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View File What is it? Three races of true Androgynes and nine character presets. The body is based on my Type3 Berry A Cup, but with added ‘boy bits' and an appropriate version of my own custom texture. The mod is all-inclusive, with body, head and hand meshes, its own textures and 8 eye color variations. You don’t need anything else but a Type3-compatible game load is suggested. Requirements None, other than Type3 armor and clothing replacers so the body textures in the mod will display correctly. Installation Drop the download contents into your data folder and play. The game will do the rest. Credits dimon99 for Type3, humannature66 for the manicured nails meshes, Xaznom for her fabulous Many Faces textures I used as a base, Lucharie for the base body textures, kiwi82mx for the real hi-rez body and head normal textures, and Kendo 2 for everything else. Permissions The body mesh and body textures are resource materials. Feel free to make all of the androgyne outfits you want. I encourage you to do so. The remainder of the upload contents are not resource material. Terms If you use my meshes or textures in your own mods you must credit dimon99, Lucharie, kiwi82mx, and Kendo 2. You are not allowed repackage the mod in its entirety and present it as your own work. You are not allowed to convert my content for use with Fallout 4. You are not allowed to upload my content to Bethesda.net (or their third party designees) or Steam Workshop. You are not allowed to use any of my content for the purposes of monetized modding. You have no claim or right to the content other than what is described in the Permissions and Terms of this document. Contact If you want to follow this mod's development, join in the conversation and get the latest on outfits or other things you can check out the Androgyne Race for Type3 WIP blog. UPDATED! Added a new esp as a separate download that adds two erect androgyne body suits. They will be added to your inventory when the game first loads. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016. Submitter Kendo 2 Submitted 04/03/2016 Category Body Replacers Requires New Vegas and Type3
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View File Massive changes, use the file at http://www.loverslab.com/files/file/2916-sexoutmdjjfollowers/, now. This file still works but it's mucho mejor to use the new one. Some of these mods contain rape and/or beastiality themes. All contain sexual themes and imagery. Don't download if you aren't of legal age where you live, or are offended by the content. ----------------------------------------------------------------------------------------------------------- SexOutMDJJFollowerBase v0.82 This does nothing by itself, but IS A REQUIREMENT FOR ALL THE FOLLOWERS IN THIS POST. All current follower versions require v0.82 and will not function correctly (probably not at all) with v0.81, so make sure to upgrade! ------------------------------------------------------------------------------------------------------------- SexOutBrutildaTheButcher v0.961 ------------------------------------------------------------------------------------------------------------- SexOutCheyenneReplacer v0.96 ------------------------------------------------------------------------------------------------------------- SexOutMarisol v0.96R2 ------------------------------------------------------------------------------------------------------------- Submitter mojodajojo Submitted 11/24/2013 Category Misc Sex Requires SexoutNG, [SCR] Tryout's Data Pack 20131005 (You don't need this if you have Sexout Tryout installed already.), [SCR] Spectrums Toy Pack (Re-Pack)
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View File I have received permission from srayesmanll to update and continue his work on the classic plugin Sexout Rapist. It's a simple, direct mod for being a menace to the people of the Mojave. No combat rape as yet, just direct assault and blitz (sneak) rape. I am clueless as to what I'm doing at the moment, I'm gonna start by just updating the sex calls to the current standard, as this mod as it currently stands hasn't been updated since three years ago yesterday Current upload is just srayesmanll's last version. It currently works, though position selections may be off due to recent position selection changes. Below is the original description. Submitter KainsChylde Submitted 10/14/2015 Category Misc Sex Requires SexoutNG, Common Resources for some props, and anything else those two files require.
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Version 1.5 AB Re-Up (03/07/17)
1,560 downloads
11/06: Added an alternative version (it's just an update, main package is required). It adds a new option in MCM that allows to bind a new hotkey (Emergency Key). When this key is pressed in game, it will remove AnT key binding on the numpad, and when pressed again it will re-enable it of course. This was made because a user made me notice that other mods can use the numpad (i.e. SO Positioning) and there are not so many practical keys to bind on the keyboard. 03/01/15: Added 2 gorgeous themes for a total of 6, thank you Viktoria AnimTool (AnT) - Ver. 1.5 AB Re-Up ------------------------ Description ------------------------ Some days ago I started again working on animations and I did this simple tool to try them in game. Then I found that could have been a nice tool for other people too, so here it is. Basically, it allows you to invoke an animation after you chosed it from a menu, on you or on a target (NPC or Creature) Everything works in GameMode (realtime), because I can't suffer MenuModes. Actually it contains around 300 animations divided in 8 categories. Keys and other stuff are configurable via MCM. In future, I still intend to change things, like the default key, the list etc.etc. concerning the needs. Also I hope to *find* soon of some function to write and read a file, it would be pretty useful. ------------------------ Purpose ------------------------ Machinima, screenshots, testing animations. When I play, I use it for RP (RolePlay: it won't be a karma counter that tells me how good I am... I want to blow kisses to other NPCs. Or taunt them, in case I feel mean. Or drink from a bottle. Or