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  1. View File I am not the creator of this mod, it was created by Jallil, who has not been seen for a long time. If he wants it back, it is his. His final version contained a lot of bugs, including a CTD issue, and I have added various fixes and some features, with one also by Prideslayer and by Sunnstor. The original page for the mod can be found here. This mod is up for adoption by anyone interested (until Jallil returns, if he ever does). It is not my focus. This mod replaces and contains all features of Sexout Brutal Rapers, with many expansions. All assets contained in the mod are free to reuse for whatever you want. ----------------------------------- Features (all can be optionally disabled via MCM) Combat Sex Enemies may attempt to have sex with you or your companions during combat, the chance an NPC is interested is dependent on MCM settings. Success is based on your Sex Assault defense. Stalkers Actors may attempt to stalk you and your companions. Once they reach you, success is based on your Sex Assault defense and their facing angle- coming from behind gives them a bonus. You can also attempt to scare them off by either staring them down, or better, pointing a gun at them. MCM options allow variable rates by faction. Being naked, certain cum smells for some creatures, or entering concede mode increases the stalking chance. The stalk chance is 4x lower during the day time for humans and non-feral ghouls. As of August 2014, stalkers use a dynamic strategy which they are capable of refining via learning. Warning: Stalkers can potentially break some scripted sequences, if you find this is the case, you should disable it until it is finished. Modders may block stalking during sensitive sequences in various ways: Sleep/Wait When sleeping or waiting, local characters may decide to take advantage. Sex Assault Defense The chance of any attempt succeeding is based on your defense score. This is a variable base value, modified by your unarmed skill and equipped weapon, multiplied by your health percentage. Full details: Theft When an attempt succeeds there is a chance some of your caps, alcohol and chems may be stolen. Item Damage and Drop Attempts may cause your equipped items to drop to the ground and be slightly damaged. Drugging During attempts you may be drugged. Sex Toys Attempts may involve any sex toys and BDSM gear available in sexout. Requires that all sex toy mods are installed or you will get big red boxes- see the requirements section below for links, or ritualclarity's SCR installation guide. Conceding To enter concede mode, press 'X' (changeable via MCM). Whilst in concede mode, the Sex Assault defense roll is skipped so that all attempts always succeed. This prevents item theft, damage and drop, and drugging. Sex toys are still available. Conceding is enabled for 30 seconds after you press 'X'. Chances Via the MCM, you can disable creatures, factions, homosexuals, power armor and high karma NPCs. The rates for the different factions are adjustable. --------- Requirements Sexout '95 release or later Sexout Common Resources (May 9 2014 or later) if you wish to enable Sex Toys, you also need: Spectrum's Toy Pack GSB's BDSM Items DO NOT USE with the old SexoutBrutalRapers. This mod contains all of its features. License: BSD / Public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision. Submitter Odessa Submitted 03/13/2014 Category Combat Sex Requires Sexout '96+, SCR, (Sex Toys + BDSM items), tolerance for depravity
  2. View File Community Restraints Pack Version 1.2c / 4.2.17 This pack is an attempt to unify the available restraints for Fallout 4 into a single dependency in order to make them available to modders and users without the need to distribute them with the individual mods. In addition to the assets, CRP offers a broad range of keywords for identification of items by other mods and implements a dedicated Workshop Bench for all these nice things. Credit has been given where credit is due, check bottom of this post. I have also taken the liberty and reduced the amount of items due to different color schemes to a minimum. Instead, wherever applicable, the ingame modding system has been put to good use. Most items that come in different colors can be painted at any Armor Workbench in the game. I. Requirements II. Content III. Keywords IV. Mods V. Credits I. Requirements & Installation You require a copy of Fallout 4 and all DLCs. Fallout 4 Script Extender is not required. Fallout 4 (Base Game) All DLCs / Season Pass As per usual, copy the contents of this mod to your Fallout4/Data folder. Load the .esm before any of the mods that utilize CRP. Be advised: if you have previously downloaded one of the integrated restraints stand-alone version, you will get some override prompts. I strongly recommend not to override files. II. Content All assets from this mod have been made available from the crafting system ingame at a new dedicated Restraints Workbench for you to build in your settlements. As far as possible, the ingame modification system via the Armor Workbench has been used to allow color switching. Be aware that different mods may use duplicates from this asset pack that cannot be crafted and need to be acquired through means implemented in the specific mod. Refer to the specific mod for help and questions. This mod does not add any functionality to the items in question. Refer to other mods for adding functionality. Recipes New 'Restraints Workbench' available for you to build in your settlements. Base Restraints can be crafted at the new 'Restraints Workbench'. Modifications to restraints can be applied and changed at any vanilla Armor Workbench. Base Restraints Makeshift Slave Collar (DixiePig's Slave Collar) Makeshift Handcuffs (DixiePig's Handcuffs) Makeshift Ankle Cuffs (DixiePig's Anklecuffs) Institute Slave Collar (Vioxsis; paintable at Armor Workbench) Institute Handcuffs (Vioxsis; paintable at Armor Workbench) Institute Ankle Cuffs (Vioxsis; paintable at Armor Workbench) Institute Belt (Vioxsis; paintable at Armor Workbench) Vault-Tec Collar (Vioxsis) Vault-Tec Anklecuffs (Vioxsis) Vault-Tec Handcuffs (Vioxsis) Modifications Explosive Charge Module Shock Module Injector Module Paint Jobs for all items that come in different colors. Balancing All the implemented restraints have sort-of realistic crafting requirements. No perks are needed (for now), but the components vary depending on what technology is behind the restraint in question. The caps value and weight of restraints have been adjusted towards their worth in components and how advanced they are. III. Keywords A broad range of keywords has been implemented in this pack, they are applied to the delivered gear and should make it easy for other users to utilize them. They range from simple identification ('crpKeywordGear') that tells mods that the item in question may be worth having a second look at to specific details of what the item is capable of ('crpKeywordFeatureExplosive'). Of course these keywords also support dynamic attachment of modules, like the stated Explosive Charge for collars or, if you wanted, plugs or anything really. The system used is identical to the way vanilla Fallout 4 handles modifications. If you have further questions about implementation, what keywords do or how to make your own mod's restraints be craftable from the 'Restraints Workbench' ask in the thread or send me a PM. I will try to respond as soon as possible. IV. Mods F4: Slavery System V. Credits Bethesda for Fallout 4 & Creation Kit DixiePig Vioxsis Any credits given on the respective credited mod authors pages also apply for this project and the people in question may consider themselves thanked for their work. Please enjoy, give me feedback about what keywords and stuffs you'd like to have and if you even think having a pack like this is a good idea. If you know of anything I should implement into the pack - let me know in the thread or via PM! Personal Note: this is the first time I work with the new modification system in Fallout 4. Things may not be perfect. Please, don't hestitate to tell me about possible improvements. Also, I hope the blue color doesn't give you eye cancer. If it does, tell me so I can reconsider my choice. Submitter ag12 Submitted 10/14/2016 Category Armor & Clothing Requires Fallout 4  
  3. View File Note: This mod should be considered Beta. While it has been getting a decent amount of testing from the community issues are still being found. For the most part these issues do not make the mod unplayable but there are a number of issues that can make game play difficult in some situations. Notes on 2.06: Remember: If you are upgrading from < 2.00 a clean save is required. Version 2.05 had a problem which caused the mod to fail to install, making it impossible to play for some users. A lot of clean up has been done to the mod initialization and this should be fixed whether installing fresh on a saved game, starting a new game, or upgrading from a previous version. In particular the following changes were made: General cleanup; Fixed a deadlock situation where two scripts were trying to access each other; Prevented initialization from occurring multiple times; and Removed uses of the MilkMod quest variable which wasn't really used. In addition to this several other changes have been added to this release: I added a new API/feature that allows NPCs to be moved near the player while still not visible. The support mod only uses this feature when the player is locked in furniture, the slaver is returning, and the slaver is not nearby. For example if the slaver has left to the next town over the game can't track the slaver walking back so he will be teleported nearby while still being out of sight before he begins walking to the player he left locked in the furniture. The reason I mention this is it has only been tested in a few scenarios. It would not surprise me if this feature caused bugs or strange behaviour. If you find any strange behaviour in this situation or if the slaver leaves you locked in furniture and walks away, never to return, please let me know. The player may now be punished if a slaver locks her in furniture and returns to find her wearing fewer restraints than when he left. The MCM menus have been cleaned up and re-organized a little. The ability for the player to escape and the chance of detection are now somewhat more configurable in the MCM. I added a little bit of compatibility with drlove33's Slave Den and Eastern Holding Cell mods. I don't expect the interaction of these to be great as they are a bit of a ways from town and rather unpopulated. They should be usable though and it is something to build off of. Also note that these mods require Dragonborn and Dawnguard even though they don't use them. I'll be sending a message to drlove33 to see about getting a version where Dragonborn and Dawnguard are not required (and see about getting some pathing issues fixed). A few improvements have been added to the save game control features. Reminder: I still do not recommend using the save game control features as there is a very real possibility of loosing your game. Some improvements have been made to furniture scenes and their dialogue. In particular more dialogue and scenes will occur when the player is locked in furniture as leash game punishment. A new debug option has been created allowing you to "teleport" to any city. I have found with console access disabled (a new feature of the save game control) I can get into situations where my game is about to crash if the scene continues to move (or stays) in a particular town. Using this to move to a different town can be used to bypass this inevitable crash. I don't expect this feature to be 100% reliable. It is a possible debug tool only. Use at your own risk. Using this feature while the leash game is active incurs a punishment to dissuade people from using it as a possible escape. The intent is that eventually punishments will be added any time it is used. I added a debug option to shut down the mod. This is intended to be used before performing a clean save. This feature is may not be needed at all and may not work entirely well. I don't expect it to make things worse but I'm not convinced it is beneficial. Please let me know if it helps you solve a problem. The Devious Framework MCM Vulnerability page now indicates (with an *) which vulnerabilities are in effect. Several minor (and a couple of mildly significant) bug fixes (see the change log). Previous Release Notes: Mod Intro (For Users): While this mod is designed to be a set of resource for modders to use in their own mods, it does come with a number of features users may also want to add to their game. In particular there is a companion support mod I created to test and verify the resources of the framework mod which has a number of features. Have you installed Slave Girls by hydragorgon? Have you seen the slaves being led around Skyrim by their owners or various slavers? Have you ever wondered what it would be like to be captured like those slaves? To test the leash feature of the framework mod the support mod gives a "mystical rope" to various slavers around Skyrim which they can use to capture you as they carry on their way. It can be quite difficult to fight with such a rope around your neck and the slavers will use this advantage to subdue you should you try to resist. Have you seen the various BDSM furniture around Skyrim and found them to be a little too safe? The support mod can make such furniture "auto lock" for a configurable amount of time. As well, if you are sitting in such furniture nearby NPCs may just decide to lock it on you, not letting you out for a while. Do you find it too easy to dress in Skyrim? You've just been stripped by an attacker? No problem. You just press a button and you are fully clothed again. You're wearing an arm binder? No problem. You can still dress yourself with the press of a button. This mod adds some restrictions on when you can dress, such as blocking leg wear and body armour when wearing a hobble. Mod Intro (For Modders): This mod was developed with two primary goals in mind: 1. Reduce the number of mods that check the state of the player. The user could have several mods installed which all periodically check: the vulnerability of the player and whether they are available for, sex, enslavement, etc. Rather than having each mod check all of these things individually, this mod tries to keep track of such information and make it available to other mods in an easy to use interface. 