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Showing results for tags 'Dialogue'.
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View File Sexy Time is here! This is a re-upload of the old SexoutSex, of which I am not the original author. I have, along the way, helped shape it and added extra features. This upload is one such instance. To see what I've added in this version, please see the Update Log. Primarily though, I've re-uploaded this because it is a really versatile plugin that was missing from the LoversLab download system, and was instead forgotten about seven pages back in the threads gathering dust. . What This Plugin Does: It allows you to have sex with most NPC's via dialogue. There are no chances of failure - this is done on purpose as it provides a good way to test new animations. If you have Slavery mods installed (Cortex Scrambler, Reactive People - Ultimatum, Slaver's Life, etc) it will identify slaves and allow you to initiate appropriate sexual dialogue with them. This also runs true for prostitutes - soliciting only. Misc - allows you to have threesomes, use strapons, hetero and homosexual sex, in addition to adding a versatile "Follow me" package to the chosen NPC that can be used in conjunction with other mods to take an NPC to a place where you want to have sex, ie a bed. What This Plugin Requires To Work: - SmallerTalk (To initiate the dialogue) - SexoutNG (For the Sex) - SexoutCommonResources (For sex toys) - That you read instructions and follow them. If you don't install the above properly with all their respective requirements, don't expect this to work properly, either. Known Bugs: - Some NPC's in particular have a peculiar effect on certain dialogue trees (Cass is notorious for this) or their AI packages simply hijack certain topics. Ways to get around this include opening and closing the "Let's trade equipment" screen, and on returning, the new dialogue options should appear. This is not always the case, however. Some NPC's simply won't add the sex dialogue. Others aren't included intentionally - ie, if they are from another Sexout mod and the modder added them to an exclusion list. - Threesome's for some reason only work if you toggle the Sexout MCM menu for sexual preferences to both PC and NPC sexual orientation from the default "straight" to "bisexual." - A.J's kiss is currently misaligned. Working to fix it. The Wish List: String animations, ie - start off with a blowjob, progress to vaginal, end with anal, all in one go. Support for all the available strapons/dildos in Spectrum's Toy Pack. A bunch of other things. Credits: Bromm83 as the author of the mod. jaam for helping with coding and many other issues. Dazmaz and Spectrum Warrior, whose images I mashed up together (badly) to make the new SexoutSex logo. Amra72 for his amazing modder's resources animations. A.J for her beautiful kissing animation, and for fixing the jaggedness of the cover image for me. Odessa for fixing the 1.6 version by making Amra's modders resources work again. A string of enthusiastic testers and members who helped hone this over the years. The LL community for allowing mods like this to exist and thrive. What's New In This Version: (1.5a - 29/06/2014) - Removed superfluous positioning script causing issues. Submitter ChancellorKremlin Submitted 12/24/2013 Category Dialog Sex Requires Everything listed, and their requirements.
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View File Simple plugin that adds dialogue to initiate sex with people, using a custom formula derived from player stats. The higher your speech, charisma, luck and more people like you, the higher the chance that someone will want to fuck you. Depending on the person's preferences, you will be able to choose what kind of sex you can have with them. Does contain dialogue to initiate sex with creatures. Submitter RapidWaterOver Submitted 08/10/2016 Category Dialog Sex Requires NVSE, Smaller Talk
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View File Introduction I decided to spice up my Skyrim world by adding futanaries to it with the SOS for females addon, and then came across the SexLab Gender Change mod by MonaBabii which let you switch their SexLab gender but, I personally didn't like the way the player has to change the gender of the npc with spells. I much prefer it to be something the npcs have to decide if you ask them, and let the player try to convince them. What does it do? So what this mod does is adds a little bit of introductory dialogue to selected (by the player) Futanari NPCs and more importantly, dialogue options which will let you change their SexLab gender, In a more immersive way. Changing their SexLab gender to male means that when the female NPC gets in a female/female animation she will take the role of the male, and not auto-equip a strap-on, even if the option is enabled in the main SexLab MCM page. On a male/female animation she will take the role of the female, even if her SexLab gender is male. Almost everything can be configurated in the MCM. Options Include Register player as Futanari: It will give you a spell allowing you the ability to change SexLab genders at will. Register NPC as Futanari: It will regsiter the selected NPC as Futanari which will let you ask them what gender they want to be after the introductory dialogue is completed. It will also give her a spell which (behind the scenes) keeps track of their combat status; so say, her SexLab gender is female and she gets into combat, then she will automatically switch to the male SexLab gender in case she wants to be the aggressor in a rape scene, provided by other mods such as Defeat. Meaning that you will be free to let the females use strap-on option enabled in the main SexLab configuration menu. This SexLab gender switch won't actually matter when she is the victim of a rape scene, because no matter what she will be forced to be the victim of the scene. If the Sexlab gender was male before combat then, the behind the scenes spell won't do anything. Skip intro dialogues: In order to gain acces to the dialogues which change the gender of a selected npc. You will have to first, register her as Futanari, then see her naked once to acknowledge the fact that she has an “extra bit of equpiment”, or you could activate this option to skip all of that (except the register as futanari part) Time Between Suggestions: This lets you customize the “cooldown” afer the npc has selected a gender, telling you something like “I already told you, I want to be male” when asked again what gender they want to be. NPC Willingness: This lets you set how likely the selected npc will accept you gender change suggestion. NPC Gender Preference: What gender the NPC prefers to be, say you set this to 80, then she will most likely choose to be male over female when asked. NOTE: This has nothing to do with the SexLab gender preference setting in the SexLab MCM, or any other mod which has a similar option. Requirements SexLab Framework (I only use very basic commands, so any version should do) Fuz Ro Doh (Not required but highly recommended, otherwise you wont get any dialogue) Installation Just extract the files into your Skyrim/Data folder or install with a mod organizer and done! Extra Notes This mod is intended to be used on females only, because I never use the SexLab.TreatAsFemale() function to switch genders. I only use the SexLab.TreatAsMale() to turn female npcs to male, and SexLab.ClearForcedGender() to turn them back to female. If you're rolling as a male character, you can still use this mod, but you won't be a Futanari, for obvious reasons Future updates? Well, I'm not sure what to add to it to be honest, if you guys have any ideas you would like to share, like more or better dialogue then I'm all ears. Or maybe focus this mod more into the futanari side of things, like adding some sort of disease that the player can contract (in the Sexual Fantasy Kingdom style). The reason why I named this mod Immersive Gender Change, as opposed to something more futanari related is because. I'd thought at the beginning, when I started creating this mod that maybe, I'll add some male support in the future, like when the TNT race mod gets released. Credits Ashal, for the amazing SexLab Framework, without him none of this would be possible. b3lisario, for the Schlongs of Skyrim, and SOS for females addon. MonaBabii, for the SexLab Gender Change mod which was big inspiration in the creation of this mod. Changelog: v1.00 - Initial Release. v1.01 - Removed ski_playerloadgamealias from ImmersiveGenderChange bsa file. Fixed a typo in the first intro dialogue. v1.02 - Fixed papyrus log spam, the cause was a misplaced SetSliderOptionValueST function in the IGC script. v1.03 - Fixed another source of papyrus log spam. v1.10 - 02-Jan-2015 - Fixed spells added to futanari NPCs. (Combat Check and Dialogue Timer spells) Submitter bowman8 Submitted 12/13/2014 Category Sex Effects Requires SexLab Framework Special Edition Compatible
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Version 1.1.0
11,776 downloads
Devious Devices Gags Mod Overhaul This mod is now obsolete, as it is already included in the new versions of Devious Devices Integration. Thank you all for the suggestions and testing! [ Description ] Have you ever tried to talk to someone gagged? No? Well, now is your chance! This mod modifies the blocking-all-dialogues behaviour from Devious Devices Integration to a gag-talk mini-game. Be smart, try to use all kind of gestures and body laguage, if you sucessed the original npc dialogue will be enabled! My main intetion creating this mod was to make possible the Gag long term use and change the "game break" feeling, so now you should be able to quest and enjoy the role play gag experience. [ Features ] There are a few hidden ""skills"" in this mod. I won't spoil you, but let me give you a hint: Everything gets easier with practice! Just one more thing: Armbinder + Gag custom dialogues!! Yay! Try to not enjoy it too much. =D [ Compatibility ] Everything that doesn't change the gagged dialogues, I think. [ Future Updates ] All the recent changes were suggestions of users. [ Requirements ] Devious Devices - Integration v2.8.0 and all his dependancies. [ Credits ] Oh boy! There are so many people. The DD family is bigger each day. Thanks especially to those who kindly gave me permission to modify their mod, answered my questions, created dialogues and helped me to test it. You guys rock! [ Changelog ] 1.0.0 - First release. 1.1.0 - Now the "enable normal npc dialogues" happens on the same dialogue window in a nice continuous way! (Thanks stobor) - All the npc "hello"s, "goodbye"s and npc talking to each other is not blocked anymore, only the dialogues which the player starts!! - Added new easy gag dialogue fell through branch to followers and children (guards are no longer easy) - Gag expertise increase notification redone to be more self explanatory. - Speech debuff now only applies to "not mastered" gag speakers. - New "punitive" dialogue lines to those who mastered gag talk and wear armbinder. -Now there really is an effect for bondage enthusiast players (sla exhibitionist set true) Did someone come this far before? - Added new panting sounds and arousal increase effect to "Nod yes" scenes. - Code twice more simple and bug free. - Probably something else I forgot.- 6 reviews
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- BDSM
- Restraints
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(and 2 more)
Tagged with:
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Version V3
4,170 downloads
http://www.youtube.com/watch?v=tlIEPe1wDbw Alice in Wasteland - The Rabid Hole is an uvoiced tale, inspired by some movies (neither Alice in Wasteland nor Alice in Wonderland...). It is composed by a main quest and seventeen side quests, with different ways to complete them. There's also a hidden quest and a bonus quest that will lead to a little reward if the main quest will be finished in a certain way. There are some hard fights, but it's mainly dialogues, situations, thinking how to put together every single piece of the puzzle, trying to figure how to reach the end. It doesn't take a lot from the story of Alice in Wonderland. The characters are references from the tale, also they sometimes could tell you sentences from the book. But everything else is inspired from some movies I love. Beyond that, it brings an important concept I've gained reading that story, the same feeling I had watching those movies. What you see, what is happening, what NPCs tell you: everything can be read in different ways. And about the lore... It doesn't care about Enclave, BoS, NCR, Legion and everything happening in the Mojave, NPCs live their own separated story and it seems as they don't care about anything else. No, it's not in lore and it isn't supposed to be. And... well, there will be some bit of magic in the air, but... it's a tale. This is essentially what I had in mind and I tried to follow when I did this mod: - I love Fallout's sense of freedom and I tried to stick to it as much as it was possible for me. - I tried to give the player the opportunity to use different approaches. The GOOD one is the hardest one, as always. The BAD one can be easier sometimes, but also more dangerous: you can end up in a cul-de-sac, breaking the quest, as it can happen in the vanilla too. But until you won't break the main quest it's all ok. What really counts for me is giving the opportunity to do it, it's tied with that freedom concept I was trying to achieve. No essential people (only the "mothers" are essentials...), few doors impossible to be open, you