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Showing results for tags 'animation'.
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TortureDevices View File Description This mod provides animations, furniture, functionality and everything else that could be seen as or used for a torture device. Torture Devices provides two main things: - Craftable furniture like X-Crosses, Pillories, Wooden Horse, 3pPole, etc, that can be crafted at settlements and to which you can assign settlers - A framework of keywords, magic effects, and animations that allows mod authors to add bound animations and behavior to bondage gear. Current Content in TD version 2.1 : General : - A "TortureDevices" workshop menu, accessible via the workshop main menu, for craftable furniture - NoFighting MagicEffect (Blocks the ability for Player and NPCs to fight) - RestraintMovement MagicEffect (Blocks Running, Sprinting, and Jumping (Player Only)) - A MCM menu to use the idles in game Animations : Furniture: Static / Compound Devices: Updates / Uninstall - If updating from version 1.9 or newer, it is safe to uninstall the existing version and install the new version. Future Plans - More MT restraint animations - More keywords to apply restraint animations - More spells for restraint effects - Integration of gag sounds and other bondage functionality Functionality / For Modders Requirements TortureDevices itself requires nothing but Fallout 4 Credits and Special Thanks - Vader666 for creating the Torture Devices mod - ShadeAnimator for the F4 Animation Kit - Ag12 for helping me getting started with Scripts and AI Package handling - The guys who are writing the CK wiki pages - The ZaZ Animation Pack Guys - DexesTTP for HKXPack - Gray User for new hobble, armbinder, and yoke animations added in 2.2 - naaitsab for new X-Cross textures and materials files added in 2.2 - JB for the crop impact texture Full Changelog Submitter EgoBallistic Submitted 10/26/2016 Category Animation Requires
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This is exactly what it says. I'm adding breast bounce to most of the animations in Sims 4. Welcome to the world of Sims with boobs that move. Currently the mod covers the majority of animations like walking, cooking, gaming, chatting, and more. UPDATED 04/13/2024: So much has been added. Too many to list. Most recently I began work on the cheerleading animations among many, many others. WIP. WHAT YOU'LL NEED: If you have Wicked Whims installed then you only need to drop the two package files below into your mod folder and you're ready to go. If you don't have Wicked Whims then install this first: Breast Bones Unlocked for Animation by Denton47: This is the female Sim rigs that allows the breast to bounce. You must have it or my animations won't work. Just to be clear here, Denton47 is the true mad genius behind all this. I do the grunt work, but without their work across the Sims modding community, none of this would be possible. I ALSO AM THE WRITER/ARTIST OF SAVING THE WORLD, SO FEEL FREE TO BUY MY COMIC HERE: WWW.TONICCOMIX.COM RECOMMENDED: Shooty's Breast CAS Demo: This adds Breast bounce to the walking styles in CAS. SUPPORT ME ON PATREON Installation: Download BOTH zip files below, and drop them in you Sims 4 mods folder. (Uploads have been failing of Lover's Lab so here's a Google Drive Link for now) DOWNLOADS-BOUNCING BOOBIES: https://drive.google.com/file/d/1Y74qJEdmquoYX0zwcB5Mv1uobfTgyoRR/view?usp=sharing WalkingBounce.package
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AAF Creature Pack Release View File AAF Creature Pack Animations - Release v03.01 (with sounds and facial expressions) Credits: The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. I would also particularly like to acknowledge EgoBallistic for continuing to work on key FO4 projects that would otherwise have died. Shadeanimator, for the indispensible FO4 animation tutorials. Dagobaking, for all his amazing work on AAF and for answering my many (many) questions about AAF functions. Leito, for taking the time to teach me how to embed sounds and expressions in an animation and letting me use his sounds. Ashal, for letting me use old sexlab sounds as the core of the audio for this mod. Summary: This is a pack of animations and the *esp and AAF xml files needed to play them in game. The original goal was to create at least one set of staged creature/human animations for most of the hostile creatures in Fallout 4. This pack can be used on its own, but my hope is that it will be used as a resource for other mods (*cough* violate *cough*). This pack still has some technical issues (see below) that I hope to fix. When I have worked out solutions to those, I will post updated versions of the pack. Requirements: This pack requires AAF and Fallout 4 (surprise!). If you want to have sounds, you must also download and install my NSFW sound pack. Permissions: You are free to use any of the animations and files in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality The contents of this pack: This pack contains sets of paired animations (one for the creature, one for the human) for the following creatures: RadScorpion Stingwing Bloodbug Bloatfly Yao Guai Mirelurk Mirelurk Queen Behemoths Molerats FEV hound Mirelurk Hunters Mirelurk Kings Ghoul 1 Ghoul 2 Mutant 1 Mutant 2 Deathclaw Each set includes four animation pairs, intended to as sequential stages. All animations are 300 frames long (which should be exactly 10 seconds). The animations are...not especially consensual. You've been warned. **In the AAF files, I've set up the human as the first animation and the creature as the second. That means that when you select the animations through AAF, you select the human first and the creature second. Otherwise, the animations won't load.** Install directions: Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. If you have an earlier version of this pack, you can just overwrite everything. Plans/Troubleshoot/Other Notes: (12/2018) - I haven't schlonged any of the creatures (bone weighting never seems to work out for me), so I've had to get a little creative. If someone has schlonged nifs for any of the creatures in FO4, I would be happy to make animation sets that take advantage of that at some point in the future. - The animations were positioned using the most common variant of each creature and the default CBBE body. They should work for other creature variants, and for other human bodies (male or female), but the positioning might be off, particularly if the scale of either one is altered. Also, even with CBBE, there is some clipping. Caveat Emptor. (Update - 12/2018: Because of the way I'm handling human vocalizations, a female character is assumed. If you want male vocalizations, you'll have to go into the NSFW sound files and replace them). - Some of the creatures may or may not advance correctly through the stages, some may reset to their idle for a second between stages. This has to do with how FO4 handles animations and behaviors...if you want to try and mess with the animation types in the CK, go for it. You're looking for something that includes the dynamic or dyn_ prefixes. Other than that...depends on the creature. - The Supermutant sounds only play some of the time. This is probably a format issue with the wav files I'm using, I just can't figure out which file is causing it or why (they all *should* work). - As in all things, some of these are better than others (I'm not a professional - just another random pervert). At some point I'll probably update some of the earlier animations, and maybe add some additional animation sets for some of the creatures. **I'm having some trouble getting the supermutant (in stages 3 and 4 of the wheelbarrow/mutant 02 animations) and deathclaw penises to not clip through. If someone who is good at using the morph function in AAF can fix that, I'd be happy to give a credit and include the fixed version. Submitter Gray User Submitted 11/25/2018 Category Framework & Resources Requires AAF, NSFW Sound Pack
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defeat SexLab Defeat - Stuck Expression
Tearoth posted a topic in Technical Support - SexLab Framework
