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  1. View File Thread: http://www.loverslab...xlab-defeat-32/ 5.3.0+ : /!\ SexLab Framework 1.61b or newer is REQUIRED. /!\ You should disable the option "Disable Starting Teleport" from SexLab, it conflict somehow with Defeat and will slow down and break some feature of Defeat. /!\ Funnybizness Animation Pack Highly recommended to be played with Defeat. You can use SexLab Animation Loader mod to register his animations for easy use. (SLAL version of the animation pack) /!\ If you are stuck in the MCM menu after checking an animation list you'll need to press the modifier key (left shift by default) again. -------------------- What is this mod? Defeat aim to give more combat outcomes and alternatives to death, whether the player is the victim, the aggressor or not even involved. (NPC vs NPC) ----- Player as victim --- Knock down way The player can be knocked down in combat, three ways for this to happen: - Bleedout Will set the player as essential, though the player WILL die if the aggressor is not valid. On bleedout enter when the player's HP reach 0 it will starts a Defeat scene with the last aggressor that hit the player. Highly imcompatible with other mods that deal with the bleedout event such as Death Alternative and can conflict with the normal Defeat knock down ways, you might want to disable at least the health threshold knock down way. - Wound The player can be knocked down on hit using a health threshold. - Exhaustion An aggressor will try to grab and choke the player if his stamina value is low, you can the chance on hit and choose if the aggressors can grab you only from behind. - Stun The player can be knocked down by power attacks hits, you can set the chance on hit and the stagger level at which a weapon can knock down the player. --- Knocked out The player can set a chance for the player to be knocked out instead of knocked down, if knocked out, the player won’t be able to resist the first sexual assault and the follower will automatically be knocked down. Has the priority over knocked down and Auto Resist. --- Auto resist The player can set a chance for the player to automatically resist a sexual aggression attempt. (Only sexually interested aggressors) Has the priority over knocked down. --- Scenario When the player is knocked down in combat, 3 different scenarios can happen (MCM): - All down If followers are present when the player is knocked down, they all need to be knocked down as well before the scene continues. Followers can be knocked down with the NPC vs NPC settings or when entering bleed out. (If NPC vs NPC is disabled for example.) When the remaining followers are still in combat you can try to fill the struggle bar to get up before they are defeated. - Original Your followers will be knocked down at the same time as you, hostiles NPCs will then come at you. - No transition You will get instantly sexually assaulted and the fight will continue. (No threesome or multiple animations if multiple aggressors.) --- Resist The player has the possibility of resisting a sexual assault attempt, to do so you need to press and hold your strafe left or right hotkey until you see the struggle bar appear and then you need to alternatively press strafe left and strafe right hotkeys to fill the bar, if you manage to fulfil the bar before the aggressor get you (5 seconds), you will make a resist move that depend of your first main resist skill chosen in MCM then you’ll get on your feet and the combat will restart. You can choose two skills in MCM that will determine how hard the struggle bar will be to fill, depending on the level, the gender and the two highest skills of the aggressor. You can resist every sexual assault attempt during a scene but there will be an additional penalty if you have been sexually assaulted already. --- Resist mid SexLab scene Press down both resist keys during a SexLab scene then press the keys alternatively to try to push away the aggressor using your remaining stamina, the goal is to not reach 0 stamina or the resist attempt fails so you might want to do it slowly to let your stamina get back up but not too slowly because there is a time limit of 15 seconds. --- Collateral If there is multiple aggressors, followers can be assaulted too (Depending of the NPC vs NPC settings for allowed genders and strip options) If a follower is sexually assaulted during the aggression scene, he will enter in a trauma or an exhausted state, you will then need to get him on his feet by using the Revive option. (Activate Key or Action Key) or wait for them to get up by themselves (MCM settings), when the player changes cell the follower exits his state automatically. --- Surrender (Surrender Key Default: K) 3 features: 1 - Surrender In combat you can use the hotkey to try to surrender to your enemies. Surrender to humans If you surrender to a human, the nearest aggressor will come to you and a dialogue will start. Those may vary corresponding to the aggressor and the settings in MCM (Pages “Player as Victim” and “NPC vs NPC” (for followers)) If the dialogue leads to a sexual assault attempt against the player the same rules as if the player was knock down applies, meaning you can resist. Surrender to humans - Conditions that matter for the dialogue: Has the player been already a victim of this aggressor? Change the dialogue if you surrender to a NPC that sexually assaulted you already. Is the player has a weapon? Check if the player has weapons equipped. The aggressor will make you throw your weapon on the floor. Is the player dressed? Check if a torso piece is equipped. Change some dialogues, increase the chances of sexual assault. Is the aggressor interested by your gender? Depend of the gender settings in MCM (Page “Player as Victim”) The aggressor has a chance to sexually assault the player. Is the aggressor among the evil factions? NPCs that are in evil faction will not let the player run away without giving anything. (Evil factions are listed in MCM, page “Post-Assault”.) Is there a witness? Important condition that you can disable in MCM (page “Player as Victim” option “Witness”.) Normal NPCs will not react the same way if there is a witness around, of course it does not count the NPCs that are in the scene. (The aggressors, the followers and the player.) Evil factions don't care if there is a witness or not. Is the aggressor moral? A NPC is considered moral if they are unaggressive or met the settings in MCM (Page “Player as Victim” options “Morality” Those NPCs will react almost the same as the evil faction except when you succeed a persuasion or a bribe. The Aggressivity, morality (MCM) and relationship the player (MCM) are checked. Is there a potential aggressor? Check if among the aggressors there is someone that might be interested by more than the gold and if the aggressor you are talking to isn’t interested by your gender he might let the interested aggressor do his thing, you can also propose your followers in this case. Is the aggressor interested in one of your followers? One of the aggressors might want one of your followers, in this case you can sacrifice yourself instead of the follower, the aggressor needs to be interested in your gender for this to succeed, and this is a persuasion. You can also sell out your followers if you want to keep your gold or avoid the worst yourself, the outcome is random. (He can choose to accept or choose to punish the player.) Surrender to creatures You can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene. 2 – Player/Follower prostitution & proposal You can propose paid or free sex to any NPC by pressing Surrender Key, it will open a dialogue tree, see Player/Follower as aggressor¨ Handover and prostitution for more details. 3 - Come over here You can ask a NPC to follow you for 20 seconds by targeting him from afar (not at a dialogue distance) and pressing Surrender Key, the player needs to be at least at 1500 units from their target, you can cancel the following by pressing Surrender Key again. ----- Post-Assault After the player has been assaulted, depending of the aggressor and his faction, different events can happen, each event has its set of settings. Events are separated in 3 types: (Base) Base event types are simple event that can happen by default or before another event. This include: - End of the scene This is the default event that will happen if no other events are chosen After the aggression scene you’ll need to fill the struggle bar to get up (or wait a few seconds if resist is disabled) and run away, when you are far enough the aggressors will become hostile again. (If they were hostile before the scene) - Robbed The player is robbed of all his gold and valuables (above a MCM configurable gold value) and a quest to track your robber down starts. This event can happen before another one triggers. This Event can trigger before any other event other events can still be triggered after Robbed. - Jailed If the last aggressor is a guard, the player is sent to jail after the scene. - Death Alternative Triggers Make OnBlackout events from Death Alternative trigger, including Defeat’s ones. (To be set in DA’s MCM menu) (Misc) - Left For Dead The player and his followers will black out and get up somewhere in the wilderness. - Rescued The player and his followers will black out and get rescued by an adventurer and wake up in an inn. - Simple Slavery For the Simple Slavery mod to trigger. ----- Player/Follower as aggressor --- Knock down mechanics & commands Default hotkey for the Modifier key: Shift Default hotkey for the Action Key: G Default hotkey for the Activate key: Your Activate hotkey - Marking Pressing Action key will “Mark” your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (MCM configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down. You can also order your follower to act on the Marked target (See Registering follower for orders and follower orders). - Knock down 3 ways to knock down a NPC: 1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend. 2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target. 3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count. - Trauma/Exhausted/Flee The victim of a sexual assault will enter in one of those 3 states depending of MCM settings, while in those states the player can interact with them with the Action Key. - Knock out Bash attack or unarmed attack when a NPC is affected by a defeat’s state. - Yield Weapon out, undetected, press Action key on a NPC from behind. The victim can get out of his yield state if the player enters in combat or gets out of the sight of the victim. - Kill Weapon out, press Action key and hold. - Menus options If the target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up you can use Action key/Activate key for a menu to appear: /!\ IMPORTANT: Using the Action key/Activate key on a Bleeding out target will stop them from recovery of their bleeding out state and will put them in a knocked down state. Inventory Opens the inventory of your target. Rob Opens a submenu where you can choose what equipped piece of armor you wish to steal on the target. Rape Will make you sexually assault your target. More options will appear for a tied up NPC. Rape with player Available if you use Modifier key and Action key to give an order to your registered follower to take actions on a knocked down/sleeping/trauma/exhausted/tied up NPC. Tie up Use to tie up your target during a configurable time in MCM. Tie options Opens a submenu where you can choose to change the pose, Gag/Ungag, change the device used, tighten the links or permanently tie your target. Untie Will free the tied up target. Untie & rape Untie and abuse the tied up target. Put in a sack Put the victim in a burlap sack, press Action key to release the victim wherever you want. The victim keep the state they were in. (e.g A tied up NPC stay tied.) Feed Available for vampires, give you the ability to drink on a knocked down/trauma/exhausted target, the target enters in an exhausted state afterwards. Revive Used to remove any Defeat’s state on an affected NPC or to get a bleeding out NPC on their feet. - Registering follower for command Aim a follower, hold Modifier key then press Action key. The follower remains registered until you register another follower. Also adds a line of dialogue that allows you to prostitute the registered follower if you speak to a NPC with Surrender Key (Default: K) (See Player/Follower prostitution & proposal) - Follower command Every follower commands are done by holding Modifier key when pressing Action key, the target will automatically be marked. - Out of combat the follower will try to sneak up on the target and choke them. - Hold Action key for the follower to sneak up on the target and attempt to kill them. - If the Marked target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up a menu similar to the one of the player will open you will be able to give more orders to the follower. (See Menus options) - Taunt You can taunt your target when your weapon is out, aim the NPC you want to taunt then press Action key, you can also make your follower taunt the Marked target by holding Modifier key and pressing Action Key. (Only in combat for followers) - When in combat, the taunted target will target the player or follower the taunt is coming from if they were targeting another NPC/Creature or follower. - (Only for the player) Out of combat taunting someone will reduce your relationship with the target by 1, when the relationship with the target it is at -2, the target will attack you. USE WITH CAUTION: the target will be attacked by guards and such. Note: The target is always marked before you can taunt so you’ll have to press the key twice. - Rescue A NPC that is about to get assaulted can be rescued by the player, two ways to do it: - Weapon out, press Action key on the victim and use the revive option. - Weapon out, press Action key on the aggressor when they are walking toward their victim to push them away. - Other Action key effects Cheer: Close to the target and weapon sheathed, aim a follower involved in a sex scene then press Action key/Activate key, will perform a cheer animation. Masturbate: Weapon sheathed, sneaking, hold Action key during 1 seconds then release. Necrophilia: While sneaking Action key/Activate key on a dead NPC. --- Handover and prostitution When you capture a NPC and get them out of the bag if they are tied up a new dialogue line will appear when you talk to the NPCs around (the player has to be at least at 1500 or less units from the victim) - Market value Each NPC you capture will have a market value determined by bonus/malus multipliers based on the level of the NPC: Level: (Level * Level multiplier, default: 2 * lvl) Gender: If the customer is sexually interested by the prisoner (NPC vs NPC settings) > +/- (Level * Gender multiplier, default: 10 * lvl) Unique: If the prisoner is unique > +/- (Level * Unique multiplier, default: 20 * lvl) Faction: If the prisoner among a faction wanted by the customer’s one > +/- (Level * Unique multiplier, default: 30 * lvl) Silver Hand <> Companion Vampire <> Vigilant Of Stendar Thalmor <> Imperial Imperial <> Stormcloak (<> Means works both sides) Pure: If the NPC is virgin (SexLab stats are automatically send to the NPC when the value is checked.) > +/- (Level * Unique multiplier, default: 25 * lvl) The handover and prostitution values are calculated based on the market value: handover = Market value / 2, prostitution = Market value / 10 You can modify every multiplier to your liking with the option Set multiplier values in MCM, those values are saved into the export/import function of Defeat, you can also simply use the default button of MCM to reset the values. You can check the value of the NPC under your crosshair using the MCM option or the option “Check value” if the tool section of the option menu (0 by default), note that if you haven’t any NPC under your crosshair it will display the value of the player The value may change depending of the customer, when this function is chosen the player is considered the customer.) - Handover You can hand over your prisoner if you talk to a particular NPC: Victim Customer Bandit/Forworn > Guards Silver hand > Companion (circle) Imperial <> Stormcloak Vampire <> Vigilant Of Stendar You can only handover one NPC every 6 hours. (MCM to change it if you want.) The prisoner will disappear and it is not possible to handover unique NPCs for obvious reasons. - Prostitution You can prostitute your prisoner to any NPC for gold, their value are determined by their market value divided by 10, you’ll have to wait until they are done to get paid. Note: If Relation matters and/or Morality matter are enabled, the NPC you are talking to will call for guards or even attack you if they know somehow the prisoner (family etc.) or have a high morality. - Player/Follower prostitution & proposal The player can prostitute themself to any NPC, the same market value is used but the target may react differently depending of the target and the option enabled. (They won’t attack you for example.) To ask a NPC under your crosshair use the Surrender Key (Default: K) of Player as victim feature (as such, the feature needs to be enabled for this to work), it will open a dialogue just for this, you will have options for paid or free sex. To prostitute your follower you need to register them first. (Aim the follower, hold Modifier key then press Action key.) No particular conditions except witness and gender combination. You can also be a part of the sex scene, the prostitute value of the player will then be added to the reward. You can also ask for sex to any NPC, this will have impact on NPC you know such as your wife/husband, housecarl, hired follower etc. ----- NPC vs NPC A NPC can decide to attempt to sexual assault/Rob or kill his defeated foe when his life drops below a health value. You can set the health threshold and the chance on hit as well as some other MCM settings. Creatures can be allowed too. /!\ Creatures must be allowed in the SexLab Framework MCM menu. /!\ ----- SexLab Menu Controller UIExtension is needed for this to work. Default hotkey for the Modifier key: Shift Default hotkey for the Option Key: 0 You can access the SexLab menu controller by pressing Option Key when the player is involved in a SexLab sex scene or by aiming a NPC involved in a SexLab sex scene. Pressing Option Key will open a menu where you can choose from all the animations that are playing in this current scene. Holding Modifier key and pressing Option Key will open the stage selector. For more options use my mod SexLab Tools -------------------- Requirements Last versions of these mods are REQUIRED : SexLab Framework 1.60+ SKYUI SKSE 1.7.3+ FNIS Do no forget to download and install the creature pack under optional files. -------------------- Installation /!\ NEEDED: Run FNIS tool to register the animations. /!\ NEEDED: Make sure to delete any previous version of Defeat (scripts etc…). Use a mod manager to install the installer, Nexus Mod Manager or Mod Organizer will do, Mod Organizer being strongly recommended. If you choose to install it manually, don’t, download and use a manager. -------------------- Uninstallation To do for every save you wish to uninstall the mod from. 1.) Click on mod status in the MCM menu to uninstall the mod. 2.) Close the menu. 3.) Wait until you see the notification. (should be really fast if not instant) 4.) Save. 5.) Quit the game. 6.) You can now delete the mod’s files. 7.) Run FNIS tool. -------------------- FAQ Q. Is it safe to upgrade to a new version without doing anything? A. It is always recommended that before uninstalling a mod and installing its new version you should make a clean save but I try to make my mod so it can be upgraded without uninstalling it, though if I say in the change log that a clean save is required you need to do it. Clean Saving: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_Save Follow these steps: 1.) It is generally best to go to an interior cell, and smaller cells are best. An interior cell is apparent because you have a loading screen when you "open" the door from the outside (such as when you enter most buildings). 2.) Save your game to a new save slot (do not overwrite an earlier save) and quit the game. 3.) Uninstall the mod. 4.) Start the game and load your last saved game. 5.) After the game full loads, make a SECOND new save (do not overwrite an earlier save) and quit the game. 6.) If you're upgrading the mod that you uninstalled, you can now install the new version. 7.) Start the game and load your previous saved game. 8.) Just to be safe: make one more new save (do not overwrite an earlier save). 9.) You have a cleaned save? Ok let’s clean it a little more with Save game script cleaner and you will not forget to endorse the mod of course. (See screenshot at the end of the post) Your save is now fully cleaned from Defeat. Q. Why is there some spelling/grammar mistakes? A. English isn’t my first language, if you see some errors or a sentence that could benefit from a better formulation please let me know so I can fix it. -------------------- Incompatibilities Mod that deal with OnHit events can cause problems. As for player as victim, Defeat’s knock down mechanics can enter in conflict with Death Alternative’s ones, but keep in mind that they can be disabled and Defeat can start through Death Alternative, Death Alternative’s knock out scenarios can also start after a Defeat’s scene, it’s just a question of right settings of both mods. -------------------- Recommended Devious Capture By Ms Leeches Zaz Animation Pack By Zaz & Xaz Death Alternative By BralorMarr EFF - Extensible Follower Framework By Expired - Very good mod to handle multiple followers (Defeat handle up to 5 followers.) UIExtension By Expired - Menu framework I use for animation selection & stage selection, this mod is already included in Extensible Follower Framework. Free Death Camera By gp160 - Cool mod to remove the useless camera effect when the player dies, also work on ragdoll, go endorse the mod it did not get enough attention imo, the guy has some good ideas for mods. Funnybizness Animation Pack By FunnyBizness - Highly recommended to be played with Defeat, use SexLab Animation Loader to register his animations for easy use. Break Undies Plus by thegooglyman - Will break the compatible armor progressively during a struggle phase and break the armor upon Defeat’s strip function. -------------------- Credits & thanks Ashal for creating the SexLab Framework and answering my questions about it. Cmod for Sexis Defeated mod which served this mod as a base. Camila and Meowcakes for the logo. Cyndi for the body bag meshe. AwfulArchdemon for the spell check. CGi for his help with translations, the installer and the German translation. Aravis7 for the French translation. Expired for his UIExtension mod. (And all his mods really ^^) Xaz & Zaz for the Zaz Animation Pack, used some of their (nice) resources. Germanicus who helped me as a beta tester and moral support. Cotyounoyume for some of his animations from Estrus. Arrok for his resist animation. FunnyBizness for his animations. -------------------- Change log ​