2. Encourage co-operation between other mods. I saw a thread in one of the mods the other day that two mods were conflicting. One author suggested that the other mod "check certain variables" to see if his mod was in the middle of a scene to avoid such conflicts. Under this process, for example, before beginning a scene mod X would need to check some variables to see if Deviously Helpless has a scene running, or Sanguine Debauchery (SD+), or Deviously Cursed Loot, or Captured Dreams. Mod Y would also have to make the same checks each time it wanted to start a scene. When a new mod (mod Z) is created mod X and mod Y would both need to be updated to now also check if mod Z is in a scene. Mod co-operation would be much smoother if this information were in a common place. Warning: My mod will only effectively achieve these goals if other mod authors use my mod's API to check statuses and to update statuses as their mod does things. So far I have not received a lot of initial interest from the modding community so my mod may not provide very much benefit. On the other hand, however, the mod is pretty light-weight and can most likely be installed/uninstalled without much of an effect on the game. The full API for modders can be found on the Git Hub page for this mod (a little out of date as of 2.06): https://github.com/DeviousFramework/SkyrimDeviousFramework If you need sample code for using this mod (or sample code used in this mod) that is not available from the Git Hub Wiki send me a message of what you are trying to do and I'll see what I can do. Requirements: Version numbers listed here were tested with version 2.06 of this mod: SexLab 1.62 SexLab Aroused Redux 28b Zaz Animation Pack 6.11 Devious Devices - Assets 3.0 Devious Devices - Integration 3.3 Devious Devices - Expansion 2.0 The following mods are also recommended: Provides slavers that work with the leash game: Slave Girls by hydragorgon 827 Provides a possible outcome to end the leash game: Simple Slavery 4.72 (with optional Extended version 1.0) Provides "seductive" clothing and armour options: (Note: Any armour can be flagged seductive. These are just recommendations for a few mods to use if you don't have favourites already.) Selene by Neo Slave Leia Renewal UNP Leather Clothes UNP or UNPetite - Academy Dropout Other UNP outfits by Nightasy Adds the option of using the Devious Framework leash with SD+ (Warning: This feature still needs improvements!) Sanguine Debauchery Enhanced 3.5.5 Installation: Most likely you will want to install both mod files (DeviousFramework_..._.7z, and DfwSupport_..._.7z). Don't forget to save and reload the game after the mod is installed and initialized (once the MCM menus show up). Please use a mod manager. Only personally tested with Nexus Mod Manager. Or Unpack the 7-Zip files to your Data directory. The Framework mod (DeviousFramework_1_00_160810.7z) is the main resource framework for modders. Because it may become a dependency for other mods It is intended to be as light weight as possible and only contain features to be used by other mods. From the user's perspective it won't do very much on it's own. The support mod (DfwSupport_1_00_160810.7z) is where I am "playing" with the features available from the framework mod. These features tend to be a little bit heavier on the papyrus and are not required for the framework features to work. The support mod contains: 1 features I would like to see in the game, and 2 features that test, verify, and validate the framework mod. SlaveGirls by hydragorgon Patch: A few users of the Devious Framework mod reported a problem with the SlaveGirls by hydragorgon mod related to overly talkative NPCs and a more serious issue of it overwhelming the story manager causing quests from other mods to fail. I looked into the SlaveGirls by hydragorgon mod and I believe I fixed some issues in the creation kit that were done incorrectly. Since the author of the mod has been unavailable for comments for some time now I'll be creating a post on the DFW support thread with these issues fixed. As that thread may be a little difficult to locate I will keep a copy of the patch in the download section for the Devious framework mod as well. Instructions: Install version 827 of the Slave Girls by hydragorgon mod. Install the SlaveGirls_Hydragorgon_827_Patch.7z from the Devious Framework download page using your favourite mod manager Or copy the file by hand into your data directory. This patch only contains the hydra_slavegirls.esp file so choose to overwrite it when prompted. Upgrading: Upgrading from before release 2.00 to after 2.00 requires a clean save! For information on cleaning a save see here: https://github.com/DeviousFramework/SkyrimDeviousFramework/wiki/Things-I-Learned#making-a-clean-save For the most part it is safe to simply uninstall the previous version and re-install the new version. A clean save is not needed. If you are upgrading due to having trouble with a previous mod you might want to try a clean slave; however, there are no situations where this is known to help. All scripts begin with "dfw..." (or "dfws..."). A Reminder: This mod contains much subject matter related to BDSM and player slavery. I want to remind everyone that while these subjects are great for fantasy, care must be taken to ensure they do not encroach into our everyday lives. Always remember that women deserve respect, recognition, and consideration as much as everyone else. Known Bugs: 1. After starting the game for the first time I've found you need to save and reload before some features will work. Not sure why. Many alias related features (slaver dialogues and player equipment changes) will not work until this has been done. 2. When the player is freed from her SD+ owner this mod does not properly detect that and clear the master from the framework or release the leash. It is not recommended to turn on this feature other than for experimentation with the leash. Improved in 1.04 and may be working. Made much safer with SD+ leash setting changes in 1.07 3. In some games I've found moving while the player's leash is being jerked causes the game to crash. If you find the game crashing a lot try not moving until the player is beginning to stand up. Note: As for 2.04 I haven't seen this issue in a long time. 4. Similar to item 3 if the game crashes during BDSM furniture scenes try not moving during the scene. (it is not like you would be able to get away anyway). Improved in 2.01 and may not be an issue. 5. The player gets locked into alchemy tables with the autolock feature as if they were BDSM devices. Fixed in 1.01 6. Sometimes MCM menus do not function properly after installing. Trying to open them will cause all MCM menus to show nothing. I have seen this problem caused by the MCM initialization code failing to run all of the way through. This leaves the Devious Framework script in a broken state and makes the game more or less unusable. Reloading a game that was saved prior to installing the Devious Framework mods can sometimes resolve this issue. I have seen the issue twice. One time I needed to re-load the game once. The other time I needed to reload the game three times. Unfortunately I have no ideas how this issue can be fixed as the papyrus engine simply stops running the code in the MCM script. Improved in 1.06 and 2.00 and may not be an issue. 8. The Support mod's MCM menu will often say the poll has stopped. This is almost always incorrect. If you are concerned the poll has stopped, closed the menu completely back to your game, wait for at least the expected poll interval, open the MCM menu and navigate to the Support mod's MCM menu quickly. The warning should no longer be there. If the warning is there but the "Seconds Since Update" is lower than it previously was that also indicates the poll is working. 10. If you end up in combat with someone controlling the leash, town guards will almost always take your side. I'm really not familiar enough with the combat system to figure out why this is or how to fix it. 11. Some slavers and slave owners do not play the leash game. I have seen at least one slave owner from Slave Girls by hydragorgon that is not in any factions to identify him as a slave owner. There is nothing I can do about this. There are also some "slaver" factions in Slave Girls by hydragorgon that my mod is not accounting for. I have not encountered any slavers that fit these categories but they could exist. if you find a slaver who is not playing the leash game you can stand next to the slaver, open the DFW MCM status page, deselect "Use Player for Info" and look at the slaver's factions. If he is in a slaver faction but "Show Nearby Actors" is not reporting him as a slaver please let me know. Improved in 1.08. Future Plans: (If I am missing something that you think should be on one of these lists let me know). Near Future: • Look into the "Go Away.. I have too many slaves" issue • Make sure clothing stripped by DFW does not strip arm binders • Look into the issue of the arm binder being counted as clothes • Change "Arm Locking" to only detect a subset of arm restraints (mainly no cuffs) • Look into Soulgem Oven compatibility • Look into Maria Eden compatibility • Make post-conversation actions much more responsive, occurring as soon as the conversation ends. Implemented in 2.04. • Look into MilkMod Economy compatibility. Implemented in 2.04. • Fix the mod's API allowing for scenes to be started and subsequently "extended" (they can only be started right now), allowing for a more robust, reliable, and consistent complete scene. Implemented in 2.04. Possible Next Steps: • Look into the issue of the slaver controlling the player from a sitting position • Look into the issue of BDSM furniture in Breezehome • Add line of sight (LOS) detection to the yanking the leash feature • Incorporate SexLab Sexual Fame features • Create a more robust mechanism for "taken" items to be recovered (most likely this will involve purchasing them back from Froki) • Xax Prison Overhaul leash compatibility • Look into compatibility with Deviously Cursed Loot gag dialogue • Create options for adding BDSM furniture to the world • Allow wandering Thalmor, Imperial, Stormcloak patrols to take on the role of the slaver for the purpose of the leash game • Fix the issue of transferring to Sanguine Debauchery+ when locked in BDSM furniture Eventually Would Like: • Figure out why the order of the Devious Framework mod and the Campfire mod causes trouble • Start the leash game on failed pickpockets. • Add favourite cages to fill a role very similar to favourite BDSM furniture • Add compatibility with Devious Stats and/or Devious Attributes • Assign "themes" to furniture/cages. For example in a shop on display for sale, in a public location available for public use, in a secluded location available for private use • Create scenes to work with each of these "themed" furniture • Create scenes to sell the player from one leash game slaver to a passing slaver • Add work furniture and forced labor, for example weapon crafting at a blacksmith station or potion making at an alchemy table • Support Zaz Animation Pack restraints in addition to Devious Devices • Prefer themed restraints over random ones • Create a pose wheel, similar to Maria Eden allowing the player to voluntarily kneel or crawl and have the leash game slaver expect that of the player • Create a separate mod that adds furniture throughout the realm, similar to Sabguine Debauchery+ Cages Change Log: Happy Gaming. Submitter legume Submitted 08/10/2016 Category WIP / Beta Requires SexLab, SexLab Aroused, Zaz Animation Pack, Devious Devices - Assets, Devious Devices - Integration, Devious Devices - Expansion Special Edition Compatible
  4. View File Devious Console Note: This mod is stil in beta so please use accordingly Note2: Due to the design of this mod you can get stuck, if you don't like that please don't use this mod. This mod aims to add an extra layer of protection in a devious playtrough. If you are wearing Devious Devices you can no longer use the console. If you do try to cheat/use the console there will be a (atm 66%) chance of punishment, if activated in the MCM menu. At the moment this is the first beta release. I may add extra punishments, if you have an idea let me know in the comments. I'm also thinking to create a lite version which does not have a MCM but is far less streamlined. Requirements -Devious Devices Integration (and all of it's requirements) -Latest SKSE, this mod uses the 'registerforkey' function to keep scriptlag to a minimum. Punishments -Vibrate plugs at random intensity. -Lose all your (standard) DD keys. MCM -Enable/disable the mod -Enable/disable punishments -Enable/disable vibrate punishment -Enable/disable key steal Debug If you want to get debug messages you can use the following console command: set DDCL_DebugEnabled to 1 note: this won't work if you are wearing devices so please start this mod before equipping restraints. FAQ Q: How is different from 'Devious Anticheat' and 'Player_Exhibitionist'? A: The first mod polls the console key with a constant check for the key. Possible resulting in script lag. The latter mod has blocking as an extra feature, I intend to keep it simpele. Q: Does this block the 'additemmenu'? A: Not at the moment and I don't have plans to do so at the moment. If it can be done without much hassle I might add it. Q: Why does this mod scripting suck? A: It's my very first mod, constructive feedback is welcome. Q: I'm stuck and can't use the console. A: Load an earlier save or use the Skyrim SaveTool to remove all scripts starting with DDCL_ (That's why the warning is on the top of this page) Credits BadIdea57 & ssonly for their mod on which I based this one. Kimy for some script fragments. Darkadathea (Deviantart) for the lock picture used for the MCM blocked screen. Darkfox127 (Youtube/Nexus.com) for his tutorials. Submitter naaitsab Submitted 03/29/2017 Category Other Requires Devious Devices Integration, SKSE Special Edition Compatible  
