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View File Note: This mod should be considered Beta. While it has been getting a decent amount of testing from the community issues are still being found. For the most part these issues do not make the mod unplayable but there are a number of issues that can make game play difficult in some situations. Notes on 2.06: Remember: If you are upgrading from < 2.00 a clean save is required. Version 2.05 had a problem which caused the mod to fail to install, making it impossible to play for some users. A lot of clean up has been done to the mod initialization and this should be fixed whether installing fresh on a saved game, starting a new game, or upgrading from a previous version. In particular the following changes were made: General cleanup; Fixed a deadlock situation where two scripts were trying to access each other; Prevented initialization from occurring multiple times; and Removed uses of the MilkMod quest variable which wasn't really used. In addition to this several other changes have been added to this release: I added a new API/feature that allows NPCs to be moved near the player while still not visible. The support mod only uses this feature when the player is locked in furniture, the slaver is returning, and the slaver is not nearby. For example if the slaver has left to the next town over the game can't track the slaver walking back so he will be teleported nearby while still being out of sight before he begins walking to the player he left locked in the furniture. The reason I mention this is it has only been tested in a few scenarios. It would not surprise me if this feature caused bugs or strange behaviour. If you find any strange behaviour in this situation or if the slaver leaves you locked in furniture and walks away, never to return, please let me know. The player may now be punished if a slaver locks her in furniture and returns to find her wearing fewer restraints than when he left. The MCM menus have been cleaned up and re-organized a little. The ability for the player to escape and the chance of detection are now somewhat more configurable in the MCM. I added a little bit of compatibility with drlove33's Slave Den and Eastern Holding Cell mods. I don't expect the interaction of these to be great as they are a bit of a ways from town and rather unpopulated. They should be usable though and it is something to build off of. Also note that these mods require Dragonborn and Dawnguard even though they don't use them. I'll be sending a message to drlove33 to see about getting a version where Dragonborn and Dawnguard are not required (and see about getting some pathing issues fixed). A few improvements have been added to the save game control features. Reminder: I still do not recommend using the save game control features as there is a very real possibility of loosing your game. Some improvements have been made to furniture scenes and their dialogue. In particular more dialogue and scenes will occur when the player is locked in furniture as leash game punishment. A new debug option has been created allowing you to "teleport" to any city. I have found with console access disabled (a new feature of the save game control) I can get into situations where my game is about to crash if the scene continues to move (or stays) in a particular town. Using this to move to a different town can be used to bypass this inevitable crash. I don't expect this feature to be 100% reliable. It is a possible debug tool only. Use at your own risk. Using this feature while the leash game is active incurs a punishment to dissuade people from using it as a possible escape. The intent is that eventually punishments will be added any time it is used. I added a debug option to shut down the mod. This is intended to be used before performing a clean save. This feature is may not be needed at all and may not work entirely well. I don't expect it to make things worse but I'm not convinced it is beneficial. Please let me know if it helps you solve a problem. The Devious Framework MCM Vulnerability page now indicates (with an *) which vulnerabilities are in effect. Several minor (and a couple of mildly significant) bug fixes (see the change log). Previous Release Notes: Mod Intro (For Users): While this mod is designed to be a set of resource for modders to use in their own mods, it does come with a number of features users may also want to add to their game. In particular there is a companion support mod I created to test and verify the resources of the framework mod which has a number of features. Have you installed Slave Girls by hydragorgon? Have you seen the slaves being led around Skyrim by their owners or various slavers? Have you ever wondered what it would be like to be captured like those slaves? To test the leash feature of the framework mod the support mod gives a "mystical rope" to various slavers around Skyrim which they can use to capture you as they carry on their way. It can be quite difficult to fight with such a rope around your neck and the slavers will use this advantage to subdue you should you try to resist. Have you seen the various BDSM furniture around Skyrim and found them to be a little too safe? The support mod can make such furniture "auto lock" for a configurable amount of time. As well, if you are sitting in such furniture nearby NPCs may just decide to lock it on you, not letting you out for a while. Do you find it too easy to dress in Skyrim? You've just been stripped by an attacker? No problem. You just press a button and you are fully clothed again. You're wearing an arm binder? No problem. You can still dress yourself with the press of a button. This mod adds some restrictions on when you can dress, such as blocking leg wear and body armour when wearing a hobble. Mod Intro (For Modders): This mod was developed with two primary goals in mind: 1. Reduce the number of mods that check the state of the player. The user could have several mods installed which all periodically check: the vulnerability of the player and whether they are available for, sex, enslavement, etc. Rather than having each mod check all of these things individually, this mod tries to keep track of such information and make it available to other mods in an easy to use interface. 