). I have not included an esp/esm, since I figure any modder who is going to be working with these already has a set of 'test animation' files linked in an esp that they can use. If this is a serious issue for mod designers, I can make an esm with all the animations in it, but that will complicate mod development more than just pointing your own esm files to these animations. These are all intended for use with the default CBBE body. They may clip with other bodies. Permissions: You are free to use any of the animations in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality The contents of this pack: Restraint poses: Restraint poses work by simulating an 'injury' to one or more limbs that tells fallout to fix those limbs in a particular postion no matter what is going on with the rest of the model. This makes it so we don't need an 'armbinder' version of every vanilla pose (run, sneak, etc, etc), and is genius (not mine though - I'd guess Vader came up with the idea). Armbinder model and arm pose file (arm offsets): I have included a different armbinder pose, with the shoulders pinned back rather than up (see included images). In order to make this work, I had to modify the armbinder nif pretty substantially, so a revised version of armbinderblack.nif is included as well. (The hkx file in the custom armbinder folder replaces meshes\Torture Devices\DeviousDevices\Animations\Armbinder\MTBothArmsInjured.hkx) Arm cuffs pose files (arm offsets): I have included 4 customized cuffed arm animations. In theory, these can be used in place of or in addition to the cuffed arm animations in Tortue Devices. To replace the TD arm cuff idles, use one or more armcuffs hkx files to replace the various 'MTBothArmsInjured.hkx' files in the 'meshes\Torture Devices\wearables\Generic\BoundHands' folder and subfolders. Yoke pose files (arm offsets): I've included two yoke poses. The first (Yokeidle01) works with the bar and cuffs yoke, while the second (Yokeidle02) should work with both the bar and cuffs yoke, and the heavy steel yoke. Leg Cuff/Hobbleskirt Custom Files: This includes a standing idle for legs cuffs (or other situations where the model's legs are held together), and a corresponding walk animation. I've included arms in these animations as well. The major limitation is that because of the way the vanilla animations are set up, these will only work when the player is standing or walking without a weapon. If the player sneaks, runs, or draws a weapon, they'll go back to using vanilla movement animations. Animations: Each animation has an hkx file that has been tested in-game and should work. Note that the arm position should be overridden by any bondage gear, based on your '...injury.hkx' files. That means that, in theory at least, any of these animations should work with any cuffs, armbinders, etc. I have most use my custom armbinder position as a convenience, but that position should be overidden by any gear you have equipped. Armbinder struggle animations: These all have the model's arms locked back, and each has a different set of upper body and pelvic twists. Each animation is 300 frames long (10 seconds) and starts and ends start and end in the default standing leg position. ArmbinderStruggle01 ArmbinderStruggle02 ArmbinderStruggle03 Armbinder horny animations Each animation is 600 frames, and should be exactly 20 seconds long. They should all start and end in the default standing leg position. These are made to be usable in pairs - the 01 series has the model's knees come together, and the 02 series has her legs crossed. For each series, the 'a' animation as a writhing animation, and the 'b' animation as something more orgasm flavored. *These should be usable for any type of arm restraint - if the restraint has an '*injury.hkx' file, that arm position should show up. If not, the default armbinder arm position will show up. ArmbinderHorny01a ArmbinderHorny01b ArmbinderHorny01a ArmbinderHorny01b Unrestrained horny animations These are identical to the armbinder horny animations, except that they include arm/hand movements. I have tried to keep the starting/ending arm positions the same within each series (e.g. 01a and 01b should have similar start/end arm positions) but these are approximate rather than exact (I haven't been able to get 3ds to copy keyframes between animations). *In theory, you could probably use these with arm restraints, and the '*injury.hkx' file should overwrite the arm positions. StandingHorny01a StandingHorny01b StandingHorny02a StandingHorny02b Collar animations These are variations on the 01a series of horny animations. The normal collar animation has both hands tugging on the collar, while the collarhorny animation is a mix of Standinghorny01a and tugging on the collar. Collar01a CollarHorny01a Chastity Belt animations This is basically an additional unrestrained