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Trapped in Rubber (updated 2015-08-02)
greyspammer posted a topic in Downloads - SexLab Framework LE
View File Trapped in Rubber A rubber fetish mod This mod provides: Shiny Rubber Catsuits by mxwqtkl (fully integrated), original source for reference: http://www.nexusmods.com/skyrim/mods/41534/ More colors for the Shiny Rubber Catsuits: Cyan, light grey, dark grey, green, orange, pink, purple, yellow (the original had: black, white, red, blue, red/white and transparent versions) Ballet boots now also in "devious" variants (lockable using the Devious Devices framework) A framework that: Traps the wearer inside the catsuit when putting it on (cannot be unequipped) Fuses the gasmask with the catsuit when putting it on (cannot be unequipped either) Shows regular messages about what it feels like to be trapped in rubber Messages progress in three stage, e.g. first there's no sweating, then a bit, and then a lot. Chance for special messages when wearing a gag under the gasmask Wearing rubber increases actor arousal over time Framework currently only works for player character (but that's not a real problem, how would you know how someone else feels like anyway?) and works independantly from Devious Devices (except for the ballet boots, see above) [*]A questline/story woven around the catsuit/gasmask experience with focus on various fetishes, including rubber, of course. There are over 4400 lines of dialog. I took the time of one of my test playthroughs and it took me about 8 hours to complete the mod (already knowing where everything is and what to do and using fast travel). Donations: You are not required to donate. But if you would like to support me and my work, please feel free to do so. The more money I make, the more time I'll have to work on my mod. Every bit helps, so if you can't afford a large sum, don't worry. Just give what you can. You can send your donations via PayPal to greyspammer@gmail.com . There is also a Patreon through which you can support the mod on a more permanent basis (recurring payments). Current status: Overall, the mod is beta. The framework seems to be doing what it's supposed to and the story is complete. Future work will include bug fixing and adding features. This is my very first mod so I can not promise perfection. Rookie mistakes and all that. Requirements: ZaZ Animation Pack (http://www.loverslab.com/topic/17062-zaz-animation-pack-2014-08-29/) SexLab Framework (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159b-updated-0915/) SexLab Aroused (http://www.loverslab.com/topic/20193-wip-sexlab-aroused-v2014-01-24/) Devious Devices Assets (http://www.loverslab.com/topic/19865-devious-devices-assets/) Devious Devices Integration (http://www.loverslab.com/topic/21484-devious-devices-integration-08242014/) Devious Devices Expansion (http://www.loverslab.com/topic/35569-devious-devices-expansion-v113a/) SKSE (http://www.loverslab.com/topic/35569-devious-devices-expansion-v113a/) Fuz Roh D'oh (http://www.nexusmods.com/skyrim/mods/14884/) HDT Highheel System (http://www.nexusmods.com/skyrim/mods/36213/) and all subsequent requirements of the components listed above Recommendations: Player character should be a human female. I do not enforce any checks on that, but there is no male version of the catsuits (and no, I cannot change that). So I made the mod centered around women in rubber and the writing will assume you are female. Elves are theoretically possible, but elven ears tend to clip through the gasmasks. Haven't yet figured out if I can fix that. If it doesn't bother you, feel free to play an elf. Beast races are not tested and the additional colors have no armor addons for them (I was too lazy to set it up in the CK). Also, the writing does not reflect their specifics. The way I see it, beast races would require enormous work to support properly. Cats and lizards don't sweat, so a lot of writing would have to be changed. Leaving the question what else they should suffer while in rubber. Too much work for now. Apologies to all furry lovers out there. When you install the mod for the first time, starting a new save is not necessary (unless Evette San is already dead, see above). If you upgrade, you will likely need to make a clean save. While the mod is a work in progress and beta, I most likely will not take any measure to ensure you can upgrade from any version to any version without hitch. It would slow down development too much. Sorry, folks. The mod does not support followers. There comes a point early on when it will try to determine if you have followers and give you a semi-plausible reason why you cannot have them with you. I'm not sure how reliable that check is and it's only supposed to be a reminder, not a tamper-proof barrier. I'm sure there are ways around it. But the writing will always assume you are alone and ignore your followers. I strongly recommend sending them home for the duration of the mod. The catsuits