2. Encourage co-operation between other mods. I saw a thread in one of the mods the other day that two mods were conflicting. One author suggested that the other mod "check certain variables" to see if his mod was in the middle of a scene to avoid such conflicts. Under this process, for example, before beginning a scene mod X would need to check some variables to see if Deviously Helpless has a scene running, or Sanguine Debauchery (SD+), or Deviously Cursed Loot, or Captured Dreams. Mod Y would also have to make the same checks each time it wanted to start a scene. When a new mod (mod Z) is created mod X and mod Y would both need to be updated to now also check if mod Z is in a scene. Mod co-operation would be much smoother if this information were in a common place. Warning: My mod will only effectively achieve these goals if other mod authors use my mod's API to check statuses and to update statuses as their mod does things. So far I have not received a lot of initial interest from the modding community so my mod may not provide very much benefit. On the other hand, however, the mod is pretty light-weight and can most likely be installed/uninstalled without much of an effect on the game. The full API for modders can be found on the Git Hub page for this mod (a little out of date as of 2.06): https://github.com/DeviousFramework/SkyrimDeviousFramework If you need sample code for using this mod (or sample code used in this mod) that is not available from the Git Hub Wiki send me a message of what you are trying to do and I'll see what I can do. Requirements: Version numbers listed here were tested with version 2.06 of this mod: SexLab 1.62 SexLab Aroused Redux 28b Zaz Animation Pack 6.11 Devious Devices - Assets 3.0 Devious Devices - Integration 3.3 Devious Devices - Expansion 2.0 The following mods are also recommended: Provides slavers that work with the leash game: Slave Girls by hydragorgon 827 Provides a possible outcome to end the leash game: Simple Slavery 4.72 (with optional Extended version 1.0) Provides "seductive" clothing and armour options: (Note: Any armour can be flagged seductive. These are just recommendations for a few mods to use if you don't have favourites already.) Selene by Neo Slave Leia Renewal UNP Leather Clothes UNP or UNPetite - Academy Dropout Other UNP outfits by Nightasy Adds the option of using the Devious Framework leash with SD+ (Warning: This feature still needs improvements!) Sanguine Debauchery Enhanced 3.5.5 Installation: Most likely you will want to install both mod files (DeviousFramework_..._.7z, and DfwSupport_..._.7z). Don't forget to save and reload the game after the mod is installed and initialized (once the MCM menus show up). Please use a mod manager. Only personally tested with Nexus Mod Manager. Or Unpack the 7-Zip files to your Data directory. The Framework mod (DeviousFramework_1_00_160810.7z) is the main resource framework for modders. Because it may become a dependency for other mods It is intended to be as light weight as possible and only contain features to be used by other mods. From the user's perspective it won't do very much on it's own. The support mod (DfwSupport_1_00_160810.7z) is where I am "playing" with the features available from the framework mod. These features tend to be a little bit heavier on the papyrus and are not required for the framework features to work. The support mod contains: 1 features I would like to see in the game, and 2 features that test, verify, and validate the framework mod. SlaveGirls by hydragorgon Patch: A few users of the Devious Framework mod reported a problem with the SlaveGirls by hydragorgon mod related to overly talkative NPCs and a more serious issue of it overwhelming the story manager causing quests from other mods to fail. I looked into the SlaveGirls by hydragorgon mod and I believe I fixed some issues in the creation kit that were done incorrectly. Since the author of the mod has been unavailable for comments for some time now I'll be creating a post on the DFW support thread with these issues fixed. As that thread may be a little difficult to locate I will keep a copy of the patch in the download section for the Devious framework mod as well. Instructions: Install version 827 of the Slave Girls by hydragorgon mod. Install the SlaveGirls_Hydragorgon_827_Patch.7z from the Devious Framework download page using your favourite mod manager Or copy the file by hand into your data directory. This patch only contains the hydra_slavegirls.esp file so choose to overwrite it when prompted. Upgrading: Upgrading from before release 2.00 to after 2.00 requires a clean save! For information on cleaning a save see here: https://github.com/DeviousFramework/SkyrimDeviousFramework/wiki/Things-I-Learned#making-a-clean-save For the most part it is safe to simply uninstall the previous version and re-install the new version. A clean save is not needed. If you are upgrading due to having trouble with a previous mod you might want to try a clean slave; however, there are no situations where this is known to help. All scripts begin with "dfw..." (or "dfws..."). A Reminder: This mod contains much subject matter related to BDSM and player slavery. I want to remind everyone that while these subjects are great for fantasy, care must be taken to ensure they do not encroach into our everyday lives. Always remember that women deserve respect, recognition, and consideration as much as everyone