  2. View File A remake of the textures currently included in SexLab, They are made from real photos so if you are a stickler for authenticity you can take "cumfort" in knowing that cum has at least at some point or another behaved in this way, well, pattern wise at least. Att. If you are having issues with the face textures not working in SlaveTats check out this post by Schemendrick Comes in two versions: v1.0 - Icecream Edition. As coined by Dagren v1.2+ - Real Edition. Things to keep in mind: MUST READ! (Apply mostly to v1.0) Since they were made on a formula for personal use results may vary depending your setup, some minor tweaks have been made to make them a bit more universal but these are minor, as a result they may be hard to see or look dark/grey under certain light conditions particular on very pale-skinned characters, this is not a glitch, I tried to strike a balance between real and cartoon so that they would not look out of place in the world of Skyrim, the benefit of this is that they won't stand out/glow in the dark as much. YOU HAVE BEEN WARNED. Requirements: SexLab Framework v1.61 or newer. SlaveTats (Optional) Installation: Mod-managers: Install like you would any other mod. Mod-organizer is of cause recommended. Manual: Dibella save you. Backup your current SexLab textures found in :data\textures\sexlab Drop the folder into your data folder and click "YES" to overwrite. Info to modders and tweakers: If you decide that they are too subtle for your taste/setup, they are easy to adjust, simply brighten them up a bit, I would not recommend touching the alpha channel unless you know what you're doing. And remember to keep back-ups. Version 1.2 is not tweaking friendly. Optional Facials: See Screenshots Found in the optional folder. Remember these are designed for the face only and as a result will look extreme/bad on the body. You will have to manually rename and replace with the main textures; Example: rename Facial1 > Oral1 and move it into the main folder, remember to keep backups. SlaveTats version: Works like any other pack for SlaveTats, I recommend only picking one layer as one style contains all of the patterns found in the one before it, Again depending on your setup they may look dark or grey, so I highly suggest tweaking the colour in Racemenu to best suit your game. Problems & Support: The textures were made using a CBBE UV-map as a guide and I honestly have no idea how they look on UNP-based bodies. I doubt it will be a problem but if things go completely bananas I could be encouraged to make a UNP version. Full disclaimer I know only basics about 3D modelling/painting and next to nothing about the fine details of it, I rely mostly on 2D experience and trial and error to get things working so the support I can offer outside of that is somewhat limited. Future plans: A "real" version more in line with the facials. - Done 100% Dedicated face textures (not currently supported by SexLab) for screen archery. - Done 100% Possible full on dipped like a candle bukkake texture as an optional replacer for the full 2nd layer. In Progress 20% Possible port to Slave Tats. - Done 100% More extreme bukkake full 2nd layer. - On Hold 50% Q&A: Q: Why is there not more/bigger patches on the face? A: Because Sexlab uses the same textures for both the body and the face, so making one texture that looks optimal size-wise for both is next to impossible. Q: Will you release the assets used to make these? A: Unlikely, copyright and in some cases privacy issues would come into play, two headaches I don't want, I have enough of those already. Q: Are any of those assets your own "contributions"? A: Let's leave that one a mystery, more fun to keep your guessing, well for me at least. Q: Why such a long description of a simple texture replacer? A: I don't know, maybe I'm just completely mad. Permissions: You are free to use and or include the textures anywhere you like, no need to ask, but link and credit are of course appreciated. Same with any tweaks you make. Credits: Ashal - Sexlab and LoversLab which btw you can support via patreon - hint hint wink wink. murfk - SlaveTats Jessica(my GF) - For taking it in good spirit when told that all of those cumshot pictures were indeed for research. Submitter Vacaliga Submitted 06/13/2016 Category Sex Effects Requires SexLab Framework 1.61+. Slavetats (optional) Special Edition Compatible  
  3. View File What the mod does ? It is a lore friendly mod that transforms "You awaken feeling your Lover's Comfort" notification into live action. Even you if are not married you will soon discover that residents of Skyrim love to comfort each other. WIP - the mod is gong to stay WIP as long as I work (or plan to work ) on it, so don't expect the status to change. Implemented Features: Lover's Comfort - triggers sex with your spouse then you go to sleep at the same house. Follower's Comfort - get to know your follower from new perspective. NPC's Comfort - Married/Lovers NPC would occasionally comfort each other. Also Jarls and Housecarls, Cousins, Siblings, Courting NPCs. Couple Swinging - looking for some variety in sex? Ask NPC couples if they are interested to swing... Spouse Lover - If you do not comfort your spouse for some time he/she might find a lover, then see feature 3. Planned Features: Spouse/Follower approach and ask for sex Requirements: SKSE SkyUI 4.1 FNIS SexLab 1.32+!!! SexLabAroused v20131230+!!! Installation: BEFORE installing/enabling LoversComfort.esp verify that SexLabAroused is working properly. (You should see arousal changing overtime, PC being naked increases arousal of surrounding NPC, having sex reduces arousal). Copy all contents of attached .ZIP file to Skyrim/Data/ directory. Uninstall / Cleanup: Troubleshooting: FAQ: What is load order for LoversComfort? Any load order, or use BOSS How to have follower dialogues for Vilja (or some other NPC)? Open console, with mouse click on NPC, type "setfactionrank XX05BB1C 0". You must replace XX with LoversComfort load order hex code, which you can find by typing "help loverscomfort". Does PC need to be married to run the mod ? NO, just all spouse related content will not work. Does the mod supports multiple marriages? NO, currently I don't have practical solution for multiple marriage support. Though some users manged to make it working for one of the spouses. Does the mod modify/remove/replace vanilla "Lover's Comfort" effect? No. Documentation: Hacking: Bugs / Conflicts: Version History: v20121230 - requires SexLab 1.32+ and SexLabAroused 20131230+ - Matched API changes of SexLab Aroused Credits: Cmod - for creating SexiS framework, though it is not used by the current version it helped me to start the mod Ashal - for creating SexLab framework All modding community for creating scripts, animations, textures, meshes, utilities without which none would be possible. Permissions: Do whatever you want with the mod. Submitter redneck2x Submitted 05/14/2013 Category Misc Sex Requires SKSE, SkyUI, FNIS, SexLab,Aroused Special Edition Compatible
  4. View File Pregnancy and menstrual cycle mod that will give a complete new and better feeling to Skyrim. Just give it a try Version 2.8 Fix 1 compatible with SSL 1.50+ _________________________________________ Download the BugFix by Bane Master _________________________________________ BeeingFemale is a menstrual cycle simulation mod that allows female character to have a menstrual cycle and even to become pregnant. It's a very complex mod based on reality with a lot of realistic features like simulating the LH and FSH Hormones, sperm life-time, egg and sperm traveling duration, and way more. It's a high advanced mod with many features that won't touch other mods except you want it. It's compatible with most other mods. The born children will have an own leveling system, too as well as there own skill and perk tree. They can follow you, doing some favours and more. If you are a woman in Skyrim, after having sex you can become pregnant - depending on your hormones and your menstrual cycle phase. After some many days you can born a little cute girl or a strong cute boy. For sure NPCs are supported, too! So even when you are a Men in Skyrim, you can have a lot of fun with this mod and you will have your own child that will give support. BeeingFemale is based on reality. It was a lot to read about the menstrual cycle, birth, hormones and stuff. A few things in the .esp / .esm files are not cleared. Uncle uploaded a clean version of the .esp/esm files HERE Installation Guide -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- After I had to reinstall Skyrim, I decidet to explain how to install BeeingFemale from a fresh Skyrim installation with the UNP Body: 1. Download the latest SKSE version 2. Download the latest version of SkiUI (+ RaceMenu + HDT if you like) 3. Download XP32 Maximum Skeleton or Extended for HDT Users 4. Download the latest version of FNIS and the creature pack 5. Download the latest version of SexLab + some Sex Mods 6. Now at first we will install this armor pack. 7. Download and install DIMONIZED UNP female body 8. Download and install the Belly Version "UNP TBBP.7z" HERE and overwrite your Dimonized UNP Body again (but you will still have the textures - and now you will have the Belly Node, too) 9. Download and install the latest Version of BeeingFemale in this thread (OR BeeingFemale CANS Version - Only 1 of them is neccessary) 10. Run FNIS (data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe) 11. In Skyrim, open the console and type "bf:test" . This will give all loaded female actors a pregnancy belly. Now you can test, if the "Node Scaling" is working Now you can start playing Skyrim with BeeingFemale How does it Work / FAQ: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As I said, BeeingFemale is based on reality. So it works like it does in reality. It's a bit complicated to explain how everything works - only having sex won't impregnate a woman. That's why i wrote 3 Books you can find in your inventory after starting the game. Q: The Menu is black A: scroll a few lines back. below the Installation guide I've wrote an "important" note Q: How does it work? A: There are 3 Books in your inventory. It is way to complex to explain everything in a FAQ. But it works like it does in reality - an egg is traveling thought the female body, a sperm can concive it and the woman will be pregnant. Q: What are those AddOns? A: AddOns are specific mods that include content to BeeingFemale. They can specificate races (changing the duration of a phase, the pain level, the kid of child that will born, and even more, adding more PMS Effects, menstrual effects, ....) Q: Where can I find a pregnancy Body / Skeleton / Clothes - and what should i use? A: On Lovers Lab! Depending on you body you are using, the textures, the skeleton, the physics there are diferent mods you need. But the good answer is, you can find all of them on Lovers Lab, just use the search function. The first set up of those mods can be a bit anoying but when it works it looks great Q: I've got a problem with the Body / Skeleton / Clothes A: I'm sorry to say that, but this is the wrong thread for that. The creater of the body / skeleton / clothes can help you way better with you problem. Q: My character is spinning when she gives birth A: Isn't it funny? I'm sorry i'm not an animator. Those were the best looking animations for birth i could find. If someone could create new realistic bith animations it would be great Q: Is Female / Female suported? A: Yes, if you have SexLab installed. Even when this is not realistic at all, i made it possible. Just enable the Female sperm effect in the SexLab MCM Settings. Q: Are creatures suported? A: Yes, if you have SexLab installed. Just enable it in the Beeing Female MCM Settings. Q: I had sex with a female guard / thief / ... but she won't become pregnant - why? A: Those are non-unique characters. There would be to many problems to make them work correctly. Non-unique characters may change there sex. Sometimes they are female, sometimes male, ... sometimes they are Nord, sometimes argonian.... and when they will respawn after killing them, they may change again. If i would store them it would slow down everything and create massive stored data. Male non-unique can still impregnate female unique. Q: Is the Sourcecode included? A: Yes! Except the widgets everything is included (A typo happend, the Source files are located in a folder that is named "Scource" - Just copy and past all files into your Source folder and you can edit them.) Q: Will the childs grow to an adult? A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff. Q: I'm suffering on an infection - will my character die now? A: Cure it - just buy a cure potion! otherwise you will die. Q: Why the min duration of a phase is 2 Days? A: This was the easiest way to fix problems with the calculation and the AddOns. Q: Why are children / elder forbidden / blocked? A: Elder won't have a menstrual cycle anymore... same to children. Q: Are there crafts i can create? A: Yes. There are many crafts you can create. Contraception Fluid so you can't become pregnant, Anti Sperm Fluid (aka: Wash out sperm fluid) to wash out the sperm that is already inside you, sanitary napkins to fetch the menstrual blood. Q: The Conecption Widget says i've got 6% chance to conceive and i'm ovulating - what does this actualy meen? A: Such low conception chances are like 0% + tollerance. I don't think your character will become pregnant. Seems the egg won't nist in the utherus or there was no egg when ovulating or something else happend. Wait for the next cycle maybe next time it will work. Q: I've got a negative 'State Time' and it's falling even more - what can i do? A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug. Q: Are you a doctor or a midwife or something like that? A: Ähm no, not really, i'm software developer who liked Trixy's "Procreation" and continued his work. I've asked some many female friends, reading forums, reading wikiedia with the result - really really to much informations!!! Now i know a lot about FSH Hormones, LH Hormones, even how often and how much menstruation blood drips out.... uuuuhrs.... But i think it was worth it. Q: Do you spend hours for just feeding your own fetish? A: No. First of all, i spend less time. Sorry for that but i'm busy with my real life as I already said. I love developing and it's better then base jumping when releasing a mod or a bug fix. I don't even play skyrim anymore. Maybe sometimes when I have nothing else to do but most of the playing is just for testing bug fixes in BeeingFemale. Q: Is it possible to keep the widgets visible? A: Yes, keep the hotkey pressed for 1.2 sec or longer. Press the key again to hide them again Q: Are there any console commands? A: Yes, there are a few. The most important is "bf:code" (without the quotes) this will display an error code that I need, for fixing some bugs. But I will ask for them, you don't need to send me the code for each request. There are a few more for healing the baby, adding contraception, give contraception bottles to the selected NPC, impregnation, sperm adding, and so on..... Maybe you will find them out sometimes Items and Crafts: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are a few items you can craft. Using the cooker (you can find in a kitchen or a camp fire) you can create the Contraception Fluid and the Wash Out Sperm fluid. The Contraception fluid will raise the chance of contraception depending. But don't use them all at once! You must wait around 3 - 4 days till you can use the next contraception - otherwise it won't have the full effect. There is a How To note in your inventory, please read it first! Using the Wash Out sperm fluid you can wash out the sperm that is already in you so it won't impregnate you anymore. But beware - sperm that is to long (by default 6 game hours - can be changed in the MCM Menu) is in you, already reached the utherus and can't be washed out anymore. Then there are the sanitary napkins. You can craft them in the forge -> Leather. They will fetch the menstrual blood so you won't have any bloody legs anymore. Requirements: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - PapyrusUtil (or SexLab) - SKSE 1.7 - SkyUI 5 Optional: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - FNIS - RaceMenu - A SexLab compatible sex mod so you can have sex - Body with pregnant belly support - Skeleton with pregnant belly support Compatible with: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Estrus Chaurus - Estrus Chaurus+ - SexLab Hormones - Content Consumer's Alternate Start - Slaves of Tamriel Continuation Not compatible with: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Most other pregnancy mods - There is a little bug with Skyrim Romance - will be fixed soon Change Log -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2.8 Fix 1 - De-/Buffs will now be dispelled correctly - The Basic AddOn file is now translated correctly - The MCM Menu -> Refresh AddOn List is working again - Extracted the BasicAddOns to the new AddOnManager System - The Emitters for pregnancy water breaking and vaginal blood dropping won't make blue squads anymore - Updated the SSL AddOn ini and the BathingInSkyrim ini so they will work correctly - Updated the Developer Pack (including the BeeingFemale.esp now as well as the latest scripts) 2.8 (including the unofficial path) - Fixed mcm initialisation for new games and clean saves - Fixed sexlab detection - Fixed an number of property errors in BeeingFemaleBasicAddon.esp - Tampons will now only be automatically added to the inventory of NPCs - Fixed virility and sperm survival profile save bug identified - Fix for widgets displaying when pressing the information key whilst the console is open - Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly - Updated beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully - Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000% - Added (and updated patch) code to allow beeingmale and beeingfemale, PMSSexHurt & PMSHurtingHeadage scripts attached to deleted forms to finish gracefully - Updated BFA_AbilityHungry code to reduce script load - Go AWAY effect will now increase damage by 10% rather than 110% - A complete new AddOn Manager System - This is way faster then the onld system - The current profile will be displayed in the MCM System Menu if it already exists - A Hud Profile was added, where you can set a HUD Profile (containing position, size, color of each widget) - Added new Misc-AddOn callbacks: OnMagicEffectApply, OnImpregnate - Added new SKSE Events for other Mods: "CanBecomePregnant", "CanBecomePMS" - Baby-Items should now have a name - Added new console commands "bf:unimpregnate", "bf:cme", "bf:race", "bf:addon", "bf:test", "bf:setbabys" - Console Command "bf:impregnate" may have a numeric argument, defining the number of babys the character will be pregnant with - The Developer Files are now in a seperate Archive, and now include almost everything, including the HUD and the C++ Files - Fixed the MCM Menu - It was possible to raise an infinity bug that spams the skyrim log file to 40gb and more - Fixed the "NPCs' moods change" / "NPCs get wayward" Option bug in the MCM Menu - Translated the Children Tab to english, in the english MCM File - When loading a game, the "Default"-Profile shouldn't be loaded anymore - Sanitary Napkins are removed now. There is no need for them anymore. They where not compatible for pregnancy belly, won't work on all bodys (only UNP all i remember) and for some more reasons - Edited the BeeingFemale Widget Elements - Added a few new Child Perks - Menu Title Screen will display the original Image when an adult mod is installed (including Flower Girls and Animated Prostitution) - MCM Menu -> System containing more "Compatibility" Mods. Therefore I made a native code inspecting the Script files. With this function, BeeingFemale will 'decompile' script files and check if they contain a specific script function - Added compatibility to 'Bathing in Skyrim' to wash out sperm when bathing 2.7 Fix1 - Adding String Files for Multilingual support. - Fixed some problems in the AddOn Manager - Adding console commands - Added new FWController Functions: SetBabyHealth and SetContraception - DebugInfos were added to the AddOn Manager for the bf:code console command - Fixed the multilignual Support for the Baby Item Name - Removed the FNIS Animation requirement check - Made even more messages multilingual 2.7 - Many Bugs I can't remember anymore fixed - Added Baby Sounds, the baby-item will cry, talk, ... now when you carry the baby - Added many many new De-Buffs to diferent menstruation cycle phases. I think it was 54 new De-buffs - Added the Hungry-Debugg to PMS and 1. Trimester. Now the woman will eat food she is carrying when delivering under "hungry". If there is no food, the stomach will make noices that nearly enemys may alert. - non-unique female NPCs may drop items now like Tampons or contraception fluid. Same to all female Guards. - Added an alternate Menu Title Image for non SexLab Users - Fixed a bug where De-Buffs won't effect the Player/NPC anymore, when loading a game - Added an option-INI-File for HUD Widgets where you can set the position, enable/disable, or change the alpha of any widget. (Prepared for a HUD Profile) - Fixed a problem, where the default profile was loaded in BF2.6, whenever you load a game so all settings were reset again. - Uploaded the Guids and enabled the Donations on Nexus - Things I've forgot 2.6 - Couple Widget can now be activated in the MCM Menu - Baby Item Inventory-Mesh was replaced (removed) - The Child Perk Menu was remade - The Child Perk System was remade - The Debug View for the Child Skill Window can now be enabled when setting message mode to "All" (Warning, this may lag alot!) - Tampon included in the main file - Estrus Chaurus Fix included in the main file - CANS Support for now disabled - But it will come back somedays - Baby Name Files fixed - Menstruation Blood was remade (all 3 versions) - Menstruation bleeding can now be deactivated in the MCM Menu - The Child Followers (Actor) are now less powerful - The Summon Enchantments the baby items can born with, are removed - MCM Debug Option to test all Child-Perk Files - Save / Load Profile option added (6 Profiles are already included, you can create your own, too) - You get a notification when the child levels up (and the child will glow, too) - Many other bugs were fixed 2.5 - Baby-Item has changed to Baby-Armor! - New Enchantment System for the Baby Item. Baby Item will be enchanted - Couple System. Couples (Husband, Affair and Friends) may have sex. - No SexLab or sex-mods required anymore. (SexLab userers will have some extra Features) - C.A.N.S. Framework Support - When the Player sleeps next to someone there is a Chance that they will have sex during sleeping (no sex-animations, just the normal fade in black) - Enable / Disable Birth animations (Default is Disabled! - You must enable it, to see the Birth Animation again!) - New MCM Menu Tab for impregnation (without sex-mods) - NPCs may have another Child-Type then the Player ( You can set, that the Player will Born a ChildActor, and the NPCs a Child-Item) - many Bugs were fixed 2.4 - NiOverride Scaling added (Required RaceMenu or NiOverride) - The children will fight now - Added new sounds to the Child Skill Menu - Added a new Child Perk - "Reflect Damage" - Fixed the "OnPlayerLoadGame" bug - This should fix the Timer problem where you have to reset the player stats and many many more things - Sanitary Napkin Widget added - NPC Cheats to impregnate and changing phase added to the MCM Menu (nice feature for developers) - OK Button in the new Info Window is fixed - Added a basic Script for Spells and scrols to give Orders to your child - Added 2 new kinds of scrolls to call your children - SendModEvent functions for developer (See "For Developers" for the basic SendModEvent useage) - Child Tab in the MCM was added (here all your childrens are listed, click on a name and the info window will open) - MCM Option: "Reset System" was added. This will restart all components without loosing datas (like the phase the player is in) - Basic AddOn Pack - Depressive PMS Effect was fixed - The amount of each contraception fluid was raised a lot. The small bottle gives 20% instead of 9%, the medium gives 40% instead of 15% and the Highest gives 70% instead of 40% For Developers: Beware, the Script Source files are now in a sub-directory. Remove the old source files in the source directory, starting with "FW.... .psc"! 