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View File This is a small mod that applies BodyMorphs to characters' nipples, depending on their arousal. The morphing is proportional to the arousal of the player or NPC in question, with no change at 0 and full effect at 100, with everything in between scaling linearly. - Inspired by some random post I saw like half a year ago - Requirements: SexLab Aroused Redux v26 or later RaceMenu/NiOverride 3.4.5 or later BodySlide 2.8 or later SkyUI if you want to use the MCM BodySlide compatible Body and Armors Important: The effect will only be visible if you have properly generated the Morphs in BodySlide for your current nude body or armor! See: http://imgur.com/LbVn1cA Important II: If you are using the "Crash Fixes" mod (and I honestly recommend it), you need to set "AlignHeapAllocate=1" in its ini file, or your game might crash while applying the morphs. The strength of the morphs can be adjusted individually in an MCM, at a step rate of 0.01, so you'll be able to make exactly the nips you want. I recommend using the RaceMenu sliders for preview purposes. This mod works purely event-based, and therefore shouldn't cause much script load. Uninstallation: Just remove the mod. NiOverride will automatically remove all the morphs. Submitter tanookitamatachi Submitted 12/06/2015 Category Sex Effects Requires SexLab Aroused Redux v26 or later, RaceMenu 3.4.5 or later, BodySlide 2.8 or later, SkyUI Special Edition Compatible No
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Skill Based Muscle View File What this mod does Adds Muscle stat derived from skill levels. Changes normal maps of female/male bodies depending on Muscle for all vanilla races except Khajiit and Argonians (all that's missing is textures). Changes body morphs of female body depending on Muscle. Has modifiers to apply at a higher rates for higher Actor weight. Adds option to have Actor weight dependent on Actor level. Adds MCM to configure nearly every option. Hard Requirements SKSE SkyUI, for MCM RaceMenu, for NetImmerse Override (script functions that change body morphs / normal maps) PapyrusUtil SE, absolutelty necessary, all mod settings are enabled by json. Flaccid Requirements CBBE 3BA, the json/textures are set up for this, script may need small adjusts for different bodies. HIMBO, same as above. Vera Skin -CBBE 8K- , the included female textures use this as a base, I recommend my darker edit Tempered Skins for Males, the included male textures use the SOS version as a base. SPID, for NPC support Notes SPID The SPID file is set up to distribute to all eligible NPCs, so males and females. If you want only females to affected, use this line instead. Spell = 0x838~Skill Based Muscle.esp|NONE|-00000013,-00013279,-0002E894,-0010760A|NONE|F|NONE|100 Textures This mod supports up to 10 levels of body/hand normal maps for all playable vanilla races, male or female. So that's a total of 60 potential textures. Any missing textures will simply be ignored, no override will be applied. I've only included 10 body normal maps and 1 hand normal map for male/female human/elf races. To have argonians/khajiit be affected, or to have more hand normal map levels, simply place your favorite normal maps following the naming convention of the existing texture files. If you are using different textures than what this mod is based on, you may need to make your own. This requires an image editor like Photoshop or GIMP, and some basic knowledge of layers. To do this I've included a psd file to help. The textures are BC7 dds files, so you may need to download the "Intel® Texture Works Plugin for Photoshop*". Body Morphs To add more body morphs, go to one of the profile json file (SKSE\Plugins\SkillBasedMuscle\filename.json), add the slider name as it appears in the body's xml file (CalienteTools\BodySlide\SliderCategories\filename.xml) Any invalid body morphs will have no effect. Up to 63 body morphs for each sex can exist. Same for the weight modifiers. To have argonians/khajiit be affected you need a body with bodyslides for them. Mod updating Should be fine to just update, but uninstall and run a save cleaner if you're unsure. For upgrading to 5.0 running a save cleaner is a good idea. Known Bugs / To-do When WeightLevel is updated armor meshes don't update with new Actor weight. Problem is solved by reequipping armor. Ideas in order of likelihood (probably won't do any of these) Implement skill specific body morph options (e.g. Restoration increases only breasts, might require a matrix of textures for normal map support, ehhhh...). Convert to SKSE plugin (after Anniversary Edition, hard maybe). Replace SetSkin() with some NiOverride function to replace only normal map textures (someone link some documentation please). BLESS THIS MAN Implement male support (don't feel like looking for male textures). Done. Implement Khajiit / Argonian support (don't really care to, unless I can find a mod that replaces their heads and some good body textures, the framework in the esp is set up tho). Implemented, all that's needed is to drop the textures in their respective folder. Implement male body morphs (Not quite sure how to access the ones in RaceMenu). Thanks/Credits This fucking guy for being the only person to ever document NiOverride and for this post Suzutsuki3 for Skill Based Status, wouldn't be able to make this without referencing that. ousnius for WeightMorphs SE, again, good reference Lunyra for Fitness Body, normal map muscle overlays veracruze for Vera Skin -CBBE 8K-, normal map base sds1 for showing me the json implementation and advice on Beast Forms Submitter jjabrams420 Submitted 10/13/2021 Category Adult Mods Requires Regular Edition Compatible
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bodymorph (Solved) Body morphs?