I'm having an issue with SexLab Defeat (This happened with every single version of Defeat i've ever tried) My character got knocked to the ground, but managed to kick off the aggressor, then killing him. However, now my character is stuck with the "Dialogue Puzzled 100" expression. I use MFG Fix, and when i do "mfg reset" in console, it briefly resets the expressions, but in less than a second, it returns back to Puzzled. Seems to me like it's a scripted thing in Defeat, which gets stuck? Anyone have a bulletproof solution to this? I'm getting really annoyed with my characters being broken everytime it happens. -
View File Project Sugar Cake [Animation and Stat Framework] (_) Project Sugar Cake - Palworld Sex and Stats Framework (_) Created and Maintained by : Michael "Spirit Shard" Stanich Discord - The Broken Chatbox - https://discord.gg/h3vB7S4FEw Website - https://www.michaelpstanich.com/ v (Donations! =^-^=) v SubscribeStar - https://subscribestar.adult/michaelpstanich (_) What is Sugar Cake? (SCake for short) (_) Project Sugar Cake is a sex animation and gameplay stats framework for Palworld focused on providing the baseline for adult content in Palworld. SCake allows animators to import their animations into Palworld, then animators and users can use those individual animations to create Animation Events (effectively entire scenes) for customized playback of complex animations. (More on this below) (_) Known Critical Issues (_) - Triggering animations in some cases can break animations or triggers, causing game errors. Only trigger animations while the player isn't mounted or in another interaction, and not in direct combat! Validation methods to prevent these errors are in the works for future versions of SCake. (_) Features List (_) <> Custom Animation Player - - > A fully custom Animation Player built with erotic animations in mind. The system allows animators and scene creators to define stages with automatic climax and post climax support. <> Custom JSON importer for Animations - - > Project Sugar Cake features a fully customizable and dynamic way to import animations through JSON files which both animators and users can fully customize in any plain text editor! Create either simple Animation Events with easy to understand data, or go full scene master with advanced settings and crazy potential! <> Custom UI for controlling Animations and Settings - - > Simplified set-up and control through a custom UI and input handler built specifically for SCake and SCake Modules! Using the defined keys, this UI is easy and simple to navigate for customizing your SCake experience! During animations this UI is also used for adjusting positioning, moving the camera (in player involved animations), and editing the animations on-the-fly! <> Pal Stat Tracking - - > Tracking for custom stats that can be used either by animations or through external mods using the SCake SDK called modules! SCake handles the rising/lowering and tracking without requiring any input from the user! <> Oh, did I mention this is a Framework? We have an API and SDK! - - > Provided along-side SCake is the SCake SDK as well as documentation on the various functions you can call within SCake. This allows you to create modules for SCake through Blueprints with all the powers UE5 provides! (Requires the Palworld Modding Kit for all functions to work properly) (_) Inputs (_) SCake has a custom input handler to avoid issues with the game's own input system. SCake defines it's keys as "Up / Down / Left / Right / Menu / Select". Default Keys and their functions (Use the "Menu" Input to open ) I : Up - In Menus : Moves Up K : Down - In Menus : Moves Down J : Left - In Menus : Selects Left L : Right - In Gameplay : Start solo player animation - In Menus : Selects Right U : Menu - In Gameplay/Menu : Toggles the menu O : Select - In Gameplay : Opens animation control for the targeted characters - In Menus : Selects Center Camera Controls (While in player involved animations only) W : Move Camera Inward S : Move Camera Outward A : Move Camera Left D : Move Camera Right Q : Move Camera Up E : Move Camera Down Debug Inputs (While in Gameplay and 'Allow Debug Inputs' is enabled in settings) I : Up : End any animation the target is involved in K : Down : Start animation between player and the target, hold down to start animation with summoned pal. J : Left : Select 2 targets to start an animation for (_) How to install the SCake framework (_) - Unzip the archive and place the .pak in "Pal/Content/Paks/LogicMods" - If this is your first time installing SCake for this game installation, also copy over the AnimJSON folder into "Pal/Content/Paks/~mods" to put the _LoadList.json in the right place (this is where you'll install .json files for registering animations and _LoadList.json is where you'll put the file names so SCake can recognize and install them) - Install the proper version of UE4SS (Latest version with updated Palworld) - https://github.com/UE4SS-RE/RE-UE4SS [Optional, sort of] - Must install animation packs (Detailed below) (_) How to install animation packs (_) There are 2 methods for animators/modders to add animations for SCake, through LogicMods via Blueprints, or through .json files where the .pak is usually installed in ~mods. If the animation pack comes with a .json file you can assume it's that method, if not it may be a LogicMods install. (They should say what kind it is when distributing the animation pack) I STRONGLY recommend the .json method (BP/LogicMods method may not always be compatible across versions and may lose support in the future) ~ For .json installs ~ - Follow their provided instructions if they say where to install the .pak file, otherwise place this is in "Pal/Content/Paks/~mods" - Place the provided .json file in "Pal/Content/Paks/~mods/AnimJSON/" and add the file name to the "_LoadList.json" found in the same folder (AnimJSON) - Now it should load in-game the next time .json animations are registered! (like when SCake first starts up on game load) ~ For BP installs ~ - Place the .pak file in "Pal/Content/Paks/LogicMods" - Now it should load in-game! (if they set it up correctly) (_) How to add and create animation packs (_) For a full guide you can read it over on my website at https://www.michaelpstanich.com/article/SCake_HowToMakeAnimsGuide.html or follow the links on our Discord! To add more animations you just need to (correctly) import the animations into UE5.1 with the correct file path (Content/Mods/YourModName), convert the animation into an animation montage (right click the animation sequence and it will show up in that list), ensure you do what ever edits are required for your montage/animation to look and function correctly (Remember for looping animations to open your montage, go to the "montage sections" tab, and tickmark where it should loop! If you have no sections, just click the 'default' checkbox and it will loop the full animation.). Once you have the animation montage you can export the .pak file and place it in ~mods, note the file-paths you had in UE5.1 as we'll need these to register the animation properly. Open the appropriate templates provided in the AnimJSON folder from SCake and enter in the correct metadata for your animation, delete any sections/data you're not using for your animation. (Note: You can check the "Sugar Cake - Metadata.txt" provided with SCake for a description of the parameters, the "_SCake_TemplateWithExplainations.json" has sections explaining each parameter and may be a good place to start reading while using other .json files as a reference to create your own) Once you have your .json file complete, rename it to match your pack name and include it with your .pak when distributing your animation pack! I recommend testing the pack before distribution, so install it like any other pack by placing the .json file to the AnimJSON folder and adding the file name to the "_loadlist.json" file, then load up in-game and trigger the animations. (_) Want to implement more animations? Feel free to contact me or interact with our Discord! We're a community thriving on creativity and would be really glad to help! (_) Some links to Animation Paks on LoversLab! (These are just ones I know about, if more show up please let me know!) TemTemLover's Animations + Mesh Pack Spirit Shard's "SCake_BasicsAnimPak" (Linked in first post of the Thread) https://www.loverslab.com/topic/225549-project-sugar-cake-sex-and-stat-framework-gameplay-mod/ You can find more animations over on our Discord! (There's a couple of in-progress animation packs, so they may not have been posted elsewhere yet!) Submitter Spirit_Shard Submitted 04/14/2024 Category Palworld