else. Known Bugs: 1. After starting the game for the first time I've found you need to save and reload before some features will work. Not sure why. Many alias related features (slaver dialogues and player equipment changes) will not work until this has been done. 2. When the player is freed from her SD+ owner this mod does not properly detect that and clear the master from the framework or release the leash. It is not recommended to turn on this feature other than for experimentation with the leash. Improved in 1.04 and may be working. Made much safer with SD+ leash setting changes in 1.07 3. In some games I've found moving while the player's leash is being jerked causes the game to crash. If you find the game crashing a lot try not moving until the player is beginning to stand up. Note: As for 2.04 I haven't seen this issue in a long time. 4. Similar to item 3 if the game crashes during BDSM furniture scenes try not moving during the scene. (it is not like you would be able to get away anyway). Improved in 2.01 and may not be an issue. 5. The player gets locked into alchemy tables with the autolock feature as if they were BDSM devices. Fixed in 1.01 6. Sometimes MCM menus do not function properly after installing. Trying to open them will cause all MCM menus to show nothing. I have seen this problem caused by the MCM initialization code failing to run all of the way through. This leaves the Devious Framework script in a broken state and makes the game more or less unusable. Reloading a game that was saved prior to installing the Devious Framework mods can sometimes resolve this issue. I have seen the issue twice. One time I needed to re-load the game once. The other time I needed to reload the game three times. Unfortunately I have no ideas how this issue can be fixed as the papyrus engine simply stops running the code in the MCM script. Improved in 1.06 and 2.00 and may not be an issue. 8. The Support mod's MCM menu will often say the poll has stopped. This is almost always incorrect. If you are concerned the poll has stopped, closed the menu completely back to your game, wait for at least the expected poll interval, open the MCM menu and navigate to the Support mod's MCM menu quickly. The warning should no longer be there. If the warning is there but the "Seconds Since Update" is lower than it previously was that also indicates the poll is working. 10. If you end up in combat with someone controlling the leash, town guards will almost always take your side. I'm really not familiar enough with the combat system to figure out why this is or how to fix it. 11. Some slavers and slave owners do not play the leash game. I have seen at least one slave owner from Slave Girls by hydragorgon that is not in any factions to identify him as a slave owner. There is nothing I can do about this. There are also some "slaver" factions in Slave Girls by hydragorgon that my mod is not accounting for. I have not encountered any slavers that fit these categories but they could exist. if you find a slaver who is not playing the leash game you can stand next to the slaver, open the DFW MCM status page, deselect "Use Player for Info" and look at the slaver's factions. If he is in a slaver faction but "Show Nearby Actors" is not reporting him as a slaver please let me know. Improved in 1.08. Future Plans: (If I am missing something that you think should be on one of these lists let me know). Near Future: • Look into the "Go Away.. I have too many slaves" issue • Make sure clothing stripped by DFW does not strip arm binders • Look into the issue of the arm binder being counted as clothes • Change "Arm Locking" to only detect a subset of arm restraints (mainly no cuffs) • Look into Soulgem Oven compatibility • Look into Maria Eden compatibility • Make post-conversation actions much more responsive, occurring as soon as the conversation ends. Implemented in 2.04. • Look into MilkMod Economy compatibility. Implemented in 2.04. • Fix the mod's API allowing for scenes to be started and subsequently "extended" (they can only be started right now), allowing for a more robust, reliable, and consistent complete scene. Implemented in 2.04. Possible Next Steps: • Look into the issue of the slaver controlling the player from a sitting position • Look into the issue of BDSM furniture in Breezehome • Add line of sight (LOS) detection to the yanking the leash feature • Incorporate SexLab Sexual Fame features • Create a more robust mechanism for "taken" items to be recovered (most likely this will involve purchasing them back from Froki) • Xax Prison Overhaul leash compatibility • Look into compatibility with Deviously Cursed Loot gag dialogue • Create options for adding BDSM furniture to the world • Allow wandering Thalmor, Imperial, Stormcloak patrols to take on the role of the slaver for the purpose of the leash game • Fix the issue of transferring to Sanguine Debauchery+ when locked in BDSM furniture Eventually Would Like: • Figure out why the order of the Devious Framework mod and the Campfire mod causes trouble • Start the leash game on failed pickpockets. • Add favourite cages to fill a role very similar to favourite BDSM furniture • Add compatibility with Devious Stats and/or Devious Attributes • Assign "themes" to furniture/cages. For example in a shop on display for sale, in a public location available for public use, in a secluded location available for private use • Create scenes to work with each of these "themed" furniture • Create scenes to sell the player from one leash game slaver to a passing slaver • Add work furniture and forced labor, for example weapon crafting at a blacksmith station or potion making at an alchemy table • Support Zaz Animation Pack restraints in addition to Devious Devices • Prefer themed restraints over random ones • Create a pose wheel, similar to Maria Eden allowing the player to voluntarily kneel or crawl and have the leash game slaver expect that of the player • Create a separate mod that adds furniture throughout the realm, similar to Sabguine Debauchery+ Cages Change Log: Happy Gaming. Submitter legume Submitted 08/10/2016 Category WIP / Beta Requires SexLab, SexLab Aroused, Zaz Animation Pack, Devious Devices - Assets, Devious Devices - Integration, Devious Devices - Expansion Special Edition Compatible