eat something. Etc.etc.). So, the main purpose is strictly related to animations. But also I wanted to give the possibility to make custom lists of animations. Basically, if you have some animations and you would like to release them, but you miss a way to invoke them and don't like scripting, you follow a procedure I described inside a pdf and then you re-package everything and re-distribute it. The actual limit, in terms of numbers of animations, is 9 categories of 50 animations = 450 animations, + 1 category reserved for AO (=50 AOs) ------------------------ How to use it ------------------------ Please watch the video here, until the end: ------------------------ Installation ------------------------ - Requires last NVSE - JIP NVSE. You can find it here - JIP UIO is mandatory now, it's pretty stable and works very well. You can find it here JazzIsParis' UIO After that, download the Main package v15 AB.zip, unpack it inside your data folder (or use FOMM), activate AnT.esp in your load order. Done. Inside the package there are further instructions in case you have troubles. - Create your own animation package (GECK is optional) Download the file "Optional - Custom Anims package" and follow the instructions included in the file NOTE ABOUT LOAD ORDER: the esp doesn't require a specific position, however it contains a dirty edit that should solve some problems with mods that prevent animations to play (i.e. some pose packs). So, if you put AnT.esp lower in your load order, it should "clean" that issue. ------------------------ Incompatibilities ------------------------ Script itself shouldn't have incompatibilities, except pretty absurd cases i.e. you prolly can't open the menu while you are sprinting with some sprint mod or PN... But for what concerns huds, they are a delicate beast to handle, that's why I suggest UIO which should tame the beast for you. - Darn UI changes the fonts. So the strings won't be perfectly formatted. Still, it's perfectly usable, just a bit more ugly. - Due to no answer from Gopher, I can't provide explicit compatibility with uHud. However, you can still make a manual install of this after you installed uHud and it should work. Don't forget that if you re-activate uHud, it probably will revert the changes you made manually, so you'll have to re-do them ------------------------ Permissions ------------------------ This mod can be considered free for non-commercial use only. However, from this free permission are EXCLUDED any asset I could list down here: - antCat6Anim48.kf and antCat6Anim49.kf ------------------------ Credits and love ------------------------ hlp, JazzIsParis, luthienanarion, Odessa, prideslayer, doctasax, tomm434, Umpa, Xilandro -
4,641 downloads
There is no esp. You must add the outfit to the game yourself. Here's a tutorial on how to do it: http://www.loverslab.com/topic/35579-do-it-dirty-add-an-armor-in-the-geck/ Permissions: This is a FO3/NV resource. Do not convert this for use with FO4; I do not support FO4 modding. By 'resource' I mean you can use it your own mods without asking me first but you must credit me for the work I've done. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material, unless it is designated as such. This shall commence immediately, effective 13 March 2016. -
4,183 downloads
Kendo 2's Pre-War Clothing for Type3 (and Breeze Males) ~coc K2PreWarClothingCell to get the items. They are in the wardrobe in front of you. FastTravel to exit the cell. This is a mix of adult clothing based on the pre war kids clothes along with remodels of the female lingerie, male pajamas and some other extras. Not everything is shown in the screenshots. There are more outfits and variations, including a girl outfit with roller skates. *As an aside, all the textures included in the mod have Texture Sets in the GECK. If you know how to work with Texture Sets and add new outfits to the game you can easily mix and match textures for the outfits and not be stuck with what I did.* CREDITS: dimon99 for Type3 Breeze for Breeze Males Kiwi for the kid panty mesh and base texture Kendo 2 for everything else. PERMISSIONS: None. This is not a resource. No exceptions. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material. This shall commence immediately, effective 13 March 2016.- 4 reviews
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- Type3
- Breeze Males
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(and 3 more)
Tagged with:
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Version 1.3 NTVM
163 downloads
Description: This is much or less the translation with UDFs of my Cammy, the first thing I did using NVSE some months ago. It doesn't do anything on its own, since it's just UDFs that handle some math. This ESM (ESP marked as ESM) comes as it is and mainly for modders' reference. There are a bunch of functions I usually call in my ESPs, mainly for cutscenes/machinima, but they're pretty generic and they can be used in different environments. They all are prefixed with aCam. They all are tested, but due to the difficulty in handling some stuff I can't exclude there are bugs or unexpected results under specific conditions. Or my mistakes, of course. Use: Just drop the ESP-marked-as-ESM it inside your FONV\Data folder and activate it, then you know what you need to do. Unuseful notes about movement: Compatibility: 1.2 PS is compatible with companions mods and pipboys mods (huh, finally). Permission: This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you. Credits: Jaam Doctasax's tutorials Examples: A bunch of ingame frames taken when I apply some functions and the result I achieve. https://www.youtube.com/watch?v=G5G-Ps6Zmuc&feature=youtu.be -
Version V3
4,133 downloads
