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(LE/SE) Cum Alchemy Remastered View File Cum Alchemy Remastered adds new ingredients to various NPCs and creatures, all of which are vials of their delicious cum. Each vial of cum has varying alchemical effects respective to their species. For example, argonian cum has a waterbreathing effect while khajiit essence has a night eye effect. This alchemy mod is derived from the works of ffabris and RufusTVoltaire. This mod does not add new alchemical effects. It is simply an add-on to vanilla alchemy. Drink to your heart's content, my fellow cum enthusiasts! Requirements Skyrim SE or LE (mostly likely works with AE too) Official DLCs (Dawnguard, Dragonborn, and Hearthfire) Features Over 50 different ingredients to collect via looting, purchasing, or through sex (with the appropriate add-ons) Over 80 cum-themed potions, poisons, and food items to swallow and use Ability to masturbate and collect a vial of your own cum once every 6 hours via a spell A shop, Natural Harvest, with two gorgeous shopkeepers located near Ansilvund/Shor's Stone for all of your seminal needs Integration with needs mods, NSFW/SexLab mods, and alchemy overhauls (see compatibility section below) Optional Add-on SL Triggers (v12+; released on June 5, 2022 or later) - Allows collection of vials through sex This is an SE only mod and may not work for LE users of Cum Alchemy Remastered. The LE equivalent of this mod (SexLabUtil1) doesn't seem to offer similar functionalities as SL Triggers. Modified trigger commands by gdfll for NPC-NPC collection. Spell Perk Item Distributor (SPID) - Allows collection of vials by killing foes and distribution of some potions/drinks to NPCs Ingredients [57] (Italics = Uncommon, Bold = Rare, * = Only Available at Natural Harvest) Beverages [26] (Blue = No Recipe) Food [28] (Blue = No Recipe) Potions [16] (Green = Recipe) Poisons [13] (Green = Recipe) Merchants (They will stock up to 1 rare, 3 uncommon, and 5 common ingredients as well as up to 7 food, potion, and poison items) Falkreath - [Grave Concoctions] Fort Dawnguard - [Florentius Baenius] Khajiit Caravans - [Ri'saad (A), Ma'dran (B), and Ahkari (C)] Markarth - [Hag's Cure] Near Shor's Stone/ Ansilvund - [Natural Harvest] Raven Rock - [Milore Lenth] Riften - [Elgrim's Elixirs] Riverwood - [Riverwood trader] Solitude - [Angeline's Aromatics] Tel Mithryn - [Tel Mithryn Apothecary] Volkihar Keep - [Feran Sadri] Windhelm - [The White Phial] Winterhold - [Birna's Oddments] Whiterun - [Arcadia's Cauldron] Compatibility Apothecary - Compatible. Requires Apothecary - Food and Drink Addon. Tweaks consumables to be in line with Apothecary. Last Seed - Compatible out of the box. Milk Mod Economy - Compatible. Craft cum vials by purifying MME race milk (default, vampire, werewolf) and combining it with MME male semen. The conversion recipes are hidden until the book "Semenologist's Guide to Milk Purification" and the required items are in your inventory. It is only available for purchase in Natural Harvest. SunHelm - Compatible out of the box. SL Pheromones - Compatible out of the box. SL Survival - Compatible. Craft SL Survival cum potions using the corresponding vials and by having the book "Semenologist's Guide to Survival" in your inventory. The book is only available for purchase in Natural Harvest. Future Plans Notes This is my first time modding so please be gentle with me. ?but I can handle a little roughness. ? Assets were used without permission (but with credit as stated on the mod pages) so hopefully it doesn't become a problem. None of the artwork included in this mod are mine, but I tried to give credit where I can. Please let me know if there is someone I forgot to credit. If any of the artwork is yours and you want it removed, please contact me and I will do so ASAP. This mod will most likely remain script-free because I don't know anything about it and don't currently have the time to learn about it. This mod has scripts as of version 1.5! Updates, if any, may be sporadic since I'm busy doing life things. Version Numbering V x.x - Big updates V x.x.x - Small updates and fixes Known Issues Hentai Creatures - Hentai Werewolves give nothing. Sometimes reloading a save is necessary since summoned creatures will no longer give vials after a few encounters. Frequently Asked Questions I'm not getting any vials of cum after having sex. What do I do? Refer to the screenshot showing two possible setups for SL Triggers. Change "if actor race" to either "any" or "partner not player". Change gender to either "male" or "any". I always get Altmer/Ash Hopper cum after sex and it's so frustrating. What do I do? This issue should be fixed in versions 1.6.2+ with the introduction of mysterious vials. Changelog Credits _____________________________________________________________________________________________________________________________________________________________ NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter RangerEdas Submitted 02/05/2022 Category Adult Mods Requires Official DLCs (Dawnguard, Dragonborn, and Hearthfire) Regular Edition Compatible Yes
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Failure Mode Effects Analysis in Skyrim (FMEA) View File DESCRIPTION Has it ever bothered you that rather than going off adventuring and risking your life you can get rich in Tamriel using an alchemy lab in an inn and a few septims worth of Garlic and Salt? Do you wonder why people lock valuable items in chests or in rooms but hardly ever use magic or poison to deter thieves? Are you amazed that at level one you know the name of every useful alchemy ingredient and how to harvest it safely? FMEA is designed to provide additional risks and failure effects to non-combat skills and resource harvesting. Since many of the consequences are based around sex and slavery FMEA has been written with the female adventurer in mind, however FMEA works perfectly well for male adventurers there are just fewer outcomes available. The current release includes plugins for Lockpicking, Alchemy, Enchanting, Mining and Harvesting potion ingredients. Each plugin is highly configurable with its own MCM page and any or all of the plugins can be enabled or disabled as required. Enchanting Whilst disenchanting an item there is a risk that you may lose control of the Magicka flow as you destroy the item The risk of losing control when disenchanting is dependent on the magnitude of the enchantments and the skill of the enchanter Whilst enchanting an item there is a risk that you may lose control of the Magicka flow from the Soulgem as you complete the enchantment Whilst recharging an item there is a risk you may lose control of the Magicka flow and fail to charge the item, or worse! The risk of losing control when enchanting or charging is dependent on the level of Soulgem used and the skill of the enchanter Uncontrolled Soulgem flows can result in dimensional anomalies or allow the imprisoned soul to use its psychic energy to lash out seeking revenge An uncontrolled release of Soulgem Magicka may attract an interdimensional parasite Uncontrolled Soulgem flows will render the enchanting workbench dangerously unstable and unusable