and gasmask are only available for the CBBE body (again, I cannot change that due to lack of knowledge and talent). If the sudden change in body shape does not bother you, you can also play with a different body. I'm doing that myself, because I personally prefer the UNP body. So if some talented 3D artist out there wants to make an UNP variant of the catsuits, you can be damned sure I'll integrate them in my mod. The number of slotted NPCs in the Devious Devices framework should be set to 12 or higher for optimal experience. Let me know if that is too much for your system to handle. It works fine on my rig but I have absolutely no idea about what's out there. If enough people have a problem, I will try to find a way to lower it. The device hider in Devious Devices Integration should be set to avoid slot 43. Use slot 54 or 60 or disable it completely. Conflicts Mods that modify combat defeat (like Death Alternative) can cause problems. Combat in the mod is always tied into the story. If you get defeated there, it makes no sense from a story point of view that the attacker would accept your surrender in any way (rape you or put you in bondage gear or whatever). The attacker really wants to kill you. As in: Make you dead. He would not be content with anything less. Until I find a way to signal that to other mods without having to add them all as a dependency, you should deactivate them. Any mod that modifies dialogue or character behaviour on a worldwide basis (like SexLab Dialogues) has the potential to interfere. Deviously Cursed Loot (or similar mods that force-equip items) may strip the suit or mask if the item uses conflicting slots. A proper solution would, in my opinion, require a change in the DD framework. The request has been made but until then, I suggest to disable such mods. Cursed Loot can be temporarily disabled via the MCM. I suggest to use that for the time you play my mod. The mod currently needs Evette San in Solitude to be alive. If enough people complain, I'll try to find a way around it. But for now, make sure she survives. I have been told that the mod "Expanded Towns and Cities" makes one of the barrels required for a certain quest inaccessible. The barrel is normally located in Riverwood. You may need to disable the mod. See the troubleshooting section below for a possible workaround. FAQ: Is the mod for doms? Or subs? There something in there for both. I try to keep a balance between the two. Story explanation: Most content in that regard is optional, so if, for example, you don't feel like whipping a slave, there's usually another way. How do I get out of the rubber catsuit? How do I get my catsuit and start the main quest? Can I get a different color? What about my hands and feet? Why is there no forced rubber for them, too? Your English sucks! Well, it's not my native language. I tried my best, but if you spot any mistakes, please let me know. Something is wrong with the rubber stuff. I'm not wearing anything but still get the messages. Or it's not recognised correctly in dialogs. Or stuff like that. If the rubber framework goes haywire on you, there is a debug function that will strip all rubber gear, remove all effects and reset the entire framework. It can be activated from the console using: startquest tir_dbg_clearallrubber If you have to use it a second time, do a 'stopquest' with the same parameter before. You should then re-equip whatever rubber gear you should have on you at that point or it can break the story. How can I configure this mod? There is currently no MCM menu. Eventually, I'll make one, but for now you need to configure it by using global variables and the console. set tir_MessageInterval to XX This sets the interval at which the rubber messages appear. For your convenience, the value is in real-time seconds. Although there might a some jitter due to way the engine works. But setting it to 300, for instance, would give you a message roughly every 5 real-time minutes. set tir_Stage1Hours to XX Sets the number of in-game hours that the first stage will last. set tir_Stage2Hours to XX Sets the number of in-game hours that the second stage will last. Quest overview and help: A strange encounter (starting quest) Rubber Express - Wine Delivery Rubber Mail Rubber Hunt Wait for the party The Party Once the necessary satisfaction threshold has been reached, you can talk to the Mistress to end the party. There will be a little "farewell" scene and then you and the Mistress will be back in the Tower lobby. Party Aftermath: Leaving the basement: My Little Rubber Pony (Part 1) Rubber School Rubber Spy Rubber Assassin My Little Rubber Pony (Part 2) Rubber Rescue Rubber Express - Pony Girl Delivery Rubber Abduction Rubber Toy Rubber Ally Rubber Frame Job Rubber Parade Rubber Finale Rubber Epilog (Enaron) Rubber Epilog (Mistress) Rubber Boon Troubleshooting: The gasmasks do not show up on my character! There is currently a conflict between the default settings for the device