can attack whoever you want, rob them, it won't be the quest itself that will judge your actions, the consequences will be quite natural. Sometimes a bad approach could even be useful. - All the speech challenges are hidden and you won't take XP from them: this means that playing with two different characters you'll see "natural" changes in the dialogues with the NPCs. And remember that you can only ask about things you actually know: you can't ask mr.X about mr.Y if you still have not met him or heard about him. - Male and female characters will have a slight different playthrough and dialogues. - The pipboy will be used as a log, in first person: you'll find "that guy told me to go there" and not simply "go there". - What you see, usually, is what you perceive: you'll meet a "well dressed man" and he will be such until he won't tell you his name, or someone else who knows him. I find Perception is very important, i think it's the way your character has to tell you what's happening, this doesn't mean it is really the truth. - There won't be arrows to point you to your destination. But usually the informations given are enough, if they're not it means you can still achieve more informations in some way. Or it means I forgot something, yes. Anyway, you shouldn't end up roaming the whole Mojave looking for a spot, at least not the main ones. - I didn't place a lot of notes written in first person. I preferred putting some "details": they, all together, help picturing the whole situation. - Freedom applied to the quest: as I said you can finish them in different ways, but since few places will be closed, you can do some quests even if you... still don't have them, simply they'll trigger different situations. To start the main quest, take a look in Freeside. But if you are playing the vanilla NV, you can also forget about this mod and simply wander around the Mojave to find the few new spots etc. they are part of the landscape. Just like in vanilla side quests, you don't need to do them following a certain order. I tested very much the mod, mainly with a female character. My main concern were the fights, they weren't easy in my opinion and I nerfed enemies a lot. The weapons you carry with you are what really makes the difference. If you find a hard place you can still level up and go there later, as in vanilla game. Anyway here some examples: - I tried it around level 15, Hard settings: I did it, but still there were some places not really easy. If you like hard challenges, and your Mojave economy isn't made easier because of some mods (as adding expensive weapons etc.), I suggest you to be around this level. But you should have nice equipment. - I tried it around level 5, Hard settings with basic weapons: it was really a pain, but still I went through a bunch of contents. - I tried it around level 32, with Project Nevada, Very Hard settings and a lot of weapons: I found it easy. - I tried it around level 22, with ED-E, Project Nevada, Very Hard settings: a nice ammo consuption as always, but a companion definetely makes your life easier. - After nerfing the fights, last playthrough: I did it at level 7, Hard settings, Delilah, PN and AWOP (without nerfing the loot): I ended it at level 11, I found it not very hard. I preferred sticking with this difficulty, I like the story, I think it's more important than the fights themselves. For what concerns the abilities, it is done in a way that many kinds of players should be able to do it, no matter their stats. The only real requisite is a base of 25. Essentially, 25 Lockpick and 25 Repair. Low levels should still be able to play it. High level players will find ways to skip some parts of the mod thanks to their stats or moneys, but... less fun. There's only a certain point where it can happen that you "don't feel ready": this means exactly that, you are not ready. Not for your level, but for your combat abilities. Not a huge value anyway. There's an alternative end which requires some stats, just like in vanilla. Playing as it was the first time, it took me about 8 hours to complete it and unlock all the contents, with many reloads because I was dying etc. because I'm soooo slow, I take my time exploring and reading everything. I suggest to leave your companions at home. No, better: essentially, they can come, but there are some things in Chapter IV that "shouldn't" be made for companions, it's a matter of concept. Also, in chapter III a companion will break your... "view". But it won't break your quest, don't worry... Anyway, places are navmeshed and you already know how it works: when you snap your fingers they will follow you, always. So... when you find a hard fight, you can still bring some backup with you. I'm a fan of survival mods and low loot. I thought very much about this aspect. I think I didn't place a lot of stuff around, but I did sometimes, following some rules I gave to myself. The quest provides something useful for your playthrough. But it could be a nice ammo consumer, based by your difficulty level. There are some spots and quests that aren't useful for the main one: they are there as a source of equipment and moneys. You won't gain a lot of experience from the quests. Still, I took 1-4 levels (depending by my level of course) when I killed all the enemies and I unlocked all the contents. The only time you'll gain a bigger experience will be at the very last, especially triggering a certain end. As I said, there are more ways to finish the main quest. Essentially, if you'll finish it and you still will have A question haunting your mind, it means you still didn't do everything. But the ability to unlock the contents depends by how you played through the quest. In some cases you'll be able to trigger a couple of extra contents that should in some ways answer to that and also you'll be able to build your own house: not a luxury aseptic attic, it will be my concept of confortable wasteland home. - 01/04: added TTW Compatibility Patch. Thanks to nyaallich for this. Adding this .esp on the bottom of the Load Order will move the Alice door to the modified station of TTW. You will be able to enter both in Alice station (the one with the rabbit graffiti near) and TTW station. - 28/02: v3 is online. Many grammar corrections by Chancellor Kremlin Knockdown fix by Chancellor Kremlin Solved an issue where "the black guy" stalking AlChestBreach was breaking the start of the mod Soundtrack included as loose file MAYBE Beatrix fix (can't test it, it's just a feeling) Installation Instructions: - Requirements: Fallout NV and NVSE. Archive Invalidation enabled for the textures. - Install: manually extract the archives (Alice - Assets, Video and Alice.esm) under Data folder, then tick the Alice.esm in your load order. You will have: Alice.bsa and Alice ESM inside Data, four bik files under DataVideoAlice. Better if the ESM is on the bottom of your load order. - Uninstall: manually remove from Data folder the files Alice.esm and Alice.bsa; manually remove the four Chapter files from the sub-folder VideoAlice. - Cleaned and checked errors with FNVEdit and PU. - Conflicts: I tried with AWOP and NVInteriors, everything was good. But I'm aware it could conflict with other mods. I THINK it could create a little issue with CotW in a certain quest, I'll test that when I'll have some more time. - General issues: even if I tested it many times, I'm aware that due to the complexity of some things there will be errors. Essentially I started this quest when this summer I wanted to learn how to use the GECK and the other things concerning general modding. If you have troubles don't hesitate to write me. If you find it will change the name of certain cells (in a different language than english), please PM me with details, it's a thing I couldn't check on my own. - Console: its use is dangerous, really weird things can happen. Following the main quest, you can TGM but avoid to TCL, COC, UNLOCK doors that can't be open or SETAV SPEEDMULT. - ENB users: I'm one of you, I love ENB. But I used IMODs, some effects can't be visible if you are using certain ENBs. I suggest you to turn them off. Also, the lights are tweaked for vanilla without ENB. If still you want to use them, nothing bad will happen of course: if you get stuck for some seconds, it's simply because a fade to black effect is running. - I really can't figure if the quest itself is hard. So I included some extra documents under Downloads. One is the list of the quests: useful if you want to see if you did everything, not a great spoiler. Then, I included the list of the locations: this is a spoiler, I would avoid that, you will loose the sense of the exploration, the quest already should provide all the infos to reach these places. I also included some General Tips if you feel lost at start and you don't want to give up: the first page is general tips, the second page is Chapter I small walkthrough, the last page is what you could do to continue the quest if you still are lost. As last resource I included the complete walkthrough: I know it could be frustrating when you are stuck and you can't realize if you had an issue with the quest or if you still can't figure what to do, that's why I included it. It's the definitive spoiler, you will loose all the fun, so... don't use it until you are crying or banging your head against the monitor. Or both. - Eronel, Kendo and Xazomn to allow me drawing one of the characters based on their amazing Mojave Delight. It was definetely too much important for me. As I always love thinking... "if Beauty had a name, it would be Mojave Delight" - A Big Thank you to Chancellor Kremlin for his grammar corrections - A big Thank you to LL for this hosting - A big Thank you to Bethesda for the amazing playground - A big Thank you to the modders and their creations. It is thanks to them if this past summer I started exploring the wonderful world of modding - A big Thank you to LL's nice scripters and everyone that found a minute to answer my questions, you really showed me the light everytime I was ending in a dark tunnel with the GECK - A big Thank you to Desert Bufalo and his neverending search for perfection - A big Thank you to DigitalMemories, Randagio, The Doctor, Snake, Spikes and Cary - A big Thank you to "Suiko" and "Evan": in some ways... if it wasn't for you, I would have never found this passion - A big Thank you to those I forgot Permissions: PM me if you need anything. - The files are split due to file size limits - You only need Main, Assets and Videos -
Version 1.1
75,103 downloads
==-------------------------------== Shared Serana Dialogue ==-------------------------------== Author TheDudeGuy (TDG) v 1.1 ==-------------------------------== Description ==-------------------------------== Shared Serana Dialogue is a modder's resource that allows you to easily use Serana's default voice files in your own mod, for a more natural experience. Includes 93 of her voiced dialogue lines. To access her dialogue, add SharedSeranaDialogue.esm as a master of your own mod, create your dialogue topics, click the "Share Response Data From Info" drop-down in the Topic Info window, and select the ID of the line you'd like to use. Of course, make sure to conditionalize your dialogue appropriately so that the lines will only be spoken by Serana (GetIsVoiceType DLC1SeranaVoice == 1.00, etc) An attempt was made to preserve all of the original facial Emotion values from the original lines. Lines were included on the basis that they had some universal appeal or utility that was not directly related to the Dawnguard main quest line. Lines specific to the plot were not (and will not be) considered to be added. ==-------------------------------== Requirements ==-------------------------------== Skyrim Dawnguard ==-------------------------------== EditorIDs / Lines ==-------------------------------== Use or search the list below to find the line you want and then look up the Editor ID for that line in the CK Share Response Data From Info list. Lines Already Shared ==-------------------------------== These are lines that are shared by Dawnguard *by default* and do not require this mod to access. They are listed below for reference. EditorID Line -------------------------------------------------------------------- DLC1SeranaTurnPlayerDeny3 That makes sense. DLC1SeranaTurnPlayerDeny2 Figured. DLC1SeranaTurnPlayerDeny1 You're all talk. DLC1SeranaTurnPlayerAffirm2 Don't say I didn't warn you. DLC1SeranaTurnPlayerAffirm1 All right, then. Hold still. DLC1SeranaPlayerTurnTooGood I don't think that's something you want. You're a little... I just don't think you're the type. DLC1SeranaPlayerTurnYouSure Are you sure that's something you want? This isn't like picking out a new outfit. You'll be a creature of the night, like me. DLC1VQ03SeranaRejoinNM Suit yourself. DLC1VQ03SeranaRejoinYes Of course! Let's go. DLC1VQ03SeranaRejoinOpening Were you looking for me? DLC1VQ03SeranaRejoinRebuff If you want me to come along, it has to just be me and you. DLC1VQ03SeranaFollowerSegue I'd... well, I'd come with you, but I don't know if I can trust your friend. | Let me know if you want me along. Lines Shared By Shared Serana Dialogue ==-----------------------------------------== These lines are made available by this master resource. EditorID Line -------------------------------------------------------------------- v1.1: _Serana_ReallySurprised Really? _Serana_SorryHadToBeThisWay Sorry it had to be this way! _Serana_KnewIHeardSomething I knew I heard something! _Serana_WheredYouComeFrom Where'd you come from?! _Serana_ThatsIt That's it? All right. _Serana_NothingElse Nothing else? _Serana_Finished