until they dissipate Endangering the lives of innocent bystanders as a result of recklessly allowing uncontrolled Magicka flows is a serious crime Lockpicking Any locked door or container might now be trapped Traps can be set to either rearm or be cleared when triggered Traps may have tamper detection built in – just inserting a lock pick might trigger the trap, also, the longer you take picking the lock the more likely it is that the trap will trigger There is a chance you may spot a trap before you trigger it, or you may THINK you spot one Traps are persistent in the world – as is their individual level of difficulty. Maybe you should come back to that dangerous looking chest with the master level lock when you’ve got a bit more skill? Setting off a trap can result in a range of consequences including audible alarms, darts & gas traps There is also an option to add an Alteration skill based Open Locks spell to the world The level of magicka control required means the Open Locks spell has a very short range, take care not to trigger any traps! The risk of a trap being triggered (if one is present) by the Open Locks spell increases with each failed attempt The tome required to learn Open Locks can be bought from specialist merchants selling rare Alteration spells, it might also be found as loot Alchemy Any attempt to make a potion may fail based on the Alchemists skill and their experience at making that particular formula Alchemical research is particularly risky even when successful , if unsuccessful it’s downright dangerous When an Alchemist fails to make a potion the resulting mixture may be unstable, if they are lucky it will result in some fumes and a bad smell, or they could be unlucky… Reckless use of alchemy workbenches in inns and shops poses a risk to innocent bystanders, endangering the public is a crime Alchemical failures tend to be noisy and smelly and are likely to attract the attention of anyone (or anything) nearby Ingredients Plant and fungal ingredient sources will be renamed to “Plant” or “Fungus” until the one of the ingredients magic effects is learned. Optionally harvesting of plants and fungi can be blocked until an effect is learned Insects and other activator type ingredients can be blocked from harvesting until an effect of the ingredient is learned When an ingredient is harvested there is a risk of adverse effect, due to allergy, poisoning or something taking offence at having its friends torn to pieces… The risk of an event is based on the number of unknown effects on an ingredient. Once all the effects are known the ingredient is safe to harvest Mining Any attempt to mine may fail based on the difficulty of the ore vein and the skill of the miner Miners may lose track of an ore vein as they dig Pickaxes may break if used incorrectly Inexperienced miners may find the "Ore" they have mined is in fact just useless rubble Sparks from the pick may ignite a pocket of flammable gas, injuring innocent bystanders is a crime Miners may encounter things that were best left buried Ore veins may contain pockets of noxious gas Poor mining technique may result in injury REQUIREMENTS Skyrim Legendary Edition / SE Sexlab 1.62+ / Sexlab SE 1.63 Beta9 SkyUI 5.1+ / SkyUi SE 5.2 RECOMMENDED Follower Slavery Mod V1.320+ SLDefeat V5.3.6 Bane 18112023+ (Should be compatible with other SLDefeat versions but not tested) Estrus Chaurus+ 4.390+ Sanguine Debauchery enhanced: SD+ (November 2021)+ Simple Slavery 4.6+ Devious Followers 1.72+ Prison Overhaul Patched V3.59+ Learn Alchemy From Recipes - so you don’t have to eat ingredients to learn them! SexLab Parasites - Kyne's Blessing (November 2021)+ for the FMEA Dimensional Parasite & Flowering Spriggan effects INSTALLATION Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode! You should see an MCM initialisation message when you load the game. Once the MCM is initialised you need to install the plugins from the FMEA menu. UPDATING Updates can be installed over an existing save. A clean save is not required. FUTURE DEVELOPMENT If there’s sufficient interest I plan on developing a FMEA Plugin for Smithing, along with more effects & outcomes for the current plugins. Suggestions welcome! TROUBLESHOOTING If a plugin is not working as intended try disabling it in the MCM, waiting a few minutes and then reactivating it. PERMISSIONS Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project. Submitter Bane Master Submitted 12/17/2016 Category Other Requires Special Edition Compatible Yes
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Version V1.502 SE/LE (22/12/2023)
34,968 downloads
DESCRIPTION Has it ever bothered you that rather than going off adventuring and risking your life you can get rich in Tamriel using an alchemy lab in an inn and a few septims worth of Garlic and Salt? Do you wonder why people lock valuable items in chests or in rooms but hardly ever use magic or poison to deter thieves? Are you amazed that at level one you know the name of every useful alchemy ingredient and how to harvest it safely? FMEA is designed to provide additional risks and failure effects to non-combat skills and resource harvesting. Since many of the consequences are based around sex and slavery FMEA has been written with the female adventurer in mind, however FMEA works perfectly well for male adventurers there are just fewer outcomes available. The current release includes plugins for Lockpicking, Alchemy, Enchanting, Mining and Harvesting potion ingredients. Each plugin is highly configurable with its own MCM page and any or all of the plugins can be enabled or disabled as required. Enchanting Whilst disenchanting an item there is a risk that you may lose control of the Magicka flow as you destroy the item The risk of losing control when disenchanting is dependent on the magnitude of the enchantments and the skill of the enchanter Whilst enchanting an item there is a risk that you may lose control of the Magicka flow from the Soulgem as you complete the enchantment Whilst recharging an item there is a risk you may lose control of the Magicka flow and fail to charge the item, or worse! The risk of losing control when enchanting or charging is dependent on the level of Soulgem used and the skill of the enchanter Uncontrolled Soulgem flows can result in dimensional anomalies or allow the imprisoned soul to use its psychic energy to lash out seeking revenge An uncontrolled release of Soulgem Magicka may attract an interdimensional parasite Uncontrolled Soulgem flows will render the enchanting workbench dangerously unstable and unusable until they dissipate Endangering the lives of innocent bystanders as a result of recklessly allowing uncontrolled Magicka flows is a serious crime Lockpicking Any locked door or container might now be trapped Traps can be set to either rearm or be cleared when triggered Traps may have tamper detection built in – just inserting a lock pick might trigger the trap, also, the longer you take picking the lock the more likely it is that the trap will trigger There is a chance you may spot a trap before you trigger it, or you may THINK you spot one Traps are persistent in the world – as is their individual level of difficulty. Maybe you