xxPurple_Diamondsxx posted a topic in Technical Support - WickedWhims
Coming on here because I suspect it's because of WW and the nude top and bottoms? The body morphs weirdly when I'm on the tattoo, body hair, and body scars section of CAS.. I am making a trans sim and I have a body preset that makes the chest as flat as possible but changing the preset didn't help when going back to the sections listed. I have Trillyke's nude top and bottom, just as a ref. 😪- 6 replies
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Version 1.0.2
7,362 downloads
RaceBodyMorph (NPC BodyMorph Randomizer) (Could use a better name, but meh...) A simple BodyMorph plugin that I originally made for myself causing me to learn scripting in GECK. Description: Allows randomization of NPC body morphs based on minimum and maximum values for each bones that can be set for each race and gender via the MCM. Use Ctrl+M to quickly access the Activation Menu. Requirements: BodyMorph 1.1.0+, of course. NVSE. NVSE Extender (NX). Mod Configuration Menu - Needed to activate and setup the plugin. Weighted body, like T3F Body with BnB (look in Files section). Weighted armors or clothing, like Bouncing Breasts Type 3 Armors. Or T3FBBR BnB Body Replacer + Rough Outfit Conversions. Notes: There are alot of changes as of version 1.0.0 (January 3, 2016). To avoid issues from updating from an earlier version, it is advised to install it with a RaceBodyMorph-free save or better yet a BodyMorph-free save, to do so: Disable/Uninstall BodyMorph and RaceBodyMorph from your load order, start game and save. Then install the latest version of BodyMorph and RaceBodyMorph. Updating RaceBodyMorph or the core BodyMorph to a new version will deactivate the mod and reset all settings on load, so be sure to use the mod's Save/Load Settings function to save time. Changelog:-
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Version 1.1.2
26,634 downloads
This is a small mod that applies BodyMorphs to characters' nipples, depending on their arousal. The morphing is proportional to the arousal of the player or NPC in question, with no change at 0 and full effect at 100, with everything in between scaling linearly. - Inspired by some random post I saw like half a year ago - Requirements: SexLab Aroused Redux v26 or later RaceMenu/NiOverride 3.4.5 or later BodySlide 2.8 or later SkyUI if you want to use the MCM BodySlide compatible Body and Armors Important: The effect will only be visible if you have properly generated the Morphs in BodySlide for your current nude body or armor! See: http://imgur.com/LbVn1cA Important II: If you are using the "Crash Fixes" mod (and I honestly recommend it), you need to set "AlignHeapAllocate=1" in its ini file, or your game might crash while applying the morphs. The strength of the morphs can be adjusted individually in an MCM, at a step rate of 0.01, so you'll be able to make exactly the nips you want. I recommend using the RaceMenu sliders for preview purposes. This mod works purely event-based, and therefore shouldn't cause much script load. Uninstallation: Just remove the mod. NiOverride will automatically remove all the morphs. -
Version v.1.1b 15-nov-2016
6,822 downloads
>Description A small plugin for BodyMorph which allows to modify values for actors' bones (both PC and NPCs). You aim someone, tap the hotkey, it will blink red, then you hold the hotkey for a couple of seconds and the menu will appear in game. If you don't aim anyone, then the player will be selected (it will blink green). You can browse the node list with forward / backward (W / S) and change the values with left / right (A / D) The list of nodes is picked from the filtered list on the MCM menu, means that if you disabled "arms" you won't be able to select here too. When you change value, it won't be instantaneous, it requires a variable quantity of time which could be 1 second or more. You can decide to not wait for the changes and simply choose your value, i.e. if you need to pass from 0 to -10 you don't have to wait for every step, just reach -10 and wait for the last morph queued and see if you like the result. When you've finished, jump (default space) will quit the menu. The menu will also be force quitted if an enemy engages you while you're editing, however it's not a bad idea doing it in a calm place. When modifying NPCs, you can experience an issue where the morph seems not working. It's not so uncommon, it usually happens if the npc is already doing something, i.e. leaning on a wall. > MCM Enable / Disable mod: ... Hotkey: allows to define a new hotkey to tap / hold Hud aspect: will allow to configure the small hud position on the screen. It will be always centered horizontally, you only will be able to move it vertically. You can also change the font and the space among lines - this is useful for users with DarnUI or other font replacers, so they can adapt the hud to whatever font they want. All the keys to use these options are specified in a message when you click on the MCM option. Hold time: the amount of time you must hold the Hotkey to let the menu appear. Debug mode: it spams my messages on console - you should disable it if you don't have problems. > Install Use a mod manager or extract the content under Data. Requisites: - Bodymorph 1.1.0+ - Latest NVSE (5+) - UIO - MCM (shouldn't be mandatory but it's useful) -