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Version v1.2
13,575 downloads
An OutfitStudio conversion of the Devious Devices Assets v2.7 meshes, converting them from the CBBE body to the UNP/UNPB bodies. All needed files included, meshes tested on both the UNP Base v1.2, and UNPB v2.5.2 bodies and confirmed working. v1.1 of the file is still avalible as legacy, but is not required, you need only download the v1.2 file. Install: Simply drag and drop the contained "Data" folder into your main Skyrim directory, say yes to merge all folders, say yes to overwrite all, and you're done. -
Version 1.0.5
7,574 downloads
Devious Rubber Masks (and ponies!) [ DESCRIPTION ] Devious Rubber Masks comes from my realization that a playermodel is basically a rubber costume that your character puts on and then runs around pretending to be someone else. If we can have costumes, why not just a mask? If we can have masks, why not bondagey masks? So I grabbed a few playermodels uploaded by lovely people here (see Credits), trimmed them down to the head pieces, and integrated them into the Devious Devices framework. [ WHAT YOU GET ] Rubber masks for Disney princesses, characters from from Mass Effect, My Little Ponies and several others. Lockable items removable with standard Devious Devices keys. Unique flavor messages, including "call for help" messages that differ based on player arousal Rubber bodysuits to match the masks, which act as electrostim vaginal/anal plugs and devious corsets When worn together, the bodysuits prevent the masks from being removed with either keys or lockpicks until the bodysuit is removed Special powers granted by the Disney items "Pony hooves" that, when worn, prevent your character from holding a weapon/shield, casting any spells, or using lockpicks - but that can still be used for unarmed attacks Compatibility with HisDudeness2015's Open Hood Overlay, if you have Helmet Overlays installed [ LIST OF POWERS (SPOILERS) ] [ HOW TO GET ] Open the console and type help "Locking Masks" 4 and you'll see a "Box of Locking Masks" and its FormID. Then do player.placeatme <FormID> and the container will appear next to you. If you have installed the optional Pony add-on, type help "pony bondage" 4 and you'll see a "Pony Bondage Chest" with its FormID. Summon it as you would the mask box. Alternately: Just type "help Mask 4" into the console and you'll see a list of items added by this mod; then you can "player.additem" them directly into your inventory. [ INSTALLATION ] Open the .7z file with the FOMOD-supporting mod organizer of your choice. [ REQUIREMENTS ] The latest versions of - ZaZ Animation Pack - Devious Devices Assets - Devious Devices Integration - Devious Devices Expansion - SexLab Framework - SexLab Aroused (or SexLab Redux) [ OPTIONAL ] For compatibility with HisDudeness2015's Hood Overlay, make sure you have Scrivener07's Helmet Overlays installed. [ KNOWN ISSUES ] I tested these with the UNPB body, and some of the mask necks can't quite be made to line up with the body's chest, leaving some empty space. I'm not a good enough modeler to fix this, all I did was trim down existing models. I did my best to make the seams less noticeable. Credit: - Elsa Head, and quite a few others - user619 - (http://www.loverslab.com/topic/40217-release-elsa-head-from-frozen-in-skyrim/) - Player models EXCEPT Diana Allers - diegoforfun - (http://www.loverslab.com/topic/15232-wipreldiegoforfun-modsplayermodelsweaponsarmors-v2) - Diana Allers player model - LordVandheer - (http://www.loverslab.com/topic/17012-rel-lordvandheers-mods-armors-playermodels/) -
Version V0.3a
1,066 downloads
What is the goal of Devious Stats (DDS) Tracking the length of time in hours where the player is wearing Devious Devices (DD). Specific properties, namely how long the player has been locked in a specific kind of device, or how long they have been wearing the current device. And exposing these stats so that other mods can take it as a dependency if they wanted to play with the stats and create conditional clauses based on the stats for Game play affecting behaviours. i.e a player who has worn a corset for >1000 hours gametime might find being out of a corset a rather painful prospect, that the modder is free to implement, using this framework. Why would I want this mod Assuming it works and you can view the stats it monitors via MCM, and it has a practical zero performance impact why wouldn't you? Limitations and design Unfortunately due to limitations it only seems possible to monitor hours logged from the time this mod initialised, any prior DD experiences for the player before the mod is installed will not be detected. This will not come as a shock to many. Theoretically the mod will not need updated when it is complete often barring bug fixes that escape the full release, or if new devices are added, although as it is in a conceptual stage now I expect to release fairly frequently, of course subject to the time I have available. Which admittedly is rather limited Problems The Big Problem: There is an issue where tying abilities to the exposed conditional variables do not seem to monitor changes to the underlying numbers and they do not update to properly apply/remove active effects. I'm a little confused because it 'appeared' to work originally in v0.2a. I do not know how to track the passage of time when the player fast travels. Solving this will be quite an issue I believe so