horny animation. It's 600 frames/20 seconds, and has the default start/end positions. ChastityHorny01 Plans: - If I get really ambitious, I may also go through the existing animations and refine some things. In particular, hand and finger positions may get smoothed out at some point in the next month or so. - More device specific animations, and more general use 'struggle' or 'horny' animations may happen as inspiration strikes. - If you are using these in a mod and there is something that you'd like to see along these lines or one of the animations is causing you problems, you're welcome to contact me. If it's something I can do fairly easily (e.g. not a movement animation or something that is going to require hours of posing individual finger joints), I'll try to help out.-
40
-
- bondage
- devious devices
-
(and 3 more)
Tagged with:
-
Version 1.0.0
104,411 downloads
Craftable Bad End Animation Pack Furniture Adds the execution furniture from Gray User's AAF Bad End Animation Pack to the settlement workshop. Gallows Impaling Pole Intensive Reclamation Chair (Institute Chair) Mechanical Execution Chair Strangling Pole (Garotte) The items can be found in the Raider->Miscellaneous category. Usage Build and place the items in your settlements, then use the AAF wizard to select actors and play animations on them. Requirements Gray User's Bad End Animations pack Advanced Animation Framework Installation Drag the plugin into your Data folder and enable it in your load order, or use your favorite mod manager. The mod has no scripts, it only adds the constructible object records, so it is safe to install or uninstall at any time. The plugin is an ESP with the ESL flag set, so it will not count toward your plugin limit. Credits Gray User for making the animation pack and furniture objects ElminsterAU for FO4Edit -
Honestly, I've got far too much pictures lying around and I don't have a good grasp on what I have and have not posted yet So I decided to just group em according to character and post a ton of it in a batch. 2 things: I have a Deviantart where I post largely the same stuff, it's over here http://badends.deviantart.com/ I love, LOOOOOVE discussing slavery/bondage scenario's. If it's unwilling/inconveniencing/torture... I'm propably into it. Whips, chains, tight bondage, encased into latex, maid outfits, sex machines, extreme body modification, amputation, sluttification, gore, vore and uh... lore? all o' that flows and goes, talk to me about it
-
Version Addon: Workshop Furniture v00.01
390,775 downloads
AAF Bad End Animation Pack v01.05 (1.03 also available for download) Credits: Shadeanimator, for the indispensible FO4 animation tutorials. Dagoba King, for all his amazing work on AAF. EgoBallistic, for a lot of beta testing, troubleshooting, and work on the AAF XML files. SAC, for the gallows meshes and textures Zaz, whose fluid nifs and textures I have included. Updates: 1.05 - fixed broken AAF files 1.04 - added still poses for modders to use 1.03 - stable release (still available for download) 1.02 - added textures for Zaz fluids Summary: This is a pack of furniture based 'bad end' animations. Each of the following furnitures has an animation series that goes with it: Gallows Impaling Pole Strangling (Garrote) Pole Reclamation Chair (electrocution) Machine themed Chair (electrocution) The animations should work with either male or female actors, though there may be some oddities with male actors (clipping, things may not be in the right places, etc). For each furniture, the AAF files have individual animation stages, or a sequential animation that plays a series of stages in a particular order. Note that, by itself, this mod doesn't do much (since you can only trigger the animations when you're near the furnitures). You'll need to find other mods that incorporate the content in an immersive way (or you could go to aaBadEndTestCell, which is a room that I used for development testing). Requirements: This pack requires AAF and Fallout 4 (surprise!). If you want sound, it requires my NSFW pack. https://www.loverslab.com/files/file/7748-nsfw-sound-pack/ Permissions: You are free to use any of the animations and files in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality Install directions: Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. The pack includes some of Zaz' fluids, so if you are asked to overwrite those files, don't (it shouldn't cause any problems if you do - the files should be identical, but if at some point in the future Zaz release's an even better version, you shouldn't replace it with what's in this pack) Future Plans, Notes: None really. I may add more ends if I get ideas. If bugs come up, I'll try to get around to fixing them. If someone wants to mod this so you can build the furnitures in the workshop, go for it - you can either release that as a separate esp that depends on this one, or send me back an edited copy and I'll credit you. Just please don't release a fork of this mod without asking. I've left 'armor' versions of the meshes in the esp. There were some bugs associated with using them, and I'm expecting other modders to use the meshes that have been set up as furniture. There shouldn't be any dirty or off-topic edits in the esp, but I did change the sound output model for Mono1500 to include vibration. If that bothers you, it's easy to load the esp up in FO4edit and delete that change. If that bothers a lot of people, I can release a fork without it. -