hider from DDi and the gasmasks from the Shiny Catsuits mod. Open the MCM menu for DDi (Section "Devices Underneath (1)") and set the device hider to use a different slot (like 54 or 60) or disable it completely. As of version 0.5.0, the gasmask items from my mod will avoid the conflict. But the originals from the Shiny Catsuits mod will still conflict, so you might want to still change the setting. I keep loosing in the pony race You are meant to loose the first race. The second race can be won if you prepare correctly (see above). But in the end, it does not affect the rest of the mod whether you win or loose. So don't worry too much about it. I can't use the boat! It keeps complaining about followers, but I don't have any! You can bypass the follower check by opening the console and entering the command 'set tir_ignore_followers_check to 1'. Be aware that this does not make TIR follower-compatible. It just bypasses the check. A character is not where he or she is supposed to be! First, you should probably make certain that the character really should be where you expect him or her. Maybe you are mistaken. If you are sure, then you can use the console. Go to where the character should be, open the console and type 'prid <refid>' with the ref id of the character in question. Then type 'moveto player'. The character should be teleported to you. If not, try the command 'enable' as well. You can find out the ref id by loading a previous savegame and clicking on the character with the console open. His or her refid will appear in the top of the console window. For your convenience, here are the ref ids of a few important NPCs: The first two digits vary for each installation and indicate the load order index of my mod. So if "Trapped in Rubber.esp" had a load order of 0A in your installation, then you have to replace the "xx" with "0a". [*]I use "Expanded Towns and Cities" and cannot access the barrel in Riverwood! You may need to disable the mod or use the console to access it. The ref id of the barrel is 1f22b. So you could try: 'prid 1f22b', followed by 'moveto player' to teleport the barrel to where you are currently standing. [*]I cannot move my character anymore! Try 'setstage tir_dbg_restoregameplay 20' in the console. Warning: Use this only as last resort. It might break things later on. [*]I'm stuck in devious devices that I cannot get rid of! Try 'setstage tir_dbg_restoregameplay 30' in the console. Warning: Use this only as last resort. It might break things later on. [*]I have a black screen that won't go away! Try 'setstage tir_dbg_restoregameplay 40' in the console. Warning: Use this only as last resort. It might break things later on. [*]My character won't move anymore Try 'setstage tir_dbg_restoregameplay 50' in the console. Warning: Use this only as last resort. It might break things later on. [*]I have some other problem! Check your papyrus log. Disable all non-essential mods and try again with a fresh savegame. License and Credits: For the catsuits I integrated, mxwqtkl has described the license as: "Please modify and distribute this as you like." Sound samples were taken from SoundBible.com (Wooden Thump by Mike Koenig and Brushing Wood by Caroline Ford) and are licensed under Creative Commons Attribution 3.0. Mistress' eye glasses worn during class are from Dwiss (http://tesalliance.org/forums/index.php?/files/file/1609-dwiss-eyewear-version/) and used with express permission (detailed license can be found on the mod's homepage). For my own work, I say the same as mxwqtkl (do whatever you want with it). Just give credit and release your own work under the same license, so that others can build upon your work as you did on mine and as I did on others. Submitter greyspammer Submitted 10/02/2014 Category WIP / Beta Requires Zaz Animation Pack, SexLab Framework, SexLab Aroused, DDa, DDi, DDx, SKSE, Fuz Roh D'oh, HTD Highheel System Special Edition Compatible -
Version 011 / 2017-08-18
7,767 downloads
The Duder's Grab Bag of Fetish Items Contents: Currently, this mod offers you the following fetish accessories. All items have been sculpted around a UUNP/B body and should work with many (U)UNP or CBBE variants. Clipping might occur if you use other body shapes or bodies that very different from the vanilla Skyrim body, but on most it should be fine. This mod utilizes the Zaz Animation Pack for certain effects (gagged mouth, tied hands, etc.). Rubber Equipment: A set of fully enclosing ballhoods (inflatable hoods) in a few colors, with or without locked collar. A basic overlay texture for Scrivener's Helmet Overlays mod is included. This is arguably not very realistic, but fun (you can't see anything when wearing one of these things in RL, but then that would probably be a bit too restrictive in terms of gameplay.) A set of fully enclosing ballhoods with eye lenses in five colors. Yes, I know, they don't look very good. Might scrap or rework them at some point. A set of fully enclosing ballhoods with