  5. View File Fallout 4 : Slavery System v0.9b (alpha) Download - Thread - Blog Disclaimer: This mod is supposed to add what the Fallout universe always had - slavery. I do not condone slavery in the real world in any way. Human trafficking is one of the most evil and disturbing things out there. Never forget - this is a game - not the real world. I have implemented simple checks to prevent the enslavement of children. Modifying this mod in any way without my explicit (!) permission is strictly prohibited. Redistribution of this mod or making any patches for this mod without permission is strictly prohibited. If you want to make a patch for this mod, PM me first. That will not ever change for any reason. Also, this mod is in Alpha. It may try to kill you. I. Introduction II. Requirements & Installation III. Content IV. Troubleshooting V. Incompatibilities VI. Credits I. Introduction The Commonwealth is a brutal and relentless place without mercy for the weak. Many have died to the dangers of the wasteland - many have not been so lucky. This mod implements ever expanding slavery functionality to Fallout 4. It is designed as framework, so that other modders can use the functionality to create content for it. I'm using DeviousDevices by Kimy and TortureDevices by Vader666 to add some spice. Keep in mind that I have a very dynamic workload in real-life and thus updates may be released every day or not for months. II. Requirements & Installation You require a copy of Fallout 4 as well as all DLCs and have Fallout 4 Script Extender installed. Fallout 4 Base Game + All DLCs Fallout 4 Script Extender (F4SE) Devious Devices 2.0+ BETA TortureDevices 1.8+ Make sure that F4SS is after the requirements in the load order. Using a clean save is advised whenever you update to a newer version of the mod. At this time in development I am not paying attention to backwards compatibility. Once you have installed the mod, you're ready to get started in your new life as slaver. When first starting the game with F4:SS enabled, you'll see notifications telling you that the mod has been installed. To get going you need to build a slaver's safe in one of your settlements. When you build your first slaver's safe, all necessary perks will be added to your character. You can then start enslaving people. III. Content F4:SS offers a great number of features to the Commonwealth Slaver. If you have any questions concerning specific mechanics, please just ask in the thread below and either myself or a more experienced user will answer. All the mechanics would warrant a Wiki, but I really cannot be bothered, so here's an overview. Enslave! Using F4:SS you can enslave your foes (and friends) instead of killing them! The mod supports an infinite number of slaves - you can capture everyone and anyone. There are a couple methods of enslaving people... Stun them: a new round for your trusty Syringer Rifle is available for crafting at any Chemistry Station: the tazer round. It will send anyone it hits (including the player!) into a 15 second stun, during which time you can enslave them. Beat them: your human enemies value their life, so there is a good chance that they'll surrender to you when reaching 20% health. But beware: the more feared you are throughout the Commonwealth, the less likely people will surrender to you. Some will prefer death over life under a cruel master. Intimidate them: so, you're a talkative person, hmm? No worries, with Intimidation Level 3 you can capture people without spilling blood! This ties into the vanilla hold-up mechanic. Control! So you just enslaved everyone in sight? Good. Now you can worry about keeping them and getting some enjoyment out of them. Command them: issue orders to your slaves, have them follow or stay. Select them for processing or change their clothes. Clothes? ... who am I kidding, they won't have clothes, will they? (But if you wanted to, you could give them clothes!) Restrain them: this mod is fully integrated with Devious Devices and devices will suppress your slaves wish for freedom. But be wary, if left to themselves, they will surely free themselves of their restraints! Punish them: Sometimes your slaves will misbehave and then you have to show them who's boss! Make sure that misbehaving slaves get what they deserve, or else they may incite others to follow their lead. Things can spiral out of control if you don't manage your slaves. Profit! Slaves are a lucrative business, both in monetary aspects as well as providing endless fun. (Unless you're actually a nice person and don't enslave people, then you might not be so amused.) Train them: good slaves need training. Break them in, show them the ropes and watch their value rise. Sell them: build auction posts in your settlements and sell your slaves for a nice profit! Enjoy them: feed them to your arena animals or do whatever you want to with them. They are your slaves, afterall. F4:SS is always expanding. I'm planning on adding tons of features, detailed slave AI, lots of training programs and more. Keep in mind that F4:SS is a project in development, bugs can and will appear and ruin your immersion. The entire system is running fairly smooth on my machine and I spent plenty of time testing it - but your mileage may vary! Also, starting with Version 1.0, the mod is going to be .esm'ified and can serve as framework for your own creations. I had that in mind from the very beginning and the entire engine is built around having simple hooks for other mods. Check the documentation in the next post if you are interested in how to make mods using F4:SS. If you're interested in adding some slave traders to your mod, don't hesitate to pitch me a PM - I'll try to make sure you get what you need to make the Commonwealth evil again. IV. Troubleshooting There are a couple thousand lines of code in this mod - things can and inevitably will go wrong. In most cases it's an unlucky coincidence, but you should tell me about it anyway. Most things will be easy to fix - but if the problem seems serious, or your game informs you that a critical error has occured, here's what you need to do Reload a save from before the issue occured. Open the console and type 'set F4SSglobalDebug to 5' and confirm. Try to reproduce the error and when it occurs again... Make a detailed post in this thread, attach your Papyrus log file as well as your load order. ​F4SS has a lot of working parts and all of them have extensive debugging capabilities. You should only enable debugging mod when you're actively hunting for a specific glitch, because debugging mode will seriously spam your Papyrus log. You really don't want that unless it's for the greater good. It is generally advised to use a clean save for each new version until the mod is declared stable. Check the thread for each versions changelog to see if a clean save is recommended or required. V. Incompatibilities Due to the fact that F4:SS is a very complicated mod that changes some of the vanilla game-mechanics, as well as adds some new mechanics, there are some mod incompatibilities present. Once the mod is pretty much finished, I'll spend some time getting rid of as many incompatibilities as possible, until then you'll have to manage your mods carefully. The mods that are currently incompatible with F4:SS are: Abduction Just Business Non-lethal or lethal resolution I'm going to keep adding to this list as things come up. VI. Credits Bethesda for Fallout 4 RuthlessPeasant for the logo LoversLab for what it is If you enjoy the mod - leave a like or follow the file to give me some extra motivation! Submitter ag12 Submitted 05/05/2016 Category WIP / Beta Requires TortureDevices 1.8+, Devious Devices 2.0+
  6. View File Trapped in Rubber A rubber fetish mod This mod provides: Shiny Rubber Catsuits by mxwqtkl (fully integrated), original source for reference: http://www.nexusmods.com/skyrim/mods/41534/ More colors for the Shiny Rubber Catsuits: Cyan, light grey, dark grey, green, orange, pink, purple, yellow (the original had: black, white, red, blue, red/white and transparent versions) Ballet boots now also in "devious" variants (lockable using the Devious Devices framework) A framework that: Traps the wearer inside the catsuit when putting it on (cannot be unequipped) Fuses the gasmask with the catsuit when putting it on (cannot be unequipped either) Shows regular messages about what it feels like to be trapped in rubber Messages progress in three stage, e.g. first there's no sweating, then a bit, and then a lot. Chance for special messages when wearing a gag under the gasmask Wearing rubber increases actor arousal over time Framework currently only works for player character (but that's not a real problem, how would you know how someone else feels like anyway?) and works independantly from Devious Devices (except for the ballet boots, see above) [*]A questline/story woven around the catsuit/gasmask experience with focus on various fetishes, including rubber, of course. There are over 4400 lines of dialog. I took the time of one of my test playthroughs and it took me about 8 hours to complete the mod (already knowing where everything is and what to do and using fast travel). Donations: You are not required to donate. But if you would like to support me and my work, please feel free to do so. The more money I make, the more time I'll have to work on my mod. Every bit helps, so if you can't afford a large sum, don't worry. Just give what you can. You can send your donations via PayPal to greyspammer@gmail.com . There is also a Patreon through which you can support the mod on a more permanent basis (recurring payments). Current status: Overall, the mod is beta. The framework seems to be doing what it's supposed to and the story is complete. Future work will include bug fixing and adding features. This is my very first mod so I can not promise perfection. Rookie mistakes and all that. Requirements: ZaZ Animation Pack (http://www.loverslab.com/topic/17062-zaz-animation-pack-2014-08-29/) SexLab Framework (http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159b-updated-0915/) SexLab Aroused (http://www.loverslab.com/topic/20193-wip-sexlab-aroused-v2014-01-24/) Devious Devices Assets (http://www.loverslab.com/topic/19865-devious-devices-assets/) Devious Devices Integration (http://www.loverslab.com/topic/21484-devious-devices-integration-08242014/) Devious Devices Expansion (http://www.loverslab.com/topic/35569-devious-devices-expansion-v113a/) SKSE (http://www.loverslab.com/topic/35569-devious-devices-expansion-v113a/) Fuz Roh D'oh (http://www.nexusmods.com/skyrim/mods/14884/) HDT Highheel System (http://www.nexusmods.com/skyrim/mods/36213/) and all subsequent requirements of the components listed above Recommendations: Player character should be a human female. I do not enforce any checks on that, but there is no male version of the catsuits (and no, I cannot change that). So I made the mod centered around women in rubber and the writing will assume you are female. Elves are theoretically possible, but elven ears tend to clip through the gasmasks. Haven't yet figured out if I can fix that. If it doesn't bother you, feel free to play an elf. Beast races are not tested and the additional colors have no armor addons for them (I was too lazy to set it up in the CK). Also, the writing does not reflect their specifics. The way I see it, beast races would require enormous work to support properly. Cats and lizards don't sweat, so a lot of writing would have to be changed. Leaving the question what else they should suffer while in rubber. Too much work for now. Apologies to all furry lovers out there. When you install the mod for the first time, starting a new save is not necessary (unless Evette San is already dead, see above). If you upgrade, you will likely need to make a clean save. While the mod is a work in progress and beta, I most likely will not take any measure to ensure you can upgrade from any version to any version without hitch. It would slow down development too much. Sorry, folks. The mod does not support followers. There comes a point early on when it will try to determine if you have followers and give you a semi-plausible reason why you cannot have them with you. I'm not sure how reliable that check is and it's only supposed to be a reminder, not a tamper-proof barrier. I'm sure there are ways around it. But the writing will always assume you are alone and ignore your followers. I strongly recommend sending them home for the duration of the mod. The catsuits and gasmask are only available for the CBBE body (again, I cannot change that due to lack of knowledge and talent). If the sudden change in body shape does not bother you, you can also play with a different body. I'm doing that myself, because I personally prefer the UNP body. So if some talented 3D artist out there wants to make an UNP variant of the catsuits, you can be damned sure I'll integrate them in my mod. The number of slotted NPCs in the Devious Devices framework should be set to 12 or higher for optimal experience. Let me know if that is too much for your system to handle. It works fine on my rig but I have absolutely no idea about what's out there. If enough people have a problem, I will try to find a way to lower it. The device hider in Devious Devices Integration should be set to avoid slot 43. Use slot 54 or 60 or disable it completely. Conflicts Mods that modify combat defeat (like Death Alternative) can cause problems. Combat in the mod is always tied into the story. If you get defeated there, it makes no sense from a story point of view that the attacker would accept your surrender in any way (rape you or put you in bondage gear or whatever). The attacker really wants to kill you. As in: Make you dead. He would not be content with anything less. Until I find a way to signal that to other mods without having to add them all as a dependency, you should deactivate them. Any mod that modifies dialogue or character behaviour on a worldwide basis (like SexLab Dialogues) has the potential to interfere. Deviously Cursed Loot (or similar mods that force-equip items) may strip the suit or mask if the item uses conflicting slots. A proper solution would, in my opinion, require a change in the DD framework. The request has been made but until then, I suggest to disable such mods. Cursed Loot can be temporarily disabled via the MCM. I suggest to use that for the time you play my mod. The mod currently needs Evette San in Solitude to be alive. If enough people complain, I'll try to find a way around it. But for now, make sure she survives. I have been told that the mod "Expanded Towns and Cities" makes one of the barrels required for a certain quest inaccessible. The barrel is normally located in Riverwood. You may need to disable the mod. See the troubleshooting section below for a possible workaround. FAQ: Is the mod for doms? Or subs? There something in there for both. I try to keep a balance between the two. Story explanation: Most content in that regard is optional, so if, for example, you don't feel like whipping a slave, there's usually another way. How do I get out of the rubber catsuit? How do I get my catsuit and start the main quest? Can I get a different color? What about my hands and feet? Why is there no forced rubber for them, too? Your English sucks! Well, it's not my native language. I tried my best, but if you spot any mistakes, please let me know. Something is wrong with the rubber stuff. I'm not wearing anything but still get the messages. Or it's not recognised correctly in dialogs. Or stuff like that. If the rubber framework goes haywire on you, there is a debug function that will strip all rubber gear, remove all effects and reset the entire framework. It can be activated from the console using: startquest tir_dbg_clearallrubber If you have to use it a second time, do a 'stopquest' with the same parameter before. You should then re-equip whatever rubber gear you should have on you at that point or it can