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Baka Motion Data Pack View File Description The mod itself doesn't do anything. It's a motion resource pack that will be used for my mods. I am planning to add more so that other modders may find it useful in their mods. Requirements [LE] Dynamic Animation Replacer [SE] Dynamic Animation Replacer / Open Animation Replacer Animation Motion Revolution For Modders You can refer to 'ForModders Script Example' if you want to use the paired animations of which actor placements need to be adjusted by using script. Support If you like what I do, a cup of coffee would help me a lot. https://factoryclosed.fanbox.cc/ or https://subscribestar.adult/bakafactory Preview gifs Submitter factoryclose Submitted 05/06/2023 Category Regular Mods Requires Regular Edition Compatible Yes
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Advanced Animation Framework View File What is this? The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Download Location & Instructions The latest version of AAF is hosted at the AAF discord. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread. Further details about how to install and use AAF (for users and mod authors) are via information and links in the AAF discord. An LL focused installation and usage guide can be found here. Donations If you are interested in supporting this project, you can donate through my Patreon page. Submitter dagobaking Submitted 04/06/2018 Category Framework & Resources Requires Fallout 4 1.10.163, F4SE 0.6.21, LooksMenu 1.6.18
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LAMABOY Adult Animations for WickedWhims View File LAMABOY ADULTS ANIMATIONS Announcements: I am sorry for the lack of support here. I have fixed the issue with the missing animations and the Island Living pack. Now you will need to download just one file; everything is base game, I am currently fixing and reorganizing the page! The latest update is 2.6. Don't mind if the page keeps updating! FOR ANIMATION PREVIEWS, CLICK HERE YOU CAN GET EARLY ACCESS TO ALL THE NEW CONTENT ON MY PATREON PAGE Animations are so time-consuming, so if you want to see more of them, consider supporting me on Patreon Submitter LAMABOY Submitted 06/04/2023 Category Animations - WickedWhims Requires Wickedwhims
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Animated Beast's Cocks(ABC) For users LE / SE
factoryclose posted a topic in HDT Physics - Downloads
Animated Beast's Cocks(ABC) For users LE / SE View File Animated Beast's Cocks ABC - For users LE / SE BakaFactory's ABC HDT Patch !Warning! The mod is fully compatible with ASOS, SOS, MNC. However it doesn't mean you could use all the variations from all these mods while using ABC. You have to choose one model from each race via CF(Creature Framework) Description Think about it. Didn't you ever be bothered when you look at those dead dicks and thought 'It would be good to see them moving though.'? Surprisingly, there haven't been any attempts to make a significant change in creatures' rigging compared to humans'. It was so dissapointing and made me so discouraged to look at those stony and plastic-like penises that I couldn't help but make them come to alive! I wanted natural, realistic but also subtle and fundamentally improved animations for a long time. I searched up for an answer, and now... I think I find it.. I present you my moving fellas. Or should I put this term as 'Animated Beast's Cocks'? So What does it do? Will it make their dicks movable with this? That's correct but also not precisely. You cannot move their dicks only with this one. It's nothing like SOS. It's not gonna automatically move, detect and align their dicks like a highly advanced A.I. No! You should wait till the animators including me do their job, which means without editing animations, the dicks won't be moving. Don't worry. I already had them noticed. Just wait with patience. Requirement(LE) XPMSE HDT-PE with Collision Settings Any body mesh with physics(UUNP HDT, CBBE HDT) MNC LE - SLAL Creature animations and its requirements Fully Compatible Mods UUNP TBBP Vagina Body(It is also called CUUNP) BHUNP 3BBB CBBE 3BBB Requirement(SE) XPMSE Any body mesh with physics HDT-SMP with Collision Settings MNC SE - SLAL SE Creature animations and its requirements If you're a modder and do know how to animate things, you should check this one out! My HDT xml setting is for UUNP users. If you are using COSIO, why don't you check it out? Load Order Do not let other mods overwrite the mod. The mod is currently being updated considering other mods. You don't have to worry about conflicts. Special Thanks to MadMansGun for his wonderful job on MNC and texture works 9204 from Team TAL for technical 3ds Max Rigging Support(HDT) - 제 꼬추 스승! Groovtama - XPMSE modder for technical advice Majormodder for remodeling rieklings 이하은(Ha-eun) for reshaping meshes. 이하은 NambuOne! Submitter factoryclose Submitted 11/20/2018 Category HDT Physics Requires Special Edition Compatible Yes -
[ (_) ] Project Sugar Cake (SCake) [ (_) ] [ Palworld Sex and Stat Framework + Gameplay Project ] Created and Maintained by : Michael “Spirit Shard” Stanich Discord (The Broken Chatbox) - https://discord.gg/h3vB7S4FEw v (Donations! =^-^=) v SubscribeStar - https://subscribestar.adult/michaelpstanich Project Sugar Cake has officially released in BETA! With the BETA launch I consider SCake properly usable, while it's not perfect and still needs a lot of work, the framework is in a state where people could easily use it in-game and it's in a state where animation support should be fairly straight forward. I've created a downloads page for SCake which automatically comes with its own thread. I'll try to continue updating this thread as long as people are interested, though I will be simplifying some things since I've stretched myself a bit thin trying to update information in too many places. I plan to discontinue the SCake_BasicsAnimPak and instead create a new animation pack that will release on it's own with more polished animations that take advantage of the framework in a much better way. I'll leave the pak attached to this post to keep it around for those that want it, and until the other animation pack is released I'll continue to recommend it. Download the SCakeBasicsAnimPak - SCake_BasicsAnimPak v0.0.3.7z [ (_) ] Current Dev Status [ (_) ] [BETA: Software is usable but lacks features and polish] Latest update post on SubscribeStar - https://subscribestar.adult/posts/1251821 Currently I am working on validation systems to ensure starting animations don't break things and make systems so modules can automatically detect various character states. I'm also researching and making adjustments for multiplayer support. I also have a method for persistence between game sessions, I just need to build the JSON parser for it and ensure it works in all instances [ (_) ] Current Road Map [ (_) ] 1 ) Work on Validation and Persistence 2 ) Work on Multiplayer Support 3 ) Re-organize my internal docs and figure out the next best step... ? ) Make animations! [ (_) ] Downloads Page + Thread [ (_) ] Thread - https://www.loverslab.com/topic/229303-modproject-sugar-cake-animation-and-stat-framework/ Proposal / Initial Thread Links Initial Idea Gathering - https://www.loverslab.com/topic/225286-modding-palworld-ideas-and-proposal-direction-decided-still-taking-suggestionsfeedback/ Initial Research Results - https://www.loverslab.com/topic/225286-modding-palworld-ideas-and-proposal-direction-decided-still-taking-suggestionsfeedback/?do=findComment&comment=4289003 [ (_) ] Animation Resources [ (_) ] Guide on how to make animations! On my website - https://www.michaelpstanich.com/article/SCake_HowToMakeAnimsGuide.html On LoversLab - https://www.loverslab.com/topic/228416-guide-scake-how-to-set-up-animating-and-import-animations-for-project-sugar-cake/ In the GDrive folder for Palworld mods you can find some assets I've distributed for importing animations under the "Modder Resources" folder! GDrive : https://drive.google.com/drive/folders/1vYfgMom7UJs2OmJ5B4FGQTMYEOR0n9Vr?usp=drive_link [ (_) ] Project Sugar Cake – Objective / Goal [ (_) ] The goal of this project is to create a gameplay oriented Sex and Stat framework as well as create some gameplay style modules to integrate