Finished? _Serana_CantDoEverything I can't do everything for you. _Serana_DontThinkSo I don't think so. v1.0: _Serana_ThisIsThePlace So... this is the place. _Serana_LeadOn Lead on. _Serana_NotAGoodTime This isn't really a good time. _Serana_WhereHaveYouBeen Where have you been? _Serana_ALittleNervous I'm a little nervous about all of this. _Serana_Yes Yes? _Serana_WhatIsIt Oh, what is it? _Serana_WasGoingToSayTheSameThing I was going to say the same thing to you. _Serana_ReadyWhenYouAre I'm ready when you are. _Serana_HereWeGo All right, here we go. _Serana_Incredible Incredible. Simply incredible. _Serana_DifficultChoice I know this isn't an easy choice. Take your time. _Serana_NervousQuestion Nervous? _Serana_Nooo Nooo! _Serana_WontFallForTricks I won't fall for your tricks! _Serana_WontEndWell This won't end well for you! _Serana_NotLikeThis Not like this... _Serana_NoMore No, no more! _Serana_HandsToYourself Hands to yourself. _Serana_IfYouSaySo If you say so. _Serana_IfYouSaySo2 All right. If you say so. _Serana_AlwaysSpeakYourMind You... always say what you think, don't you? _Serana_IThinkYouKnow I think you know. _Serana_Delusional And I thought my father was the delusional one. _Serana_DoesntSurpriseMe I can't say it surprises me. I kind of figured we were heading for this some day. | I just didn't know when. _Serana_MeToo Me too. _Serana_YouHaveOneMore Well, I guess now you have one more. _Serana_WhatIWantedToHear That's what I wanted to hear. _Serana_MissMe I knew you'd miss me. _Serana_ThoughtYoudNeverAsk Thought you'd never ask. _Serana_Disagree I disagree. _Serana_ProbablyNot Probably not. _Serana_Impressed I have to admit, I'm impressed. I didn't think you had the spirit for it. _Serana_NotGoingToHappen Not going to happen. _Serana_ThatsTooBad That's too bad. _Serana_YeahSarcastic Yeah. _Serana_IHopeSo I hope so. _Serana_WhatAboutYou But... what about you? _Serana_IThinkItIs I think it is, actually. _Serana_NotManyUnderstand Not many people understand the appeal. You keep surprising me. _Serana_GiveMeALittleTime I will be. Just give me a little time. _Serana_LeaveMeAloneABit Don't... | Just leave me alone for a bit. _Serana_IllSeeYouSoonSad I'll see you soon. _Serana_IllSeeYouSoonSad2 I'll see you again. Soon._Serana_IllSeeYouSoonNeutral I'll see you soon._Serana_NoWhy No... why? _Serana_BroughtThisUpBefore You brought that up before... I think I was a little short with you. _Serana_NotTalkingAboutThis I'm not talking about this with you any more. _Serana_ForgetIt Forget it. _Serana_Understand I understand. _Serana_YouKnowWhereToFindMe Oh. All right then. You know where to find me. _Serana_YouKnowWhereToFindMe2 You know where to find me if you change your mind. _Serana_HopefullyIllSeeYouAgain Good luck out there. Hopefully I'll see you again soon. _Serana_Goodbye Oh. All right. Goodbye, then. _Serana_CantGetRidOfMeThatEasily You can't get rid of me that easily. _Serana_ItIs It is. _Serana_NotAsMuch Not as much. _Serana_OhISee Oh. I... I see. _Serana_ThreesACrowd Three's a crowd. Get rid of your other friend, and I'm yours. _Serana_ThreesACrowd2 Not until you get rid of whoever your other friend is. _Serana_MakeSomeStories Let's make some more stories. _Serana_WheneverYoureReady Whenever you're ready. _Serana_LetsGo Let's go. _Serana_Exactly Exactly! _Serana_CeremonyDegrading The ceremony was... degrading. _Serana_NobodyEverAsked Nobody's ever asked me that before. I... I don't know. _Serana_NothingIfNotPersuasive Well, let's move then. I'm nothing if not persuasive. _Serana_NotForUs Look, you're great. Really. But I just don't think that's for us. _Serana_NotSure I'm not sure. _Serana_LetsNotRevisitThat Let's not revisit that. _Serana_PropositionDecline1 You're sweet. And... I'm not stupid. I can see what you're getting at. _Serana_PropositionDecline2 But... that's just not something I'm going to be able to do. Ever. _Serana_TalkedEnoughAboutThat I think we've talked about that enough. Come on, now. _Serana_AmuletOfMara Oh, I get it. Is that why you're wearing an Amulet of Mara? _Serana_LetsPretendThatYouDidnt Let's just pretend that you didn't, all right? _Serana_ReadyForHelp If you need some help, I'm ready. _Serana_VeryTouching Anyway, this is all very touching, but don't we have some more important things to worry about right now? _Serana_TradeReject I think I'll hang on to my things, thank you. _Serana_TradeReject2 Why don't you keep your things, and I'll keep mine. _Serana_Naive Don't tell me you're that naive. _Serana_YouWouldntLikeIt You wouldn't like it. _Serana_LetsGetThisOverWith Let's just get this over with. _Serana_LetsGetThisOverWith2 Just... try to make it quick. _Serana_ThinkingAboutThis I've been thinking about this for a long time. _Serana_OutOfYourMind Are you out of your mind? _Serana_ThanksForUnderstanding Thank you. Somehow I knew you'd understand. _Serana_MarriageDialogue1 Don't you already have someone at home waiting for you? _Serana_MarriageDialogue2 I thought you said you were happy together. _Serana_MarriageDialogue3 I'm not going to be the one to destroy a marriage. I'm sorry. _Serana_MarriageDialogue4 If you're not happy with things... that's not my business. _Serana_MarriageDialogue5 I'm not going to be blamed for whatever happens. _Serana_MarriageDialogue6 You're sweet to say that, but you need to sort things out on your own. It's not something I'm going to get involved with. Click here to download this file -
Version 1.1 5th May 2021
29,498 downloads
This is a "lite" version of SexoutSex. The idea is to provide a basic, lite, barebones version which will work out of the box and does not require Sexout Common Resources. It can be used for new inexperienced users aiming to test whether they've installed SexoutNG and the bodies correctly before proceeding, or by advanced modders for anim testing purposes. Simply install, approach an NPC, and initiate sex via dialogue. Basic requirements apply - see below. . What This Plugin Does: It allows you to have sex with most NPC's via dialogue with minimum fuss and superfluous requirements. There are no chances of failure - this is done on purpose as it provides a good way to test new animations. If you have Slavery mods installed (Cortex Scrambler, Reactive People - Ultimatum, Slaver's Life, etc) it will identify slaves and allow you to initiate appropriate sexual dialogue with them. This also runs true for prostitutes - soliciting only. Misc - allows you to have threesomes, hetero and homosexual sex, in addition to adding a versatile "Follow me" package to the chosen NPC that can be used in conjunction with other mods to take an NPC to a place where you want to have sex, ie a bed. Does *NOT* allow you to use strapons, as these were removed when the SCR dependency was removed also. Threesome anims with three females will instead feature quite a hot three way rubfest. What This Plugin Requires To Work: - SmallerTalk (To initiate the dialogue) - SexoutNG (For the Sex) - That you read instructions and follow them. If you don't install the above properly with all their respective requirements, don't expect this to work properly, either. Known Bugs: - Some NPC's in particular have a peculiar effect on certain dialogue trees (Cass is notorious for this) or their AI packages simply hijack certain topics. Ways to get around this include opening and closing the "Let's trade equipment" screen, and on returning, the new dialogue options should appear. This is not always the case, however. Some NPC's simply won't add the sex dialogue. Others aren't included intentionally - ie, if they are from another Sexout mod and the modder added them to an exclusion list. - Threesome's for some reason only work if you toggle the Sexout MCM menu for sexual preferences to both PC and NPC sexual orientation from the default "straight" to "bisexual." The Wish List: Nothing for this version - as it is a single release for testing purposes only. See the proper "SexoutSex" for more features and updates. Credits: Bromm83 as the author of the mod. jaam for helping with coding and many other issues. Dazmaz and Spectrum Warrior, whose images I mashed up together (badly) to make the new SexoutSex logo. A string of enthusiastic testers and members who helped hone this over the years. The LL community for allowing mods like this to exist and thrive. What's New In This Version: (1.0 - 26/12/2013) - Removed all dependency on SCR. - Removed access to strapon animations. - Minor typo & grammar fixes. -
Version 1.6 (19 August 2015)
93,551 downloads
Sexy Time is here! This is a re-upload of the old SexoutSex, of which I am not the original author. I have, along the way, helped shape it and added extra features. This upload is one such instance. To see what I've added in this version, please see the Update Log. Primarily though, I've re-uploaded this because it is a really versatile plugin that was missing from the LoversLab download system, and was instead forgotten about seven pages back in the threads gathering dust. . What This Plugin Does: It allows you to have sex with most NPC's via dialogue. There are no chances of failure - this is done on purpose as it provides a good way to test new animations. If you have Slavery mods installed (Cortex Scrambler, Reactive People - Ultimatum, Slaver's Life, etc) it will identify slaves and allow you to initiate appropriate sexual dialogue with them. This also runs true for prostitutes - soliciting only. Misc - allows you to have threesomes, use strapons, hetero and homosexual sex, in addition to adding a versatile "Follow me" package to the chosen NPC that can be used in conjunction with other mods to take an NPC to a place where you want to have sex, ie a bed. What This Plugin Requires To Work: - SmallerTalk (To initiate the dialogue) - SexoutNG (For the Sex) - SexoutCommonResources (For sex toys) - That you read instructions and follow them. If you don't install the above properly with all their respective requirements, don't expect this to work properly, either. Known Bugs: - Some NPC's in particular have a peculiar effect on certain dialogue trees (Cass is notorious for this) or their AI packages simply hijack certain topics. Ways to get around this include opening and closing the "Let's trade equipment" screen, and on returning, the new dialogue options should appear. This is not always the case, however. Some NPC's simply won't add the sex dialogue. Others aren't included intentionally - ie, if they are from another Sexout mod and the modder added them to an exclusion list. - Threesome's for some reason only work if you toggle the Sexout MCM menu for sexual preferences to both PC and NPC sexual orientation from the default "straight" to "bisexual." - A.J's kiss is currently misaligned. Working to fix it. The Wish List: String animations, ie - start off with a blowjob, progress to vaginal, end with anal, all in one go. Support for all the available strapons/dildos in Spectrum's Toy Pack. A bunch of other things. Credits: Bromm83 as the author of the mod. jaam for helping with coding and many other issues. Dazmaz and Spectrum Warrior, whose images I mashed up together (badly) to make the new SexoutSex logo. Amra72 for his amazing modder's resources animations. A.J for her beautiful kissing animation, and for fixing the jaggedness of the cover image for me. Odessa for fixing the 1.6 version by making Amra's modders resources work again. A string of enthusiastic testers and members who helped hone this over the years. The LL community for allowing mods like this to exist and thrive. What's New In This Version: (1.5a - 29/06/2014) - Removed superfluous positioning script causing issues. -
Version v1.10
21,666 downloads
