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  1. View File Most Recent Changes 01SEP14 1133 Fixed - Typo in the _SLSubmitBountyEnd script where the 4th Bounty Slot was being assigned to the 1st Execute slot. All 5 Bounty turn ins should be properly executed now. 27AUG14 2222 Fixed - Added a check to prevent the "cower" effect from happening during sex scenes from the recent Calm effect update. After the current scene is over, the cowering will begin again. 24AUG14 2215 Updated - The Calm effect works differently now. After you beat down a victim in combat, the Calm effect will no longer be removed if they see you fighting others. (It will still be removed if you attack them directly). Added - Additionally, if you have raped and/or robbed them, thus giving them the "Victim" faction, they will now cower any time they see you, and stop cowering once they no longer see you. Reminder - The Calm effect only lasts for 1 hour. Additionally, it is a Magic Effect, which means it is auto removed if/when you change areas, due to how Skyrim works. That means a bandit that you leave outside may be passive when you go into their hideout, but they will probably be agro when you come back out, for instance. Added - 4 new Bounty Alias slots, allowing you to capture and turn in up to 5 Bounties simultaneously. 28JUN14 0825 Fixed - Made change to "Post Coital Bliss" code. Should now properly reward only 1 rank increase for all scenarios. Updated - Changed it so a failed seduction attempt's -15% penalty will bypass the 10% minimum chance. Like married/engaged and guards, this could actually lower the chance to < 0 for new characters, requiring you to increase your character's chances through the various means to have another shot with that particular NPC. 22JUN14 0049 Added - Option to disable the player from being raped if they surrender. This allows a death-less alternative to simply reloading upon losing, including being robbed of gear, but without the player being raped. 08MAY14 2323 Updated - After the Player Surrender scene is finished, the player will only be fully stripped if the "Steal Gear" option is turned on. Otherwise, they will now remain in whatever state they selected in the Framework MCM for victim stripping. Updated - After the Player Surrender scene is finished, immediately before they are bound, the hostile sentient actor that is designated to "Steal" the player's gear and/or gold will now move to stand directly in front of the player for a moment. This is to help in a large group scenario so the player has an idea of which actor has their stuff. 03MAY14 2242 Updated - Player Surrender will now utilize the Framework's stripping setting instead of just being fully stripped. Updated - Moved the Player Robbed action to when they are bound at the end of the Player Surrender. The actor that will be considered the target for the player's gold (and gear) will be the first of the last two to take a turn. Updated - Ashal added an API command in 1.55 to facilitate this scene, disallowing the player to redress from whatever state they were in at the end of each assault. This is why I had originally had the theft occur first. Updated - Due to this new API command, the mod requirement section has been updated to reflect the 1.55 Framework. 29APR14 2127 Framework 1.54 had deprecated some of the scripts I referenced. Updated Submit to reference the current Framework scripts. This largely affected checks for Sentient and Non-Sentient creatures. Removed 'Combat' checks for player surrender. Given both Submit's built in scene abort (Push the hotkey during sex) as well as the Framework's own abort hotkey, there is no real concern for getting stuck in a sex scene while getting attacked. Additionally, added a Global state to ignore invalid target checks after the player had already surrendered and been taken at least once per scenario. This Global is reset after everything is over and you escape. This above should resolve the erroneous "You are still in combat!" messages. That message has been changed to "Your opponent doesn't accept your surrender!", which should now only play if you try to surrender and there are NO valid targets and your character hadn't been assaulted yet. Removed the 'Sexual Preference' check on the second person if you are trying to initiate a threesome to make the process easier. The check is still valid on the first person you try to seduce per scenario. Due to development using the Framework 5.4, the mod requirements section has been updated. 29MAR14 0932 Added custom voice overs for Vex using existing resources for purposes of the speechcraft related portions of the mod. Due to how laborious this process ended up being, I doubt I will attempt this for any other NPC's. 11FEB14 2301 Added a "Female Role" speech option to the consensual 3-ways so the player will default to the "center" position in the Devil's 3-way and one of the 'female' roles in the Tricycle animations. The first option is the standard "male" choice, the second option is the "female" choice. Added this small update to the Serana plugin as well. 09FEB14 1850 Added support for Serana and her custom voice set. This plugin in 100% optional. In order to use it, you must download http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ along with the Sexlab Submit Serana plugin. Also requires Dawnguard DLC. Removed the Global check for active followers in case follower mods are resetting the Global to allow for multiple followers to be added. Only making a Teammate >= 1 check now. 20JAN14 1740 Updated - Auto-Disabling the Death-Proofing during a Brawl, Auto-Re-enabling after combat ends. Updated - Revision of the Player Surrender, allowing it to Calm ANY hostile within the cloak's radius, even things you normally can't surrender to. If there are no valid targets after a few seconds, the Calm effect is removed from everything within the initial radius. If there are valid targets, then invalid targets remain calm while the valid ones do their thing. Updated - Allowing the 'Valid Target' radius to be settable from 25-2000 without Line of Sight, in 25 unit increments, with the default at 500. (500 *should* be roughly equal to ~24'). Valid targets with LOS use the default upper range of 2000, which *should* be roughly equal to ~96'. Fixed - Should no longer engage in "solo air humping". 11JAN14 2048 Updated - Added SetInvulnerable() flag temporarily in the OnEnterBleedout() section, in the event that a low HP character is getting one shot by something that hits multiple times. This was tested against a fast attacking Sabrecat after using player.setav health 1, so every attack was a one shot, and it allowed the death proofing restore to function, even with multiple hits. Updated - Increased the delay between the death proofing check for valid targets before it moves on to the "Wounds are mortal..." section from 2 to 5sec to account for possible script lag on people that might be running a lot of script heavy mods and/or have a lot of papyrus errors/warning bogging their system down. If 5 seconds isn't enough times, you might have more serious underlying issues. Updated - Relabeled the MCM option 'Can Be Randomly Assaulted While Bound' to 'Multiple Assaults Active'. In addition to the current effect, during player surrender it also controls whether or not it checks for more valid targets after the first round of assaults finish. 10JAN14 2312 Added - MCM Option to disable Player Attacks. This turns off the Shout, Grapple, and Ambush attacks. If the Manual Surrender is on while this is off, you will surrender in combat even if your weapon is out. Deleted - MCM Option to disarm the weapon from NPC victims after a Shout is used. It never really made sense, and could potentially get confused if you hit more than one target with the Shout. The disarm is still active in the Grapple and the Ambush, since both of those are close quarter attacks. Updated - Removed the "Ignores Combat" flag from the AI Package that is applied to the valid targets when the player surrenders. This flag was potentially making NPCs just stand there if the AI Package got left on for some reason. Updated - Auto trigger the spell that removes the Calm effect from nearby enemies if you attempt to surrender and get the message "You are still in combat". I suspect some of the times the player tried to surrender and the NPCs would just go passive and walk off was the player was still considered in combat, but there might not have been any obvious signs of this previously. 09JAN14 2215 Added - MCM Option to set the Repeat Rate for when it checks if you get assaulted while bound. Settings are 5, 10, 15s, default is 15s. Added - MCM Option to set the Surrender Target Select Radius. Settings are 250, 500, 750, 1000 units, default is 500. Fixed - Capped the increasing chance to be assaulted while bound at 100%. Updated - Mentioned using the hotkey to free yourself in the MCM mouse over descriptions where applicable. Updated - Made the checks to see if the player was bound see if the cuffs were equipped and not just in the inventory. Updated - Made the cuffs part of the NPC outfit, making it more likely they would be automatically equipped due to how outfits work. Updated - Modified the checks to valid targets to make bounties. Civilians should again be properly excluded. Only Hostile, Stormcloaks, & Imperials should be valid targets. Updated - Added a message in the event the player is still in combat if they surrender, due to an opponent being outside of the range of the pulse or an invalid target. Updated - Other crap I forgot. Basic Mod Description The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features: Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them. Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them. Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around. Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed. Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them. Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them. Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in. Requirements for Sexlab Submit SexLab 1.55 (Or more recent) SkyUI 4.1 (Or more recent) SKSE 1.7.0 (Or more recent) Requirements for Sexlab Submit Serana SexLab 1.34 (Or more recent) SkyUI 4.1 (Or more recent) SKSE 1.6.16 (Or more recent) Dawnguard http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ Sexlab Submit 09FEB14 1850 (Or more recent) Submit Shout Hotkey This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such: Submit Grapple Hotkey This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat: Submit Ambush Hotkey This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such: Follower Support This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such: Player Surrender This feature was added on 10JUL13 due to popular demand. It functions as such: Improved Speechcraft Support This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such: Hostile NPC Bounty Turn In This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such: Installation You just unpack the .7z file into your data folder, enable the mod like normal. It is recommended that it is placed higher in the load order, shortly after SkyUI. Un-Installation If you are using the Death-Proofing feature of the mod, make sure you turn it *OFF* via the MCM menu before removing the mod. Failure to do so will result in the player being left in a Protected state. Beyond that, it should be a simple matter of deleting the .ESP and .BSA files. Upgrading From Past Versions If you have a version earlier than 'SexLab Submit 26MAY13 0100' then you have one from when I wasn't packaging everything into a .BSA file to make things easier for you. *** IT IS CRITICAL THAT YOU MANUALLY DELETE THE LOOSE SCRIPTS *** The reason is that loose scripts override scripts found inside .BSA files. Those loose scripts are old and are likely either 1) No longer used, in the case of all of the BleedOut and Flee scripts, or worse 2) Don't have the current working scripts and will do things like break the MCM functionality of the new Submit Shout feature. There are only about ~30 or so, and they all begin with '_SLSubmit', so they should be grouped together nicely. They should be in your Data/Scripts and Data/Scripts/Source folder. Known Conflicts With the re-agro issue finally addressed, there *should* be no major conflicts with other mods, SexLab based or otherwise. 100% of the files are custom and I removed all default Skyrim files I edited in past versions. Known Quirks Mod Status Finished. I have no new features currently planned. I will update with bug fixes and tweaks as necessary. Credits Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature! Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it. TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/) Spaceman: For his Romance mod, which gave me the idea for this one. CG!: German translation for the MCM menu. Monababii: Spanish translation for the MCM menu. RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/) Aravis7: French translation for the MCM menu. id8888: Chinese translation for the MCM menu. Dual Wield Parry: For insight how to add a hotkey that can perform an action. Mercy Mod: For insight how to use a Papyrus Fragment to force an NPC to drop combat to make the idea work. Permissions I give full permission to use anything in here if anyone finds it helpful in their own work, which is why I released the script sources in the .BSA file. All I ask is credit being given if that happens, just as I have given credit to all of the mods that have influenced me in the creation of my mod. At any rate, feel free to enjoy, and go smack some naughty bandit lady down and sully her right and proper like! Submitter dkatryl Submitted 07/26/2013 Category Combat Sex Requires Sexlab Framework, SKSE, SkyUI Special Edition Compatible