break the story. How can I configure this mod? There is currently no MCM menu. Eventually, I'll make one, but for now you need to configure it by using global variables and the console. set tir_MessageInterval to XX This sets the interval at which the rubber messages appear. For your convenience, the value is in real-time seconds. Although there might a some jitter due to way the engine works. But setting it to 300, for instance, would give you a message roughly every 5 real-time minutes. set tir_Stage1Hours to XX Sets the number of in-game hours that the first stage will last. set tir_Stage2Hours to XX Sets the number of in-game hours that the second stage will last. Quest overview and help: A strange encounter (starting quest) Rubber Express - Wine Delivery Rubber Mail Rubber Hunt Wait for the party The Party Once the necessary satisfaction threshold has been reached, you can talk to the Mistress to end the party. There will be a little "farewell" scene and then you and the Mistress will be back in the Tower lobby. Party Aftermath: Leaving the basement: My Little Rubber Pony (Part 1) Rubber School Rubber Spy Rubber Assassin My Little Rubber Pony (Part 2) Rubber Rescue Rubber Express - Pony Girl Delivery Rubber Abduction Rubber Toy Rubber Ally Rubber Frame Job Rubber Parade Rubber Finale Rubber Epilog (Enaron) Rubber Epilog (Mistress) Rubber Boon Troubleshooting: The gasmasks do not show up on my character! There is currently a conflict between the default settings for the device hider from DDi and the gasmasks from the Shiny Catsuits mod. Open the MCM menu for DDi (Section "Devices Underneath (1)") and set the device hider to use a different slot (like 54 or 60) or disable it completely. As of version 0.5.0, the gasmask items from my mod will avoid the conflict. But the originals from the Shiny Catsuits mod will still conflict, so you might want to still change the setting. I keep loosing in the pony race You are meant to loose the first race. The second race can be won if you prepare correctly (see above). But in the end, it does not affect the rest of the mod whether you win or loose. So don't worry too much about it. I can't use the boat! It keeps complaining about followers, but I don't have any! You can bypass the follower check by opening the console and entering the command 'set tir_ignore_followers_check to 1'. Be aware that this does not make TIR follower-compatible. It just bypasses the check. A character is not where he or she is supposed to be! First, you should probably make certain that the character really should be where you expect him or her. Maybe you are mistaken. If you are sure, then you can use the console. Go to where the character should be, open the console and type 'prid <refid>' with the ref id of the character in question. Then type 'moveto player'. The character should be teleported to you. If not, try the command 'enable' as well. You can find out the ref id by loading a previous savegame and clicking on the character with the console open. His or her refid will appear in the top of the console window. For your convenience, here are the ref ids of a few important NPCs: The first two digits vary for each installation and indicate the load order index of my mod. So if "Trapped in Rubber.esp" had a load order of 0A in your installation, then you have to replace the "xx" with "0a". [*]I use "Expanded Towns and Cities" and cannot access the barrel in Riverwood! You may need to disable the mod or use the console to access it. The ref id of the barrel is 1f22b. So you could try: 'prid 1f22b', followed by 'moveto player' to teleport the barrel to where you are currently standing. [*]I cannot move my character anymore! Try 'setstage tir_dbg_restoregameplay 20' in the console. Warning: Use this only as last resort. It might break things later on. [*]I'm stuck in devious devices that I cannot get rid of! Try 'setstage tir_dbg_restoregameplay 30' in the console. Warning: Use this only as last resort. It might break things later on. [*]I have a black screen that won't go away! Try 'setstage tir_dbg_restoregameplay 40' in the console. Warning: Use this only as last resort. It might break things later on. [*]My character won't move anymore Try 'setstage tir_dbg_restoregameplay 50' in the console. Warning: Use this only as last resort. It might break things later on. [*]I have some other problem! Check your papyrus log. Disable all non-essential mods and try again with a fresh savegame. License and Credits: For the catsuits I integrated, mxwqtkl has described the license as: "Please modify and distribute this as you like." Sound samples were taken from SoundBible.com (Wooden Thump by Mike Koenig and Brushing Wood by Caroline Ford) and are licensed under Creative Commons Attribution 3.0. Mistress' eye glasses worn during class are from Dwiss (http://tesalliance.org/forums/index.php?/files/file/1609-dwiss-eyewear-version/) and used with express permission (detailed license can be found on the mod's homepage). For my own work, I say the same as mxwqtkl (do whatever you want with it). Just give credit and release your own work under the same license, so that others can build upon your work as you did on mine and as I did on others. Submitter greyspammer Submitted 10/02/2014 Category WIP / Beta Requires Zaz Animation Pack, SexLab Framework, SexLab Aroused, DDa, DDi, DDx, SKSE, Fuz Roh D'oh, HTD Highheel System Special Edition Compatible
  7. View File Heretical Resources This is a Resource Mod for all kinds of assets I have made. The theme of the assets is mostly medieval containing a lot of items made out of iron. This Package includes several items that are HDT Physics enabled or use Bodyslide Data, please make sure you have both installed and generated the necessary files with Bodyslide. If something is wrong with the existing Items please say so and I will try to fix it. How to use IMPORTANT!!! Please read this chapter and the FAQ before asking for help ! All the Included Items can be used in game and have the zap keywords applied. To get them in your inventory download AddItemMenu Some of the items have bodyslide files that are available as separate download. they need to be generated to match your bodypreset. The items will not show up in game if you don't generate them with bodyslide!!! BodySlide Instructions: FAQ: Currently Included Requirements Zaz AnimationPack and all its requirements. This mod uses textures from the Zaz AnimationPack so keep it updated. Devious Devices Assets Bodyslide 3.7.5+ SlaveTats (Optional) Only needed when installing the Heretical SlaveTatsPack. Permissions Please do not repackage & upload the assets in this mod. If it is necessary to repackage one of the meshes because of edits, please ask before. If you want to use the assets in your mod just add Heretical Resources as a requirement (it is not necessary to add it as a master if just the meshes are used). Support Me If you want to help me, or just say thanks, you can become a Patron If you know how to do CK work(like integrating new items or naming them) and want to help me just PM me. I have limited time and even basic stuff like integrating Items takes its time, which I could use to make new content. Credits Thanks to Zaz for helping me with blender & nifskope, letting me use his assets and making his animationpack. Thanks to Arkon89 for converting all the BB items to CBBE. Submitter Hæretic Submitted 07/17/2016 Category Models & Textures Requires Zaz Animation Pack, Devious Devices - Assets, Bodyslide 3.7.5 or higher Special Edition Compatible
  8. View File NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS This 3-axis (2 linear and 1 rotary axis) CNC (Chimpanzee Numerical Control) Dwemer device was used to bake cookies by the Dwemer. Then some bloody dwarves started stealing cookies and they were branded by the same device with the hot iron end. Oh the irony. to go to branding dungeon type in the console coc xxbrandingdungeon to teleport the device to you type set xxBDODTeleportToPC to 1 You need to be standing on even terrain UPDATING: If you saved your game with previous version Disable the .esp run the game, load your save Delete old version check your save with SaveTool for xxbranding.... scripts if they are there, delete them, save Install new version Load save Manual mode for testing and stuff: Example of how to use it in a mod: read their code lol http://www.loverslab.com/files/file/2338-slaverun-reloaded-10sep-2016/ http://www.loverslab.com/files/file/2928-shout-like-a-virgin/ THESE ARE VERY OLD EXAMPLES version 0.46: You will have to make your own ways of getting slaves in and out of stocks since moveActorToStocks() and moveActorOut() won't work. All you need is a package of type SitTarget to make the slave get into the stocks and supply it with an ObjectReference... I hate packages To teleport BDOD with a script: Teleport with a console: set xxBDODTeleportToPC to 1 Don't move for a few seconds help xxbdod will list the proper variable names There's a counter xxbdod... something that counts how many times the bdod was teleported which you can read to detect if any other mod has teleported it and now you have to teleport it back when the player enters your cell LOL F.A.Q.: Requirements: Zaz Animation Pack 6.04+by Zaz, Xaz and others http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-02-10/ SKSE, http://skse.silverlock.org Sexlab Framework by Ashal and others http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod into \data SlaveTats by murfk http://www.loverslab.com/topic/25398-slavetats/ skyuilib - for old versions only if the menu doesn't show up http://www.nexusmods.com/skyrim/mods/57308/ Credits: ^^^ aforementioned mods & authors ^^^ some sounds are from Player Slave Encounters by Ichabod (sound resources by Walther) http://www.loverslab.com/topic/15074-player-slave-encounters-v0694-updated-23-aug-14/ Known issues: 2 male branding marks don't show up. Player character can't get out (stuck in collision with zaz vertical stocks?) Submitter nooblet123 Submitted 03/16/2015 Category Modders Resources Requires Zaz Animation Pack, SKSE, Sexlab Framework, Deadly Mutilation, SlaveTats Special Edition Compatible View File
  9. View File ZaZ Animation Pack ZaZ And XaZ Foreword by (ZaZ) We have come a long way. The ZaZ Animation Pack is a Master Mod to so many Independent Mods here on LoversLab , I honestly never realized it would get to such a level. This all thanks to my Partner in Crime XaZ, without his effort and his scripts this mod would be just a Master Mod where other Mods draw Animations from. "Why we do what we do ?" Short and Simple Answer is because we enjoy doing it. We are not Professional 3d Graphics Designers, Animators or Coders this is more of a Hobby for us. Description THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTED MOD !!!!!! THIS IS A RESOURCE FOR MODDERS AND CREATION KIT ENTHUSIASTS TO USE !!!!!! THIS MOD IS A FRAMEWORK AND ANIMATION PACKAGE IT DOES NOT DO ANYTHING ON ITS OWN !!!!!! DO NOT BASH US FOR THE CONTENT OF THIS MOD . WE PERSONALLY BELIEVE IN CONSENSUAL PLAY !!!!!! WARNING ! This mod may contain Full Nudity, BDSM, Fetish, Sexual Stuff and therefore Adult Content! Don't download and use this mod if you don't like this sort of theme and/or not allowed to......IF THAT'S NOT YOUR TASTE, SKIP IT!!! Requirements Fores New Idles in Skyrim - FNIS by Fore ( Always the Latest Version ) http://skyrim.nexusmods.com/mods/11811 Skyrim SexLab - Sex Animation Framework by Ashal http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v159-updated-0811/ Highly Recommended - One of these XP32 Maximum Skeleton Extended 2.06+ by Groovtama (Use this if you are using HDT and NOT using the Milk Machine) OR XP32 Maximum Skeleton Extended 1.93 Legacy Edition by Groovtama (Use this if you are NOT using HDT and ARE using the Milk Machine) http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/ OR XP32 Maximum Skeleton -XPMS by xp32 http://www.nexusmods.com/skyrim/mods/26800/? Installation 1. Drop the data pack into your steam Skyrim folder. You can use Any Mod Manager of your Choice 2. Activate the ESM file in NMM or similar. 3. Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811. (There isn't a version without FNIS. If you're going to Mod your Game you need to be a little proactive and poke around for Answers) 4. Enable the ZazAnimationPack.esm file. 5. You Can use SkyUI(optional) to tweak/Change the settings to you're liking of the ZaZ Animation Pack 6. Enjoy the mod (optional) Note for Mod Makers Please, Don't Pack ZaZ Texture Folders into Your Mods Unless your Using a BSA .This Is Because I'm Constantly Updating the Textures to Better Ones. Giving Credit Honestly, We don't expect much from anyone who wants to use these Assets in his/her Mods. All We want is to know where they are being used and mostly likely a link. So We can take a look too. So Please let Us know if you're using stuff from here. Thank you Credits XaZ - Scripting and Animations . Bulk Creation Kit Work Over All In-charge of the ZaZ Animation Pack ZaZ - Animations and 3d Meshes. Fore - For Creating A Way Get Custom Animations into Skyrim, without his Excellent Mod FNIS This Wouldn't Be possible at all. Figment - hklxcmd ( Havok Commandline Tools ) Skyfox - NifTools Utilities (Nif Convert /Chunk Merge) Zadil - Devious Asset Gag Zt11rauss - German translation (nexus link: http://www.nexusmods.com/skyrim/users/4616070/?) LeitoAnimation base for modified SexLab animations ZynAnimation base for modified SexLab animations ArrokAnimation base for modified SexLab animations Texture Resources: Mr.Dave Texture Resources - SkyrimNexus Scabeater's Free Textures - Deviant Art Mateusnroll Rope Pattern - Deviant Art LordZulten Wood Texture - LoversLab TSS5062's Fluid Textures - LoversLab (He has Created a lot of new Droplets Textures and Animated Puddles) CG Textures Some Textures - http://www.cgtextures.com/ Notable Mentions: GSBModders - As Always, His Meshes/Textures give the Start of My Mods. Jbezorg - Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos Labrat - Translated the Blender Animation Text For Skyrim (I never Mentioned His Name Before , But its because of that text I Started with Skyrim) Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set. ( Older Credit ) Bethesda - Yea Thank you For Such Awesome Games and Giving us a Creation Kit. The Usual Suspects Mayatola, Equidical and Many More The 4 People who Contributed to help me build a Decent Desktop since my Laptop gave up on me and died and was able to complete V6.00(I have something special planned ) Donations I have a paypal account , Donations are welcome but not mandatory. I could use it to upgrade some PC parts here and there from time to time Quick preview Full Change logs Submitter ZaZ Submitted 05/09/2013 Category Animation Requires FNIS 6.3+, SexLab 1.50+ Special Edition Compatible
  10. Version 1.0.5