http://www.youtube.com/watch?v=tlIEPe1wDbw Alice in Wasteland - The Rabid Hole is an uvoiced tale, inspired by some movies (neither Alice in Wasteland nor Alice in Wonderland...). It is composed by a main quest and seventeen side quests, with different ways to complete them. There's also a hidden quest and a bonus quest that will lead to a little reward if the main quest will be finished in a certain way. There are some hard fights, but it's mainly dialogues, situations, thinking how to put together every single piece of the puzzle, trying to figure how to reach the end. It doesn't take a lot from the story of Alice in Wonderland. The characters are references from the tale, also they sometimes could tell you sentences from the book. But everything else is inspired from some movies I love. Beyond that, it brings an important concept I've gained reading that story, the same feeling I had watching those movies. What you see, what is happening, what NPCs tell you: everything can be read in different ways. And about the lore... It doesn't care about Enclave, BoS, NCR, Legion and everything happening in the Mojave, NPCs live their own separated story and it seems as they don't care about anything else. No, it's not in lore and it isn't supposed to be. And... well, there will be some bit of magic in the air, but... it's a tale. This is essentially what I had in mind and I tried to follow when I did this mod: - I love Fallout's sense of freedom and I tried to stick to it as much as it was possible for me. - I tried to give the player the opportunity to use different approaches. The GOOD one is the hardest one, as always. The BAD one can be easier sometimes, but also more dangerous: you can end up in a cul-de-sac, breaking the quest, as it can happen in the vanilla too. But until you won't break the main quest it's all ok. What really counts for me is giving the opportunity to do it, it's tied with that freedom concept I was trying to achieve. No essential people (only the "mothers" are essentials...), few doors impossible to be open, you can attack whoever you want, rob them, it won't be the quest itself that will judge your actions, the consequences will be quite natural. Sometimes a bad approach could even be useful. - All the speech challenges are hidden and you won't take XP from them: this means that playing with two different characters you'll see "natural" changes in the dialogues with the NPCs. And remember that you can only ask about things you actually know: you can't ask mr.X about mr.Y if you still have not met him or heard about him. - Male and female characters will have a slight different playthrough and dialogues. - The pipboy will be used as a log, in first person: you'll find "that guy told me to go there" and not simply "go there". - What you see, usually, is what you perceive: you'll meet a "well dressed man" and he will be such until he won't tell you his name, or someone else who knows him. I find Perception is very important, i think it's the way your character has to tell you what's happening, this doesn't mean it is really the truth. - There won't be arrows to point you to your destination. But usually the informations given are enough, if they're not it means you can still achieve more informations in some way. Or it means I forgot something, yes. Anyway, you shouldn't end up roaming the whole Mojave looking for a spot, at least not the main ones. - I didn't place a lot of notes written in first person. I preferred putting some "details": they, all together, help picturing the whole situation. - Freedom applied to the quest: as I said you can finish them in different ways, but since few places will be closed, you can do some quests even if you... still don't have them, simply they'll trigger different situations. To start the main quest, take a look in Freeside. But if you are playing the vanilla NV, you can also forget about this mod and simply wander around the Mojave to find the few new spots etc. they are part of the landscape. Just like in vanilla side quests, you don't need to do them following a certain order. I tested very much the mod, mainly with a female character. My main concern were the fights, they weren't easy in my opinion and I nerfed enemies a lot. The weapons you carry with you are what really makes the difference. If you find a hard place you can still level up and go there later, as in vanilla game. Anyway here some examples: - I tried it around level 15, Hard settings: I did it, but still there were some places not really easy. If you like hard challenges, and your Mojave economy isn't made easier because of some mods (as adding expensive weapons etc.), I suggest you to be around this level. But you should have nice equipment. - I tried it around level 5, Hard settings with basic weapons: it was really a pain, but still I went through a bunch of contents. - I tried it around level 32, with Project Nevada, Very Hard settings and a lot of weapons: I found it easy. - I tried it around level 22, with ED-E, Project Nevada, Very Hard settings: a nice ammo consuption as always, but a companion definetely makes your life easier. - After nerfing the fights, last playthrough: I did it at level 7, Hard settings, Delilah, PN and AWOP (without nerfing the loot): I ended it at level 11, I found it not very hard. I preferred sticking with this difficulty, I like the story, I think it's more important than the fights themselves. For what concerns the abilities, it is done in a way that many kinds of players should be able to do it, no matter their stats. The only real requisite is a base of 25. Essentially, 25 Lockpick and 25 Repair. Low levels should still be able to play it. High level players will find ways to skip some parts of the mod thanks to their stats or moneys, but... less fun. There's only a certain point where it can happen that you "don't feel ready": this means exactly that, you are not ready. Not for your level, but for your combat abilities. Not a huge value anyway. There's an alternative end which requires some stats, just like in vanilla. Playing as it was the first time, it took me about 8 hours to complete it and unlock all the contents, with many reloads because I was dying etc. because I'm soooo slow, I take my time exploring and reading everything. I suggest to leave your companions at home. No, better: essentially, they can come, but there are some things in Chapter IV that "shouldn't" be made for companions, it's a matter of concept. Also, in chapter III a companion will break your... "view". But it won't break your quest, don't worry... Anyway, places are navmeshed and you already know how it works: when you snap your fingers they will follow you, always. So... when you find a hard fight, you can still bring some backup with you. I'm a fan of survival mods and low loot. I thought very much about