should come back to that dangerous looking chest with the master level lock when you’ve got a bit more skill? Setting off a trap can result in a range of consequences including audible alarms, darts & gas traps There is also an option to add an Alteration skill based Open Locks spell to the world The level of magicka control required means the Open Locks spell has a very short range, take care not to trigger any traps! The risk of a trap being triggered (if one is present) by the Open Locks spell increases with each failed attempt The tome required to learn Open Locks can be bought from specialist merchants selling rare Alteration spells, it might also be found as loot Alchemy Any attempt to make a potion may fail based on the Alchemists skill and their experience at making that particular formula Alchemical research is particularly risky even when successful , if unsuccessful it’s downright dangerous When an Alchemist fails to make a potion the resulting mixture may be unstable, if they are lucky it will result in some fumes and a bad smell, or they could be unlucky… Reckless use of alchemy workbenches in inns and shops poses a risk to innocent bystanders, endangering the public is a crime Alchemical failures tend to be noisy and smelly and are likely to attract the attention of anyone (or anything) nearby Ingredients Plant and fungal ingredient sources will be renamed to “Plant” or “Fungus” until the one of the ingredients magic effects is learned. Optionally harvesting of plants and fungi can be blocked until an effect is learned Insects and other activator type ingredients can be blocked from harvesting until an effect of the ingredient is learned When an ingredient is harvested there is a risk of adverse effect, due to allergy, poisoning or something taking offence at having its friends torn to pieces… The risk of an event is based on the number of unknown effects on an ingredient. Once all the effects are known the ingredient is safe to harvest Mining Any attempt to mine may fail based on the difficulty of the ore vein and the skill of the miner Miners may lose track of an ore vein as they dig Pickaxes may break if used incorrectly Inexperienced miners may find the "Ore" they have mined is in fact just useless rubble Sparks from the pick may ignite a pocket of flammable gas, injuring innocent bystanders is a crime Miners may encounter things that were best left buried Ore veins may contain pockets of noxious gas Poor mining technique may result in injury REQUIREMENTS Skyrim Legendary Edition / SE Sexlab 1.62+ / Sexlab SE 1.63 Beta9 SkyUI 5.1+ / SkyUi SE 5.2 RECOMMENDED Follower Slavery Mod V1.320+ SLDefeat V5.3.6 Bane 18112023+ (Should be compatible with other SLDefeat versions but not tested) Estrus Chaurus+ 4.390+ Sanguine Debauchery enhanced: SD+ (November 2021)+ Simple Slavery 4.6+ Devious Followers 1.72+ Prison Overhaul Patched V3.59+ Learn Alchemy From Recipes - so you don’t have to eat ingredients to learn them! SexLab Parasites - Kyne's Blessing (November 2021)+ for the FMEA Dimensional Parasite & Flowering Spriggan effects INSTALLATION Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode! You should see an MCM initialisation message when you load the game. Once the MCM is initialised you need to install the plugins from the FMEA menu. UPDATING Updates can be installed over an existing save. A clean save is not required. FUTURE DEVELOPMENT If there’s sufficient interest I plan on developing a FMEA Plugin for Smithing, along with more effects & outcomes for the current plugins. Suggestions welcome! TROUBLESHOOTING If a plugin is not working as intended try disabling it in the MCM, waiting a few minutes and then reactivating it. PERMISSIONS Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project. -
View File [ck2] True Immortal Cultivation Hello everyone! This is my first mod release on LoversLab, I chose a somewhat bad timing to start the project, a few months ago - as just over a week CK3 was released (which won't exactly hype the popularity for an "old" game). In any case, the mod has seen many improvements and additions over time and I hope it is suitable for use. I tagged it "Alpha Test" as I have been the only one playing with it so far - and I know many things stay hidden from the programmer. I'd appreciate it if you could point out any flaws / problems / inconcistencies etc. you encounter. - Thank you! - Note: To join Immortal Mountain and start cultivating you need to open the society view and click the (!) symbol next to Immortal Mountain to show interest in joining the sect. Join conditions are are now much more lenient with version 0.1.0: - below 16 years of age with 10 learning or genius trait - below 20 years of age with 20 learning and virgin (no children, unmarried, no concubines, no lovers, not lustful, no master seducer, no great pox - unless you use a mod that manages a virgin trait) - below 40 years of age (should you not fall into the categories above) Also WARNING: Use with a new game only, as new traits are added - and this will usually wreck your savegames! True Immortal Cultivation Features: Recommended Mods: Bigger Interface - Recommended for many Consorts/Children/Traits (You will get VERY OLD, even though you don't look it) Compatible Mods: DarkWorldReborn - Will use Traits and Checks Luxuria Fantasia Cheri Portraits - I wanted to mention it, as I used it in the screenshots as well Special Thanks: dewguru - for making DWR and inspiring me! Ngppgn, Drax70, and TrxXx - For customizing the event windows for DWR, which I reuse in this mod! Change Log: v. 0.0.1 Initial Release (Alpha) Submitter Gildoniel Submitted 09/09/2020 Category Crusader Kings 2 Requires
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- xianxia
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Eat It View File There is a lot of useless loot in Skyrim. How often do you have your pockets filled with different clutter? And what should you do with it? Just sell or drop down?...Bring harm to the ecology?! Wait! Put it into the cooking pot and then eat it. Come on, you can eat dragon souls, so why you couldn't eat broom, or clothes iron?... Submitter Cobalt_Reptile Submitted 06/18/2019 Category Other Requires Special Edition Compatible