  2. View File SLAL - Animations by Leito Update 9/12/16 -Added several new Riekling animations Cowgirl Femdom Gangbang (Beta-ish, I couldn't get it to work in-game, maybe you can) Powerbomb Scissors Threesome 1 Threesome 2 Threesome 3 Threesome 4 -Fixed camera bob (again) for blowjob 1 and 2 animations -Temporarily disabled strapons for all 3 FFM animations Description This mod contains sex animations made my me. It contains all the animations that are found in Non-Sexlab Animations Pack and Forerunner's Leito pack and shares the same tags and names. I don't recommend having either one of these mods installed along side this mod as it'll run up your FNIS animation count and you may see duplicates in game. If you need animations from NSAP, you can find specific SLAL versions here. Animation List Consensual Non-creature Aggressive Non-creature Furniture Creatures Requirements SexLab Framework and all it's requirements More Nasty Critters and all it's requirements only if you're using the creature pack SexLab Animation Loader and all it's requirements FNIS Recommended Mods FootIK OFF Spell - Allows the feet to animate they way they're meant to when playing an animation, otherwise they will clip. Installation Uninstall Non-Sexlab Animations Pack, Forerunner's Leito Animation Pack and older versions of my SLAL pack if you have them. Install my mod and pick whichever modules you want from the popup. Click 'yes' to overwrite everything. Run FNIS. Check and make sure SLAL_AnimationsByLeito.esp is loaded after SLAnimLoader.esp in your load order. In the MCM, go into Sexlab's menu and reset the animation registry. Afterwards, you can go into the SL Animation Loader menu and enable my animations via the appropriate tabs. If you're using the creature pack, you may need to refresh the Creature Framework mod (included in More Nasty Critters) in it's MCM menu. Known Issues Some animations have issues that I can't/haven't had time to resolve and includes the following: Lesbian Double Dildo 1 - Issues with dildo placement due to current limitations of SLAL Lesbian Double Dildo 2 - Issues with dildo placement due to current limitations of SLAL FFM 1 - Temporarily disabled strapon FFM 2 - Temporarily disabled strapon FFM 3 - Temporarily disabled strapon Riekling Gangbang - May or may not work (SLAL issue?) Resources Animations By Leito Credits Leito - mod maker, animator Ashal - Sexlab Framework orxx - Sexlab Animation Loader rydin - SL Animation Loader Tutorial and Non-Sexlab Animations Pack forerunner414 - Leito Animations Pack dentarr - More Nasty Critters fore - FNIS pornphile - character rig Zaz and Xaz - bondage furniture mod makers and the community in general Bethesda others that I can't think of right now Submitter Leito86 Submitted 01/23/2016 Category Framework & Resources Requires SexLab Framework, More Nasty Critters, Sexlab Animation Loader, FNIS Special Edition Compatible
  3. View File Mod Name: Angeli's Devious Expansion Version: 1.40 Author: Angeli, xiaomiza Description: First, one of my friend asked me for a rubbersuit replace for Trapped in Rubber, but I also added some other items like plugs, cuffs... So, my friend said why not to creat a standalone Devious Devices Expansion. Required Mods: 1.SexLab Framnetwork 1.59c 2.SexLab Aroused RE V16 3.ZaZAnimationPack 6.0+ 4.Devious Devices - Assets 2.9.0 5.Devious Devices - Integration 2.9.1 6.Devious Devices - Expansion 1.2.1 7.HDT HighHeel 0.5Alpha 8.CBBE HDT Body 9.XP32 Maximum Skeleton Extended 2.6+ 10.HDT - SMP(Option,if you want the InflatorPlugs' physical effects) Recommended Mods: Trapped in Rubber Features: This mod is a Devious Devices Expansion, and all the items add has DD effects. Enjoy! 1.Rubber Suits: Two kind of rubberSuit(13 colours) A new collar(13 colours) A new balletBoots(13 colours) A new ponyBoots(13 colours) A new rubbergloves(13 colours) A new rubbercollar(13 colours) A new rubberblind(13 colours) A new rubbergag(13 colours) some new Amazing Plugs(could move automatically) 2.Angeli Ratax Armor: it's Light Armor, included Helmet(Hiden), Armor, Gloves, HighHeels Boots,Collar and cuffs,a set of plugs. and they can be tempered and Enchanted. 3.Option - Trapped in Rubber Replace: Option, replace the 13 colours rubbersuits to Trapped in Rubber 0.52. How to get them: Read the Book《Devious Devices: Chastity Belts》,then you can craft them on forge. Chinese Version link: http://www.star01.net/post/164005 Future Plan: Add more amazing DD items to this MOD. CREDITS: Angeli, who made the Amazing Meshes and Texture xiaomiza,who write all scripts Ashal, the author of SexLab Framnetwork Zadil and Min for creating Devious Devices. greyspammer, the author of Trapped in Rubber Permission: You do not allowed to repack, or repost any parts of this MOD without my permission. Otherwise do what ever you want in you ower PC. Submitter Angeli Submitted 07/25/2015 Category Framework & Resources Requires Special Edition Compatible  
  4. View File Adds spells to summon creatures. Creatures can be commanded to follow, wait and train. Training a creature makes them stronger. When told to train, the creature looks for a partner nearby to have sex with, configurable via MCM. Commands: Follow - Follow player. Train - Look for partner to train with and repeat. Wait - Wait, Wait also stops training. Dismiss - Stop following, also causes the creature to look for a new partner on next training. Banish - Remove creature from game. Training Partner selection: Male, Female, Player toggles in MCM. Can be set to keep training with the same partner or try to select again each time. Creatures prefer partners who are wearing a hentai collar (craftable under jewelry) Otherwise they prefer whoever is closer Sex is handled by Sexlab. This mod does not include the creature meshes, you might want Gone's Bestiality Extras. Creatures in mod: Troll, Wolf, Werewolf, Draugr, Horse, Falmer, Chaurus, Spider, Giant, Bear, SaberCat, Dog, VampireLord, Gargoyle, Dremora Issues: Dremora sex positions are reversed. Spider alignments are off. Chaurus alignments are off. Not a lot I can do about the animation issues. Submitter flyingtoasters Submitted 10/30/2013 Category Other Requires Sexlab, Dawnguard Special Edition Compatible  
  5. View File A remake of the textures currently included in SexLab, They are made from real photos so if you are a stickler for authenticity you can take "cumfort" in knowing that cum has at least at some point or another behaved in this way, well, pattern wise at least. Att. If you are having issues with the face textures not working in SlaveTats check out this post by Schemendrick Comes in two versions: v1.0 - Icecream Edition. As coined by Dagren v1.2+ - Real Edition. Things to keep in mind: MUST READ! (Apply mostly to v1.0) Since they were made on a formula for personal use results may vary depending your setup, some minor tweaks have been made to make them a bit more universal but these are minor, as a result they may be hard to see or look dark/grey under certain light conditions particular on very pale-skinned characters, this is not a glitch, I tried to strike a balance between real and cartoon so that they would not look out of place in the world of Skyrim, the benefit of this is that they won't stand out/glow in the dark as much. YOU HAVE BEEN WARNED. Requirements: SexLab Framework v1.61 or newer. SlaveTats (Optional) Installation: Mod-managers: Install like you would any other mod. Mod-organizer is of cause recommended. Manual: Dibella save you. Backup your current SexLab textures found in :data\textures\sexlab Drop the folder into your data folder and click "YES" to overwrite. Info to modders and tweakers: If you decide that they are too subtle for your taste/setup, they are easy to adjust, simply brighten them up a bit, I would not recommend touching the alpha channel unless you know what you're doing. And remember to keep back-ups. Version 1.2 is not tweaking friendly. Optional Facials: See Screenshots Found in the optional folder. Remember these are designed for the face only and as a result will look extreme/bad on the body. You will have to manually rename and replace with the main textures; Example: rename Facial1 > Oral1 and move it into the main folder, remember to keep backups. SlaveTats version: Works like any other pack for SlaveTats, I recommend only picking one layer as one style contains all of the patterns found in the one before it, Again depending on your setup they may look dark or grey, so I highly suggest tweaking the colour in Racemenu to best suit your game. Problems & Support: The textures were made using a CBBE UV-map as a guide and I honestly have no idea how they look on UNP-based bodies. I doubt it will be a problem but if things go completely bananas I could be encouraged to make a UNP version. Full disclaimer I know only basics about 3D modelling/painting and next to nothing about the fine details of it, I rely mostly on 2D experience and trial and error to get things working so the support I can offer outside of that is somewhat limited. Future plans: A "real" version more in line with the facials. - Done 100% Dedicated face textures (not currently supported by SexLab) for screen archery. - Done 100% Possible full on dipped like a candle bukkake texture as an optional replacer for the full 2nd layer. In Progress 20% Possible port to Slave Tats. - Done 100% More extreme bukkake full 2nd layer. - On Hold 50% Q&A: Q: Why is there not more/bigger patches on the face? A: Because Sexlab uses the same textures for both the body and the face, so making one texture that looks optimal size-wise for both is next to impossible. Q: Will you release the assets used to make these? A: Unlikely, copyright and in some cases privacy issues would come into play, two headaches I don't want, I have enough of those already. Q: Are any of those assets your own "contributions"? A: Let's leave that one a mystery, more fun to keep your guessing, well for me at least. Q: Why such a long description of a simple texture replacer? A: I don't know, maybe I'm just completely mad. Permissions: You are free to use and or include the textures anywhere you like, no need to ask, but link and credit are of course appreciated. Same with any tweaks you make. Credits: Ashal - Sexlab and LoversLab which btw you can support via patreon - hint hint wink wink. murfk - SlaveTats Jessica(my GF) - For taking it in good spirit when told that all of those cumshot pictures were indeed for research. Submitter Vacaliga Submitted 06/13/2016 Category Sex Effects Requires SexLab Framework 1.61+. Slavetats (optional) Special Edition Compatible  
