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Showing results for tags 'Skeleton'.
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View File I need help to fix bugs in some animation. PM me if you are willing to help. Thank you. Brife Description Well I wonder if it's necessary to be such formal. When I first came to LL 1 or 2 years ago, I saw a guy asking if it's possible to cast a magic spell from breasts or schlong. And now I can give an answer: Yes. So this mod just move the magics equiped in hands to nipples and move the shouts equiped in mouth to... Ok I do think you know where it shall be! Samples And I think nothing can show you how it looks better than using GIFs.Enjoy! Attention:There are 15 GIFs and total size is large as 164MB! Please Be Patient. Content There are 6 .7z packages in the download page. Necessary 1.MagicNippleSkeleton.7z The Core of this mod, a female skeleton based on XPMSE X.93ar50. 3 new bones is added and 3 bones' position is changed. Optional 2.MagicNippleSpells.7z All the Magic and visual effect you see in the GIFs can be found in the esp: Rune Visual Effect - XX0012CA - It is an Ability, works like a buff. The Nipple Thunder Bolt - Left hand:XX001D95 Right hand:XX001D96 The Milk Spray - Left hand:XX001D9C Right hand:XX001D9D Cumshot Power - XX00332E - No animation Cumshot Shout - XX001DA2 - With animation 3.Schlong Shout.7z Replace the animation of shout. Use the masturbation animation in Sexlab. 4.MagicNippleAnimation_Float.7z Animation Set 1, see the GIFs. It replaces almost all animations of magic casting. The files come from 3DM and I cannot comfirm who is the author. 5.MagicNippleFloatReleaseAlt.7z Alternative animation of spell releasing in Set 1. 6.MagicNippleAnimation_Ground.7z Replace part of the animaitons of magic casting using the Idle 1 of Sexy idle Animation made by red3113. I recommend install New Animation for Magic Casting by xp32 first if you want to use this one. Maybe the animations will look wierd if you cast a spell when you are moving. Try it anyway. How to Use 0.All of this is designed for a female character. 1.FNIS is required. 2.Backup your Animation and Skeleton Folder for female if you don't use a Mod Manager like NMM or MO or something else. Data\meshes\actors\character\animations\female Data\meshes\actors\character\character assets female 3.Install MagicNippleSkeleton.7z, overwrite if asked. 4.Run FNIS generator with the "gender specific animation" checked if you don't need the optional files. From now on, you can cast the magics from nipple and shouts from schlong. Optional 4.Install MagicNippleSpells.7z if you want the spells and visual effect. 5.Install Schlong Shout.7z if you want to change the animation of shouts. 6.Choose onle one set of animaton between MagicNippleAnimation_Ground.7z and MagicNippleAnimation_Float.7z, then install it, if you want to change the animations of magic casting. If you want to use MagicNippleAnimation_Ground.7z, installing New Animation for Magic Casting by xp32 first is recommand. 7.Install MagicNippleFloatReleaseAlt.7z if you want to use another floating releasing animation. 8.Run FNIS generator with the "gender specific animation" checked. 9.Check and enjoy in the game. Notes 1.May Groovtama add this feature in his work? (Comfirmed, a variant will be add to the 2.0, thanks) 2.The skeleton is modified for my character. Because the difference between the scale of breasts, sometimes it is not suitable for your character. I will write down how to adjust it on 2#. 3.Even with this mod, you still can't equip weapons in both hands and magic on both nipples at the same time. What I do is just move the nodes which attch the magic. 4.All females in the game will use the nipples and new animations to cast spells. If you don't like this, try PC Exclusive Animation Path 5.There are still bugs with the animations. In 3rd camera, aimed-concentration magic(those you must hold the key to keep them casting on where you aimed, such as flames) will be randomly “blocked”(nothing shoot out) if you are standing or moving, and seems to be completely blocked when you're sneaking. This has to be fix by someone who knows about animations well, and it is beyond my capability. So just don't use that kind of magics if you don't want to be blocked. Credits to the authors of the animations used in this mod. And you are welcome to share this mod. Submitter ElPsyCongroo Submitted 06/15/2014 Category Animation Requires FNIS Special Edition Compatible
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Version 1.3
17,966 downloads
