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Hello! Any kind soul that can help me with this problem. I have been having problems starting the sims 4 the initial loading screen freezes, I can't even enter to choose my home unit I have the latest version of the game, several mods and cc. I have the better exceptions but I don't know how to interpret this: File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 155, in c_api_server_init_tick File 'T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py', line 164, in start_service_tick File 'T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py', line 340, in start_single_service [ self : <sims4.service_manager.ServiceManager object at 0x00007FF421666B50>, service : tuning_instance_manager] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2022\Tmex-BetterExceptions\PublicUnlock.py', line 13, in _unlock [ args : (<sims4.tuning.instance_manager.TuningInstanceManager object at 0x00007FF421666810>,), new_function : <function tm_get_tuning_finished at 0x00007FF422797680>, target_function : <function TuningInstanceManager.update_incremental_start at 0x00007FF47F213950>] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2022\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py', line 39, in tm_get_tuning_finished [ target : <function TuningInstanceManager.update_incremental_start at 0x00007FF47F213950>, self : tuning_instance_manager] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py', line 157, in update_incremental_start [ self : tuning_instance_manager, time_stamp : 1692064935.7890513] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py', line 204, in _execute_gen [ self : tuning_instance_manager, log_fn : <bound method Logger.debug of <sims4.log.Logger object at 0x00007FF47F215690>>, instance_manager : InstanceManager_object] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py', line 263, in _execute_func_and_calculate_time [ self : tuning_instance_manager, instance_manager : InstanceManager_object, execute_function : <bound method InstanceManager.load_data_into_class_instances of <objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>>] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v176f\injector.py', line 26, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function _turbolib_on_quicktune_snippet_tuning_load at 0x00007FF42293BDD0>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF422935200>] File '.\WickedWhims_v176f\turbolib2\tunables\quicktune\tuned.py', line 21, in _turbolib_on_quicktune_snippet_tuning_load [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF422935200>, self : InstanceManager_object] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v176f\injector.py', line 26, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function _turbolib_load_whims_into_whim_sets at 0x00007FF422935170>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4217344D0>] File '.\WickedWhims_v176f\turbolib2\services\whims_service.py', line 85, in _turbolib_load_whims_into_whim_sets [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4217344D0>, self : InstanceManager_object] File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\utilities\nisa_injector.py', line 12, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function succubus_inject_class_instances at 0x00007FF4217345F0>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4224B4440>] File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\wickedsuccubi\tuning_injection.py', line 141, in succubus_inject_class_instances [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4224B4440>, self : InstanceManager_object] File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\utilities\nisa_injector.py', line 12, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function add_superaffordances at 0x00007FF4224B4560>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF42241B290>] File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\wickedsuccubi\fire_resistance\fire_service_injections.py', line 36, in add_superaffordances [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF42241B290>, self : InstanceManager_object] File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\utilities\nisa_injector.py', line 12, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function add_superaffordances at 0x00007FF42241B3B0>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF422415EF0>] File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\wickedpervs\interactions.py', line 350, in add_superaffordances [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF422415EF0>, self : InstanceManager_object] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v176f\injector.py', line 26, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function _turbolib_on_tunable_class_tuning_load at 0x00007FF422415E60>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4223A95F0>] File '.\WickedWhims_v176f\turbolib2\services\affordances_service.py', line 489, in _turbolib_on_tunable_class_tuning_load [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4223A95F0>, self : InstanceManager_object] File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\utilities\nisa_injector.py', line 12, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function mermaid_injections at 0x00007FF4223A9200>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF422F44CB0>] File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\wickedmermaids\tuning_injection.py', line 32, in mermaid_injections [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF422F44CB0>, self : InstanceManager_object] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\mtsfoodgroup_foods_custom.ts4script\injector.py', line 11, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function mtsfoodgroup_inject_all_interactions at 0x00007FF422F44F80>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF422F0CB00>] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\mtsfoodgroup_foods_custom.ts4script\mtsfoodgroup_foods_custom.py', line 100, in mtsfoodgroup_inject_all_interactions [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF422F0CB00>, self : InstanceManager_object] File 'E:\Builds\MCCC_2023_4_1\mc_cmd_center\mc_injections.py', line 403, in inject_load_data_into_class_instances [ args : (<function InstanceManager.load_data_into_class_instances at 0x00007FF4248B4680>, <objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>), ػحط : <function InstanceManager.load_data_into_class_instances at 0x00007FF4248B4680>, زرػ : InstanceManager_object] File 'C:\Sims 4 Python Script Workspace (3.7)\My Script Mods\RelationshipPregnancyOverhaul3\Scripts\Lumpinou_WooHooWellness_Injector\Lumpinou_WooHooWellness_Injector.py', line 6, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function lumpinou__WHW_PregWishImpact_inject_loots_to_inherited_loots at 0x00007FF4248B45F0>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF431FA9A70>] File 'C:\Sims 4 Python Script Workspace (3.7)\My Script Mods\RelationshipPregnancyOverhaul3\Scripts\Lumpinou_RPO3_CORE_Injections.py', line 172, in lumpinou__WHW_PregWishImpact_inject_loots_to_inherited_loots [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF431FA9A70>, self : InstanceManager_object] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v176f\injector.py', line 26, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function _wickedwhims_tuning_class_injection at 0x00007FF431FA99E0>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF424F5AB00>] File '.