    7,574 downloads

    Devious Rubber Masks (and ponies!) [ DESCRIPTION ] Devious Rubber Masks comes from my realization that a playermodel is basically a rubber costume that your character puts on and then runs around pretending to be someone else. If we can have costumes, why not just a mask? If we can have masks, why not bondagey masks? So I grabbed a few playermodels uploaded by lovely people here (see Credits), trimmed them down to the head pieces, and integrated them into the Devious Devices framework. [ WHAT YOU GET ] Rubber masks for Disney princesses, characters from from Mass Effect, My Little Ponies and several others. Lockable items removable with standard Devious Devices keys. Unique flavor messages, including "call for help" messages that differ based on player arousal Rubber bodysuits to match the masks, which act as electrostim vaginal/anal plugs and devious corsets When worn together, the bodysuits prevent the masks from being removed with either keys or lockpicks until the bodysuit is removed Special powers granted by the Disney items "Pony hooves" that, when worn, prevent your character from holding a weapon/shield, casting any spells, or using lockpicks - but that can still be used for unarmed attacks Compatibility with HisDudeness2015's Open Hood Overlay, if you have Helmet Overlays installed [ LIST OF POWERS (SPOILERS) ] [ HOW TO GET ] Open the console and type help "Locking Masks" 4 and you'll see a "Box of Locking Masks" and its FormID. Then do player.placeatme <FormID> and the container will appear next to you. If you have installed the optional Pony add-on, type help "pony bondage" 4 and you'll see a "Pony Bondage Chest" with its FormID. Summon it as you would the mask box. Alternately: Just type "help Mask 4" into the console and you'll see a list of items added by this mod; then you can "player.additem" them directly into your inventory. [ INSTALLATION ] Open the .7z file with the FOMOD-supporting mod organizer of your choice. [ REQUIREMENTS ] The latest versions of - ZaZ Animation Pack - Devious Devices Assets - Devious Devices Integration - Devious Devices Expansion - SexLab Framework - SexLab Aroused (or SexLab Redux) [ OPTIONAL ] For compatibility with HisDudeness2015's Hood Overlay, make sure you have Scrivener07's Helmet Overlays installed. [ KNOWN ISSUES ] I tested these with the UNPB body, and some of the mask necks can't quite be made to line up with the body's chest, leaving some empty space. I'm not a good enough modeler to fix this, all I did was trim down existing models. I did my best to make the seams less noticeable. Credit: - Elsa Head, and quite a few others - user619 - (http://www.loverslab.com/topic/40217-release-elsa-head-from-frozen-in-skyrim/) - Player models EXCEPT Diana Allers - diegoforfun - (http://www.loverslab.com/topic/15232-wipreldiegoforfun-modsplayermodelsweaponsarmors-v2) - Diana Allers player model - LordVandheer - (http://www.loverslab.com/topic/17012-rel-lordvandheers-mods-armors-playermodels/)
  11. Version 1.1

    9,781 downloads

    This is a small alternate start mod, built to plug in to Live Another Life (LAL). The character starts out as a lowly novice in Bashnag's coven of spellswords (Southfringe Sanctum, near the southern border of Skyrim), but promptly gets into trouble as Bashnag's paranoia gets out of control. To start, select 'I am a novice spellsword' at the statue of Mara in the LAL cell. The introductory quest builds on Sanguine's Debauchery Plus (v3.0 or later) and adds some quest-specific touches to the general SD+ scenario - a little bit of extra dialogue, an additional way to escape. Bashnag has a sadistic streak (SD+ personality profile), and may decide to feed you to the spiders after all. A second alternate start, as a vampire thrall in Bloodlet Throne, has been added in v1.1; this start will usually result in contracting vampirism. Requirements: SexLab v1.59c Sanguine's Debauchery Plus v3.0 or later Devious Devices v2.9.0 or later Live Another Life v3.0 or later Changelog:
  12. Version 6.2b