LAPF "Enhanced" 1st-person skeleton is for use with: - 3rd person animations in 1st person view - Deadly Reflex 6 (and earlier) - Unnecessary Violence III (and earlier). Unless you are using one of those mods, it won't work. LAPF now includes an updated 1st-person skeleton for those who don't need this enhanced version (also available here as a separate download). Although designed to add support for LAPF animations, LAPF isn't required. This should work for all users of the above mods. This skeleton adds buttock bones and OP breast movement bones needed for certain clothes and armors, adds LAPF bones needed for LAPF animations, and works well with Enhanced Camera. NOTE 1. - For anyone using the LAPF Enhanced 1st-Person Skeleton and having trouble with camera placement (incorrect zoom, the direction your character is facing, the height of your character when you talk to people, etc.) idle_recovery.kf should help. It should go into your Data\Meshes\Characters\_1stPerson folder. The mods the Enhanced 1st-Person Skeleton is meant for should all have a similar file (usually just named idle.kf) which is too easily overwritten. Idle_recovery.kf does the same thing and is less likely to be overwritten. NOTE 2. - If the LAPF Enhanced 1st-Person Skeleton is working well, please don't add idle_recovery.kf "just in case." I have no idea what would happen with two files providing the same function but it probably wouldn't be pretty.- 3 reviews
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6
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- LAPF
- 1st Person
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(and 1 more)
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Version 0.2
4,546 downloads
This is a small SKSE plugin that I needed in order to rotate skeleton bones programatically. I think there was no way to do this using existing Papyrus functions. Maybe because rotating specific bones it's not that useful. There is the limitation that bones must not be affected by animations / Havok / HDT or the rotation you set is overwritten by the other animation systems. I'm using this with the dummy CME bones from XP32 Maximum Skeleton Extended version 2.06. The SKSE plugin adds a new Papyrus script (SkeletonUtils.pex) that provides these funcions: float Function GetNodeRotationX(ObjectReference ref, string node, bool firstPerson) native globalfloat Function GetNodeRotationY(ObjectReference ref, string node, bool firstPerson) native globalfloat Function GetNodeRotationZ(ObjectReference ref, string node, bool firstPerson) native global; examples:; SkeletonUtils.SetNodeRotationX(Game.GetPlayer(), "CME Genitals03 [Gen03]", -45.0, false); SkeletonUtils.SetNodeRotationZ(Game.GetPlayer(), "CME Genitals03 [Gen03]", 45.0, false)Function SetNodeRotationX(ObjectReference ref, string node, float x, bool firstPerson) native globalFunction SetNodeRotationY(ObjectReference ref, string node, float y, bool firstPerson) native globalFunction SetNodeRotationZ(ObjectReference ref, string node, float z, bool firstPerson) native global; this is like calling the 3 previous functionsFunction SetNodeRotation(ObjectReference ref, string node, float x, float y, float z, bool firstPerson) native global Requires SKSE 1.07.01 or higher. The C++ source files are in the archive if you want to take a look. -
Version 140615
141,135 downloads
I need help to fix bugs in some animation. PM me if you are willing to help. Thank you. Brife Description Well I wonder if it's necessary to be such formal. When I first came to LL 1 or 2 years ago, I saw a guy asking if it's possible to cast a magic spell from breasts or schlong. And now I can give an answer: Yes. So this mod just move the magics equiped in hands to nipples and move the shouts equiped in mouth to... Ok I do think you know where it shall be! Samples And I think nothing can show you how it looks better than using GIFs.Enjoy! Attention:There are 15 GIFs and total size is large as 164MB! Please Be Patient. Content There are 6 .7z packages in the download page. Necessary 1.MagicNippleSkeleton.7z The Core of this mod, a female skeleton based on XPMSE X.93ar50. 3 new bones is added and 3 bones' position is changed. Optional 2.MagicNippleSpells.7z All the Magic and visual effect you see in the GIFs can be found in the esp: Rune Visual Effect - XX0012CA - It is an Ability, works like a buff. The Nipple Thunder Bolt - Left hand:XX001D95 Right hand:XX001D96 The Milk Spray - Left hand:XX001D9C Right hand:XX001D9D Cumshot Power - XX00332E - No animation Cumshot Shout - XX001DA2 - With animation 3.Schlong Shout.7z Replace the animation of shout. Use the masturbation animation in Sexlab. 4.MagicNippleAnimation_Float.7z Animation Set 1, see the GIFs. It replaces almost all animations of magic casting. The files come from 3DM and I cannot comfirm who is the author. 5.MagicNippleFloatReleaseAlt.7z Alternative animation of spell releasing in Set 1. 6.MagicNippleAnimation_Ground.7z Replace part of the animaitons of magic casting using the Idle 1 of Sexy idle Animation made by red3113. I recommend install New Animation for Magic Casting by xp32 first if you want to use this one. Maybe the animations will look wierd if you cast a spell when you are moving. Try it anyway. How to Use 0.All of this is designed for a female character. 1.FNIS is required. 2.Backup your Animation and Skeleton Folder for female if you don't use a Mod Manager like NMM or MO or something else. Data\meshes\actors\character\animations\female Data\meshes\actors\character\character assets female 3.Install MagicNippleSkeleton.7z, overwrite if asked. 