this aspect. I think I didn't place a lot of stuff around, but I did sometimes, following some rules I gave to myself. The quest provides something useful for your playthrough. But it could be a nice ammo consumer, based by your difficulty level. There are some spots and quests that aren't useful for the main one: they are there as a source of equipment and moneys. You won't gain a lot of experience from the quests. Still, I took 1-4 levels (depending by my level of course) when I killed all the enemies and I unlocked all the contents. The only time you'll gain a bigger experience will be at the very last, especially triggering a certain end. As I said, there are more ways to finish the main quest. Essentially, if you'll finish it and you still will have A question haunting your mind, it means you still didn't do everything. But the ability to unlock the contents depends by how you played through the quest. In some cases you'll be able to trigger a couple of extra contents that should in some ways answer to that and also you'll be able to build your own house: not a luxury aseptic attic, it will be my concept of confortable wasteland home. - 01/04: added TTW Compatibility Patch. Thanks to nyaallich for this. Adding this .esp on the bottom of the Load Order will move the Alice door to the modified station of TTW. You will be able to enter both in Alice station (the one with the rabbit graffiti near) and TTW station. - 28/02: v3 is online. Many grammar corrections by Chancellor Kremlin Knockdown fix by Chancellor Kremlin Solved an issue where "the black guy" stalking AlChestBreach was breaking the start of the mod Soundtrack included as loose file MAYBE Beatrix fix (can't test it, it's just a feeling) Installation Instructions: - Requirements: Fallout NV and NVSE. Archive Invalidation enabled for the textures. - Install: manually extract the archives (Alice - Assets, Video and Alice.esm) under Data folder, then tick the Alice.esm in your load order. You will have: Alice.bsa and Alice ESM inside Data, four bik files under DataVideoAlice. Better if the ESM is on the bottom of your load order. - Uninstall: manually remove from Data folder the files Alice.esm and Alice.bsa; manually remove the four Chapter files from the sub-folder VideoAlice. - Cleaned and checked errors with FNVEdit and PU. - Conflicts: I tried with AWOP and NVInteriors, everything was good. But I'm aware it could conflict with other mods. I THINK it could create a little issue with CotW in a certain quest, I'll test that when I'll have some more time. - General issues: even if I tested it many times, I'm aware that due to the complexity of some things there will be errors. Essentially I started this quest when this summer I wanted to learn how to use the GECK and the other things concerning general modding. If you have troubles don't hesitate to write me. If you find it will change the name of certain cells (in a different language than english), please PM me with details, it's a thing I couldn't check on my own. - Console: its use is dangerous, really weird things can happen. Following the main quest, you can TGM but avoid to TCL, COC, UNLOCK doors that can't be open or SETAV SPEEDMULT. - ENB users: I'm one of you, I love ENB. But I used IMODs, some effects can't be visible if you are using certain ENBs. I suggest you to turn them off. Also, the lights are tweaked for vanilla without ENB. If still you want to use them, nothing bad will happen of course: if you get stuck for some seconds, it's simply because a fade to black effect is running. - I really can't figure if the quest itself is hard. So I included some extra documents under Downloads. One is the list of the quests: useful if you want to see if you did everything, not a great spoiler. Then, I included the list of the locations: this is a spoiler, I would avoid that, you will loose the sense of the exploration, the quest already should provide all the infos to reach these places. I also included some General Tips if you feel lost at start and you don't want to give up: the first page is general tips, the second page is Chapter I small walkthrough, the last page is what you could do to continue the quest if you still are lost. As last resource I included the complete walkthrough: I know it could be frustrating when you are stuck and you can't realize if you had an issue with the quest or if you still can't figure what to do, that's why I included it. It's the definitive spoiler, you will loose all the fun, so... don't use it until you are crying or banging your head against the monitor. Or both. - Eronel, Kendo and Xazomn to allow me drawing one of the characters based on their amazing Mojave Delight. It was definetely too much important for me. As I always love thinking... "if Beauty had a name, it would be Mojave Delight" - A Big Thank you to Chancellor Kremlin for his grammar corrections - A big Thank you to LL for this hosting - A big Thank you to Bethesda for the amazing playground - A big Thank you to the modders and their creations. It is thanks to them if this past summer I started exploring the wonderful world of modding - A big Thank you to LL's nice scripters and everyone that found a minute to answer my questions, you really showed me the light everytime I was ending in a dark tunnel with the GECK - A big Thank you to Desert Bufalo and his neverending search for perfection - A big Thank you to DigitalMemories, Randagio, The Doctor, Snake, Spikes and Cary - A big Thank you to "Suiko" and "Evan": in some ways... if it wasn't for you, I would have never found this passion - A big Thank you to those I forgot Permissions: PM me if you need anything. - The files are split due to file size limits - You only need Main, Assets and Videos -
1,567 downloads