I am leaving it for now. And not a very interesting one, Although perhaps it will be better left out since racking up hundreds of hours fast travelling to places might feel like cheating for some. If I was a mean person I would try to disable fast travel if locked in a device (Configurable in an MCM) as it is. I'm happy to leave it as is for now and work on tracking all kinds of devices and fun numbers. Currently Implemented V0.3a Tracking of hours worn lifetime/currently; -Chastity Belts -Harnesses -Corsets -Gloves -Boots -Collars -Panel Gags -Ring Gags -Ball Gags -Vaginal Plugs -Anal Plugs -Armbinders -Yokes -Arm Restraints -Leg Restraints For a much more in the future version I plan to start implementing I am hoping to be able to observe closely enough to watch for -> plugs with specific functionality (strong/random vibrate, edge, shock etc) -> How many hours since the player was last effected by functionality of that type, etc. But these will have to wait until I sort out the big problem. Upgrading from old versions to new No idea, volunteering guinea pigs will be thanked for their sacrifice (take care to make sure you have backup saves to go back to that are safe) Uninstalling the mod: Simple as removing all devious devices, waiting an hour in game, waiting (in real time) for a few seconds, saving, quitting and then uninstalling the mod through your mod manager. -
One might think Fiora -as a supernatural creature- wouldn`t allow that someone catches her, BUT maybe she wants to be caught and bound... See for yourself: Hey guys, I was thinking a lot about wether releasing my pictures always wrapped in a story or not and with some pictures its possible and makes sense, but with some of them not. The second thing is: I don't think that many people read the texts, and the third: I am producing so many pictures that I never get to release them if I have to write something about every single one. I realy have to keep up with entrys so I can show you the ton of pics I`ve made. Also I made a short movie. I`ll have to find a proper host, then I can embed it into one of my future entrys. Thank you for reading and enjoy sweet Fiora! <3
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Fiora: Hardly anyone in Tamriel has ever seen her. Most dare not even talk about her. Some say that she sprung from the womb of a sacrilegious union by Dibella and Hircine. If Hircine really was her father or mother or what ever you would call him/her/it if he/she/it had a child, it/she/he wouldn`t be very proud of Fiora. She loves all animals and wild creatures out there and couldn`t do any harm to them unlike her daedric creator. For the most part she is like Dibella. What ever is crawling throgh the undergrowth, she loves it. For an immortal being she is very young and unbridled. She dances with animals, ghosts and other creatures throgh the woods and sings obscene songs about messy things of all kind, things many people wouldn`t talk about in public. That`s the reason why most people like to think about her in public and imagine how she prances over green grass, with her beautyfull, dainty body while a lot of dirty words slip out of her mouth like candy. Many times there is more than only dancing and singing dirty things. Some times there are even more messy things going on in the forest than anyone wanted to think about. Fiora thinks about those and she translates them into action. Besides all magic and dragons, humans and mer can`t imagine her to be real. Nobody knows if she is real or anything about her. She herself finds, that all the rumors about her are understatements. If those mortals knew how she really is, they would make it a punishable offense, to even talk about her. Even Sheogorath invited her to one of his partys. Sanguine wanted to "have a drink" with her and Molag Bal wanted to show her his personel torturepit. They all were dismissed. Fiora doesn`t care much about daedra or aedra. The mortal world is her playground and sometimes she wishes to be mortal herself, just to feal real pain and fear of death. Of cause, that doesn`t stop her from using her superior powers like shapeshifting and traveling throgh different worlds and universes in no time, just for fun -and shoes. One day she visited a strange world where people had magic, colorful metalboxes that could take them very fast from one place to another, with the power of hundrets of horses inside that box. There she found the second best thing of all univeres and worlds. The best thing after nature: Shoes with ridiculously high heels. When Fiora left that world, she took an insane amount of those with her, though at home she couldn`t really find a nice place to put them all. The first best thing in her existence: nature is part of her essence and somehow she is a relevant part of the origin of all sorts of life in tamriel. But how was she involved in that creationprocess one would ask. She would answer: There are many ways and many of them you wouldn`t understand or you would close your eyes and wish it was over if I`d show you, but if you want to watch me, I don`t mind... And that is what most people see when they dream about Fiora. Her, doin nasty stuff with some filthy creatures, not seeing that she is part of an important, natural creationprocess. Those mortals, Fiora tells herself, they only think about one and the same. Of cause she knows how her interactions look like for mortal beeings. And that is why she intentionally shows up in dreams of them, preferably in dreams of male humans and mer. Their reaction while sleeping is more measurable... and Fiora likes to see the fruits of her labor and even more to see things grow. Speeking of growth, once her hunger for "creativity" has grown bigger and bigger until hircine stoped her. She was locked in chains and thrown into a deep dungeon where she was inprisoned for a while, unable to