\WickedWhims_v176f\wickedwhims\main\game_handlers\tuning\tuning_class_injection.py', line 16, in _wickedwhims_tuning_class_injection [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF424F5AB00>, self : InstanceManager_object] File 'C:\Sims 4 Python Script Workspace (3.7)\My Script Mods\LifeMilestones\Scripts\Lumpinou_LifeMilestones_Injector\Lumpinou_Injector.py', line 6, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function lumpinou_memory_inject_loots_to_inherited_loots at 0x00007FF424F5AA70>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC83B0>] File 'C:\Sims 4 Python Script Workspace (3.7)\My Script Mods\LifeMilestones\Scripts\Lumpinou_LifeMilsetones_Injections.py', line 196, in lumpinou_memory_inject_loots_to_inherited_loots [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC83B0>, self : InstanceManager_object] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 10, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function Spent_Cumshine_AddLoot at 0x00007FF42ADC8320>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC8290>] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 157, in Spent_Cumshine_AddLoot [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC8290>, self : InstanceManager_object] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 10, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function Spent_Cumshine_AddMixer_163713 at 0x00007FF42ADC8200>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC8170>] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 139, in Spent_Cumshine_AddMixer_163713 [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC8170>, self : InstanceManager_object] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 10, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function Spent_Cumshine_AddMixer_24508 at 0x00007FF42ADC80E0>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC8050>] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 120, in Spent_Cumshine_AddMixer_24508 [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC8050>, self : InstanceManager_object] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 10, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function Spent_Cumshine_AddMixer_163702 at 0x00007FF42ADC5F80>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC5EF0>] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 101, in Spent_Cumshine_AddMixer_163702 [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC5EF0>, self : InstanceManager_object] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 10, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function Spent_Cumshine_AddMixer_24511 at 0x00007FF42ADC5E60>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC5DD0>] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 82, in Spent_Cumshine_AddMixer_24511 [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC5DD0>, self : InstanceManager_object] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 10, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function Spent_Cumshine_AddMixer_163706 at 0x00007FF42ADC5D40>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC5CB0>] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 63, in Spent_Cumshine_AddMixer_163706 [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC5CB0>, self : InstanceManager_object] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 10, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function Spent_Cumshine_AddSuperAffordances_2 at 0x00007FF42ADC5C20>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC5B90>] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 43, in Spent_Cumshine_AddSuperAffordances_2 [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF42ADC5B90>, self : InstanceManager_object] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 10, in _inject [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function Spent_Cumshine_AddSuperAffordances_1 at 0x00007FF42ADC5B00>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962B9560>] File 'C:\Users\user\Documents\Electronic Arts\Los Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 24, in Spent_Cumshine_AddSuperAffordances_1 [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962B9560>, self : InstanceManager_object] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\utilities\injector.py\injector.py', line 21, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function basemental_spawnerdata_mushrooms_load_data_into_class_instances at 0x00007FF4962B94D0>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962B9320>] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\injections\spawner_data.py\spawner_data.py', line 12, in basemental_spawnerdata_mushrooms_load_data_into_class_instances [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962B9320>, self : InstanceManager_object] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\utilities\injector.py\injector.py', line 21, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function basemental_mixer_to_friendly_snippet at 0x00007FF4962B9290>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962A4B90>] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\injections\snippets.py\snippets.py', line 12, in basemental_mixer_to_friendly_snippet [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962A4B90>, self : InstanceManager_object] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\utilities\injector.py\injector.py', line 21, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function basemental_rolestates_load_data_into_class_instances at 0x00007FF4962A4B00>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962A49E0>] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\injections\role_states.py\role_states.py', line 14, in basemental_rolestates_load_data_into_class_instances [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962A49E0>, self : InstanceManager_object] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\utilities\injector.py\injector.py', line 21, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function basemental_rewards_load_data_into_class_instances at 0x00007FF4962A4950>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962A47A0>] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\injections\rewardstore.py\rewardstore.py', line 11, in basemental_rewards_load_data_into_class_instances [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962A47A0>, self : InstanceManager_object] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\utilities\injector.py\injector.py', line 21, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function bmd_doors_load_data_into_class_instances at 0x00007FF4962A4710>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962A4560>] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\injections\object_states.py\object_states.py', line 11, in bmd_doors_load_data_into_class_instances [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962A4560>, self : InstanceManager_object] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\utilities\injector.py\injector.py', line 21, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function stashable_load_data_into_class_instances at 0x00007FF4962A44D0>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF49629E9E0>] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\injections\object_inventory.py\object_inventory.py', line 126, in stashable_load_data_into_class_instances [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF49629E9E0>, self : InstanceManager_object] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\utilities\injector.py\injector.py', line 21, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function basemental_objects_load_data_into_class_instances at 0x00007FF49629E950>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF49629E5F0>] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\injections\objects.py\objects.py', line 69, in basemental_objects_load_data_into_class_instances [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF49629E5F0>, self : InstanceManager_object] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\utilities\injector.py\injector.py', line 21, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function basemental_mdma_load_data_into_class_instances at 0x00007FF49629E830>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962997A0>] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\injections\objects.py\objects.py', line 14, in basemental_mdma_load_data_into_class_instances [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962997A0>, self : InstanceManager_object] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\utilities\injector.py\injector.py', line 21, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function basemental_careertones_load_data_into_class_instances at 0x00007FF496299710>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962995F0>] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\injections\careertones.py\careertones.py', line 11, in basemental_careertones_load_data_into_class_instances [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4962995F0>, self : InstanceManager_object] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\utilities\injector.py\injector.py', line 21, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function loot_injection at 0x00007FF496299560>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF496299440>] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\injections\action_loots.py\action_loots.py', line 164, in loot_injection [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF496299440>, self : InstanceManager_object] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\utilities\injector.py\injector.py', line 21, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function buff_injections_ at 0x00007FF4962993B0>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF496299320>] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\injections\action_loots.py\action_loots.py', line 44, in buff_injections_ [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF496299320>, self : InstanceManager_object] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\utilities\injector.py\injector.py', line 21, in _wrapped_function [ args : (<objects.definition_manager.DefinitionManager object at 0x00007FF481DF67D0>,), new_function : <function buff_injection at 0x00007FF496299170>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF47F219710>] File '.\BasementalDrugs_7.17.163-PUBLIC\Basemental\injections\action_loots.py\action_loots.py', line 17, in buff_injection [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF47F219710>, self : InstanceManager_object] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py', line 566, in load_data_into_class_instances [ self : InstanceManager_object, key : '00000000!bd40f97b'e7dababb.b61de6b4', cls : <class 'sims4.tuning.instances.q:object_Food_AsianWood_PadKeeMao_Chopstick'>, tuned_classes_key : '00000000!bd40f97b'e7dababb.b61de6b4', tuning_callback_helpers : '[TuningCallbackHelper(template=<sims4.tuning.tunable.TunableTuple object at 0x00007FF4309327C0>, name='_components', source=<sims4.utils.strformatter object at 0x00007FF3DF95A5D0>, value=ImmutableSlots({'affordance_tuning': None, 'animal_home_component': None, 'animal_object_component': None, 'animal_preferences': None, 'autonomy': None, 'autonomy_marker': None, 'camera_view': None, 'canvas': None, 'carryable': None, 'censor_grid': None, 'collectable': None, 'consumable': None, 'crafting_station': None, 'curfew': None, 'display_component': None, 'fishing_location': None, 'flowing_puddle': None, 'focus': TunableFocusComponentWrapper.FocusComponent, 'game': None, 'gardening': None, 'idle_component': None, 'inventory': None, 'inventory_item': TunableInventoryItemComponentWrapper.InventoryItemComponent, 'lighting': None, 'line_of_sight': None, 'linked_object_component': None, 'live_drag_target': None, 'lunar_phase_aware_component': None, 'mannequin': None, 'name': None, 'narrative_aware_component': None, 'object_...'] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2022\Tmex-BetterExceptions\PublicUnlock.py', line 13, in _unlock [ args : ('00000000!bd40f97b'e7dababb.b61de6b4', <Types.OBJECT = 3055412916>, <class 'sims4.tuning.instances.q:object_Food_AsianWood_PadKeeMao_Chopstick'>), new_function : <function tm_get_last_tuning at 0x00007FF422797440>, target_function : <function load_from_xml at 0x00007FF47F21C320>] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2022\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py', line 26, in tm_get_last_tuning [ target : <function load_from_xml at 0x00007FF47F21C320>, resource_key : '00000000!bd40f97b'e7dababb.b61de6b4', resource_type : Types.OBJECT, inst : <class 'sims4.tuning.instances.q:object_Food_AsianWood_PadKeeMao_Chopstick'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py', line 663, in load_from_xml [ resource_key : '00000000!bd40f97b'e7dababb.b61de6b4', resource_type : Types.OBJECT, inst : <class 'sims4.tuning.instances.q:object_Food_AsianWood_PadKeeMao_Chopstick'>, source : Instance: 13637173982244027067 (q:object_Food_AsianWood_PadKeeMao_Chopstick), Types.OBJECT, tuning_loader : <sims4.tuning.serialization.ETreeTuningLoader object at 0x00007FF3DF95A910>, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4A40C5550>, loader : <sims4.resources.ResourceLoader object at 0x00007FF3DF95A190>, tuning_file : <_io.BytesIO object at 0x00007FF3DE90DEF0>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py', line 708, in feed [ self : <sims4.tuning.serialization.ETreeTuningLoader object at 0x00007FF3DF95A910>, tuning_file : <_io.BytesIO object at 0x00007FF3DE90DEF0>, tree : <xml.etree.ElementTree.ElementTree object at 0x00007FF3DF95A110>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py', line 752, in _load_node [ self : <sims4.tuning.serialization.ETreeTuningLoader object at 0x00007FF3DF95A910>, node : <Element 'I' at 0x7ff3df95a410>, tunable_class : <class 'sims4.tuning.instances.q:object_Food_AsianWood_PadKeeMao_Chopstick'>, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4A40C5550>, child_node : <Element 'U' at 0x7ff3e0877110>, tunable_datas : '{'_super_affordances': <sims4.tuning.tunable.TunableList object at 0x00007FF430D17958>, '_preroll_super_affordances': <sims4.tuning.tunable.TunableList object at 0x00007FF430D175A0>, '_part_data': <sims4.tuning.tunable.TunableList object at 0x00007FF430DD3EA8>, '_part_data_map': <objects.parts.part_data.TunablePartDataMapping object at 0x00007FF431A7F7D0>, 'posture_transition_target_tag': <TunableEnumEntry>, '_anim_overrides': <sims4.tuning.tunable.OptionalTunable object at 0x00007FF431AAB638>, '_anim_overrides_for_children': <sims4.tuning.tunable.OptionalTunable object at 0x00007FF42F5844E8>, '_default_anim_params': <animation.animation_overrides_tuning.TunableParameterMapping object at 0x00007FF431A7F950>, 'social_clustering': <sims4.tuning.tunable.OptionalTunable object at 0x00007FF42F584398>, 'aop_forward_data': <sims4.tuning.tunable.TunableTuple object at 0x00007FF430DBC050>, '_disable_child_footprint_and_shadow': <TunableBool>, 'disable_los_reference_point': <TunableBool>, '_components': <sims4.tuning.t...', tunable_name : _components, tunable : <sims4.tuning.tunable.TunableTuple object at 0x00007FF4309327C0>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py', line 801, in _load_tunable [ self : <sims4.tuning.serialization.ETreeTuningLoader object at 0x00007FF3DF95A910>, tunable_class : <class 'sims4.tuning.instances.q:object_Food_AsianWood_PadKeeMao_Chopstick'>, tunable_name : _components, tunable : <sims4.tuning.tunable.TunableTuple object at 0x00007FF4309327C0>, cur_node : <Element 'U' at 0x7ff3e0877110>, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4A40C5550>, current_tunable_tag : U] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 371, in load_etree_node [ self : <sims4.tuning.tunable.TunableTuple object at 0x00007FF4309327C0>, node : <Element 'U' at 0x7ff3e0877110>, source : Instance: 13637173982244027067 (q:object_Food_AsianWood_PadKeeMao_Chopstick), Types.OBJECT, value : {'affordance_tuning': TunableAffordanceTuningComponentWrapper.AffordanceTuningComponent, 'carryable': TunableCarryableComponentWrapper.CarryableComponent, 'consumable': TunableConsumableComponentWrapper.ConsumableComponent, 'flowing_puddle': None, 'focus': TunableFocusComponentWrapper.FocusComponent, 'inventory_item': TunableInventoryItemComponentWrapper.InventoryItemComponent, 'object_age': TunableObjectAgeComponentWrapper.ObjectAgeComponent, 'retail_component': <class 'sims4.tuning.instances.retailComponent_Default_LowAppeal'>}, tuned : {'carryable', 'consumable', 'inventory_item', 'retail_component', 'focus', 'object_age', 'affordance_tuning', 'flowing_puddle'}, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4A40C5550>, child_node : <Element 'V' at 0x7ff3e0b4b190>, name : state, template : <sims4.tuning.tunable.OptionalTunable object at 0x00007FF42F5C02F0>, tuplevalue : <class 'sims4.tuning.instances.retailComponent_Default_LowAppeal'>, current_tunable_tag : V] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 1188, in load_etree_node [ self : <sims4.tuning.tunable.OptionalTunable object at 0x00007FF42F5C02F0>, node : <Element 'V' at 0x7ff3e0b4b190>, source : Instance: 13637173982244027067 (q:object_Food_AsianWood_PadKeeMao_Chopstick), Types.OBJECT, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4A40C5550>, variant : enabled, template : <objects.components.state.TunableStateComponent object at 0x00007FF42F598938>, node_children : [<Element 'U' at 0x7ff3e0b43350>], child_node : <Element 'U' at 0x7ff3e0b43350>, name : enabled, current_tunable_tag : U] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 371, in load_etree_node [ self : <objects.components.state.TunableStateComponent object at 0x00007FF42F598938>, node : <Element 'U' at 0x7ff3e0b43350>, source : Instance: 13637173982244027067 (q:object_Food_AsianWood_PadKeeMao_Chopstick), Types.OBJECT, value : '{'state_triggers': (StateTrigger(at_states=(Consumable_Empty,), loot_actions=(), prohibited_states=(), set_on_children=None, set_random_state=None, set_states=(Trash_Consumable_Empty,), statistic_operations=(), trigger_chance=None, trigger_operation=StateTriggerOperation.AND), StateTrigger(at_states=(Masterwork_Masterwork,), loot_actions=(), prohibited_states=(), set_on_children=None, set_random_state=None, set_states=(Quality_Outstanding,), statistic_operations=(), trigger_chance=None, trigger_operation=StateTriggerOperation.AND), StateTrigger(at_states=(Freshness_Spoiled,), loot_actions=(), prohibited_states=(), set_on_children=None, set_random_state=None, set_states=(retailItem_ForSale_NotForSale, FoodPoisoningStatus_NotPoisoned), statistic_operations=(), trigger_chance=None, trigger_operation=StateTriggerOperation.AND), StateTrigger(at_states=(Quality_Outstanding, FoodPoisoningStatus_Poisoned), loot_actions=(), prohibited_states=(), set_on_children=None, set_random_state=None, set_states=(FoodPoisoningSta...', tuned : {'state_triggers'}, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4A40C5550>, child_node : <Element 'L' at 0x7ff3e0b6e490>, name : states, template : <sims4.tuning.tunable.TunableList object at 0x00007FF4309BE160>, tuplevalue : '(StateTrigger(at_states=(Consumable_Empty,), loot_actions=(), prohibited_states=(), set_on_children=None, set_random_state=None, set_states=(Trash_Consumable_Empty,), statistic_operations=(), trigger_chance=None, trigger_operation=StateTriggerOperation.AND), StateTrigger(at_states=(Masterwork_Masterwork,), loot_actions=(), prohibited_states=(), set_on_children=None, set_random_state=None, set_states=(Quality_Outstanding,), statistic_operations=(), trigger_chance=None, trigger_operation=StateTriggerOperation.AND), StateTrigger(at_states=(Freshness_Spoiled,), loot_actions=(), prohibited_states=(), set_on_children=None, set_random_state=None, set_states=(retailItem_ForSale_NotForSale, FoodPoisoningStatus_NotPoisoned), statistic_operations=(), trigger_chance=None, trigger_operation=StateTriggerOperation.AND), StateTrigger(at_states=(Quality_Outstanding, FoodPoisoningStatus_Poisoned), loot_actions=(), prohibited_states=(), set_on_children=None, set_random_state=None, set_states=(FoodPoisoningStatus_NotPoisoned,), ...', current_tunable_tag : L] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 1433, in load_etree_node [ self : <sims4.tuning.tunable.TunableList object at 0x00007FF4309BE160>, node : <Element 'L' at 0x7ff3e0b6e490>, source : Instance: 13637173982244027067 (q:object_Food_AsianWood_PadKeeMao_Chopstick), Types.OBJECT, collection_type : <class 'list'>, collection_fn : <method 'append' of 'list' objects>, final_type : <class 'tuple'>, is_final_node : <bound method TunableList._is_final_node of <sims4.tuning.tunable.TunableList object at 0x00007FF4309BE160>>, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4A40C5550>, tunable_instance : <sims4.tuning.tunable.TunableTuple object at 0x00007FF4309B4F30>, tunable_name : states, element_index : 1, child_node : <Element 'U' at 0x7ff3e0b6ea50>, current_tunable_tag : U] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 371, in load_etree_node [ self : <sims4.tuning.tunable.TunableTuple object at 0x00007FF4309B4F30>, node : <Element 'U' at 0x7ff3e0b6ea50>, source : Instance: 13637173982244027067 (q:object_Food_AsianWood_PadKeeMao_Chopstick), Types.OBJECT, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4A40C5550>, child_node : <Element 'L' at 0x7ff3e0b6e090>, name : client_states, template : <sims4.tuning.tunable.TunableMapping object at 0x00007FF42F581100>, current_tunable_tag : L] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 1669, in load_etree_node [ self : <sims4.tuning.tunable.TunableMapping object at 0x00007FF42F581100>, node : <Element 'L' at 0x7ff3e0b6e090>, source : Instance: 13637173982244027067 (q:object_Food_AsianWood_PadKeeMao_Chopstick), Types.OBJECT, __class__ : <class 'sims4.tuning.tunable.TunableMapping'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 1433, in load_etree_node [ self : <sims4.tuning.tunable.TunableMapping object at 0x00007FF42F581100>, node : <Element 'L' at 0x7ff3e0b6e090>, source : Instance: 13637173982244027067 (q:object_Food_AsianWood_PadKeeMao_Chopstick), Types.OBJECT, collection_type : <class 'list'>, collection_fn : <method 'append' of 'list' objects>, final_type : <class 'tuple'>, is_final_node : <bound method TunableList._is_final_node of <sims4.tuning.tunable.TunableMapping object at 0x00007FF42F581100>>, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4A40C5550>, tunable_instance : <sims4.tuning.tunable.TunableTuple object at 0x00007FF430997518>, tunable_name : client_states, tunable_collection : [ImmutableSlots({'key': Consumable_Restaurant_Untouched, 'value': <objects.components.state.StateChangeOperation object at 0x00007FF3E0BA93D0>})], element_index : 2, child_node : <Element 'U' at 0x7ff3e0b6e390>, current_tunable_tag : U] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 371, in load_etree_node [ self : <sims4.tuning.tunable.TunableTuple object at 0x00007FF430997518>, node : <Element 'U' at 0x7ff3e0b6e390>, source : Instance: 13637173982244027067 (q:object_Food_AsianWood_PadKeeMao_Chopstick), Types.OBJECT, value : {'key': Consumable_Empty}, tuned : {'key'}, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4A40C5550>, child_node : <Element 'U' at 0x7ff3e0b6e290>, name : value, template : <sims4.tuning.tunable.TunableFactory.create_auto_factory.<locals>.auto_factory object at 0x00007FF42F57B290>, tuplevalue : Consumable_Empty, current_tunable_tag : U] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 820, in load_etree_node [ self : <sims4.tuning.tunable.TunableFactory.create_auto_factory.<locals>.auto_factory object at 0x00007FF42F57B290>, node : <Element 'U' at 0x7ff3e0b6e290>, source : Instance: 13637173982244027067 (q:object_Food_AsianWood_PadKeeMao_Chopstick), Types.OBJECT, __class__ : <class 'sims4.tuning.tunable.TunableSingletonFactory'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 371, in load_etree_node [ self : <sims4.tuning.tunable.TunableFactory.create_auto_factory.<locals>.auto_factory object at 0x00007FF42F57B290>, node : <Element 'U' at 0x7ff3e0b6e290>, source : Instance: 13637173982244027067 (q:object_Food_AsianWood_PadKeeMao_Chopstick), Types.OBJECT, value : {'awareness': None}, tuned : {'awareness'}, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4A40C5550>, child_node : <Element 'V' at 0x7ff3e0b6e8d0>, name : model, template : <objects.components.state.OptionalTunableClientStateChangeItem object at 0x00007FF4340C6838>, current_tunable_tag : V] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 1188, in load_etree_node [ self : <objects.components.state.OptionalTunableClientStateChangeItem object at 0x00007FF4340C6838>, node : <Element 'V' at 0x7ff3e0b6e8d0>, source : Instance: 13637173982244027067 (q:object_Food_AsianWood_PadKeeMao_Chopstick), Types.OBJECT, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4A40C5550>, variant : apply_new_value, template : <tunable_utils.tunable_model.TunableModelOrDefault object at 0x00007FF4340C6780>, node_children : [<Element 'V' at 0x7ff3e0b6e590>], child_node : <Element 'V' at 0x7ff3e0b6e590>, name : apply_new_value, current_tunable_tag : V] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 1188, in load_etree_node [ self : <tunable_utils.tunable_model.TunableModelOrDefault object at 0x00007FF4340C6780>, node : <Element 'V' at 0x7ff3e0b6e590>, source : Instance: 13637173982244027067 (q:object_Food_AsianWood_PadKeeMao_Chopstick), Types.OBJECT, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4A40C5550>, variant : set_to_custom_model, template : <tunable_utils.tunable_model.TunableModel object at 0x00007FF4340BE550>, node_children : [<Element 'U' at 0x7ff3e0b6e850>], child_node : <Element 'U' at 0x7ff3e0b6e850>, name : set_to_custom_model, current_tunable_tag : U] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 822, in load_etree_node [ self : <tunable_utils.tunable_model.TunableModel object at 0x00007FF4340BE550>, node : <Element 'U' at 0x7ff3e0b6e850>, source : Instance: 13637173982244027067 (q:object_Food_AsianWood_PadKeeMao_Chopstick), Types.OBJECT, value : TunableModelWrapper._factory, __class__ : <class 'sims4.tuning.tunable.TunableSingletonFactory'>] File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 525, in __call__ [ self : TunableModelWrapper._factory, total_kwargs : {'model': _ModelFromDefinition(apply_definition=False, definition=None)}, e : 'NoneType' object has no attribute 'get_model'] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2022\Tmex-BetterExceptions\PublicUnlock.py', line 13, in _unlock [ args : (<sims4.log.Logger object at 0x00007FF47F2B6C90>, 'Error invoking {}', TunableModelWrapper._factory), new_function : <function tm_be_class_exceptions at 0x00007FF430451A70>, target_function : <function Logger.exception at 0x00007FF422F130E0>] File 'D:\Projects\Sims 4 Modding\Mods\TMex Mods 2022\Tmex-BetterExceptions\tmex_BetterExceptions_Hooks.py', line 147, in tm_be_class_exceptions [ target : <function Logger.exception at 0x00007FF422F130E0>, self : <sims4.log.Logger object at 0x00007FF47F2B6C90>, message : Error invoking {}, args : (TunableModelWrapper._factory,), item : TunableModelWrapper._factory] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v176f\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x00007FF47F2B6C90>, 'Error invoking {}', TunableModelWrapper._factory), new_function : <function _on_exception_occurrence at 0x00007FF424E54B90>, original_function : <function Logger.exception at 0x00007FF4A402EE60>] File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v176f\exceptions_feedback.py', line 18, in _on_exception_occurrence [ original : <function Logger.exception at 0x00007FF4A402EE60>, self : <sims4.log.Logger object at 0x00007FF47F2B6C90>, args : ('Error invoking {}', TunableModelWrapper._factory)] File 'T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_model.py', line 75, in _factory [ model : _ModelFromDefinition(apply_definition=False, definition=None)] File 'T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_model.py', line 71, in get_model [ self : _ModelFromDefinition(apply_definition=False, definition=None)] lastException_63827754236.txt mc_lastexception.html
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To start with, I have quite a few mods and CC, I'm always looking to update them and Better Exception and MC still give me an error. My sims move really slow, like every 2 minutes it freezes and I can't really play like that. I thought about moving my household to another world, but when I try to go to the Manage Worlds area the loading screen is 30 minutes to 1 hour (also the same amount of time I wait to start the game itself). The last thing I deleted was Basemental Drugs, Lot51 and Nisa's Wicked Perversions According to the report it also says that I have several duplicate CCs but they are really CCs with similar names such as: Camila Hair V1 - Camila Hair V2 I attach documents in case someone can help me pls BE-ExceptionReport.html lastException_63836051752.txt lastException.txt
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Hello! Can someone help me solve this problem with my Sims 4, my household won't load. Here are the BE reports attached. BE-ExceptionReport.html lastCrash_63832431114.txt lastException_63832470166.txt
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Hello, my Sims 4 game is working fine so far, but with a minor problem since I don't think it's from a specific mod. I can only play for about 15 minutes when I get an error which I can't figure out what the solution is, if anyone can help with this please. As far as i know all my mods are up to date and cc too, everything works fine. BE-ExceptionReport.html lastException.txt
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Hey so i have been looking for awhile now and am having no luck so i was hoping someone here could give me a link to a nude mod for the Game on Steam called, (GWENT: The Witcher Card Game) The only ones i have been able to find are for the Gwent minigame in The Witcher 3 so yeah any help would be great thank you.
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Version 1.0.0
1,136 downloads
Sorry, the file download is broken for some reason. Please grab the BodySlide XML from the [sYBP] Share Your Bodyslide Preset topic. Meet Katja! Just like her "skinny" counterpart Bianca, Katja's lower body has fixed dimensions which means your weight slider becomes a boob slider - which is a good thing in my book. FYI: The skin texture used in the screenshots is called "CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture-4096" and can be found on Nexusmods. The large areolas are part of Tit Kit 1. -
Version 0.0.4
5,544 downloads
Version 0.0.4 - Lab Event Balancing 1. New content. - dick inspection for futa characters through mirror event (checks for gender bender rule from DWR) - two new decisions for gathering ingredients to make potions with. - with those decisions potions now require additional materials to be gathered, you can check # of gathered materials in the lab event. - there is also now a 6 month cooldown to gathering the ingredients. - about 10 or so new events off of these, resulting in 90+ new pictures. - optional patch to change bust size rates (see the readme file) - ability to read the journal in the lab for flavor about the potions ingredient gathering. - added troubleshooting targeted decision to add a bust size to a character. Updated content. - misc typo/spelling fixes - more skyrim picture replacements (replaces the lust events from pink potion) - redid most of the old skyrim pictures with new body shapes. CONTENT WARNING: This mod contains things that are sometimes non-consensual, chicks with dicks, muscle girls, body expansion, and other XXX / NSFW content. If these things bother you then don't install the mod. Plans for next update. - adding a wardrobe option to the Base Mirror event, allowing you to try on different clothing and change the picture based on the clothing. - merge the exploration decisions into one decision to save decision space. -ITS ALIVE!