Introduction I decided to spice up my Skyrim world by adding futanaries to it with the SOS for females addon, and then came across the SexLab Gender Change mod by MonaBabii which let you switch their SexLab gender but, I personally didn't like the way the player has to change the gender of the npc with spells. I much prefer it to be something the npcs have to decide if you ask them, and let the player try to convince them. What does it do? So what this mod does is adds a little bit of introductory dialogue to selected (by the player) Futanari NPCs and more importantly, dialogue options which will let you change their SexLab gender, In a more immersive way. Changing their SexLab gender to male means that when the female NPC gets in a female/female animation she will take the role of the male, and not auto-equip a strap-on, even if the option is enabled in the main SexLab MCM page. On a male/female animation she will take the role of the female, even if her SexLab gender is male. Almost everything can be configurated in the MCM. Options Include Register player as Futanari: It will give you a spell allowing you the ability to change SexLab genders at will. Register NPC as Futanari: It will regsiter the selected NPC as Futanari which will let you ask them what gender they want to be after the introductory dialogue is completed. It will also give her a spell which (behind the scenes) keeps track of their combat status; so say, her SexLab gender is female and she gets into combat, then she will automatically switch to the male SexLab gender in case she wants to be the aggressor in a rape scene, provided by other mods such as Defeat. Meaning that you will be free to let the females use strap-on option enabled in the main SexLab configuration menu. This SexLab gender switch won't actually matter when she is the victim of a rape scene, because no matter what she will be forced to be the victim of the scene. If the Sexlab gender was male before combat then, the behind the scenes spell won't do anything. Skip intro dialogues: In order to gain acces to the dialogues which change the gender of a selected npc. You will have to first, register her as Futanari, then see her naked once to acknowledge the fact that she has an “extra bit of equpiment”, or you could activate this option to skip all of that (except the register as futanari part) Time Between Suggestions: This lets you customize the “cooldown” afer the npc has selected a gender, telling you something like “I already told you, I want to be male” when asked again what gender they want to be. NPC Willingness: This lets you set how likely the selected npc will accept you gender change suggestion. NPC Gender Preference: What gender the NPC prefers to be, say you set this to 80, then she will most likely choose to be male over female when asked. NOTE: This has nothing to do with the SexLab gender preference setting in the SexLab MCM, or any other mod which has a similar option. Requirements SexLab Framework (I only use very basic commands, so any version should do) Fuz Ro Doh (Not required but highly recommended, otherwise you wont get any dialogue) Installation Just extract the files into your Skyrim/Data folder or install with a mod organizer and done! Extra Notes This mod is intended to be used on females only, because I never use the SexLab.TreatAsFemale() function to switch genders. I only use the SexLab.TreatAsMale() to turn female npcs to male, and SexLab.ClearForcedGender() to turn them back to female. If you're rolling as a male character, you can still use this mod, but you won't be a Futanari, for obvious reasons Future updates? Well, I'm not sure what to add to it to be honest, if you guys have any ideas you would like to share, like more or better dialogue then I'm all ears. Or maybe focus this mod more into the futanari side of things, like adding some sort of disease that the player can contract (in the Sexual Fantasy Kingdom style). The reason why I named this mod Immersive Gender Change, as opposed to something more futanari related is because. I'd thought at the beginning, when I started creating this mod that maybe, I'll add some male support in the future, like when the TNT race mod gets released. Credits Ashal, for the amazing SexLab Framework, without him none of this would be possible. b3lisario, for the Schlongs of Skyrim, and SOS for females addon. MonaBabii, for the SexLab Gender Change mod which was big inspiration in the creation of this mod. Changelog: v1.00 - Initial Release. v1.01 - Removed ski_playerloadgamealias from ImmersiveGenderChange bsa file. Fixed a typo in the first intro dialogue. v1.02 - Fixed papyrus log spam, the cause was a misplaced SetSliderOptionValueST function in the IGC script. v1.03 - Fixed another source of papyrus log spam. v1.10 - 02-Jan-2015 - Fixed spells added to futanari NPCs. (Combat Check and Dialogue Timer spells) -
Version 0.3
1,116 downloads
Description I'm really hoping the community can help me voice Spectator Crowds Ultra Edition. So far I have finished two different voice types (Hetero topics only for now.) but this will go so much more quicker if everyone chipped in. I am uploading the voices as needed through my play through. ======================================================================================================== Just drag and drop the files into your data folder. NOTE: The dialogue does not need to match the text for now since it's being used as a reference but it does need to relate to the topic. NOTE: This dialogue uses vanilla voices only! =========================================================================================================================== TESTING For now try having sex anywhere in Riverwood or the Sleeping Giant Inn. =========================================================================================================================== Completed Other Female FemaleYoungEager (Hetero) Male Male Brute (Hetero) NordMale (Hetero) MaleYoungEager (Hetero) MaleDrunk (Hetero) MaleSlyCynical (Hetero) Unique FemaleUniqueDelphine (Hetero) =========================================================================================================================== Programs Audacity Unfuzer MultiXwm BSA Unpacker =========================================================================================================================== Tutorial Feedback and support appreciated.-
- Voice
- Specator Crowds
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(and 2 more)
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Version 1.1.3
11,444 downloads
DONATIONS If you like this, please support me on either Patreon or PayPal, any donations are completely voluntarily and will, in no way, be forced on any member of the community. Further details in the spoiler section. Keep track of donations. Made as a commission for [ANONYMOUS] Mojave Pimp is here, and now it is up to you to make money off it! What do you have to do? Get a follower and find the right customers! Requires: -Sexout -Sexout Common Recourses -Smaller Talk (not a master, but very, very, very highly recommended.) Features: -A minor prostitution system through which you can have your followers service NPC's and earn some caps along the way. The amount of caps are based on barter skill. -A very small quest with some outfits to help your pimping career. AND a holotape voiced by yours truly. -The option to have other random NPC's work for you. That's getting rich the easy way. (You will need to wear Rod's Neat Suit to hire them, though.) Once hired, your new Working Girls and Escorts will wander around close to where you recruited them, and will randomly end up having sex with some people while making a fuckton of cash for you. Q&A >So... is this done? No more extras? -Who said anything about done? Who knows? Maybe I will, maybe I won't. >Prostitution, isn't that degrading towards women? -Normally: maybe. But there is absolutely no restriction in men and women: both genders can be serviced, whored off and hired as prostitutes. >Hey, Veronica won't sleep with this guy... (or any other combination of followers not being sold off) -There is a restriction system allowing all followers to only sleep with a select group of clients. See the included Restrictions Sheet, it will tell you exactly which gender/race combinations every follower can sleep with. Also, there is a perk which allows you to circumvent the restrictions system (The Master Pimp Perk), or wear the Pimp Suit. >Can't you add Willow? (Or some other popular follower mod.) -Nope. >But... -Nope. >Please, just... -Nope. >Why? -Legal issues. >Seriously? -That and it's more of a pain in my ass than it's worth.-
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- Dialogue
- Prostitution
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Version 1
20,084 downloads
This mod removes the gender restrictions for selecting sex acts in SexLab Romance. This is particularly useful if you or an NPC is a futanari/hermaphrodite who wants to use male animations. Since some dialogue options don't exactly make it obvious what their "intended" genders are, I've added some short notes to them to clarify. That way you won't select "I want to go down on you" and be surprised when your gay couple starts playing a lesbian animation. -
Version December 8 2018
108,658 downloads
DESCRIPTION: What can you get the hardworking guy or gal who has everything? You can give the greatest gift of all... your body. How does this work, exactly? This works by adding a dialogue option to teammates - that is, when you have a hired mercenary, housecarl, Companion, or other follower following you, you can proposition them. A list of specific tags, giver/receiver (victim) settings, nonvanilla followers, and conditionals is located in the first post. To get the dialogue options: You must hire a follower, not just talk to them. Mercenaries must be hired, housecarls must be told to follow, etcetera. Your arousal must be higher than the arousal setting in the MCM. The NPC's arousal must also be higher than their setting in the MCM. If you're using Extensible Follower Framework mod, you need to set your interface to "classic" mode. If you are using any other follower overhaul or tweak mod, such as UFO, Multiple Followers, Amazing Follower Tweaks, or Follower Live Package... I've done my best to ensure compatibility, but it's still not totally guaranteed. Sorry. As of v7, it also adds an option when mounting your horse to reward your horse too. Who does this mod target? All vanilla followers (and DLC followers) are handled, including pets. Non-vanilla followers, including those of nonstandard races, are handled generically. If you have a specific nonvanilla (i.e. downloaded) follower or unique dialogue you would like to see added to the mod, please see THIS POST for more information on how to request it. Is this a "Hey follower, I want sex, let's get it on" followed by sex mod? Yes and no. Each vanilla follower has a unique set of dialogue specifically tailored for them. For example, Cosnach will respond very differently from Aranea. Some followers have varying sexual tastes - that is, some followers will only use specific kinds of animations. For example, Kharjo will only engage in what he persists in calling "kitty-style" mating. Some followers may not sleep with you if certain conditions are met... for example, Mjoll will be too upset to be in the mood if her old friend Aerin is dead, Vigilance doesn't like Khajiit, and Erandur might get cold feet if he sees you wearing Vaermina's robes. Please see the FIRST POST for more detailed information. What are the requirements of this mod? This mod requires Skyrim Legendary Edition (i.e. Dawnguard, Hearthfire, Dragonborn), SL Aroused or SL Aroused Redux, and Fuz Ro D-oh. This mod is compiled against Sexlab 1.59c. It should work with 1.6x and later just fine. Optional content: This mod is compatible with Vachnic's Housecarls Revamped. If you have that mod installed, the dialogue for housecarls will instead reflect their changed names. Does this change anything in the base game? No. Aside from a test cell that most people will never see, it adds dialogue to followers and doesn't change anything... no items, quests, scripts, variables, relationshiprank, or anything else. How do I install, update, or uninstall this mod? To install or update, just copy and paste into your data directory, overwriting as necessary. The scripts are all only referenced from the dialogue options, so they should have negligible impact on your game if you disable the mod. It's rarely a bad idea to run a save cleaner utility, though. To update, you should just be able to overwrite in place, no clean save necessary... but again, it's rarely a bad idea to do that. Are there any bugs? I hope not, but it's certainly possible. I handle sex using a unique quest, so no vanilla dialogue is altered. I did create a bunch of global variables, but that shouldn't be an issue. The scripts are very lightweight and only trigger when you select the appropriate dialogue line. See this post for a quick and dirty description of how scripts work. Anything that modifies the vanilla followers could stop sex from happening, but it's not likely. If you've turned off a lot of animations in SexLab, followers who use specific tags might not engage in sex properly. See the FIRST POST for a list of tags. This can be gotten around by setting the "Followers Use Tags" to off in the MCM. What about conflicts? This mod has a minor incompatibility with "I'm Sorry For What Happened" because I didn't rename the scripts properly. This only matters if you install IS4WH, then uninstall it, then clean the save. This has been reported to work fine with EFF (as long as you're in "classic" mode), but other mods such as UFO, Amazing Follower Tweaks, or Follower Live Package may conflict. Some conflicts have not been verified. IN GENERAL: If your mod alters how you interact with followers - specifically, if it does anything to change, modify, alter, make different, adjust, transform, refine, rework, or redo (synonyms are our friends!) - it likely will conflict. That means that if your mod changes or disables any of the vanilla trade, hire, fire, wait, follow, or command options, it likely will conflict. If your mod has a "classic" mode, or any mode, patch, or option that brings back the vanilla interface, it will probably work fine. When in doubt, just try it and see... if it doesn't work out right, Reward Your Followers is easy enough to uninstall. In general, Reward Your Followers will not conflict with mods that just add followers to the game and don't touch the follower interface or dialogue. Credits: Any good parts of this mod are solely due to the efforts of Jordisslave and Thermius, my faithful beta testers. A big thank-you to FubarN7 for writing the dialogue for Dawnguard and Dragonborn followers. Extra thanks to SkyrimLL and jfraser for answering my numerous, tedious questions. Without them, this mod would be stuck back on v1 beta! Thanks also to chajapa for helping with the "teammate" condition. Thanks to Veladarius for some extra scripting help. Translations: v1c (way outdated, but still works - before adding in DLC content IIRC) apparently has a Russian translation. LINK FAQ I've been getting some questions asked frequently, mostly along the lines of "this mod is broken, help me fix it?", but also a few others. So I've decided to add a FAQ section to my mods for the hell of it. Q: Your download page shows version "#" but the "updating" message shows a much larger number. What gives? A: It's nothing to worry about. The larger number is just for me to keep better track of internal changes. The version on the main page is the correct one. Q: I'm having a problem with this mod. A: That is certainly possible. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best. Q: I have a question about this or any other mod. Should I PM you? A: No, please. Use the support thread. That's what it's there for. Q: Your mod conflicts with <other mod>. A: That's pretty strange, for Reward Your Followers. Still, it's certainly possible... even if it looks like there's absolutely no chance of conflict, there's still a chance of conflict. Whichever mod is lower on your load order will take precedence. Reward Your Followers will conflict with certain follower overhaul mods. Q: Can I suggest <feature> or <NPC> or <dialogue>? A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it! Q: Can I translate your mod? A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP. Also note that I do tend to update my mods in a fairly irregular fashion, so you might need to retranslate from time to time. Sorry. Q: Can I or you upload this to another site? A: Nope. I don't personally have anything against other sites, but all of the stuff I do is Sexlab-based so it's all staying right here on Loverslab. -
