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Showing results for tags 'bodyslides'.
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Does anyone have any information about this? Basically, I wanted to make it so any armor equipped in slot 32 to not hide the naked body. Armors usually have their body mesh attached to the armor and thus the player's naked body is hidden to allow the armor mesh to replace it completely and prevent clipping. Is there any way to turn that off without changing the armor's slot? Conclusion After a bit more experimentation, I like to just put this out in case it might help someone in the future. First off. HOW DO ONE SET AN ARMOR TO A SLOT? You need three things: The Nif of the armor. The armor records in the creation kit. The armor addon records in the creation kit. The following goes into more detail. [Skyrim LE/SSE] Skin Partitions - Nif to CK - Knowledge Base - AFK Mods My explanation: At least one slot on each entry must have the same slot. In the creation kit: the biped object on both the armor and the armor addon accessible from the list of models must have at least one biped object that matches. In this case [32 - BODY] Armor has multiple Biped Objects selected because several models are used to make a single armor. Each of those models has their own ArmorAddon with their own Biped Object selected. In this case Nakedhands has [33 - Hands] and NakedFeet has [37 - Feet] What happens if there is a mismatch? Usually, the armor just doesn't render while occupying the slots highlighted in the Armor section. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ The Nif. I obtained from creating a new project in body slides of said armor I want to edit. Navigated to the bodyslide data generated. Caliente tools -> BodySlide -> ShapeData -> [name of project]. In this case its: CBBE 3BBB Body Amazing partition changed. Then I selected the Nif inside that folder. By editing this nif, You don't have to edit the actual mesh the game uses which is separated into two files bearing the _0 and _1 weight scales in the mesh folder. Just run body slides and build the armor you edited and it will automatically make the two files. You can edit existing bodyslides BUT DON'T. Treat them as a backup. There is no way to undo this without manually doing it yourself and it might break your armor. Click the mesh to go to that part's TriShape[1]. For every TriShape that exists in the Nif, expand them then go to BSDismemberSkinInstance[2]. Expand partition[3] and set the body part to the slot that is selected in Armor and ArmorAddon[4]. What happens if there's a mismatch (Like in the screenshot)? Armor will not render. When you create an armor mashup, this might be why certain parts may show up invisible. You have to go into the Nif and change the partition as the setting is attached to the mesh you're pulling from and it will show up as a different TriShape in NifSkope. Now what about slot 32? Slot 32 is the body slot. When the player is "Naked", as in not wearing any armor, the game renders the "Naked Torso" mesh in that slot. The Naked Torso is an armor piece as it is listed as such in the creation kit. In modding, you can treat it as an "Armor" BUT DON'T. LEAVE IT ALONE IF YOU CAN HELP YOURSELF. This "armor" has a special property, unlike other armor. It appears to always be equipped and parts will just disappear when another armor that occupies certain slots is equipped. yet, when that armor also has a Naked Torso mesh included, it can render Overlays. If you change the Naked Torso slots to NOT HAVE slot 32, it will stop showing overlays. If you have an outfit with the NakedTorso mesh AND it is in slot 32, overlays will render on the NakedTorso mesh but not on anything else, somehow. So Overlays I have no idea. RaceMenu appears to be the one that controls Overlays. There are four overlay "areas". The hand, The body, the feet, and the face. I have no idea how to force Overlays to show up in any other slot and it doesn't seem to be controlled by the creation kit Answer: So to answer the base question: Is there any way to turn [the hide NakedTorso mechanic of slot 32] off without changing the armor's slot? Is there any way to circumvent it? Also no, none that I can find. Why did I want to do this? I wanted to have custom player meshes. when you build a body in Bodyslide, you are building the body of all female (and sometimes male) bodies in Skyrim. There where a few things I tried as well. Such as making an equipable body with modified meshes. Another way to do it is by creating a new Race as you can set a different mesh to show up on different races. the Creation kit supports this. however, that means you'll have to add new entries for every armor that you also have to convert to have the new race's NakedBody, which means you'll have to make more Armor and ArmorAddon entries, and that translates to an extra hurdle for anyone who wants to add support for their armor to your race as they also have to duplicate entries. In case you're wondering. Beast races like Khajiit and Argonians use the same body mesh as human races but with different textures. The most Bethesda used for this system is for their claws. you're stuck with either using something like Unique player and even that is fairly janky.