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View File Requiert le mod d'origine : Non Lien du mod d'origine : Cum Alchemy Reborn Auteur d'origine : @RufusTVoltaire et @ffabris Version mod original: 0.6b Version traduite: 0.6b (FR 1.0) Ce mod est un traduction de l'excellent travail de ffabris et RufusTVoltaire. L’alchimie du sperme renaissance Que fait ce mod ? Il ajoute divers ingrédients aux animaux et aux créatures. Quel genre d'ingrédients ? Le meilleur, du sperme !! Que fait-il d'autre ? Il a divers potions, poisons et aliments de nature sexuelle. Les ingrédients sont utilisés comme des ingrédients normaux, ils ont différents effets et sont basés sur le type d'animal/créature que vous terrassez. Comme les renards, ils sont sournois non ? Donc, bien sûr, si vous faites une potion avec son essence, il vous donnera des boosts pour être un petit bougre effronté. Bien sûr, les règles normales de l'alchimie s'appliquent, vous combinez les ingrédients et vous obtenez une potion basée sur les effets des ingrédients et du niveau. Chaque ingrédient a aussi un mauvais effet extrêmement néfaste et un peu trop puissant si vous pouvez le transformer en poison. Ce mod n'ajoute pas de nouveaux effets et n'est pas un remplacement pour l'alchimie, juste un ajout. Ingrédients: (Gras/Bleu = Peu fréquent, Souligné/Or = rare) Ours Poulet Vache Chien de la mort Chien Dragon Draugr Dremora Élan Falmer Renard Gargouille Géant Chèvre Horqueur Cheval Humain Rôdeur Mammouth Riekelin Smilodon Quêteur Squelette Poisson carnassier Araignée Spriggan Troll Loup-Garou Loup Potions/Poisons/Boissons: (Gras/Bleu = la recette existe au pot de cuisson) Sperme de l'archimage Puissance séminaire Sperme de guérison Offrande de Dremora Courage de Rôdeur Revanche testiculaire de Quêteurs Pré-éjaculation de Miraak Crème délicieuse Crème de dragon distillée Lait d'étalon Sperme épicé Hydromel d'aconit Essence de la nature Marchands: Aubétoile: La Panacée Épervine: Boutique Grispin Markarth: Le Remède de la Vieille Faillaise: Élixir d'Élgrim Rivebois: Marché de Rivebois Vendeaume: La Fiole Blanche Blancherive: Épicerie Belethor et Le Chaudron d'Arcadia Caravanes Khajiits. Requis: Dawnguard Dragonborn Remerciements: ffabris et RufusTVoltaire pour ce mod et leurs autorisations de partage de ma traduction Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier les créateurs du mod d'origine pour leur travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci. Submitter Orpheaned Submitted 11/20/2018 Category Sexual Content Requires Dawnguard & Dragonborn Special Edition Compatible View File
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Version 1.0
213 downloads
Enchanted Ancient Armor Crafting Tools is a crafting set i made for my self to cheat the crap out the crafting and alchemy system without using console commands . I used the ancient draugr set to fool myself into roleplaying and justifying this very overpowered crafting set. It is actually useful if you're using it for anything other than you're normal gaming or if you don't mind a little cheating and making you're self more powerful armors and weapons. For whatever reasons anyone can think of i hope you enjoy it. -
Version 0.2
79,882 downloads
*04/30/2015 - Removing the beta tag on the file, since apparently users didn't reported any problem. Files are unchanged. 0.2 is the last version and should be considered stable.* Version 0.2 : download both files and install PotionsReplacer.7z, then PotionReplacer_PatchV0.2.7z 01/10/15. 01/11/15. Thanks to cornbreadtm for the perma patch (added to the download page). Please read instructions inside the archive. 09/14/17. Thanks to Turija for the Requiem 1.9 patch It seems that there is also a SkeRe patch on DragonPorn , but I don't know if it's compatible with a non-japanese Skyrim installation. * * * This is a potion replacer. It replaces almost all vanilla Skyrim potions with custom meshes and textures. The meshes comes from the most excellent mods "Alluring Potion Bottles v3 by jbvw" for Oblivion and "AOF's Potion Replacer" for Morrowind. Many of the potions are animated. Only vanilla Skyrim is covered. Potions from extensions (DG/DB/HF) and other mods are left alone. The mod is provided in two versions. Use one or the other. 1) Vanilla skyrim potions, with changes forwarded from the Unofficial Skyrim Patch (Version 19-2-0-8a) 2) Requiem 1.7-3 / Requiem Hard Times / Requiem Extended Patches Beta 0.2. That's what I use. This version needs Dawnguard.esm and Requiem.esp as masters. There is also a patch for Requiem 1.9.4.1.7 There is also a patch for perma, courtesy of cornbreadtm. See the download page. This mod has no scripts and can be removed safely at any time (or at least, it should...). Requirements : -------------- Nothing Requiem 1.7.3 for the requiem version. -Notes ------ Incompatible with everything else that modifies the potions. Compatibility can be achieved by making a patch with Tes5Edit. I will not make those, so don't ask. Must load late. Looks like LOOT will sort it correctly, but it depends of your setup. In doubt, put it in the bottom of your load order. -Credits -------- As far as I know, all authorizations for the meshes and textures used are given by their respective authors. I hope I forgot no one. ********* Meshes ************************************************ Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/? AOF's Potion Replacer by AnOldFriend http://www.worldofelderscrolls.de/?go=dlfile&fileid=193 ********* Textures ********************************************** Various seamless textures resources http://www.spiralgraphics.biz The 6 Schools of Magic Symbol Resources by jeclxohko http://www.nexusmods.com/skyrim/mods/35575/? Bubble brush http://lucida.deviantart.com/art/Bubble-Glory-Brush-for-GImp-278013262 http://freedesignfile.com/ Vector images resource GIMP Arcane Circles Brushes by Project-GimpBC http://project-gimpbc.deviantart.com/art/GIMP-Arcane-Circles-Brushes-69681758 Seamless textures resource http://www.noctua-graphics.de/english/fraset_e.htm ********* Documentation/Tutorials ******************************* FPI Animated Textures Tutorial by The Fuzzy Physics Institute http://www.nexusmods.com/skyrim/mods/47104/? BSLightingShaderProperty Basics http://forums.nexusmods.com/index.php?/topic/1188259-bslightingshaderproperty-basics/ --Aleanne. -
Version 0.2 Beta
3,585 downloads
Intro If anyone wants to take this over, go for it. NismoMan posted an idea in my older Cum Potions thread, and I've kinda nabbed it with this. The base idea is his. This mod adds a bunch of alchemy ingredients, all of which are cum of various kinds. They all have varying properties and can be combined exactly like other ingredients. On top of that, there are also a few semen-based beverages/potions and poisons. I won't say what properties these all have; you can figure that out once you find them. Cum ingredients will be found on their respective "creatures" once killed (but see Known Issues below), as well as at apothecaries. Potions and poisons will be found as loot, and/or purchased. The mod has no scripts at all, which is a plus. However, those with scripting ability (which I totally lack) could add to this mod to have cum produced as a result of sex - which was NismoMan's idea. Note that, with one exception, all of the types of cum coincide with creatures supported by SexLab. (No sorry, I will not add spiders and insects.) NOTE: To generate cum after sex, refer to this forum post by Cubrethil. Requirements Skyrim Dawnguard Dragonborn Ingredients (Types of Cum) bear canine (dog, wolf, fox) dragon draugr dremora dried (skeleton) falmer gargoyle giant horse human (meaning standard playable races) lurker reikling sabre cat seeker spriggan troll werewolf Beverages / Potions Cum of Archmage Distilled Dragon Spunk Dremora's Offering Equine Mead Feral Sperm Pearl Creme Seminal Power Sperm of Healing Spiced Spunk Poisons Lurker Spunk Miraak's Precum Seeker's Testicular Revenge Known Issues Most of the items in this mod should spawn correctly, with the following exceptions: I haven't yet found the correct lists to add human(oid) cum to generic male NPCs. So you're likely not to find cum on dead human(oids). Similarly, I haven't yet identified correct lists for taverns and inns, for the purchase of the beverages. NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. -