- This is a mod I released a little bit less than a year ago but pulled off the site because I wasn't happy with it, and had some real life come up and wasn't going to be able to actively work on it or update it anymore. I remade the mod from the ground up, using the old version as a reference, but decided to change a few things in order to make the mod less overwhelming in terms of scope. Things in Yellow are currently not implemented but have coded and I'm just putting finishing touches on. Things in Green have been added. Things in Red are just theories but I haven't actually worked on anything substantial yet. THIS MOD IS INTENDED FOR FEMALE CHARACTERS AND CURRENTLY HAS NO CONTENT FOR MALE CHARACTERS. Requirements: - The game itself - Dark World Reborn Optional - Ala's body mod (for eventual butt size) Changes from the original: - The original mirror event used over 100 decisions, while this version uses one, and instead relies on a script to generate the event. This makes it much easier to edit specific events and pictures, and makes traits additive rather multiplicative. What does that mean? before if I wanted bust size and butt size, it would take 49 pictures (7x7) to make. Now with the method i'm using, It instead lets you focus on either the bust or the butt, letting you choose which one to inspect. This cuts the pictures down to 14 (7+7). The difference only continues to go up the more types of traits you want to add. - No focus on fantasy races. This version wont be worrying about the DW:F races because I simply don't have the time or desire to get pictures for them. If someone else ever wants to do the pictures for them I'd gladly add them to the mod, or they're welcome to post it as their own separate mod if they wish. - Different picture packs. Since there's way less pictures to work with, I can instead focus on release multiple types of picture packs for different peoples preferences. For example I can release an anime picture pack, a real world picture pack, 3d animation picture pack, ect that all use different mediums to convey the same thing. Titties. - Additional events/decisions besides the mirror itself already mostly made and planned. (although aren't enabled in the initial release) But what it do though? The main focus of the mod is to add an decision to inspect your characters appearance. What the mod means by "more", is that there will also be ways to edit the traits that effects your characters appearance, and even additional traits to those already found in things like DWF. The core event is a decision to inspect your characters appearance in the mirror. Upon inspection a script looks at your characters appearance traits, and generates an event to match those traits. Example. The event you get with small tits, will have a different description and picture than the event if you have huge tits. The current plan for the core event will to add the ability to inspect your Bust, Ass, Dick(Crotch), and, Face. And the option to look from a Different angle and add clothing options. In addition to the core event, there will be a new alchemy building , that adds potion making events.* *While I haven't decided yet how I want the balancing around the potions to work, I do have the effects of them mostly done and I'm just deciding on pictures and doing the writing. Other events to be added are Wardrobe events to change clothing, Magic that changes traits (BE), and Pregnancy changes to the base events. - Basic Road Map - (order subject to change based on road bumps/blocks) MAJOR UPDATES 1: Initial release. (only contains bust inspection event.) 2: Add ass, and crotch inspection. 3: Add alchemy lab and testing potions (unbalanced just able to make them freely and test their effects). done 4: Balance Alchemy lab and add events to gather materials for the potions. done 5: Inspect the appearance of others. done 6: Add Magic effects to change the physical traits. 7: Change Original DW:R events to be based on bust size. 8: Add clothing traits, and a wardrobe event to change them. 9: Make the clothing traits effect the base inspection event, and add the ability to toggle nudity. 10: Add support for Pregnancy done 11: Add support for other DWF mods, like tentacles or drow. MINOR UPDATES Fixing typos and correcting grammar. Alternate Picture Packs Additional Extreme Sized traits. (have been added but not any way to get them without console atm) Add random Sex events with size traits. Cleaning up pictures, and making sfw/nsfw versions. - Planned Additional Traits - - 2 more bust sizes (one larger than the current maximum, but still plausible (basicly the human world record sized) and one that is completely fantasy, and would be impossible to that large. - muscle toning, (basicly how ripped your character is ) - a horse dick - current clothing - and if I ever stop being lazy facial appearance traits (most likely would be hidden though) which would be things like hair style/color, eye color, and basic face description like fierce, cute, or sexy. Ideally these traits would also change your characters portrait. - goddess traits, forming a religion around yourself and proclaiming yourself a goddess. - becoming addicted to potions, and bad side effects to too much potion use. - lactation, and lactation based events (yes ik theres another mod that does this, but I'd rather have it implemented into the actual sex scenes in some way.) - Planned Additional Events - - A magic event wear you learn to make your boobs, ass, or dick bigger with magic. - Alchemy events with different potion effects effecting your mind or body. done - Edits to DWF events Example of Mod in game. * I purposely clicked it 3 times so I could show a comparison of the side view, and a different bust size. Credits: - Liqui Turtle - Made the original mod that the inspection event idea came from, and gave me permission to make the mod. - Everyone who has ever worked on Dark World Fantasy, and earlier versions of the mod. (If I could name them all I would, but I feel bad only putting the one's I know about and forgetting anyone.) - Paradox Interactive Games, for their very very useful online help for modding CK2. - Default pictures were made using Skyrim and lots of skyrim mods. - Additonal pictures were made using a game called koikatsu project. - and Loverslab, for letting me post this on their site.-
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So I found this video on Nico Nico Douga about a busty catgirl gameplay. At minute 9:25 the character uses the Dragon Aspect shout, but aside from the armor it also gives her bigger boobs (they even seem to mention this, tho I don't uderstand japanese). Can someone tell me what exactly is causing that? Thanks.