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ERF Futanari CBBE SSE V1.1b Uncut Otion (alpha) View File This is alpha release of Uncut sliders for SOS- Addon - Futanari CBBE SSE Its a very interesting tecnical issue so i make a try What you will have: two new sliders for uncut cock state (see screenshots). Why alpha: because mod still need some workaraunds with few sliders and ofcourse tests. I cant test all aspects by muself so i asking you to help me with this. Some tecnical info: Warning! 1. Do not use size option in SOS MCM menu. It changes bones so results can be.... weird. For ajusting the cock form you can use BS sliders and ingame Race Menu options (showracemenu command in console and then Genital settings tab) 2. DO NOT use both uncut options at the same time! 3. Some sliders still conflicting with uncut options. Working on it. Little explanation Uncut_1 and Uncut_2 sliders must be used only in slider position 100% They are more tumblers then usual sliders. I just dont know how to do this in OS How to install this 1. Install main mod SOS- Addon - Futanari CBBE SSE 2. Install this addon 3. Set up and build your cock in BS Credits: To EvilReFlex for main mod SOS- Addon - Futanari CBBE SSE and permission for this experiments Permissions Do not reupload this mod enywhere else. Submitter m4mk203 Submitted 08/19/2021 Category Adult Mods Requires SkyrimSE, SOS, SOS- Addon - Futanari CBBE SSE Regular Edition Compatible No
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(Fallout 4) Satan Maid [CBBE, TWB, & Fusion Girl Bodyslide] View File Fusion Girl conversion by ahboy99! latest version Ported from Skyrim to Fallout 4 It isn't a perfect port, and I will be making adjustments in the near future. Submitter xXDeliteXx Submitted 03/28/2022 Category Armor & Clothing Requires Bodyslide/Outfit Studio
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Managed to find the Fusion Girl conversion of Crimsomrider's mod, but so far no CBBE bodyslide as that's the preset I use. Was wondering if someone has already made one or if someone is willing to do so. Tried my hand at it and failed miserably.
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Version 1.1.0
3,952 downloads
*All Files uploaded to Google Drive, don't worry.* ________________________________________________________________________________________________________________________________________________ |About| Outfits from VR Kanojo, meshes and textures are from DeviantArt (rotten-eyed). |Requirement| XP32 Maximum Skeleton Extended HDT Physics Extension NOTES : 1. Outfits are made for CBBE body. 2. Not planing on UNP version, or Fallout 4 porting. (I'm lazy as f**k.) 3. DO NOT upload this mod to other sites without permission. 4. Full version is only available for Discord members. |Outfits| |Credits| Illusion - Devs of VR Kanojo Caliente - Author of CBBE and BodySlide and Outfit Studio |Using Tools| Adobe Photoshop Autodesk Maya Blender BodySlide and Outfit Studio Creation Kit NifSkope TES5Edit |Change Log| |02.14.20|V1.0 - Add 3 outfits. ﹂ V1.1 - Add 10 attachments. |Other Mods| SRX Followers - All in One Edition ( Nexusmods ) SRX Followers - Elin Race Pack ( LoversLab ) Project SNNR - Skyrim Nobody NPC Replacer ( Nexusmods ) Killing Floor 2 Gear Pack ( LoversLab ) Counter-Strike Online 2 Outfit Pack ( LoversLab ) Outlive ENB ( Nexusmods, Fallout 4) ________________________________________________________________________________________________________________________________________________ -
Version 2.0
1,683 downloads
Graviczapa Desert Dancer No-glow and Translucency Patches v2.0, 2020-08-18 by Darklocq, based on resources by Graviczapa This is a set of patches (new mesh and texture files) for the Graviczapa Desert Dancer outfit (and its UUNP BodySlide set) to fix its jeweled items to stop having a silly glow-in-the-dark effect. Also includes options for a better-fitting bracelet for UUNP bodies, more translucency on veils, and some some saucy translucency on two tops and a bottom. There are 4 separate patches, or a combo archive for doing manual selective installation, or an all-in-one combo archive with no manual-install steps: "2054321784_GraviczapaDesertDancerNo-glowBraceletTranslucencyPatchesAiO.7z". If you use a mod manager and want everything, get that version. If you use a mod manager and only want certain features, get the separate archives for the features you want. If you do manual installs, get "Graviczapa Desert Dancer No-glow and Translucency Patches.7z" – includes bracelet fix despite the filename not mentioning it. The docs below are written with that combined archive in mind; it does have some separate manual drag-and-drop install stuff to do. What This Is For Some modders seem to confuse the concepts of shininess and glowingness. Shine is caused by light reflecting off something smooth. Glow is caused by a light source INSIDE or behind a translucent object or (for magic items that glow), on the surface of an opaque one. These unrealistic glow effects mis-applied to things that should just have shine vary from mod to mod, and can only be