View File THIS FILE IS NO LONGER UNDER DEVELOPMENT For the immediate future, updates will be through EgoBallistic's pack: In the long run, there will probably be a major release that integrates this and a couple of other projects I'm working on. If you are developing a mod that uses these and have questions or requests, please PM me. Bondage Position Animations v01.00 Credits: The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. Shadeanimator, for the indispensible FO4 animation tutorials. Summary: This is not a finished mod, it is just a pack of animations and assets for modders or end users to integrate into existing mods. I have not included an esp/esm, since I figure any modder who is going to be working with these already has a set of 'test animation' files linked in an esp that they can use. If this is a serious issue for mod designers, I can make an esm with all the animations in it, but that will complicate mod development more than just pointing your own esm files to these animations. These are all intended for use with the default CBBE body. They may clip with other bodies. Permissions: You are free to use any of the animations in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality The contents of this pack: Each animation has an hkx file that has been tested in-game and should work. Note that the default arm position for all poses is the armbinder position from my bondage devices pack, but the arm position should be overridden by any bondage gear, based on your '...injury.hkx' files. That means that, in theory at least, any of these animations should work with any cuffs, armbinders, etc. All animations are 300 frames long (should be exactly 10 seconds) and start and end in the common pose for that animation family (e.g. all hogtie animations start and end in the same position). Each family has an 00 pose that is a breathing idle, followed by one or more struggle animations. Facedown00 Facedown01 Facedown02 FacedownKneel00 FacedownKneel01 Hogtie00 Hogtie01 Hogtie02 Hogtie03 Side00 Side01 Side02 Side03 Plans: - I may redraft some of the existing animations at some point. - I'm working on some additional positions (sitting with legs in front, spreadeagled, kneeling), but the joints on the CBBE model are...tempermental. If I can make animations I'm happy with that don't have terrible clipping at the joints, I'll release them in an update. Submitter Gray User Submitted 08/31/2018 Category Modders Resources Requires View File
- 14 replies
-
4
-
- bondage
- animations
-
(and 1 more)
Tagged with:
-
View File Bondage Device Animations v01.00 Credits: The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. Shadeanimator, for the indispensible FO4 animation tutorials. Summary: This is not a finished mod, it is just a pack of animations and assets for modders or end users to integrate into existing mods (Devious Devices, etc). I have not included an esp/esm, since I figure any modder who is going to be working with these already has a set of 'test animation' files linked in an esp that they can use. If this is a serious issue for mod designers, I can make an esm with all the animations in it, but that will complicate mod development more than just pointing your own esm files to these animations. These are all intended for use with the default CBBE body. They may clip with other bodies. Permissions: You are free to use any of the animations in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality The contents of this pack: Restraint poses: Restraint poses work by simulating an 'injury' to one or more limbs that tells fallout to fix those limbs in a particular postion no matter what is going on with the rest of the model. This makes it so we don't need an 'armbinder' version of every vanilla pose (run, sneak, etc, etc), and is genius (not mine though - I'd guess Vader came up with the idea). Armbinder model and arm pose file (arm offsets): I have included a different armbinder pose, with the shoulders pinned back rather than up (see included images). In order to make this work, I had to modify the armbinder nif pretty substantially, so a revised version of armbinderblack.nif is included as well. Note that you will need to set the armbinder to use