Version April 24, 2015
3,061 downloads
Are you a sentimentalist? A tough, dragon-killing hombre on the outside, with a soft, sympathetic center? Do you feel sorry for the poor unfortunates of the land? Do you wish you could comfort those lost souls, pining spouses, and newly homeless farmers of the world? Well, maybe you can. A few of the right words can bring a smile to those NPCs who have been hard done by. DESCRIPTION: This mod alters several NPCs (More to come! Stay tuned!) who have been beaten down by living in Skyrim. Sometimes all it takes is the right word in the right place, and folks might be happier with their lot in life. I made this after jordisslave (who has been the inspiration for most of my work so far!) mentioned that she wanted to be able to give some closure to Haming for having lost his parents, after killing Alduin. Thermius then suggested something similar with Torygg and Elisef. And this mod was born. REQUIREMENTS: Skyrim. Link in case you forgot, or don't know what Skyrim is. Fuz-Ro-D'oh for the silent dialogue lines. Sexlab (for v2 onwards) - compiled against v1.59c. WHO IS AFFECTED: This mod is a work in progress. It currently affects the following NPCs: I am taking suggestions and requests for other unfortunate or underpriveleged NPCs. Leave a comment in the support thread! POSSIBLE CONFLICTS, NOTES, CAVEATS: Anything that alters the dialogue trees for the quests or NPCs mentioned above might conflict. Things that alter the NPCs directly (such as appearance mods) should be fine. A conflict may occur if you install Reward Your Followers, then uninstall it, then clean the scripts... I'm Sorry For What Happened contains a script (three scripts?) with the RWRD prefix, because I'm an idiot, so if you get rid of it there might be a CTD in store for you. Sorry about that... I'll fix it one of these days. UNINSTALLING: Remove "is4wh.esp" from your data directory, and all scripts starting with "is4w_" from your scripts folder. Be careful when running a clean save, due to the aforementioned possible CTD. FAQ Most of the time, when you see "Frequently Asked Questions," it's because the author did not actually get questions asked frequently but instead decided to post some answers to questions that he or she feels may be asked, or points that should be made, or something like that. I hate to buck the trend, so here goes. Q: I'm having a problem with this mod. A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best. Q: I have a question about this or any other mod. Should I PM you? A: No, please. Use the support thread. That's what it's there for. Q: Your mod conflicts with <other mod>. A: That's also highly likely. There's a good chance one of the NPC dialogue nodes I've edited is being referenced by any other dialogue-style mod. In general, for stuff like this, put whichever one you want more lower on the list. Q: Can I suggest <feature> or <NPC>? A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it! Q: Can I translate your mod? A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP. Q: Can I or you upload this to another site? A: Nope. I don't personally have anything against other sites, but all of the stuff I do is Sexlab-based so it's all staying right here on Loverslab. CREDITS: --jordisslave for inspiring this mod's existence --Thermius for pushing it further --Anyone and everyone who makes suggestions! Changelog: v1 - Lynly, Torygg & Elisef, Haming, wandering displaced farmers v2 - Torbjorn, Gisli, Neetrenaza, Nilsine v2a - Went back and fixed some potential bugs, added global checks v2b - Fixed Neetrenaza's dialogue appearing for everyone, and partially, sort-of fixed Torygg. Not really. Kinda. v2c - Fixed a bug that could prevent sex from triggering. v3 - Added Temba, her arms wide v3a - Fixed (hopefully) getting "quest completed" notifications/sounds when doing Temba and Torygg's quests. -
Version 1.7.2a
8,176 downloads
**Updated 10/05/2015 - Fixed issue where proposition for sex outside of the home (such as near a bed in an inn) was not available. You should now be able to ask Vilja for some catching up time while out and about, near a player-owned bed, and she is acting as a follower.** This is an add-on for the Spouses Enhanced mod currently being supported by WraithSlayer. This mod consists of a single .esp file that provides for voiced responses from the popular follower Vilja for the Spouses Enhanced mod. I have tried to choose responses that fit her personality, and that would also fit with the dialogue in Spouses Enhanced. The current version of the mod was created based on Spouses Enhanced version 1.7.2/1.7.3 by WraithSlayer, and Vilja in Skyrim version 4.01. The load order should be: SpousesEnhanced.esp EMCompViljaSkyrim.esp SpousesEnhanced_Vilja.esp **Disclaimer** This mod does not copy or redistribute any files from Spouses Enhanced or Vilja in Skyrim. It merely is a single .esp file that depends from both. CHANGELOG: -
[Team Needed] Voicing Spectator Crowds Ultra Edition & MOD
Guest posted a topic in Downloads - SexLab Framework LE
View File Description I'm really hoping the community can help me voice Spectator Crowds Ultra Edition. So far I have finished two different voice types (Hetero topics only for now.) but this will go so much more quicker if everyone chipped in. I am uploading the voices as needed through my play through. ======================================================================================================== Just drag and drop the files into your data folder. NOTE: The dialogue does not need to match the text for now since it's being used as a reference but it does need to relate to the topic. NOTE: This dialogue uses vanilla voices only! =========================================================================================================================== TESTING For now try having sex anywhere in Riverwood or the Sleeping Giant Inn. =========================================================================================================================== Completed Other Female FemaleYoungEager (Hetero) Male Male Brute (Hetero) NordMale (Hetero) MaleYoungEager (Hetero) MaleDrunk (Hetero) MaleSlyCynical (Hetero) Unique FemaleUniqueDelphine (Hetero) =========================================================================================================================== Programs Audacity Unfuzer MultiXwm BSA Unpacker =========================================================================================================================== Tutorial Feedback and support appreciated. Submitter Guest Submitted 08/18/2015 Category Sex Effects Requires SexLab 1.59, Arousal Framework Special Edition Compatible- 5 replies
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- Voice
- Specator Crowds
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(and 2 more)
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View File **Updated 10/05/2015 - Fixed issue where proposition for sex outside of the home (such as near a bed in an inn) was not available. You should now be able to ask Vilja for some catching up time while out and about, near a player-owned bed, and she is acting as a follower.** This is an add-on for the Spouses Enhanced mod currently being supported by WraithSlayer. This mod consists of a single .esp file that provides for voiced responses from the popular follower Vilja for the Spouses Enhanced mod. I have tried to choose responses that fit her personality, and that would also fit with the dialogue in Spouses Enhanced. The current version of the mod was created based on Spouses Enhanced version 1.7.2/1.7.3 by WraithSlayer, and Vilja in Skyrim version 4.01. The load order should be: SpousesEnhanced.esp EMCompViljaSkyrim.esp SpousesEnhanced_Vilja.esp **Disclaimer** This mod does not copy or redistribute any files from Spouses Enhanced or Vilja in Skyrim. It merely is a single .esp file that depends from both. CHANGELOG: Submitter Loony33 Submitted 09/24/2015 Category Dialog Sex Requires Spouses Enhanced 1.7.2 or 1.7.3 and Latest version of Vilja in Skyrim Special Edition Compatible
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View File Are you a sentimentalist? A tough, dragon-killing hombre on the outside, with a soft, sympathetic center? Do you feel sorry for the poor unfortunates of the land? Do you wish you could comfort those lost souls, pining spouses, and newly homeless farmers of the world? Well, maybe you can. A few of the right words can bring a smile to those NPCs who have been hard done by. DESCRIPTION: This mod alters several NPCs (More to come! Stay tuned!) who have been beaten down by living in Skyrim. Sometimes all it takes is the right word in the right place, and folks might be happier with their lot in life. I made this after jordisslave (who has been the inspiration for most of my work so far!) mentioned that she wanted to be able to give some closure to Haming for having lost his parents, after killing Alduin. Thermius then suggested something similar with Torygg and Elisef. And this mod was born. REQUIREMENTS: Skyrim. Link in case you forgot, or don't know what Skyrim is. Fuz-Ro-D'oh for the silent dialogue lines. Sexlab (for v2 onwards) - compiled against v1.59c. WHO IS AFFECTED: This mod is a work in progress. It currently affects the following NPCs: I am taking suggestions and requests for other unfortunate or underpriveleged NPCs. Leave a comment in the support thread! POSSIBLE CONFLICTS, NOTES, CAVEATS: Anything that alters the dialogue trees for the quests or NPCs mentioned above might conflict. Things that alter the NPCs directly (such as appearance mods) should be fine. A conflict may occur if you install Reward Your Followers, then uninstall it, then clean the scripts... I'm Sorry For What Happened contains a script (three scripts?) with the RWRD prefix, because I'm an idiot, so if you get rid of it there might be a CTD in store for you. Sorry about that... I'll fix it one of these days. UNINSTALLING: Remove "is4wh.esp" from your data directory, and all scripts starting with "is4w_" from your scripts folder. Be careful when running a clean save, due to the aforementioned possible CTD. FAQ Most of the time, when you see "Frequently Asked Questions," it's because the author did not actually get questions asked frequently but instead decided to post some answers to questions that he or she feels may be asked, or points that should be made, or something like that. I hate to buck the trend, so here goes. Q: I'm having a problem with this mod. A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best. Q: I have a question about this or any other mod. Should I PM you? A: No, please. Use the support thread. That's what it's there for. Q: Your mod conflicts with <other mod>. A: That's also highly likely. There's a good chance one of the NPC dialogue nodes I've edited is being referenced by any other dialogue-style mod. In general, for stuff like this, put whichever one you want more lower on the list. Q: Can I suggest <feature> or <NPC>? A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it! Q: Can I translate your mod? A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP. Q: Can I or you upload this to another site? A: Nope. I don't personally have anything against other sites, but all of the stuff I do is Sexlab-based so it's all staying right here on Loverslab. CREDITS: --jordisslave for inspiring this mod's existence --Thermius for pushing it further --Anyone and everyone who makes suggestions! Changelog: v1 - Lynly, Torygg & Elisef, Haming, wandering displaced farmers v2 - Torbjorn, Gisli, Neetrenaza, Nilsine v2a - Went back and fixed some potential bugs, added global checks v2b - Fixed Neetrenaza's dialogue appearing for everyone, and partially, sort-of fixed Torygg. Not really. Kinda. v2c - Fixed a bug that could prevent sex from triggering. v3 - Added Temba, her arms wide v3a - Fixed (hopefully) getting "quest completed" notifications/sounds when doing Temba and Torygg's quests. Submitter Content Consumer Submitted 04/03/2015 Category WIP / Beta Requires Fuz Ro D-oh, Sexlab Special Edition Compatible
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I'm looking for a mod that adds dialogue between characters while having intercourse, it obviously doesn't have to be voiced I'm just looking for text that shows up with subtitles on. Also is there some way that I can slow the text speed down for messages and dialogue for hiyoko/tamango and modes like PSE (player slave encounters).