  6. View File This is a collection of hacks, expansions and modifications I did on other Mods. And some stuff I did create myself. I try to give credit to everyone whos work I used. Especially to the original authors of the mods. NEW: From now on newest version will ONLY be available from Mega (Go to DOWNLOAD and choose one of the Links at the Top) NEW lordescobar666 made a fomod installer for 8.5 So you might give that a try to make correctly installing this easier! !!! Remember to ALWAYS run FNIS after installing new version. "re-register all mod" in Creature Framework Menu. "Reset Animation Registry" in Sexlab Menu!!! If you are using Mod Organiser you might check this posting: http://www.loverslab.com/topic/32953-more-nasty-critters/?p=1331101 NEW: Saeros gave me a sexualized version of True Wolves of Skyrim from KrittaKitty. This should work as a replacer for existing textures. They look great so take a look. I added it as an optional download Now an in detail of "what does this do" Sexlab: Added Benthic Lurker Added Werebear Added Rieklings and Riekling Threesome Added Female Werewolf Added Flame Atronach (1 Animation - 7 Stages!) Added Horse Animation (again) Added New Dog and Wolf animation Added Spriggan (1 Animation - 6 Stages) Added Spriggan #2 (1 Animation - 5 Stages) Added Spriggan Lotus Animation (1 Animation 6 Stages) Added Flame Atronach Animation (1 Animation 6 Stages) Added new Consensual Dog/Wolf animations (Panic) (1 Animation 4 Stages) Added new Dog/Wolf Animations (Dayelyte) (1 Animation 6 Stages) Added Dog/Wolf Spooning Animation (Dayelyte) (1 Animation 3 Stages) Added Tail Animations for Panics Sets Added new Spriggan Animation (Xandero) Added Atronach Missionary (Xandero) Added Redone Werewolf (Panic) Added Xanderos Spriggan Missionary (1 Animation 5 Stages) Added Xanderos Flame Atronach Spooning (1 Animation 4 Stages) Added Xanderos New Flame Atronach Animation (1 Animation 5 Stages) Added Panics New Werewolf Blowjob (1 Animation 4 Stages) Added Panics new Dogblowjob (1 Animation 4 Stages) Added Panics new Horse Blowjob (1 Animation 5 Stages) Added Troll Doggy (1 Animation 4 Stages) by an anonymous artist Added Troll Cowgirl (1 Animation 7 Stages) by an anonymous artist Added Troll Behind (1 Animation 4 Stages) by an anonymous artist Added Bear Animation from Dayelyte (Bear Behind) Added Bear Animation from Dayelyte (Bear on Bottom) Added SKEEVER Animation from Billyy (Skeever Oral (1 Animation 4 Stages)) Added SKEEVER Animation from Billyy (Skeever Missionary (1 Animation 4 Stages)) Added LOTS OF SKEEVER Animations from Billyy Added Troll on Ground (1 Animation 6 Stages) by an anonymous artist Added Troll Sextreme (1 Animation 6 Stages) by anonymous artist Added Troll Missionary alt (1 Animation 7 Stages) from anonymous artist Added 3 more stages to Troll Behind (+3 Stages) from anonymous artist Added Falmer Holding (1 Animation 4 Stages) from FunnyBiz Added New Dog/Wolf Animations from Leito Added Goat, Deer, Elk, Boar, Mounted Riekling, Ashhopper, Chaurushunter, Netch and Wispmother Animations from llabsky Added Horker animation (thanks llabsky) Added Cow animation (thanks to llabsky) Added Hagraven Doggy (thanks to FunnyBiz) Added Mammoth, Chicken, Hare, Hagraven, Steamcenturion (thanks llabsky) Added Draugr animations (thanks Leito) Added Sabercat (thanks llabsky) Added more Sabrecat (thanks Anubis) Added more Draugr (thanks Anubis) Nude Creatures: ***Changed to SLNudeCreatures 3.4.RC6 and Creature Feat RC12************ Check out http://www.loverslab.com/topic/22672-sexlab-nude-creatures-v31-150115/page-34 if there is a newer version of Nude Creatures (3.4.RC6 included) Also check http://www.loverslab.com/topic/41270-creature-framework-rc3-updated-2015-1-9/page-2 if there is a newer version of Creature Framework (RC12 included) And you might check http://www.nexusmods.com/skyrim/mods/49743/?if there is a newer version of JContainers (3.2.5 included) *************************************** Added Benthic Lurker Added Werebear Added Ashman Added Armored Troll Added Dragons (4 Models) Fixed Giants (now only ONE club out at any one time) Fixed all creatures remove equipment before starting animation (and hopefully reequip when done) All Dragons now use a Penismodel for all Dragonkind. Not a complete nude model for each of them. Thanks to DARKGRAY for showing me the errors of my ways! Added Judah Added Arch Demon Added Deathhound Brute Fixed Bears changing color during animation Fixed Armored Trolls texture bug and both Brown and Snow are supported now Supported Creatures are now Default ON in Menu Hentai Creatures: (They can be bought at the Trader in Riverwood. And now also can be added and removed by a toggle in the menu! For the cheats amongst you) Added Benthic Lurker Added Werebear Added Rieklings Added Ashman Added Flame Atronach Added Familiar Added Husky Added Armored Husky Added Death Hound Added Female Werewolf (*) Added Spriggan Added Spriggan Earthmother Added Armored Troll Added Dragons (Swamp, Snow) Added Frost Troll Addded Judah Added Arch Demon Added Deathhound Brute Added Fox ADDED Skeever Added Ashhoper, Chaurushunter, Wispmother, Deer, Goat, Netch and mounted Riekling Added Horker, Cow and Hagraven Added Chicken, Hare, Mammoth and Steam Centurion Fixed some bugs Nude Models: Created nude Fox and nude Arctic Fox Created nude Werebear Added Benthic Lurker (created by Cyndi) created Ashman (now alternate model for less clipping) Created Dragonpenis for all the Dragons Added Judah (created by diarawr) Added Arch Demon (from SkymoMod), Stitched together Nudemodel myslef. Couldnt get the existing Patch to play with NC, but used the textures. Added Deathhound Brute (both nude and non nude model done by Shocky.) Added Skeever (2 versions selectable in SLNC) Added nude model of Deer, Elk, Boar, Mounted Riekling and Skeletton from Bad Dog Added nude model of Goat from Vioxsis Added Horker nude model (thanks Vioxsis) Added Hagraven nude model (thanks to Vioxsis) digustingly great work! Added Steam Centurion nude mesh (thanks Bad Dog) Added alternate Nude Boar - anatomically correct (thanks Vioxsis) ------------------------------------------------------------------------ (*) Concerning female Werewolves: 1) You need to have Sexlab Werewolves installed. I use those models! If you want other Werewolf models replace the .nifs / textures but keep the mod! 2) You MUST NOT enable Werewolves in Nude Creatures! SL Werewolves takes care of itself! 3) You must load SexLabWerewolves.esp AFTER Nudecreatures.esp, NudecreaturesDB.esp and MoreNastyCritters.esp. So pretty much at the end of the loadorder! 4) Make sure you DESELCT "females use male model" in the SL Werewolf Menu. ------------------------------------------------------------------------------------------- How to install this Mod: ============== First: If you have Hentai Creatures or Nude Creatures installed, UNINSTALL them! 1) Install Sexlab 1.57+ 2) Copy contents of this .zip into your Skyrim\Data Directory overwriting everything 3) Run FNIS 5.1.1 for Users (Make Sure you have FNIS Creature Pack installed) 4) Enable Mods in your Loadorder 5) Reset Animation Reg in SL Loadorder: ======= CreatureFramework.esm Morenastycritters.espSexlabNudecreatures.esp SexlabNudecreaturesDG.esp SexlabNudecreaturesDB.esp Hentaicreatures.esp If you DONT install any other Werewolf mods dont forget to ENABLE Werewolves in SL Nude Creatures Menu. ALL OTHER SUPPORTED CREATURES ARE ENABLED BY DEFAULT! You do NOT need Hentai Creatures or Nude Creatures as they are included and expanded in this mod. Also since Version 4.0 you dont need Creature Features or Beastiality Extras as they are included, too. Also, if you have nude replacer models installed, remove them. Nude Creatures cant work correctly otherwise. Especially for Dragons there were some, including mine. Check if you have .nif files in meshes\actors\dragons\ and meshes\actors\dragons\character assets\ DISCLAIMER: =========== I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder. However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download/copy and have fun. If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all. CREDITS: ======== to who actually made the Mods Ashal (Sexlab) LordEscobar (Nude Creatures) Ep1cL3w1s (Creature Framework) Flyingtoaster (Hentai Creatures) Panicforever & Gone (Lurker, Werebear and Riekling Animations (AND Horse Animation)... AND Panic did the new Wolf+Dog Animations) Panic also did the newer new Dog and Wolf Animations and the corresponding Tail animations! Dayelyte (Female Werewolf and Atronach Animation and new consensual Dog/Wolf) Xandero (Spriggan Animations + second Atronach Animation + third Atronach Animation) Billyy (Skeever Animations) llabsky (Sabrecat, Hagraven, Goat, Deer, Elk, Boar, Mounted Riekling, Ashhopper, Chaurushunter and Wispmother) Anubiss (Draugr, Sabrecat) FunnyBiz (for Hagraven Animation) Leito86 (for Creature Features - now included and new Dog Animations) Gone (for Beastiality Extras - now Included) Bad Dog (nude models of Deer, Elk, Boar, Mounted Riekling, Skeletton) Vioxsis (nude model of Goat and Horker) diarawr (for JUDAH model) Shocky (for Deathhound Brute) SkyMoMod (for Arch Demon) Thanks go to: Cyndi for helping me along getting something useable out of 3DS Max gooser for helping me making this an API conforming Addon instead of a hack lapolla for pointing out that discrepancy between 1.54 and 1.57 WhiskeyS for adding Rieklings to SL DARKGRAY for putting me on the right track with the Dragons Alexkreuz for fixes on Hentai Creatures BeamerMiasma for finding/fixing some Bugs OPTIONAL DOWNLOADS: ===================== Lurkerpierced is an optional model. You can download and use to overwrite the model included in this Mod. It gives you a Lurker with piercings. It (might) have other issues, though. Your choice. FAQ ==== Q: Does this work without Dawnguard or Dragonborn A: Partially. Enable MoreNastyCritters.esp and SexlabNudeCreatures.esp if you only have the base game. Additionally enable SexlabNudeCreaturesDB.esp if you have Dragonborn. Enable SexlabNudeCreaturesDG.esp if you have Dawnguard. If you have both you can also enable HentaiCreatures.esp Q: Some dogs miss some equipment A: This Mod contains all the Models from Creature Features and Beatiality Extras in addition to some models I made. There are lots of other nude models out there. If you want them you have to install them yourself. Especially for dogs there is Horny Dogs of Skyrim for example. Q: When I use Mod Organizer I <insert problem here> A: I dont use MO. If you run into problems I can only say the Mod does work with it but MO has to be set up correctly. Aditional info from Kitsone: Consolidate your FNIS packages/folders in MO or otherwise remove and reinstall them if MO reports .hkx files overwriting within them. Additionally, at the bottom of the main installed mod list there is an "overwrite" listing that's supposed to store all the runtime files that are made/changed when you run things through MO. At some point in a version change with FNIS/MNC/MO the behavior files for the creatures are stored differently so you need to flush out the old ones by double-clicking the "overwrite" and deleting the meshes>actors folder. Rerun FNIS (from MO of course). Q: Dragons have no Stuff A: Activate Dragonpenis in the Nude Creatures Menu! Try starting a new game. Sometimes older saves dont work well with Dragons. Dragons are a bit problematic anyway. Q: Critters are doing nothing A: Activate Creature Animations in Sexlab Menu Q: What does this do? I see nothing! A: Go into the menu. Select "Hentai Creatures" and there select "Dump Spells" You will have all the Summoning Spells in your spellbook after that. Summon the critter you want and tell it to train. (Not that this is how this Mod is supposed to be used but the quickest way to "see something") Submitter dentarr Submitted 06/20/2014 Category WIP / Beta Requires SL 1.57, FNIS Creaturepack, Dawnguard, Dragonborn Special Edition Compatible
  7. Version 2.9.0