fixed by trial and error, one tiny tweak at a time. In the case of this mod, quite a number of adjustments were required; it took about 3 days, and with help. It's still not absolutely perfect, but the jewelry items now better match both vanilla jewelry and this mod's own built-in jeweled parts on a few of the clothing pieces. The gems in the jewelry items have been left with a bit of added specularity to simulate them catching and reflecting light. This is about as good as it's going to get, though I'm willing to try different settings if you have a better idea. I do not use an ENB preset (my potato can't handle it), just ENB with its default settings and the memory patch, so I am not certain this is going to look just right in every ENB. It does look proper in vanilla, in basic ENB, with various lighting mods, and under different lighting conditions like a dark room, clear-sky daylight, outdoor rain, and bright magic light. The jewelry patch has no effect on the BodySlide resources, which only provide slider sets for the clothing items. This patch does not change the jeweled parts of those clothing items, as they did not have the glow problem; only the necklace, earrings, bracelets, and jeweled female turban had the problem. It has been fixed for all variants (female Argonian green turban, Khajiit red earrings, male blue necklace, etc., etc.). The bracelet-fit patch is for UUNP and may only be needed on fairly beefy bodies. If you don't see your wrist through the jewelry, on any side, then you don't need it. As a stand-alone patch, it also integrates the glow fix for that specific item. The more-translucent veils patch just helps you see character face-shape and chin a little better, if wearing the veiled female turban. As a stand-alone patch, this also integrates the glow fix for that specific item. The "some translucent clothes" patch makes three items a little more revealing (the only three that could be patched in this way): the purple top and bottom, and the red top. See sections below for details. Or, if you get all the separate patches, each has its own ReadMe. Installation The glowing jewelry patch (stand-alone, or as the default patch in the combo archive) installs like any other mod, either manually or through a mod manager. The archive's "meshes\" and "textures\" subfolders go to your game's "Data\" folder, and merge in to the same subfolders of that folder. The optional translucency and bracelet-fit patches are separate manual installs (drag-and-drop), detailed below (unless you get the "AiO" version which is all-patches-in-one, and mod-manager compatible). Install the original Graviczapa Desert Dancer outfit first (and its UUNP BodySlide files if you want them), then this patch, and let the patch overwrite the original's files as needed. You DO need the original mod, as this patch does not include a full set of the mod's meshes and textures, nor the ESP file. Both the original mod and its BodySlide files are available after clicking the "Скачать" ("Download") button below the pictures at: https://graviczapa.blogspot.com/2017/03/graviczapa-desert-dancer.html?zx=45b6ec793765d727 Optional Better-fitting Bracelets If you find that the original bracelet shape doesn't fit your characters' arms and hands (with the wrist clipping through the jewelry), there is an "--alt. bracelet shape\" folder in the combo archive with a "meshes\" subfolder containing a replacement mesh you can try, tweaked to fit UUNP Special properly. It will probably be fine with any UUNP variant, unless you are doing something like an obesity or bodybuilder mod with very thick arms. The UUNP BodySlide set for Graviczapa Desert Dancer does not include a slider set for this item, so it has to be tweaked by hand to fit unusual bodies. Optional More-translucent Veils The combo archive's folder "--more-translucent veils\" has replacements for all the veils (found on female turbans). They are versions with more alpha (transparency) so you can better see the face. It's not excessive, and is tweaked for different veils so they look okay. Note: this is not additional clothing items, but a veil replacement. To install this, just drag the enclosed "meshes\" subfolder to your game's "Data\" folder and let it overwrite the meshes. Optional More-translucent Clothes The combo archive's folder "--more-translucent clothes\" has replacements for the violet (default) top and bottom, and the red top. These new versions have a bit of alpha (transparency) for more of a sexy bellydancer look. The other clothing items were not adjustable in this way; they have some kind of texture virtualization I have not encountered before (the UV for key parts of them are over black areas of texture, and they are getting the colored part through some other means); any attempt to add alpha to those parts simply results in them completely disappearing. For the three items that did work, the tops will be a bit revealing, the bottom less so (mostly legs), and they can be installed separately. Note: this is not additional clothing items, but a replacer. Doing them as additional items would