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AAF Autonomy Enhanced Redux
Invictusblade posted a topic in Downloads - Advanced Animation Framework
AAF Autonomy Enhanced Redux View File Build from AAF Autonomy Enhanced v106 by VinFamy (& Joe Riddle) (Insert other information that is lost to time) AAF Autonomy Enhanced Redux Enjoy the sexual Wasteland There are two different redux styles (with Features) Normal = Everyone may have sex with each other Autonomous = Only NPC's with the Autonomous Perk can (and cannot) have sex with each other (Allows you to control the Sexual Nature of the Commonwealth) There are three versions of Autonomy Enhanced Redux currently working Spell Perk Item Distributor Edition (New) Added a hard requirement for Spell Perk Item Distributor Here-> https://www.nexusmods.com/fallout4/mods/48365?tab=description Family Planning Enhanced Redux Existence system (New) This uses my existence system to distribute Autonomous Perk to All NPCs in the game (Does Support Mods) Outfit Framework (Old) This uses my Outfit Framework to distribute Autonomous Perk to Selected NPCs in the game (Doesn't Support Mods) Leveled Lists (Old) This uses leveled Lists to distribute Autonomous Perk to Selected NPCs in the game (Doesn't Support Mods) (Autonomous unique features will be in BOLD) 1. Toggle Threesomes 2. Enable Safe Sex (Requires FPE Redux) 3. New Messages to pop up when NPC are going to have sex 4. Added MCM Commands to toggle Autonomy Enhanced (turning it on and off) 5. Added a potion to toggle Autonomy Enhanced (get it via MCM Command) for me I would favorite the potion to = and press that to toggle Autonomy (it creates itself when used) 6. Toggle Interactions(when NPC talk to each other) and Notifications (Messages that pop up) 7. The Autonomous Perk which is designed to give more control over the mod so it will allow you to choose the chances of a faction to have (and don't have) autonomy Sex so for example... Sex Option (suitable for new games) Raiders can have a 100% chance of autonomy sex The Pack can have a 75% chance of autonomy sex Gunners can have a 25% chance of autonomy sex Settlers can have a 50% chance of autonomy sex BoS can have a 10% chance of autonomy sex Institute can have a 0% chance of autonomy sex (Default is 50% for all factions) Or Non-Sex Option (suitable for old games) Raiders can have a 0% chance of not having autonomy sex The Pack can have a 25% chance of not having autonomy sex Gunners can have a 75% chance of not having autonomy sex Settlers can have a 50% chance of not having autonomy sex BoS can have a 90% chance of not having autonomy sex Institute can have a 100% chance of not having autonomy sex (Default is 50% for all factions) 8. Select Creatures to have Autonomy Sex so for example you can select only Dogs to have Autonomy Sex or Deathclaws 9. Added two Sex Scene Duration Options (as well as added an Randomness option) Sex Scene Duration = Base Duration (Default: 60 seconds) Sex Scene Duration Randomness = a duration modifier to the base Duration (Default: 0 seconds) so for example... you could have a base Duration of 120 seconds and modifier of 60 seconds the lowest amount is 60 seconds and the highest is 180 seconds then total is a random number inbetween those two amounts the total sex scene duration could be between 60-180 seconds (the lowest possible number is 30 seconds and the highest possible number is 450 seconds) 10. Locations and Settlements select if you don't want NPC's to autonomy have sex in Diamond City or GoodNeighbor also if you don't want autonomy sex occurring in Settlements 11. Added Commands, Hotkeys and Aid objects for Player to NPC Sex scene and NPC Solo 12. Added Addon Race Support Added an "other race" option in MCM (help is also located in MCM under option) This Option requires an addon mod(or editing this mod) to work 1. Open an ESP Editor and load everything 2. Find the Quest AE_Creatures in AAF_AutonomyEnhanced 3. Right click and 'Copy as override into' a new mod 4. add the desired Race Mod as a master to the new Mod 5. Add the desired Race to the AE_Creatures Quest under AE_Addon and a message to AE_Addon_String 6. Save, Enable, Enable in mod, Test, and Play 13. Added String Based Messages for easier Editing and Translating (AE_Location is left to do) Please note I will be cleaning this up in the near future Submitter Invictusblade Submitted 06/06/2021 Category Misc Sex Requires AAF (& FPE Redux for Safe Sex) \ Spell Perk Item Distributor -
[AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
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[AAF] RSE II: Random Shenanigans (01/10/20)
Guest posted a topic in Downloads - Advanced Animation Framework
[AAF] RSE II: Random Shenanigans (01/10/20) View File NOTE: The mod *requires* the RSE II Resources ESM v0.3+ file to be installed in your game. It also requires the MCM, F4SE and the Lover's Lab FP Community Patch. Random Shenanigans is based off Vinfamy's Autonomy for FourPlay, updated and used within the RSE family of mods for over a year and a half. This version of Shenanigans has been updated to use the RSE II Resources framework and also has been bug fixed over previous iterations, both contained with the original RSE and from RSE Elements Vol.5. On top of the usual NPC/NPC sex activities, there is also a small chance that a settler may decide to go find some privacy for some solo action. And new to Shenanigans, if you are close enough to a talking pair of NPCs, they may just decide to ask you to join them for a threesome! You must have threesome capable animations and XMLs installed for this to function. Of note to players, RSE II Shenanigans no longer finds turrets! New methods for pruning available actor types for ref alias fills have been used to ensure you only ever get applicable races for your random activities around the Commonwealth. Aside from this, it is the Shenanigans you know. Daytime, nighttime chances. Gay, Lesbian and Heterosexual chances. Block dogs. Block Mama Murphy. Block companions. Allow Shenanigans only in settlements or not. And now, the quest pip is located in the MISC quests, rather than the main quest section of the Pipboy, as often was requested. Everything is almost the same. Just rewritten from scratch where required. And quite possibly the best autonomous sex mod you will ever install. Requirements: Obviously a functioning installation of AAF. RSEII Reources.ESM -> HERE. MCM -> https://www.nexusmods.com/fallout4/mods/21497 LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Random Shenanigans for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account. Submitter Flashy (JoeR) Submitted 05/09/2019 Category Misc Sex Requires RSEII_Resources.esm, AAF.esm, MCM -
Version 2.800
141,729 downloads
Build from AAF Autonomy Enhanced v106 by VinFamy (& Joe Riddle) (Insert other information that is lost to time) AAF Autonomy Enhanced Redux Enjoy the sexual Wasteland There are two different redux styles (with Features) Normal = Everyone may have sex with each other Autonomous = Only NPC's with the Autonomous Perk can (and cannot) have sex with each other (Allows you to control the Sexual Nature of the Commonwealth) Robco Patcher Added a hard requirement for Robco Patcher Here-> https://www.nexusmods.com/fallout4/mods/69798 Spell Perk Item Distributor Edition Added a hard requirement for Spell Perk Item Distributor Here-> https://www.nexusmods.com/fallout4/mods/48365 (Autonomous unique features will be in BOLD) 1. Toggle Threesomes 2. Enable Safe Sex (Requires FPE Redux) 3. New Messages to pop up when NPC are going to have sex 4. Added MCM Commands to toggle Autonomy Enhanced (turning it on and off) 5. Added a potion to toggle Autonomy Enhanced (get it via MCM Command) for me I would favorite the potion to = and press that to toggle Autonomy (it creates itself when used) 6. Toggle Interactions(when NPC talk to each other) and Notifications (Messages that pop up) 7. The Autonomous Perk which is designed to give more control over the mod so it will allow you to choose the chances of a faction to have (and don't have) autonomy Sex so for example... Sex Option (suitable for new games) Raiders can have a 100% chance of autonomy sex The Pack can have a 75% chance of autonomy sex Gunners can have a 25% chance of autonomy sex Settlers can have a 50% chance of autonomy sex BoS can have a 10% chance of autonomy sex Institute can have a 0% chance of autonomy sex (Default is 50% for all factions) Or Non-Sex Option (suitable for old games) Raiders can have a 0% chance of not having autonomy sex The Pack can have a 25% chance of not having autonomy sex Gunners can have a 75% chance of not having autonomy sex Settlers can have a 50% chance of not having autonomy sex BoS can have a 90% chance of not having autonomy sex Institute can have a 100% chance of not having autonomy sex (Default is 50% for all factions) 8. Select Creatures to have Autonomy Sex so for example you can select only Dogs to have Autonomy Sex or Deathclaws 