This was a fast 400 frames couple animation I did while I was trying my camera plugin. It's quite inaccurate and needs to be cleaned, I did just to take a look at the camera effect so I didn't care a lot about details. But someone liked it and told me if I could share it, so here it is. Here's how it appears in game: I included both the nif exports and the Blender file, mounted on vanilla bodies and skeleton. As a newbie, I see animations imports / exports quite abstruse to work with, as many other things in Blender. I did this following the great tutorial made by Labrat (I can't find the link... but it's here in LL). So, if you like animations and rabbits don't scare you, I really suggest you to take a look at that tutorial. Permission: This mod can be considered free for non-commercial use only - please credit the deserving, when deserved - Any mod that contains any assets from this mod MUST SHARE the SAME policies. There are NO exceptions for this: if you don't like this rule, don't use this mod or any of its assets. Instead, if you can stand to my will and you understand that my main purpose is mods diffusion, feel free to do whatever you want with this mod and PM me if you need some help, I'll be glad to help you. -
Version .82
11,402 downloads
Massive changes, use the file at http://www.loverslab.com/files/file/2916-sexoutmdjjfollowers/, now. This file still works but it's mucho mejor to use the new one. Some of these mods contain rape and/or beastiality themes. All contain sexual themes and imagery. Don't download if you aren't of legal age where you live, or are offended by the content. ----------------------------------------------------------------------------------------------------------- SexOutMDJJFollowerBase v0.82 This does nothing by itself, but IS A REQUIREMENT FOR ALL THE FOLLOWERS IN THIS POST. All current follower versions require v0.82 and will not function correctly (probably not at all) with v0.81, so make sure to upgrade! ------------------------------------------------------------------------------------------------------------- SexOutBrutildaTheButcher v0.961 ------------------------------------------------------------------------------------------------------------- SexOutCheyenneReplacer v0.96 ------------------------------------------------------------------------------------------------------------- SexOutMarisol v0.96R2 ------------------------------------------------------------------------------------------------------------- -
Version Classic
13,426 downloads
I have received permission from srayesmanll to update and continue his work on the classic plugin Sexout Rapist. It's a simple, direct mod for being a menace to the people of the Mojave. No combat rape as yet, just direct assault and blitz (sneak) rape. I am clueless as to what I'm doing at the moment, I'm gonna start by just updating the sex calls to the current standard, as this mod as it currently stands hasn't been updated since three years ago yesterday Current upload is just srayesmanll's last version. It currently works, though position selections may be off due to recent position selection changes. Below is the original description. -
Version v2.5
372 downloads
- 03/06/2016: CRITICAL UPDATE - v2.5 is up; added safecrack to manually force PN values after uninstall if something goes wrong - 28/5/2016: CRITICAL UPDATE - v2.4 is up Description A mod that introduces a stamina / fatigue bar in the game, with its own hud on the screen, fully configurable via MCM. You'll get tired while doing normal actions, like run, sprint (if PN is installed, instead than using APs), swimming, grabbing items, wearing heavy armors or heavy weapons, shooting (because of recoil) etc. etc. Can be used by other mods, no need to be a requisite. Compatible with Project Nevada Sprint Fast start - Load the game, wait few seconds, then go on MCM and activate the mod under GENERAL(picture) - Go under ADVANCED and choose IMPORT (picture) - Whatever list of files you'll find, select ANICE.INI and load it (picture) - Go on MCM, under PLUGINS, check that everything is alright (picture) - Under ADVANCED, check that DEBUG is NOT selected (picture) - Play! Play! Purpose I had two main purposes. One was trying to introduce some mechanics that were allowing me to differentiate more the character's builds, because in my game I wasn't feeling enough differencies between a trained / strong character and an untrained / weak-but-smart character (leading to high INT as an easy choice and a better deal). The second was coming from Skyrim, and how I'm completely in love for my gameplay there (mainly based on Requiem), so I'd love to bring some of its features on NV, introducing few extra features concerning realism and immershun. Actually, I still make tweaks and add features, so I don't expect that everything is perfect and smooth. Here's an ingame test of v2.1 (the previous one), with old options based on Anice template: (The bar's on top right, the first one is not much visible at low resolutions when the sun is shining and I turn my ENB off to grab videos) MCM The mod's prenty configurable, there's many options in MCM to tweak better the game experience. - GENERAL General aspect and basic options. Picture - OPTIONS It contains the parameters (consuption) used by the formulas in the scripts, for the interaction between the environment and the stamina bar. Picture - ADVANCED This section contains advanced tweaking. Some of these parameters shouldn't be touched if you don't really know what you are doing. Picture - PLUGINS This section shows relationships with external plugins Picture Install / Uninstall Install requisites: - Latest NVSE (mandatory) - MCM (mandatory) - JIP UIO (mandatory) - JIP NVSE (strongly recommended) - Lutana. Then install the mod, check under PLUGINS if everything is fine, eventually check console to see if there are issues. To make a cleaner uninstall, go under ADVANCED, then click the option UNINSTALL. Follow instructions on the screen, save, quit, uninstall, reload that save, make a new save. v2.5 - I introduced a safecrack to prevent that Project Nevada AP draining isn't restored after the uninstall. To manually force its value, open console and write PLAYER.CIOS xx00FC2D, where xx is the number of the stamina mod in the load order. That ID is also written in MCM (under Plugins), if Debug mode is active. Also described during the uninstall. Updates Due to the scripted nature of the mod, I strongly suggest a clean save everytime there's an update. Since most of the options can be exported, it shouldn't be too much a chore. Interactions - You can import / export your personal settings (templates). Templates are located on Data\Config\Stamina. To create a new template, simply copy paste one of these and rename it. Ten files is the