2.2b - Fixed Child Dialogue - Some Debug Messages were removed - Some Update Functions were added - Basic AddOn Pack is added to the main zip file - "German Language" Bug was fixed 2.1b - Children Overhaul - Child Skill Menu - New Translation System - Using some native functions - Info Menu overhaul + speed up - Widget System redone (hold the Widget Key for 1,2sec or longer to keep them visible, press again to hide) - Adding some Bug Fixes - FWSystem fixed - Precreating some functions for compatibility and more - New birth animation (You have to run FNIS after updating!) - much more I can't remember 1.14 - Widgets are added - A calculation function that calculates the current chance you/a NPC will become pregnant when having sex right now - More then 1 craft result when creating a BeeingFemale item (sanitary napkins, contraception fluid, wash out fluid) - Childs got names 1.0 / Beta4 - many many bugs are fixed - info spell shows now everything correctly - timer has been fixed (now the characters will give birth, changeing the state when they should, and stuff) - added "sanitary napkin" for fetching the menstural blood - new MCM Tab "System" added with a simple uninstall function - recipes included - contraception "Magic effect" support magnitude now, for developers - more "misc addon" functions added - missing translations added - "Cycle magic effects" Addons (CME) are now combined with PMS AddOns - CME AddOns now got "Sometimes" effected and "Always effected" properties, for example, when you've got PMS, you will always have "Sex hurts", and sometimes you will have depresive, sometimes aggressive, ..... and so on - some global ModEvents are added, so other sex-mods like sexis for example could raise the "AddSperm" event - first try to add irregulations - menu added for "kind of visual scaling" added where you can set how the Belly / Breasts should grow... realistic, linear, big booms and stuff - Breast Scaling fixed - Abortus Fever fixed Translations and AddOn Links -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Chinese - Russian - Estrus Chaurus integration path - Beeing Female 1.14 Estrus Chaurus Integration Patch V1.01 (outdated) - Beast Baby AddOn - AddOn Pack 1.3 by Sleepy_Soul - BeeingFemale Shop by Bijapo - ScrollMerchant by Content Comsumer - RS Children AddOn by Treguld - [bFACCA] BeeingFemale Addon - Creature Child Actors - BeeingFemale Tampon - BeeingFemale Tampon Estrus Path - BF_Potions_in_Skyrim by Treguld - BeeingFemale 2.8 Patch V01 by Bane Master - RS Children AddOn by Gullu - Beast Baby Items by Susanoo27 - Cleaned Master File by Uncle64 - Bathing in Skyrim workaround by nanashi - PMS NoSneak (fix or remove) by asertype Guids -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are 4 guids planed (2 guides released, 2 guides will follow soon) - BeeingFemale Developer Guide - This guide is about creating AddOns for BeeingFemale. Race AddOn, CME AddOn and Misc AddOn. - BeeingFemale Perk Guide - Create your own perks for your children! - BeeingFemale Make your mod compatible without requirement - All you need is SKSE. There are a bunch of "ModEvents" beeing female supports. - BeeingFemale Translation Guide - (must be redone) This guide explain how to create translations for the MCM Menu and the game content. - BeeingFemale Script Guide - In this Guide i will explain how to create simple and advanced scripts for BeeingFemale... how to impregnate any woman using scripts only and what options there are. - BeeingFemale Modder Guide - This guide descripts how to make mods based on BeeingFemale. For example you talk to an NPC who needs help, rescue her pregnant wife. For Developer -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Beeing Female is made for player and developer! There are many diferent ways to make developer happy - For example the AddOn Manager. It's easy to create new AddOns like menstrual syndromes, PMS effects, and stuff. It's also possible to create race specific settings or gain access to the BeeingFemale Events. Another way to make developer happy is the FWController Class. You can gain access to all NPCs even when they are not loaded or never were loaded. You can impregnate a NPC with just one command, damage / heal the unborn baby, reading and writing the stats and way more. There are also functions included to gain access to BeeingFemale without including it to your mod, using the SendModEvent Command. Here is a short list for SendModEvent examples: FemaleActor.SendModEvent("BeeingFemale", "AddContraception", 100) ; This adds contraception to the woman FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman FemaleActor.SendModEvent("BeeingFemale", "WashOutSperm", 100) ; This will wash out 100% sperm FemaleActor.SendModEvent("BeeingFemale", "ChangeState", 3) ; This will change the state to 'Menstruation' FemaleActor.SendModEvent("BeeingFemale", "InfoBox", 100) ; This will open the info window with all informations FemaleActor.SendModEvent("BeeingFemale", "DamageBaby", 30) ; This will make 30 damage to the baby FemaleActor.SendModEvent("BeeingFemale", "HealBaby", 60) ; This will heal the baby with 60 Health points FemaleActor.SendModEvent("BeeingFemale", "CanBecomePregnant", 1) ; This will make the FemaleActor able to become pregnant in this cycle (0 for disable) FemaleActor.SendModEvent("BeeingFemale", "CanBecomePMS", 1) ; This will make the FemaleActor able to become pms in this cycle (0 for disable) MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) ; this is basicly the same as above, except that his is called from the male actor More informations can be found in the Guids i've uploaded More informations and Links -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- You can find more informations HERE , HERE and HERE A few helpful links: XP32 Maximum Skeleton b3lisario´s UNPB BBP Pregnant Body Bodyslides++ Bodyslide UNP Pregnancy Scaling Body for Bodyslide2 UNPB PSVAC pregnancy scaleable vanilla armor and clothing meshes (+TBBP) unpb armor conversions with pregnancy and physics support (installer) Pregnant-Weighted tbbp armor (Bodyslide2) More details comming soon Console Commands -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Most of the console commands may have a selected NPC. If no NPC is selected, it will take effect at the player. after the command itself there may follow arguments, written in angle brackets. Some of them are only numeric Arguments written in square bracket [<...>] are optional and can be set, or not. Some commands may take a few second! This meen, it will display the error message, that the command could not be found, untill the command is was done successfully. Just wait a few seconds Special Thanks -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Trixy - for Procreation Muon Shan - for your active help Huili - for your rus. translation Aravis7 - for your france translation and your help with the baby mesh xiaomiza - for your chinese translation jbezorg - for help with the baby mesh Slorm - for sharing his bug fixed FWSystem Leito - For the birth animation Corum - For the PMS "Depressive" fix Lactina - For the Baby-Armor-Mesh Vader666 - For converting the Baby-Armor-Mesh Vioxsis - For converting the Baby-Armor-Mesh Bane Master - For his BeeingFemale Patch Chosen Clue - For his BeeingFemale Patch qotsafan - For his BeeingFemale Patch Lovers Lab Community for the realy great support, help, bug fixing, and way way more! Everyone who made a donation! This is realy realy great! Thanks! Visit the BeeingFemale Blog, too! Here some background informations can be found. Submitter milzschnitte Submitted 08/09/2014 Category Sex Effects Requires FNIS (optional), SkiUI, RaceMenu, PapyrusUtil or SexLab Framework Special Edition Compatible
  5. View File Adds a variety of STDs as active effects to Skyrim using SexLab. This is a mod to add an element of danger and realism to your sexual encounters within Skyrim. Having sex now carries the risk of getting an STD that will be applied to your character as an active effect. There are quite a lot of different STDs that you can get, and each race has two STDs that you can only get from sex with members of that race. This mod includes real-life STDs, like Chlamydia, that can be caught from anyone, and also ones that I've made up to try and suit Skyrim's lore, such as 'Cuttirke' - an STD you can catch from Nords. If you'd like to suggest names that could replace the real-life STDs, please do! I'm awful at making up names that sound Skyrim-ish. Ok, what effect do STDs have? STDs lower your stats. You can lose Magicka, Stamina, Health, Strength (melee damage) or any combination of those 4. Additionally, having an STD always gives the following two negative effects: "Embarrassment" -- Lowers your speech stat. As a neat side-effect, this also means that your chances of getting further sex though many different mods is decreased because a lot of mods base your ability to convince NPCs to have sex with you on your speech skill. "Infected" -- Lowers your health and stamina regen. Being infected therefore slows how quickly you can become healthy again after a battle. So what happens if I get an STD? You'll need to cure it! Generic cure disease potions will not cure your STDs, so you're going to need to buy or craft a specific curing potion for the STD that you got. These potions are not always successful in curing your STDs, so you'll need to make sure you can afford to buy or craft enough to actually cure your diseases. All right, how do I protect myself from getting an STD? Condoms, of course! This mod adds 5 condoms to the game that are made of different materials based on what condoms have been made with throughout history. The least effective condom is the Intestine condom, which is of course made from an animals intestine, and the most effective condom is the latex condom. Because Skyrim doesn't contain any latex (not by default, at least...) I've had to improvise on the crafting recipe. If you can improve it, let me know! But where will I find condoms and cures? Cures are created in a cooking pot and require one cure disease potion, plus one other ingredient, which varies on the type of STD you caught. The ingredients required are nearly all common foods, such as bread. But a couple of diseases have slightly more difficult requirements, like bear claws. All cures are created two at a time. Condoms are created at the tanning rack. They require one leather strip, and one other material. You create 3 condoms at a time. The way you set the mod up sucks! I want to change it! You're in luck! My biggest pet-peeve with mods is when I can't make them work how I want them to. Fortunately, that's not a problem with SexLab STDs. Nearly everything in this mod is configurable! Basically the only thing you can't change is how effective each type of condom is. How do I install/update/remove this mod? Install the mod by moving the three files in the *.rar to <SteamApps>Skyrim\Data and then activating the *.esp using the Launcher, or your favourite mod manager. From v1.3 onwards, you should be able to update the mod simply by overwriting the old files with the new ones, and letting the mod update itself. Because I've never coded an auto-updater before, there is a chance this won't work. If that's the case (first, I'm sorry!) then follow the instructions below for performing a clean save. To remove the mod, use the uninstall option in the MCM and follow the instructions. I want to mod this mod! That's awesome. If you want to make any changes to the *.esp, then feel free. All I ask is for credit as the original author, and that you keep using the original logo. If you want access to the source code... you need to wait a little while. I'm fine with sharing it, but I want to clean it up and make it readable before I make it public. Known bugs/issues: The MCM menu doesn't always get added to your game automatically. If it hasn't been installed within a minute or so of you loading your game, open the config menu of some other mod (SexLab, SoS, etc.) and it should force SexLab STDs to install its menu. Rape is stupidly difficult to detect reliably. As such, you might get "raped" when you are having totally consensual sex. All I can advise is to manually remove any STDs you get from this happening. I'm still trying to make rape detection that actually works. Features I still want to add: Actual models for condoms in the menu. (If you are a modeler who wants a simple and probably quite quick project, let me know!) No STD risk for having sex with your spouse or follower. Increased STD risk from sex with beggars, etc. What's new in v1.3a? Updated scripts to work with SexLab v1.39. Added proper detection to creature animations. No longer checks for condom breakage if you aren't using one. No changes to the *.esp; simply install over the top of the old version and it should auto-update the scripts. What's new in v1.3? (This one's big! Heh...) [NOTE: You may need a clean save for this update! If features fail, do a clean save!] Note: The filesize is much smaller for this version. That's normal! I removed the merchant, so there are no custom meshes and textures needed now. Player is now reliably detected every time! NPC/NPC sex will not trigger condom use or STD spread for the player. Merchant removed; players now craft their own Condoms and Cures, or find them on bandits and in general goods stores. Condoms are crafted with leather strips and an item that makes sense at a tanning rack. E.g. 1x Leather Strip and 1x Linen Wrapping for 3 linen condoms. Cures are crafted with a cure disease potion and an ingredient of some sort. You create them at cooking pots. Added a chance for NPCs to have and use their own condoms. The Dragonborn isn't the only one who likes to be safe... Added random comments from NPCs when the player has an STD. Sometimes they'll be concerned, other times... not so much. Improved sex detection. The script reliably picks up on the type of sex now (e.g. anal, vaginal, boobjob...). Added configuration for STD spread. You can now choose which sex acts transfer diseases. By default, handjobs and boobjobs are safe. Additionally, added the ability to override STD risk for lesbian sex. If you want, you can make F/F sex with a strap-on completely safe. Added a very small chance for condoms to break during sex. This feature can be disabled. Improved logging. The mod now logs to the console and can be checked at any time. Added update support for the MCM menu. I'm hoping that future versions of SexLab STDs can be installed over the old ones and auto-updated by the mod itself. SIGNIFICANTLY edited the effects STDs have on the player's character. Getting an STD is no longer a death sentence. SIGNIFICANTLY re-balanced prices of both condoms and cures. You'll probably want to craft most of your stuff - but now purchasing isn't prohibitively expensive. And, of course, plenty of miscellaneous bug fixes and code changes that are too boring to mention here. What's new in v1.2? [PLEASE NOTE: UPDATING v1.11 to v1.2 REQUIRES A CLEAN SAVE. SEE BELOW FOR HELP.] Better PC detection. STILL F*CKING BUGGY >.< NPCs can get ill from having sex with infected players. (Take that, rapists!) Configurable prices for the condoms. SKSE is required for this feature. Better Mod Configuration Menu. Uninstall option implemented. A ton of bugfixes and other improvements. What's new in v1.11? Detects whether the player is involved or not, and disables STD spread and condom use if they're not. BUGGY. Female players are now presented with a choice to back out of sex if the NPC refuses to wear a condom. Male players are now given the choice of using a condom or not (for example, you may choose not to use one for oral sex as it carries a much lower STD risk). Rapists won't use condoms any more. How to perform a clean save: Load your old save normally. Remove any condoms, potions or active STDs (cheat if you need to). Enter this console command: stopquest sexlabstds OR: If you're using v1.2 or later, use the Uninstall option of the MCM, and ignore the previous two steps. Save the game, and then quit. Uninstall the old version of SexLab STDs (remove the *.esp from your load order). Load the save you just made (ignore the missing item message), then immediately save and quit. Install the latest version of SexLab STDs. (I recommend Nexus Mod Manager). Load your save again. You should get a message telling you SexLab STDs is installed. If the Mod Configuration Menu doesn't appear or doesn't update: Open the menu of some other mod (SexLab, for instance). Wait 1 minute and see if the menu installs. OR: Enter this console command: setstage ski_configmanagerinstance 1 and wait for your menus to refresh. Thank you for looking at my mod. If you love or hate it, want to suggest features, or have a bug to report, please get in touch! If you do download this mod, please remember that this is my first ever attempt at Skyrim modding, and some unexpected bugs are likely to pop up. The script shouldn't effect your savegame in any way and so uninstalling should be simple if you decide it isn't for you or if it won't work for some reason I can't predict. Submitter a2b Submitted 11/23/2013 Category Sex Effects Requires SexLab, SkyUI (MCM), SKSE Special Edition Compatible
  6. View File SexLab Aroused Monitor Widget Note: if you'd like to translate this mod to your language, you can download the "For_translators.7z" file which contains all the languages files that are not translated yet. Please let me know before you start this so I can make sure nobody else starts working on the same language. SexLab Aroused Monitor Widget (or SLAM for short) is a HUD widget that shows the arousal of your character and the 7 nearest NPCs. The widget displays the names of the NPCs and indicates their arousal (as governed by SexLab Aroused [Redux]) through either the numeric value, or a signal color, or both. The widget position, style and behaviour are highly configureable through a MCM option menu. A German language translation is included. My motivation to create this widget was that I got tired of checking my followers' arousal with the N key (I have several mods that cause them to do bad things when not kept 'satisfied' ). When using the N key, the report comes back through the notification window at the left top of the screen, which is terribly slow and unreliable. If you're someone who uses the N key frequently and doesn't mind a small addition to their HUD, you're going to love this mod. SLAM Widget offers the following features: Options to only show females, males, humanoids, or creatures. Adjustable scanner range and refresh rate. Possibility to store settings in Local and Global profiles. Local profiles are specific to the savegame, while Global profiles are shared between all your characters. Option to force SLA to immediately assign an arousal value to certain types of NPCs when first encountered. Hotkey toggle support with auto-hide function. Docking to Left/Center/Right and Top/Center/Bottom of the screen with automatic text justification. Adjustable margin to the docking edge. Adjustable Font size and line spacing. Colors for all different arousal states can be configured. Turn display of the numeric arousal values on/off. Turn the usage of colors to indicate the arousal state on/off. Descriptive hover-tips for all MCM configuration options. Test mode that displays a full list of (fake) NPC names and arousal values for easy configuration of style and color options. Option to disable the SLAM Widget when you don't need it to save on papyrus script time. Jetzt mit deutscher Übersetzung! Requirements: SexLab Aroused Redux (or SexLab Aroused) and its requirements. SkyUI and its requirements. Upgrade instructions v1.3 or higher to v1.5.1: Install the new version, choose to overwrite the old files. All done, no need to reset anything! Upgrade instructions v1.2 or lower to v1.5.1: Install the new version, choose to overwrite the old files. Load your game and go to the SLA Monitor Widget configuration menu. Choose 'Reset widget to default' on the Miscellaneous page and confirm. Take a minute to reconfigure your old settings, and configure the new features. Exit menu and save your game. All done, go be a perv! Installation instructions: Install the requirements first. Drop the 2 files ('SLA Monitor Widget.esp' and 'SLA Monitor Widget.bsa') from the archive into your Skyrim Data folder or use a mod manager to do it for you. Activate the .esp in your load order. When you start Skyrim for the first time after installing this mod it will take 15 seconds or so for the widget to initialize. It may also take several minutes for the MCM configuration menu to appear. This is inherent to SkyUI/MCM, use your personal favourite placebo method to speed this up. Uninstallation instructions: (Optional) Go to the 'Profiles' page and delete all your Global profiles, unless you want to keep them so they are still available when you re-install SLA Monitor Widget. Select the 'Uninstall' option on the 'Miscellaneous' tab of the MCM menu, confirm your action. This will stop all SLAM Widget related quests and delete all Local profiles which might save some clutter in your savegames. Close the MCM menu and wait a few seconds to allow the scripts to finish their cleanup. Save your game. Remove 'SLA Monitor Widget.esp' from your load order (delete the file or use your favourite load order manager). If uninstalling manually, don't forget to delete the 'SLA Monitor Widget.bsa' file too. Start Skyrim and load your savegame, SLAM Widget is now uninstalled. Note that it may take several minutes for the SLA Monitor Widget MCM page to disappear. Optionally use your favourite save game cleaner to clean old scripts from your game. There are 5 scripts to SLA Monitor Widget, all starting with 'slam_', after uninstalling you can safely remove these from your savegame. Honors: Without SexLab and SexLab Aroused Redux / SexLab Aroused, this mod would obviously not exists, so a lot of credit to them. Of course, you already knew that or you wouldn't be here! The SkyUI framework is an amazing piece of work. Most of the great mods you use probably wouldn't have been possible without it (or wouldn't have been as great). The SkyUI Widget framework is awesome, but entirely undocumented. I have downloaded and scoured through pretty much every widget mod I could find that included its source code to figure out how it works. There really are too many to mention them all here, so I thank the modding community at large. The one that I should mention is Mofakin's Widget Mod as it was the mod that originally gave me the idea that something like this would be possible at all. Many thanks to CGi for providing the German translation and doing the tedious work of preparing the MCM script to properly use translation files! Permissions: Please keep this mod LoversLab exclusive, that means no uploading to any other sites. You are free to use parts of the scripts & CK objects from this mod in your own projects, credits would be nice. You are NOT permitted to create variations on this mod that are essentially copies with some minor changes or additions, unless you get prior consent from me. If at any time I decide to stop actively modding Skyrim, I will make this (and any other mods I have created) free for all to do with as they please. Until that time please respect the above restrictions. Submitter BeamerMiasma Submitted 11/25/2014 Category Other Requires SexLab Aroused [Redux], SkyUI Special Edition Compatible