break the spell that held the door closed. For Hircine, Fioras mischief wasn`t the only reason to capture her. The daedric prince wanted to spend some time with the family. Dibella knew that day would come and the only reason why she came to that "familymeeting" was to keep Hircine away from her daughter. After an exhausting familydispute of apocalyptic proportions in which it of course was not about the child's welfare, Dibella and Hircine had make-up sex while Fiora left that meeting unnoticed. Free again, Fiora at first had to release some -for her curcumstances- "long" held back needs. Wildlife of Tamriel has never been that wild... And a lot of humans and mer had measurably pleasurable dreams.Some Artist were torn from sleep by unprecedented inspiration. Some other people founded a church and confessed their sins. Now Fiora still roams throgh forests and caves and the only thing that makes her feel uncomfortable besides her daedric father, are her annoying cousins. What`s the matter with them? Maybe we`ll find out someday. Thank you for reading and good dreams to you <3 That`s it for now for Fiora. More pics and maybe some more storys about her and other characters may follow in the near future. You can find a full modlist that I`ve used for the visuals in my first entry of this blog I hope you enjoyed this like I did. Until next time =)
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Greetings, reader. I`ll write my blog in english, only for you and because nobody wants to learn german (what in my opinion is comprehensible). So please enjoy this blog! In the following entries I will show you some characters that I've come up with. They do not necessarily fit the lore, some I will try to involve, others not. This is a work in progress, I don`t know were this is going and I`ve only just a general direction. The focus, however, is mainly the optics. I'm not a good writer, but can claim to own a good eye for aesthetics. I have already postet my first entry about the character fyora. More about her and some other characters will follow soon. I've done that work mostly for myself, but came to the conclusion that it`s time to show you guys some of that stuff cause well, I think you will enjoy this too and I wanted to give something back to this community which gave me so much stuff to have fun with. An important content Warning for future posts: The content of this blog will contain nudity, sexuality, violence and sex with monsters and animals. You have been warned and have now the opportunity to leave this blog in time. I have long tinkered with my Skyrimbuild and in advance want to disclose what mods I use for optics. If there is any question about that, I can refer to the list at the bottom of this entry. In addition, I use a photo studio that i`ve made in CreationKit with various dungeon settings to play with and some treasurechests with all the armor and clothes you can find in the vanilla game. I`m going to upload it as soon as I think it`s ready for release. ENB Preset: Grim and Somber Azura + Grim and Somber ENB Data Files Grafics: Face Light Remove Interior Fog Enhanced Lights and FX The Ruffled Feather Skyrim Flora Overhaul SMIM Meshes Static Mesh Improvement Mod Ultimate HD Fire Effects -Medium Resolution- Ruins Clutter Improved 2 Detailed Rugs v1 Book Covers Skyrim 3 4 LEGENDARY - Original aMidianBorn farmhouse addon 2k aMidianBorn landscape with terrain parallax 2k aMidianBorn amb forts 2k aMidianBorn Whiterun 2k hires aMidianBorn Farmhouse 2k hires aMidianBorn Book of Silence - Dragonborn DLC aMidianBorn Caves and Mines 2k aMidianBorn Book of Silence - Creatures aMidianBorn Book of Silence - Weapons aMidianBorn Book of Silence - Armors HighResTexturePack Player Model/Textures/Skeleton: RaceMenu UNP BASE Main body CITRUS Head - Standalone XP32 Maximum Skeleton Extended b3lisario s UNP Pregnant Body FairSkinComplexion Adorable Face THEHAGs Private Tatoos for UNP - UNPB Eye Normal Map Fix Eyes of Aber SG Female Eyebrows ApachiiSkyHair KS Hairdos - HDT Physics SOS SlaveTats Feminine Argonian Textures for CBBE-UNP (Chameleon and Lizard) Feminine Khajiit Textures for CBBE-UNP (Grey Cat and Leopard) Camera: Customizable Camera Clothes/Armor: Immersive Armors K2 HDT Boots Summer Dress Sets by Yurica UNP High Heels Skimpy Adult Glass Female Armor HighHeels Dark Lillith for UNPB-BBP A. Merta Assassin Armor High Heels UNP SexyVest - UNPB BBP Elewin Pumps Elewin Pumps 2 Default Outfits for Females Elder NPCs with UNP body Latex Corset - UNPB TBBP Zipsuit v1 0 - UNPB Body with TBBP UNPSpiceGearCollection UNP BBP UNPMinidressesCollection UNP BBP DeviousDevicesIntegration Devious Devices Expansion Devious Devices Assets NPC: Bijin NPC Bijin Wives UNP Bijin Warmaidens Beautyfull Followers Dames of Skyrim Series 2 UNP Beautiful Bandits UNP Animation: FNIS Female Facial Animation display-model OdenPoseSeeker OdenPoseDog FNIS EIS - Oden FNIS EIS - Miscellaneous FNIS EIS - Brainsperm Larmir GomaperoPose kinokopose Aloe Shocky Creature Sex Poses Halo SexLabFramework ZazAnimationPack MoreNastyCritters Devious Devices - Equip Pretty Female Idles HDT Physics Extensions hdtHighHeel Realistic Force No Spinning Death Animation
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Earana Sunrise's story Devious, but may not that much Her partner wanted to try devious things with Earana. Earana choosed to be submissive and taked the devious stuff. While she putted on herself, her partner went away a little bit. At first she got uncomfortable, but a little later she started getting exited. After her partner returned, they started kissing and get into the things. End
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- Earana Sunrise
- Lesbian
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File Name: ssssss s File Submitter: Gothuska File Submitted: 13 May 2017 File Category: Misc Sex Special Edition Compatible : No ssss Click here to download this file SLAV V5.0 Scripts Correction.7z