require new ShapeData meshes and SliderSet entries, and a new ESP file with additional Armor Addon, Armor, and Constructible Object records. To install, drag the enclosed "CalienteTools\" and "meshes\" subfolders to your game's "Data\" folder and let it overwrite what it wants to. CBBE? As far as I know, there is no CBBE conversion, but if there is a CBBE BodySlide set for Desert Dancer somewhere, it should not interfere with the jewelry patch, unless the creator of it also included slider sets for the necklace, bracelets, etc. In that eventuality, you can replicate the BSLightingShaderProperties details in each NiTriShape in each mesh, as needed; just use NIFSkope to make the meshes in the slider set (under "Data\CalienteTools\BodySlide\ShapeData\" somewhere) match what I've done in the meshes in this patch, setting by setting. Then regenerate in-game meshes and tri files that match your body. The optional more-transparency veils should work with the CBBE conversion, since head sizes are all the same and SliderSets don't include head stuff. The optional more-transparency clothing will not work with a CBBE conversion. But it's just a matter of setting Alpha: 0.6 in the BSLightingShaderProperties for the two NiTriShapes that form the bulk of the clothing item, so you can easily do it yourself with NIFSkope (edit the meshes for the items under "Data\CalienteTools\BodySlide\ShapeData\", and regenerate in-game meshes and tri files that match your body. Boilerplate Most of the real credit goes to the original modder, Graviczapa. All I did is tweak some numbers in some of the NIF files, and do minor texture work (and test again and again and again). The replacement textures for most of the jewelry items are based on a metal grain used for DEM Burlesque by Karter. Special thanks to C5Kev at LoversLab for investigation, testing, debugging, and suggestions. I impose no additional restrictions on this patch over any that may have been applied by the author of the original mod. The original requires permission for redistribution as an entire mod; however, Graviczapa's permissions page makes it very clear that patches and other partial use require credit only, not prior written permission: the entire thing is a screed against restrictive permissions, since most of what Grav does is release patches herself. Screens credit: The comely Redguard is Bella from Immersive Wenches (and technically coded as an Imperial, for some reason).-
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- redguard
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- jewellery
- skimpy
- non-nude
- turban
- hat
- seethru
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- seethrough
- patches
- fix
- fixes
- redguards
- middle eastern
- arab
- arabian
- hats
- female clothes
- clothes
- light armor
- bodyslides
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- arabic
- persia
- persian
- bellydance
- belly dance
- belly-dance
- bellydancer
- belly-dancer
- belly dancer
- bellydancing
- belly-dancing
- belly dancing
- khajiit
- argonian
- mideast
- mideastern
- argonians
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Graviczapa Desert Dancer No-glow and Translucency Patches View File Graviczapa Desert Dancer No-glow and Translucency Patches v2.0, 2020-08-18 by Darklocq, based on resources by Graviczapa This is a set of patches (new mesh and texture files) for the Graviczapa Desert Dancer outfit (and its UUNP BodySlide set) to fix its jeweled items to stop having a silly glow-in-the-dark effect. Also includes options for a better-fitting bracelet for UUNP bodies, more translucency on veils, and some some saucy translucency on two tops and a bottom. There are 4 separate patches, or a combo archive for doing manual selective installation, or an all-in-one combo archive with no manual-install steps: "2054321784_GraviczapaDesertDancerNo-glowBraceletTranslucencyPatchesAiO.7z". If you use a mod manager and want everything, get that version. If you use a mod manager and only want certain features, get the separate archives for the features you want. If you do manual installs, get "Graviczapa Desert Dancer No-glow and Translucency Patches.7z" – includes bracelet fix despite the filename not mentioning it. The docs below are written with that combined archive in mind; it does have some separate manual drag-and-drop install stuff to do. What This Is For Some modders seem to confuse the concepts of shininess and glowingness. Shine is caused by light reflecting off something smooth. Glow is caused by a light source INSIDE or behind a translucent object or (for magic items that glow), on the surface of an opaque one. These unrealistic glow effects mis-applied to things that should just have shine vary from mod to mod, and can only be fixed by trial and error, one tiny tweak at a time. In the case of this mod, quite a number of adjustments were required; it took about 3 days, and with help. It's still not absolutely perfect, but the jewelry items now better match both vanilla jewelry and this mod's own built-in jeweled parts on a few of the clothing pieces. The