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View File Mirror and More Revived. (Alpha) Version 0.0.4 - Lab Event Balancing 1. New content. - dick inspection for futa characters through mirror event (checks for gender bender rule from DWR) - two new decisions for gathering ingredients to make potions with. - with those decisions potions now require additional materials to be gathered, you can check # of gathered materials in the lab event. - there is also now a 6 month cooldown to gathering the ingredients. - about 10 or so new events off of these, resulting in 90+ new pictures. - optional patch to change bust size rates (see the readme file) - ability to read the journal in the lab for flavor about the potions ingredient gathering. - added troubleshooting targeted decision to add a bust size to a character. Updated content. - misc typo/spelling fixes - more skyrim picture replacements (replaces the lust events from pink potion) - redid most of the old skyrim pictures with new body shapes. CONTENT WARNING: This mod contains things that are sometimes non-consensual, chicks with dicks, muscle girls, body expansion, and other XXX / NSFW content. If these things bother you then don't install the mod. Plans for next update. - adding a wardrobe option to the Base Mirror event, allowing you to try on different clothing and change the picture based on the clothing. - merge the exploration decisions into one decision to save decision space. -ITS ALIVE!- This is a mod I released a little bit less than a year ago but pulled off the site because I wasn't happy with it, and had some real life come up and wasn't going to be able to actively work on it or update it anymore. I remade the mod from the ground up, using the old version as a reference, but decided to change a few things in order to make the mod less overwhelming in terms of scope. Things in Yellow are currently not implemented but have coded and I'm just putting finishing touches on. Things in Green have been added. Things in Red are just theories but I haven't actually worked on anything substantial yet. THIS MOD IS INTENDED FOR FEMALE CHARACTERS AND CURRENTLY HAS NO CONTENT FOR MALE CHARACTERS. Requirements: - The game itself - Dark World Reborn Optional - Ala's body mod (for eventual butt size) Changes from the original: - The original mirror event used over 100 decisions, while this version uses one, and instead relies on a script to generate the event. This makes it much easier to edit specific events and pictures, and makes traits additive rather multiplicative. What does that mean? before if I wanted bust size and butt size, it would take 49 pictures (7x7) to make. Now with the method i'm using, It instead lets you focus on either the bust or the butt, letting you choose which one to inspect. This cuts the pictures down to 14 (7+7). The difference only continues to go up the more types of traits you want to add. - No focus on fantasy races. This version wont be worrying about the DW:F races because I simply don't have the time or desire to get pictures for them. If someone else ever wants to do the pictures for them I'd gladly add them to the mod, or they're welcome to post it as their own separate mod if they wish. - Different picture packs. Since there's way less pictures to work with, I can instead focus on release multiple types of picture packs for different peoples preferences. For example I can release an anime picture pack, a real world picture pack, 3d animation picture pack, ect that all use different mediums to convey the same thing. Titties. - Additional events/decisions besides the mirror itself already mostly made and planned. (although aren't enabled in the initial release) But what it do though? The main focus of the mod is to add an decision to inspect your characters appearance. What the mod means by "more", is that there will also be ways to edit the traits that effects your characters appearance, and even additional traits to those already found in things like DWF. The core event is a decision to inspect your characters appearance in the mirror. Upon inspection a script looks at your characters appearance traits, and generates an event to match those traits. Example. The event you get with small tits, will have a different description and picture than the event if you have huge tits. The current plan for the core event will to add the ability to inspect your Bust, Ass, Dick(Crotch), and, Face. And the option to look from a Different angle and add clothing options. In addition to the core event, there will be a new alchemy building , that adds potion making events.* *While I haven't decided yet how I want the balancing around the potions to work, I do have the effects of them mostly done and I'm just deciding on pictures and doing the writing. Other events to be added are Wardrobe events to change clothing, Magic that changes traits (BE), and Pregnancy changes to the base events. - Basic Road Map - (order subject to change based on road bumps/blocks) MAJOR UPDATES 1: Initial release. (only contains bust inspection event.) 2: Add ass, and crotch inspection. 3: Add alchemy lab and testing potions (unbalanced just able to make them freely and test their effects). done 4: Balance Alchemy lab and add events to gather materials for the potions. done 5: Inspect the appearance of others. done 6: Add Magic effects to change the physical traits. 7: Change Original DW:R events to be based on bust size. 8: Add clothing traits, and a wardrobe event to change them. 9: Make the clothing traits effect the base inspection event, and add the ability to toggle nudity. 10: Add support for Pregnancy done 11: Add support for other DWF mods, like tentacles or drow. MINOR UPDATES Fixing typos and correcting grammar. Alternate Picture Packs Additional Extreme Sized traits. (have been added but not any way to get them without console atm) Add random Sex events with size traits. Cleaning up pictures, and making sfw/nsfw versions. - Planned Additional Traits - - 2 more bust sizes (one larger than the current maximum, but still plausible (basicly the human world record sized) and one that is completely fantasy, and would be impossible to that large. - muscle toning, (basicly how ripped your character is ) - a horse dick - current clothing - and if I ever stop being lazy facial appearance traits (most likely would be hidden though) which would be things like hair style/color, eye color, and basic face description like fierce, cute, or sexy. Ideally these traits would also change your characters portrait. - goddess traits, forming a religion around yourself and proclaiming yourself a goddess. - becoming addicted to potions, and bad side effects to too much potion use. - lactation, and lactation based events (yes ik theres another mod that does this, but I'd rather have it implemented into the actual sex scenes in some way.) - Planned Additional Events - - A magic event wear you learn to make your boobs, ass, or dick bigger with magic. - Alchemy events with different potion effects effecting your mind or body. done - Edits to DWF events Example of Mod in game. * I purposely clicked it 3 times so I could show a comparison of the side view, and a different bust size. Credits: - Liqui Turtle - Made the original mod that the inspection event idea came from, and gave me permission to make the mod. - Everyone who has ever worked on Dark World Fantasy, and earlier versions of the mod. (If I could name them all I would, but I feel bad only putting the one's I know about and forgetting anyone.) - Paradox Interactive Games, for their very very useful online help for modding CK2. - Default pictures were made using Skyrim and lots of skyrim mods. - Additonal pictures were made using a game called koikatsu project. - and Loverslab, for letting me post this on their site. Submitter Caboosex44 Submitted 11/07/2019 Category Crusader Kings 2 Requires Dark World Reborn
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- ck2
- crusader kings 2
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View File Sorry, the file download is broken for some reason. Please grab the BodySlide XML from the [sYBP] Share Your Bodyslide Preset topic. Meet Katja! Just like her "skinny" counterpart Bianca, Katja's lower body has fixed dimensions which means your weight slider becomes a boob slider - which is a good thing in my book. FYI: The skin texture used in the screenshots is called "CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture-4096" and can be found on Nexusmods. The large areolas are part of Tit Kit 1. Submitter HeyChloe Submitted 12/07/2015 Category BodySlide Requires BodySlide + CBBE, HDT Special Edition Compatible