Sex, Reproduction, and Erotic concepts into the general gameplay loop of Palworld. This mod will include 2 elements, first is the base framework with all the features and stat tracking which mods can grab or hook into to use in their own mods, then the gameplay module portion which will add actions and features that integrate the framework into the game. Initially these 2 features will be developed as one (just easier to develop this way and avoids some issues) but hopefully in the future we can separate different gameplay elements into their own modules as optional additions. The general concept is to leave things as open and loose as possible so modders can integrate their own systems however they please without conflict. Note : These are only planned features and may change through-out development. Planned features [ Framework ] - Animation support (Either custom or from another framework) - Dynamic Gender/Sex Support - Systematic AI Configurations (Presets mods can use for plug-and-play support) - Pal Sexual Desire System (Pal Heat) (includes human characters) - Sexual Overlays / Effects Support (cum decals, wet dripping, ect) - Pregnancy System (dynamic breeding from animations, breeding pen support) - Sex Object/Item Support (furniture, toys, items like sperm/milk) - Additional Traits/Passives (related to framework functions) - Preferences System (affecting heat and breeding traits systems) - Dynamic and User Configurable Metadata/Tagging System (if using custom framework or another framework used is not sufficient) - User Configurable (and mod configurable) parameters for most, if not all, features [ Gameplay Module ] - Pal Interact System (think pet, but like, much more sweaty?) - Pal Lusting System (tied to dynamic AI and Heat system) - Combat Submission System Considered, but currently out-of-scope (If any modders are looking in here, and would like to build these systems as modules, let me know!) - Relationship / Love System - Dynamic World Sex Events (NPCs in the world engaging in sex through special events, like caged pal events) - Breeding Goals and Pal Market - Brothel Module/Support - Integrated Unique Models (If someone supplies these, I can add them, but I don’t think I’ll have time to add them myself) - Attractiveness System (dynamic value similar to heat/cold) - Unique ‘Sex’ Skills - Dynamic Age System (May re-consider depending on how difficult it would be to implement) - Family Tree System (May re-consider depending on how difficult it would be to implement) - Direct Restraint/Bondage Implementation - Bulging / Cumflation (would require specific model and animation support) - Proper Multiplayer/Server Support (This will be put on hold until Single Player is considered stable and official mod tools are available) [ (_) ] Additional Notes [ (_) ] Fetish Support I’ve seen a lot of suggestions for various types of fetish content, so I want to make a note clear about this and my stance. I will not be personally blocking any fetish content if someone wishes to add it. If someone is making a mod and needs support for a specific fetish, please let me know what you would need of the framework and I can add it to the doc for support. I want to create an open framework that would allow users the most freedom possible, I’m not going to force morals. External Mod Support It’s inevitable that some mods will be incompatible and some creators will act maliciously to prevent other creators from working on compatibility. So, to ensure things go as smoothly as possible, I will be focusing on support on mods closest to the base game first and will only work on support for mods that are freely available to everyone without major restrictions. I will not work on support for mods that are paywalled, that’s on them to figure out, though I won’t block such efforts in any way. When the base game features are working then I can work on additional support features for mods that deviate from the base game. Old Thread Info and Updates I've uploaded a DevPost Archive odt file to the SCake GDrive folder under Archive for anyone curious about the thread's previous updates. Since I've updated the thread here to be much more simplified and easier to update later if need be, I figured it would be worth archiving that information for future reference. FSolo_AnimTestPreview.mp4
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Anubs Animations for SE View File These are the actual animations from Anub' animation dump converted for Skyrim SE with permisson of AnubiSs2167 Like all my other uploads here 'innofficially' for those who can't, who are too scared or too lazy. Thanks and Flowers go to AnubiSs2167 https://www.loverslab.com/files/file/2376-anubs-animation-dump-reborn-updated-822018/ Please support Him via PATREON, if you like him to continue my work.https://www.patreon.com/anubiss2167 Note: I have not touched the ESP's to keep this an 'inofficial' version. If you want the correct header, don't complain, do it yourself. Submitter Pfiffy Submitted 04/15/2018 Category Framework & Resources Requires Sexlab 1.63Beta1, SL Animloader Regular Edition Compatible No
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Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) View File IF YOU HAVE PROBLEMS WITH THIS PATCH, REPORT IN THIS THREAD, DON'T ASK HELP ON AAF DISCORD OR SOMEWHERE ELSE What this mod changes: Other options: Required: What next: Recommended: Thanks to, original authors and ideas: Old changes: Contact me if you can create x-ray arts or vault style arts Submitter Indarello Submitted 09/29/2019 Category Sex Effects Requires
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Billyy's SLAL Animations (2024-4-1) View File There are my collections of animations for Skyrim. All the files are packed into 2 fomod install packages for both LE and SE. There is also a seperate pack for my 'original' old animations. Make sure to pick the one correct for your game, and from there during the installation, you can select which pack types of animations you want to install. Refer to the below omfp for the specific contents of each pack/option. If you enjoy my works please consider supporting me on Pixiv Fanbox or SubscribeStar. ***New in SLAL_Billyy_Animations v7.6*** Creature Animations Contained animations Creature Beasts Pack: Bear: 6 Boar w/Rider: 9 Canine: 28 Horse: 12 Sabrecat: 4 Skeever: 20 Contained animations Creature Constructs Pack: Atronach Flame: 4 Atronach Frost: 3 Atronach Storm: 5 Dwarven Ballista: 2 Dwarven Centurion: 1 Dwarven Sphere: 6 Dwarven Spider: 4 Spriggan: 6 Contained animations Creature Humanoids Pack: Draugr: 24 Dragon Priest: 3 Falmer: 26 Riekling: 20 Vampire Lord: 2 Contained animations Creature HumanoidsLarge Pack: Gargoyle: 7 Giant: 6 Lurker: 3 Seeker: 6 Troll: 15 Werewolf: 24 Contained animations Creature Insects Pack: Ash Hopper: 9 Chaurus: 14 Chaurus Reaper: 7 Chaurus Hunter: 9 Spider Small: 7 Spider Large: 3 Spider Giant: 4 Contained animations Creature Misc Pack: Deer: 4 Dragon: 3 Fox: 3 Goat: 2 Horker: 3 Ice Wraith: 2 Mammoth: 3 Rabbit: 2 Slaughterfish: 2 Previews: Blog Post Contained animations Creature Furniture Pack: Canine: 5 Chaurus: 1 Gargoyle: 1 Horse: 2 Skeever: 1 Previews: Blog Link Contained animations Creature Invisible Furniture Pack: Canine: 3 Previews: Blog Link Contained animations Original Creature Pack: Bear: 4 Chaurus: 10 Chaurus Reaper: 4 Dragon Priest: 3 Draugr: 13 Falmer: 20 Gargoyle: 7 Giant: 2 Goat: 2 Horker: 2 Horse: 6 Netch: 3 Sabrecat: 5 Skeever: 16 Troll: 15 Werewolf: 14 Furniture: Chaurus: 3 Draugr: 3 Falmer: 7 Sabrecat: 1 Legacy Boars: Boar w/Rider: 10 Legacy Dwarven Centurion: Dwarven Centurion: 3 Previews: Blog Link Human Animations Contained animations Human Pack: Solo 1p: 7 Pair 2p: 58 Group FMM: 14 Group FMMM: 9 Group FMMMM: 4 Previews: Blog post Contained animations Human Orgy Pack: Group FFM: 9 Group FFMM: 2 Group FFFM: 2 Group FFFFM: 1 Contained animations Human Lesbian Pack: Lesbian 2p: 21 Lesbian 3p: 6 Previews: Blog post Contained animations Human Furniture Pack: Chair: 1 FuroTub: 2 GloryholeShack: 4 Pillory: 1 Stockade Fuck Machine: 1 Tilted Wheel: 5 X-Cross: 3 Workstations: 2 Previews: Blog post Contained animations Human Invisible Furniture Pack: Bed: 8 Chair: 7 Counter: 4 Table: 7 Wall: 7 Previews: Blog post Contained animations Human Bondage Devices Pack: Armbinder: 7 Cuffs: 14 Yoke: 17 Previews: Blog post Contained animations Human Lesbian Bondage Devices Pack: Armbinder: 4 Cuffs: 4 Yoke: 4 Contained animations Human Furniture DD Devices Pack: DD Contraptions Gallows Upside-down: 3 DD Contraptions Gallows Wooden Horse: 1 DD Contraptions Gallows Strappedo: 1 DD Contraptions Gallows Overhead: 1 DD Contraptions Pillory: 1 DD Contraptions XCross: 1 Contained animations Human Futa Pack (futa on futa): Futa 1p: 5 Futa 2p: 11 Futa 3p: 7 Requirements: Sexlab Framework Sexlab Animation Loader Required for For Creatures, otherwise don't need: More Nasty Critters SLAL Edition Animated Beast's Cocks(ABC) For users Recommended: SexLab MatchMaker FootIK OFF Spell Installation: 1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to install and then tick the boxes for which packs you want in the fomod upon installation (don't forget to tick the 'animobjects' option if you want objects). 