Version 1.1.2b
17,948 downloads
This is the continuation from THIS THREAD, separated for a matter of practicity. >Short summary BodyMorph is a framework which allows to change the aspect of in-game humans (PC and NPCs). The core handles the changes, but it doesn't do anything by itself. So, to see its effects you'll have to install specific plugins for that, which will be located in separated pages (i.e. BodyMorph Selector And RaceBodyMorph) >Avaiable Plugins: RaceBodyMorph - A fully configurable plugin to randomize npcs. Requires latest NVSE and MCM BodyMorph Selector - A basic tool which allows to target a NPC (or PC if noone is targeted) and edit the single bone values via hud. Requires latest NVSE, MCM and UIO >Skeleton: The mod comes with custom 1st and 3rd skeleton. It is compatible with the major skeletons (Astymma, Thaunx BnB body, probably BnB extended too). It is *not compatible* with extra peculiar bones (i.e. tail or wings from Deedes' "The skeleton", resize bones of Malos' resizer - or more in general with any extra bone that I don't know, give me a holler if you need some compatibility added). FOR MODDERS: DO NOT RIG or DO NOT ANIMATE with this skeleton. This is not law, it's just a suggestion, this skeleton's not made to be used in that way. But you probably already know it. This skeleton is compatible with this mod >Installation: Same as for the previous version. It's a FOMOD, so if you use a mod manager like FOMM you should be able to install it with a click (suggested). Alternatively, you can extract the content under Data using 7zip (not suggested) Requisites: - Latest NVSE (5+) - NVSE Extender (NX) - MCM (maybe not mandatory but strongly recommended) - Lutana (Optional) >Compatibility and downsides: Mods that alter skeleton.nif could not be compatible. It's not always easy to understand if a skeleton is or is not compatible, between 2 mods, so don't forget to ask for advices to the modders who did the mods or to some user who knows about it. Skeleton's compatible with Sexout, it should be the same one. It is also compatible with BnB, it shares the same bones. IMPORTANT NOTE: ACTUALLY THE WHOLE LOWER BODY IS NOT ACTIVE, i.e. you can't morph thighs, or at least you can change values but you won't see any difference. This should be solved in the future, but it requires a pretty heavy patch and the introduction of a custom body replacer. >MCM: MCM has plenty of options, but I'd want to spend few lines about the bones selections. It is strongly suggested that you deselect all the bones that don't interest you. For example, you find that shoulders are useless? then deselect them on MCM. You only want to tweak the arms on the player, while the npcs should be randomized in all the bones? then select only the arms for the player and all the bones for the npcs (options are separated on MCM). Same thing for the bones which are typical for gender (i.e. breast for fems and penis for males), selecting "Both" wouldn't make sense. In game, you won't see the effect anyway, but deselecting them on MCM is important to optimize the performances of the whole mod. -
Version 5.4
8,978 downloads
What this mod does Adds Muscle stat derived from skill levels. Changes normal maps of female/male bodies depending on Muscle for all vanilla races except Khajiit and Argonians (all that's missing is textures). Changes body morphs of female body depending on Muscle. Has modifiers to apply at a higher rates for higher Actor weight. Adds option to have Actor weight dependent on Actor level. Adds MCM to configure nearly every option. Hard Requirements SKSE SkyUI, for MCM RaceMenu, for NetImmerse Override (script functions that change body morphs / normal maps) PapyrusUtil SE, absolutelty necessary, all mod settings are enabled by json. Flaccid Requirements CBBE 3BA, the json/textures are set up for this, script may need small adjusts for different bodies. HIMBO, same as above. Vera Skin -CBBE 8K- , the included female textures use this as a base, I recommend my darker edit Tempered Skins for Males, the included male textures use the SOS version as a base. SPID, for NPC support Notes SPID The SPID file is set up to distribute to all eligible NPCs, so males and females. If you want only females to affected, use this line instead. Spell = 0x838~Skill Based Muscle.esp|NONE|-00000013,-00013279,-0002E894,-0010760A|NONE|F|NONE|100 Textures This mod supports