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View File ==-------------------------------== Shared Serana Dialogue ==-------------------------------== Author TheDudeGuy (TDG) v 1.1 ==-------------------------------== Description ==-------------------------------== Shared Serana Dialogue is a modder's resource that allows you to easily use Serana's default voice files in your own mod, for a more natural experience. Includes 93 of her voiced dialogue lines. To access her dialogue, add SharedSeranaDialogue.esm as a master of your own mod, create your dialogue topics, click the "Share Response Data From Info" drop-down in the Topic Info window, and select the ID of the line you'd like to use. Of course, make sure to conditionalize your dialogue appropriately so that the lines will only be spoken by Serana (GetIsVoiceType DLC1SeranaVoice == 1.00, etc) An attempt was made to preserve all of the original facial Emotion values from the original lines. Lines were included on the basis that they had some universal appeal or utility that was not directly related to the Dawnguard main quest line. Lines specific to the plot were not (and will not be) considered to be added. ==-------------------------------== Requirements ==-------------------------------== Skyrim Dawnguard ==-------------------------------== EditorIDs / Lines ==-------------------------------== Use or search the list below to find the line you want and then look up the Editor ID for that line in the CK Share Response Data From Info list. Lines Already Shared ==-------------------------------== These are lines that are shared by Dawnguard *by default* and do not require this mod to access. They are listed below for reference. EditorID Line -------------------------------------------------------------------- DLC1SeranaTurnPlayerDeny3 That makes sense. DLC1SeranaTurnPlayerDeny2 Figured. DLC1SeranaTurnPlayerDeny1 You're all talk. DLC1SeranaTurnPlayerAffirm2 Don't say I didn't warn you. DLC1SeranaTurnPlayerAffirm1 All right, then. Hold still. DLC1SeranaPlayerTurnTooGood I don't think that's something you want. You're a little... I just don't think you're the type. DLC1SeranaPlayerTurnYouSure Are you sure that's something you want? This isn't like picking out a new outfit. You'll be a creature of the night, like me. DLC1VQ03SeranaRejoinNM Suit yourself. DLC1VQ03SeranaRejoinYes Of course! Let's go. DLC1VQ03SeranaRejoinOpening Were you looking for me? DLC1VQ03SeranaRejoinRebuff If you want me to come along, it has to just be me and you. DLC1VQ03SeranaFollowerSegue I'd... well, I'd come with you, but I don't know if I can trust your friend. | Let me know if you want me along. Lines Shared By Shared Serana Dialogue ==-----------------------------------------== These lines are made available by this master resource. EditorID Line -------------------------------------------------------------------- v1.1: _Serana_ReallySurprised Really? _Serana_SorryHadToBeThisWay Sorry it had to be this way! _Serana_KnewIHeardSomething I knew I heard something! _Serana_WheredYouComeFrom Where'd you come from?! _Serana_ThatsIt That's it? All right. _Serana_NothingElse Nothing else? _Serana_Finished Finished? _Serana_CantDoEverything I can't do everything for you. _Serana_DontThinkSo I don't think so. v1.0: _Serana_ThisIsThePlace So... this is the place. _Serana_LeadOn Lead on. _Serana_NotAGoodTime This isn't really a good time. _Serana_WhereHaveYouBeen Where have you been? _Serana_ALittleNervous I'm a little nervous about all of this. _Serana_Yes Yes? _Serana_WhatIsIt Oh, what is it? _Serana_WasGoingToSayTheSameThing I was going to say the same thing to you. _Serana_ReadyWhenYouAre I'm ready when you are. _Serana_HereWeGo All right, here we go. _Serana_Incredible Incredible. Simply incredible. _Serana_DifficultChoice I know this isn't an easy choice. Take your time. _Serana_NervousQuestion Nervous? _Serana_Nooo Nooo! _Serana_WontFallForTricks I won't fall for your tricks! _Serana_WontEndWell This won't end well for you! _Serana_NotLikeThis Not like this... _Serana_NoMore No, no more! _Serana_HandsToYourself Hands to yourself. _Serana_IfYouSaySo If you say so. _Serana_IfYouSaySo2 All right. If you say so. _Serana_AlwaysSpeakYourMind You... always say what you think, don't you? _Serana_IThinkYouKnow I think you know. _Serana_Delusional And I thought my father was the delusional one. _Serana_DoesntSurpriseMe I can't say it surprises me. I kind of figured we were heading for this some day. | I just didn't know when. _Serana_MeToo Me too. _Serana_YouHaveOneMore Well, I guess now you have one more. _Serana_WhatIWantedToHear That's what I wanted to hear. _Serana_MissMe I knew you'd miss me. _Serana_ThoughtYoudNeverAsk Thought you'd never ask. _Serana_Disagree I disagree. _Serana_ProbablyNot Probably not. _Serana_Impressed I have to admit, I'm impressed. I didn't think you had the spirit for it. _Serana_NotGoingToHappen Not going to happen. _Serana_ThatsTooBad That's too bad. _Serana_YeahSarcastic Yeah. _Serana_IHopeSo I hope so. _Serana_WhatAboutYou But... what about you? _Serana_IThinkItIs I think it is, actually. _Serana_NotManyUnderstand Not many people understand the appeal. You keep surprising me. _Serana_GiveMeALittleTime I will be. Just give me a little time. _Serana_LeaveMeAloneABit Don't... | Just leave me alone for a bit. _Serana_IllSeeYouSoonSad I'll see you soon. _Serana_IllSeeYouSoonSad2 I'll see you again. Soon._Serana_IllSeeYouSoonNeutral I'll see you soon._Serana_NoWhy No... why? _Serana_BroughtThisUpBefore You brought that up before... I think I was a little short with you. _Serana_NotTalkingAboutThis I'm not talking about this with you any more. _Serana_ForgetIt Forget it. _Serana_Understand I understand. _Serana_YouKnowWhereToFindMe Oh. All right then. You know where to find me. _Serana_YouKnowWhereToFindMe2 You know where to find me if you change your mind. _Serana_HopefullyIllSeeYouAgain Good luck out there. Hopefully I'll see you again soon. _Serana_Goodbye Oh. All right. Goodbye, then. _Serana_CantGetRidOfMeThatEasily You can't get rid of me that easily. _Serana_ItIs It is. _Serana_NotAsMuch Not as much. _Serana_OhISee Oh. I... I see. _Serana_ThreesACrowd Three's a crowd. Get rid of your other friend, and I'm yours. _Serana_ThreesACrowd2 Not until you get rid of whoever your other friend is. _Serana_MakeSomeStories Let's make some more stories. _Serana_WheneverYoureReady Whenever you're ready. _Serana_LetsGo Let's go. _Serana_Exactly Exactly! _Serana_CeremonyDegrading The ceremony was... degrading. _Serana_NobodyEverAsked Nobody's ever asked me that before. I... I don't know. _Serana_NothingIfNotPersuasive Well, let's move then. I'm nothing if not persuasive. _Serana_NotForUs Look, you're great. Really. But I just don't think that's for us. _Serana_NotSure I'm not sure. _Serana_LetsNotRevisitThat Let's not revisit that. _Serana_PropositionDecline1 You're sweet. And... I'm not stupid. I can see what you're getting at. _Serana_PropositionDecline2 But... that's just not something I'm going to be able to do. Ever. _Serana_TalkedEnoughAboutThat I think we've talked about that enough. Come on, now. _Serana_AmuletOfMara Oh, I get it. Is that why you're wearing an Amulet of Mara? _Serana_LetsPretendThatYouDidnt Let's just pretend that you didn't, all right? _Serana_ReadyForHelp If you need some help, I'm ready. _Serana_VeryTouching Anyway, this is all very touching, but don't we have some more important things to worry about right now? _Serana_TradeReject I think I'll hang on to my things, thank you. _Serana_TradeReject2 Why don't you keep your things, and I'll keep mine. _Serana_Naive Don't tell me you're that naive. _Serana_YouWouldntLikeIt You wouldn't like it. _Serana_LetsGetThisOverWith Let's just get this over with. _Serana_LetsGetThisOverWith2 Just... try to make it quick. _Serana_ThinkingAboutThis I've been thinking about this for a long time. _Serana_OutOfYourMind Are you out of your mind? _Serana_ThanksForUnderstanding Thank you. Somehow I knew you'd understand. _Serana_MarriageDialogue1 Don't you already have someone at home waiting for you? _Serana_MarriageDialogue2 I thought you said you were happy together. _Serana_MarriageDialogue3 I'm not going to be the one to destroy a marriage. I'm sorry. _Serana_MarriageDialogue4 If you're not happy with things... that's not my business. _Serana_MarriageDialogue5 I'm not going to be blamed for whatever happens. _Serana_MarriageDialogue6 You're sweet to say that, but you need to sort things out on your own. It's not something I'm going to get involved with. Click here to download this file Submitter TheDudeGuy Submitted 01/28/2014 Category Other Requires Skyrim, Dawnguard Special Edition Compatible
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View File http://www.youtube.com/watch?v=tlIEPe1wDbw Alice in Wasteland - The Rabid Hole is an uvoiced tale, inspired by some movies (neither Alice in Wasteland nor Alice in Wonderland...). It is composed by a main quest and seventeen side quests, with different ways to complete them. There's also a hidden quest and a bonus quest that will lead to a little reward if the main quest will be finished in a certain way. There are some hard fights, but it's mainly dialogues, situations, thinking how to put together every single piece of the puzzle, trying to figure how to reach the end. It doesn't take a lot from the story of Alice in Wonderland. The characters are references from the tale, also they sometimes could tell you sentences from the book. But everything else is inspired from some movies I love. Beyond that, it brings an important concept I've gained reading that story, the same feeling I had watching those movies. What you see, what is happening, what NPCs tell you: everything can be read in different ways. And about the lore... It doesn't care about Enclave, BoS, NCR, Legion and everything happening in the Mojave, NPCs live their own separated story and it seems as they don't care about anything else. No, it's not in lore and it isn't supposed to be. And... well, there will be some bit of magic in the air, but... it's a tale. This is essentially what I had in mind and I tried to follow when I did this mod: - I love Fallout's sense of freedom and I tried to stick to it as much as it was possible for me. - I tried to give the player the opportunity to use different approaches. The GOOD one is the hardest one, as always. The BAD one can be easier sometimes, but also more dangerous: you can end up in a cul-de-sac, breaking the quest, as it can happen in the vanilla too. But until you won't break the main quest it's all ok. What really counts for me is giving the opportunity to do it, it's tied with that freedom concept I was trying to achieve. No essential people (only the "mothers" are essentials...), few doors impossible to be open, you can attack whoever you want, rob them, it won't be the quest itself that will judge your actions, the consequences will be quite natural. Sometimes a bad approach could even be useful. - All the speech challenges are hidden and you won't take XP from them: this means that playing with two different characters you'll see "natural" changes in the dialogues with the NPCs. And remember that you can only ask about things you actually know: you can't ask mr.X about mr.Y if you still have not met him or heard about him. - Male and female characters will have a slight different playthrough and dialogues. - The pipboy will be used as a log, in first person: you'll find "that guy told me to go there" and not simply "go there". - What you see, usually, is what you perceive: you'll meet a "well dressed man" and he will be such until he won't tell you his name, or someone else who knows him. I find Perception is very important, i think it's the way your character has to tell you what's happening, this doesn't mean it is really the truth. - There won't be arrows to point you to your destination. But usually the informations given are enough, if they're not it means you can still achieve more informations in some way. Or it means I forgot something, yes. Anyway, you shouldn't end up roaming the whole Mojave looking for a spot, at least not the main ones. - I didn't place a lot of notes written in first person. I preferred putting some "details": they, all together, help picturing the whole situation. - Freedom applied to the quest: as I said you can finish them in different ways, but since few places will be closed, you can do some quests even if you... still don't have them, simply they'll trigger different situations. To start the main quest, take a look in Freeside. But if you are playing the vanilla NV, you can also forget about this mod and simply wander around the Mojave to find the few new spots etc. they are part of the landscape. Just like in vanilla side quests, you don't need to do them following a certain order. I tested very much the mod, mainly with a female character. My main concern were the fights, they weren't easy in my opinion and I nerfed enemies a lot. The weapons you carry with you are what really makes the difference. If you find a hard place you can still level up and go there later, as in vanilla game. Anyway here some examples: - I tried it around level 15, Hard settings: I did it, but still there were some places not really easy. If you like hard challenges, and your Mojave economy isn't made easier because of some mods (as adding expensive weapons etc.), I suggest you to be around this level. But you should have nice equipment. - I tried it around level 5, Hard settings with basic weapons: it was really a pain, but still I went through a bunch of contents. - I tried it around level 32, with Project Nevada, Very Hard settings and a lot of weapons: I found it easy. - I tried it around level 22, with ED-E, Project Nevada, Very Hard settings: a nice ammo consuption as always, but a companion definetely makes your life easier. - After nerfing the fights, last playthrough: I did it at level 7, Hard settings, Delilah, PN and AWOP (without nerfing the loot): I ended it at level 11, I found it not very hard. I preferred sticking with this difficulty, I like the story, I think it's