4.Run FNIS generator with the "gender specific animation" checked if you don't need the optional files. From now on, you can cast the magics from nipple and shouts from schlong. Optional 4.Install MagicNippleSpells.7z if you want the spells and visual effect. 5.Install Schlong Shout.7z if you want to change the animation of shouts. 6.Choose onle one set of animaton between MagicNippleAnimation_Ground.7z and MagicNippleAnimation_Float.7z, then install it, if you want to change the animations of magic casting. If you want to use MagicNippleAnimation_Ground.7z, installing New Animation for Magic Casting by xp32 first is recommand. 7.Install MagicNippleFloatReleaseAlt.7z if you want to use another floating releasing animation. 8.Run FNIS generator with the "gender specific animation" checked. 9.Check and enjoy in the game. Notes 1.May Groovtama add this feature in his work? (Comfirmed, a variant will be add to the 2.0, thanks) 2.The skeleton is modified for my character. Because the difference between the scale of breasts, sometimes it is not suitable for your character. I will write down how to adjust it on 2#. 3.Even with this mod, you still can't equip weapons in both hands and magic on both nipples at the same time. What I do is just move the nodes which attch the magic. 4.All females in the game will use the nipples and new animations to cast spells. If you don't like this, try PC Exclusive Animation Path 5.There are still bugs with the animations. In 3rd camera, aimed-concentration magic(those you must hold the key to keep them casting on where you aimed, such as flames) will be randomly “blocked”(nothing shoot out) if you are standing or moving, and seems to be completely blocked when you're sneaking. This has to be fix by someone who knows about animations well, and it is beyond my capability. So just don't use that kind of magics if you don't want to be blocked. Credits to the authors of the animations used in this mod. And you are welcome to share this mod.- 27 reviews
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24
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Version 1.93a
41,874 downloads
This is an animation skeleton mostly identical to XP32's incredible XPMS 1.93a MAXIMUM SKELETON (http://skyrim.nexusmods.com/mods/26800/) with a small tweak that fixes the Crushed Butt bug that occurs during the three SexLab Rough animations (Rough Missionary, Rough Behind, Rough Doggy Style) on female characters. Who should be using this: You should only use this skeleton if you've installed the latest XPMS skeleton and noticed a female character suffering from a Crushed Butt bug when your game triggers a SexLab animation. This will not happen with all body mods, so far I know this bug happens to CBBE-TBBP body users. If you are not suffering from this bug, or if you do not care about any of this animations (or have them all disabled anyway) use latest XPMS version from the link above. The downside of this version: This version might cause an odd behavior in animations or physic systems which animate a female character's butt. The animation might play out somewhat differently than it's intended to. A technical breakdown of the changes: XPMS used to have BSLagBoneControllers attached to the PreButt bones up until version 1.61. This BSLagBoneControllers were removed in later versions. However some older animations which were included in SexLab actually animate this BSLagBoneControllers, which causes a Crushed Butt bug when this animations play on some of the body mods. You do not need to download both files. One supports NMM installations and includes various weapon placements to choose from. The other is only the default weapon placements for an easy drag and drop installation. Credit almost entirely belongs to XP32. Other people who contributed are (copied from the Nexus page): TheFigment. Without hkxmcd, any kind of hkx editing can't even exist! Fore, for discussing this with XP32 in his FNIS thread although this has nothing to do with his project CherryHotaling, pioneer of Bouncing breast in skyrim mark19850124 a.k.a Dragonfly0124 or 哈哈笑笑 [the author of TBBP animation] for sharing his work (inspired XP32 to fix the skeleton design - about the hair and the cloak) Dbfinder for RR&F, RigidBody of the skeleton have different settings from Vanilla DarkPhoenix - for DSPSOB Groovtama and Liuli for find and fix some issue Special thanks from XP32 to Skulltyrant. -
Version 1.42
12,098 downloads