Version 1.2
1,802 downloads
This mod adds items to be collected from all over Skyrim and use for Alchemy. Why in Adult Mods? The items are different types of cum, both animal and human. There are 29 different types of cum so far, more will be added in time. **NEW** Added 8 drinks, all made through the Cooking Pot/Spit, each with their own effect. (NOTE: The Blood of the Dragon drink should be consumed in outside areas only.) This mod does not conflict with any mods so far. It is a Work In Progress, more will be added in time. I plan on adding different foods/drinks, potions, and drugs made by Alchemy that have new special effects, as well as effect SexLab features. This is a very ambitious project, so please be patient. -
Version 0.6b (FR 1.0)
272 downloads
Requiert le mod d'origine : Non Lien du mod d'origine : Cum Alchemy Reborn Auteur d'origine : @RufusTVoltaire et @ffabris Version mod original: 0.6b Version traduite: 0.6b (FR 1.0) Ce mod est un traduction de l'excellent travail de ffabris et RufusTVoltaire. L’alchimie du sperme renaissance Que fait ce mod ? Il ajoute divers ingrédients aux animaux et aux créatures. Quel genre d'ingrédients ? Le meilleur, du sperme !! Que fait-il d'autre ? Il a divers potions, poisons et aliments de nature sexuelle. Les ingrédients sont utilisés comme des ingrédients normaux, ils ont différents effets et sont basés sur le type d'animal/créature que vous terrassez. Comme les renards, ils sont sournois non ? Donc, bien sûr, si vous faites une potion avec son essence, il vous donnera des boosts pour être un petit bougre effronté. Bien sûr, les règles normales de l'alchimie s'appliquent, vous combinez les ingrédients et vous obtenez une potion basée sur les effets des ingrédients et du niveau. Chaque ingrédient a aussi un mauvais effet extrêmement néfaste et un peu trop puissant si vous pouvez le transformer en poison. Ce mod n'ajoute pas de nouveaux effets et n'est pas un remplacement pour l'alchimie, juste un ajout. Ingrédients: (Gras/Bleu = Peu fréquent, Souligné/Or = rare) Ours Poulet Vache Chien de la mort Chien Dragon Draugr Dremora Élan Falmer Renard Gargouille Géant Chèvre Horqueur Cheval Humain Rôdeur Mammouth Riekelin Smilodon Quêteur Squelette Poisson carnassier Araignée Spriggan Troll Loup-Garou Loup Potions/Poisons/Boissons: (Gras/Bleu = la recette existe au pot de cuisson) Sperme de l'archimage Puissance séminaire Sperme de guérison Offrande de Dremora Courage de Rôdeur Revanche testiculaire de Quêteurs Pré-éjaculation de Miraak Crème délicieuse Crème de dragon distillée Lait d'étalon Sperme épicé Hydromel d'aconit Essence de la nature Marchands: Aubétoile: La Panacée Épervine: Boutique Grispin Markarth: Le Remède de la Vieille Faillaise: Élixir d'Élgrim Rivebois: Marché de Rivebois Vendeaume: La Fiole Blanche Blancherive: Épicerie Belethor et Le Chaudron d'Arcadia Caravanes Khajiits. Requis: Dawnguard Dragonborn Remerciements: ffabris et RufusTVoltaire pour ce mod et leurs autorisations de partage de ma traduction Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier les créateurs du mod d'origine pour leur travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci. -
Version 1.6.6
20,482 downloads
Cum Alchemy Remastered adds new ingredients to various NPCs and creatures, all of which are vials of their delicious cum. Each vial of cum has varying alchemical effects respective to their species. For example, argonian cum has a waterbreathing effect while khajiit essence has a night eye effect. This alchemy mod is derived from the works of ffabris and RufusTVoltaire. This mod does not add new alchemical effects. It is simply an add-on to vanilla alchemy. Drink to your heart's content, my fellow cum enthusiasts! Requirements Skyrim SE or LE (mostly likely works with AE too) Official DLCs (Dawnguard, Dragonborn, and Hearthfire) Skyrim Script Extender (SKSE) This mod does not contain a SKSE plugin (.dll file) so it should work if your SKSE and Skyrim installions are version matched. Features Over 50 different ingredients to collect via looting, purchasing, or through sex (with the appropriate add-ons) Over 80 cum-themed potions, poisons, and food items to swallow and use Ability to masturbate and collect a vial of your own cum once every 6 hours via a spell A shop, Natural Harvest, with two gorgeous shopkeepers located near Ansilvund/Shor's Stone for all of your seminal needs Integration with needs mods, NSFW/SexLab mods, and alchemy overhauls (see compatibility section below) Optional Add-on SL Triggers (v12+; released on June 5, 2022 or later) - Allows collection of vials through sex This is an SE only mod and may not work for LE users of Cum Alchemy Remastered. The LE equivalent of this mod (SexLabUtil1) doesn't seem to offer similar functionalities as SL Triggers. Modified trigger commands by gdfll for NPC-NPC collection. Spell Perk Item Distributor (SPID) - Allows collection of vials by killing foes and distribution of some potions/drinks to NPCs Ingredients [57] (Italics = Uncommon, Bold = Rare, * = Only Available at Natural Harvest) Beverages [26] (Blue = No Recipe) Food [28] (Blue = No Recipe) Potions [16] (Green = Recipe) Poisons [13] (Green = Recipe) Merchants (They will stock up to 1 rare, 3 uncommon, and 5 common ingredients as well as up to 7 food, potion, and poison items) Falkreath - [Grave Concoctions] Fort Dawnguard - [Florentius Baenius] Khajiit Caravans - [Ri'saad (A), Ma'dran (B), and Ahkari (C)] Markarth - [Hag's Cure] Near Shor's Stone/ Ansilvund - [Natural Harvest] Raven Rock - [Milore Lenth] Riften - [Elgrim's Elixirs] Riverwood - [Riverwood trader] Solitude - [Angeline's Aromatics] Tel Mithryn - [Tel Mithryn Apothecary] Volkihar Keep - [Feran Sadri] Windhelm - [The White Phial] Winterhold - [Birna's Oddments] Whiterun - [Arcadia's Cauldron] Compatibility Apothecary: An Alchemy Overhaul - Compatible. Requires Apothecary - Food and Drink Addon. Tweaks consumables to be in line with Apothecary. Complete Alchemy and Cooking Overhaul - Compatible. Tweaks consumables and associated recipes to be in line with CACO. Last Seed - Compatible out of the box. Milk Mod Economy - Compatible. Craft cum vials by purifying MME race milk (default, vampire, werewolf) and combining it with MME male semen. The conversion recipes are hidden until the book "Semenologist's Guide to Milk Purification" and the required items are in your inventory. It is only available for purchase in Natural Harvest. Race Compatibility - Compatible out of the box. Requiem: The Gameplay Overhaul - Compatible. Consumables are available for purchase from vendors. SL Pheromones - Compatible out of the box. SL Survival - Compatible. Craft SL Survival cum potions using the corresponding vials and by having the book "Semenologist's Guide to Survival" in your inventory. The book is only available for purchase in Natural Harvest. Soulgem Oven 4 - Compatible out of the box. Toggle automatic swapping between SGO4 semen and CA cum vials in the MCM. SGO4 semen will be automatically swapped to CA cum vials when loading Cum Alchemy Remastered for the first time and whenever you obtain these items. Items already in the player's inventory may not swap unless dropped and picked up again. SunHelm - Compatible out of the box. Future Plans Notes This is my first time modding so please be gentle with me. 