9. Added two Sex Scene Duration Options (as well as added an Randomness option) Sex Scene Duration = Base Duration (Default: 60 seconds) Sex Scene Duration Randomness = a duration modifier to the base Duration (Default: 0 seconds) so for example... you could have a base Duration of 120 seconds and modifier of 60 seconds the lowest amount is 60 seconds and the highest is 180 seconds then total is a random number inbetween those two amounts the total sex scene duration could be between 60-180 seconds (the lowest possible number is 30 seconds and the highest possible number is 450 seconds) 10. Locations and Settlements select if you don't want NPC's to autonomy have sex in Diamond City or GoodNeighbor also if you don't want autonomy sex occurring in Settlements 11. Added Commands, Hotkeys and Aid objects for Player to NPC Sex scene and NPC Solo 12. Added Addon Race Support Added an "other race" option in MCM (help is also located in MCM under option) This Option requires an addon mod(or editing this mod) to work 1. Open an ESP Editor and load everything 2. Find the Quest AE_Creatures in AAF_AutonomyEnhanced 3. Right click and 'Copy as override into' a new mod 4. add the desired Race Mod as a master to the new Mod 5. Add the desired Race to the AE_Creatures Quest under AE_Addon and a message to AE_Addon_String 6. Save, Enable, Enable in mod, Test, and Play 13. Added String Based Messages for easier Editing and Translating (AE_Location is left to do) Please note I will be cleaning this up in the near future -
So i play a new game for a while and i got myself the mod "Go to School" which is great. Now at least i can see my sim going to school and witness the boring school routine. I do ask my self though, if i should let my sim do what it wants to do or force it to ask questions etc.. In fact i am wondering if a sim would actually do whats good or not. Like doing Homework. So far, i forced my sim to have sex with the principal. Even in school, which surprised me somewhat. Ok, my sim is actually a bimbo and is more busy with herself. She got now hooked on cigarettes. Sims 4 informed me that she has "D"'s a lot. Even though i force her to ask questions and do homework. Anyway, i wonder if anyone forces the sim to do actions or let it be on its own. After all, its a simulation. Even though we do sexy things with them. I find it tempting to interfere, though i fear that otherwise my sim would just hand all the day on the computer. Which is funny, if you think about it, as you play the game. I wonder if the sim actually goes out on its own. So far, i think they mainly stay at home by default.
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Hi everyone. Sorry for alot of questions at once.. -I wanted my sim to start having affairs with married men around the neighborhood. I introduced myself to one husband and right after I clicked the bed and made a request for him to fuck on the bed (I did it as a goof).. and to my surprise, bam, he accepted. I left the option "Always have sex" half-checked (default) meaning they may refuse based on relationship, attractiveness and fear of pregnancy. Confused, I decided to just leave the option completely unchecked to see if that helps. Nope, next husband was down to pound after introduction. So does simply clicking on an object and picking an available sim work as an override no matter what or is it broken? Is waiting til the "Have sex/Make A move" option appears the proper way and then I'll get an accurate response? -In any of my sims relationships I like to see where and how they have sex on their own. I like when I don't do anything and think of it as giving the sims more personality. However, in gay sex I notice they will occasionally do pussy rub teasing animations and vaginal. I assume some positions are just going in order in accordance with the author/creator of the positions.. but is there a way I can make sure sex animations that specifiy as m+f and vaginal category overall doesn't occur in gay sex? I enjoy being a fly on the wall and hate manually setting the positions. ? Lastly, before I had the issues I have now (FIrst question above), the only times sims refused to have sex was based on gender preference or "couldn't find sex location"... I don't think I've ever gotten a refusal based on Attrativeness or Fear of Pregnancy..is this somewhere in settings I need to rectify. Once, again, I apologize in advance for all the questions... but a HUGE thank you in advance if anyone has any advice!