gems in the jewelry items have been left with a bit of added specularity to simulate them catching and reflecting light. This is about as good as it's going to get, though I'm willing to try different settings if you have a better idea. I do not use an ENB preset (my potato can't handle it), just ENB with its default settings and the memory patch, so I am not certain this is going to look just right in every ENB. It does look proper in vanilla, in basic ENB, with various lighting mods, and under different lighting conditions like a dark room, clear-sky daylight, outdoor rain, and bright magic light. The jewelry patch has no effect on the BodySlide resources, which only provide slider sets for the clothing items. This patch does not change the jeweled parts of those clothing items, as they did not have the glow problem; only the necklace, earrings, bracelets, and jeweled female turban had the problem. It has been fixed for all variants (female Argonian green turban, Khajiit red earrings, male blue necklace, etc., etc.). The bracelet-fit patch is for UUNP and may only be needed on fairly beefy bodies. If you don't see your wrist through the jewelry, on any side, then you don't need it. As a stand-alone patch, it also integrates the glow fix for that specific item. The more-translucent veils patch just helps you see character face-shape and chin a little better, if wearing the veiled female turban. As a stand-alone patch, this also integrates the glow fix for that specific item. The "some translucent clothes" patch makes three items a little more revealing (the only three that could be patched in this way): the purple top and bottom, and the red top. See sections below for details. Or, if you get all the separate patches, each has its own ReadMe. Installation The glowing jewelry patch (stand-alone, or as the default patch in the combo archive) installs like any other mod, either manually or through a mod manager. The archive's "meshes\" and "textures\" subfolders go to your game's "Data\" folder, and merge in to the same subfolders of that folder. The optional translucency and bracelet-fit patches are separate manual installs (drag-and-drop), detailed below. Install the original Graviczapa Desert Dancer outfit first (and its UUNP BodySlide files if you want them), then this patch, and let the patch overwrite the original's files as needed. You DO need the original mod, as this patch does not include a full set of the mod's meshes and textures, nor the ESP file. Both the original mod and its BodySlide files are available after clicking the "Download" button below the pictures at: https://graviczapa.blogspot.com/2017/03/graviczapa-desert-dancer.html?zx=45b6ec793765d727 Optional Better-fitting Bracelets If you find that the original bracelet shape doesn't fit your characters' arms and hands (with the wrist clipping through the jewelry), there is an "--alt. bracelet shape\" folder in the combo archive with a "meshes\" subfolder containing a replacement mesh you can try, tweaked to fit UUNP Special properly. It will probably be fine with any UUNP variant, unless you are doing something like an obesity or bodybuilder mod with very thick arms. The UUNP BodySlide set for Graviczapa Desert Dancer does not include a slider set for this item, so it has to be tweaked by hand to fit unusual bodies. Optional More-translucent Veils The combo archive's folder "--more-translucent veils\" has replacements for all the veils (found on female turbans). They are versions with more alpha (transparency) so you can better see the face. It's not excessive, and is tweaked for different veils so they look okay. Note: this is not additional clothing items, but a veil replacement. To install this, just drag the enclosed "meshes\" subfolder to your game's "Data\" folder and let it overwrite the meshes. Optional More-translucent Clothes The combo archive's folder "--more-translucent clothes\" has replacements for the violet (default) top and bottom, and the red top. These new versions have a bit of alpha (transparency) for more of a sexy bellydancer look. The other clothing items were not adjustable in this way; they have some kind of texture virtualization I have not encountered before (the UV for key parts of them are over black areas of texture, and they are getting the colored part through some other means); any attempt to add alpha to those parts simply results in them completely disappearing. For the three items that did work, the tops will be a bit revealing, the bottom less so (mostly legs), and they can be installed separately. Note: this is not additional clothing items, but a replacer. Doing them as additional items would require new ShapeData meshes and SliderSet entries, and a new ESP file with additional Armor Addon, Armor, and Constructible Object records. To install, drag the enclosed "CalienteTools\" and "meshes\" subfolders to your game's "Data\" folder and let it overwrite what it wants to. CBBE? As far as I know, there is no CBBE conversion, but if there is a CBBE BodySlide set for Desert Dancer somewhere, it should not interfere with the jewelry