the hand slot in the ck (I think it's the armor addon that's more important for this) or else the hands will display and clip through the armbinder. (The hkx file in the custom armbinder folder replaces meshes\Torture Devices\DeviousDevices\Animations\Armbinder\MTBothArmsInjured.hkx) Arm cuffs pose files (arm offsets): I have included 4 customized cuffed arm animations. In theory, these can be used in place of or in addition to the cuffed arm animations in Tortue Devices. To replace the TD arm cuff idles, use one or more armcuffs hkx files to replace the various 'MTBothArmsInjured.hkx' files in the 'meshes\Torture Devices\wearables\Generic\BoundHands' folder and subfolders. Yoke pose files (arm offsets): I've included two yoke poses. The first (Yokeidle01) works with the bar and cuffs yoke, while the second (Yokeidle02) should work with both the bar and cuffs yoke, and the heavy steel yoke. Leg Cuff/Hobbleskirt Custom Files: This includes a standing idle for legs cuffs (or other situations where the model's legs are held together), and a corresponding walk animation. I've included arms in these animations as well. The major limitation is that because of the way the vanilla animations are set up, these will only work when the player is standing or walking without a weapon. If the player sneaks, runs, or draws a weapon, they'll go back to using vanilla movement animations. Animations: Each animation has an hkx file that has been tested in-game and should work. Note that the arm position should be overridden by any bondage gear, based on your '...injury.hkx' files. That means that, in theory at least, any of these animations should work with any cuffs, armbinders, etc. I have most use my custom armbinder position as a convenience, but that position should be overidden by any gear you have equipped. Armbinder struggle animations: These all have the model's arms locked back, and each has a different set of upper body and pelvic twists. Each animation is 300 frames long (10 seconds) and starts and ends start and end in the default standing leg position. ArmbinderStruggle01 ArmbinderStruggle02 ArmbinderStruggle03 Armbinder horny animations Each animation is 600 frames, and should be exactly 20 seconds long. They should all start and end in the default standing leg position. These are made to be usable in pairs - the 01 series has the model's knees come together, and the 02 series has her legs crossed. For each series, the 'a' animation as a writhing animation, and the 'b' animation as something more orgasm flavored. *These should be usable for any type of arm restraint - if the restraint has an '*injury.hkx' file, that arm position should show up. If not, the default armbinder arm position will show up. ArmbinderHorny01a ArmbinderHorny01b ArmbinderHorny01a ArmbinderHorny01b Unrestrained horny animations These are identical to the armbinder horny animations, except that they include arm/hand movements. I have tried to keep the starting/ending arm positions the same within each series (e.g. 01a and 01b should have similar start/end arm positions) but these are approximate rather than exact (I haven't been able to get 3ds to copy keyframes between animations). *In theory, you could probably use these with arm restraints, and the '*injury.hkx' file should overwrite the arm positions. StandingHorny01a StandingHorny01b StandingHorny02a StandingHorny02b Collar animations These are variations on the 01a series of horny animations. The normal collar animation has both hands tugging on the collar, while the collarhorny animation is a mix of Standinghorny01a and tugging on the collar. Collar01a CollarHorny01a Chastity Belt animations This is basically an additional unrestrained horny animation. It's 600 frames/20 seconds, and has the default start/end positions. ChastityHorny01 Plans: - If I get really ambitious, I may also go through the existing animations and refine some things. In particular, hand and finger positions may get smoothed out at some point in the next month or so. - More device specific animations, and more general use 'struggle' or 'horny' animations may happen as inspiration strikes. - If you are using these in a mod and there is something that you'd like to see along these lines or one of the animations is causing you problems, you're welcome to contact me. If it's something I can do fairly easily (e.g. not a movement animation or something that is going to require hours of posing individual finger joints), I'll try to help out. Submitter Gray User Submitted 08/22/2018 Category Modders Resources Requires View File
- 15 replies
-
6
-
- bondage
- devious devices
-
(and 3 more)
Tagged with:
-