max that will be loaded, in alphabetical order. - You can use a custom bar without making a replacer. Put 2 files (a foreground and a background) inside the proper folder, located in Data\Textures\interface\Stamina. The files must be named with a specific prefix, see Picture. Size is 320x40. Ten files is the max that will be loaded, in alphabetical order. The fish bar I included is more like a joke. - For modders: A small example ESP is included in the download section. A bunch of infos in this TXT Credits and Permissions hlp for NVSE JIP for JIP NVSE and UIO Luthien Anarion for Lutuna Pelinor for MCM Adam, TommInfinite, CK for testing The two wondrous Daytunas' sisters of ARES, for being such kind testing scapegoats My general rule on permissions - you can do whatever you want but not for commercial use; if it's marked as Beta/WIP, then do not use it, it's better if you contact me and we cooperate; if you use something from my mods, some credit would be nice, but if you can please inherit the permissions, so that others will be able to use your mod too, mods deserve to be spreaded. May 2016: this mod is still updated by me -
4,544 downloads
What is it? Miscellaneous outfits for Type3 Berry A Cup. Requirements Type3 compatible body textures, and K2 Resource Textures for the outfit textures. Installation Drop the download contents into your data folder and play. The game will do the rest. Game Play coc K2ACupCell to get the items. They are in the steamer trunk in front of you. The trunk respawns every three game days. FastTravel to a vanilla game location to exit the cell. Credits dimon99 for Type3, humannature66 for the manicured nails meshes, and Kendo 2 for everything else. Permissions The Type3 Berry body meshes and outfits are resource materials. Humannature's manicured nails meshes are not resources. Terms If you use my meshes in your own mods you must credit dimon99 and Kendo 2. You are not allowed repackage the mod in its entirety and present it as your own work. You are not allowed to convert any of my content for use with the Type6 body or any derivatives thereof. You are not allowed to convert my content for use with Fallout 4. You are not allowed to upload my content to Bethesda.net (or their third party designess) or Steam Workshop. You are not allowed to use any of my content for the purposes of monetized modding. You have no claim or right to the content other than what is described in the Permissions and Terms of this document. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016. -
3,363 downloads
WHAT IS IT? Colorful stripper or porn chick-style stuff with naked body suits and addon apparel. This is actually an updated New Vegas version of the original FO3 mod 'Bubblegum'. All of the meshes have been reworked and refitted to the Cali Boobs Type3 body. There are new clothing items and accessories and matching manicured nails. WHAT'S INCLUDED? The 'Bubblegum Elevators' outfit is a naked body suit with elevator high heels, bracelets and manicured nails. 'Bubblegum Nude' outfit is a naked body with manicured nails, cuz sometimes you just gotta be really naked. The following items are equip-able addons that can be worn with either body suit. 2 tops (one with the purse and one without) 1 mini skirt 1 pair of hot pants 1 bikini bra 1 bikini panty 1 necklace 1 pair of hoop earrings 1 navel piercing 1 pair Raybans sunglasses The addon body slots used are: Slot #1 Bras and Tops Slot #2 Navel Piercings Slot #3 Panties, Skirts and Shorts REQUIREMENTS Type3 compatible meshes and textures. If you like the Cali Boobs body mesh used in this mod it is available HERE. Feel free to check out my custom Type3 texture pack HERE. INSTALLATION Drop the download contents into your data folder and play. The game will do the rest. GAME PLAY coc K2BGCell to get the items. They are in the four steamer trunks in front of you. The trunks respawn every three game days. FastTravel to any vanilla game location to exit the cell. CREDITS dimon99 for Type3, Alex3474 for the top and mini skirt meshes. Backsteppo for the bra, panty and shoe meshes. eeronel55 for the nails and hands meshes. Kendo 2 for everything else. PERMISSIONS The Cali Boobs Type3 body meshes are resource materials. The balance of the mod's content is not resource material. TERMS If you use my meshes your own mods you must credit dimon99 and Kendo 2. You are not allowed repackage the mod in its entirety and present it as your own work. You are not allowed to convert any of my content for use with the Type6 body or any derivatives thereof. You are not allowed to convert my content for use with Fallout 4. You are not allowed to upload my content to Bethesda.net (or their third party designees) or Steam Workshop. You are not allowed to use any of my content for the purposes of monetized modding. You have no claim or right to the content other than what is described in the Permissions and Terms of this document. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016. -
6,318 downloads
What is it? Skimpy and slutty Raider stuff! 6 sets of armor 5 body harnesses 4 piercings sets 8 pairs of shoes 2 collars 2 necklaces 1 set of Wasteland undies Requirements K2 Androgyne Race for Type3 so the meshes in the mod will display the body textures correctly. Installation Drop the download contents into your data folder and play. The game will do the rest. Game Play coc K2AndroRaiderCell to get the items. They are in the steamer trunk in front of you. The trunk respawns every three game days. FastTravel to a vanilla game location to exit the cell. Credits dimon99 for Type3, humannature66 for the manicured nails meshes, and Kendo 2 for everything else. Permissions The Androgyne body meshes and Raider Armor textures are resource materials. Feel free to make all of the androgyne outfits you want. I encourage you to do so. Terms If you use my meshes or textures in your own mods you must credit dimon99 and Kendo 2. You are not allowed repackage the mod in its entirety and present it as your own work. You are not allowed to convert any of my content for use with the Type6 body or any derivatives thereof. You are not allowed to convert my content for use with Fallout 4. You are not allowed to upload my content to Bethesda.net (or their third party designess) or Steam Workshop. You are not allowed to use any of my content for the purposes of monetized modding. You have no claim or right to the content other than what is described in the Permissions and Terms of this document. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016. -