I tweaked the XPMSE skeleton to have a more flimsy ragdolling affect (bodies now lay flat on the ground as they are intended to do), similar to that of the (for some reason obsolete now) CUTE ragoll mod. I will be keeping this up-to-date with Groovtamas rig This ragdoll mod will be included within my HDT preset and Belly Bulge WIP post so go follow that post to keep up with updates to the skeleton that will be worked along with this project (ragdoll movements will remain the same for the most part)>>>> http://www.loverslab.com/topic/70173-ooh-lala-a-not-so-but-jiggly-hdt-preset/ If you see anything that needs to be tweaked, just say so. Requires original XPMSE (and it's requirements) just overwrite with this file http://www.loverslab...extended-xpmse/ Optional Version contains skeleton with lowered HDT Belly Node for earlier schlong detection for those who like to see a belly bulge just as schlongs pass the pelvic area (and not when its up by the ribs ) and a raised Butt Node for those who want a perkier butt that also rids of the bottom buttcheek crumple when walking. for females and female beasts only Animators - Do Not Use Optional Node Placement This modification is safe to install whenever, where ever - as it is script free- however, like all other modders, i will give the pretext caution of creating a 'backup" save even though that is absolutely unnecessary, as a skeleton.nif loads in priortiy ,and you could just install the 'vanilla' XPMSE skeleton if this dissatisfies you even after a save. Its compatible with EVERYTHING Groov's XPMSE is compatible with, and incompatible with EVERYHING Groov's XPMSE is incompatible with. All credits go to Groovtama, XP32 and SKulltyrant and their testers/collaborators. -
So I'm trying to figure out a problem running mods. Something is interfering with the skeleton on my Skyrim, and I have tried to uninstall, reinstall, remove items, etc but nothing really explains what it is going on with it. I keep getting this error: Skyrim has crashed due to a missing NiNode. This could indicate an incompatible skeleton, make sure you: 1. Have XPMS Skeleton Installed. 2. Don't have another skeleton overwrite XPMS in your mod manager. 3. Have run FNIS. I have double checked and triple checked all of these things. And removing mods one by one isn't explaining it either. The crash only happens after I try to try to change the character gender from male -> female. This is when starting a brand new game. Any suggestions? I'm currently using Mod Organizer. Current Load Order:
- 33 replies
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- Technical Issues
- XPMS
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(and 7 more)
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View File I tweaked the XPMSE skeleton to have a more flimsy ragdolling affect (bodies now lay flat on the ground as they are intended to do), similar to that of the (for some reason obsolete now) CUTE ragoll mod. I will be keeping this up-to-date with Groovtamas rig This ragdoll mod will be included within my HDT preset and Belly Bulge WIP post so go follow that post to keep up with updates to the skeleton that will be worked along with this project (ragdoll movements will remain the same for the most part)>>>> http://www.loverslab.com/topic/70173-ooh-lala-a-not-so-but-jiggly-hdt-preset/ If you see anything that needs to be tweaked, just say so. Requires original XPMSE (and it's requirements) just overwrite with this file http://www.loverslab...extended-xpmse/ Optional Version contains skeleton with lowered HDT Belly Node for earlier schlong detection for those who like to see a belly bulge just as schlongs pass the pelvic area (and not when its up by the ribs ) and a raised Butt Node for those who want a perkier butt that also rids of the bottom buttcheek crumple when walking. for females and female beasts only Animators - Do Not Use Optional Node Placement This modification is safe to install whenever, where ever - as it is script free- however, like all other modders, i will give the pretext caution of creating a 'backup" save even though that is absolutely unnecessary, as a skeleton.nif loads in priortiy ,and you could just install the 'vanilla' XPMSE skeleton if this dissatisfies you even after a save. Its compatible with EVERYTHING Groov's XPMSE is compatible with, and incompatible with EVERYHING Groov's XPMSE is incompatible with. All credits go to Groovtama, XP32 and SKulltyrant and their testers/collaborators. Submitter downjonsie Submitted 09/28/2016 Category Framework & Resources Requires XPMSE and it's requirements. Special Edition Compatible
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View File LAPF "Enhanced" 1st-person skeleton is for use with: - 3rd person animations in 1st person view - Deadly Reflex 6 (and earlier) - Unnecessary Violence III (and earlier). Unless you are using one of those mods, it won't work. LAPF now includes an updated 1st-person skeleton for those who don't need this enhanced version (also available here as a separate download). Although designed to add support for LAPF animations, LAPF isn't required. This should work for all users of the above mods. This skeleton adds buttock bones and OP breast movement bones needed for certain clothes and armors, adds LAPF bones needed for LAPF animations, and works well with Enhanced Camera. NOTE 1. - For anyone using the LAPF Enhanced 1st-Person Skeleton and having trouble with camera placement (incorrect zoom, the direction your character is facing, the height of your character when you talk to people, etc.) idle_recovery.kf should help. It should go into your Data\Meshes\Characters\_1stPerson folder. The mods the Enhanced 1st-Person Skeleton is meant for should all have a similar file (usually just named idle.kf) which is too easily overwritten. Idle_recovery.kf does the same thing and is less likely to be overwritten. NOTE 2. - If the LAPF Enhanced 1st-Person Skeleton is working well, please don't add idle_recovery.kf "just in case." I have no idea what would happen with two files providing the same function but it probably wouldn't be pretty. Submitter Supierce Submitted 09/28/2014 Category Framework & Resources Requires See description