    242,519 downloads

    Devious Captures is an addon to Sexlab Defeat and Devious Devices that builds an immersive bridge between the two by allowing enemies to equip various devices on the player after defeat. The devious outlaws of skyrim may decide that robbing their victim isn't enough and may just have an appropriate means of making things even more inconvenient on hand... In order to receive devices after defeat player must be robbed! Devices will be equipped one at a time during the robbery scene. They will not be equipped unless the scene is triggered which should (I hope!) prevent animals and other invalid actors from being more devious than they should be. If you'd like Devious Captures to trigger often make sure to increase the chances of robbery! Since version 2.5 there is also another way of getting into devices upon defeat! MCM includes an option to enable Assault Events. Assault Events trigger during Defeat rapes and don't require robbery! Assault Events will only equip one device at a time but it's possible to trigger them more than once per encounter if your character found herself surrounded by many lustful enemies! Update notice! If you're upgrading to version 2.0b+ from an earlier version please use MCM menu to uninstall the previous version first before installing the new version! If upgrading from 2.0b+ to later versions simply overwriting the files and then using "Update" function in MCM should be enough. A new version of Defeat just came out! Is Captures still compatible? Yes. Goubo and I collaborated to ensure forward compatibility for the foreseeable future. Unless announced otherwise, assume that it works with the newest version of Defeat. On the 0.01% off-chance that it isn't and you can confirm it in game, please let me know. Recommendations: ----------------------------------- Deviously Cursed Loot by Kimy: My mod has its own inbuilt way of obtaining keys to help you get out of the devices it puts on you but it's not the most exciting way. But Kimy's mod can be used to find keys as random loots on dead bodies and containers all over skyrim! Or to get into even more trouble if your little sticky fingers trigger a devious trap! Devious Devices Expansion by Coopervane: Installing it will add lots of variety to the devices you may get yourself locked into! If you have to walk around covered in straps why not turn them into a fashion statement? ^^ Deviously Helpless by Srende: It synergises with Captures so well by adding more spice and gameplay options for the unlucky adventurer who keeps getting covered in restraints! Your assailants and all kinds of opportunists around Skyrim love when a wrapped up gift stumbles into their lairs! n_~ Devious Devices Equip by Inte: Adds lots and lots of new patterns and colours to the pool of available devices! Captured Dreams Shop by Veladarius: Adds a few more types of devices to the pool, further increasing variety! Known bugs and issues: ----------------------------------- Timing can be a little off depending on how many script intensive mods you have running, sometimes a few seconds can pass before the mod kicks in and it may not look very natural I take no responsibility for the devices registered by other mods. If someone's devices do not follow the established rules, they will cause issues. If you're a modder, make sure that the devices you want to register as generic use ONLY Integration scripts and slot conventions. There is a Framework-side issue with generic Mittens not spawning. As such the Mittens slider doesn't do anything, you will get regular gloves instead. Installation (Manual, MO or NMM installation is recommended instead): ----------------------------------- Extract the archive Copy the contents of the archive in your Skyrim Data folder Open the Skyrim launcher and check the mslDeviousCaptures.esp in the Data Files section Uninstall (IMPORTANT! Do not skip the first step!): ----------------------------------- Go the Devious Captures MCM menu in game and choose the "Uninstall" function Uncheck the esp plugin Delete all files that came with the mod Requirements: ----------------------------------- Latest version of Sexlab Defeat (at minimum 5.3.2) Latest version of Devious Devices Integration (at minimum 3.3b) Latest version of Devious Devices Expansion (at minimum 2.0c) All requirements of the above mods Latest version SkyUI (at minimum 5.0) Latest version of SKSE (recommended at least 1.7.2!) Credits: ----------------------------------- Princessity/Ms Leeches Goubo for SexLab Defeat! Zadil, Min and all others who create and develop Devious Devices and expansions for it! Especially Srende who was happy to accommodate my requests and extend the DD API with functions I needed! redneck2x for making Lovers Victim which helped me understand how SexLab hooks work! Ashal for SexLab Framework without which none of this would be possible! Bethesda for making the most addictive games and modding tools ever!
  8. volfin

    GagSFX

    Version 1.04

    149,002 downloads

    Version 1.04 works with Sexlab 1.5x+. Stick with version 1.03 of this mod if staying with Sexlab 1.39. Version 1.04 has also been tested with Sexlab 1.60 and found to be 100% working. If you're like me, you find it kind of annoying that the Player or NPCs wearing a gag moan during sex as if they weren't wearing one. Luckily, I have created a solution. Install this mod, and two new voice types are installed into sexlab called "Female Gagged" and "Male Gagged". These voices are Disabled by default and should stay that way. Otherwise the gagged voice could come up randomly in random voice selections. After installation, you're done. Anytime a Sexlab sex scene is initiated, any male or female (NPC or Player) wearing a gag will use the Gagged voice instead of a normal voice. The mod looks for an attachment featuring the gag keywords from either ZaZAnimationPack (zbfWornGag) or from Devious Devices (zad_DeviousGag). Gags will now override dialogue when a NPC or Follower wears one. This can be configured on and off in sections via the new MCM menu. - About Followers - For Followers specifically, all dialog related to player commands are overridden. However, the commands will still be followed. (After all they can hear you just fine). This is for Generic voiced Followers that use the Standard Follower package. Custom Voiced Followers and/or followers that use custom packages, may not work. Hirelings and Housecarls are also covered. More to come as possible. Followers that are known to work: - All Vanilla followers - Lara Croft Companion by maymay1588 - FRGirls by VRApollo VRDaphni and Furiousreason - Danariel Strongbow by VRDaphni VRApollo and Danariel - Victoria Velina by choco2114 - Any follower based on the standard follower package and dialogue. Custom followers that will have conflicts are: - Vilja by Emma Amgepo Lycanthrops - Selene Kate by Kasprutz and Hello Santa - Kitara - About Special follower support - For Serana from Dawnguard, I have created an additional ESP to handle her custom package specifically. Only install the Dawnguard ESP *with* the standard GagSFX.esp if you have Dawnguard and use Serana. For Hireling Teldryn Sero from Dragonborn, I have created an additional ESP to handle his custom package specifically. Only install the Dragonborn ESP *with* the standard GagSFX.esp if you have Dragonborn and use Teldryn. For Steward support using the Hearthfires DLC, you must also install the Hearthfires plugin to handle the custom features. I will create more custom ESPs for other custom followers as time and circumstance allows. (Selene Kate and Kitara are probably next) - About Follower Mods - The Follower Overrides have been tested with Amazing Follower Tweaks and is compatible. Compatibility with EFF or UFO is unknown. - About Other conflicts - This mod is not compatible with 'Sexlab Horny Followers' by Bromm83 as it overrides follower dialogue. I may try adding in similar functionality at a later point. - About Males and Gags - Support has been added for a male voice, but at this time, I do not have access to decent male gagged sound fx. Default Male gagged sounds are included for NPC/Follower voices, But the Sexlab sound files are simply silent. You can change these to your own sounds by replacing the WAV files in the 'mild', 'medium', and 'hot' directories found under "Data\Sound\FX\Gagsounds\GaggedMale01". - About the MCM menu - The new MCM menu has only a few options right now: General Toggle dialogue override in 4 sections. - Overrides for NPC/Follower Miscellaneous dialogue. (Seeing corpse,Hellos, Goodbyes, Idle comments, etc) - Overrides for NPC/Follower Detection dialogue. (comments related to Sneaking, Trespass, Pickpocket, while Searching for hostiles, etc) - Overrides for NPC/Follower Follower Related dialogue. - Overrides for NPC/Follower Combat dialogue. (comments and sounds/grunts while fighting) Debug - A reset option that resets all quests and re-registers the voices into Sexlab. - About Updating - Usually, simply replacing the old files *completely* with the files from the new update is enough. If there are any special update instructions, They will be mentioned in the release notes. If there is a problem after install, Resetting the Sexlab Voice Registry should clear it up. The mod is compatible with other mods that change Sexlab voices, and should have no conflicts. - Special Upgrade instructions from versions before 1.04 to 1.04 - 1.04 uses BSA archives, so it's important to fully remove the older mod before updating. A quick checklist of what to delete if you don't use a mod manager: the Directory Data\Sound\FX\Gagsounds (except for any custom sounds you may use. Keep those) the Directory Data\Sound\Voice\GagSFX.esp all Scripts under Data\Scripts which are named GagSFX*.pex all GagSFX*.esp files. After that you can install 1.04 and should have no issues. - Required Packages - For Version 1.03 of this mod: Sexlab 1.39, ZazAnimationPack 5.4, Devious Devices - Assets 2.x For Version 1.04+ of this mod: Sexlab 1.50 ZazAnimationPack 5.5, Devious Devices - Assets 2.x - Enjoy
  9. Version V1.04

    147,124 downloads

    Adds spells to summon creatures. Creatures can be commanded to follow, wait and train. Training a creature makes them stronger. When told to train, the creature looks for a partner nearby to have sex with, configurable via MCM. Commands: Follow - Follow player. Train - Look for partner to train with and repeat. Wait - Wait, Wait also stops training. Dismiss - Stop following, also causes the creature to look for a new partner on next training. Banish - Remove creature from game. Training Partner selection: Male, Female, Player toggles in MCM. Can be set to keep training with the same partner or try to select again each time. Creatures prefer partners who are wearing a hentai collar (craftable under jewelry) Otherwise they prefer whoever is closer Sex is handled by Sexlab. This mod does not include the creature meshes, you might want Gone's Bestiality Extras. Creatures in mod: Troll, Wolf, Werewolf, Draugr, Horse, Falmer, Chaurus, Spider, Giant, Bear, SaberCat, Dog, VampireLord, Gargoyle, Dremora Issues: Dremora sex positions are reversed. Spider alignments are off. Chaurus alignments are off. Not a lot I can do about the animation issues.
  10. 471,438 downloads