  7. View File SexLab MatchMaker Revision 7 - September 17th, 2014 ----- Description & Usage -------------------------------------------- MatchMaker is intended as a simple proof of concept mod for the SexLab Framework. It will give the player two spells, a target and a self version called "Irresistibly Attractive". When used it will apply a magic effect for up to 3 characters, including the player. Once the magic effect expires on an NPC or player, if any characters share the Irresistibly Attractive buff, they will begin having sex, if the actor is alone in having the buff, they will being to masturbate. As this is a proof of concept mod, if you are a modder looking to use SexLab for your own mods, the provided source script files are heavily commented in attempt to make the steps to start the sex animations clear while showing a working example. ----- Requirements ---------------------------------------------------- SexLab Framework - v1.59b or newer ----- Permissions ------------------------------------------------------ You must ask my permission before distributing this on any site other than LoversLab.com If you wish to translate the framework into another language, seek permission before doing so. If you need it, I will provide you with as much support as I can to assist you with the translation process ------------------------------------------------------------------------------ Submitter Ashal Submitted 05/18/2013 Category Misc Sex Requires SexLab Framework Special Edition Compatible  
  8. View File SexLab Framework en Español Ésta es la traducción de SexLab Framework en Español Requiere el mod original ya que solo es el archivo ESM y el MCM Translation file, podés descargarlo de Aquí La versión es la 1.62 No incluye los scripts traducidos todavía pero se agregarán en un futuro próximo Submitter jajaman Submitted 04/02/2017 Category Sexual Content Requires SexLab Framework V1.62 Original Special Edition Compatible  
  9. na klar Weitere Deutsche Übersetzungen findest du hier: http://www.nexusmods.com/skyrim/mods/81507/? oder über mein Loverlab Profil Skyrim SexLab Anleitung / Tutorial 2017 Deutsch / German PART 1: Installation Info: - Die Mods (zip) einfach per Drag&Drop in den Mod Manager einfügen und installieren - Der Reihenfolge nach installieren (Erst die benötigten Mods, dann Körper usw...) - Wenn ein Mod die Dateien eines anderen Mods überschreiben will sag einfach immer "Ja zu Allem" Mod Manager http://www.nexusmods.com/skyrim/mods/modmanager/? Eine Anleitung dazu gibt es hier: Benötigte Mods (Nexus): http://skse.silverlock.org/ manuell installieren (mit Installer) http://www.nexusmods.com/skyrim/mods/71217/? oder einzelne Patches pro DLC http://www.nexusmods.com/skyrim/mods/11811/? + FNIS Creature Pack 6_1 http://www.nexusmods.com/skyrim/mods/3863/? http://www.nexusmods.com/skyrim/mods/68000/? http://www.nexusmods.com/skyrim/mods/14884/? http://www.nexusmods.com/skyrim/mods/601/? http://www.nexusmods.com/skyrim/mods/29624/? http://www.nexusmods.com/skyrim/mods/57046/? Körper: http://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/ http://www.nexusmods.com/skyrim/mods/2666/? oder einen anderen (es gibt sehr viele...) SexLab Mods: http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ http://www.loverslab.com/files/file/1140-more-nasty-critters/ + meine deutsche übersetzung (über mein sl profil zu finden) http://www.loverslab.com/files/file/286-sexlab-defeat/ + meine deutsche übersetzung (über mein sl profil zu finden) http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-10122013/ - damit kannst du die Animationen starten, fügt zwei zauber hinzu http://www.loverslab.com/files/file/2968-sexlab-cum-textures-remake-slavetats/ (ohne slavetats) http://www.loverslab.com/files/file/425-sexlab-sound-fx-replacer/ (univeral sounds) http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ (drücke "H" während xxx um Animationen (Positionen ) auszuwählen) Es gibt natürlich noch viel mehr, das sind nur die Basics Mehr Animationen: http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ + http://www.loverslab.com/topic/55268-sexlab-animation-loader-guide-and-packs/?p=1389378 (einfach auf den jeweiligen link links klicken) oder nach SLAL SKYRIM LOVERSLAB googeln oder über die LOVERLAB Suche suchen WICHTIG (AM ENDE) 1. Am ende musst du in den skyrim verzeichnis: D:\Steam\steamapps\common\Skyrim\Data\tools\GenerateFNIS_for_Users öffne die exe Markiere die ersten beiden punkte in der liste unten dann auf update klicken 2. Lade dir noch Loot runter um die Ladereihenfolge deiner Mods automatisch anpassen zu lassen: https://loot.github.io/ Einfach installieren und nach der Installation aller Mods ausführen Wenn du "schmutzige Dateien" hast, rate ich dir diese zu bereinigen. Eine Anleitung dazu gibt es hier: --------> Soweit mit der Installation PART 2: IM SPIEL Nun musst du das spiel starten (über die skse.exe) - ein neuer Spielstand ist immer besser (und wird manchmal vorrausgesetzt) Wenn alle Mods geladen sind gehst du über "esc" in das Mod Konfiguration Menü (MCM) Dort stellst du alle Mods so ein wie du das gerne möchtest. Wichtig ist erstmal: SexLab installieren, Defeat aktivieren und GANZ WICHTIG unter SL ANIMATION LOADER -> alle aktiveren, registrieren und SL ANIMATIONS zurücksetzten Ich würde, wenn du keine Ahnung von den Auswirkungen der Einstellungen hast, alles so lassen wie es ist. __________________________________ Ich hoffe ich konnte weiterhelfen. Bei Fragen kannst du dich gerne an mich wenden. Auf Rechtschreibfehler habe ich nicht geachtet. Es gibt keine Garantie das das Spiel nicht doch ab und zu mal abstürzt. (Ist aber mit den hier aufgeführten Mods eher unwahrscheinlich) Mit freundlichen Grüßen: T4y
  10. View File The mod is focuses on adding content to non combat rape. Features: Add Lover's Victim effect to PC - that negatively effects PC for getting raped. Rapist might switch animation stage back at "Rapist Arousal / 2" probability, works for all scenes (PC/NPC) Walking around naked around aroused NPC has become very risky - based on SexLab Dangerously Nude by @Bromm83 Naked NPC are in danger of being raped by aroused NCP PC/NPC might automatically change animation, once during session. Switch probability is set in MCM menu. Planned Features: PC get raped by aroused NPC on sleep - conflicts with LC Rapist first follows PC for some time, then PC can talk/brawl with potential rapist. Use morality/aggression to tune event start Requirements: SKSE SkyUI 4.1 FNIS SexLab 1.2+ SexLab Aroused v20131203+ !!! Installation: Copy all contents of attached .ZIP file to /Data/ directory Uninstall / Cleanup: Troubleshooting: Bugs / Conflicts: Version History: v20140106 - Possibly fixed NPC rape naked PC quest not starting up - Made few fixes to NPC-NPC rape AI packages Credits: Ashal - for creating SexLab framework Bromm83 - for Dangerously Nude mod : walking around naked is generally bad idea All modding community for creating scripts, animations, textures, meshes, utilities without which none would be possible. Permissions: Do whatever you want with the mod. Submitter redneck2x Submitted 12/01/2013 Category Misc Sex Requires SKSE,FNIS,SKYUI,SexLab,SexLab Aroused Special Edition Compatible
  11. View File SexLab Animation Tag Editor (SLATE) What is it? SLATE is a tool for SexLab power users and tag fanatics. Originally it was part of my mod SLEN, but I got some requests to release it as a stand-alone tool for those who don't use SLA and therefor cannot install SLEN. SLATE allows you to load a set of SexLab animations in the MCM menu, select a number or all of them, and then add or remove tags to those animations. This can be used for various things like opening up animations for different gender groups, adding missing Oral/Vaginal/Anal tags to animations, making Doggy/Doggie/DoggyStyle tags uniform, etc. The possibilities are endless. For a practical usage example, check this post, but please don't post any replies regarding SLATE there, use the SLATE support thread instead. Recording functionality When turned on, all actions performed on animations (adding tags, removing tags, disabling) will be recorded in an action log. Note that recording will automatically turn off when you exit the MCM menu. You can re-apply all these actions manually from the Settings tab of the MCM menu. You can also choose to have them re-applied automatically after a SexLab Animation Registry reset. The action log file is stored here: Skyrim\Data\SKSE\Plugins\SLATE\SLATE_ActionLog.json. The format is very simple and the file can be edited manually if you so desire. Example actions are included in the "SLATE_ActionLog - Example.json" file that comes with the installation. If an action is found in your action log that involves an animation that cannot be found on your system (because it is uninstalled for example) it will be skipped, so this is not a problem. If an unknown action is found in your action log it will be skipped and you will receive a message about it after manually applying your action log. This should only be possible if you edited the file manually and made a typo. The action log can be applied repeatedly without problems. If an animation already has a tag that is being added, it will be skipped, and if you try to remove a tag from an animation which doesn't have that tag, it will be skipped. So if you're in doubt whether the action log was already re-applied, just apply it again, it only takes a second or two. Sharing action logs Action logs can be shared with others! If you have recorded a number of actions and want to share them with someone, simply send them a copy of your action log file. You can remove any actions that you do not want to share from the file with a regular text editor. It's best if you rename the file before you share it so others don't overwrite their own action log by accident. Give your file any descriptive name you want, but make sure the extension is always ".json". The receiver can put the received file into their Skyrim\Data\SKSE\Plugins\SLATE\ folder, after which they can import the actions stored in that file into their own action log from the SLATE MCM menu. Translators welcome, contact me by PM if interested. Custom Animation Sets and other files A number of standard Animation Sets are defined, but if that is not enough you can switch to a custom animation set file, a simple json file in which you can define your own animation sets. The file and explaining text file can be found in the Skyrim/Data/SKSE/Plugins/SLATE/ folder. Read the "SLATE Custom Animation Sets.txt" file in that folder before you start editing anything. You can define your own animation sets in the "SLATE_Custom_AnimSets.json" file. This file contains additional helpful comments. If you really know what you're doing, you can also edit the other 2 files in that folder, but this will void all warranty so don't come complaining here if you destroy things In case of emergency just re-install the json files from the download. "SLATE_Standard_Tags.json" contains the standard tags that can be added/removed, and "SLATE_Standard_AnimSets.json" contains all the standard animation sets. Requirements Up to date Skyrim. SexLab 1.62 and its requirements (might work with older, but untested and unsupported). SkyUI 5.1 and its requirements (might work with older, but untested and unsupported). Installation Use a mod manager, or just unpack the archive to your Skyrim folder. Slate only contains an MCM menu. As such it is entirely unimportant where you put it in your load order and has no effect on the performance of your gameplay. Upgrading If you have edited your custom animation set file, make a copy of it first! Overwrite the older version. You can choose not to overwrite the custom animation set file if you have edited it. If you chose to overwrite everything, you can recover your custom animation set file from the copy you made. Uninstalling If you used a mod manager, just uninstall as usual. If you did a manual installation, delete the SLATE.esp and SLATE.bsa files from the Data folder, and delete the SLATE folder from Data/SKSE/Plugins/. Translations Many thanks to CGi for the German translation. Many thanks to parruyo for the Spanish translation. Credits SexLab PapyrusUtil JsonUtil SkyUI SKSE Submitter BeamerMiasma Submitted 07/25/2016 Category Other Requires SexLab, SkyUI Special Edition Compatible
  12. View File ZaZ Animation Pack ZaZ And XaZ Foreword by (ZaZ) We have come a long way. The ZaZ Animation Pack is a Master Mod to so many Independent Mods here on LoversLab , I honestly never realized it would get to such a level. This all thanks to my Partner in Crime XaZ, without his effort and his scripts this mod would be just a Master Mod where other Mods draw Animations from. "Why we do what we do ?" Short and Simple Answer is because we enjoy doing it. We are not Professional 3d Graphics Designers, Animators or Coders this is more of a Hobby for us. Description THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTED MOD !!!!!! THIS IS A RESOURCE FOR MODDERS AND CREATION KIT ENTHUSIASTS TO USE !!!!!! THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE IT DOES NOT DO ANYTHING ON ITS OWN !!!!!! DO NOT BASH US FOR THE CONTENT OF THIS MOD . WE PERSONALLY BELIEVE IN CONSENSUAL PLAY !!!!!! WARNING ! This mod may contain Full Nudity, BDSM, Fetish, Sexual Stuff and therefore Adult Content! Don't download and use this mod if you don't like this sort of theme and/or not allowed to......IF THAT'S NOT YOUR TASTE, SKIP IT!!! Requirements Fores New Idles in Skyrim - FNIS by Fore ( Always the Latest Version ) http://skyrim.nexusmods.com/mods/11811 Skyrim SexLab - Sex Animation Framework by Ashal http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/ Highly Recommended - One of these XP32 Maximum Skeleton Extended 2.06+ by Groovtama (Use this if you are using HDT and NOT using the Milk Machine) OR XP32 Maximum Skeleton Extended 1.93 Legacy Edition by Groovtama (Use this if you are NOT using HDT and ARE using the Milk Machine) http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ OR XP32 Maximum Skeleton -XPMS by xp32 http://www.nexusmods.com/skyrim/mods/26800/? Installation 1. Drop the data pack into your steam Skyrim folder. You can use Any Mod Manager of your Choice 2. Activate the ESM file in NMM or similar. 3. Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811. (There isn't a version without FNIS. If you're going to Mod your Game you need to be a little proactive and poke around for Answers) 4. Enable the ZazAnimationPack.esm file. 5. You Can use SkyUI(optional) to tweak/Change the settings to you're liking of the ZaZ Animation Pack 6. Enjoy the mod (optional) Note for Mod Makers Please, Don't Pack ZaZ Texture Folders into Your Mods Unless your Using a BSA .This Is Because I'm Constantly Updating the Textures to Better Ones. Giving Credit Honestly, We don't expect much from anyone who wants to use these Assets in his/her Mods. All We want is to know where they are being used and mostly likely a link. So We can take a look too. So Please let Us know if you're using stuff from here. Thank you Credits XaZ - Scripting and Animations . Bulk Creation Kit Work Over All In-charge of the ZaZ Animation Pack ZaZ - Animations and 3d Meshes. Fore - For Creating A Way Get Custom Animations into Skyrim, without his Excellent Mod FNIS This Wouldn't Be possible at all. Figment - hklxcmd ( Havok Commandline Tools ) Skyfox - NifTools Utilities (Nif Convert /Chunk Merge) Zadil - Devious Asset Gag Zt11rauss - German translation (nexus link: http://www.nexusmods.com/skyrim/users/4616070/?) LeitoAnimation base for modified SexLab animations ZynAnimation base for modified SexLab animations ArrokAnimation base for modified SexLab animations Texture Resources: Mr.Dave Texture Resources - SkyrimNexus Scabeater's Free Textures - Deviant Art Mateusnroll Rope Pattern - Deviant Art LordZulten Wood Texture - LoversLab TSS5062's Fluid Textures - LoversLab (He has Created a lot of new Droplets Textures and Animated Puddles) CG Textures Some Textures - http://www.cgtextures.com/ Notable Mentions: GSBModders - As Always, His Meshes/Textures give the Start of My Mods. Jbezorg - Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos Labrat - Translated the Blender Animation Text For Skyrim (I never Mentioned His Name Before , But its because of that text I Started with Skyrim) Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. ( Older Credit ) Bethesda - Yea Thank you For Such Awesome Games and Giving us a Creation Kit. The Usual Suspects Mayatola, Equidical and Many More The 4 People who Contributed to help me build a Decent Desktop since my Laptop gave up on me and died and was able to complete V6.00(I have something special planned ) Donations I have a paypal account , Donations are welcome but not mandatory. I could use it to upgrade some PC parts here and there from time to time Quick preview Full Change logs Submitter ZaZ Submitted 05/09/2013 Category Animation Requires FNIS 6.3+, SexLab 1.50+ Special Edition Compatible
  13. View File Introduction I decided to spice up my Skyrim world by adding futanaries to it with the SOS for females addon, and then came across the SexLab Gender Change mod by MonaBabii which let you switch their SexLab gender but, I personally didn't like the way the player has to change the gender of the npc with spells. I much prefer it to be something the npcs have to decide if you ask them, and let the player try to convince them. What does it do? So what this mod does is adds a little bit of introductory dialogue to selected (by the player) Futanari NPCs and more importantly, dialogue options which will let you change their SexLab gender, In a more immersive way. Changing their SexLab gender to male means that when the female NPC gets in a female/female animation she will take the role of the male, and not auto-equip a strap-on, even if the option is enabled in the main SexLab MCM page. On a male/female animation she will take the role of the female, even if her SexLab gender is male. Almost everything can be configurated in the MCM. Options Include Register player as Futanari: It will give you a spell allowing you the ability to change SexLab genders at will. Register NPC as Futanari: It will regsiter the selected NPC as Futanari which will let you ask them what gender they want to be after the introductory dialogue is completed. It will also give her a spell which (behind the scenes) keeps track of their combat status; so say, her SexLab gender is female and she gets into combat, then she will automatically switch to the male SexLab gender in case she wants to be the aggressor in a rape scene, provided by other mods such as Defeat. Meaning that you will be free to let the females use strap-on option enabled in the main SexLab configuration menu. This SexLab gender switch won't actually matter when she is the victim of a rape scene, because no matter what she will be forced to be the victim of the scene. If the Sexlab gender was male before combat then, the behind the scenes spell won't do anything. Skip intro dialogues: In order to gain acces to the dialogues which change the gender of a selected npc. You will have to first, register her as Futanari, then see her naked once to acknowledge the fact that she has an “extra bit of equpiment”, or you could activate this option to skip all of that (except the register as futanari part) Time Between Suggestions: This lets you customize the “cooldown” afer the npc has selected a gender, telling you something like “I already told you, I want to be male” when asked again what gender they want to be. NPC Willingness: This lets you set how likely the selected npc will accept you gender change suggestion. NPC Gender Preference: What gender the NPC prefers to be, say you set this to 80, then she will most likely choose to be male over female when asked. NOTE: This has nothing to do with the SexLab gender preference setting in the SexLab MCM, or any other mod which has a similar option. Requirements SexLab Framework (I only use very basic commands, so any version should do) Fuz Ro Doh (Not required but highly recommended, otherwise you wont get any dialogue) Installation Just extract the files into your Skyrim/Data folder or install with a mod organizer and done! Extra Notes This mod is intended to be used on females only, because I never use the SexLab.TreatAsFemale() function to switch genders. I only use the SexLab.TreatAsMale() to turn female npcs to male, and SexLab.ClearForcedGender() to turn them back to female. If you're rolling as a male character, you can still use this mod, but you won't be a Futanari, for obvious reasons Future updates? Well, I'm not sure what to add to it to be honest, if you guys have any ideas you would like to share, like more or better dialogue then I'm all ears. Or maybe focus this mod more into the futanari side of things, like adding some sort of disease that the player can contract (in the Sexual Fantasy Kingdom style). The reason why I named this mod Immersive Gender Change, as opposed to something more futanari related is because. I'd thought at the beginning, when I started creating this mod that maybe, I'll add some male support in the future, like when the TNT race mod gets released. Credits Ashal, for the amazing SexLab Framework, without him none of this would be possible. b3lisario, for the Schlongs of Skyrim, and SOS for females addon. MonaBabii, for the SexLab Gender Change mod which was big inspiration in the creation of this mod. Changelog: v1.00 - Initial Release. v1.01 - Removed ski_playerloadgamealias from ImmersiveGenderChange bsa file. Fixed a typo in the first intro dialogue. v1.02 - Fixed papyrus log spam, the cause was a misplaced SetSliderOptionValueST function in the IGC script. v1.03 - Fixed another source of papyrus log spam. v1.10 - 02-Jan-2015 - Fixed spells added to futanari NPCs. (Combat Check and Dialogue Timer spells) Submitter bowman8 Submitted 12/13/2014 Category Sex Effects Requires SexLab Framework Special Edition Compatible
  14. Version 2.8 Fix 1