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Hiya folks. Ive just installed Devious Devices, Assets, expansion and integration to my game. And I see to have this issue where myself and npcs when running (Not sprinting or walking with weapons sheathed, I seem to run as if Im in a yoke with ankle bindings. Ive tried reinstalling DD with FNIS and junk, and Ive tried searching others posts in the fourums but I havent relaly found anything that could help me. I can post a picture of my issue and I'll post my load order too if that helps. Thank you in advance! And My load order: EDIT: Sorry, I dont know how to use this website very well and it doesnt seem to want to let me post and image. Sorry EDIT 2: Okay, so Ive pinned it down to Devious Devices Integration. It seems to replace all running animation with the waddle
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DDS: Devious Stats Proof of Concept
donotbugme posted a topic in Downloads - Skyrim Adult & Sex Mods
View File What is the goal of Devious Stats (DDS) Tracking the length of time in hours where the player is wearing Devious Devices (DD). Specific properties, namely how long the player has been locked in a specific kind of device, or how long they have been wearing the current device. And exposing these stats so that other mods can take it as a dependency if they wanted to play with the stats and create conditional clauses based on the stats for Game play affecting behaviours. i.e a player who has worn a corset for >1000 hours gametime might find being out of a corset a rather painful prospect, that the modder is free to implement, using this framework. Why would I want this mod Assuming it works and you can view the stats it monitors via MCM, and it has a practical zero performance impact why wouldn't you? Limitations and design Unfortunately due to limitations it only seems possible to monitor hours logged from the time this mod initialised, any prior DD experiences for the player before the mod is installed will not be detected. This will not come as a shock to many. Theoretically the mod will not need updated when it is complete often barring bug fixes that escape the full release, or if new devices are added, although as it is in a conceptual stage now I expect to release fairly frequently, of course subject to the time I have available. Which admittedly is rather limited Problems The Big Problem: There is an issue where tying abilities to the exposed conditional variables do not seem to monitor changes to the underlying numbers and they do not update to properly apply/remove active effects. I'm a little confused because it 'appeared' to work originally in v0.2a. I do not know how to track the passage of time when the player fast travels. Solving this will be quite an issue I believe so I am leaving it for now. And not a very interesting one, Although perhaps it will be better left out since racking up hundreds of hours fast travelling to places might feel like cheating for some. If I was a mean person I would try to disable fast travel if locked in a device (Configurable in an MCM) as it is. I'm happy to leave it as is for now and work on tracking all kinds of devices and fun numbers. Currently Implemented V0.3a Tracking of hours worn lifetime/currently; -Chastity Belts -Harnesses -Corsets -Gloves -Boots -Collars -Panel Gags -Ring Gags -Ball Gags -Vaginal Plugs -Anal Plugs -Armbinders -Yokes -Arm Restraints -Leg Restraints For a much more in the future version I plan to start implementing I am hoping to be able to observe closely enough to watch for -> plugs with specific functionality (strong/random vibrate, edge, shock etc) -> How many hours since the player was last effected by functionality of that type, etc. But these will have to wait until I sort out the big problem. Upgrading from old versions to new No idea, volunteering guinea pigs will be thanked for their sacrifice (take care to make sure you have backup saves to go back to that are safe) Uninstalling the mod: Simple as removing all devious devices, waiting an hour in game, waiting (in real time) for a few seconds, saving, quitting and then uninstalling the mod through your mod manager. Submitter donotbugme Submitted 11/09/2016 Category Quest Requires Sexlab, SexlabArousedRedux, ZAP, DDa, DDi, DDx Special Edition Compatible -
I need help on the forbidden tome as even if i take the book from the bookcase it wont start the quest please helppppp! And For the other issue The equipment that is on the slaves in Captured dreams are not on and i installed cursed loot i opened a lot of containers and i have a arousal of full but it wont work So i think its the chasity stuff that are not working so i need help for the bondage equipment I Have no clear view for the tome issue i dont even know how come it wont work so i need help I know how to do the quest dont go writin that I tried to fix it with reinstalling it[i uninstalled then reinstalled] yet it wont work i dont know if its my modorder but I need help I was bothered enough to write the mods Dont judge meh mods Mod Order: Catsuitspearhead,Captured Dreams,daymoyl[death alternative],The Devious assests,expansion,integration,devious devices equip,deviously cursed loot,elewin pumps 2,FNIS Pcea2,HdtHighHeel,RaceMenu,SD,SL,SL_D,SLA,SkyrimBound,SkyUi,catsuit enhanced,slinkyleotard,Zaz Animation and PO If the creator of the assets expansion integration post help here it will be much appreciated
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- Devious
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In Skyrim devious devices expansion, there is a chastity piercing with a bell on it, I have no experience with modding, and I would like to know if anyone could add a bell noise when it is worn and when you are sneaking?