    Most Recent Changes 01SEP14 1133 Fixed - Typo in the _SLSubmitBountyEnd script where the 4th Bounty Slot was being assigned to the 1st Execute slot. All 5 Bounty turn ins should be properly executed now. 27AUG14 2222 Fixed - Added a check to prevent the "cower" effect from happening during sex scenes from the recent Calm effect update. After the current scene is over, the cowering will begin again. 24AUG14 2215 Updated - The Calm effect works differently now. After you beat down a victim in combat, the Calm effect will no longer be removed if they see you fighting others. (It will still be removed if you attack them directly). Added - Additionally, if you have raped and/or robbed them, thus giving them the "Victim" faction, they will now cower any time they see you, and stop cowering once they no longer see you. Reminder - The Calm effect only lasts for 1 hour. Additionally, it is a Magic Effect, which means it is auto removed if/when you change areas, due to how Skyrim works. That means a bandit that you leave outside may be passive when you go into their hideout, but they will probably be agro when you come back out, for instance. Added - 4 new Bounty Alias slots, allowing you to capture and turn in up to 5 Bounties simultaneously. 28JUN14 0825 Fixed - Made change to "Post Coital Bliss" code. Should now properly reward only 1 rank increase for all scenarios. Updated - Changed it so a failed seduction attempt's -15% penalty will bypass the 10% minimum chance. Like married/engaged and guards, this could actually lower the chance to < 0 for new characters, requiring you to increase your character's chances through the various means to have another shot with that particular NPC. 22JUN14 0049 Added - Option to disable the player from being raped if they surrender. This allows a death-less alternative to simply reloading upon losing, including being robbed of gear, but without the player being raped. 08MAY14 2323 Updated - After the Player Surrender scene is finished, the player will only be fully stripped if the "Steal Gear" option is turned on. Otherwise, they will now remain in whatever state they selected in the Framework MCM for victim stripping. Updated - After the Player Surrender scene is finished, immediately before they are bound, the hostile sentient actor that is designated to "Steal" the player's gear and/or gold will now move to stand directly in front of the player for a moment. This is to help in a large group scenario so the player has an idea of which actor has their stuff. 03MAY14 2242 Updated - Player Surrender will now utilize the Framework's stripping setting instead of just being fully stripped. Updated - Moved the Player Robbed action to when they are bound at the end of the Player Surrender. The actor that will be considered the target for the player's gold (and gear) will be the first of the last two to take a turn. Updated - Ashal added an API command in 1.55 to facilitate this scene, disallowing the player to redress from whatever state they were in at the end of each assault. This is why I had originally had the theft occur first. Updated - Due to this new API command, the mod requirement section has been updated to reflect the 1.55 Framework. 29APR14 2127 Framework 1.54 had deprecated some of the scripts I referenced. Updated Submit to reference the current Framework scripts. This largely affected checks for Sentient and Non-Sentient creatures. Removed 'Combat' checks for player surrender. Given both Submit's built in scene abort (Push the hotkey during sex) as well as the Framework's own abort hotkey, there is no real concern for getting stuck in a sex scene while getting attacked. Additionally, added a Global state to ignore invalid target checks after the player had already surrendered and been taken at least once per scenario. This Global is reset after everything is over and you escape. This above should resolve the erroneous "You are still in combat!" messages. That message has been changed to "Your opponent doesn't accept your surrender!", which should now only play if you try to surrender and there are NO valid targets and your character hadn't been assaulted yet. Removed the 'Sexual Preference' check on the second person if you are trying to initiate a threesome to make the process easier. The check is still valid on the first person you try to seduce per scenario. Due to development using the Framework 5.4, the mod requirements section has been updated. 29MAR14 0932 Added custom voice overs for Vex using existing resources for purposes of the speechcraft related portions of the mod. Due to how laborious this process ended up being, I doubt I will attempt this for any other NPC's. 11FEB14 2301 Added a "Female Role" speech option to the consensual 3-ways so the player will default to the "center" position in the Devil's 3-way and one of the 'female' roles in the Tricycle animations. The first option is the standard "male" choice, the second option is the "female" choice. Added this small update to the Serana plugin as well. 09FEB14 1850 Added support for Serana and her custom voice set. This plugin in 100% optional. In order to use it, you must download http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ along with the Sexlab Submit Serana plugin. Also requires Dawnguard DLC. Removed the Global check for active followers in case follower mods are resetting the Global to allow for multiple followers to be added. Only making a Teammate >= 1 check now. 20JAN14 1740 Updated - Auto-Disabling the Death-Proofing during a Brawl, Auto-Re-enabling after combat ends. Updated - Revision of the Player Surrender, allowing it to Calm ANY hostile within the cloak's radius, even things you normally can't surrender to. If there are no valid targets after a few seconds, the Calm effect is removed from everything within the initial radius. If there are valid targets, then invalid targets remain calm while the valid ones do their thing. Updated - Allowing the 'Valid Target' radius to be settable from 25-2000 without Line of Sight, in 25 unit increments, with the default at 500. (500 *should* be roughly equal to ~24'). Valid targets with LOS use the default upper range of 2000, which *should* be roughly equal to ~96'. Fixed - Should no longer engage in "solo air humping". 11JAN14 2048 Updated - Added SetInvulnerable() flag temporarily in the OnEnterBleedout() section, in the event that a low HP character is getting one shot by something that hits multiple times. This was tested against a fast attacking Sabrecat after using player.setav health 1, so every attack was a one shot, and it allowed the death proofing restore to function, even with multiple hits. Updated - Increased the delay between the death proofing check for valid targets before it moves on to the "Wounds are mortal..." section from 2 to 5sec to account for possible script lag on people that might be running a lot of script heavy mods and/or have a lot of papyrus errors/warning bogging their system down. If 5 seconds isn't enough times, you might have more serious underlying issues. Updated - Relabeled the MCM option 'Can Be Randomly Assaulted While Bound' to 'Multiple Assaults Active'. In addition to the current effect, during player surrender it also controls whether or not it checks for more valid targets after the first round of assaults finish. 10JAN14 2312 Added - MCM Option to disable Player Attacks. This turns off the Shout, Grapple, and Ambush attacks. If the Manual Surrender is on while this is off, you will surrender in combat even if your weapon is out. Deleted - MCM Option to disarm the weapon from NPC victims after a Shout is used. It never really made sense, and could potentially get confused if you hit more than one target with the Shout. The disarm is still active in the Grapple and the Ambush, since both of those are close quarter attacks. Updated - Removed the "Ignores Combat" flag from the AI Package that is applied to the valid targets when the player surrenders. This flag was potentially making NPCs just stand there if the AI Package got left on for some reason. Updated - Auto trigger the spell that removes the Calm effect from nearby enemies if you attempt to surrender and get the message "You are still in combat". I suspect some of the times the player tried to surrender and the NPCs would just go passive and walk off was the player was still considered in combat, but there might not have been any obvious signs of this previously. 09JAN14 2215 Added - MCM Option to set the Repeat Rate for when it checks if you get assaulted while bound. Settings are 5, 10, 15s, default is 15s. Added - MCM Option to set the Surrender Target Select Radius. Settings are 250, 500, 750, 1000 units, default is 500. Fixed - Capped the increasing chance to be assaulted while bound at 100%. Updated - Mentioned using the hotkey to free yourself in the MCM mouse over descriptions where applicable. Updated - Made the checks to see if the player was bound see if the cuffs were equipped and not just in the inventory. Updated - Made the cuffs part of the NPC outfit, making it more likely they would be automatically equipped due to how outfits work. Updated - Modified the checks to valid targets to make bounties. Civilians should again be properly excluded. Only Hostile, Stormcloaks, & Imperials should be valid targets. Updated - Added a message in the event the player is still in combat if they surrender, due to an opponent being outside of the range of the pulse or an invalid target. Updated - Other crap I forgot. Basic Mod Description The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features: Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them. Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them. Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around. Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed. Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them. Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them. Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in. Requirements for Sexlab Submit SexLab 1.55 (Or more recent) SkyUI 4.1 (Or more recent) SKSE 1.7.0 (Or more recent) Requirements for Sexlab Submit Serana SexLab 1.34 (Or more recent) SkyUI 4.1 (Or more recent) SKSE 1.6.16 (Or more recent) Dawnguard http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ Sexlab Submit 09FEB14 1850 (Or more recent) Submit Shout Hotkey This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such: Submit Grapple Hotkey This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat: Submit Ambush Hotkey This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such: Follower Support This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such: Player Surrender This feature was added on 10JUL13 due to popular demand. It functions as such: Improved Speechcraft Support This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such: Hostile NPC Bounty Turn In This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such: Installation You just unpack the .7z file into your data folder, enable the mod like normal. It is recommended that it is placed higher in the load order, shortly after SkyUI. Un-Installation If you are using the Death-Proofing feature of the mod, make sure you turn it *OFF* via the MCM menu before removing the mod. Failure to do so will result in the player being left in a Protected state. Beyond that, it should be a simple matter of deleting the .ESP and .BSA files. Upgrading From Past Versions If you have a version earlier than 'SexLab Submit 26MAY13 0100' then you have one from when I wasn't packaging everything into a .BSA file to make things easier for you. *** IT IS CRITICAL THAT YOU MANUALLY DELETE THE LOOSE SCRIPTS *** The reason is that loose scripts override scripts found inside .BSA files. Those loose scripts are old and are likely either 1) No longer used, in the case of all of the BleedOut and Flee scripts, or worse 2) Don't have the current working scripts and will do things like break the MCM functionality of the new Submit Shout feature. There are only about ~30 or so, and they all begin with '_SLSubmit', so they should be grouped together nicely. They should be in your Data/Scripts and Data/Scripts/Source folder. Known Conflicts With the re-agro issue finally addressed, there *should* be no major conflicts with other mods, SexLab based or otherwise. 100% of the files are custom and I removed all default Skyrim files I edited in past versions. Known Quirks Mod Status Finished. I have no new features currently planned. I will update with bug fixes and tweaks as necessary. Credits Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature! Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it. TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/) Spaceman: For his Romance mod, which gave me the idea for this one. CG!: German translation for the MCM menu. Monababii: Spanish translation for the MCM menu. RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/) Aravis7: French translation for the MCM menu. id8888: Chinese translation for the MCM menu. Dual Wield Parry: For insight how to add a hotkey that can perform an action. Mercy Mod: For insight how to use a Papyrus Fragment to force an NPC to drop combat to make the idea work. Permissions I give full permission to use anything in here if anyone finds it helpful in their own work, which is why I released the script sources in the .BSA file. All I ask is credit being given if that happens, just as I have given credit to all of the mods that have influenced me in the creation of my mod. At any rate, feel free to enjoy, and go smack some naughty bandit lady down and sully her right and proper like!
  11. Version 0.81beta