2. Run FNIS 3. Register animations in SLAL's MCM menu Update: It should be safe to update packs mid save with no adverse effects. 1. Uninstall old pack(s) from mod manager (all animations are included in each update, you only ever need the latest version of a pack to have all the animations) 2. Download and install new packs with a mod manager 3. Run FNIS and that’s it usually 4. Go in-game and open the SLAL MCM menu, then choose the animations and ‘register’ them. ---On rare occasion I will update an existing animation registration names (shorten them to decrease fnis stress). In these cases if you already have the renamed animations registered in SLAL in an active save file you’ll want to do a clean animation registration. You’ll know if you may need to do this step if you encounter a specific animation where both actors don’t animate, but all others seem to be okay. Otherwise it won’t negatively affect anything and this step can be skipped. If you’re starting a fresh save/SLAL registration then this won't be an issue either. 4b. Go into the SLAL MCM > General Options > Disable All > Rebuild Sexlab Anim Registry > Wait, then re-enable and register all the animations you want again as you normally would when first setting up. FAQ: ***Note: Please don't message me directly for basic troubleshooting, I usually won't respond if it's a question that's been asked multiple times before in the thread.*** Q: I need version X.Y for this modlist, can you upload for me? A: No, sirs or madems. I get too many of these messages theses days. In terms of compatibility in your modlist you should see no difference between using an old or new version of the mod. It doesn't talk to any other mods, and are no running scripts that affect the game, they're just animation files and an on-board into allow SLAL to register them that other mods can call on. In theory all you're doing by using an older version is getting less animations. Q: My characters breasts stretch during some animations. A: You'll want to make sure you're using a recent version of XP32 skeleton. Make sure the skeleton .nifs are also not being overwritten by other mods. Factoryclose added some bones into the new versions that in theory improve the experience and give animators more bones to utilize. Not ever animator uses them, hense why it may just be my animations you're expeirencing issues with. It could also be caused by odd/old physics setup. Q: I can’t start 3p+ animations with MatchMaker. A: You’re probably using MassMatchMaker, which doesn’t support 3p+ with most creatures. Use SexLab MatchMaker instead for on-demand sex. Q: Some creature’s size increases during sex causing animation to misalign (Chauruses, Frostbite Spiders, Deer, Horker, etc.). A: Install latest More Nasty Critters SLAL Edition, and also turning on scaling in sexlab mcm might help unless you aren’t using a recent version of MNCSLAL, then scaling will produce bad results. Q: X creature is missing dick during sex. A: Install latest More Nasty Critters SLAL Edition, and then re-register mods in creature framework mcm. Q: I have an animation named with an affix '2' (Draugr Kneeling Faceufuck 2 for example), but I don't have '1'? A: Earlier variants of those positions will be in the 'Original Creatures' packs. No relation between them aside from being a different take on same position, and better quality. I add affixes as Sexlab doesn't like it if you have animations sharing the same name. Q: X creature's dick isn't animating during sex. A: You'll need to have Factoryclose's Animated Beast Cocks (ABC) mod for it to work. Make sure to follow install instructions and have it overwrite everything. Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders). A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”. Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit). A: Some king of bug with custom behaviors perhaps. I believe Ed86 found a solution for at least the spiders, which you can find download and instructions here. For any other creatures you’ll be stuck with the tedious manual work-around: open up console with ~ > select the bugged creature > type “disable” then enter > type “enable” then enter. This more or less re-spawns the creature back in a mobile state. Q: I CTD on load after installing mod. A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS lets you install all those animations, doesn't mean your game can handle them. You can try removing animations, or try installing this mod; Animation Loading Fix. You can also manually edit the SLAL source files to manually remove animations you don't want. Sexlab Animation loader Guide Q: Can you make animations for Mudcrabs? A: To the extent of my knowledge mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So mudcrabs are very impractical with all the issues they have. Q: Can you convert X creature animation to work with Y creature. A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process. Q: What is the 'Invisible Furniture Pack'? A: Not to be confused with the regular 'Furniture Pack', it's a separate pack with different animations that are designed with specific objects in mind (IE a bed, or a wall), but they don't spawn an object. It's up to player to somewhat preemptively choose to use one of these animations and align your actor accordingly. It's a bit more tedious, but is more flexible in fitting into your scene. Objects can have different collisions, so not all objects will give same mileage. However they're intended to work by directly facing the object when the sex scene is starting and it should align itself more or less with the object. There are also some other mods that add some furniture detection to sexlab that might make these work too, but I’ve not really tested them out. Q: No animobject appears for the furniture DD pack? A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active. Q: How do I use Gloryhole animations? A: They start like any other animation. Fomod has 3 options to use for the gloryhole shack with different door variations. They’re just big animobjects that popup during animations, not a special object to find in sitting around in Skyrim. Q: What is the difference between and 'SLAL_Billyy_Animations' 'SLAL_Billyy_OriginalAnimations'. The 'OriginalAnimations' (see mod details for list) includes my older animations formerly know as 'creatures1' and also my legacy wolf pack. It was separated to save bandwidth as I never add to those packs so no reason to constantly redownload + keeps file size lower to allow for hosting on here. The standard 'Animations' pack includes all my more recent work that continues to be updated. They can be installed together if you want both sets of animations. No conflicts. Credits: Ashal - Sexlab Framework Factoryclose - Animated Beast Cocks Orxx - Sexlab Animation Loader Dentarr - More Nasty Critters MadMansGun - More Nasty Critters SLAL Edition and assets/animobjects + Support god and sanity saver extraordinaire Pornphile – Rigs Powerofthree – Rune Animobjects Leito – Rigs,Creature assets, Animobjects AnubiSs2167 – Rigs SirNibbles – 3ds Max Guide Kimy and Devious Device Team - Animobjects Shocky – Bone Table, Chaurus cage, WoodenPony, Creature Dildo Objects Stroti – Outhouse assets Xaz, Zaz – Furniture objects Wenderer – fomod Creation Tool Changelog 2024-3-1: SLAL_Billyy_Animations v7.6 Creature Constructs Pack - Dwarven Sphere Holding Redo - Dwarven Sphere Behind Anal Redo Creature Humanoids Pack - Draugr Doggy Anal Creature Invisible Furniture Pack - Canine Chair Doggy 2 Human Pack - 5p Gangbang 4 Doggy Human Furniture DD Pack - DD Contraptions XCross Facing Previous Versions: Submitter Billyy Submitted 04/18/2017 Category Animation Requires Sexlab Framework, Sexlab Animation Loader, MNC SLAL Edition, ABC for users Special Edition Compatible Yes