View File This mod is deprecated. You should switch to Holdup, which does the same and more. If you install MCM, you can turn off the other features of Holdup, so you get almost exactly what this mod did. Purpose This mod intends to improve the gameplay of the rank 1 Intimidation perk. When I first selected the perk I was quite disappointed: I could not loot the equipment of pacified enemies. I could not pick locks or hack computers - if I tried, the apparently pacified enemies decided to draw their weapons and shoot me in the back. The best thing to do with pacified enemies seems to be to calmly walk up to them, aim at their head while they stand with hands up, and kill them in cold blood. With this mod keeping pacified enemies alive will become a viable alternative. Scope This mod allows you to do the following: Tie up pacified enemies. Tied up enemies will not be able to fight and therefore not become hostile if you decide to pick locks, hack computers, or do whatever else you decide to do. Once they are tied up, open their inventory and take their stuff. Untie them. They will return to the ‘hands up’ pose they had before being tied up. Of course they may decide to attack you if you do certain things after untying them. Known Limitations This is an early but well working beta. It has the following known limitations: There is no visual representation of bindings. Tied up enemies just sit on the ground with their hands behind their back. Tying up enemies is free and does not use up any resources. In some cases (e.g. after leaving and reentering the cell, or after previously being caught pickpocketing) untying a tied up enemy may show him hostile for a split second and start the combat music. No actual combat will take place. Not in Scope As mentioned above, this mod has the simple purpose of improving the gameplay of the intimidation perk. I am open for further ideas, but I will not implement features outside of that purpose. Things that I will not implement include: Lowering the charisma requirements of the intimidation perk. Fixing bugs of the intimidation perk – use the UOF4P, it fixes them. Converting pacified enemies to slaves – other authors are already working on that. Requirements Only base Fallout 4 at the moment – this should work without F4SS, DLCs and other mods. Compatibility in General I expect that this mod is compatible with almost all other mods. Consequently all the things mentioned above in the ‘Not in Scope’ section can be provided by other mods, some of them already existing. Of course if you want to be really, really sure, you will have to try it out. Technical details: Even though this mod seems to modify the Intimidation 1 perk, it does so without touching any existing quests, perks, spells, effects or scripts. The goal was to make this very compatible with other mods. That being said, the original holdup script written by Bethesda is a big messy bowl of spaghetti in my not-so-humble opinion, and I had to use some workarounds to implement everything without changing that original code. If another mod decides to rip out that original system and replace it with something ‘better’, it will probably break my mod (and every other mod that changes the Intimidation perks) by doing so. List of Known (In-)Compatible Mods UOF4P: Fully compatible, and highly recommended as it fixes the calculation of the bonus from the Black Widow / Lady Killer perks. Intimidation Redone: Mostly compatible. Intimidation Redone allows to tie up pacified enemies, too; the tie up options of the two mods are independent of each other, so a pacified enemy could be tied up twice, needing to be untied twice. I suggest not using the tie up function of Intimidation Redone when using it with my mod. F4:SS: Compatible. Tied up enemies can be captured just like anybody else (e.g. using Pax syringes). Note that F4:SS will replace the standard activation function with a menu, making it impossible to use the untie option of my mod after capturing an enemy. My mod will recognize the situation and automatically untie them when the player interacts with them. Abduction: Compatible. Tied up enemies can be abducted and will stay tied up. Enemies ‘Restrained’ by Abduction cannot be tied up, as the animation played by Abduction will prevent the tied up animation. This is only a visual bug: Once the ‘Restrained’ animation stops (e.g. after abduction, or after walking far away), they will correctly assume tied up position. Note that you need to recruit a tied up abductee to get the untie option. Please tell me if you find out about (in-)compatibility with other mods that modify the Intimidation perk. Submitter Kharos Submitted 03/07/2017 Category WIP / Beta Requires
-
happened to me when i equiped an item binding me (unintentionally) and didnt know how to remove the effect. After searching up all the console commands, i have found a simple one command fix : Unequip weapons and spells Go to the console PRID yourself type "recycleactor" If it didnt work, look in the console commands wiki yourself.?