    94,026 downloads

    //********* WARNING -- IMPORTANT -- README ************// This mod is a work in progress (WIP) still in Beta stage. What this means is that I released it for the express purpose of getting user feedback and bug reports to improve the mod. I reserve the right to shuffle stuff around as much as I want and to generally not provide backward compatibility until I'm pleased with it and release v1.0. Just thought I'd make that even clearer than it was. Thanks to all the testers. //*******************************************************************// MOD DESCRIPTION: What is Radiant Prostitution? Most prostitution mod so far have added a dialogue tree to all NPC in the world, which one could then use to trigger the sex event. Radiant Prostitution takes a different approach: NPC will solicit your character for sex if you register with a pimp/madame. The pimp/madame dialogue is added to all innkeepers NPC and is therefore much less intrusive during normal gameplay. Once you register, you take on the odd jobs in the inn itself, which acts as a brothel until you have made a sufficient name for yourself to take on more complicated prostitution quests. In addition, your are not the only character than can engage in prostitution. Say hello to the competition: any tavern wench in inns all around can take on clients which will become unavailable for a little while after the act. The same applies the other way around. No character has been added, anyone wearing a wench/tavern outfit in an inn may trigger the event. NPC wearing the Wench outfit in the vanilla game: Alva, Hroki, Narri, Karita (bard), Rhiada and Susanna the Wicked. Sadly at least 2 of them will die during normal gameplay in quests that involves them. The rewards are generous and adjusted after consideration of the fact that a bowl of soup cost 30g. I means... one should be able to afford soup and bread in exchange for a blowjob... at the very least. Or maybe not, the NPC prostitutes work for nothing so they screw up the economy. I may have to fix that. DETAILED WALKTHROUGH (Contain spoilers) NOTE: I'm still a very novice modder so I may have made a catastrophic game breaking mistake somewhere along the way. I'm still learning, it's my first mod. Use at your own risk on save you can afford to lose. That being said, it works flawlessly for me with over 200 other mods. DEPENDENCIES: -SexLab 1.20 or newer and its deps. -SKSE -SkyUI 3.0 or newer for MCM -Fuz Ro Do'h for correct behavior with silent dialogues INSTALATION: Manual: copy the archive content in your Data/ folder, I'm sure you all know. The only reference that has been edited is the wench outfit so I'd think it pretty safe to place it anywhere in load order. It is extremely recommended to only update at the beginning of a new game. Since many critical system have been modified without update code. UNINSTALATION: The only real way is to go back to an earlier save and remove all the files you've installed. FUTURE PLANS: -Sexy dances to arouse customers. -Add more radiant quests (feasible scenario are welcome) -I'd like to have negative effects to extreme whoring to counterbalance the rewards but I figure someone will implement a proper system for that and it will work just fine with this mod. -More immersion which may come as separate plugins: crowds, rumours and guard response to player's actions. -There was talk of adding Pimping/Madame features where the player could recruit and manage an inn/brothel. I think this would be better as a separate plugin that focuses on this aspect, since player prostitution and managing don't need to be mutually exclusive but could work very well in parallel. THANKS: This wouldn't have been possible without the existence of the SexLab framework that make handling all these complicated animation sequence a breeze. And the thorough documentation. Wonderful. Thanks Ashal. Also to all the modders that pack their mods with the source code. Enlightening. Of course thanks to Bethesda. CHANGELOG: *** In 0.81b (overwrite 0.80b) -Fixed final part of the orc quest (untested) *** In 0.80b (requires a new game or a save where the mod is absent) -Added a quest to the dangerous quest series. This Orc camp quest triggers randomly along with the Ambush quest, and both are almost indistinguishable at first. -Improved the detection system in the free-roaming prostitution quest. Solicitation can be set to passive, active or both. Chances of successful approach depends on a variety of factors: NPC marital status, NPC and PC gender, PC clothing and NPC and PC race (planning to add dependence on arousal). -Added a few dialogue path to the most repetitive sections. -Changed the behavior of the Home Delivery client to automatic. The client will now prompt you to advance the scenes. -Under the hood changes to the gear recovery quest -- to make it triggerable while it is already running. -Countless bug fixes. *** In 0.61b (safe to overwrite 0.60b, may need a reset (in MCM menu) of the NPC quests if they were stuck. -Improvement and fixes to the player soliciting NPC feature. -Fixed FF sex with NPC remaining clothed. There is however no explanation why the NPC in NPC/NPC scene would remain clothed, nor could it be reproduced -Added option to change the innkeeper's cut. *** In 0.60b (requires a new save where the mod is not present or I can't guarantee everything will work) -MCM menu with tons of buttons and scrolls to adjust pretty much any aspect. Be aware that the MCM menu contains quest spoiler under the quest tab. -New cooldowns option for many quests. And a generalized cooldown if you fail quest badly. -2 new radiant quests (see detail section for spoilers) -Lots of Fixes. -Lots of code reorganization and rewrite. *** In 0.28b (safe to overwrite over 0.25b and upward) *** In 0.27b (safe to overwrite 0.25b or 0.26b) -Fixed solicited prostitute following PC after PC changed his/her mind *** In 0.26b (safe to overwrite 0.25b) -Fixed total client count not increasing. *** In 0.25b (need a clean save or better even, a brand new one) -Added some missing dialogue. -Improved trigger and responsiveness by restructuring most quest -Bug fix *** In 0.2b (unsafe to overwrite over 0.1b -One of the most demanded feature was male and gay/lesbian support. Now any sex can work as a pleasure girl/boy and be solicited by either sex as well. -IMPORTANT: Major changes in the way NPCs approach you. Now, they trigger when you pass nearby, and approach you if you happen to move away. Male and female have different chance of soliciting your services. Also, you can now take your business outside the inns of skyrim. -More and better dialogue should provide sufficient replayability. -Better Home Delivery Quest, should now trigger more reliably, in any city and smaller towns. However, the matches can be strange sometimes (or interesting depending on how you decide to see it). IMPORTANT: You have to wait until all the actor arrive at the location or the quest may end abruptly. The actor have to walk there so it may be a good idea to wait a moment. -An entirely new quest in the inns where you can serve food to the customers... Sometimes, they are more interested in you than in the food. This is the PC choice how to deal with this. Will they succumb to the temptation? -All prostitution quest rewards are now dependent on various factors: your sexlab sex skills is the most important (a grandmaster of oral may make as much gold per job as a novice vaginal. This makes it possible to specialize). Other skill that affect the reward are the speechcraft skill, the type of job, your prostitution rank (a sort of fame), your gender, and the duration of the sex act (you can't rush it anymore). -No MCM menu yet but all feature are customizable by editing a simple file and running "bat mf_settings" in the console. This offers an easy substitute to MCM and is quick to reuse across many new game once configured to ones liking. IMPORTANT, the MF_settings file is included in the download. Simply open it with a text editor and read the deatils. -Improved the NPC whore scene, they now walk to a quiet place with their client in tow. Also, they are now on a schedule and will refuse clients when they are not in the mood (from 3am to 5pm). -PC can now solicit NPC wearing the wench/tavern outfit, not just other NPC. The same rules apply. -You can now receive a special amulet of Dibella which, if equipped by a NPC, will get all the prostitute functionality.
  12. DæmonEyes

    Sky Casino

    Version V1

    19,952 downloads

    What is this mod? This mod adds a casino that has a few mini games including a dice game, a slot machine, and a version of blackjack, as well as some adult oriented content. There is a short intro quest that is started by the courier delivering a letter. This mod is created with a female character in mind and a lot of the dialogue and scenes reflect that. Comments This is my first attempt at modding so there are bound to be some issues. Make sure you use a mod manager to install and be wary of using this on a save you care about. Required Mods Sexlab Framework FNIS Zaz animation pack Recommended Mods Sexlab Skooma Whore - This mod has situations in which skooma is used, and this mod adds some complementary content to that. Installation Install all the required mods and there requirements. Install this mod using a mod manager. Run FNIS. Credits Ashal for sexlab. Fore for FNIS. ZaZ for his animation pack. Selenia for the idea of this mod.
  13. Version 1.5

    35,748 downloads

    Mod Name: Angeli's Devious Expansion Version: 1.40 Author: Angeli, xiaomiza Description: First, one of my friend asked me for a rubbersuit replace for Trapped in Rubber, but I also added some other items like plugs, cuffs... So, my friend said why not to creat a standalone Devious Devices Expansion. Required Mods: 1.SexLab Framnetwork 1.59c 2.SexLab Aroused RE V16 3.ZaZAnimationPack 6.0+ 4.Devious Devices - Assets 2.9.0 5.Devious Devices - Integration 2.9.1 6.Devious Devices - Expansion 1.2.1 7.HDT HighHeel 0.5Alpha 8.CBBE HDT Body 9.XP32 Maximum Skeleton Extended 2.6+ 10.HDT - SMP(Option,if you want the InflatorPlugs' physical effects) Recommended Mods: Trapped in Rubber Features: This mod is a Devious Devices Expansion, and all the items add has DD effects. Enjoy! 1.Rubber Suits: Two kind of rubberSuit(13 colours) A new collar(13 colours) A new balletBoots(13 colours) A new ponyBoots(13 colours) A new rubbergloves(13 colours) A new rubbercollar(13 colours) A new rubberblind(13 colours) A new rubbergag(13 colours) some new Amazing Plugs(could move automatically) 2.Angeli Ratax Armor: it's Light Armor, included Helmet(Hiden), Armor, Gloves, HighHeels Boots,Collar and cuffs,a set of plugs. and they can be tempered and Enchanted. 3.Option - Trapped in Rubber Replace: Option, replace the 13 colours rubbersuits to Trapped in Rubber 0.52. How to get them: Read the Book《Devious Devices: Chastity Belts》,then you can craft them on forge. Chinese Version link: http://www.star01.net/post/164005 Future Plan: Add more amazing DD items to this MOD. CREDITS: Angeli, who made the Amazing Meshes and Texture xiaomiza,who write all scripts Ashal, the author of SexLab Framnetwork Zadil and Min for creating Devious Devices. greyspammer, the author of Trapped in Rubber Permission: You do not allowed to repack, or repost any parts of this MOD without my permission. Otherwise do what ever you want in you ower PC.
  14. 3,321 downloads

    Pet Collar Comments Note!!! As there have been no reports of issues where the mod is not working, conflicts, or other Bethesda/Skyrim stupidity this mod is no longer in Beta. I am considering this manifestation as a 'stand alone that works as intended'. Extensions, expansions and addons to this mod will be handled on upcoming separate or individual mod pages. For those of you following the mod, sorry for the multiple updates. For whatever reason LL will not register font and color changes without redoing the whole fucking page...every time I change something. What does this do? If you have the Pet Collar equipped NPCs will comment on your being collared. The comments aren’t degrading for the most part. Mainly, NPCs simply wonder out loud why you’re wearing a collar, but depending on the voice type and Factions involved they might be a little blunt, but nothing they say will be out of character for that particular voice type. What does the mod change or add? It doesn’t ‘change’ anything and no vanilla quests or NPCs were altered to make this work. There are two new world interaction commenting quests with new globals. The mod does not rely on vanilla quests or scripts. You can install or remove the mod at leisure and it won’t break anything...in theory anyway. Any NPC with a shared voice type or unrestricted dialogue can make a collar comment. The soldiers at the Civil War camps will also comment, with the very remote chance of your character being used. You’re wearing a slut collar and you’re standing in the middle of a military camp. What did you think would happen? How does this work? (The Details) If an NPC has a voice type or Faction that allows them to comment on your character being naked or wearing College robes they will also comment about the Pet Collar. The comments will appear as Hello statements or when you activate an NPC who has the lines available. The commenting quests have an internal timer set to one game hour. Once an NPC comments on you being collared the quest stops and no other NPCs will be able to comment until the timer runs out. Once that happens the comments start again. Rinse/Repeat. The collar comments to not interfere with the vanilla world interaction quests in any way. An NPC might comment about you being collared and also comment about you being naked or wearing College robes. This mod does NOT change guard dialogues or those of enemy factions like bandits or necromancers. Both Defeat and Submit have dialogue for enemy factions and fucking with the guard dialogues is just asking for trouble. If it doesn’t need to be changed or if changing it breaks something...then don’t change it if you don’t have to. Load Order No matter where you have Pet Collar stacked, this mod needs to be after it. Otherwise it won't work or your game will crash on load. Future Plans I’m treating Pet Collar as a framework, not a stand alone mod. Pet Collar Comments is simply the ground work for me to integrate that framework into the game world the way I want it to be. Next on the agenda is Faction specific comments and some interaction between the NPCs and the player. For instance, if you’re wearing a pet collar maybe Vex from the Thieve’s Guild will make you lick her boots. Or maybe Phinis at the College has his lecherous eye on you. We’ll see. Eventually I will integrate Followers with additional dialogue where you can be their submissive little toy. Credits Yurik, Ashal, the DD team, etc. Permissions and What-Not Nothing I make goes to Nexus. Period.
  15. Version 1.2.5