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SexLab Animation Loader View File This mod makes easier register new animations in SexLab Framework. Several animators on LoversLab have been creating lots of new animation files, but don't have the modding experience necessary to create mods that load them in Skyrim. This mod aims to help solve that problem. Now you can create simple animation packs without needing any modding experience, and then you can use this mod to load them in Skyrim. Dependencies For Users: If you just want to load an animation pack that someone else has already built, this is all you need: SexLab Framework 1.63+ JContainers FNIS Dependencies for Animators: If you want to build your own animation packs, you will also need: Python 3.x Installation: Just install this normally like you would install any other mod. This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well. Installing animation packs: Install animation packs just like you would any other mod. (They need to be unpacked and put into your Skyrim data directory.) Usage: After installing the mod, open the MCM menu, select the animations you want to register, then click "Register" Uninstallation: Rebuild the SexLab animation registry after uninstalling this mod to remove any animations it added. Upgrade Procedure: No clean save or special upgrade steps needed. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data. Creating animation packs: Rydin has written up an excellent guide describing how to create animation packs. The mod itself contains a readme and an example animation pack source file. Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.py to generate the FNIS lists and the JSON data read by this mod. You will need to run GenerateFNISforModders.exe if the FNIS lists change. An example animation pack can be found here. Additional documentation can be found in the README or in the example source file. Bugs: Probably some. Feel free to let me know if you run into anything unusual. Source: https://github.com/OsmelMC/SLAnimLoader/ License: Public domain. Feel free to do whatever you want with this. If Ashal or rydin ever want to include any of this code directly in SexLab or NSAP that would be cool with me. Credits: - Orxx, for the original mod - Andreis, for ported it to SSE - Ashal, for SexLab - Earen, for JContainers - rydin, for writing awesome docs, helping support users, and helping to build packs - CGi, for the German translation and setting up translation files for other languages - CPU, for fixing creature races when multiple races are used in an animation - MadMansGun, for updating the creature races list to match the latest More Nasty Critters release - All the awesome animators on LL for inspiring Orxx to write the original version of this Mod. - Probably others that Orxx forgot to mention. Submitter OsmelMC Submitted 09/10/2022 Category Framework & Resources Requires SexLab Framework Regular Edition Compatible Yes
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521,288 downloads
What is this? The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Download Location & Instructions The latest version of AAF is hosted at the AAF discord. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread. Further details about how to install and use AAF (for users and mod authors) are available via information and links in the AAF discord. An LL focused installation and usage guide can be found here. Donations If you are interested in supporting this project, you can donate through my Patreon page.-
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Horny Creatures of Skyrim View File Horny Creatures of Skyrim a Dragon & creature focused SLAL pack with bonus animated main menus and load screens. by MadMansGun special thanks to: Billyy, Blaze69, CPU, Dayelyte, Leito86, notmenotyou, Serenna187 and SirNibbles for help, advice and pointing me in the right direction. Ixum and Dravus for finding some solutions and walkarounds for animations not loading or crashing. Pfiffy for Original SSE port. the 64bit/SSE version of this mod is over here: https://www.loverslab.com/files/file/5465-horny-creatures-of-skyrim-special-edition/ ---------------------------------------------------------- the downloads: 1A9Tglvzc3nDz2Q3we7B1YuU_I2a4YUN9_< alternative download site HornyCreaturesofSkyrim < the mod. HCOS_Bonus&Extras < 3D printable model and alternative main menus. HCOS_3DSMaxSourceFiles < 3DS Max 2010 files (ignore this file, only useful to animators) ---------------------------------------------------------- Mod Requirements: More Nasty Critters: SLAL Edition (MNCv12) http://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack") http://www.nexusmods.com/skyrim/mods/11811/ Suggested Load Order: (Skyrim DLC and Patch mods here) SexLab.esm SexlabAroused.esm CreatureFramework.esm (other SexLab related mod's .esm here) (All other .esm mods here) SkyUI.esp UIExtensions.esp FNIS.esp (All other .esp mods here) SexLabTools.esp MoreNastyCritters.esp HentaiCreatures.esp (only if installed) SexLabMatchMaker.esp SLAnimLoader.esp HornyCreatures.esp (other SexLab related mod's .esp here) ---------------------------------------------------------- suggested (but not at all needed) mods: SexLab Dragons (highly recommended) https://www.loverslab.com/files/file/7900-sexlab-dragons/ Sexlab 1.62 Fixes (highly recommended) https://www.loverslab.com/files/file/5337-sexlab-162-fixes/ or SexLab Utility Plus https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ SexLab Werewolves Redux (highly recommended) https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/ SexLab Aroused Creatures https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/ + patch https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ Quite the Sperm Replacer http://www.loverslab.com/files/file/2568-sexlab-quite-the-sperm-replacer/ ---------------------------------------------------------- Animation Troubleshooting: 1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order. a good guide for using Mod Organizer 2 can be found here: https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK 2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run. C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files. you may not even get a error message telling you that this has happened. make sure FNIS and your mod manager are running with administrator privileges. NOTE: try deleting "Data\meshes\actors\character\behaviors\0_master.hkx" and re-running it again, that sometimes helps. 3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader. note: this only apply if you are not using a mod manager 4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab. 5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings. 6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default. 7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8 NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior" (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed) 8. you may need to reload the animations, go to the Animation Loader's MCM and then: 8.1. click on the "Disable All" button. 8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*. 8.3. click on "Reload JSON". 8.4. click on "Enable All". 8.5. click on "Count Animations" and make sure nothing is over 500, turn off some animations if they are. 8.6. click on "Register Animations", then Wait for the message to pop up*. *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything. 9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers. https://www.nexusmods.com/skyrim/mods/49743/? 10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first. it should stop happening outside after you do. 11. if you are having nonstop walking problems with the dragons try unchecking "Disable Starting Teleport" in SexLab's animation settings. 12. with some creature on creature animations you may need to use SexLab Tools for them to run correctly: http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ http://www.loverslab.com/topic/60847-dragon-animations/?p=1572326 12.1. use the MatchMaker spells to start animations: http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/ 12.2. walk up to them, then look at them and press "N" on your keyboard. 