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View File Some people might ask 'Why did you want to fix Emily's mess?!', and the answer is...I don't know. I might be suicidal! I'm also a total lore nut and spent countless hours trying to make everything mesh as neatly with TES's canon as possible. As such, I took a number of liberties renaming items, races, and...other stuff, to comply within the bounds. The Amazonians warriors are now the Sovngarden Eidolon, spirits from Shor's Sovngarde, the Nordic warrior paradise, come to challenge mortals to glorious battle. The Ageha are fiendish Daedra aligned with Molag Bal. The bee monsters are Daedra that heed the whims of Meridia and loath undead. The ghouls are now Kothringi, an ancient tribe who was turned into immortal undead through an ill-fated deal with Clavicus Vile. If you aren't a fan of me taking liberties, well...the old one is still somewhere in that other thread and I'll be happy to help troubleshoot CTDs with it. This is still a total WIP that I intend to continue working on, but I want to have what's done so far online for posterity in case I suddenly croak or lose interest, or something. Download the four zips: Meshes, Textures, Sound, and Core links lead to MEGA to install v1.75. Download the subsequent additional versions in order and install over it. f you use Wrye Bash, you -must- tag the .esp as a relvl so it's added into the patch's compiled Leveled List, otherwise very few of the monsters will ever show in-game! Please post any and all bugs, no matter how minor they might seem! Submitter puddles Submitted 05/22/2016 Category WIP / Beta Requires Blockhead OBSE Plugin required, OCO and its MBP Compatibility Patch come highly suggested.
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5
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Version 2.00
17,621 downloads
Some people might ask 'Why did you want to fix Emily's mess?!', and the answer is...I don't know. I might be suicidal! I'm also a total lore nut and spent countless hours trying to make everything mesh as neatly with TES's canon as possible. As such, I took a number of liberties renaming items, races, and...other stuff, to comply within the bounds. The Amazonians warriors are now the Sovngarden Eidolon, spirits from Shor's Sovngarde, the Nordic warrior paradise, come to challenge mortals to glorious battle. The Ageha are fiendish Daedra aligned with Molag Bal. The bee monsters are Daedra that heed the whims of Meridia and loath undead. The ghouls are now Kothringi, an ancient tribe who was turned into immortal undead through an ill-fated deal with Clavicus Vile. If you aren't a fan of me taking liberties, well...the old one is still somewhere in that other thread and I'll be happy to help troubleshoot CTDs with it. This is still a total WIP that I intend to continue working on, but I want to have what's done so far online for posterity in case I suddenly croak or lose interest, or something. Download the four zips: Meshes, Textures, Sound, and Core links lead to MEGA to install v1.75. Download the subsequent additional versions in order and install over it. f you use Wrye Bash, you -must- tag the .esp as a relvl so it's added into the patch's compiled Leveled List, otherwise very few of the monsters will ever show in-game! Please post any and all bugs, no matter how minor they might seem!