    739,987 downloads

    Sex Slaves Sexlab Sex Slave - Features An interesting and fun main quest has you following a trail that eventually leads you to Alicia Painslut's (Alicia Painslut mod is NOT required) mother Mia Lorenz. Once there, you get a chance to meet and make followers of 6 sex slaves, one of which is a house carl. Once the main quest is completed, you can also have any other follower go though sex slave training in one of two ways. After the Jarl's Daughter quest is completed, you can start the Dark Possession quest as detailed below. Other features: Sex slaves are completely unlike other slaves. They are designed to be fun and loving companions that you will keep with you as you venture into Skyrim. Sex slaves love their masters and will fight to the death (figuratively as they cannot die) to save them. They are excellent archers and two handed fighters in the assassin style. They can seduce your humanoid enemies making encounters with multiple enemies a breeze. This only works in interior enemy places. They will save your life many times by coming to your aid when your health gets low. They can amuse you by seducing other NPCs in an orgy. (Take one to Jorrvaskr in the evening when there are lots of people there and tell one to make and orgy). This only works in interior friendly places. They can annoy you by requiring sex at the most inopportune times. You also get a rather fancy new player home with a fully stocked workshop. You get a generic follower dialog that is meant to replace lovers comfort and Sexlab romance which I have long since removed. Supports vanilla EFF 4.0+ only, AFT and any other follower mods that subclass (modifies the existing) the generic follower system. Two fully voiced followers with over 400 lines of dialog. These two followers rival and surpass the best followers any Skyrim mod has to offer. Another follower with 200 lines of dialog and three others that are partially voiced using the Alicia Painslut voice. New - Dominant male follower for female players. See "Andrew" below for details. NOTE: - There is a 61f patch file on the download page. It is REQUIRED to prevent a major error. Install it after installing the 61e version and allow it to overwrite if you are installing the loose version. Be prepared to uninstall this if upgrade later. Sex Slaves has been translated to Italian If you are an Italian user, go here to down load it: http://www.loverslab.com/files/file/2237-miaslair-v51-h-traduzione-in-italiano/ Thanks to orsoner for this work. I have not tested this, so use at your own risk. New Castilian Translation You can find it here: As above, I have not tested this. Use at your own risk. Installation You will find installation instructions below. Be sure to install the 62b patch file after installing the base file . Additional installation instructions can be found in this post. Episode 4 - Rewrite of the Dominant Andrew Having problems? Visit the Troubleshooting section near the bottom of this page and on this post. Note that MiasLair is distributed as an esp file. It is however really a master file and should be named MiasLair.esm. (NOTE - THIS IS NO LONGER ADVISED. There are sound, meshes, and Texture files with a MiasLair.esp name in them and they too must be renamed.) It belongs in the top section of your load order below zaz and aroused. If you are a first time user, you can safely rename MiasLair.esp to MiasLair.esm. If you are upgrading, do not rename it as doing so will break your saves. Special Thanks A special thank you to all those people who have contributed to the Andrew upgrade. Aqqh as always continues to provide invaluable effort both in coding and his ideas. Brvtality Brvtality has worked his ass off on over 800 new dialog lines. And, he doesn't just read the lines, he really brings Andrew to to life. Tepi Has proven to be an excellent beta tester. A special thanks to him for the many many hours spent rooting out the bugs Aqqh and I left in there. Many of the bugs found would have been left in the release and I cannot thank him enough. Old Book has provided both excellent voice acting skills as well and unmatched writing skills. He even recruited his wife Mrs. Book to do the voice work for Annabelle. I find myself passing any new ideas we have past him for his excellent input and the resulting product is so much better as a result of their efforts. Thanks. Thanks to everyone who has offered ideas and testing. Ecstasy Patch If you are experiencing CTDs during the Ecstasy animation after the animation begins and especially if you are using 1.60, this patch may help you. This patch removes the sex moans during the animation which may correct the problem for you. This patch over-writes a single .pex file. Allow it to over-write if you are using the loose version New Radiant Quests for Sasha and Jenny Version 5.2 adds 9 new random radiant quests to help keep your slaves happy. Installation Quick Start Open the spoiler for basic installation instructions On the download page MiasLairxxx_loose is the loose version and MiasLairxxxBSA is the bsa version. The BSA version contains all the assets in the loose version, but packed into a single MiasLair.bsa file. This is the best choice for most users and give some modest speed improvement over the loose version. Like every other Skyrim mod, it is best to make a save using the console command "Save beforeMiasLair". Then, if you decide to uninstall MiasLair, you can uninstall and load that save and then continue playing without worrying about save game artifacts. Like every other Skyrim mod, that is the ONLY completely safe way to remove a mod. However, we expect that you will never remove it. The companions provided will quickly become friends you cannot live without. To reduce the papyrus impact to close to zero, leave Cell Scans turned off in the MCM unless you are going to start orgies and/or seduce enemies. Episode 3: Dominant Andrew Version 5.0 is finally released. With this version, MiasLair becomes a master file that you can mod as you wish. Although the extension remains .esp, it is a master file that you can write other mods against. Another three months in the making, this release introduces a great deal of new content. First, the opening quest has been entirely rewritten by Aqqh. He has done a steller job making the opening quest much more compelling and fun. It introduces two new NPCs, Vess and Niri. If you have already completed the opening (Find the Jarl's Daughter) quest, you can find these NPCs in the inns of two cities, Falkreath and Rorikstead. Both of these NPCs can be recruited and trained as Sex Slaves. This new work is fully voiced and Vess and Niri have over a hundred lines of dialog each. Niri was voiced by the sultry shadoweir and Vess by TheTrueMayhem's wife Teena. Thanks to both. Boss Jorlan and the Necromancer were voiced by brvtality. This release also introduces the new Dominant Andrew. Check the MCM menu option to make him dominant and then go talk to him. He makes a great and compelling companion for our female players and over a long period, you can make him fall in love with you. There is a fairly long "quest" where Andrew first starts to enjoy your company and then finally, falls in love with you. But, keep him happy or he will get angry with you. Dominant Andrew is spectacularly voiced by brvtality who also wrote a good deal of the dialog. Additionally, Shadoweir and Carida contributed greatly to his dialog. We also added 45 new pieces of dialog for Jenny and Sasha. This new dialog is mostly situational. You can encounter it by taking your slaves with you into various places like inns and bandit camps or by healing them. Creating a mod for Mias Lair Episode 2: Dark Possession Three months in the making, Dark Possession takes Sex Slaves into a new realm. Written and directed by Darkminxi, this new addition to Sex Slaves helps the player explore their innermost sexuality. Volkar, the Dremora Prince of Lust leads you to an exploration of your sensuality taking you on two quests to get answers about yourself and to free a virgin. Volkar is superbly voice acted by CallMeRoxas who gave him life with over 400 lines of dialog. He is so compelling that one of the beta testers said "...either way you look at it if I could Marry him I totally would, to me he has become the sexiest character in the game <3". The female PC (or his follower if you play a male) is voice acted by Darkminxi who gives an amazingly believable performance. If you are a female player, you MUST have BDSM turned on in the MCM menu to enable this quest. This episode also provides a great deal of improved existing content, including fully voice sex acts, two new dungeon areas, teleport spells to keep you from walking as well as improved and refined methods of slave training and a host of additional things I no longer remember. Female and sensitive players: Warning Note: News: Darkminxi has agreed to become a permanent part of Sex Slaves and will direct all future additions to the Dark Possession quest line and is a full partner in the development of all the content we will provide in the future. I hope you all enjoy her work as much as I do. Without her, Dark Possession would not exist, Jenny would not exist and Sex Slaves would be just another ho-hum Skyrim mod. In addition to being an amazing voice actress (she did 4 of the female voices in the Tabitha quest and I dare you to figure out which ones), she is profoundly creative and I can't wait to see what she comes up with next. She is also a perfectionist, so you can depend on any work with her name on it being as clean as it can be. In addition, Aqqh has agreed to join the development team as well. He has taken the opening quest and re-written it to be much more compelling and fun. If you want to do this quest, make sure you make a save from before you started with MiasLair. He is working with me and Darkminxi on future developments, so stay tuned. We expect to put out another release fairly soon with Aqqhs work in it along with some other fun things we have planned. There is a lot of work in this. Before I lose your attention, let me list the voice actors who have contributed their time and talent. Without them all, none of this would have been possible: Brvtality CallMeRoxas Carida Czarblood and his lovely wife Darkminxi jrok72 Mythborn Rocktarckles Shadoweir TheTrueMayhem and his lovely wife Teena. I am eternally grateful for their efforts because good voice acting make the difference between a good and great mod for me. New or Improved NPCs In the Dark Possession episode: Volkar - Prince of Lust. He is a servant of Sanguine, immortal, and supremely confident. With an insatiable lust for female humans and in particular for the Dragonborn or his female companions, he uses his guile and persuasiveness to entrap and ensnare. He is superbly voice acted by CallMeRoxas who gave him life with over 400 lines of dialog. He is so compelling that one of the female beta testers said "...either way you look at it if I could Marry him I totally would, to me he has become the sexiest character in the game". CallMeRoxas is a gifted actor and if you ever get to hear his normal voice, you will understand why we were so thrilled to have him. Sasha Belen - A pampered little princess from Hammerfell, she ran away from home as a young girl and was captured by bandits. When her parents refused to pay her ransom, she was sold as a slave and passed from one group to another, each more brutal than the last. When she was finally sold to Mia, her spirit was broken and she became a compliant shell of her former self. Take her as a companion and help her get back what years of torture and abuse took away. Sasha has over 300 lines of dialog on a variety of topics. She is superbly acted by the very talented Carida (who also provided voices for two of the NPCs in the Tabitha quest). Carida wrote much of her own dialog and Sasha's story line as well as providing the voice acting and the result is one of the funniest and most sensuous followers is all of Skyrim. Carida has an unusually creative gift for both writing and acting. Some of the writing and voice acting she does here is absolutely extraordinary. One of the beta testers had this to say : "I finally took her out for a spin and am I ever glad I did! Sasha is my favorite follower - vanilla or otherwise." You will find her in the Pleasure Palace. If you are doing Sex Slaves for the first time, you will get a quest to talk to her along the way. If you are upgrading from 3.5, visit the Palace and talk to her in the kitchen or in her bed in the servants quarters. She is a skilled combat assissin. Give her two daggers and a bow and watch her carve up your enemies. She is particuarly fond of killing bandits. Sasha's Full Story: Jenny Winglow - She is voiced by the fabulous Darkminxi with a superb Cambridge accent, she really brings Jenny Winglow to life. Let her soft voice and college girl mannerisms delight you both in battle and in more pleasurable pursuits. Jenny now has over 400 fully voiced lines of dialog appropriate for many of the places and situations you will find as you adventure in Skyrim. She now rivals Vilja in the depth of her content. Jenny is the only gender neutral Sex Slave having dialog for both male and female players. Here is a quote from one of our users"and Jenny is probably the best companion in all of Skyrim in my opinion." She is a highly skilled combat assassin. She uses both the dagger and bow to great effect. She is also a highly advance Sex Slave. She enjoys her ability to seduce both men and women. Because the Dragonborn has saved her, she loves him with great intensity and will do anything to protect him and make him happy. Jenny's Story: Andrew - A rough and tumble soldier who was coerced into slavery by Mia Lorenz. He and Sylvia are lovers and he does not fight his enslavement so he can be nearby to protect her. Freed by the Dragonborn he will happily follow you as a soldier companion. If you are a female player, he is also eager to fulfill your more sensual desires. He was voice acted by the fabulous Rocktarckles who brings this male companion to life. Take him with you to fight by your side or share your bed (female players only). Rock was gracious enough to provide over a hundred lines of sexually oriented and combat dialog for our female players. Linda Markley - Done by talented and fabulously beautiful Mrs. czarblood. Take Linda with you and let her tease you with her sexy banter and rape you when she doesn't get enough of what she needs. Linda's Story: Lore of the Sex Slave Installation instructions Create your own faces for your Sex Slaves Compatibility: Sex Slaves is compatible with any mod that does not modify the area in front of Mias Castle and the Brylin house in Solitude. However, many mods will cause some of the complex scenes to fail to run. If you are having trouble running the Dark Possession or It's a Trap gas trap scenes, download the two Load Order files and make sure your mods are in the list. These two files are from users that experience no issues. Incompatible Mods The following mods are know to cause issues with Sex Slaves as reported by some users. Possible Conflict using a controller : See post http://www.loverslab.com/topic/36882-sexlab-sex-slaves/?p=1226412 groovetama's one handed animation replace See post http://www.loverslab.com/topic/36882-sexlab-sex-slaves/?p=1226412 This apparently only affects the Tabitha quest. Skykids Addon Drow follower Taldyn is said to cause problems with quest progressing properly. Badly Behaving Mods: You can find a list of well known mods that can cause you problems by looking at this steam post of dangerous and outdated mods. In addition, we have compiled a list of mods that heavily tax the papyrus system. Many of you have these mods and they all work fine. But, if you have too many, they will overload your system and cause your game to misbehave and/or crash. If you are experiencing CTDS or FPS lag, please consider removing some of them. These mods are not incompatible with MIasLair and in fact, many users use one of more of them. Special thanks to Sacremas for doing a ton of research. If you won't follow his advise, do not ask for help on the forums. This advise is based on months of hard work and was very thoughtfully done. If you have any of these mods, consider removing all of them in category A. Those in category B should be disabled before doing Dark Possession or any of the BDSM scenes. Consider removing them unless they have functionality you cannot live without. Note that these mods are NOT incompatible with Sex Slaves. They are just papyrus engine killing mods and will cause lots of problems with any mod that also uses papyrus scripts or vanilla scenes of some varieties. Use them at your own risk. You will know if you have problems if scripted scenes do not progress for you. If you can complete the main quest without issue, you should not have any problems later on. Note also that these recommendations are the result of feedback from users. You may be able to use these mods just fine and my never experience any issues. Immersive Citizens - AI Overhaul The following was reported on the forum. I have not verified this because I don't use this mod: Wet & Cold and Dual Sheath Redux: I know these two mods are very popular and add a lot of immersion. But sometimes, we have to make choices. I have seen dozens of papyrus logs stack dumping with Wet & Cold loaded. For those of you who insist on using Wet & Cold and Dual Sheath Redux, please read this quote: Concerning Bathing Beauties Luxury Suite This too is a popular mod. I myself have used it and like it, but after using it for a while, I found my self almost never returning. I now use Undergound Bathhouse as a replacement which does not cause me any problems. A. Remove these if you have them : Bathing Beauties Luxury Suite Wet and Cold Dual Sheath Redux The Dance of Death (Update to VioLens) Epic Gameplay Overhaul (Including FIre & Ice Overhaul) Perkus Maximus (1.1 and down until it's xmasharedscripts scripts gets repaired) Nature of the Beast (all versions, including Advanced Skyrim Overhaul) Jaxonz Smart Loot (as well as Utilities which includes it; Smart Loot has an MCM option to disable it but this DOES NOT WORK and it will continue to hit your system 2 times per second even with the benefit turned off). It is reported that the latest release is a major rewrite and may fix these problems. Sexlab Spectator Crowds and Guards, and Spectator Crowds (too hard system hit, only use with VERY light load orders) Equipping Overhaul 4.25 (Use version 3.13 instead) Wonders of Weather - Sacremas reports: Caused tons of crashing, extreme lag during rain that's going to destroy any scripted companion stuff if you have one of the three companions with you when it's raining, etc. It's a beautiful little mod in idea, but it's just causing tons of issues. Creature Framework - See note below Immersive Creature - See note below Sex Slaves for Vanilla Bandit Camps - See below Creature Framework, Immersive Creature, Sex Slaves for Vanilla Bandit Camps notes from OldGuy879 Concerning Equipping Overhaul 4.25, here is a quote from uglykidcid:
  13. Version -