- 55 replies
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3
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- LAPF
- 1st Person
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(and 1 more)
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View File This is a small SKSE plugin that I needed in order to rotate skeleton bones programatically. I think there was no way to do this using existing Papyrus functions. Maybe because rotating specific bones it's not that useful. There is the limitation that bones must not be affected by animations / Havok / HDT or the rotation you set is overwritten by the other animation systems. I'm using this with the dummy CME bones from XP32 Maximum Skeleton Extended version 2.06. The SKSE plugin adds a new Papyrus script (SkeletonUtils.pex) that provides these funcions: float Function GetNodeRotationX(ObjectReference ref, string node, bool firstPerson) native globalfloat Function GetNodeRotationY(ObjectReference ref, string node, bool firstPerson) native globalfloat Function GetNodeRotationZ(ObjectReference ref, string node, bool firstPerson) native global; examples:; SkeletonUtils.SetNodeRotationX(Game.GetPlayer(), "CME Genitals03 [Gen03]", -45.0, false); SkeletonUtils.SetNodeRotationZ(Game.GetPlayer(), "CME Genitals03 [Gen03]", 45.0, false)Function SetNodeRotationX(ObjectReference ref, string node, float x, bool firstPerson) native globalFunction SetNodeRotationY(ObjectReference ref, string node, float y, bool firstPerson) native globalFunction SetNodeRotationZ(ObjectReference ref, string node, float z, bool firstPerson) native global; this is like calling the 3 previous functionsFunction SetNodeRotation(ObjectReference ref, string node, float x, float y, float z, bool firstPerson) native global Requires SKSE 1.07.01 or higher. The C++ source files are in the archive if you want to take a look. Submitter b3lisario Submitted 09/09/2014 Category Modders Resources Requires SKSE 1.07.01 Special Edition Compatible
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View File This is an animation skeleton mostly identical to XP32's incredible XPMS 1.93a MAXIMUM SKELETON (http://skyrim.nexusmods.com/mods/26800/) with a small tweak that fixes the Crushed Butt bug that occurs during the three SexLab Rough animations (Rough Missionary, Rough Behind, Rough Doggy Style) on female characters. Who should be using this: You should only use this skeleton if you've installed the latest XPMS skeleton and noticed a female character suffering from a Crushed Butt bug when your game triggers a SexLab animation. This will not happen with all body mods, so far I know this bug happens to CBBE-TBBP body users. If you are not suffering from this bug, or if you do not care about any of this animations (or have them all disabled anyway) use latest XPMS version from the link above. The downside of this version: This version might cause an odd behavior in animations or physic systems which animate a female character's butt. The animation might play out somewhat differently than it's intended to. A technical breakdown of the changes: XPMS used to have BSLagBoneControllers attached to the PreButt bones up until version 1.61. This BSLagBoneControllers were removed in later versions. However some older animations which were included in SexLab actually animate this BSLagBoneControllers, which causes a Crushed Butt bug when this animations play on some of the body mods. You do not need to download both files. One supports NMM installations and includes various weapon placements to choose from. The other is only the default weapon placements for an easy drag and drop installation. Credit almost entirely belongs to XP32. Other people who contributed are (copied from the Nexus page): TheFigment. Without hkxmcd, any kind of hkx editing can't even exist! Fore, for discussing this with XP32 in his FNIS thread although this has nothing to do with his project CherryHotaling, pioneer of Bouncing breast in skyrim mark19850124 a.k.a Dragonfly0124 or 哈哈笑笑 [the author of TBBP animation] for sharing his work (inspired XP32 to fix the skeleton design - about the hair and the cloak) Dbfinder for RR&F, RigidBody of the skeleton have different settings from Vanilla DarkPhoenix - for DSPSOB Groovtama and Liuli for find and fix some issue Special thanks from XP32 to Skulltyrant. Submitter Liuli Submitted 10/25/2013 Category Framework & Resources Requires http://skyrim.nexusmods.com/mods/601/ Special Edition Compatible
- 86 replies