🥺but I can handle a little roughness. 😉 Assets were used without permission (but with credit as stated on the mod pages) so hopefully it doesn't become a problem. None of the artwork included in this mod are mine, but I tried to give credit where I can. Please let me know if there is someone I forgot to credit. If any of the artwork is yours and you want it removed, please contact me and I will do so ASAP. This mod will most likely remain script-free because I don't know anything about it and don't currently have the time to learn about it. This mod has scripts as of version 1.5! Updates, if any, may be sporadic since I'm busy doing life things. Version Numbering V x.x - Big updates V x.x.x - Small updates and fixes Known Issues Hentai Creatures - Hentai Werewolves give nothing. Sometimes reloading a save is necessary since summoned creatures will no longer give vials after a few encounters. Frequently Asked Questions I'm not getting any vials of cum after having sex. What do I do? Refer to the screenshot showing two possible setups for SL Triggers. Change "if actor race" to either "any" or "partner not player". Change gender to either "male" or "any". I always get mysterious vials instead of dog/wolf vials and I don't like it. What do I do? Make sure that this mod is loaded after SL Triggers Install SPID and the accompanying SPID add-on, specifically "CumAlchemyMisc_DISTR.ini" Delete "CumAlchemyVials_DISTR.ini" if you don't want to loot vials from dead enemies Changelog Credits _____________________________________________________________________________________________________________________________________________________________ NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. -
Version 0.2.2
3,560 downloads
Hello everyone! This is my first mod release on LoversLab, I chose a somewhat bad timing to start the project, a few months ago - as just over a week CK3 was released (which won't exactly hype the popularity for an "old" game). In any case, the mod has seen many improvements and additions over time and I hope it is suitable for use. I tagged it "Alpha Test" as I have been the only one playing with it so far - and I know many things stay hidden from the programmer. I'd appreciate it if you could point out any flaws / problems / inconcistencies etc. you encounter. - Thank you! - Note: To join Immortal Mountain and start cultivating you need to open the society view and click the (!) symbol next to Immortal Mountain to show interest in joining the sect. Join conditions are are now much more lenient with version 0.1.0: - below 16 years of age with 10 learning or genius trait - below 20 years of age with 20 learning and virgin (no children, unmarried, no concubines, no lovers, not lustful, no master seducer, no great pox - unless you use a mod that manages a virgin trait) - below 40 years of age (should you not fall into the categories above) Also WARNING: Use with a new game only, as new traits are added - and this will usually wreck your savegames! True Immortal Cultivation Features: Recommended Mods: Bigger Interface - Recommended for many Consorts/Children/Traits (You will get VERY OLD, even though you don't look it) Compatible Mods: DarkWorldReborn - Will use Traits and Checks Luxuria Fantasia Cheri Portraits - I wanted to mention it, as I used it in the screenshots as well Special Thanks: dewguru - for making DWR and inspiring me! Ngppgn, Drax70, and TrxXx - For customizing the event windows for DWR, which I reuse in this mod! Change Log: v. 0.0.1 Initial Release (Alpha)-
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Version 1.0.0
81 downloads
There is a lot of useless loot in Skyrim. How often do you have your pockets filled with different clutter? And what should you do with it? Just sell or drop down?...Bring harm to the ecology?! Wait! Put it into the cooking pot and then eat it. Come on, you can eat dragon souls, so why you couldn't eat broom, or clothes iron?... -
The Adventures of Alma The Amorous Alchemist: Desire's Slave
LexiAJ82 posted a blog entry in A Bard's Dreams
Hello! And welcome back to the land of Skyrim. Today, we're rejoining Alma, our lovely, and very... loving alchemist. If you recall, around a year ago she botched a lust potion she was brewing for Maven Black-briar in Riften. After testing the mixture on herself, she found it worked a little too well. Now, nearly a year later, she's searching for the proper ingredients to brew an antidote to the insatiable lust she's been living with. We met up with Alma in Whiterun, where she'd taken the bard, Mikael, up to her room. Upon hearing of this Ysolda, a local aspiring merchant, became incensed. Until I get around to updating my Table of Contents to include Alma, her previous chapter can be found here: Prologue. We join Alma and Lydia now... 2.1: Friends Like These... 2.2: Kitchen Nightmares... 2.3: Life is but a Fantasy... As always, I hope you enjoyed. 😍 February has been kind of a rough month, and given time constraints and the fact that Thora and Aza (Who will be returning as soon as I finish up Alma's little opening arc) tend to have longer chapters has factored into my decision to keep Alma's chapters shorter and treat it more like a serialized, comic book story. Should my time open up in the future, I might do longer chapters with her, but for now, the shorter ones work better for me. Fun fact: This chapter probably has more unused, and alternate screens than any other chapter I've done... Thank you so much for reading! Lexi ❤️- 5 comments
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Lover's Essences - Essences and Ingredients
private_johny posted a blog entry in Lover's Essences Development Blog
In this post i share with some information about main mod mechanics - Essence Collecting. My main idea on race-specific properties/effects of essences. Essences collected from being (human, elf, beastfolk race, aimal, creature), contains its race effects. As example, for Nords - cold resist, for Argonian - water breathing, horse - increasing stamina. For playable/custom races we have possibility to collect gender-specific essence - sperm or squirt. So if you play male character, you get after sex your sperm and squirt of your female partner (as example). For animal races you get it's sperm - wolf, bear, horse, troll and other - because most creatures a males. Yes, we have some male-on-female-creature animations, but it uncommon variant. Playable race essences (human, elfs, beastfolk races) have some grades of quality Raw Essence - fresh collected essence, not so effective. Distilled Essence - you get it through distiallation process on alchemy table. Concetrated Essence - you get it after concetration with special sellable ingredient (catalyst) Racial Essence - high-level essence, required for some potions with race effects. Essence collecting process full-controlled by my mod, use Sexlab hook system, and no need other