up to 10 levels of body/hand normal maps for all playable vanilla races, male or female. So that's a total of 60 potential textures. Any missing textures will simply be ignored, no override will be applied. I've only included 10 body normal maps and 1 hand normal map for male/female human/elf races. To have argonians/khajiit be affected, or to have more hand normal map levels, simply place your favorite normal maps following the naming convention of the existing texture files. If you are using different textures than what this mod is based on, you may need to make your own. This requires an image editor like Photoshop or GIMP, and some basic knowledge of layers. To do this I've included a psd file to help. The textures are BC7 dds files, so you may need to download the "Intel® Texture Works Plugin for Photoshop*". Body Morphs To add more body morphs, go to one of the profile json file (SKSE\Plugins\SkillBasedMuscle\filename.json), add the slider name as it appears in the body's xml file (CalienteTools\BodySlide\SliderCategories\filename.xml) Any invalid body morphs will have no effect. Up to 63 body morphs for each sex can exist. Same for the weight modifiers. To have argonians/khajiit be affected you need a body with bodyslides for them. Mod updating Should be fine to just update, but uninstall and run a save cleaner if you're unsure. For upgrading to 5.0 running a save cleaner is a good idea. Known Bugs / To-do When WeightLevel is updated armor meshes don't update with new Actor weight. Problem is solved by reequipping armor. Ideas in order of likelihood (probably won't do any of these) Implement skill specific body morph options (e.g. Restoration increases only breasts, might require a matrix of textures for normal map support, ehhhh...). Convert to SKSE plugin (after Anniversary Edition, hard maybe). Replace SetSkin() with some NiOverride function to replace only normal map textures (someone link some documentation please). BLESS THIS MAN Implement male support (don't feel like looking for male textures). Done. Implement Khajiit / Argonian support (don't really care to, unless I can find a mod that replaces their heads and some good body textures, the framework in the esp is set up tho). Implemented, all that's needed is to drop the textures in their respective folder. Implement male body morphs (Not quite sure how to access the ones in RaceMenu). Thanks/Credits This fucking guy for being the only person to ever document NiOverride and for this post Suzutsuki3 for Skill Based Status, wouldn't be able to make this without referencing that. ousnius for WeightMorphs SE, again, good reference Lunyra for Fitness Body, normal map muscle overlays veracruze for Vera Skin -CBBE 8K-, normal map base sds1 for showing me the json implementation and advice on Beast Forms -
View File >Description A small plugin for BodyMorph which allows to modify values for actors' bones (both PC and NPCs). You aim someone, tap the hotkey, it will blink red, then you hold the hotkey for a couple of seconds and the menu will appear in game. If you don't aim anyone, then the player will be selected (it will blink green). You can browse the node list with forward / backward (W / S) and change the values with left / right (A / D) The list of nodes is picked from the filtered list on the MCM menu, means that if you disabled "arms" you won't be able to select here too. When you change value, it won't be instantaneous, it requires a variable quantity of time which could be 1 second or more. You can decide to not wait for the changes and simply choose your value, i.e. if you need to pass from 0 to -10 you don't have to wait for every step, just reach -10 and wait for the last morph queued and see if you like the result. When you've finished, jump (default space) will quit the menu. The menu will also be force quitted if an enemy engages you while you're editing, however it's not a bad idea doing it in a calm place. When modifying NPCs, you can experience an issue where the morph seems not working. It's not so uncommon, it usually happens if the npc is already doing something, i.e. leaning on a wall. > MCM Enable / Disable mod: ... Hotkey: allows to define a new hotkey to tap / hold Hud aspect: will allow to configure the small hud position on the screen. It will be always centered horizontally, you only will be able to move it vertically. You can also change the font and the space among lines - this is useful for users with DarnUI or other font replacers, so they can adapt the hud to whatever font they want. All the keys to use these options are specified in a message when you click on the MCM option. Hold time: the amount of time you must hold the Hotkey to let the menu appear. Debug mode: it spams my messages on console - you should disable it if you don't have problems. > Install Use a mod manager or extract the content under Data. Requisites: - Bodymorph 1.1.0+ - Latest NVSE (5+) - UIO - MCM (shouldn't be mandatory but it's useful) Submitter A.J. Submitted 01/02/2016 Category Other Requires NVSE 5+, UIO, BodyMorph 1.1.0+