    334,993 downloads

    A remake of the textures currently included in SexLab, They are made from real photos so if you are a stickler for authenticity you can take "cumfort" in knowing that cum has at least at some point or another behaved in this way, well, pattern wise at least. Att. If you are having issues with the face textures not working in SlaveTats check out this post by Schemendrick Comes in two versions: v1.0 - Icecream Edition. As coined by Dagren v1.2+ - Real Edition. Things to keep in mind: MUST READ! (Apply mostly to v1.0) Since they were made on a formula for personal use results may vary depending your setup, some minor tweaks have been made to make them a bit more universal but these are minor, as a result they may be hard to see or look dark/grey under certain light conditions particular on very pale-skinned characters, this is not a glitch, I tried to strike a balance between real and cartoon so that they would not look out of place in the world of Skyrim, the benefit of this is that they won't stand out/glow in the dark as much. YOU HAVE BEEN WARNED. Requirements: SexLab Framework v1.61 or newer. SlaveTats (Optional) Installation: Mod-managers: Install like you would any other mod. Mod-organizer is of cause recommended. Manual: Dibella save you. Backup your current SexLab textures found in :data\textures\sexlab Drop the folder into your data folder and click "YES" to overwrite. Info to modders and tweakers: If you decide that they are too subtle for your taste/setup, they are easy to adjust, simply brighten them up a bit, I would not recommend touching the alpha channel unless you know what you're doing. And remember to keep back-ups. Version 1.2 is not tweaking friendly. Optional Facials: See Screenshots Found in the optional folder. Remember these are designed for the face only and as a result will look extreme/bad on the body. You will have to manually rename and replace with the main textures; Example: rename Facial1 > Oral1 and move it into the main folder, remember to keep backups. SlaveTats version: Works like any other pack for SlaveTats, I recommend only picking one layer as one style contains all of the patterns found in the one before it, Again depending on your setup they may look dark or grey, so I highly suggest tweaking the colour in Racemenu to best suit your game. Problems & Support: The textures were made using a CBBE UV-map as a guide and I honestly have no idea how they look on UNP-based bodies. I doubt it will be a problem but if things go completely bananas I could be encouraged to make a UNP version. Full disclaimer I know only basics about 3D modelling/painting and next to nothing about the fine details of it, I rely mostly on 2D experience and trial and error to get things working so the support I can offer outside of that is somewhat limited. Future plans: A "real" version more in line with the facials. - Done 100% Dedicated face textures (not currently supported by SexLab) for screen archery. - Done 100% Possible full on dipped like a candle bukkake texture as an optional replacer for the full 2nd layer. In Progress 20% Possible port to Slave Tats. - Done 100% More extreme bukkake full 2nd layer. - On Hold 50% Q&A: Q: Why is there not more/bigger patches on the face? A: Because Sexlab uses the same textures for both the body and the face, so making one texture that looks optimal size-wise for both is next to impossible. Q: Will you release the assets used to make these? A: Unlikely, copyright and in some cases privacy issues would come into play, two headaches I don't want, I have enough of those already. Q: Are any of those assets your own "contributions"? A: Let's leave that one a mystery, more fun to keep your guessing, well for me at least. Q: Why such a long description of a simple texture replacer? A: I don't know, maybe I'm just completely mad. Permissions: You are free to use and or include the textures anywhere you like, no need to ask, but link and credit are of course appreciated. Same with any tweaks you make. Credits: Ashal - Sexlab and LoversLab which btw you can support via patreon - hint hint wink wink. murfk - SlaveTats Jessica(my GF) - For taking it in good spirit when told that all of those cumshot pictures were indeed for research.
  16. Version 1.15

    39,718 downloads

    Russian Translation by Aequus This mod adds 4 brothels to the various provinces of Skyrim **04/06/2016 - NEW VERSION 1.15 - see changelog for more details. **If you are updating from v1.14, uninstall v1.14 completely and then install v1.15 on a new save game** If you would like to help out and translate, please let me know. Description: I originally started this mod because I could not find any brothel mods that didn't require some more script heavy or outdated mods. I like to keep it light so I can still add some extra encounter mods My goal was to make a some-what lore friendly Brothel where one could go and hook up, chill out, and maybe see some eye candy here and there to keep things interesting. I based this mod on a patch that was made by todotodonexus for MannyGt's 'Prostitutes of skyrim'. This means that instead of there being a blackout once services are bought, the sexlab framework will kick in. I would like to take this space now to thank MannyGT for his original mod. Without that, none of this would be possible, so, dont forget to endorse his mod. Also, thank you todotodonexus for the patch. Last but not least, Ashal, thank you for Sexlab. Now for what I've changed and added. Prostitutes are no longer found in inns or the wilderness (except for 1 lonely desperate dark elf & a beggar in windhelm - felt like it was ok to keep, seemed to fit the lore ). I have made 3 brothels in the near vicinities of: Whiterun, Riften & Markarth (check pics for map) and moved some of the prostitutes from the orginal mod into them. I have also slightly modified their faces and given them a touch of make-up for a fresher look. In addition to this, I have also added 15 new prostitutes to fill up the brothels more and added 7 new Skyrim citizens, who have since taken a liking to the new brothels and as such, have now become regulars *This mod no longer requires MannyGT's Prostitutes of Skyrim, HOWEVER, please take a moment to go and endorse MannyGT's mod. The link is below. - Prostitutes of Skyrim by MannyGT - http://www.nexusmods.com/skyrim/mods/37031/? Requirements: - Latest version of Skyrim - Sexlab Framework by Ashal - Animation pack (eg/ Zaz Animation pack) - CBBE - I've added some custom outfits. If you want to use a different body mod you will have to change the outfits. - Any nude male body skin. I use 'Better males - Beautiful nudes and faces - Nudes FavoredSoulMeshes Erect Version' - ApachiiSkyHair by Apachii - Only need ApachiiSkyHairFemale_v_1_5 - You do NOT need the Main file. Links for requirements -Install Instructions- 1) Install Caliente's Beautiful Bodies Edition -CBBE- 2) Install a Male body mod of your choice - (I use Better males - Nudes - FavoredSoulMeshes ErectVersion) 2) Install ApachiiSkyHairFemale_v_1_5 3) Install Sexlab Framework 4) Install an animation pack of your choice eg/ Zaz Animation Pack 5) Install this mod (!!Make sure you unpack the 2 parts into a SINGLE zip or rar file before installing!!) (!!Dont forget to register animations with FNIS & in game with sexlab!!) How it works: Go to a brothel. Pick a hooker. Pay them. They will lead you to a room with a bed. You know the rest. Credits: Bethesda for Skyrim Prostitutes of Skyrim by MannyGT todotodonexus for the patch Sexlab Framework By Ashal todotodonexus - for the patch to hook into sexlab Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente R18pn Lingerie Set for CBBE Craftable Panties Bras and Stockings for CBBEv3M by goTha ApachiiSkyHair by Apachii Tlaffoon's Rugs and Tapestries Modder's Resource Pack by Oaristys and Tony67 Insanity's Rugs, Tapestries, Folded Blankets & Pillows Jokerine Blank Signs Assets Image for Naked Dragon taken from: http://36.media.tumblr.com/19e5ca19a2432fe0560adc9e0eae8550/tumblr_mtsxyxFxDn1sh7y2do3_1280.jpg Russian Translation of Main Page by Aequus Chinese Translation by lvcvcbc Extra Mods Used for Photos: Skyrim HD LITE - 2K Textures by NebuLa from AHBmods aMidianBorn Book of Silence by CaBaL- EmeraldReign-the AMB team Ultimate HD Fire Effects by BuzzDee84 Climates Of Tamriel by JJC71 Static Mesh Improvement Mod - SMIM by Brumbek Project Parallax Remastered by Osmodius Detailed Rugs by raiserfx Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente SKY Female Textures by Skyla Seductive Lips HD by EcthelionOtW Better males - Beautiful nudes and faces - New hairstyles by Chris57 and FavoredSoul Brows by Hvergelmir Natural Eyes by nevenbridge Rustic Textures: Potions & Poisons, Silverware, Nordic Murals, Peltapalooza By Gamwich Unique Booze Bottles HD by XRC True Wolves Of Skyrim by KrittaKitty and ShimoOkami Killer Keos Skimpy CBBE V2-V3 Armor Replacer by Killer Keo Beards by Hvergelmir Verdant - A Skyrim Grass Plugin by Preeum Pure Waters by Laast Boris Vorontsov ENB Project ENB by Bronze316 IMAGINATOR - Visual Control Device for Skyrim by MyGoodEye and Gopher - with help from Vivanto and Deapri A Quality World Map and Solstheim Map - With Roads by IcePenguin Big thank you to ALL in the credits. Without your kindness, this mod would not be possible so thank you. If I missed anyone, please do not hesitate to contact me. Also, if for any reason you are unhappy with me using your mod assets, again, please do not hesitate to contact me. As said earlier in the description, I simply made this mod as a personal project and since I could not find something similar anywhere, I thought I would upload it to share incase anyone else wanted something similar. -Changelog- For Testing Known Issues v1.15
  17. Version 1.5

    2,967 downloads

    Informationen ____________________ Weitere Übersetzungen von Svorge findest du: HIER Weitere Übersetzungen von Svorge für SKYRIM findest du: HIER Weitere Übersetzungen von mir für Loverslab fndest du: HIER Bitte vergiss nicht die Übersetzung zu bewerten und ein Kommentar zu schreiben! Solltest du eine Frage haben, scheue dich nicht sie in die Kommentare zu schreiben. Danke und viel Spaß beim Modden Installation ____________________ 1. Original-Mod herunterladen und installieren: HIER 2. Wenn der Mod zusätzlich noch andere Mods benötigt, müssen diese auch installiert werden. Die Informationen dazu stehen auf der Original-Mod Seite. Für gewöhnlich gibt es dort einen Bereich: Requirements. 3. Meine Übersetzung herunterladen und installieren. Dafür gibt es zwei Möglichkeiten: Du kannst oben rechts auf den Link DOWNLOAD (NMM) klicken oder die Datei über DOWNLOAD (MANUAL) manuell herunterladen. Lädst du sie manuell herunter musst du sie noch per Drag&Drop in deinen Mod-Manager ziehen und aktivieren. Solltest du Probleme mit der Installation oder Bedienung der Internetseite haben, gibt es hier ein tolles Tutorial auf Youtube: Tipp: Ich empfehle nach der Installation LOOT drüber laufen zu lassen, um die Ladereihenfolge zu optimieren. Kontakt ____________________ Ich: Loverslab Svorge: Steam Nexus Forum Credits ____________________ Vielen Dank an Svorge für die Hilfe und das Design Vielen Dank an den Orginal-Mod Autor für diesen großartigen Mod! Vergiss nicht auch ihm ein ENDORSEMENT zu geben! Vielen Dank an mcguffin für die Bereitstellung des Übersetzungstools: sseTranslator Vielen Dank an das Team von nexusmods.com Vielen Dank an das Team von Bethesda
  18. Version V1.4.0c