12.3. click on "Control Animation". 12.4. press "H" on your keyboard. 12.5. click on the correct animation. ......or you could also try using "SexLab Utility Plus" it helps to reduce this problem: https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/ 13. if all else fails, try loading a older save file from before sexlab was installed. ------------------------------------------------------------------------ FNIS Troubleshooting: "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations": you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations. "ERROR(76): Could not find a part of the path DebugData.txt": a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files. you need to disable real time protection before running FNIS, or add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well) Crashing on loading save file: you have Too many animations installed, most people start crashing around 12000 to 14000. remove some animation mods to fix the problem.....or try installing these: Animation Loading Fix (only use v1.0) : https://www.nexusmods.com/skyrim/mods/98204 LE Animation Limit Crash Fix: https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/ ------------------------------------------------------------------------ Main Menu & LoadScreens: if you don't like the main menu just delete or replace* Data\meshes\interface\logo\logo.nif also the loadscreens can be easily removed with TES5Edit, just delete the loadscreen section from the esp *there are alternatives in the HCOS_Bonus&Extras.7z, the "wordwall dragonnamehere" loadscreens are non adult. or you can try this edited version of Skyrim's original: https://www.nexusmods.com/skyrim/mods/7801/ ------------------------------------------------------------------------ .___. {0,0} ___________________________________ /)__)> |creative commons, No One May Profit| -"-"- """"""""""""""""""""""""""""""""""""" a song to sing as you lay dragons: https://www.youtube.com/watch?v=CArejI2nZLg Submitter MadMansGun Submitted 10/31/2015 Category Sexual Content Requires http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Special Edition Compatible No
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Abysmal City | Episode 4 | Animation Pack View File Fall Damage Using Centrifuge Drop to Hang Edge Trip Vault Over to Fall Hanging Idle Swim to Edge Forced Forward Evil Grin Walk Drop Down Coughing (While Laying Down) Shaking Begins Extreme Shaking Swimming About Reach for the Sky Submitter scientistaboard Submitted 04/17/2024 Category Animations - Other Requires Pose Player
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My Animation Pack. Updated 15/04/23 View File This mod adds a bunch of animations, created entirely by myself, based around a female protagonist, that lets her "get to know" other men better. The pack contains many animations designed to be played in sequence which may come in the future. If you're looking for group animations, specifically one girl and lots of guys, this is the place to be. I made a fair few and plan to expand upon the ones I've already made so that they get an entire sequence from start to finish, with atleast four full animations to be played in any sequence. Other than that, I have plenty of animations tied to specific objects in the game; single beds, double beds, various chairs, stools, tables, desks, benches, couches, pillories, shackles. Go somewhere in the world and you might find a place to initiate an animation, or build something in a settlement and see what you can do with it. These come with sound included but no voice lines. I have some to use but decided against it. Some animations I made when I was still heavily in the beginner stage of learning animating this kinda thing but I left them in there anyway. Maybe in the future I will go back and redo them. I have already redone some. Also, if you want to take the sounds for your own work, feel free to do so. No need to ask me for permission. Hard Requirements AAF - Advanced Animation Framework by dagobaking. Soft Requirements Fallout 4 DLCs by Bethesda. AAF Creature Resource by Ulfberth. Recommended Mods AAF Framework/Quality of Life mods AAF Themes by Halstrom. Improved Skeleton Extended Skeleton by ZaZ. Female Body Fusion Girl Female Body by ZeX Team. Male Bodies BodyTalk Male Body by TheBottomHoodOfSteel. or Atomic Muscle Male Body by Ulfberth. Optional Furntiure Mods used by this pack (available on Nexus mostly) Homemaker Settlement Supplies Expanded Workshop Rearranged CWSS Prisoner Shackles Torture Devices Additional Furniture Patches (Other Authors) Capital Wasteland DLC Support Project Mojave Support Sim Settlements Support INSTALLATION Simply use your mod manager of choice (Vortex, Nexus Mod Manager or Mod Organizer 2) and click on the file, then choose ONLY the options that you have installed! If you don't know whether you have a mod or DLC, don't pick them. For specific instructions regarding the latest versions, refer to the Info Post for that version. Release information: Version 1.0.2 info post Version 1.0.3 info post Version 1.0.4 info post Version 1.1 info post Version 1.2 info post Version 1.2.1 info post Version 1.2.2 info post Version 1.2.3 info post Version 1.2.4 info post Version 1.2.5 info post Version 1.2.6 info post Version 1.2.7 info post Version 1.2.8 info post Version 1.2.9 info post Thanks (in no particular order): Dagobaking, for creating AAF ShadeAnimator, for the animation rigs Leito86, for some sounds Crazy6987, for animation rigs Vader666, for some items CGi, for helping with the FOMOD ZaZ, for the particles and female body I use as reference TheBottomhoodofSteel, for the male body I use as reference Rufgt, for some inspiration bp70, for testing and ideas Halstrom, for Themes and other bits and pieces EgoBallistic, for help with some things Ulfberth, for helping with some XML stuff SilverPerv, for testing Vel W, for testing All the people involved in animating here, sorry if I can't remember you. Disclaimer: This mod is for use by adults only and is only intended to depict adults. Any use of this mod to attempt to depict minors in these situations is strictly not allowed. Permissions: Ask me before attempting to include my animations in your mod. Submitter SavageCabbage Submitted 06/01/2018 Category Framework & Resources Requires AAF
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View File WARNING ADULT CONTENT YOU MUST HAVE 18+ This mod should not be used. LL Animation List Patreon Animation List All animations support my CumMesh How to install? Copy .package files to your Documents\Electronic Arts\The Sims 4\Mods folder, that's all. Support me MyPatreon Recommended additional mods Noir and Dark Sims Penis Models Simple Lunar Eclipse Penis Models WickedWhims Mod By TURBODRIVER Cherry_Pie CumMesh Enjoy Submitter Cherry_Pie Submitted 06/30/2019 Category WickedWhims Requires WickedWhims Mod By TURBODRIVER View File
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So, I have a lot of sexlab animations Skyrim can choose from. I've downloaded every major pack I found interesting. However, I consistently get the same few animations, and only rarely get something different. (Yes I set them up right, other animations do show up, just not often.) I was wondering if there was a mod that could essentially reduce the chances of an animation being selected once its been used, making it so the game cycles through more animations before going back to the same ones again? If not, is there a chance someone could make something like that? I know nothing about coding or scripting so cant do it myself. Obviously some animations only work in some contexts, so a recently used animation would still gets used if it was needed, even if at the back of the queue. I guess the way I am visualizing it, is that once an animation is used, its odds of selection are lowered to like, 1%, but for each time its not used, those odds go up until its eventually selected again, then it goes back to 1%. So it can still happen again before other animations get a turn, but those unused animations continue to increase in odds until they are used. Essentially removing any repetition. Sorry if none of this makes sense, I lack the vocabulary to easily get my point across. I am sure this sort of algorithm exists and has a name. I just don't know it lol.