    351,205 downloads

    Pregnancy and menstrual cycle mod that will give a complete new and better feeling to Skyrim. Just give it a try Version 2.8 Fix 1 compatible with SSL 1.50+ _________________________________________ Download the BugFix by Bane Master _________________________________________ BeeingFemale is a menstrual cycle simulation mod that allows female character to have a menstrual cycle and even to become pregnant. It's a very complex mod based on reality with a lot of realistic features like simulating the LH and FSH Hormones, sperm life-time, egg and sperm traveling duration, and way more. It's a high advanced mod with many features that won't touch other mods except you want it. It's compatible with most other mods. The born children will have an own leveling system, too as well as there own skill and perk tree. They can follow you, doing some favours and more. If you are a woman in Skyrim, after having sex you can become pregnant - depending on your hormones and your menstrual cycle phase. After some many days you can born a little cute girl or a strong cute boy. For sure NPCs are supported, too! So even when you are a Men in Skyrim, you can have a lot of fun with this mod and you will have your own child that will give support. BeeingFemale is based on reality. It was a lot to read about the menstrual cycle, birth, hormones and stuff. A few things in the .esp / .esm files are not cleared. Uncle uploaded a clean version of the .esp/esm files HERE Installation Guide -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- After I had to reinstall Skyrim, I decidet to explain how to install BeeingFemale from a fresh Skyrim installation with the UNP Body: 1. Download the latest SKSE version 2. Download the latest version of SkiUI (+ RaceMenu + HDT if you like) 3. Download XP32 Maximum Skeleton or Extended for HDT Users 4. Download the latest version of FNIS and the creature pack 5. Download the latest version of SexLab + some Sex Mods 6. Now at first we will install this armor pack. 7. Download and install DIMONIZED UNP female body 8. Download and install the Belly Version "UNP TBBP.7z" HERE and overwrite your Dimonized UNP Body again (but you will still have the textures - and now you will have the Belly Node, too) 9. Download and install the latest Version of BeeingFemale in this thread (OR BeeingFemale CANS Version - Only 1 of them is neccessary) 10. Run FNIS (data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe) 11. In Skyrim, open the console and type "bf:test" . This will give all loaded female actors a pregnancy belly. Now you can test, if the "Node Scaling" is working Now you can start playing Skyrim with BeeingFemale How does it Work / FAQ: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As I said, BeeingFemale is based on reality. So it works like it does in reality. It's a bit complicated to explain how everything works - only having sex won't impregnate a woman. That's why i wrote 3 Books you can find in your inventory after starting the game. Q: The Menu is black A: scroll a few lines back. below the Installation guide I've wrote an "important" note Q: How does it work? A: There are 3 Books in your inventory. It is way to complex to explain everything in a FAQ. But it works like it does in reality - an egg is traveling thought the female body, a sperm can concive it and the woman will be pregnant. Q: What are those AddOns? A: AddOns are specific mods that include content to BeeingFemale. They can specificate races (changing the duration of a phase, the pain level, the kid of child that will born, and even more, adding more PMS Effects, menstrual effects, ....) Q: Where can I find a pregnancy Body / Skeleton / Clothes - and what should i use? A: On Lovers Lab! Depending on you body you are using, the textures, the skeleton, the physics there are diferent mods you need. But the good answer is, you can find all of them on Lovers Lab, just use the search function. The first set up of those mods can be a bit anoying but when it works it looks great Q: I've got a problem with the Body / Skeleton / Clothes A: I'm sorry to say that, but this is the wrong thread for that. The creater of the body / skeleton / clothes can help you way better with you problem. Q: My character is spinning when she gives birth A: Isn't it funny? I'm sorry i'm not an animator. Those were the best looking animations for birth i could find. If someone could create new realistic bith animations it would be great Q: Is Female / Female suported? A: Yes, if you have SexLab installed. Even when this is not realistic at all, i made it possible. Just enable the Female sperm effect in the SexLab MCM Settings. Q: Are creatures suported? A: Yes, if you have SexLab installed. Just enable it in the Beeing Female MCM Settings. Q: I had sex with a female guard / thief / ... but she won't become pregnant - why? A: Those are non-unique characters. There would be to many problems to make them work correctly. Non-unique characters may change there sex. Sometimes they are female, sometimes male, ... sometimes they are Nord, sometimes argonian.... and when they will respawn after killing them, they may change again. If i would store them it would slow down everything and create massive stored data. Male non-unique can still impregnate female unique. Q: Is the Sourcecode included? A: Yes! Except the widgets everything is included (A typo happend, the Source files are located in a folder that is named "Scource" - Just copy and past all files into your Source folder and you can edit them.) Q: Will the childs grow to an adult? A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff. Q: I'm suffering on an infection - will my character die now? A: Cure it - just buy a cure potion! otherwise you will die. Q: Why the min duration of a phase is 2 Days? A: This was the easiest way to fix problems with the calculation and the AddOns. Q: Why are children / elder forbidden / blocked? A: Elder won't have a menstrual cycle anymore... same to children. Q: Are there crafts i can create? A: Yes. There are many crafts you can create. Contraception Fluid so you can't become pregnant, Anti Sperm Fluid (aka: Wash out sperm fluid) to wash out the sperm that is already inside you, sanitary napkins to fetch the menstrual blood. Q: The Conecption Widget says i've got 6% chance to conceive and i'm ovulating - what does this actualy meen? A: Such low conception chances are like 0% + tollerance. I don't think your character will become pregnant. Seems the egg won't nist in the utherus or there was no egg when ovulating or something else happend. Wait for the next cycle maybe next time it will work. Q: I've got a negative 'State Time' and it's falling even more - what can i do? A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug. Q: Are you a doctor or a midwife or something like that? A: Ähm no, not really, i'm software developer who liked Trixy's "Procreation" and continued his work. I've asked some many female friends, reading forums, reading wikiedia with the result - really really to much informations!!! Now i know a lot about FSH Hormones, LH Hormones, even how often and how much menstruation blood drips out.... uuuuhrs.... But i think it was worth it. Q: Do you spend hours for just feeding your own fetish? A: No. First of all, i spend less time. Sorry for that but i'm busy with my real life as I already said. I love developing and it's better then base jumping when releasing a mod or a bug fix. I don't even play skyrim anymore. Maybe sometimes when I have nothing else to do but most of the playing is just for testing bug fixes in BeeingFemale. Q: Is it possible to keep the widgets visible? A: Yes, keep the hotkey pressed for 1.2 sec or longer. Press the key again to hide them again Q: Are there any console commands? A: Yes, there are a few. The most important is "bf:code" (without the quotes) this will display an error code that I need, for fixing some bugs. But I will ask for them, you don't need to send me the code for each request. There are a few more for healing the baby, adding contraception, give contraception bottles to the selected NPC, impregnation, sperm adding, and so on..... Maybe you will find them out sometimes Items and Crafts: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are a few items you can craft. Using the cooker (you can find in a kitchen or a camp fire) you can create the Contraception Fluid and the Wash Out Sperm fluid. The Contraception fluid will raise the chance of contraception depending. But don't use them all at once! You must wait around 3 - 4 days till you can use the next contraception - otherwise it won't have the full effect. There is a How To note in your inventory, please read it first! Using the Wash Out sperm fluid you can wash out the sperm that is already in you so it won't impregnate you anymore. But beware - sperm that is to long (by default 6 game hours - can be changed in the MCM Menu) is in you, already reached the utherus and can't be washed out anymore. Then there are the sanitary napkins. You can craft them in the forge -> Leather. They will fetch the menstrual blood so you won't have any bloody legs anymore. Requirements: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - PapyrusUtil (or SexLab) - SKSE 1.7 - SkyUI 5 Optional: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - FNIS - RaceMenu - A SexLab compatible sex mod so you can have sex - Body with pregnant belly support - Skeleton with pregnant belly support Compatible with: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Estrus Chaurus - Estrus Chaurus+ - SexLab Hormones - Content Consumer's Alternate Start - Slaves of Tamriel Continuation Not compatible with: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Most other pregnancy mods - There is a little bug with Skyrim Romance - will be fixed soon Change Log -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2.8 Fix 1 - De-/Buffs will now be dispelled correctly - The Basic AddOn file is now translated correctly - The MCM Menu -> Refresh AddOn List is working again - Extracted the BasicAddOns to the new AddOnManager System - The Emitters for pregnancy water breaking and vaginal blood dropping won't make blue squads anymore - Updated the SSL AddOn ini and the BathingInSkyrim ini so they will work correctly - Updated the Developer Pack (including the BeeingFemale.esp now as well as the latest scripts) 2.8 (including the unofficial path) - Fixed mcm initialisation for new games and clean saves - Fixed sexlab detection - Fixed an number of property errors in BeeingFemaleBasicAddon.esp - Tampons will now only be automatically added to the inventory of NPCs - Fixed virility and sperm survival profile save bug identified - Fix for widgets displaying when pressing the information key whilst the console is open - Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly - Updated beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully - Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000% - Added (and updated patch) code to allow beeingmale and beeingfemale, PMSSexHurt & PMSHurtingHeadage scripts attached to deleted forms to finish gracefully - Updated BFA_AbilityHungry code to reduce script load - Go AWAY effect will now increase damage by 10% rather than 110% - A complete new AddOn Manager System - This is way faster then the onld system - The current profile will be displayed in the MCM System Menu if it already exists - A Hud Profile was added, where you can set a HUD Profile (containing position, size, color of each widget) - Added new Misc-AddOn callbacks: OnMagicEffectApply, OnImpregnate - Added new SKSE Events for other Mods: "CanBecomePregnant", "CanBecomePMS" - Baby-Items should now have a name - Added new console commands "bf:unimpregnate", "bf:cme", "bf:race", "bf:addon", "bf:test", "bf:setbabys" - Console Command "bf:impregnate" may have a numeric argument, defining the number of babys the character will be pregnant with - The Developer Files are now in a seperate Archive, and now include almost everything, including the HUD and the C++ Files - Fixed the MCM Menu - It was possible to raise an infinity bug that spams the skyrim log file to 40gb and more - Fixed the "NPCs' moods change" / "NPCs get wayward" Option bug in the MCM Menu - Translated the Children Tab to english, in the english MCM File - When loading a game, the "Default"-Profile shouldn't be loaded anymore - Sanitary Napkins are removed now. There is no need for them anymore. They where not compatible for pregnancy belly, won't work on all bodys (only UNP all i remember) and for some more reasons - Edited the BeeingFemale Widget Elements - Added a few new Child Perks - Menu Title Screen will display the original Image when an adult mod is installed (including Flower Girls and Animated Prostitution) - MCM Menu -> System containing more "Compatibility" Mods. Therefore I made a native code inspecting the Script files. With this function, BeeingFemale will 'decompile' script files and check if they contain a specific script function - Added compatibility to 'Bathing in Skyrim' to wash out sperm when bathing 2.7 Fix1 - Adding String Files for Multilingual support. - Fixed some problems in the AddOn Manager - Adding console commands - Added new FWController Functions: SetBabyHealth and SetContraception - DebugInfos were added to the AddOn Manager for the bf:code console command - Fixed the multilignual Support for the Baby Item Name - Removed the FNIS Animation requirement check - Made even more messages multilingual 2.7 - Many Bugs I can't remember anymore fixed - Added Baby Sounds, the baby-item will cry, talk, ... now when you carry the baby - Added many many new De-Buffs to diferent menstruation cycle phases. I think it was 54 new De-buffs - Added the Hungry-Debugg to PMS and 1. Trimester. Now the woman will eat food she is carrying when delivering under "hungry". If there is no food, the stomach will make noices that nearly enemys may alert. - non-unique female NPCs may drop items now like Tampons or contraception fluid. Same to all female Guards. - Added an alternate Menu Title Image for non SexLab Users - Fixed a bug where De-Buffs won't effect the Player/NPC anymore, when loading a game - Added an option-INI-File for HUD Widgets where you can set the position, enable/disable, or change the alpha of any widget. (Prepared for a HUD Profile) - Fixed a problem, where the default profile was loaded in BF2.6, whenever you load a game so all settings were reset again. - Uploaded the Guids and enabled the Donations on Nexus - Things I've forgot 2.6 - Couple Widget can now be activated in the MCM Menu - Baby Item Inventory-Mesh was replaced (removed) - The Child Perk Menu was remade - The Child Perk System was remade - The Debug View for the Child Skill Window can now be enabled when setting message mode to "All" (Warning, this may lag alot!) - Tampon included in the main file - Estrus Chaurus Fix included in the main file - CANS Support for now disabled - But it will come back somedays - Baby Name Files fixed - Menstruation Blood was remade (all 3 versions) - Menstruation bleeding can now be deactivated in the MCM Menu - The Child Followers (Actor) are now less powerful - The Summon Enchantments the baby items can born with, are removed - MCM Debug Option to test all Child-Perk Files - Save / Load Profile option added (6 Profiles are already included, you can create your own, too) - You get a notification when the child levels up (and the child will glow, too) - Many other bugs were fixed 2.5 - Baby-Item has changed to Baby-Armor! - New Enchantment System for the Baby Item. Baby Item will be enchanted - Couple System. Couples (Husband, Affair and Friends) may have sex. - No SexLab or sex-mods required anymore. (SexLab userers will have some extra Features) - C.A.N.S. Framework Support - When the Player sleeps next to someone there is a Chance that they will have sex during sleeping (no sex-animations, just the normal fade in black) - Enable / Disable Birth animations (Default is Disabled! - You must enable it, to see the Birth Animation again!) - New MCM Menu Tab for impregnation (without sex-mods) - NPCs may have another Child-Type then the Player ( You can set, that the Player will Born a ChildActor, and the NPCs a Child-Item) - many Bugs were fixed 2.4 - NiOverride Scaling added (Required RaceMenu or NiOverride) - The children will fight now - Added new sounds to the Child Skill Menu - Added a new Child Perk - "Reflect Damage" - Fixed the "OnPlayerLoadGame" bug - This should fix the Timer problem where you have to reset the player stats and many many more things - Sanitary Napkin Widget added - NPC Cheats to impregnate and changing phase added to the MCM Menu (nice feature for developers) - OK Button in the new Info Window is fixed - Added a basic Script for Spells and scrols to give Orders to your child - Added 2 new kinds of scrolls to call your children - SendModEvent functions for developer (See "For Developers" for the basic SendModEvent useage) - Child Tab in the MCM was added (here all your childrens are listed, click on a name and the info window will open) - MCM Option: "Reset System" was added. This will restart all components without loosing datas (like the phase the player is in) - Basic AddOn Pack - Depressive PMS Effect was fixed - The amount of each contraception fluid was raised a lot. The small bottle gives 20% instead of 9%, the medium gives 40% instead of 15% and the Highest gives 70% instead of 40% For Developers: Beware, the Script Source files are now in a sub-directory. Remove the old source files in the source directory, starting with "FW.... .psc"! 2.2b - Fixed Child Dialogue - Some Debug Messages were removed - Some Update Functions were added - Basic AddOn Pack is added to the main zip file - "German Language" Bug was fixed 2.1b - Children Overhaul - Child Skill Menu - New Translation System - Using some native functions - Info Menu overhaul + speed up - Widget System redone (hold the Widget Key for 1,2sec or longer to keep them visible, press again to hide) - Adding some Bug Fixes - FWSystem fixed - Precreating some functions for compatibility and more - New birth animation (You have to run FNIS after updating!) - much more I can't remember 1.14 - Widgets are added - A calculation function that calculates the current chance you/a NPC will become pregnant when having sex right now - More then 1 craft result when creating a BeeingFemale item (sanitary napkins, contraception fluid, wash out fluid) - Childs got names 1.0 / Beta4 - many many bugs are fixed - info spell shows now everything correctly - timer has been fixed (now the characters will give birth, changeing the state when they should, and stuff) - added "sanitary napkin" for fetching the menstural blood - new MCM Tab "System" added with a simple uninstall function - recipes included - contraception "Magic effect" support magnitude now, for developers - more "misc addon" functions added - missing translations added - "Cycle magic effects" Addons (CME) are now combined with PMS AddOns - CME AddOns now got "Sometimes" effected and "Always effected" properties, for example, when you've got PMS, you will always have "Sex hurts", and sometimes you will have depresive, sometimes aggressive, ..... and so on - some global ModEvents are added, so other sex-mods like sexis for example could raise the "AddSperm" event - first try to add irregulations - menu added for "kind of visual scaling" added where you can set how the Belly / Breasts should grow... realistic, linear, big booms and stuff - Breast Scaling fixed - Abortus Fever fixed Translations and AddOn Links -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Chinese - Russian - Estrus Chaurus integration path - Beeing Female 1.14 Estrus Chaurus Integration Patch V1.01 (outdated) - Beast Baby AddOn - AddOn Pack 1.3 by Sleepy_Soul - BeeingFemale Shop by Bijapo - ScrollMerchant by Content Comsumer - RS Children AddOn by Treguld - [bFACCA] BeeingFemale Addon - Creature Child Actors - BeeingFemale Tampon - BeeingFemale Tampon Estrus Path - BF_Potions_in_Skyrim by Treguld - BeeingFemale 2.8 Patch V01 by Bane Master - RS Children AddOn by Gullu - Beast Baby Items by Susanoo27 - Cleaned Master File by Uncle64 - Bathing in Skyrim workaround by nanashi - PMS NoSneak (fix or remove) by asertype Guids -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- There are 4 guids planed (2 guides released, 2 guides will follow soon) - BeeingFemale Developer Guide - This guide is about creating AddOns for BeeingFemale. Race AddOn, CME AddOn and Misc AddOn. - BeeingFemale Perk Guide - Create your own perks for your children! - BeeingFemale Make your mod compatible without requirement - All you need is SKSE. There are a bunch of "ModEvents" beeing female supports. - BeeingFemale Translation Guide - (must be redone) This guide explain how to create translations for the MCM Menu and the game content. - BeeingFemale Script Guide - In this Guide i will explain how to create simple and advanced scripts for BeeingFemale... how to impregnate any woman using scripts only and what options there are. - BeeingFemale Modder Guide - This guide descripts how to make mods based on BeeingFemale. For example you talk to an NPC who needs help, rescue her pregnant wife. For Developer -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Beeing Female is made for player and developer! There are many diferent ways to make developer happy - For example the AddOn Manager. It's easy to create new AddOns like menstrual syndromes, PMS effects, and stuff. It's also possible to create race specific settings or gain access to the BeeingFemale Events. Another way to make developer happy is the FWController Class. You can gain access to all NPCs even when they are not loaded or never were loaded. You can impregnate a NPC with just one command, damage / heal the unborn baby, reading and writing the stats and way more. There are also functions included to gain access to BeeingFemale without including it to your mod, using the SendModEvent Command. Here is a short list for SendModEvent examples: FemaleActor.SendModEvent("BeeingFemale", "AddContraception", 100) ; This adds contraception to the woman FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman FemaleActor.SendModEvent("BeeingFemale", "WashOutSperm", 100) ; This will wash out 100% sperm FemaleActor.SendModEvent("BeeingFemale", "ChangeState", 3) ; This will change the state to 'Menstruation' FemaleActor.SendModEvent("BeeingFemale", "InfoBox", 100) ; This will open the info window with all informations FemaleActor.SendModEvent("BeeingFemale", "DamageBaby", 30) ; This will make 30 damage to the baby FemaleActor.SendModEvent("BeeingFemale", "HealBaby", 60) ; This will heal the baby with 60 Health points FemaleActor.SendModEvent("BeeingFemale", "CanBecomePregnant", 1) ; This will make the FemaleActor able to become pregnant in this cycle (0 for disable) FemaleActor.SendModEvent("BeeingFemale", "CanBecomePMS", 1) ; This will make the FemaleActor able to become pms in this cycle (0 for disable) MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) ; this is basicly the same as above, except that his is called from the male actor More informations can be found in the Guids i've uploaded More informations and Links -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- You can find more informations HERE , HERE and HERE A few helpful links: XP32 Maximum Skeleton b3lisario´s UNPB BBP Pregnant Body Bodyslides++ Bodyslide UNP Pregnancy Scaling Body for Bodyslide2 UNPB PSVAC pregnancy scaleable vanilla armor and clothing meshes (+TBBP) unpb armor conversions with pregnancy and physics support (installer) Pregnant-Weighted tbbp armor (Bodyslide2) More details comming soon Console Commands -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Most of the console commands may have a selected NPC. If no NPC is selected, it will take effect at the player. after the command itself there may follow arguments, written in angle brackets. Some of them are only numeric Arguments written in square bracket [<...>] are optional and can be set, or not. Some commands may take a few second! This meen, it will display the error message, that the command could not be found, untill the command is was done successfully. Just wait a few seconds Special Thanks -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Trixy - for Procreation Muon Shan - for your active help Huili - for your rus. translation Aravis7 - for your france translation and your help with the baby mesh xiaomiza - for your chinese translation jbezorg - for help with the baby mesh Slorm - for sharing his bug fixed FWSystem Leito - For the birth animation Corum - For the PMS "Depressive" fix Lactina - For the Baby-Armor-Mesh Vader666 - For converting the Baby-Armor-Mesh Vioxsis - For converting the Baby-Armor-Mesh Bane Master - For his BeeingFemale Patch Chosen Clue - For his BeeingFemale Patch qotsafan - For his BeeingFemale Patch Lovers Lab Community for the realy great support, help, bug fixing, and way way more! Everyone who made a donation! This is realy realy great! Thanks! Visit the BeeingFemale Blog, too! Here some background informations can be found.
  15. Version 1.1.0