more important than the fights themselves. For what concerns the abilities, it is done in a way that many kinds of players should be able to do it, no matter their stats. The only real requisite is a base of 25. Essentially, 25 Lockpick and 25 Repair. Low levels should still be able to play it. High level players will find ways to skip some parts of the mod thanks to their stats or moneys, but... less fun. There's only a certain point where it can happen that you "don't feel ready": this means exactly that, you are not ready. Not for your level, but for your combat abilities. Not a huge value anyway. There's an alternative end which requires some stats, just like in vanilla. Playing as it was the first time, it took me about 8 hours to complete it and unlock all the contents, with many reloads because I was dying etc. because I'm soooo slow, I take my time exploring and reading everything. I suggest to leave your companions at home. No, better: essentially, they can come, but there are some things in Chapter IV that "shouldn't" be made for companions, it's a matter of concept. Also, in chapter III a companion will break your... "view". But it won't break your quest, don't worry... Anyway, places are navmeshed and you already know how it works: when you snap your fingers they will follow you, always. So... when you find a hard fight, you can still bring some backup with you. I'm a fan of survival mods and low loot. I thought very much about this aspect. I think I didn't place a lot of stuff around, but I did sometimes, following some rules I gave to myself. The quest provides something useful for your playthrough. But it could be a nice ammo consumer, based by your difficulty level. There are some spots and quests that aren't useful for the main one: they are there as a source of equipment and moneys. You won't gain a lot of experience from the quests. Still, I took 1-4 levels (depending by my level of course) when I killed all the enemies and I unlocked all the contents. The only time you'll gain a bigger experience will be at the very last, especially triggering a certain end. As I said, there are more ways to finish the main quest. Essentially, if you'll finish it and you still will have A question haunting your mind, it means you still didn't do everything. But the ability to unlock the contents depends by how you played through the quest. In some cases you'll be able to trigger a couple of extra contents that should in some ways answer to that and also you'll be able to build your own house: not a luxury aseptic attic, it will be my concept of confortable wasteland home. - 01/04: added TTW Compatibility Patch. Thanks to nyaallich for this. Adding this .esp on the bottom of the Load Order will move the Alice door to the modified station of TTW. You will be able to enter both in Alice station (the one with the rabbit graffiti near) and TTW station. - 28/02: v3 is online. Many grammar corrections by Chancellor Kremlin Knockdown fix by Chancellor Kremlin Solved an issue where "the black guy" stalking AlChestBreach was breaking the start of the mod Soundtrack included as loose file MAYBE Beatrix fix (can't test it, it's just a feeling) Installation Instructions: - Requirements: Fallout NV and NVSE. Archive Invalidation enabled for the textures. - Install: manually extract the archives (Alice - Assets, Video and Alice.esm) under Data folder, then tick the Alice.esm in your load order. You will have: Alice.bsa and Alice ESM inside Data, four bik files under DataVideoAlice. Better if the ESM is on the bottom of your load order. - Uninstall: manually remove from Data folder the files Alice.esm and Alice.bsa; manually remove the four Chapter files from the sub-folder VideoAlice. - Cleaned and checked errors with FNVEdit and PU. - Conflicts: I tried with AWOP and NVInteriors, everything was good. But I'm aware it could conflict with other mods. I THINK it could create a little issue with CotW in a certain quest, I'll test that when I'll have some more time. - General issues: even if I tested it many times, I'm aware that due to the complexity of some things there will be errors. Essentially I started this quest when this summer I wanted to learn how to use the GECK and the other things concerning general modding. If you have troubles don't hesitate to write me. If you find it will change the name of certain cells (in a different language than english), please PM me with details, it's a thing I couldn't check on my own. - Console: its use is dangerous, really weird things can happen. Following the main quest, you can TGM but avoid to TCL, COC, UNLOCK doors that can't be open or SETAV SPEEDMULT. - ENB users: I'm one of you, I love ENB. But I used IMODs, some effects can't be visible if you are using certain ENBs. I suggest you to turn them off. Also, the lights are tweaked for vanilla without ENB. If still you want to use them, nothing bad will happen of course: if you get stuck for some seconds, it's simply because a fade to black effect is running. - I really can't figure if the quest itself is hard. So I included some extra documents under Downloads. One is the list of the quests: useful if you want to see if you did everything, not a great spoiler. Then, I included the list of the locations: this is a spoiler, I would avoid that, you will loose the sense of the exploration, the quest already should provide all the infos to reach these places. I also included some General Tips if you feel lost at start and you don't want to give up: the first page is general tips, the second page is Chapter I small walkthrough, the last page is what you could do to continue the quest if you still are lost. As last resource I included the complete walkthrough: I know it could be frustrating when you are stuck and you can't realize if you had an issue with the quest or if you still can't figure what to do, that's why I included it. It's the definitive spoiler, you will loose all the fun, so... don't use it until you are crying or banging your head against the monitor. Or both. - Eronel, Kendo and Xazomn to allow me drawing one of the characters based on their amazing Mojave Delight. It was definetely too much important for me. As I always love thinking... "if Beauty had a name, it would be Mojave Delight" - A Big Thank you to Chancellor Kremlin for his grammar corrections - A big Thank you to LL for this hosting - A big Thank you to Bethesda for the amazing playground - A big Thank you to the modders and their creations. It is thanks to them if this past summer I started exploring the wonderful world of modding - A big Thank you to LL's nice scripters and everyone that found a minute to answer my questions, you really showed me the light everytime I was ending in a dark tunnel with the GECK - A big Thank you to Desert Bufalo and his neverending search for perfection - A big Thank you to DigitalMemories, Randagio, The Doctor, Snake, Spikes and Cary - A big Thank you to "Suiko" and "Evan": in some ways... if it wasn't for you, I would have never found this passion - A big Thank you to those I forgot Permissions: PM me if you need anything. - The files are split due to file size limits - You only need Main, Assets and Videos Submitter A.J. Submitted 03/05/2014 Category Quest Requires NVSE
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View File DONATIONS If you like this, please support me on either Patreon or PayPal, any donations are completely voluntarily and will, in no way, be forced on any member of the community. Further details in the spoiler section. Keep track of donations. Made as a commission for [ANONYMOUS] Mojave Pimp is here, and now it is up to you to make money off it! What do you have to do? Get a follower and find the right customers! Requires: -Sexout -Sexout Common Recourses -Smaller Talk (not a master, but very, very, very highly recommended.) Features: -A minor prostitution system through which you can have your followers service NPC's and earn some caps along the way. The amount of caps are based on barter skill. -A very small quest with some outfits to help your pimping career. AND a holotape voiced by yours truly. -The option to have other random NPC's work for you. That's getting rich the easy way. (You will need to wear Rod's Neat Suit to hire them, though.) Once hired, your new Working Girls and Escorts will wander around close to where you recruited them, and will randomly end up having sex with some people while making a fuckton of cash for you. Q&A >So... is this done? No more extras? -Who said anything about done? Who knows? Maybe I will, maybe I won't. >Prostitution, isn't that degrading towards women? -Normally: maybe. But there is absolutely no restriction in men and women: both genders can be serviced, whored off and hired as prostitutes. >Hey, Veronica won't sleep with this guy... (or any other combination of followers not being sold off) -There is a restriction system allowing all followers to only sleep with a select group of clients. See the included Restrictions Sheet, it will tell you exactly which gender/race combinations every follower can sleep with. Also, there is a perk which allows you to circumvent the restrictions system (The Master Pimp Perk), or wear the Pimp Suit. >Can't you add Willow? (Or some other popular follower mod.) -Nope. >But... -Nope. >Please, just... -Nope. >Why? -Legal issues. >Seriously? -That and it's more of a pain in my ass than it's worth. Submitter pepertje Submitted 06/29/2015 Category Misc Sex Requires
- 101 replies
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- Dialogue
- Prostitution
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View File This mod removes the gender restrictions for selecting sex acts in SexLab Romance. This is particularly useful if you or an NPC is a futanari/hermaphrodite who wants to use male animations. Since some dialogue options don't exactly make it obvious what their "intended" genders are, I've added some short notes to them to clarify. That way you won't select "I want to go down on you" and be surprised when your gay couple starts playing a lesbian animation. Submitter johnbturnip Submitted 06/16/2015 Category Dialog Sex Requires SexLab Romance and its requirements Special Edition Compatible
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View File DESCRIPTION: What can you get the hardworking guy or gal who has everything? You can give the greatest gift of all... your body. How does this work, exactly? This works by adding a dialogue option to teammates - that is, when you have a hired mercenary, housecarl, Companion, or other follower following you, you can proposition them. A list of specific tags, giver/receiver (victim) settings, nonvanilla followers, and conditionals is located in the first post. To get the dialogue options: You must hire a follower, not just talk to them. Mercenaries must be hired, housecarls must be told to follow, etcetera. Your arousal must be higher than the arousal setting in the MCM. The NPC's arousal must also be higher than their setting in the MCM. If you're using Extensible Follower Framework mod, you need to set your interface to "classic" mode. If you are using any other follower overhaul or tweak mod, such as UFO, Multiple Followers, Amazing Follower Tweaks, or Follower Live Package... I've done my best to ensure compatibility, but it's still not totally guaranteed. Sorry. As of v7, it also adds an option when mounting your horse to reward your horse too. Who does this mod target? All vanilla followers (and DLC followers) are handled, including pets. Non-vanilla followers, including those of nonstandard races, are handled generically. If you have a specific nonvanilla (i.e. downloaded) follower or unique dialogue you would like to see added to the mod, please see THIS POST for more information on how to request it. Is this a "Hey follower, I want sex, let's get it on" followed by sex mod? Yes and no. Each vanilla follower has a unique set of dialogue specifically tailored for them. For example, Cosnach will respond very differently from Aranea. Some followers have varying sexual tastes - that is, some followers will only use specific kinds of animations. For example, Kharjo will only engage in what he persists in calling "kitty-style" mating. Some followers may not sleep with you if certain conditions are met... for example, Mjoll will be too upset to be in the mood if her old friend Aerin is dead, Vigilance doesn't like Khajiit, and Erandur might get cold feet if he sees you wearing Vaermina's robes. Please see the FIRST POST for more detailed information. What are the requirements of this mod? This mod requires Skyrim Legendary Edition (i.e. Dawnguard, Hearthfire, Dragonborn), SL Aroused or SL Aroused Redux, and Fuz Ro D-oh. This mod is compiled against Sexlab 1.59c. It should work with 1.6x and later just fine. Optional content: This mod is compatible with Vachnic's Housecarls Revamped. If you have that mod installed, the dialogue for housecarls will instead reflect their changed names. Does this change anything in the base game? No. Aside from a test cell that most people will never see, it adds dialogue to followers and doesn't change anything... no items, quests, scripts, variables, relationshiprank, or anything else. How do I install, update, or uninstall this mod? To install or update, just copy and paste into your data directory, overwriting as necessary. The scripts are all only referenced from the dialogue options, so they should have negligible impact on your game if you disable the mod. It's rarely a bad idea to run a save cleaner utility, though. To update, you should just be able to overwrite in place, no clean save necessary... but again, it's rarely a bad idea to do that. Are there any bugs? I hope not, but it's certainly possible. I handle sex using a unique quest, so no vanilla dialogue is altered. I did create a bunch of global variables, but that shouldn't be an issue. The scripts are very lightweight and only trigger when you select the appropriate dialogue line. See this post for a quick and dirty description of how scripts work. Anything that modifies the vanilla followers could stop sex from