eye lenses and a short nozzle. Yes, I know, these look even worse! At least the nozzle lines up with the gasmask add-on tubes. A pair of inflatable rubber mittens. These prevent you from fighting or using magic. There even is a version that automatically ties your hands behind your back. (You can still access your inventory in either case). Four rubber collars (simple, simple with lock, studded and spiked) Ponygirl Equipment: A pair of rubber hooves for your ponygirl's fore legs, uhm, arms that is. Prevent you from fighting and using magic. Can also be worn with your hands tied behind your back. A rubber ponytail buttplug. Prevents you from sprinting and sneaking (because, well, ouch!) Gasmask Add-on Parts for mxwqtkl's Shiny Rubber Catsuits mod (which are featured prominently in greyspammer's Trapped in Rubber quest mod): short breathing tube long breathing tube rubber rebreather filter Other Equipment: A wooden box to be worn on your head. Yes, think inside the box for a change! Has locks, custom Helmet Overlays artwork, and Zaz keywords. This model fits much more to the style of Haeretic's Heretical Resources than the modern fetish stuff in this mod, but as it is the very first model I built for Skyrim it is going to stay here. Custom Sounds Effects: Script controlled Breathing Sounds for the balloon hoods and the gasmask add-ons. The faster you move, the faster you breathe. WIth a minor issue, when sprinting, the new sounds play together with Skyrim's own heavy breathing sounds, but I don't think it sounds quite so wrong. The script for the breating effects is based on darkconsole's cowbell collar dinging script and is being used with his kind permission. Thank you very much for this and also the great support in getting it to work! Things Removed from Version 11 / Future Development: The pony gags and head harnesses are no longer included. You can find much improved versions (in three colors, too!) in the upcoming Devious Devices Expansion 4.0. Don't get too attached to the other items in this mod. I'll try to update the models if I can find the time and hope to be able to integrate them into DD at some point, too. For all those that want to keep using the items in a non-DD environment and/or with crafting, please continue using version 10 of this mod. I'll leave this available in the downloads. HyperonicX has kindly provided a DD-enabled version of version 10 of this mod, too, if you want to play with all of this mods items as DD lockables. You can find this version for download in the comments section here. Installation / Update Instructions: Fresh install: use your favorite mod manager and install the latest version of this mod from the Download Page. Updating the Mod: Uninstall/remove old files, install new ones. Make sure your character (or any follower/NPC) isn't wearing any of the items from this mod prior to updating. Known Issues: Neck area on the hoods clips a little when crouching. Not all of the ground models show up centered on the inventory preview screen, some behave erratic when dropped. Requirements: Zaz Animation Pack SexLab (whichever version you have will do, I'm only using it for the NoStrip keyword) Optionally the AddItemMenu mod to get the stuff from this mod into your character's inventory. Scrivener's Helmet Overlays mod is required if you want to use the overlays in your game (soft requirement). Use in Other Mods: Please feel free to include the objects in your own mods. Copy them to your own folders or leave them in mine, modify or mutilate the meshes, whatever works best. Please don't repost on other sites! Credits: My thanks go out to greyspammer, Rubbermatt and farmthis who inspired me to start modeling for this game. Slagblah has kindly offered assistance in setting up the DD integration for these items. None of this would have been even remotely possible though without the countless others who have so kindly and freely shared information and advice about modeling here on LL and in other places (Nexus, Niftools project). Meshes and textures were created from scratch -- some bits and pieces of images from Textures.com were used for the texture creation. HyperonicX got the ball rolling with anything DD-related. Thanks for the great help and inspiration! The sound effects use a modified script from darkconsole, thank you very much for the permission to use it in my mod and for the kind help. Complete Changelog: -