    11,776 downloads

    Devious Devices Gags Mod Overhaul This mod is now obsolete, as it is already included in the new versions of Devious Devices Integration. Thank you all for the suggestions and testing! [ Description ] Have you ever tried to talk to someone gagged? No? Well, now is your chance! This mod modifies the blocking-all-dialogues behaviour from Devious Devices Integration to a gag-talk mini-game. Be smart, try to use all kind of gestures and body laguage, if you sucessed the original npc dialogue will be enabled! My main intetion creating this mod was to make possible the Gag long term use and change the "game break" feeling, so now you should be able to quest and enjoy the role play gag experience. [ Features ] There are a few hidden ""skills"" in this mod. I won't spoil you, but let me give you a hint: Everything gets easier with practice! Just one more thing: Armbinder + Gag custom dialogues!! Yay! Try to not enjoy it too much. =D [ Compatibility ] Everything that doesn't change the gagged dialogues, I think. [ Future Updates ] All the recent changes were suggestions of users. [ Requirements ] Devious Devices - Integration v2.8.0 and all his dependancies. [ Credits ] Oh boy! There are so many people. The DD family is bigger each day. Thanks especially to those who kindly gave me permission to modify their mod, answered my questions, created dialogues and helped me to test it. You guys rock! [ Changelog ] 1.0.0 - First release. 1.1.0 - Now the "enable normal npc dialogues" happens on the same dialogue window in a nice continuous way! (Thanks stobor) - All the npc "hello"s, "goodbye"s and npc talking to each other is not blocked anymore, only the dialogues which the player starts!! - Added new easy gag dialogue fell through branch to followers and children (guards are no longer easy) - Gag expertise increase notification redone to be more self explanatory. - Speech debuff now only applies to "not mastered" gag speakers. - New "punitive" dialogue lines to those who mastered gag talk and wear armbinder. -Now there really is an effect for bondage enthusiast players (sla exhibitionist set true) Did someone come this far before? - Added new panting sounds and arousal increase effect to "Nod yes" scenes. - Code twice more simple and bug free. - Probably something else I forgot.
  16. Version 0.3

    27,623 downloads

    SexCrimev0.3 SexLab Crime System Framework IMPORTANT: Version 0.3 requires a fresh savefile (that never used version 0.1 or 0.2). Due to my inexperience as a modder, I made the mistake of attaching some of my scripts directly to the player instead of with an alias in versions 0.1 and 0.2. If you don't know what this means, that's fine: It's fixed now, which should resolve a whole bunch of potential mod conflicts and bugs. Unfortunately the only way to truly fix this is to revert to a savefile that never had one of these versions of SexCrime installed before installing the latest version. I apologise for my incompetence, and assure you that it won't happen again. ----- Abstract SexCrime is modder’s framework for adding an immersive sense of criminality to many SexLab based interactions. Different players expect different prejudices in Tamriel: some are happy to imagine that it is a place of supreme tolerance and open-mindedness, others feel like its citizens should be die-hard puritans, and many expect some sort of a middleground. With this framework, players will be able to decide for themselves what constitutes sexually criminal behaviour, allowing any dependent mods to effortlessly adjust their content to fit the user’s tastes, and enhancing the overall roleplaying experience. ----- Notes SexCrime is currently in a very early development stage, and this is my first ever mod release, so bear with me. Take the usual precautions with unproven mods, and don’t blame me if your save file gets corrupted. The mod is woefully undertested. Everything in the current release works as far as I’m aware, but I haven’t tried my hardest to break it. Feel free to make any suggestions for future additions and changes to the framework. If you’re making a mod and would like to see some additional functionality in this framework to make your life easier, just send me a private message! ----- Implemented Features Automatic detection of public nudity Automatic detection of public masturbation Automatic detection of public sex Automatic detection of rape (player as aggressor) Automatic detection of homosexual sex Automatic detection of bestiality A 4-tier crime categorization system. The player can individually define each of the above to be perfectly legal, misdemeanours, serious offenses, and heinous crimes. Basic (temporary) definition of 'public area'. There's no such thing as a sex crime in an interior cell. APIs to pause/unpause any individual crime scanner, or all at once. APIs to set characters that won't report the player for any crime. APIs to convince the rape scanner that the seemingly innocent animation is actually rape. Followers won't report the player. This will probably become optional in later releases. ----- Plans For The Near Future Make witnesses actually respond to sex crimes in an immersive way (including dialog, complaining, etc), rather than just continuing on with their business. Make killing all witnesses fast enough remove the bounty (this is standard for all vanilla crimes). ----- Long-Term Plans Make framework aware of how public an area is (and provide APIs to adjust this), so that the player can feel safe about nudity, masturbation, and sex in less-travelled areas. Don't force witnesses to report every crime. Decide whether they should report the crime based on their attitudes, disposition, arousal, or possibly other factors. Make friendly, non-cowardly NPCs likely to come to the aid of the player if they witness them being raped. Make NPCs subject to the same sex-crime rules as the player. ----- API Documentation Since the source code is provided, it won't take a genius to find more ways to interact with the framework than I have listed here. Try to only use APIs listed here. Messing with other options could break the framework. If I do not list a property or function here then I make no commitment that it will remain usable in future versions. ----- Installation, Upgrade, and Removal To install, simply extract the archive over your Skyrim's data folder. Or use a mod manager, I use Nexus Mod Manager and it seems to work fine. To upgrade, simple extract the archive over an existing installation. The framework doesn't leave any particularly troublesome traces that I'm aware of. Standard mod removal practices should work. ----- Changelog v0.1 (07/07/2014):Initial release v0.2 (09/07/2014): APIs to toggle various crime scanners. APIs to add characters to a 'safelist' of characters who can't report the player. Added very basic public area detection. Any interior cell is now considered private. v0.3 (11/07/2014): Fixed a bunch of potential mod conflicts. Fixed a bug in the Safelist API. Stopped followers from reporting the player. Enhanced reporting algorithm to reduce the number of situations where the player could be reported to [blank]. NPCs that are hostile on-sight will no longer report the player. ----- Permissions This mod is open source and you’re free to make any changes you want. For the sake of user simplicity I ask that you collaborate with me in order to include useful and sensible features into the main release, rather than splintering the userbase. If I ever decide that your idea is not suitable for the main distribution, or if I drop off the face of the planet, you will always be welcome to create your own adjustments and do whatever you wish with them. ----- Contacting Me I will provide direct support to you via private message ONLY if you are a modder trying to incorporate the framework into your own mod. For any other general comments, suggestions, questions, or support, feel free to post in this thread and I will do my best to help you out.
  17. Version 1.06

    14,735 downloads

    Description SexLab plugin to impregnate the soul gems in the women. Can be pregnant soul gems up to 100 per one woman, and It is possible to be spawning at any time. You can be milking for a while after birth and during pregnancy. There is no features of menstruation and Childbirth. This is stand alone pregnancy mod. Not Hentai Pregnancy add-on. Requirements SexLab Skeleton with "NPC Belly", "NPC L Breast" amd "NPC R Breast" nodes. Body mesh which supports pregnancy. MCM Settings You can either can be who can pregnant, who can impregnate, to set and probability of pregnancy. Player Can Pregnant Pregnancy whether the player will change regardless of the other settings. Undead Can Pregnant Pregnancy whether the undead will change. This has no meaning unless you enable the setting of one of the below. Follower Can Pregnant Pregnancy whether the follower is switched. Please note so NPC can be followers, not the followers of this current follower. Who in the Potential Follower Faction. Undead will be excluded as long as you do not enable the above settings. Women will be able to all pregnancy. Undead will be excluded as long as you do not enable the above settings. It is not to MCM, but you can set the NPC fertile separately using the power. This does not affect other settings. Race Specific Milk Milk of each race will be added when it is milked. In addition, the effect is all the same just to be items with different name currently. Filling Chance It is the probability that the soul gems pregnant are filled. Page3 Target NPC This NPC is the same as Target NPC of SexLab MCM Menu. Please select the NPC using the hot key of SexLab side. Oviposition If the soul gems have grown in a Pitty or more, so that you can oviposition in any timing. Please use it because there is a power like it. You can interrupt the oviposition when you activate the NPC in oviposition. Oviposition will be interrupted by pressing the activation key in the case of player. Milking Milk can accumulate slowly for a while after giving birth and during pregnancy. You can be milking when there 1.0 or more milk, and be equipped to make a Milker in the other category of smithing forge. NPCs are milking automatically when there is a milk If you pass a milker. Spells Oviposition Oviposition when target character to be able to oviposition. Mass will oviposition all characters who is around can be spawning. Milking You can be if milking breast milk is enough. Speed ​​of accumulated milk varies depending on the amount of soul gems them pregnant. Register can get pregnant Target NPC will be able to pregnancy regardless of the other settings. For example, if you register Serana, she will be able to get pregnant even if you do not allow undead pregnancy. Register can impregnate Target NPC will be able to impregnate regardless of the setting of the other. For example, if you register Serana, she will be able to impregnate even if you are not allow female impregnate and undead impregnate. Register Exclude Pregnant Target NPC will no longer can get pregnant, regardless of the other settings. For example, if you register Lydia, she will not be able to get pregnant if you check follower can pregnant and every female can pregnant. Conflict May be conflicts with other pregnancy plugins, but register allow/disallow pregnant for specific NPCs will be avoid the conflict to some extent. And It is possible to be almost ignored the impact of this mod for NPC particular by disabling the node change. NPC Body Scale Randomizer(as BSR) Belly Node Scaling by BSR to NPC pregnant in this mod will be stopped automatically. In addition, the size of the breast is the swelled in this mod + setting with BSR. Credits Ashal for SexLabFramework h38fh2mf for PapyrusUtil ZaZ Chris for Gush effect Milking Cuirass for oli3d
  18. Version 1.5