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Version 2.12.50 - 2020/04/25
375,009 downloads
Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG-
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49,287 downloads
NOTE: The mod *requires* the RSE II Resources ESM v0.3+ file to be installed in your game. It also requires the MCM, F4SE and the Lover's Lab FP Community Patch. Random Shenanigans is based off Vinfamy's Autonomy for FourPlay, updated and used within the RSE family of mods for over a year and a half. This version of Shenanigans has been updated to use the RSE II Resources framework and also has been bug fixed over previous iterations, both contained with the original RSE and from RSE Elements Vol.5. On top of the usual NPC/NPC sex activities, there is also a small chance that a settler may decide to go find some privacy for some solo action. And new to Shenanigans, if you are close enough to a talking pair of NPCs, they may just decide to ask you to join them for a threesome! You must have threesome capable animations and XMLs installed for this to function. Of note to players, RSE II Shenanigans no longer finds turrets! New methods for pruning available actor types for ref alias fills have been used to ensure you only ever get applicable races for your random activities around the Commonwealth. Aside from this, it is the Shenanigans you know. Daytime, nighttime chances. Gay, Lesbian and Heterosexual chances. Block dogs. Block Mama Murphy. Block companions. Allow Shenanigans only in settlements or not. And now, the quest pip is located in the MISC quests, rather than the main quest section of the Pipboy, as often was requested. Everything is almost the same. Just rewritten from scratch where required. And quite possibly the best autonomous sex mod you will ever install. Requirements: Obviously a functioning installation of AAF. RSEII Reources.ESM -> HERE. MCM -> https://www.nexusmods.com/fallout4/mods/21497 LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Random Shenanigans for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account. -
Alright, so, more or less exactly what the topic says on the label. Lately, I've been noticing that a fairly high amount of the pregnancies caused by Wicked Whims seem to result in multiple offspring. Not only have I witnessed it with my own sim, who ended up giving birth to triplets, but thanks to autonomy interactions, I now have an entire town of sims that appear to support this claim. Dina Caliente gave birth to quadruplets, as did Candy Behr. Mila Munch had triplets on top of the two other kids she already has. And a few other townies have had twins as well. Now, make no mistake, this is not a complaint! Quite frankly, I love that my child sims actually have other kids to interact with and grow up with. My towns always used to feel like they had an odd lack of children in them, even with MCCC's population/pregnancy settings. However, now I'm curious. Is this an intentional feature of Wicked Whims, or is it just a coincidence that so many sims have had multiple births like this? I suspect the latter, but it would be nice to know for sure!
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- wickedwhims
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Please don't get me wrong, I love this mod, but some things are going to far and I'm a bit confused with settings. I played WW long ago but I was a while basically without playing the Sims 4. Now I tried it again and it seems there are new things I've never seen. I like having nudity, I like having menstruations, I like having sex in the game and I like having SOME randomness in it.. but I had too many issues these days and for me WW is an add-on. I like sex in the game sometimes, but not all the time. I like playing the other parts of the game as well. I see Sims having sex in pretty much every community lot I visit. Sometimes I can't use the public toilet because there's someone having sex there, but the worst part is having sex in the most public locations such in the front door or in the middle of a public library. Don't get me wrong. Some random public sex would be cool, but it's too much. Then I don't know what happened with masturbation... I don't even remember it existing before. Now I play with a single Sim. My main goals are solving the Strangerville mystery and celebrity, with the sexual life just being a sort of "side quest". Yet in the middle of the tasks I assign to this Sim he decides to take a break and masturbate, at any random moment. It's something that seems to happen once per Sim-day but in very random occasions. Once I've also got random no-consent sex with another Sim. I remember that long ago I could get a pop up window saying "this Sim wants to have sex with you, say yes or not", but now it's random. I was trying to seduce a Sim and even before he first kiss they decided it would be a good idea to have sex in the front of a public lot. And the worst part for me is I can't make my Sim girlfriend stay faithful. I tried to create a beautiful romance, my Sim go to a date, and suddenly I don't see my date. I check the bathroom, and she's having sex with a random guy in the toilet. I got angry, I kill everyone and close the game without saving. And when I play again the same story happens again. What are the settings to control this autonomy? Is there a way to make a Sim stay faithful at least in public?
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hi guys, a quick question: is it possbile to create a outfit, that the sims does not use autonomously? Like say, I wanna have an outfit, only for special occations, that only I can make the sim to wear?! I have MCCC and tried to find some option for that, but I did not. In my special case, I made a special "kinky" outfit for my female sim, that she only should wear to tease her husband. I made it as sleeping outfit. But since the sims randomly chose outfits for sleeping (as well as for all other outfits), she sometimes wears this for sleeping. Which is a bit stupid ^^ So, is there a way tp prevent the sim from wearing this special outfit? I hope you understand my "problem" and have an idea how to do that grettings and thanks
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Hello, sorry if this has been asked already but I'm struggling to find an answer. Is there a way I can disable NPCs having auto sex without disabling autonomy entirely because I like my sims to have free will I just don't want NPCs having sex autonomously. Thanks for any help : )