mods to work. Essence collecting requires bottles in inventory and special collector skill, which you get due to quest line. Skill level affects on count of received essences, their quality. For collecting purposes in shop basement i place some animals in cells. New creatures will be accessible by quest line. Also, i provide "Conjuring Book" for some unusual creatures - Seekers, Atronachs, Dremora, Ghost and other non-animal creatures. This also can be accessible as quest reward. The main difference between these essences and ordinary ingredients is the absence of a magical effect. Technicaly, it realized by consumables/ingestibles (ALCH-form) with blank effect. You can't use standard alchemy table for its combining, you can teach effect by consumming. Mixing will be carried out strictly according to specified recipes, the availability of which will depend on the skill level. Other ingredients Also i add some other ingredients, from other games (Oblivion, Morrowind, TES Online). They will work as regular, standard effects based on TES Wiki/Lore Books description. Some of its will be collectible/plantable, some sellable by vendors (i update leveled lists of vendors). For some of its i plan use Special Flora ingredients, or public models of some IRL herbs/plants. May be in future i add some harvesting functions - tree sap, blood, organs. Ingredients effect book I provide custom mechanic for teaching properties/effects of all vanilla ingredients - Book of Alchemist's Knowledges. This special book will be placed in main laboratory, and with it activator you can randomly teach new effects of vanilla ingredients - no more consuming. Access to this feature, of course will be granted due to quest line, and will be limited and time (once a day).-
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- alchemy
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Shop "Lover's Essences" is a main location of mod. Exterior/Location Shop located near Half-Moon Mill and Evergreen Groove, slightly north of the road. It's have 2 buildings, on Whiterun-style, small pound. Main building - alchemy shop, second buulding - tavern/bakery for future release. Near shop growth some herbs, spawns moth. Also i plan add stable with horse (for quest line). Main building Main building is an ordinary/typical alchemy shop - shelves with ingredients, books, potions, a merchant behind the counter. Nothing unusual. Shop building divided for several areas/zones. Main shop area. As i say, shelves with books, ingredients, potions, standard alchemy table. Owner's living area. Small kittchen, storage, bedroom on second floor. Locked by key. On second floor - Player's room. You can own it after quest line completing. Locked. Small room with no appointment. Previously, I used it to test alchemy equipment, but now I have transferred the functionality to the main laboratory. May be i replace it with something else. Main functionality located at Basement floor. Door to this cell located on shop's first floor, in front of the store entrance. Basement floor This cell separated for 2 zones. First zone with public/everyone access. Its tavern/inn. It's have 4 guest rooms, long hall with tables, bookshelves, various decorations. Also i plan add kittchen zone, party room, bathroom and some special (kinky) rooms. Second - restricted access area. You will get key to enter it due quest line. This area needed for special mod functionality and contains this rooms. Alchemy Lab and Storage - with books, ingredients, special apparature Orangery Creature cells Small internal hall for future purposes. Decoration, assets, resources, arts, content Commonly i use mostly vanilla assets and some popular modders resources packs. Oaristys clutters Balcer's animated door for storages k13ran64 planters Blary's OpenBooks, BookSets, WallArt, IngredientsDrawers AwesomePotions for new ingredients and potions. But i create new textures for some books/wallarts, some new models of laboratory flasks/equipment, and other assets. In basement cell. public area i use some NSFW arts from differents authors, for location themization. It's semi-vanilla wallarts, fantasy, with different thematics(moslty straight, toying, orgy, cum collecting, bestiality) and fantasy characters (elfs, orcs, demons, draenei, demons/succubus). Now its about 30 different arts, that i use in location. I plan add some erotic statues in public halls and some special rooms, some adult furniture, some books with erotics content. For quest/story reasons i currently writing some books about alchemy and add some vanilla alchemy book from other games of TES universe.
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- alchemy
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developing Lover's Essences - First look to future mod
private_johny posted a blog entry in Lover's Essences Development Blog
It's first post about my process of development this mod. Lover's Essences is about sex alchemy. Collect essences (from human NPCs, creatures, animals) and brew special potions from this. Ok, there are some mods about this on LL, why i decide to make my own? Original idea that i have about year ago - sex magic mode with Incubus/Succubus storyline. Through quest line you search powerfull person, who start his education of magic, and finally become sexual demon. He needs sex and cum for his life, it's his power source. And finally, after quest line, he tech you some new skills, spells. And part of this mod - sexual alchemy, cum collecting. Of course, we have some similar mods. I inspired by Besstial Essences, love Milking Mod Economy. But mostly of mods oriented for female PC. And actually, i have not seen any amazing Sex Alchemy System, such as CACO and other base alchemy overhauls. So i decide to make my own mod. Let's I tell about its functions Custom Skills System Essence Collecting mechanics. It's a base skill. You can collect essences throug sex with differents NPCs, animals, creatures. You not only receive cum/sperm, but also other essences. It's based on actors race, gender, animation tags. Essences you collect automatically after sex scene, if you have this skill and required items. When you collect essences, you gain skill exp. Increasing skill level allow you receive mote essences, or more quality essences. Essence Contributor Skill. Most of essences have one side effect - arousement increasing. Leveling of this skill decrease this effect, and increase positive effects of potions. Essence Alchemyst Skill. Main skill required for crafting potions, elixirs and poisons from this natural essences. Leveling this skill allow you craft more powerfull potions, use alternate recipes, get more results. Special alchemy shop, vendor, tavern. It's standard package. Large shop with vanilla and special ingredients, some NPCs for mod and story line functionality. Underground tavern with erotic styled decor (books, arts, statues). Special section with alchemy lab, storage, orangery, creature cells - all that needed for new alchemy. Of course, storyline, quests. Integration with same theme mods - Besstial Essence, Mild Mod Economy, and other SexLab mods - SLAX, SOS, SLEN, Custom race supporting - i provide mechanics for essence generation for other, non-vanilla races. Such as Selachii, Lykaious and other. It seems to look as small piece of work. But it's only overview, details will be published soon. -