    73,687 downloads

    Children + Soul Gems is an add-on for SexLab Hentai Pregnancy that allows players and NPCs to have children and/or produce soul gems at the end of the pregnancy period. This is essentially an expanded version of Hentai Pregnancy Childbirth Plugin so much of the credit should go to Kitsune32 as I would not have even started this project if not for that mod. Do not use this mod together with Hentai Pregnancy Childbirth Plugin unless you want twins with every birth. Version 1.5 First 1.5 Note: Upgrading to 1.5 will work best if you go to an area without any children and save before installing the update. When you load, wait for the load message (may take half a minute or so) before doing much. The reason for this is that I have done a lot of behind-the-scenes work fixing little things, reorganizing parts of the mod to make it easier for me to work with, and reducing potential compatibility issues. Because of these changes, children's hair, eyes, and clothes are getting sort-of "reset." They should retain their hair style but they will get new clothes (random so they might end up the same) and I have changed a few eye colors to be more consistent across the various compatibility mods. If you spot any problems with hair, eyes, or clothes after upgrading please let me know which race and gender and which, if any, of the compatibility modules you are using. I am leaving the 1.4 files available in case I broke something and didn't find it in my testing. Second 1.5 Note: There is a new "Race Settings" menu that controls racial inheritance. Each known parent race is listed with two drop-down menus allowing you to select what races these spawn. If you have it set to use one of the parent's races (or the random [iNHERITED]) the mod will use these settings to determine the child's race. Right now the system just chooses randomly between the two races, so "Alternate" does not mean less of a chance to be chosen or anything like that. Other 1.5 Features: Added support for Skykids. Added support for Monli and Drow races for Skykids. Read the section about the Skykids module for more information. The system now correctly identifies the races for Vampire, Afflicted (Breton), and older (Nord) NPCs. Fixed a problem with certain random clothing combinations having partially invisible legs. Added a few hair styles that I had missed. This includes a "bald" hairstyle for female elves so make sure to check the "Child Details" page if newly born children look like they have no hair. Added a few male hairstyles that look okay with female heads to RS Children. Uploaded modifications for HentaiPregnancy (called "SexLabHentaiPregnancy changes plus.rar") that fixes a few minor scripting bugs and allows greater control of pregnancy duration and effects and allows canceling of individual pregnancies (this should also completely reset the body in case it has gotten stuck in a pregnant morph). Please don't ask me to do much with this mod. Adding options to the menu is fine but adding to the functionality is too much work for me at the moment. Next on To-Do List: Adoption. Features Full SkyUI/MCM menu control of all features. At the end of the pregnancy a child will be "born" and/or a Soul Gem will be created. The child is based off the basic children of Skyrim but is only Protected, not Invulnerable. Menus control whether children, Soul Gems, or both are created at birth. The parent where the child spawns can be set to the Mother (default), the Father, or whichever parent is not the player (will choose mother if both are NPCs). Menu options are available for disabling notification messages on addon load, child birth, etc. Note that menus may not function correctly until the addon is fully loaded which is the purpose of the load message. [*]Made some minor changes to the base model for human children. Fixed tint on children's shoes. Made tint on children's hands closer to rest of body. [*]Children will randomly "inherit" a race from one of their parents. This can be changed from the menus to always be the Mother's race, the Father's race, or a specific race. The inheritance rules can be further refined on the "Race Settings" menu, allowing the player to select two child races for each parent race. Non-human children have been given very smooth face textures. [*]Children are born with a random set of clothes. [*]Children born in towns are more active. The mod attempts to determine what town a child is in and set its AI appropriately. This should work for the town itself and any areas directly within it such as most houses, inns, etc. Areas that are not directly within the town (such as the Jorrvaskr Living Quarters or the Riften docks) may not work. Children tend to run or walk around town during the day, eat at the local inn at night, and then attempt to find somewhere to sleep. I added several spots in each inn where children can lay down and sleep. Supported towns: Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Karthwasten, Kynesgrove, Markarth, Morthal, Riften, Riverwod, Rorikstead, Solitude, Whiterun, Windhelm, Winterhold, Winterhold College. [*]Children can be removed through the MCM menus. Done from the Child List, "Remove and Keep" will remove selected child(ren) from menus (and lose appearance/name management) but will leave child in the game world. "Remove and Delete" will completely remove child from the game. I recommend saving your game before deleting any children. [*]A number of customization options for children have been added that are tied to the child's specific race and gender. I have implemented a method that partially avoids this problem but if more than one child born from this mod and of the same race/gender is on screen at the same time then they will have the same appearance. Effectively, children of the same race/gender but in different towns will not interfere with each other. This applies to names, hair styles and color, and eye style. The child to be customized can be selected from a list of all children born from this mod. Options are also available for choosing the child most recently born and choosing the child associated with a birth certificate by first reading the certificate and then selecting [FROM CERTIFICATE] in the menu. The default names of the children are Nord Son, Khajiit Daughter, and so on. Children can be renamed through the menus via two methods.First method allows selecting a prefix and suffix from lists to generate a name. This method emulates the NPC naming systems used in Arena and Daggerfall as discussed at http://www.uesp.net/wiki/Lore:Names. Imperial and Orc names are similar methods created by me based on names from Morrowind. Female Nord names were expanded a bit (also based on names from Morrowind). Different lists are available for generating race and gender appropriate names but they are not enforced, e.g. you can give a male Nord child a female Khajiit name if you so desire. There is limited support for "last" names as well. Father's or mother's last name (if they have them and if the mod can figure them out) can be chosen as well as a few others. [*]Second method allows selecting a letter at a time to build a name. It should be pretty obvious but the name is built until it reaches an [END] selection. [*]Any oddities in capitalization are not my doing but Skyrim's due to the way strings are handled. I have reduced the possibility of this as much as possible. Names will have an extra space at the beginning for this reason. [*]Children that are on screen when you load a saved game may temporarily revert back to default names (such as Nord Daughter, etc). [*]Children that are on screen when you rename a different child of the same race/gender will be temporarily renamed as well. [*]Children receive a random hair style when they are born. The style and color can be changed from the menus on the Child Details page. Note that the actual child (human) models have very limited options. The actual change may be delayed until you go to another area and return. Changing hair color via the color swatch dialogue does not yet work. Use the text menu instead. [*]Minor "vampire" support. If either parent is a vampire then the child will be given vampire eyes. Note that this looks for vampirism at the time of conception. [*]Birth certificates are generated when a child is born. When a child is born you should get a quest completed message that says "A New Birth Certificate!" A note will be added to the player's inventory that gives the mother's and father's names, date of birth, and the child's race and gender. If two births occur very close to each other (like within the same game minute) you may not receive a certificate for one of them. The creation of birth certificates can be disabled in the SkyUI/MCM interface but note that the certificates can be used in conjuction with the menus for renaming, etc. The weekday on the birth certificate is off compared to what the in-game interface displays. I added an adjustment but I don't know if it was something wrong with my installation or other mods or if it's a bug in the base game. The adjustment can be changed from the menus if it is wrong for your game. [*]An "apprentice" system has been added for the children created by this mod. Children in towns will start learning a trade from a local. Talking to the child occasionally is an important step in starting and advancing the apprenticeship. These conversations can occur early in the morning and late in the day. Animations don't quite fit when a child is using certain tools (such as forges, grindstones, etc). Also, since this mod alters the tools, some NPCs may have slightly off animation. This only applies to tools at specific locations, however, not all tools in the world. List of apprentice jobs: Alchemist in Falkreath and Windhelm, Bard in Solitude, Blacksmith in Whiterun, Enchanter in Morthal, Farmer in Ivarstead and Rorikstead, Lumberjack in Dragon Bridge, Mage in Winterhold College, Merchant in Dawnstar and Markarth, Miner in Karthwasten and Kynesgrove, Priest in Riften, Soldier in Winterhold, "Tanner" (Blacksmith) in Riverwood. Apprentices that reach the highest level give certain benefits. Many of these are simply giving the player job-related items (such as potions from the Alchemist). The Pwill give a unique blessing. Bards provide "song" scrolls that give AOE buffs (similar to the Call of Arms scroll, and yes I ripped my ideas from Everquest). Blacksmiths can temper any weapon up to "Legendary". The merchant apprentices become actual vendors and have somewhat unique merchandise. Soldier and Mage apprentices can be recruited as followers. Notes on Blacksmith apprentice: The item tempered should be the one in your right hand. If you have an identical item in your inventory, store it first or it may be selected instead. The tempering will increase the quality of the weapon by one rank and can be done once a day. There are many levels of "Legendary" and the apprentice can temper some of them, so it will take multiple days of "Legendary" tempering to max out the weapon. The weapon will be on the ground after it is tempered (this is mentioned in the dialogue as well). [*]Notes on apprentice followers: Only a single soldier or mage apprentice can be recruited at a time. The apprentice follower should not interfere with any other followers. Followers are given various equipment or spells depending on level of the player. In the current version it is not possible to change the apprentice's equipment like a housecarl's. Follower name and appearance will override any other children of the same race and gender. Follower head and/or body may disappear briefly when loading a saved game. [*]An experimental "child growth" system is available. If this is enabled the child will start smaller than normal and follow whichever parent the child was spawned at until it grows to "full size". Only one parent per town can be followed (and one in the world "at large" outside the towns) but the vagarities of the AI system mean that previous children still in "toddler" stage may not immediately (or ever) start following the new parent. If the child does start following a different NPC, they may not be able to follow them into locked houses. This is disabled by default due to how bad the models look when shrunk down ever further. [*]Fully-grown children can be moved from their current locations to any of the supported towns. This is done through dialogue with the child you want to move. This can be used on any child born from this mod so it can be used if a child wanders away from town for some reason or is born in an unusual location. Requirements SKSE 1.7.0 SkyUI SexLab SexLab Hentai Pregnancy Limitations The mod supports up to 125 children. There is no limit to how many can actually be born but the mod will not provide support for managing names, appearances, or other details for any children over the 125 limit. The 125 limit can be turned into a hard limit where no children are born after reaching 125 children by turning OFF the option in General Settings. Known Issues Not exactly a bug but due to the way the AI works if you wait/sleep through a key time period the AI may get confused and the children will not be where they should be and occasionally disappear entirely. This is not permanent though, they will return to their proper place as the AI packages continue to work. Kids won't eat. Is this my bug or Bethesda's? They have standing eating animation but always try to sit down to eat even when the AI package says not to sit. To Do List (things I actually plan to do) Adoption, including support for Hearthfire houses. Inheriting eye colors. (For child models that allow it.) Add an orc encampment to list of known towns with appropriate AI. Improve randomness of children born close together in time. Outfit management/availability of armor for follower children. Requested Items (if I can figure out how) Add voices to dialogue. Add children calling player Mom/Dad/etc when appropriate. Compatibility with Beeing Female. Compatibility with creatures... not too sure about this one. Compatibility with Alternate Actors and Enhanced Character Edit. Make Khajiit boys use female head. (RSChildren module does this, not sure I'll make something separate.) Add option for Player- or NPC-only births. Making children non-essential. Due to the way children, adults, furniture, and my apprentice system interact this is not an easy task. I have an idea on how to do this but I'm not close to being ready to test it much less implement it. When this will be addressed and whether I can even fix it is currently unknown. Children growing into adults. If anyone wants to work on this, I will provide a basic framework and tell you the parts that need to be filled in. After discussing this, I started getting a bunch of ideas (I told you not to get me distracted, dang it.) but if you leave it to me to do then this is 2-3 months away from completion. Maybe List (might happen but much lower priority) Have children visit player's house in city if purchased. Add a fetch quest for child to reach final level of apprenticeship? More jobs. Maybe thief or assassin? Better emotions and animations during apprentice-related dialogues. Add AI pathing to Winterhold and other towns where it is lacking. Add AI support for returning to house where child was born? Wish List (not likely to happen but might if I get assistance ) A "baby" that the mother carries/wears for a while before it changes to a separate NPC. Better models for toddler-sized children and "full size" non-human children. Any help on this would be appreciated as I am terrible with 3D modeling. Especially useful would be a child model with adjustable weight which could be used to do a chubbier "toddler" stage. More job-related equipment for apprentices - armor for soldier, blacksmith apron, etc. Most of the built-in models do not work with human children. Custom animations for children using tools such as forge, alchemy table, etc. Potential Conflicts Mods that drastically alter the inns could cause the children to not find places to sleep. Mods that alter/enable the civil war scripts in towns such as Ivarstead and Karthwasten where grain mills and smelters can be destroyed could conflict. Most likely, the scene would play out but the tools would still be there for use. Mods that alter children textures/models could be a problem. "Kids of Skyrim" gave me children with invisible faces and translucent hair. (The Xvision compatibilty mod should fix this particular example.) Optional Files I have made avaiable a version of HPSoulGemBirth that does nothing except keep children birthed by that mod around. Note that none of the AI enhancements that I have made will apply to them. Since SexLabHentaiPregnancy has not been updated in some time I have uploaded a file that provides recompiled scripts compatible with SexLab 1.5. I do not think it is actually necessary but I'm a bit of a perfectionist. Additional Modules for Children + Soul Gems ==================================== Please note that the modules listed below require the base Children + Soul Gems addon file. Children + Soul Gems Xvision ------------------------------------ DO NOT USE THIS WITH THE REMODEL, RSCHILDREN, OR TKCHILDREN MODULES. I had to go with one or the other, so this is based on the Xvision Children - Redone version of the mod, since the other is no longer being maintained. Children born from this addon will now use the Xvision models. Many more options are available for human hair. Non-human children now use the Xvision children clothing and will be given a random set. UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Xvision Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsXvision.esp addon. Children + Soul Gems RSChildren ----------------------------------------- DO NOT USE THIS WITH THE REMODEL, XVISION, OR TKCHILDREN MODULES. This module requires RS Children Overhaul 1.1.0. Children born from this addon will now use the RS Children models. Many more options are available for human hair. Non-human children will also use the RS Children clothing and will be given a random set. Most clothing in RS Children is of the shirt & pants variety, even for females. Due to the way that RS Children works, all children (including "male" children) are limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus). Due to the way that RS Children works, Argonian and Khajiit heads and hands do not quite fit the body model. I have minimized it as much as possible but it is still visible if you are looking for it. UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "RS Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRSChildren.esp addon. Children + Soul Gems Skykids ------------------------------------ DO NOT USE THIS WITH THE REMODEL, XVISION, RSCHILDREN, OR TKCHILDREN MODULES. This module requires Skykids dated 2-17-2014. You must have the base module and the armorpack. Children born from this addon will now use the Skykids models. Many more options are available for human hair. Children born will receive a random set of farm clothing. The Skykids female meshes for farm clothing did not have any legs for some reason. I have fixed this but it is a hacked-together sort of fix. Let me know if you spot any odd geometry. Due to the way that Skykids works, children (including "male" children) are mostly limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus). Monli and Drow child races are supported by installing the "Children+SoulGemsSkykidsRaces" module. These are female-only races (for the time being) and will only spawn female children (even if the settings say to produce a male child). After installing the race module you will need to go to the "Race Settings" screen and choose which parent races will produce Monli and/or Drow children. For example, if you wanted Dark Elves to randomly produce either Dark Elves or Drow then change one of the two race Dark Elf options to Drow. If you want to completely replace Dark Elves then change both options to Drow. There is currently not an option to uninstall an added child race. Please keep this in mind when using the Monli and Drow addition. [*]UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Skykids compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsSkykids.esp addon. Children + Soul Gems TKChildren ----------------------------------------- DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE. This module requires TK Children 1.0. Adds a few more options for human children hair. This module only affects human children. For that reason it can be used together with Children + Soul Gems Remodel. UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "TK Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsTKChildren.esp addon. Children + Soul Gems Remodel -------------------------------------- DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE. This is a very small step toward making the non-human children look more like children. The main thing that this addon does is divorce the child models (meshes and textures) from the adult models. I have used smooth textures and made less curvy female meshes. Depending on what mods you already use the impact of these changes will vary. Children are now born with a random set of clothes. Resource have been borrowed from the following mods: Better Males Smooth Faces for Ladies and Gents Better Females by Bella Calientes Beautiful Bodies Edition UNP Blessed Body Forgotten Argonian Roots Cover Khajiit [*]UNINSTALLING version 1.2 or higher: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Children + Soul Gems Remodel". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRemodel.esp addon. Children + Soul Gems Dragonborn ------------------------------------------ Requires Dragonborn expansion. Adds support for two towns on Solstheim. Raven Rock - priest apprentice with different blessing than the one in Riften. Skaal Village - lumberjack apprentice.
  19. Version 1.1b

    66,814 downloads

    What Does This Mod Do? This is a SexLab Framework voice slot mod that is pre-made solely for adding your own custom voice sets to the SexLab Framework. You won't hear anything but beeping sounds from this mod alone, you need to fill in the voice slots appropriately! After adding your custom .WAV files you’ll be able to hear your custom set without having to edit the default voice sets or through using other voice set mods. Compatibility This mod was made utilizing Framework 1.59 How Do I Add Custom Voice Set? Very simple really, hopefully you already have nice batch of sounds to work with or spoken words! First things first, download Audacity or any audio editing program that is quite decent, I use Adobe Audition myself. Tweak the sounds to your liking. You should also be concerned with how loud your sounds are, try editing the volume in your audio editor to your desired levels. Absolute must, save your .WAV files at 44100Hz Mono 16-Bit Uncompressed! You will need to categorize and place the sounds in order to how they sound. Go back to your batch of sounds you’ve made and create yourself a new folders on the desktop Labeled “Hot” “Medium” “Mild” you’re doing this to sort through which sounds will go into their respected folders. The folders are based on the intensity of the voice-sounds you have in your batch. Once you’ve sorted out which sounds go in which appropriate folder it’s time to open the mod up. Extract the mods “Data” folder to your desktop, navigate to /Data/Sound/fx/SexLab you’ll see the available voice slots e.g. “VoiceSlot 01 (Female)” open that folder and you’ll see three folders “Hot Sounds” “Medium Sounds” “Mild Sounds”. It’s the same structure as the “Hot” “Medium” “Mild” folders we made on the desktop, you guessed it, the sounds go into those folders! Go back to your “Hot” “Medium” “Mild” folders on your desktop with your batch of sounds. Begin renaming .each .WAV file to match the numbers for each voice slot beeping .WAV file. Maximum sounds allowed for each “Hot Sounds” “Medium Sounds” “Mild Sounds” folders is 15 sounds only If you don’t have enough sounds to fill up the 15 beeping sounds delete them! You don’t want to end up hearing beeping .WAV files in-game! Once you’re ready to have them implemented in-game you can compress the Data folder giving it a name and install it via mod manager for convenience. Or if you want do it manually it’s solely up to your discretion. Changing Voice Slot Names Make sure you have the latest SKSE version download here. Make sure you have the latest Sky UI SDK download here just place those scripts in your Skyrim script folder. Install the Creation Kit if you don’t already have it, tutorial here. The rest of the guide will be a picture tutorial yaaaaaaay! Sorry about the pixelated images, bad compression... I'll reupload them soon, they will be a bigger file size though. Don't forget to enable SexLab Extra Voices.esp Remember to also reset the voices for the SexLab Framework! Changelog Hopefully fixed female sounds not playing. Added a total of 20 voice slots.
  20. Version 1.5