happening, but it's not likely. If you've turned off a lot of animations in SexLab, followers who use specific tags might not engage in sex properly. See the FIRST POST for a list of tags. This can be gotten around by setting the "Followers Use Tags" to off in the MCM. What about conflicts? This mod has a minor incompatibility with "I'm Sorry For What Happened" because I didn't rename the scripts properly. This only matters if you install IS4WH, then uninstall it, then clean the save. This has been reported to work fine with EFF (as long as you're in "classic" mode), but other mods such as UFO, Amazing Follower Tweaks, or Follower Live Package may conflict. Some conflicts have not been verified. IN GENERAL: If your mod alters how you interact with followers - specifically, if it does anything to change, modify, alter, make different, adjust, transform, refine, rework, or redo (synonyms are our friends!) - it likely will conflict. That means that if your mod changes or disables any of the vanilla trade, hire, fire, wait, follow, or command options, it likely will conflict. If your mod has a "classic" mode, or any mode, patch, or option that brings back the vanilla interface, it will probably work fine. When in doubt, just try it and see... if it doesn't work out right, Reward Your Followers is easy enough to uninstall. In general, Reward Your Followers will not conflict with mods that just add followers to the game and don't touch the follower interface or dialogue. Credits: Any good parts of this mod are solely due to the efforts of Jordisslave and Thermius, my faithful beta testers. A big thank-you to FubarN7 for writing the dialogue for Dawnguard and Dragonborn followers. Extra thanks to SkyrimLL and jfraser for answering my numerous, tedious questions. Without them, this mod would be stuck back on v1 beta! Thanks also to chajapa for helping with the "teammate" condition. Thanks to Veladarius for some extra scripting help. Translations: v1c (way outdated, but still works - before adding in DLC content IIRC) apparently has a Russian translation. LINK FAQ I've been getting some questions asked frequently, mostly along the lines of "this mod is broken, help me fix it?", but also a few others. So I've decided to add a FAQ section to my mods for the hell of it. Q: Your download page shows version "#" but the "updating" message shows a much larger number. What gives? A: It's nothing to worry about. The larger number is just for me to keep better track of internal changes. The version on the main page is the correct one. Q: I'm having a problem with this mod. A: That is certainly possible. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best. Q: I have a question about this or any other mod. Should I PM you? A: No, please. Use the support thread. That's what it's there for. Q: Your mod conflicts with <other mod>. A: That's pretty strange, for Reward Your Followers. Still, it's certainly possible... even if it looks like there's absolutely no chance of conflict, there's still a chance of conflict. Whichever mod is lower on your load order will take precedence. Reward Your Followers will conflict with certain follower overhaul mods. Q: Can I suggest <feature> or <NPC> or <dialogue>? A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it! Q: Can I translate your mod? A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP. Also note that I do tend to update my mods in a fairly irregular fashion, so you might need to retranslate from time to time. Sorry. Q: Can I or you upload this to another site? A: Nope. I don't personally have anything against other sites, but all of the stuff I do is Sexlab-based so it's all staying right here on Loverslab. Submitter Content Consumer Submitted 04/25/2015 Category Dialog Sex Requires Fuz Ro D-oh, Sexlab, Dawnguard, Dragonborn, Hearthfire, SL Aroused (or Redux) Special Edition Compatible View File
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View File INTRO: First of all, my English is very limited so there may be spelling and grammar errors in the mod. I am working to get these errors corrected. Also, try to keep your messages to me simple and clear. If I can't understand you I will ignore you. I want to thank the members of this community who help me with the translation and edits. NEWS SECTION: PLEASE READ THIS SECTION BEFORE DOWNLOADING ANYTHING: Status of the mod: BETA News#3 -Added Probability of comment (DC and Fos) -Done the Mood system and applied to the DC (for now)... the Npc will react differently and keep the mood for a specific amount of hours, configurable possibility of specific mood and override. -Auto Exhibitionist Setter, is a feature that decide if some npc are Exhibitionist or not (it run once on every npc) -Added a children remover, I don't like having them around, it move the children out of the cell, they aren't removed, only moved, deactivate the option if you need to interact with them for the vanilla quest. -Fixed all the dialogues (I hope), my thanks to Matador and Mybrainhurts how helped me -Added Sound Effect to ST, my thanks to XluXlu -Something other thing that I've probably forgot... fix, enhacement, things... UPDATE ADVICE: The 0.903 shouldn't required the Reset of the mod, In case of problem try the reset (save, disable mod, load, save, enable mod, load, save) For sure: MAKE A BACKUP OF THE SAVE, I leave the 0.902 on download in case of problem Take a look at the "Future Plans" section first if you want to suggest something and also the FAQ section if you're having problems with the mod. Old News: HELP NEEDED: -Adding New Dialogue: The mod has a lot of dialogue but still has a high number of reuse. I could use some help to create new phrases for NPCs to say. For example, you could make additional dialogues in categories like the "Follower Shamed" line, or "Fame Comment" and so on. -Translation: Allowed After Beta (Contact me via Pm) REQUIRED MODS: SexLab (of course) Devious Device - Assets Devious Device - Integration Zaz Animation Pack Sexlab Aroused Redux You will crash on start up if you do not have these mods and their respective prerequisites. Fuz Ro D-oh You will not be able to read NPC dialogue without this mod. HIGHLY RECOMMENDED MODS This mod will be best enjoyed when played alongside the following: Devious Device - Expansion http://www.loverslab...expansion-v116/ Captured Dream Shop http://www.loverslab...ted-12-10-2014/ More Nasty Critter(For creature expansion) http://www.loverslab...nasty-critters/ SexLab Defeat http://www.loverslab...v5b33fixed-805/ Devious Captures http://www.loverslab...vious-captures/ SexLab Helpless http://www.loverslab...ously-helpless/ Hydra Slavegirl http://www.loverslab...avegirls-8117z/ Deviously Enchanted Chests http://www.loverslab...chanted-chests/ Prison Overhaul http://www.loverslab...rison-overhaul/ SlaveTat http://www.loverslab.../619-slavetats/ Spectator Crowd http://www.loverslab...-ultra-edition/ Deviously Cursed Loot http://www.loverslab.com/files/file/1216-deviously-cursed-loot/ GENERIC NOTE This mod was developed for a female character. You can use this with a male character with no problem but some things could be strange due to the nature of the mod. For example "Fame of Slut" pertains to the number of sex partners the player has had, but I have never heard of a man mocked because he fucks too much. Or in the "Devious Worker" quest: a man who asks around to be fucked may be regarded as a maniac who should be arrested. In future, if requested, I have no problem to extend the mod for male characters and homosexual activity, but it's pointless to start making things that aren't requested so let me know if there's any demand for this. This mod is heavily scripted. I have done everything I can to minimize script lag. E.g., if you're in combat, sneaking, or mounted scripts pause and restart only when you are done. But keep an eye on performance and if there is bothersome lag you can try disabling features you do not use. DESCRIPTION: This mod is my personal contribution to this community where I downloaded so many things and learned about scripting/modding for Skyrim. The "quests" are, in fact, new framework systems for the game, all customizable via MCM, pertaining to sexual and verbal humiliation and bondage. These systems include the following: Device Comment (DC): Player character gets comments from NPCs if wearing bondage devices in plain sight. Fame of Slut (FoS): NPCs comment on the Player Character's sexual exploits in various locations. Slut Madness (SM): If certain conditions are met the player character can go mad and start searching for a sexual partner Device Comment NPC (DCN): This will trigger a DC scene between NPCs. It also contains a FoS system for NPCs. Slut Madness NPC (SMN): Similar to DCN but for NPCs to initiate a Slut Madness scene. Devious Worker (DW): The player character can do some work for certain classes of NPCs in order to gain gold or goods. Sanguine Training (ST): You can order your follower to engage in various activities. FUTURE PLANS General: -Extension for SlaveTats (consider the Slave Tats as Devices) Device Comment: - Add Reaction dialogue - Add a Mood system Done Fame Of Slut: - Add Fame Category (Victim and Aggressor) - Plug-in for extend the system to Dawnguard/Dragonborn location Sanguine Training: - Add Pet Refuse Probability with Discipline Skill and punishment for dis-obey Devious Worker: - Daedric Cleaning - Add chance to unlock some devices if the approval of the master is over a certain value - Add chance to get punished if the approval of the master is under a certain value NOTE FOR TESTERS Let me know if you find some issues or problems or if you have any suggestions, but keep in mind that: - I don't speak English, so try to be CLEAR. - Use the support topic - BACKUP THE DAMN SAVE - FOR NOW I will not add anything (I want to finish the Beta first, then add new content later) - I accept/encourage suggestions about new lines of dialogue (or whole categories) related to the various systems The completed version of this mod will probably require some heavy changes in scripts or mechanics that would necessitate a reset of the mod. Just so you know... But I will try to maintain backwards compatibility with previous versions. NOTE FOR MODDERS - If you want to exclude from the system your NPCs for any reason (for example, you wish to exclude "Master' from Captured Dreams Shop) you should add to them the Keyword "vhddmq_Exclude" (case-insensitive) and the system will ignore your NPC. Funny thing: I forgot to test if it really works so let me know if it doesn't. - There's also a feature that allows a temporary deactivation of my mod (or any subsystem(s) of it) without the need of a mod dependency. If you need to know how to do this PM me... To the authors of required mods: I have read your conditions and terms of use and I tried to respect all the conditions, asked permission when asked, etc. If I made some mistake that violates some of your rules please let me know and I'll fix it. FAQ: The mod has stopped working, doesn't trigger any scene, etc. - Sometimes it happens, I don't know why. If you notice that the mod seems to be dormant just quicksave/quickload. The mod restarts itself all the time. I go around with 5 body devices but the Active effect tab says that they're hidden - If you wear a Cloak this is normal. - If you wear other things that have the keyword "ArmorCuirass OR ArmorClothing" this is normal, even if it's a G-string. The system recognizes the keyword not the item or the layer. - Note that even some vanilla items are badly keyworded (like prisoners trousers or Thalmor gloves) The guard in the city stopped me for sexual acts in the city, but the only one doing activity was the NPC - If you use "Spectator Crowd" (recommended!) this mod sometimes doesn't distinguish between Player activity and NPC activity. Disable "sex in city forbidden" until a fix is found. My follower's name is set to none and I cannot activate it - I think that is an issue related to the SKSE function, or some other mod that tries to change the follower's name, or the string that holds the value gets lost. I don't know. You could just recast the [sT] Master Command spell on the Pet and rename it again, then you can interact with it again. If the Pet isn't under your control use the Debugger in the MCM of ST, or save and reload when your Player is close to the NPC. I gave my follower a custom name but it's written with all capitalized letters - Renaming is a big pain in the ass. Strings with a length less than 3 are considered case-insensitive so you can end up with random capitalizations. You can avoid this potential issue by having your pet renamed by another NPC. CTD when play a "torment" animation - Update to 0.902 Could you put an exclusion list for some Slutty armor? -No. Is simplier if you remove the Keyword "ArmorCuirass" or "ClothingBody" from the item, ask in the support Thread how. THANKS My Cat 'Mr.Ninja-Sumo-Samurai' for not eating my Goldfish 'Terror-From-The-Deep XVI' when I wasn't looking... Ashal and Fore, for their unique contributions to Skyrim modding The Devious Devices team (especially Min for not putting me, for now, in the ignore list) Xaz The SkyUI team Yuni, mybrainhurts and Matador for help with the language fix XluXlu for the help with the sound effects All the testers who have tried the mod and reported bugs and suggestions All the contributors to this community I've probably forgotten someone... FINAL NOTE This mod is ONLY for LoversLab website. You may not repack, re-publish, etc., any of my work. Translations of this mod are allowed after autorization AFTER the Betatest I do not take any responsibility for save corruption, game problems, etc. Sh*t. I'm so used to pressing the macro "compile script" that I've compiled 6 times this text file instead of saving it... (Many thanks to MybrainHurts for helping me to fix this description ) Submitter Versh Submitted 12/12/2014 Category WIP / Beta Requires SexLab, Devious Device - Assets, Devious Device - Integration, Zaz Resource, Sexlab Aroused, Fuz roh d'ho Special Edition Compatible
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