View File This mod adds items to be collected from all over Skyrim and use for Alchemy. Why in Adult Mods? The items are different types of cum, both animal and human. There are 29 different types of cum so far, more will be added in time. **NEW** Added 8 drinks, all made through the Cooking Pot/Spit, each with their own effect. (NOTE: The Blood of the Dragon drink should be consumed in outside areas only.) This mod does not conflict with any mods so far. It is a Work In Progress, more will be added in time. I plan on adding different foods/drinks, potions, and drugs made by Alchemy that have new special effects, as well as effect SexLab features. This is a very ambitious project, so please be patient. Submitter Ravenstorm4 Submitted 12/10/2015 Category Other Requires Skyrim 1.8.1+, Dawnguard, Dragonborn Special Edition Compatible
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View File *04/30/2015 - Removing the beta tag on the file, since apparently users didn't reported any problem. Files are unchanged. 0.2 is the last version and should be considered stable.* Version 0.2 : download both files and install PotionsReplacer.7z, then PotionReplacer_PatchV0.2.7z 01/10/15. 01/11/15. Thanks to cornbreadtm for the perma patch (added to the download page). Please read instructions inside the archive. 09/14/17. Thanks to Turija for the Requiem 1.9 patch It seems that there is also a SkeRe patch on DragonPorn , but I don't know if it's compatible with a non-japanese Skyrim installation. * * * This is a potion replacer. It replaces almost all vanilla Skyrim potions with custom meshes and textures. The meshes comes from the most excellent mods "Alluring Potion Bottles v3 by jbvw" for Oblivion and "AOF's Potion Replacer" for Morrowind. Many of the potions are animated. Only vanilla Skyrim is covered. Potions from extensions (DG/DB/HF) and other mods are left alone. The mod is provided in two versions. Use one or the other. 1) Vanilla skyrim potions, with changes forwarded from the Unofficial Skyrim Patch (Version 19-2-0-8a) 2) Requiem 1.7-3 / Requiem Hard Times / Requiem Extended Patches Beta 0.2. That's what I use. This version needs Dawnguard.esm and Requiem.esp as masters. There is also a patch for Requiem 1.9.4.1.7 There is also a patch for perma, courtesy of cornbreadtm. See the download page. This mod has no scripts and can be removed safely at any time (or at least, it should...). Requirements : -------------- Nothing Requiem 1.7.3 for the requiem version. -Notes ------ Incompatible with everything else that modifies the potions. Compatibility can be achieved by making a patch with Tes5Edit. I will not make those, so don't ask. Must load late. Looks like LOOT will sort it correctly, but it depends of your setup. In doubt, put it in the bottom of your load order. -Credits -------- As far as I know, all authorizations for the meshes and textures used are given by their respective authors. I hope I forgot no one. ********* Meshes ************************************************ Alluring Potion Bottles v3 by jbvw http://www.nexusmods.com/oblivion/mods/33531/? AOF's Potion Replacer by AnOldFriend http://www.worldofelderscrolls.de/?go=dlfile&fileid=193 ********* Textures ********************************************** Various seamless textures resources http://www.spiralgraphics.biz The 6 Schools of Magic Symbol Resources by jeclxohko http://www.nexusmods.com/skyrim/mods/35575/? Bubble brush http://lucida.deviantart.com/art/Bubble-Glory-Brush-for-GImp-278013262 http://freedesignfile.com/ Vector images resource GIMP Arcane Circles Brushes by Project-GimpBC http://project-gimpbc.deviantart.com/art/GIMP-Arcane-Circles-Brushes-69681758 Seamless textures resource http://www.noctua-graphics.de/english/fraset_e.htm ********* Documentation/Tutorials ******************************* FPI Animated Textures Tutorial by The Fuzzy Physics Institute http://www.nexusmods.com/skyrim/mods/47104/? BSLightingShaderProperty Basics http://forums.nexusmods.com/index.php?/topic/1188259-bslightingshaderproperty-basics/ --Aleanne. Submitter Aleanne Submitted 01/04/2015 Category Models & Textures Requires Special Edition Compatible
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View File Intro If anyone wants to take this over, go for it. NismoMan posted an idea in my older Cum Potions thread, and I've kinda nabbed it with this. The base idea is his. This mod adds a bunch of alchemy ingredients, all of which are cum of various kinds. They all have varying properties and can be combined exactly like other ingredients. On top of that, there are also a few semen-based beverages/potions and poisons. I won't say what properties these all have; you can figure that out once you find them. Cum ingredients will be found on their respective "creatures" once killed (but see Known Issues below), as well as at apothecaries. Potions and poisons will be found as loot, and/or purchased. The mod has no scripts at all, which is a plus. However, those with scripting ability (which I totally lack) could add to this mod to have cum produced as a result of sex - which was NismoMan's idea. Note that, with one exception, all of the types of cum coincide with creatures supported by SexLab. (No sorry, I will not add spiders and insects.) NOTE: To generate cum after sex, refer to this forum post by Cubrethil. Requirements Skyrim Dawnguard Dragonborn Ingredients (Types of Cum) bear canine (dog, wolf, fox) dragon draugr dremora dried (skeleton) falmer gargoyle giant horse human (meaning standard playable races) lurker reikling sabre cat seeker spriggan troll werewolf Beverages / Potions Cum of Archmage Distilled Dragon Spunk Dremora's Offering Equine Mead Feral Sperm Pearl Creme Seminal Power Sperm of Healing Spiced Spunk Poisons Lurker Spunk Miraak's Precum Seeker's Testicular Revenge Known Issues Most of the items in this mod should spawn correctly, with the following exceptions: I haven't yet found the correct lists to add human(oid) cum to generic male NPCs. So you're likely not to find cum on dead human(oids). Similarly, I haven't yet identified correct lists for taverns and inns, for the purchase of the beverages. NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions. Submitter ffabris Submitted 07/13/2015 Category Sexual Content Requires Skyrim, Dawnguard, Dragonborn Special Edition Compatible
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View File Enchanted Ancient Armor Crafting Tools is a crafting set i made for my self to cheat the crap out the crafting and alchemy system without using console commands . I used the ancient draugr set to fool myself into roleplaying and justifying this very overpowered crafting set. It is actually useful if you're using it for anything other than you're normal gaming or if you don't mind a little cheating and making you're self more powerful armors and weapons. For whatever reasons anyone can think of i hope you enjoy it. Submitter josenightbreed Submitted 07/17/2014 Category Armor & Clothing Requires Skyrim.esm Special Edition Compatible