    14,238 downloads

    Due to numerous quest changes a CLEAN INSTALL OF THE SGS MOD FOR 1.4.0b IS REQUIRED. To make things simple: -If Applicable, Uninstall Suspicious Gold Starter old version (less than 1.4.0) through your mod manager -Install Suspicious Gold Starter latest version through your mod manager -Play a new character or duplicate an existing save that has never interacted with the mod. Thanks First and Foremost Big Thanks to everyone so far who has contributed in the thread as well as downloading, reporting errors, helping me out as I make the mod. I've had a great time making this as a solid little mod to build some fun gameplay on top of and I've learnt a lot with the CK thanks to the wonderfully patient folks on this forum, you all know who you are. Thanks again. (im terrified of thanking by name in case I forget one person and they hate me forever) Quest Details This is a short questchain that introduces several new NPCs that the player can interact with. It makes heavy usage of DD functionality. A little Sexlab thrown in for flavour. Starting with the theft of a Suspicious Gold coin traverse the labyrinth and play through a quest to free yourself from a curse placed on you. One additional quest will appear 24 hours after being in Rainas Chastity Belt. Complete the next quest for a reward, new dialogue options and the privilege of entering Rainas Manor. Follow up quests have hopefully interesting rewards. After completing this Quest until you are freed from chastity (50 gold ingots) you may ask Raina to replace your current plugs for more beneficial ones. - NEW PLUGS WILL BE CREATED IF THE CURRENT THREE ARE NOT EXTENSIVE ENOUGH - Give feedback in the thread if you please with the effects you would like. Preferably with 'some' identifiable downsides. I can't promise I'll give exactly the suggestion but I'll add it if it fills a hole! (heh) Keyholding and "bondage game" services are provided by Raina with the conclusion of the main questline, where the rewards are the perk implemented belt to unlock any lock, and your choice of combat enhancing plugs for Warrior/Mage/Rogue archetypes. Quest walkthrough in the spoilers below. Post quest content in the spoilers below: Bugs Currently Known Bugs (v1.4.0a) Sexlab may be a little slow for Vilkas and Maven. Help I've found a bug that isn't listed! I'm Stuck! Post it in the thread. Give as much detail as you can, don't worry if there isn't much detail to go on, but there’s a better chance I can fix something or help you the more information I have. If a device is stuck search the console *help "keywand" * should return a key that will enable you to remove any items that are stuck (but please report any items stuck on) The growing list of Experienced Problems playing mod (v1.3.01) Raina has no dialogue/Freezes during the scene - Make sure you have Fuz Ro Doh installed Raina left the cell - She has a schedule to sleep in the manor you cannot access until you have a stronger relationship with her. Rest until morning and she should come back!
  19. Version 1.6

    407,649 downloads

    SLAL - Animations by Leito Update 9/12/16 -Added several new Riekling animations Cowgirl Femdom Gangbang (Beta-ish, I couldn't get it to work in-game, maybe you can) Powerbomb Scissors Threesome 1 Threesome 2 Threesome 3 Threesome 4 -Fixed camera bob (again) for blowjob 1 and 2 animations -Temporarily disabled strapons for all 3 FFM animations Description This mod contains sex animations made my me. It contains all the animations that are found in Non-Sexlab Animations Pack and Forerunner's Leito pack and shares the same tags and names. I don't recommend having either one of these mods installed along side this mod as it'll run up your FNIS animation count and you may see duplicates in game. If you need animations from NSAP, you can find specific SLAL versions here. Animation List Consensual Non-creature Aggressive Non-creature Furniture Creatures Requirements SexLab Framework and all it's requirements More Nasty Critters and all it's requirements only if you're using the creature pack SexLab Animation Loader and all it's requirements FNIS Recommended Mods FootIK OFF Spell - Allows the feet to animate they way they're meant to when playing an animation, otherwise they will clip. Installation Uninstall Non-Sexlab Animations Pack, Forerunner's Leito Animation Pack and older versions of my SLAL pack if you have them. Install my mod and pick whichever modules you want from the popup. Click 'yes' to overwrite everything. Run FNIS. Check and make sure SLAL_AnimationsByLeito.esp is loaded after SLAnimLoader.esp in your load order. In the MCM, go into Sexlab's menu and reset the animation registry. Afterwards, you can go into the SL Animation Loader menu and enable my animations via the appropriate tabs. If you're using the creature pack, you may need to refresh the Creature Framework mod (included in More Nasty Critters) in it's MCM menu. Known Issues Some animations have issues that I can't/haven't had time to resolve and includes the following: Lesbian Double Dildo 1 - Issues with dildo placement due to current limitations of SLAL Lesbian Double Dildo 2 - Issues with dildo placement due to current limitations of SLAL FFM 1 - Temporarily disabled strapon FFM 2 - Temporarily disabled strapon FFM 3 - Temporarily disabled strapon Riekling Gangbang - May or may not work (SLAL issue?) Resources Animations By Leito Credits Leito - mod maker, animator Ashal - Sexlab Framework orxx - Sexlab Animation Loader rydin - SL Animation Loader Tutorial and Non-Sexlab Animations Pack forerunner414 - Leito Animations Pack dentarr - More Nasty Critters fore - FNIS pornphile - character rig Zaz and Xaz - bondage furniture mod makers and the community in general Bethesda others that I can't think of right now
  20. Version 1.0.1 (1.0)

    875 downloads

    Esto es una traducción al Mod Dovahkiin's Infamy, que tiene un par de misiones no lineares y en las que pudes decidir como llevarlas a cabo. Necesitas el mod original http://www.loverslab.com/files/file/4140-dovahkiins-infamy/ Si hay algún error por-favor avisar.
  21. Version 1.0

    825 downloads

    Leito86 created Skyrim Strapons a long time ago, and I simply made male versions for the SOS Body to them. -This download should contain everything from Leitos86 original (BBL version) plus my esp edits and meshes since he wrote that the assets are ".. free to use..", to simplify things. -I dunno if anyone need this, I just made them for my own stuff and why not share it? -Males wearing them should not show SOS parts, since I added slot 52 to the Strapon Armors (same as Schlongs). -Weight supported for male. I highly recommend : Skyrim Strapons for Bodyslide2 --CBBE, PSB, HDT Bodies 3.0 so that the Strapons will fit Females as well, it should work for UUNP Bodies and CBBE. Easiest way to get the Strapons and equip them as male, I guess is: AddItemMenu - Ultimate Mod Explorer REQUIRES: SOS - Schlongs of Skyrim -I made them for that body type, so.. PERMISIONS: For the parts I've done: (esp edits and meshes with an M at the end ..M_0/1.nif, for Males) -As long as it is only shared on Loverslab and is free, do whatever you want with it. CREDITS: -Leitos86 for these awesome Strapons. -Caliente for BodySlide and Outfit Studio. -b3lisario for SOS - Schlongs of Skyrim.
  22. Version 1.1

    2,459 downloads

    This is my first mod. Suggestions are welcome. ---Description--- Q.A.T. (pronounced "cat") is a simple utility that allows the player to designate hotkeys to enable or disable the Sexlab animation the PC is currently engaged in. It also allows for hotkeys that toggle whether the animation is aggressive and/or is a foreplay animation. ---Purpose--- Starting a brand new Skyrim character can be daunting, with the myriad of settings to configure if you run a lot of mods. This utility is meant to alleviate a small portion of that. Instead of digging through hundreds of animations to determine which ones to turn on or off and which ones to flag as aggressive or foreplay (if you can remember them), you can now just leave all animations on and play the game. Whenever you encounter an animation that you don't like or does not match the type of encounter, you can just press a hotkey to disable the animation, or reclassify it. Over a small period of time, all animations will just fall in their place. If you add a new animation pack, just install the pack and reclassify the animations as they come up. Sexlab loads all animations and their classifications during a scene so disabling or reclassifying the animation will not take effect until the next encounter. The hotkey defaults are as follows: 7: Disable/enable the current animation. 8: Toggle whether the animation is flagged as Foreplay. 9: Toggle whether the animation is flagged as Aggressive. 4: Display the current animation's status and Foreplay/Aggressive flags. 1: (Bonus hotkey) Toggle visibility of the UI for screenshots and recordings. This is the same as running the "tm" command from the console. All hotkeys can be configured via the MCM. ---Other--- I've been a long-time user of LL mods and always wanted to contribute though, as a new modder, my skills are limited. I decided to make something simple but useful. I find QAT very convenient to use and I hope you do as well. ---v1.1--- So I really messed up when I uploaded the first version and did not know you had to create an archive file so that custom scripts are included. This version should fix that. I recommend just removing the old ESP, creating a clean save and using this new version. This new version also contains a new MCM page called Group Edits. In this page, you define an animation selection or query by filling in the parameters on the screen. Actors: The number of actors involved in the animation. Tags: a comma separated list of tags that animations in the result must contain. Excluded Tags: a comma separated list of tags for animations to exclude from the result. Clicking Execute on the query will tell you the number of registered animations that will be impacted by any edits you make. On the section below called Edits, you decide how to edit the animations returned by the query. Disable will disable all animations returned by the query. You can also use the Tag text input and the Add Tag/Remove Tag options to add or remove the tag from the animations returned by the query. For example, I tend to not like pillory animations and I don't use mods that need them so I like to disable them across the board. In this scenario, I leave Actors as 2, enter Pillory into the Tags input field and leave the Exclude Tags field blank. When I execute the query, I get back 3 animations. Then, on the Edit section, I click Execute next to Disable. This will cause those three animations to be disabled.
  23. Version 2.0.1

    1,551 downloads

    Requested by @grenadenpizza Visibility does a very simple thing: adds a detect life and dead effect to DD blindfolds. Update takeaway: Sliders added to MCM to control range. Should work, please test and report. This version comes with all of the following features: Detect Life (modified to include Daedra and Automatons) and Dead Effects An MCM to include toggles for both of those effects MCM to control range of effects A very very lackluster release post A disappointing lack of screenshots Beta Disclaimer: This version may also have some bugs, and may not apply properly to blindfolds outside of the original DD. If you notice any odd behavior (Effect not working, weird ranges, certain things not lighting up, effect lingering after blindfold unequipped, or ending while the blindfold is still on, and these are just guesses off the top of my head the CK probably has something dumber tucked away for me/you) please report it quickly in this thread including useful info (meaning which blindfold you were wearing, what the problem is, and nothing else unless asked. Load orders and Papyrus logs probably won't be all that helpful here). What does the future hold for Visibility? Bugfixes probably A separate Detection effect for Daedra and Automaton Probably anything and everything you guys suggest in this thread. A less lackluster release post Screenshots (you can help by uploading them in the thread for me to steal use)
  24. Version 0.1

    28,537 downloads

    This is a lightweight mod that allows the player to engage in prostitution and surrender to hostile NPCs. Both events blend seamlessly into the game and don't require additional configuration or toggles. Prostitution is a random forcegreet-event that will trigger periodically whenever the player is in a non-hostile location (like cities, towns or inns). The respective NPC will also check for nearby observers and ask you to search for a quiet place. Surrender on the other hand will be triggered either by spell or whenever the player is about to die. Once the player has submitted to a hostile NPC, the game will play a small scene and than teleport you to a random city or town. Requirement SexLab Light SE Future Plans Remove items from the inventory when surrendered Enslave the player character, instead of teleporting to a "friendly" location Calculate prostitution reward and chance based on player attributes, such as speechcraft for instance Randomized dialog for the forcegreet FadeOut / FadeIn effects for better looking scenes succubus STD Exhaustion for NPCs
  25. Well well, this is my problem, I have SexLab and some others mod from here in "Loverslab" but my problem is: The characters (My character and the other character) when I invite to her to have sex and she accepted, the characters doesn't move, I mean they LITERALLY doesn't move, they just stay there and doesn't move, and I don't know if I installed a mod in the wrong way or other thing... And yes, I run FNIS ALWAYS, and I have SKSE, and don't work the animations and I don't know why, so I asked to you my friends if someone can help me, Please! :C
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