    709 downloads

    Do you like realistic things? Are you only interested in games that are either dogshit brown or gravel-gray? Then this is NOT the mod for you! Best direct your browser elsewhere. Note that this is NOT game ready. This applies the 'Blazing Lightshow' effect to the Devious Devices. Best used with the white ebonite texture. Not game ready (though you could replace the standard nif files with these if you really want to). The following are not included due to being single-mesh files: -Chastity belts. -Chastity bras. -Posture collars. -Padded cuffs. Rquirements: These models look best with the White Ebonite texture from the Devious Devices (Expansion) mod. You can use it with the standard textures, but it will look worse for it. Note: should anyone who has sufficient knowledge of Skyrim models separate the leather\padding from the metal components, I will be willing to convert the models and add them to this pack. I myself am an Oblivion modder, and my 3d modeling skills are limited to Blender 2.49b. Licensing\Legal\Permissions: Zadil, the author of the Devious Devices (Assets) mod had this to say: zz2tommy, the author of the 'Blazing Lightshow' said the following: Now, since I'm uploading this as a resource, I'm giving everyone permission to use these files "AS-IS" in any way they want. However, if you want to modify them you will need to speak to the authors of these two mods yourself and ask their permission. You do not need to ask me for permission, or even credit me (though it would only be polite to do so) if you use these, or if you want to alter the files. Because I can -V
  14. Version 0.1

    4,861 downloads

    Slaver's 101 a Skyrim Slavery System plug-in 1. Overview This mod adds the familiar slaver base 'Kollaryng' back into the game. It is mainly intended as a show-room for what can be done with S³ and is under constant development. 2. Features Right now, this mod only features a little slave market, which operates from 8am until 8pm and a slave trader, who will buy your slaves all around the clock. The entrance can be found right next to the guardian stones, which you pass at the beginning of the game on your first steps towards Riverwood. 3. Requirements & Installation To use this mod you need both SKSE and the newest version of S³(f) installed properly. When entering the game, choose DEBUG MODE when prompted!
  15. Version 0.1b

    6,855 downloads

    +++++ ATTENTION +++++ This mod might seem like a step back for most of you guys. I only uploaded this version of the framework, so that some of you guys, if you want to, can have a look at the scripts and how I intend this to work! Do not expect a finished mod. Do not expect a mod at all. S³(f) - v.0.1 release Skyrim Slavery System - framework ...will take you captive I personally regard human trafficking as one of mankind's most cruel menaces. Do keep in mind that this is a game which plays in a fictional universe that has always involved slavery. I condemn all forms of slavery in the real world. 1. Introduction So, it's been a while. I have been very busy with studies and thus did not have the time to develop S³ any further. Until now! I am proud to present to you the brand-new S³(f) - a framework for all things slavery related. Please leave questions, feedback and suggestions in the appropriate thread. 2. What is S³(f)? The framework offers a wide variety of new functions, all of which are somehow related to slavery. It is designed to give modders an easily understandable base to build their creations on. It consists of an .esm and a few scripts and is dependant on other mod's meshes and textures for the slavers gear. In the current version, 0.1, there are slightly less features included than there were in the original S³ mod. However, adding new features will not be as much of a hassle as it used to be, since I kind of already know how to implement them. Up to this point, S³(f)'s specs are as follows: enslave up to eight people control your slaves: have them follow, wait, check out their inventory or select them for further actions gain slaver XP and increase your slavery level (useless, as of now) sell & buy scripts are included Be advised, this mod on it's own does not do a lot for you. It merely adds the different functions for handling slaves, you will need plug-ins to actually be able to do stuff. 3. Requirements & Installation To use the framework, you will need to have a couple of mods and extensions for your Skyrim. SKSE (Skyrim Script Extender) by silverlock.org Once you have made sure that all these mods are properly installed on your machine, download S³(f) and copy all the files in the archive to your Skyrim/Data folder. There is no automatic installer or something like that, but also there aren't that many files. The folder structure from the archive must be kept the same! Last, but not least, make sure that S³(f) is loaded prior to any mod that is dependent on it and activate it via your favourite mod manager or launcher. Once inside the game, you will be promted with a welcome message, offering either debug mode or normal mode. 4. Mods using S³(f) Here you will find all mods that make use of S³(f). Mods in italic writing are personal recommendations or written by me. 5. Personal words & credits I created this framework to finally have a basis for Skyrim slavery modders. You are more than welcome to use this and create more content like slaver bases, caravans or whatever else comes to your mind! I will upload some tutorials on how to create basic stuff, such as slave traders, and how certain functions work soon. Until then, don't hesitate to ask me. *This is the red line: Under no circumstances shall I allow anyone to use S³(f) for any mods that include child slavery, sexual activity with children or anything of that sort. There is a condition integrated that does not allow children to be enslaved. It is strictly prohibited to upload any mod that changes that. If you alter this on your machine, there is absolutely nothing I can do about it, but do not ever upload that changed file to any site or even talk about it. Also this is not up for discussion. I would like to thank the whole community of loverslab for creating a decent place to share such work and for testing my earlier versions of S³! Also I'd like to give special thanks to chris and xaz (ZaZ Animations & Gear) as well as Zadil (Devious Devices) for creating astonishing meshes, textures and animations! And of course, thanks to Ashal for his work on this site as well.
  16. Version 1.1.0

    11,776 downloads

    Devious Devices Gags Mod Overhaul This mod is now obsolete, as it is already included in the new versions of Devious Devices Integration. Thank you all for the suggestions and testing! [ Description ] Have you ever tried to talk to someone gagged? No? Well, now is your chance! This mod modifies the blocking-all-dialogues behaviour from Devious Devices Integration to a gag-talk mini-game. Be smart, try to use all kind of gestures and body laguage, if you sucessed the original npc dialogue will be enabled! My main intetion creating this mod was to make possible the Gag long term use and change the "game break" feeling, so now you should be able to quest and enjoy the role play gag experience. [ Features ] There are a few hidden ""skills"" in this mod. I won't spoil you, but let me give you a hint: Everything gets easier with practice! Just one more thing: Armbinder + Gag custom dialogues!! Yay! Try to not enjoy it too much. =D [ Compatibility ] Everything that doesn't change the gagged dialogues, I think. [ Future Updates ] All the recent changes were suggestions of users. [ Requirements ] Devious Devices - Integration v2.8.0 and all his dependancies. [ Credits ] Oh boy! There are so many people. The DD family is bigger each day. Thanks especially to those who kindly gave me permission to modify their mod, answered my questions, created dialogues and helped me to test it. You guys rock! [ Changelog ] 1.0.0 - First release. 1.1.0 - Now the "enable normal npc dialogues" happens on the same dialogue window in a nice continuous way! (Thanks stobor) - All the npc "hello"s, "goodbye"s and npc talking to each other is not blocked anymore, only the dialogues which the player starts!! - Added new easy gag dialogue fell through branch to followers and children (guards are no longer easy) - Gag expertise increase notification redone to be more self explanatory. - Speech debuff now only applies to "not mastered" gag speakers. - New "punitive" dialogue lines to those who mastered gag talk and wear armbinder. -Now there really is an effect for bondage enthusiast players (sla exhibitionist set true) Did someone come this far before? - Added new panting sounds and arousal increase effect to "Nod yes" scenes. - Code twice more simple and bug free. - Probably something else I forgot.
  17. Version v1.2

    13,575 downloads

    An OutfitStudio conversion of the Devious Devices Assets v2.7 meshes, converting them from the CBBE body to the UNP/UNPB bodies. All needed files included, meshes tested on both the UNP Base v1.2, and UNPB v2.5.2 bodies and confirmed working. v1.1 of the file is still avalible as legacy, but is not required, you need only download the v1.2 file. Install: Simply drag and drop the contained "Data" folder into your main Skyrim directory, say yes to merge all folders, say yes to overwrite all, and you're done.
  18. Version (November 29 / 2015