View File The Duder's Grab Bag of Fetish Items Contents: Currently, this mod offers you the following fetish accessories. All items have been sculpted around a UUNP/B body and should work with many (U)UNP or CBBE variants. Clipping might occur if you use other body shapes or bodies that very different from the vanilla Skyrim body, but on most it should be fine. This mod utilizes the Zaz Animation Pack for certain effects (gagged mouth, tied hands, etc.). Rubber Equipment: A set of fully enclosing ballhoods (inflatable hoods) in a few colors, with or without locked collar. A basic overlay texture for Scrivener's Helmet Overlays mod is included. This is arguably not very realistic, but fun (you can't see anything when wearing one of these things in RL, but then that would probably be a bit too restrictive in terms of gameplay.) A set of fully enclosing ballhoods with eye lenses in five colors. Yes, I know, they don't look very good. Might scrap or rework them at some point. A set of fully enclosing ballhoods with eye lenses and a short nozzle. Yes, I know, these look even worse! At least the nozzle lines up with the gasmask add-on tubes. A pair of inflatable rubber mittens. These prevent you from fighting or using magic. There even is a version that automatically ties your hands behind your back. (You can still access your inventory in either case). Four rubber collars (simple, simple with lock, studded and spiked) Ponygirl Equipment: A pair of rubber hooves for your ponygirl's fore legs, uhm, arms that is. Prevent you from fighting and using magic. Can also be worn with your hands tied behind your back. A rubber ponytail buttplug. Prevents you from sprinting and sneaking (because, well, ouch!) Gasmask Add-on Parts for mxwqtkl's Shiny Rubber Catsuits mod (which are featured prominently in greyspammer's Trapped in Rubber quest mod): short breathing tube long breathing tube rubber rebreather filter Other Equipment: A wooden box to be worn on your head. Yes, think inside the box for a change! Has locks, custom Helmet Overlays artwork, and Zaz keywords. This model fits much more to the style of Haeretic's Heretical Resources than the modern fetish stuff in this mod, but as it is the very first model I built for Skyrim it is going to stay here. Custom Sounds Effects: Script controlled Breathing Sounds for the balloon hoods and the gasmask add-ons. The faster you move, the faster you breathe. WIth a minor issue, when sprinting, the new sounds play together with Skyrim's own heavy breathing sounds, but I don't think it sounds quite so wrong. The script for the breating effects is based on darkconsole's cowbell collar dinging script and is being used with his kind permission. Thank you very much for this and also the great support in getting it to work! Things Removed from Version 11 / Future Development: The pony gags and head harnesses are no longer included. You can find much improved versions (in three colors, too!) in the upcoming Devious Devices Expansion 4.0. Don't get too attached to the other items in this mod. I'll try to update the models if I can find the time and hope to be able to integrate them into DD at some point, too. For all those that want to keep using the items in a non-DD environment and/or with crafting, please continue using version 10 of this mod. I'll leave this available in the downloads. HyperonicX has kindly provided a DD-enabled version of version 10 of this mod, too, if you want to play with all of this mods items as DD lockables. You can find this version for download in the comments section here. Installation / Update Instructions: Fresh install: use your favorite mod manager and install the latest version of this mod from the Download Page. Updating the Mod: Uninstall/remove old files, install new ones. Make sure your character (or any follower/NPC) isn't wearing any of the items from this mod prior to updating. Known Issues: Neck area on the hoods clips a little when crouching. Not all of the ground models show up centered on the inventory preview screen, some behave erratic when dropped. Requirements: Zaz Animation Pack SexLab (whichever version you have will do, I'm only using it for the NoStrip keyword) Optionally the AddItemMenu mod to get the stuff from this mod into your character's inventory. Scrivener's Helmet Overlays mod is required if you want to use the overlays in your game (soft requirement). Use in Other Mods: Please feel free to include the objects in your own mods. Copy them to your own folders or leave them in mine, modify or mutilate the meshes, whatever works best. Please don't repost on other sites! Credits: My thanks go out to greyspammer, Rubbermatt and farmthis who inspired me to start modeling for this game. Slagblah has kindly offered assistance in setting up the DD integration for these items. None of this would have been even remotely possible though without the countless others who have so kindly and freely shared information and advice about modeling here on LL and in other places (Nexus, Niftools project). Meshes and textures were created from scratch -- some bits and pieces of images from Textures.com were used for the texture creation. HyperonicX got the ball rolling with anything DD-related. Thanks for the great help and inspiration! The sound effects use a modified script from darkconsole, thank you very much for the permission to use it in my mod and for the kind help. Complete Changelog: Submitter El_Duderino Submitted 04/04/2016 Category Armor & Clothing Requires SexLab, ZazAnimationPack Special Edition Compatible