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View File This is the continuation from THIS THREAD, separated for a matter of practicity. >Short summary BodyMorph is a framework which allows to change the aspect of in-game humans (PC and NPCs). The core handles the changes, but it doesn't do anything by itself. So, to see its effects you'll have to install specific plugins for that, which will be located in separated pages (i.e. BodyMorph Selector And RaceBodyMorph) >Avaiable Plugins: RaceBodyMorph - A fully configurable plugin to randomize npcs. Requires latest NVSE and MCM BodyMorph Selector - A basic tool which allows to target a NPC (or PC if noone is targeted) and edit the single bone values via hud. Requires latest NVSE, MCM and UIO >Skeleton: The mod comes with custom 1st and 3rd skeleton. It is compatible with the major skeletons (Astymma, Thaunx BnB body, probably BnB extended too). It is *not compatible* with extra peculiar bones (i.e. tail or wings from Deedes' "The skeleton", resize bones of Malos' resizer - or more in general with any extra bone that I don't know, give me a holler if you need some compatibility added). FOR MODDERS: DO NOT RIG or DO NOT ANIMATE with this skeleton. This is not law, it's just a suggestion, this skeleton's not made to be used in that way. But you probably already know it. This skeleton is compatible with this mod >Installation: Same as for the previous version. It's a FOMOD, so if you use a mod manager like FOMM you should be able to install it with a click (suggested). Alternatively, you can extract the content under Data using 7zip (not suggested) Requisites: - Latest NVSE (5+) - NVSE Extender (NX) - MCM (maybe not mandatory but strongly recommended) - Lutana (Optional) >Compatibility and downsides: Mods that alter skeleton.nif could not be compatible. It's not always easy to understand if a skeleton is or is not compatible, between 2 mods, so don't forget to ask for advices to the modders who did the mods or to some user who knows about it. Skeleton's compatible with Sexout, it should be the same one. It is also compatible with BnB, it shares the same bones. IMPORTANT NOTE: ACTUALLY THE WHOLE LOWER BODY IS NOT ACTIVE, i.e. you can't morph thighs, or at least you can change values but you won't see any difference. This should be solved in the future, but it requires a pretty heavy patch and the introduction of a custom body replacer. >MCM: MCM has plenty of options, but I'd want to spend few lines about the bones selections. It is strongly suggested that you deselect all the bones that don't interest you. For example, you find that shoulders are useless? then deselect them on MCM. You only want to tweak the arms on the player, while the npcs should be randomized in all the bones? then select only the arms for the player and all the bones for the npcs (options are separated on MCM). Same thing for the bones which are typical for gender (i.e. breast for fems and penis for males), selecting "Both" wouldn't make sense. In game, you won't see the effect anyway, but deselecting them on MCM is important to optimize the performances of the whole mod. Submitter A.J. Submitted 01/02/2016 Category Other Requires NVSE, MCM
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View File RaceBodyMorph (NPC BodyMorph Randomizer) (Could use a better name, but meh...) A simple BodyMorph plugin that I originally made for myself causing me to learn scripting in GECK. Description: Allows randomization of NPC body morphs based on minimum and maximum values for each bones that can be set for each race and gender via the MCM. Use Ctrl+M to quickly access the Activation Menu. Requirements: BodyMorph 1.1.0+, of course. NVSE. NVSE Extender (NX). Mod Configuration Menu - Needed to activate and setup the plugin. Weighted body, like T3F Body with BnB (look in Files section). Weighted armors or clothing, like Bouncing Breasts Type 3 Armors. Or T3FBBR BnB Body Replacer + Rough Outfit Conversions. Notes: There are alot of changes as of version 1.0.0 (January 3, 2016). To avoid issues from updating from an earlier version, it is advised to install it with a RaceBodyMorph-free save or better yet a BodyMorph-free save, to do so: Disable/Uninstall BodyMorph and RaceBodyMorph from your load order, start game and save. Then install the latest version of BodyMorph and RaceBodyMorph. Updating RaceBodyMorph or the core BodyMorph to a new version will deactivate the mod and reset all settings on load, so be sure to use the mod's Save/Load Settings function to save time. Changelog: Submitter asdasfa Submitted 03/18/2015 Category Other Requires BodyMorph NVSE NX MCM
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