Version 1.1.0
11,892 downloads
What is it? Three races of true Androgynes and nine character presets. The body is based on my Type3 Berry A Cup, but with added ‘boy bits' and an appropriate version of my own custom texture. The mod is all-inclusive, with body, head and hand meshes, its own textures and 8 eye color variations. You don’t need anything else but a Type3-compatible game load is suggested. Requirements None, other than Type3 armor and clothing replacers so the body textures in the mod will display correctly. Installation Drop the download contents into your data folder and play. The game will do the rest. Credits dimon99 for Type3, humannature66 for the manicured nails meshes, Xaznom for her fabulous Many Faces textures I used as a base, Lucharie for the base body textures, kiwi82mx for the real hi-rez body and head normal textures, and Kendo 2 for everything else. Permissions The body mesh and body textures are resource materials. Feel free to make all of the androgyne outfits you want. I encourage you to do so. The remainder of the upload contents are not resource material. Terms If you use my meshes or textures in your own mods you must credit dimon99, Lucharie, kiwi82mx, and Kendo 2. You are not allowed repackage the mod in its entirety and present it as your own work. You are not allowed to convert my content for use with Fallout 4. You are not allowed to upload my content to Bethesda.net (or their third party designees) or Steam Workshop. You are not allowed to use any of my content for the purposes of monetized modding. You have no claim or right to the content other than what is described in the Permissions and Terms of this document. Contact If you want to follow this mod's development, join in the conversation and get the latest on outfits or other things you can check out the Androgyne Race for Type3 WIP blog. UPDATED! Added a new esp as a separate download that adds two erect androgyne body suits. They will be added to your inventory when the game first loads. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016. -
100 downloads
Requirements: Fallout New Vegas with latest patch Tactical Clothing What does this mod do? This mod changes the flag shown on the left shoulder of the armor to the flag of your choice. Flag requests are currently being taken. Known issues: None Permissions: Can use this mod in your mod? No Can upload to another site without my permission? No Anything you want to know but not listed here? PM ME Credits: epockis: Tactical Clothing Mod Author-
- Fallout: New Vegas
- New Vegas
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Version v1.0
3,492 downloads
This mod is not mine, I am just re-uploading it into the download section. Mailamea's Hair Pack -Fallout Style- "Because Strolling within the Mojave Wasteland with fashion is now essential" DESCRIPTION: Mailamea's Hair Pack is the repack of Miniakiba's SKS Ren Hair Collection for Oblivion ported to Fallout: New Vegas.- 1 review
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- Mailamea
- Fallout New Vegas
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(and 2 more)
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- Honest Hearts
- New Vegas
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(and 1 more)
Tagged with:
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View File These are skimpy versions of the Honest Hearts tribal outfits for the T6M body with bouncing enabled. Requirements: Honest Hearts Type 3/Type 6 body Better Bouncing Breasts Submitter Loogie Submitted 05/30/2017 Category Armor & Clothing Requires New Vegas, Honest Hearts, Type 3/Type 6 Body, Better Bouncing Breasts
- 5 replies
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- Honest Hearts
- New Vegas
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View File - 03/06/2016: CRITICAL UPDATE - v2.5 is up; added safecrack to manually force PN values after uninstall if something goes wrong - 28/5/2016: CRITICAL UPDATE - v2.4 is up Description A mod that introduces a stamina / fatigue bar in the game, with its own hud on the screen, fully configurable via MCM. You'll get tired while doing normal actions, like run, sprint (if PN is installed, instead than using APs), swimming, grabbing items, wearing heavy armors or heavy weapons, shooting (because of recoil) etc. etc. Can be used by other mods, no need to be a requisite. Compatible with Project Nevada Sprint Fast start - Load the game, wait few seconds, then go on MCM and activate the mod under GENERAL(picture) - Go under ADVANCED and choose IMPORT (picture) - Whatever list of files you'll find, select ANICE.INI and load it (picture) - Go on MCM, under PLUGINS, check that everything is alright (picture) - Under ADVANCED, check that DEBUG is NOT selected (picture) - Play! Play! Purpose I had two main purposes. One was trying to introduce some mechanics that were allowing me to differentiate more the character's builds, because in my game I wasn't feeling enough differencies between a trained / strong character and an untrained / weak-but-smart character (leading to high INT as an easy choice and a better deal). The second was coming from Skyrim, and how I'm completely in love for my gameplay there (mainly based on Requiem), so I'd love to bring some of its features on NV, introducing few extra features concerning realism and immershun. Actually, I still make tweaks and add features, so I don't expect that everything is perfect and smooth. Here's an ingame test of v2.1 (the previous one), with old options based on Anice template: (The bar's on top right, the first one is not much visible at low resolutions when the sun is shining and I turn my ENB off to grab videos) MCM The mod's prenty configurable, there's many options in MCM to tweak better the game experience. - GENERAL General aspect and basic options. Picture - OPTIONS It contains the parameters (consuption) used by the formulas in the scripts, for the interaction between the environment and the stamina bar. Picture - ADVANCED