-
Hello! Im Mr Zed, and im the developer of Dungeon Coup and i want to introduce it to you friends. Dungeon Coup is a 3D BDSM themed Dungeon runner. (or you could also call it a run or rape game) You start bound with your hands tied, and you have to get back to the throne room in each floor of the Dungeon. You are bound in your own dungeon and have to make all the way back into your throne room, but your horny subs will take any opportunity to prevent you from that! This game follows the sex settings from Kinky Fight Club that allows you to see only the sex content you select. Not into yuri? you won't see any! GAME FEATURES Only see the content you want through gameplay customization options! Choose your preferences: Hetero (M-F / F-M), Lesbian (Yuri), Gay (Yaoi) Play with female, male, femboy or futanari characters! Over 25 different Sex moves! Camera movement through keys! Realtime sex animations! Boobs, Booty and Dick sliders, among many other options! Resist or Escape from your opponents charms! Option for Clothed sex! Player-requested features are added regularly! TRY THE GAME FOR FREE! You can download the free game demo (link below) but by supporting us on Patreon, you can access the premium demo with the latest updates and all the floors! https://mrzgames.itch.io/dungeoncoup If you enjoy the game, consider supporting it. All the funds raised contribute to improving the amount and quality of the content. Other ways you can support the game are by retweeting, posting videos of gameplay, telling your friends, talking about it on forums, etc. Every bit helps, and there are a lot of awesome community rewards when development goals are reached. I hope you guys and gals like it and consider supporting us in Patreon so we can keep working on this project. Haven a great day fellas. Cheers
-
animation Nymra's SLAL - Forced Foreplay
Nymra posted a topic in Downloads - Skyrim Adult & Sex Mods
Nymra's SLAL - Forced Foreplay View File Adding 26 aggressive Sexlab Foreplay animations via SLAL. alot of groping and touching! IMPORTANT: These animations are not mine. I am (not yet) able to make my own Animations. I am just slapping HKX files from different authors together to get new animations. NOTE: Some of animations are pieces that were never meant to work with each other. Expect some clipping here and there and you are REQUIRED to fine tune actor and schlong positions yourself via Sexlab Hotkeys. I try to be as precise as I can in adjusting them for you via JSON, but it is a long process and can never be perfect. Please report missalignments that you cannot fix, T-Poses or missing textures on objects Why: Because good foreplay makes for better Sex. Hard Requirements: - Sexlab - Sexlab Animation Loader Possible Hard Requirements (I dont know if Vanilla Sexlab shows Foreplay in Aggressive Scenes): - Sexlab Utility Plus by osmelmc (better control for LeadIn/Aggressive Animations) - strongly suggested Strongly suggested mods: - Sexlab Tools - Cumshot - Sexlab Cum Overlays (by Monoman) - Better Free Camera (Nexus) - Customizeable Camera (Nexus) Strongly suggested guides: Conglomerate 01 - by donttouchmethere -> how to install your stuff Conglomerate 02 - by donttouchmethere -> how to install your kinky stuff Conglomerate 03 - by donttouchmethere -> how to merge your stuff Skyrim LE Stability Guide - by mrsrt -> how to not blow your stuff up Content: 26 Human Forced Foreplay Animations Currently mainly made from animation parts of Babo SLAL and Rohzima SLAL. Animation Tags are hopefully accurate and "should" (according to osmelmc) only play when a suitable animation is selected (doggy foreplay only for doggy animations). Lets see Install/Update: Like any other SLAL pack. Run FNIS!!!! Important: activate "Foreplay animations" in MCM - Sexlab - Animation Settings -> right side Your Help: - Please tell me if the anim looks like in the Screenshots for you - Tell me when furniture has no textures or does not show up Future Plans: - dozens more Foreplay Animations - Creature Foreplay - Group Foreplay - Furniture Foreplay For Modders & Animators: - the correct tag for Foreplay Animations is "Leadin". I added "Foreplay" too in case some ppl search or mods call for that. - also these animations are maybe useful for to be used as scenes for stuff like harassment, stripping, guard searching, binding, putting into furniture etc. and not having to make a scene yourself - I am taking requests! Credits: this mod contains (or will in the future) animations from the following great animators. Thank you so much for the permission to use your work! FunnyBizness Psyche Proxy Billyy RohZima Anub SirNibbles NCK30 Milky Cobalt Suke And others when I get the permission. Special Thanks for the Zap Framework which is the best BDSM ressource in the game IMO! Zaz t.ara Submitter Nymra Submitted 09/19/2020 Category Animation Requires SexLab 1.62, SL Animation Loader Special Edition Compatible No -
I'm looking for creative content, maybe with unique animations, meshes, good story, something like that. Really tired of endless backtracking, killing 10 people here, fuck 20 people there, and repeat, repeat... Various fetishes (hardcore) are welcomed, more kink all the better, please, tell me the best you know! P.S. For Skyrim LE.
- 3 replies
-
- bdsm
- slavery
-
(and 37 more)
Tagged with:
- bdsm
- slavery
- bestiality
- milking
- rape
- amputation
- tentacle
- bondage
- restraints
- alteration
- transformation
- milk
- harassment
- petgirl
- pet
- petplay
- pregancy
- inflation
- pee
- poop
- scat
- pony play
- pony girl
- punishment
- gore
- lactation
- cow job
- mind control
- hucow
- torture
- devious
- amputee
- bound
- quest
- parasite
- immersion
- adult
- story
- dolcett