patch, unless the creator of it also included slider sets for the necklace, bracelets, etc. In that eventuality, you can replicate the BSLightingShaderProperties details in each NiTriShape in each mesh, as needed; just use NIFSkope to make the meshes in the slider set (under "Data\CalienteTools\BodySlide\ShapeData\" somewhere) match what I've done in the meshes in this patch, setting by setting. Then regenerate in-game meshes and tri files that match your body. The optional more-transparency veils should work with the CBBE conversion, since head sizes are all the same and SliderSets don't include head stuff. The optional more-transparency clothing will not work with a CBBE conversion. But it's just a matter of setting Alpha: 0.6 in the BSLightingShaderProperties for the two NiTriShapes that form the bulk of the clothing item, so you can easily do it yourself with NIFSkope (edit the meshes for the items under "Data\CalienteTools\BodySlide\ShapeData\", and regenerate in-game meshes and tri files that match your body. Boilerplate Most of the real credit goes to the original modder, Graviczapa. All I did is tweak some numbers in some of the NIF files, and do minor texture work (and test again and again and again). The replacement textures for most of the jewelry items are based on a metal grain used for DEM Burlesque by Karter. Special thanks to C5Kev at LoversLab for investigation, testing, debugging, and suggestions. I impose no additional restrictions on this patch over any that may have been applied by the author of the original mod. The original requires permission for redistribution as an entire mod; however, Graviczapa's permissions page makes it very clear that patches and other partial use require credit only, not prior written permission: the entire thing is a screed against restrictive permissions, since most of what Grav does is release patches herself. Screens credit: The comely Redguard is Bella from Immersive Wenches (and technically coded as an Imperial, for some reason). Submitter Darklocq Submitted 05/09/2019 Category Armor & Clothing Requires original Graviczapa outfit mod Special Edition Compatible No
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- translucent
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- jewelry
- jewellery
- skimpy
- non-nude
- turban
- hat
- seethru
- see-thru
- see-through
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- patches
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- redguards
- middle eastern
- arab
- arabian
- hats
- female clothes
- clothes
- light armor
- bodyslides
- veils
- arabic
- persia
- persian
- bellydance
- belly dance
- belly-dance
- bellydancer
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- bellydancing
- belly-dancing
- belly dancing
- khajiit
- argonian
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VR Kanojo Outfit Pack View File *All Files uploaded to Google Drive, don't worry.* ________________________________________________________________________________________________________________________________________________ |About| Outfits from VR Kanojo, meshes and textures are from DeviantArt (rotten-eyed). |Requirement| XP32 Maximum Skeleton Extended HDT Physics Extension NOTES : 1. Outfits are made for CBBE body. 2. Not planing on UNP version, or Fallout 4 porting. (I'm lazy as f**k.) 3. DO NOT upload this mod to other sites without permission. 4. Full version is only available for Discord members. |Outfits| |Credits| Illusion - Devs of VR Kanojo Caliente - Author of CBBE and BodySlide and Outfit Studio |Using Tools| Adobe Photoshop Autodesk Maya Blender BodySlide and Outfit Studio Creation Kit NifSkope TES5Edit |Change Log| |02.14.20|V1.0 - Add 3 outfits. ﹂ V1.1 - Add 10 attachments. |Other Mods| SRX Followers - All in One Edition ( Nexusmods ) SRX Followers - Elin Race Pack ( LoversLab ) Project SNNR - Skyrim Nobody NPC Replacer ( Nexusmods ) Killing Floor 2 Gear Pack ( LoversLab ) Counter-Strike Online 2 Outfit Pack ( LoversLab ) Outlive ENB ( Nexusmods, Fallout 4) ________________________________________________________________________________________________________________________________________________ Submitter srx910142 Submitted 02/14/2020 Category Armor & Clothing Requires XPMSE, HDT Physics Extensions Special Edition Compatible No
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Big fucking problem. Whenever something is done with the racemenu CBBE bodyslide plugin that fucking happens and i really need to know how to fix it. I Uninstalled everything else execpt bodyslide, cbbe, and racemenu and it still fucking happens reddit was no help and this is just........ dumb. I can see through anything (not just on lydia but on my own character as well) if i dont touch the bodyslide sliders its fine however some of the mods i have on here requierd that and a slight change will cause see through wrists. Sometimes the front of the chestplate would be transparent (yes bare tiddy) and you can see the chestplate through the back (didnt take any screenshots) some wierd twilight zone shit. but anyawy help me please.