This section contains advanced tweaking. Some of these parameters shouldn't be touched if you don't really know what you are doing. Picture - PLUGINS This section shows relationships with external plugins Picture Install / Uninstall Install requisites: - Latest NVSE (mandatory) - MCM (mandatory) - JIP UIO (mandatory) - JIP NVSE (strongly recommended) - Lutana. Then install the mod, check under PLUGINS if everything is fine, eventually check console to see if there are issues. To make a cleaner uninstall, go under ADVANCED, then click the option UNINSTALL. Follow instructions on the screen, save, quit, uninstall, reload that save, make a new save. v2.5 - I introduced a safecrack to prevent that Project Nevada AP draining isn't restored after the uninstall. To manually force its value, open console and write PLAYER.CIOS xx00FC2D, where xx is the number of the stamina mod in the load order. That ID is also written in MCM (under Plugins), if Debug mode is active. Also described during the uninstall. Updates Due to the scripted nature of the mod, I strongly suggest a clean save everytime there's an update. Since most of the options can be exported, it shouldn't be too much a chore. Interactions - You can import / export your personal settings (templates). Templates are located on Data\Config\Stamina. To create a new template, simply copy paste one of these and rename it. Ten files is the max that will be loaded, in alphabetical order. - You can use a custom bar without making a replacer. Put 2 files (a foreground and a background) inside the proper folder, located in Data\Textures\interface\Stamina. The files must be named with a specific prefix, see Picture. Size is 320x40. Ten files is the max that will be loaded, in alphabetical order. The fish bar I included is more like a joke. - For modders: A small example ESP is included in the download section. A bunch of infos in this TXT Credits and Permissions hlp for NVSE JIP for JIP NVSE and UIO Luthien Anarion for Lutuna Pelinor for MCM Adam, TommInfinite, CK for testing The two wondrous Daytunas' sisters of ARES, for being such kind testing scapegoats My general rule on permissions - you can do whatever you want but not for commercial use; if it's marked as Beta/WIP, then do not use it, it's better if you contact me and we cooperate; if you use something from my mods, some credit would be nice, but if you can please inherit the permissions, so that others will be able to use your mod too, mods deserve to be spreaded. May 2016: this mod is still updated by me Submitter A.J. Submitted 05/17/2016 Category Other Requires NVSE, MCM, UIO required - JIP and Lutana recommended
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View File What is it? Miscellaneous outfits for Type3 Berry A Cup. Requirements Type3 compatible body textures, and K2 Resource Textures for the outfit textures. Installation Drop the download contents into your data folder and play. The game will do the rest. Game Play coc K2ACupCell to get the items. They are in the steamer trunk in front of you. The trunk respawns every three game days. FastTravel to a vanilla game location to exit the cell. Credits dimon99 for Type3, humannature66 for the manicured nails meshes, and Kendo 2 for everything else. Permissions The Type3 Berry body meshes and outfits are resource materials. Humannature's manicured nails meshes are not resources. Terms If you use my meshes in your own mods you must credit dimon99 and Kendo 2. You are not allowed repackage the mod in its entirety and present it as your own work. You are not allowed to convert any of my content for use with the Type6 body or any derivatives thereof. You are not allowed to convert my content for use with Fallout 4. You are not allowed to upload my content to Bethesda.net (or their third party designess) or Steam Workshop. You are not allowed to use any of my content for the purposes of monetized modding. You have no claim or right to the content other than what is described in the Permissions and Terms of this document. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016. Submitter Kendo 2 Submitted 05/08/2016 Category Armor & Clothing Requires Type3 and New Vegas, K2 Resource Textures
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View File What is it? Skimpy and slutty Raider stuff! 6 sets of armor 5 body harnesses 4 piercings sets 8 pairs of shoes 2 collars 2 necklaces 1 set of Wasteland undies Requirements K2 Androgyne Race for Type3 so the meshes in the mod will display the body textures correctly. Installation Drop the download contents into your data folder and play. The game will do the rest. Game Play coc K2AndroRaiderCell to get the items. They are in the steamer trunk in front of you. The trunk respawns every three game days. FastTravel to a vanilla game location to exit the cell. Credits dimon99 for Type3, humannature66 for the manicured nails meshes, and Kendo 2 for everything else. Permissions The Androgyne body meshes and Raider Armor textures are resource materials. Feel free to make all of the androgyne outfits you want. I encourage you to do so. Terms If you use my meshes or textures in your own mods you must credit dimon99 and Kendo 2. You are not allowed repackage the mod in its entirety and present it as your own work. You are not allowed to convert any of my content for use with the Type6 body or any derivatives thereof. You are not allowed to convert my content for use with Fallout 4. You are not allowed to upload my content to Bethesda.net (or their third party designess) or Steam Workshop. You are not allowed to use any of my content for the purposes of monetized modding. You have no claim or right to the content other than what is described in the Permissions and Terms of this document. Effective 13 March 2016 I will no longer be providing mod support or otherwise communicating publicly on Lover’s Lab. All support questions and other comments will be handled HERE. My absence from Lover's Lab either by accident or design is not to be interpreted as permission to use my uploaded content as resource material unless I state otherwise. This shall commence immediately, effective 13 March 2016. Submitter Kendo 2 Submitted 04/16/2016 Category Armor & Clothing Requires K2 Androgyne Race for Type3, FO New Vegas