    299,261 downloads

    This is a complete SexLab port of Nusbie's amazing voicepack for Oblivion. Contains 6 English Female voices, 7 Elf Chick, 3 Orc, 2 Demon, 2 Human Female, 1 Sexbot... and one creature? Voices are English (or at least western) and have both moans and words. ~~~Downloading and Installation~~~ When downloading, Main Files 1 and 2 are both REQUIRED. Install both Main Files with your favorite mod manager. Load game and open Mod Configuration > SexLab > Rebuild and Clean > Reset Voice Registry. Wait for the message that voices have reset, then you can open Mod Configuration > Sexlab > Voices and SFX and deselect checkboxes for voices you don't want to hear. You will at least want to disable Pigmy, the joke voice, but the rest depend on your taste. ~~~Other things worth knowing~~~ It doesn't work? Try starting a new game, wait until SexLab is installed, and check to see if the voices are in the Voices & SFX menu. If that works, it's likely either this mod or SexLab itself wasn't upgraded correctly. Try clean saving Nusbie's Voices as explained below first, then SexLab if nothing else works. Removing Words You can remove words you don't like. Open the installed mod files (Data/Sounds/fx/Nusbie), play the audio files until you find the one you want to remove, and either copy a voice you do like over it or just delete it. The first is safer, but users have reported that deleting works without problems. Manually Setting Voices You can now set a voice for a specific NPC, or return it to random. Just put your crosshairs over an NPC, press the SexLab selection key (default N), and the option will appear under Mod Configuration > Sexlab > Voices and SFX. Clean Saving Nusbie's Voices Use if upgrading Nusbie's Voices makes your Nusbie voices disappear. *thanks Sigure!* 1. Disable NusbieVoices.esp on your favourite mod manager. 2. Load the savegame, and reset the voice registry in the SexLab MCM. 3. Save the game again to a new save file and close the game. 4. Activate NusbieVoices.esp again and load the game. 5. Reset the voice registry in the SexLab MCM. Clean Saving SexLab This can fix a lot of problems, but you will lose all your SexLab data. Only use if everything else fails. 1. Use SexLab Clean System first wait for it to finish save & close the game. 2. Go into your mod manager and disable SexLab.esm and all mod dependencies. 3. Load up your save game without SexLab & dependent mods and make a new save file. 4. Go into your mod manager and enable SexLab.esm and all mod dependencies. 5. Load that recent save file you just made and they should work. ~~~Credits~~~ All credit to Nusbie! Your voices brought so much life to Oblivion! Sunspotz for SexLab Vanilla Voices... since voicepacks are undocumented in the SL API (well it is... but it doesn't work anymore... I found this out the hard way), I had to use your code as guideline. Thanks! MeMe, that's me!
  21. gooser

    Apropos

    Version Classic, 20170302.1

    272,888 downloads

    Don't you wish that during SexLab animations there was something, well, more?? Well, Apropos attempts to fill in the gaps and help complete the erotic experience. It provides: 1. Erotic descriptions about the current animations running. 2. A Wear and Tear system, including Player and NPC consequences/effects 3. Integrates with SexLab Arousal to generate arousal based adjectives, etc. 4. (Optional) Integrates with Slavetats API to apply specific (not-user defined!) textures that match to level of Wear and Tear "abuse" EROTIC DESCRIPTIONS UNIQUE ANIMATION SUPPORT WEAR AND TEAR SYSTEM WEAR AND TEAR DEBUFF EFFECTS WEAR AND TEAR ABUSE TEXTURES (OPTIONAL FEATURE) EXPERIMENTAL! ANIMATION PATCHUPS (additions and removals of SL tags) MCM OPTIONS DESCRIPTION MESSAGE CUSTOMIZATION (for the adventurous!) APROPOS MESSAGE WIDGETS CURRENTLY UNDER DEVELOPMENT - Database restructuring. POSSIBLE FUTURE DEVELOPMENT REQUIREMENTS - SKSE 1.7.0+ - SexLab 1.6x - SexLab Aroused - JContainers 3.0+. Here: http://www.loverslab.com/files/file/563-jcontainers/ HOW TO REPORT PROBLEMS - Before reporting a problem, please verify you have installed/have the requirements above. - Before reporting a problem, please enable both Debug and Trace messages in MCM. - After reproducing the problem in-game, look under "My Documents\my games\Skyrim\Logs\Script\User" for specially named "Apropos0.log" file. - Send the Apropos0.log file along with normal Papyrus0.log file. - By the way, enabling only Debug messages in MCM and reading Apropos0.log files is a great way to learn about how SexLab works. We are capturing all the events during animations, including the animation name, tags, actors names, gender, and victim status. TROUBLESHOOTING User egon123 wrote a quick guide for people using localized (e.g. German) versions of Skyrim whose .STRINGS files need to be converted into UTF-8: http://www.loverslab.com/topic/28123-apropos/?p=944862 KNOWN INCOMPATIBILITIES - Radiant Prostitution, which also bundles JContainers might conflict. Any other mod that uses JContainers, but at a different API version (e.g. 0.67 vs 3.x) * See a recompiled version of RP made by user LordEscobar666: http://www.loverslab.com/topic/24450-radiantprostitution-tweaked/page-112?do=findComment&comment=902316 LOAD ORDER REQUIREMENTS - After SexLab.esm and SexLabAroused.esm UPDATE INSTRUCTIONS (Note: before attempting to upgrade a game save, I highly recommend creating a new character first, as a test. If you can successfully use Apropos with a new character that can rule out issues that might show up during an upgrade attempt that can muddy the picture. If you have issues with Apropos with a new character test, that can indicate missing dependencies, e.g. JContainers, install issues, or mod incompatibilities.) From 20140929 to 20140930: - Probably in-place upgrade should suffice. Pay attention that the Apropos Upgraded message is displayed when loading your save though. From 201403xx and 201406xx to 201409xx: - In the MCM panel for Apropos click "Uninstall mod" under the General tab. Wait a few moments then exit MCM. - Make a clean save in Skyrim. Exit. - Uninstall your current version of Apropos. Make sure to remove any Data/Scripts/Source/Apropos*.psc and Data/Scripts/Apropos*.pex files just in case. - Reload game save, dismiss warning about missing objects. Wait a few minutes, perform save again. Exit - Reload game save, wait a few minutes, perform save again. Exit - (optional) Use Savegame Script Scalpel: http://www.nexusmods.com/skyrim/mods/53045/? or savetool. -Install new version of Apropos. -Reload game save. You should see message about Apropos upgrading to version 201409xx. View MCM panel for Apropos and exit immediately. -Wait until you see a message about new MCM menu being registered. -Go into Apropos MCM panel and click "REFRESH" under Message Preferences. -Make a clean save. * Scalpel Instructions CREDITS - Ashal and cohorts for the great work in SexLab. - Earendil for JContainers and all his consultation work. - FoxyVixen21 in starting this mod, collaborating with me on this mod, and contributing when possible to its continued evolution. - All the patient people willing to test this mod and foster its continued growth and evolution. - Thanks to FrankJWilson for his idea about user-defined synonym lookups. - Decauk for GREAT WORK creating some impressive erotic descriptions! - Ekirts Ykcul for awesome SkinTextures!! - McDoogle for suggesting using Slavetats API and providing the Slavetats packages of SkinTextures. - murfk for Slavetats and helping me understand the API usage. Feature Requests, Ideas, and Descriptions Submissions--->>> : http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/
  22. Version v1.0

    47,351 downloads

    :INTRODUCTION: I wanted a little mod to be able to have SexLab recognize my female (now "Futa") character as male. And so I set out to try and find a way to do just that. Thanks to a support topic I started I got a solution to my "problem" in the form of a user, Someone92 pointing out a quote from Ashal which had all the basic components in how to create such a mod. But of course, I had no idea how to even find anything in the Creation Kit, and still have little idea of how to work myself around mod-making, so I asked for help to a great person and modder- TDF (TheDriedFinger), who not only gave me an incredibly in-depth tutorial on how to do all of this, but basically did it all. I just mainly did the Copy/Pasting of the code and what not, and before I knew it the thing went from an idea to a fully working, finished mod that does exactly what I needed it to! =D :DESCRIPTION: This mod will give the Player Character 2 *Lesser Powers* (under the *Powers* tab in the *Magic* window) the next time they load their game with the mod active; one for changing the Player's gender and one for changing any NPC's gender, as far as SexLab is concerned. :WHAT THIS MOD ALLOWS: -The affected Player/NPC will now use the desired gender's Masturbation animations. -A female character whose gender has been changed to male will now *not* auto-equip a strap-on, if the feature is enabled in SexLab's MCM page. -Allow the female character whose gender has been changed to male to display "cum" on their partner, without the need to enable the "Female on Female cum" option in SexLab's MCM page. :WHAT THIS MOD WON'T DO: -Change the character's voice. -Change the character's expressions. -Change how the rest of Skyrim sees the character; a female character whose gender has been swapped to male will still be treated as a female by the game. :INSTRUCTIONS: :USAGE: Upon loading a game with the Mod installed/active, you will receive 2 Lesser Powers: -SexLab Gender Spell: Select and cast this one to change your character's SexLab gender. -SexLab NPC Gender Spell: Select, aim at an NPC and cast this one to change an NPC's SexLab gender. :INSTALLING: -Copy the contents from the files' Data folder to your Skyrim's Data folder. Or... -Import the file to NMM, select it and Activate it. :UNINSTALLING: -Remove the files' from your Data folder. Or... -Select the mod from your NMM list and Deactivate it. :KNOWN QUIRKS: -If you swap your character or any NPC's gender for the opposite, and at a later date decide to revert the changes, it is advised to cast the spell and choose the option "Clear forced gender". The reason for this, as explained by Ashal: :CREDITS: TheDriedFinger(TDF): For everything in this mod, really Ashal: For the awesome Framework and general improvements/optimization to some of the code. Someone92: For being the first one to answer to my questions and point me to Ashal's quote LoversLab: For being an awesome community :FAQ: - Q: What outfit/armor are you wearing? A: A mash-up of things: -Body - UNPB BBP from MrTroubleMaker. -Hair - from SG Hair Pack (no longer available, sorry ). -Skin - from SG Female Textures Renewal. -Mage Circlet - from the College of Winterhold's main storyline. -Gauldur Amulet - from Skyrim's vanilla quest The Gauldur Legend. -Posture Collar - from Devious Devices. Assets/Integration. -HotPants Top - from Osare 'HotPants'. Converted to UNPB BBP (my default 'naked' body').* -Arm Armor + Boots - from Blacktalon Armor. Converted to SevenBase Cleavage. Nº94. -Assault Bracers - from West Wind Combat Series; Assault Armor.* -Wolf Belt - from Northgirl Armor.* -Spiderbane Sword - from Isilmeriel Lord of The Rings Weapons Collection.* Re-sized through RaceMenu.* -Nails - not sure if B3lisario made these or not, but I got them from his UNPB conversions collection. Nº38. -Ebony Defensive Staff - from Staves of Skyrim.* -Equipable Schlong - from B3lisario's Equipable Schlong and More... thread. -Equipable Schlong's Skin Match - Made by me for SOS. Found at B3lisario's SOS download pages as optional files. Here or Here. Note that this Skin Match was made for SG Female Textures Renewal. -Wearable Pubes - from Sinuev2 here. * - These item links lead to Skyrim Nexus. - Q: What penis is that? A: Equipable Schlong + SG Renewal Skin Match + Wearable Pubes. See above for the links. - Q: What do I need besides SexLab to get this mod working? A: You will need a Schlong/Penis for both your female character and/or the NPC/s you want to swap the gender of. I recommend SOS - Schlongs of Skyrim using the aforementioned add-on; Equipable Schlong. However if you want a more complex, sophisticated, robust version, I recommend SOS - Schlong for Females. Note that if you do go with the Full SOS you need to pay special attention to installation instructions and mod prerequisites. There are other alternatives and you're welcome to look throughout LoversLab and Skyrim Nexus for different 'Schlongs', but SOS is the mod I subscribe to .
  23. Version 1a

    2,327 downloads

    German Translation for SexLab Submit 11JAN14 2048 A quick Translation of SexLab Submit to the german language. Simply copy to your data directory and overwrite old files(create Backup of "SexLab Submit.esp" first!) / Eine schnelle Übersetzung von SexLab Submit ins Deutsche. Einfach in den data Ordner kopieren und alte Dateien überschreiben (vorher Backup der "SexLab Submit.esp" machen!).
  24. Version 1.08b

    154,355 downloads

    First and for most: I did not created the awesome Mod that is "Radiant Prostitution" that was all some guy name "mainfct". So all the Credit and Praise goes to him. If you really appreciate his work click here and tell him how awesome he is. As he is currently inactive i just took up the sword and raped his code so that it work with SexLab 1.30+. I now maintain the Mod under the Name "Radiant Prostitution Tweaked". The mod is standalone so no need to install Radiant Prostitution first. It work from where Radiant Prostitution left of. I added more Random Quest and tweaked the normal Prostitution inside the inn. The mod has, to my knowledge, only two possible conflict points. Hroki, the girl in Falkreth was tag as a child in vanilla minecraft but RP changes her to a adult because she clearly is not child The tavern Wench Outfit got another Keyword "JobWhore" to trigger Prostitution of your fellow wrenches. It therefore conflicts with SOS Full Version but "dachande" provided a patch for that. As for Mesh or Texture replacers they are no problem as they only change the look but not the item. If you want other items to trigger the prostitution you just simply need to add the Keyword per TES5Edit to the item. Files: The Tweaked Version is completely Standalone so no other version of Radiant Prostitution is needed. Please us the version without the loose suffix first and if you have problems with the normal version try the loose one and see if the problems still persist. Version 1.07d is the last version compatible with SexLab 1.39 As of Version 1.07e Radiant Prostitution is compatible with SexLab 1.5+ DEPENDENCIES: -SexLab 1.50 or newer and its deps. -Enabled creature Animations or some quest wont work -SKSE 1.7.0 Alpha (its alpha but as far as i could see stable) -SkyUI 4.0 or newer for MCM -Fuz Ro Do'h for correct behavior with silent dialogues - ZaZ-Animation-Pack or see http://www.loverslab.com/files/file/218-wip-radiant-prostitution-081b-oct-29th/ RECOMMENDED OTHER MODS: Sex Lab nude Creatures Zynisch Animations Translated Versions: Italian Updating: If you already use a older Version of Radiant Prostitution check mainfct's page for update information to 0.81b. as my version is essentially 0.81b with fucked up code. If only updating tweaked Version then make sure that no quest (Inn, Home Delivery, Camp Job or Random Quest) is currently running. Update from pre-1.02a: Unzip into skyrim folder or use MO, nexus mod manager, etc. Use "MF_RadiantProstitution remove loose files.bat" inside the skyrim folder. This will make a backup of your scripts folder and removes all files starting with "mf_", "qf_mf" or "sf_mf_". If shit goes wrong and mod stop working you know where to find the missing files. Please enable logging and trace in the skyrim.ini check the papyros.log which scripts are missing before you pull the copy from the backup folder. Update from pre-1.03 requires new game or a save game where you did not yet register with a inn keeper. How to Change the starting Clothes: Now new and Improved so read this if you did add your own cloths. Go to "Skyrim\Data" and open the file "MF_RP_Config.json" with a text editor of your choice. Inside you will find something like this: { "startCloths": { "rest" : [ "__formData|Skyrim.esm|0xD1921" ], "chestPiece": "__formData|Skyrim.esm|0xD191F" }} This is the config for the starting Clothes you get from the first inn keeper. they Point to the Vanilla Tavern Wench clothes and some leather boots. The "chestPiece" property needs to contain the armor or chest piece so it gets recognized by the Working Cloths function. The "rest" property contains the remainder of the items you get. the items need to be separeted with a comma and would look like this: { "startCloths": { "rest" : [ "__formData|Skyrim.esm|0xD1921", "__formData|Skyrim.esm|0xD1922" ], "chestPiece": "__formData|Skyrim.esm|0xD191F" }} So what do you need to do now? That's is quit easy: Just chage the value after the colon like this "__formData|<PluginFileName.extension>|0x<ID>". <PluginFileName.extension> is the name of the plugin file that adds the item. <ID> is the Form ID which you can find per the help console command or through TES5Edit or the Creation Kit. Want to add your own Random Quest to RP? Look here. Current Bugs i don't know how to fix: Version History:
  25. Version 3.0 Beta 5

    145,224 downloads

    This mod de-castrates male werewolves, gives female werewolves their breasts back, and gives male (and female, if the MCM option is enabled) werewolves an erection when sex is initiated. In addition, player-character werewolves can rape NPCs (can be completely disabled) with a configurable hotkey, and requirements for a rape attempt to succeed can be changed. This mod may conflict with other mods that modify the werewolf race - if this is the case, I recommend using Wrye Bash or TES5Edit to resolve the conflicts. As of 3.0, the mod is packaged as a fomod. It has multiple model variants to choose from. If you want to use Schlongs of Skyrim for the werewolf penises, install the castrated male version. Requirements Creature Framework (and its requirements, RC11 or newer) SexLab (1.32 or newer) SkyUI Version History Credits Male animal-style, male castrated, and female models (regular and Mighty Beasts) from Werewolves by Erundil Male human-style models (regular) from Creature Features by Leito86 Male human-style models (Mighty Beasts) from Mighty Creature Features by rangedphoenix Old non-aroused male werewolves from Derrax Male Werewolves by Derrax Old aroused male werewolves from Adult Real Werewolves by ~X~ Old female werewolves from Female Werewolf by Moutarde421
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