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View File An OutfitStudio conversion of the Devious Devices Assets v2.7 meshes, converting them from the CBBE body to the UNP/UNPB bodies. All needed files included, meshes tested on both the UNP Base v1.2, and UNPB v2.5.2 bodies and confirmed working. v1.1 of the file is still avalible as legacy, but is not required, you need only download the v1.2 file. Install: Simply drag and drop the contained "Data" folder into your main Skyrim directory, say yes to merge all folders, say yes to overwrite all, and you're done. Submitter Coopervane Submitted 04/02/2014 Category Models & Textures Requires Devious Devices Assets v2.7. Special Edition Compatible
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View File Devious Rubber Masks (and ponies!) [ DESCRIPTION ] Devious Rubber Masks comes from my realization that a playermodel is basically a rubber costume that your character puts on and then runs around pretending to be someone else. If we can have costumes, why not just a mask? If we can have masks, why not bondagey masks? So I grabbed a few playermodels uploaded by lovely people here (see Credits), trimmed them down to the head pieces, and integrated them into the Devious Devices framework. [ WHAT YOU GET ] Rubber masks for Disney princesses, characters from from Mass Effect, My Little Ponies and several others. Lockable items removable with standard Devious Devices keys. Unique flavor messages, including "call for help" messages that differ based on player arousal Rubber bodysuits to match the masks, which act as electrostim vaginal/anal plugs and devious corsets When worn together, the bodysuits prevent the masks from being removed with either keys or lockpicks until the bodysuit is removed Special powers granted by the Disney items "Pony hooves" that, when worn, prevent your character from holding a weapon/shield, casting any spells, or using lockpicks - but that can still be used for unarmed attacks Compatibility with HisDudeness2015's Open Hood Overlay, if you have Helmet Overlays installed [ LIST OF POWERS (SPOILERS) ] [ HOW TO GET ] Open the console and type help "Locking Masks" 4 and you'll see a "Box of Locking Masks" and its FormID. Then do player.placeatme <FormID> and the container will appear next to you. If you have installed the optional Pony add-on, type help "pony bondage" 4 and you'll see a "Pony Bondage Chest" with its FormID. Summon it as you would the mask box. Alternately: Just type "help Mask 4" into the console and you'll see a list of items added by this mod; then you can "player.additem" them directly into your inventory. [ INSTALLATION ] Open the .7z file with the FOMOD-supporting mod organizer of your choice. [ REQUIREMENTS ] The latest versions of - ZaZ Animation Pack - Devious Devices Assets - Devious Devices Integration - Devious Devices Expansion - SexLab Framework - SexLab Aroused (or SexLab Redux) [ OPTIONAL ] For compatibility with HisDudeness2015's Hood Overlay, make sure you have Scrivener07's Helmet Overlays installed. [ KNOWN ISSUES ] I tested these with the UNPB body, and some of the mask necks can't quite be made to line up with the body's chest, leaving some empty space. I'm not a good enough modeler to fix this, all I did was trim down existing models. I did my best to make the seams less noticeable. Credit: - Elsa Head, and quite a few others - user619 - (http://www.loverslab.com/topic/40217-release-elsa-head-from-frozen-in-skyrim/) - Player models EXCEPT Diana Allers - diegoforfun - (http://www.loverslab.com/topic/15232-wipreldiegoforfun-modsplayermodelsweaponsarmors-v2) - Diana Allers player model - LordVandheer - (http://www.loverslab.com/topic/17012-rel-lordvandheers-mods-armors-playermodels/) Submitter Nothing Doing Submitted 12/14/2014 Category Armor & Clothing Requires ZaZ Animation Pack, Devious Devices - Assets, Devious Devices - Integration, Devious Devices - Expansion,SexLab Framework, SexLab Aroused (or SexLab Aroused Redux) Special Edition Compatible