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Prot29 Animation for WW View File Hello everyone, I'm new to creating animations for WhickedWhims. I’m sharing my first experiences. My main work will be devoted to bondage objects. I really liked the work from By Kritical and By bobahloo. So I decided to try myself in this creativity. Perhaps my objects and animations will not be of such quality yet, since I recently became acquainted with 3D modeling. But I think I will improve in this direction. Submitter prot_29 Submitted 03/10/2024 Category Animations - WickedWhims Requires Wicked Whims
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Version 0.1.0
2,962 downloads
(_) Project Sugar Cake - Palworld Sex and Stats Framework (_) Created and Maintained by : Michael "Spirit Shard" Stanich Discord - The Broken Chatbox - https://discord.gg/h3vB7S4FEw Website - https://www.michaelpstanich.com/ v (Donations! =^-^=) v SubscribeStar - https://subscribestar.adult/michaelpstanich (_) What is Sugar Cake? (SCake for short) (_) Project Sugar Cake is a sex animation and gameplay stats framework for Palworld focused on providing the baseline for adult content in Palworld. SCake allows animators to import their animations into Palworld, then animators and users can use those individual animations to create Animation Events (effectively entire scenes) for customized playback of complex animations. (More on this below) (_) Known Critical Issues (_) - Triggering animations in some cases can break animations or triggers, causing game errors. Only trigger animations while the player isn't mounted or in another interaction, and not in direct combat! Validation methods to prevent these errors are in the works for future versions of SCake. (_) Features List (_) <> Custom Animation Player - - > A fully custom Animation Player built with erotic animations in mind. The system allows animators and scene creators to define stages with automatic climax and post climax support. <> Custom JSON importer for Animations - - > Project Sugar Cake features a fully customizable and dynamic way to import animations through JSON files which both animators and users can fully customize in any plain text editor! Create either simple Animation Events with easy to understand data, or go full scene master with advanced settings and crazy potential! <> Custom UI for controlling Animations and Settings - - > Simplified set-up and control through a custom UI and input handler built specifically for SCake and SCake Modules! Using the defined keys, this UI is easy and simple to navigate for customizing your SCake experience! During animations this UI is also used for adjusting positioning, moving the camera (in player involved animations), and editing the animations on-the-fly! <> Pal Stat Tracking - - > Tracking for custom stats that can be used either by animations or through external mods using the SCake SDK called modules! SCake handles the rising/lowering and tracking without requiring any input from the user! <> Oh, did I mention this is a Framework? We have an API and SDK! - - > Provided along-side SCake is the SCake SDK as well as documentation on the various functions you can call within SCake. This allows you to create modules for SCake through Blueprints with all the powers UE5 provides! (Requires the Palworld Modding Kit for all functions to work properly) (_) Inputs (_) SCake has a custom input handler to avoid issues with the game's own input system. SCake defines it's keys as "Up / Down / Left / Right / Menu / Select". Default Keys and their functions (Use the "Menu" Input to open ) I : Up - In Menus : Moves Up K : Down - In Menus : Moves Down J : Left - In Menus : Selects Left L : Right - In Gameplay : Start solo player animation - In Menus : Selects Right U : Menu - In Gameplay/Menu : Toggles the menu O : Select - In Gameplay : Opens animation control for the targeted characters - In Menus : Selects Center Camera Controls (While in player involved animations only) W : Move Camera Inward S : Move Camera Outward A : Move Camera Left D : Move Camera Right Q : Move Camera Up E : Move Camera Down Debug Inputs (While in Gameplay and 'Allow Debug Inputs' is enabled in settings) I : Up : End any animation the target is involved in K : Down : Start animation between player and the target J : Left : Select 2 targets to start an animation for (_) How to install the SCake framework (_) - Unzip the archive and place the .pak in "Pal/Content/Paks/LogicMods" - If this is your first time installing SCake for this game installation, also copy over the AnimJSON folder into "Pal/Content/Paks/~mods" to put the _LoadList.json in the right place (this is where you'll install .json files for registering animations and _LoadList.json is where you'll put the file names so SCake can recognize and install them) - Install the proper version of UE4SS (Latest version with updated Palworld) - https://github.com/UE4SS-RE/RE-UE4SS [Optional, sort of] - Must install animation packs (Detailed below) (_) How to install animation packs (_) There are 2 methods for animators/modders to add animations for SCake, through LogicMods via Blueprints, or through .json files where the .pak is usually installed in ~mods. If the animation pack comes with a .json file you can assume it's that method, if not it may be a LogicMods install. (They should say what kind it is when distributing the animation pack) I STRONGLY recommend the .json method (BP/LogicMods method may not always be compatible across versions and may lose support in the future) ~ For .json installs ~ - Follow their provided instructions if they say where to install the .pak file, otherwise place this is in "Pal/Content/Paks/~mods" - Place the provided .json file in "Pal/Content/Paks/~mods/AnimJSON/" and add the file name to the "_LoadList.json" found in the same folder (AnimJSON) - Now it should load in-game the next time .json animations are registered! (like when SCake first starts up on game load) ~ For BP installs ~ - Place the .pak file in "Pal/Content/Paks/LogicMods" - Now it should load in-game! (if they set it up correctly) (_) How to add and create animation packs (_) For a full guide you can read it over on my website at https://www.michaelpstanich.com/article/SCake_HowToMakeAnimsGuide.html or follow the links on our Discord! To add more animations you just need to (correctly) import the animations into UE5.1 with the correct file path (Content/Mods/YourModName), convert the animation into an animation montage (right click the animation sequence and it will show up in that list), ensure you do what ever edits are required for your montage/animation to look and function correctly (Remember for looping animations to open your montage, go to the "montage sections" tab, and tickmark where it should loop! If you have no sections, just click the 'default' checkbox and it will loop the full animation.). Once you have the animation montage you can export the .pak file and place it in ~mods, note the file-paths you had in UE5.1 as we'll need these to register the animation properly. Open the appropriate templates provided in the AnimJSON folder from SCake and enter in the correct metadata for your animation, delete any sections/data you're not using for your animation. (Note: You can check the "Sugar Cake - Metadata.txt" provided with SCake for a description of the parameters, the "_SCake_TemplateWithExplainations.json" has sections explaining each parameter and may be a good place to start reading while using other .json files as a reference to create your own) Once you have your .json file complete, rename it to match your pack name and include it with your .pak when distributing your animation pack! I recommend testing the pack before distribution, so install it like any other pack by placing the .json file to the AnimJSON folder and adding the file name to the "_loadlist.json" file, then load up in-game and trigger the animations. (_) Want to implement more animations? Feel free to contact me or interact with our Discord! We're a community thriving on creativity and would be really glad to help! (_) Some links to Animation Paks on LoversLab! (These are just ones I know about, if more show up please let me know!) TemTemLover's Animations + Mesh Pack Spirit Shard's "SCake_BasicsAnimPak" (Linked in first post of the Thread) https://www.loverslab.com/topic/225549-project-sugar-cake-sex-and-stat-framework-gameplay-mod/ You can find more animations over on our Discord! (There's a couple of in-progress animation packs, so they may not have been posted elsewhere yet!)