    93,318 downloads

    I am not the creator of this mod, it was created by Jallil, who has not been seen for a long time. If he wants it back, it is his. His final version contained a lot of bugs, including a CTD issue, and I have added various fixes and some features, with one also by Prideslayer and by Sunnstor. The original page for the mod can be found here. This mod is up for adoption by anyone interested (until Jallil returns, if he ever does). It is not my focus. This mod replaces and contains all features of Sexout Brutal Rapers, with many expansions. All assets contained in the mod are free to reuse for whatever you want. ----------------------------------- Features (all can be optionally disabled via MCM) Combat Sex Enemies may attempt to have sex with you or your companions during combat, the chance an NPC is interested is dependent on MCM settings. Success is based on your Sex Assault defense. Stalkers Actors may attempt to stalk you and your companions. Once they reach you, success is based on your Sex Assault defense and their facing angle- coming from behind gives them a bonus. You can also attempt to scare them off by either staring them down, or better, pointing a gun at them. MCM options allow variable rates by faction. Being naked, certain cum smells for some creatures, or entering concede mode increases the stalking chance. The stalk chance is 4x lower during the day time for humans and non-feral ghouls. As of August 2014, stalkers use a dynamic strategy which they are capable of refining via learning. Warning: Stalkers can potentially break some scripted sequences, if you find this is the case, you should disable it until it is finished. Modders may block stalking during sensitive sequences in various ways: Sleep/Wait When sleeping or waiting, local characters may decide to take advantage. Sex Assault Defense The chance of any attempt succeeding is based on your defense score. This is a variable base value, modified by your unarmed skill and equipped weapon, multiplied by your health percentage. Full details: Theft When an attempt succeeds there is a chance some of your caps, alcohol and chems may be stolen. Item Damage and Drop Attempts may cause your equipped items to drop to the ground and be slightly damaged. Drugging During attempts you may be drugged. Sex Toys Attempts may involve any sex toys and BDSM gear available in sexout. Requires that all sex toy mods are installed or you will get big red boxes- see the requirements section below for links, or ritualclarity's SCR installation guide. Conceding To enter concede mode, press 'X' (changeable via MCM). Whilst in concede mode, the Sex Assault defense roll is skipped so that all attempts always succeed. This prevents item theft, damage and drop, and drugging. Sex toys are still available. Conceding is enabled for 30 seconds after you press 'X'. Chances Via the MCM, you can disable creatures, factions, homosexuals, power armor and high karma NPCs. The rates for the different factions are adjustable. --------- Requirements Sexout '95 release or later Sexout Common Resources (May 9 2014 or later) if you wish to enable Sex Toys, you also need: Spectrum's Toy Pack GSB's BDSM Items DO NOT USE with the old SexoutBrutalRapers. This mod contains all of its features. License: BSD / Public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision.
  19. Version 0.10.2c

    45,302 downloads

    Description In a kingdom where dragons arise and bloody civil war burns, a slaver faction steps in. Seeing the opportunity to make a fortune, they setup camp and begin to enslave unfortunate (wo)men and mer. The Dragonborn will find themselves drawn in sooner or later and discover his/her true nature. Features A questing mod which is meant to be played at any time; be it a completed main story, or a fresh, new character It observes and reacts to your progression through the main quest and some important side quests Your decisions will have an impact throughout the mod's main, and side-stories Forge the personality of your Dragonborn And some more things Installation and requirements Sexlab 1.24+ FNIS 4.0.2+ ZaZ Animation Pack 00054+ SexLab Aroused 20131001+ Devious Devices: Assets 2.5.0+ Fuz'Roh'Da 6.0+ After unpacking into your Skyrim Data folder, run FNIS. The MCM menu will initiate after you've entered 'The Bannered Mare'. It can not be seen before. If you don't see an entry called 'Apps' in the MCM configuration tab or if it seems to be buggy, open the console and type 'setstage SKI_ConfigManagerInstace 1' This should fix the issue. Hints and Tips (Spoilers) Hints and Tips (Spoilers) Bugs #0007 Saadia doesn't like to be referenced. Even if she is next to the Innkeeper, the Innkeeper refuses to address her status properly #0008 Hulda doesn't recognize if the PC is wearing a chastity belt when stripping for her. Fixed in release 0.10.3 #0009 The food orders for the current shift are incorrectly listed in the statistics page #0010 When you've successfully persuaded or intimidated a guest to order food, you could end up with an 'unfulfilled order'. Fixed in release 1.10.3 Known Incompatibilities and Issues Mods which allows you to have more than one follower in your party Those issues are not game-breaking, there is just one situation where this mod tries to dismiss your party and can't dismiss any follower which are from other sources than Skyrim.esm. Only the main followers and hirelings are currently working smoothly. Mods which alter the Global Timescale This is also not game-breaking, but the mod is balanced around the vanilla timescale. (3 mins real time = 1 hour in-game) Vigilants of Stendarr It is reported that there is probably a problem which causes the mod to stop working entirely. MF Radiant Prostitution This mod should not interfere with RP. You just should not start both quests at the same time. Even though it worked in my tests, it will lead to issues with the NPC's when you progress through RP. In the future there will be a solution that will allow them to work smoothly side-by-side. Spectator Crowd and Guards 'Spectator crowd and guards' seems to cause problems by messing with the AI packages. At the current stage disabling 'Spectator Crowd and Guards' is highly recommended. And finally as a general note: This mod will be developed with support for both genders in mind. Currently though all dialogue is directed towards the female persuasion. This can lead to some awkward situations when you play a male character as you will be addressed as a female. I will write dialogue for male characters in the future as well, but this will not happen any time soon. So please forgive me if the mod currently treats your male character as a sissy. Warnings! This mod is currently in a very early state. Bugs are to be expected. DON'T, I repeat, DO NOT use it in your normal game-play. Version Notes The current state of the mod contains one side-quest which can be started when you talk to Hulda in 'The Bannered Mare' in Whiterun. You can complete or fail this quest. There are, mathematically speaking, hundreds of different methods to complete this quest. So be aware that not all ways could be tested to check if they work. If you found an issue, please post your issues in the support topic. I am German, that means updates will be in German first. I want to credit CGi, who is helping me to translate this mod into proper English. Please understand that translation takes time and, especially with this mod, it can take a lot of time since it is heavily dialogue driven. I will upload an english version ASAP. I do let Google translate the mod and upload it as the newest version. It will be far from perfect and so they will be marked with a G letter. Enjoy and please post any issues you've encountered so far in the support topic. Thank you! Credits Ashal for the Sexlab Framework Zaz Chris for xaz and ZaZ Animation Pack xaz for patiently answering my questions. Zadil for Devious Devices: Assets redneck2x for Sexlab Aroused. Special Credits go to hmgirlpopuri and jazz_man007 for alpha testing and helping me with the cleaning of a lot of bugs and issues CGi for translating this mod into English.
  20. Version 0.24

    2,129 downloads

    Pre-reqs: UNP, SKSE, ZAP, DAYMOYL Did I mention that it's 3D? THREE-DEE!! There's 1,234,567 triangles so you need quad SLI for this mod, j/k. PC hair "grows" every 24 hours on arms, legs, armpits, crotch and ass. Currently there's 5 stages out of 10 stages possible: 10-20%, 30-40%, 50-60%, 70-80%, 90-100% I don't know why would you do it, but you can shave it by talking to some alchemy merchants or using a razor, craftable at blacksmith misc. Slave and prisoner NPCs that have some keywords from ZAP items get stage 6-10 hair right away - great for Slaverun. You can edit the hair [ thickness, quantity, shape, direction to some extent, color ] by unpacking hair*.dds textures and drawing some squiggly lines with alpha and then auto-generating mipmaps, then editing mipmaps by hand and sharpening non-transparent alpha by crazy amounts like 1000%. If you don't do that, the hair will disappear at some distance, real fast. There's a flag soft_hair_lighting in nifs that makes hair non-reflective (hair is black always, sucks sometimes) when it's on and reflective(hair is gray when lit) when it's off. There is a 10% chance of getting Slavetats whipmarks (more like whipscars) when being whipped with ZAP-based canes/crops. They go only to 109 so far, mostly representing ass, boob and pussy whipping. These won't disappear like decals. Healing yourself in combat is super lame so now you're punished for using restoration magic without a cilice. Wearing armor, running, sprinting and sneaking will be bad for your health when wearing it (unless you get some item slot conflict). You can buy a cilice and upgrade it by talking to most of the monks/priests in temples. Or you could look for other alternatives... The guards will chop criminals' hand off if arrested with a total bounty exceeding 2500 gold. It may happen on being sent into bleedout by guard (may depend on daymoyl settings). Even works on argonians and khajits; no males. You better surrender to the guards! FAQ: Q: WTF? Q: Why??? Q: WTF is this? A: Just enforcing LL rule #13 Q: I don't want to puke or lose erection forever due to seeing hair.. what to do, what to do? A: Shave the hair or stack up on paper bags. Cover all mirrors in your house. Q: I oppose cutting the trees to make paper bags, can you delete the hair? A: Try using plastic bags. Issues: Load this mod after mods that modify a bunch of spells like lightning bolt, otherwise you will get hit by lighning for casting some non-restoration spells and / or healing spell detection won't work properly. Even better if you put it to the end of load order. Can't see the pubes? LOL - Disable device hider in Devious Devices MCM. Also, the hair uses slot 51 so if you have other items using slot 51 already the hair might not get equipped. Blackout imagespace doesn't work with ENB, so disable ENB effect temporarily if you're arrested by a guard and taken to some old jail. If you're using a custom race: type in console help "only monks" then replace ** below with the first 2 characters of the SPEL, which is a spell player.addspell **0012c8 If you have Slavetats: You need to increase the slots for Slavetats whipmarks from 6 (only 1 slot is used though) In data\skse\plugins\nioverride.ini [Overlays/Body] iNumOerlays =32 UPDATING: (not necessary for 0.14 -> 0.16 or 0.17)... 0.19 may or may not need to be cleaned If you saved your game with previous version Disable the .esp and nuke old version from orbit - OR - uninstall old version in NMM run the game (you should get a warning about loading missing content, press yes), save load your save with SaveTool and check for xxOMCH.... script(s) if they are there, delete them Install new version Credits: Scream effect by FreqMan http://www.freesound.org/people/FreqMan/sounds/42847/ License: http://creativecommons.org/licenses/by/3.0/legalcode NO PARTS OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS
  21. Version v1.0

    12,334 downloads

    Human Trafficking - Punishing Slaves ** What is it? ** The Nexus-Mod Human Trafficking aka slavery Simple allows you to enslave and sell NPCs. This mod patches into HT to give you new options of punishing and having sex with your slaves. Important Note: This mod keeps the style of forced slavery that the parent mod establishes. So if you're looking for consensual power play, this is probably not for you. ** Features ** - Vanilla Sex: The mod adds the dialog option "Service your master...", which wraps different kinds of Sexout sex options. These are the vanilla Sexout animation and are not marked to be rape, but the dialog is kept in the style of HT and doesn't give the impression of the slave to have any choice. - Punishment: There's also the option to rape your slaves in different ways, as well as whip them. - Pillory: You can put your slaves into a pillory. They will stay in the pillory until you let them out again. You can activate some machinery like an auto-whipper as well as actively rape the slave while he/she's in the pillory. You can even get another slave to participate. - Punishment post: You can also tie your slaves up in a punishment post. You can impale them on a dildo or hang them upside down, as well as actively whip them while they are in the post. - Bitch box: You can also put your slaves into the "Bitch box", a box with the head poking out on top, and use the slaves mouth. - Extra Items: Talk to a slave and say "Have you seen my stuff?", he/she will give you three custom "weapons" as well as two strap-ons. The strap-ons are nothing special, they are just so female PCs can do some of the animations meant to be done by male characters without looking stupid. One for you, one for if you want a female slave to participate in 3-way pillory animations. You have to equip them yourself, the ZAZ animations do not check for gender. The "weapons" you get are a cane, a riding crop and a special cattle prod called "Discipliner". These are all scripted to do no regular damage at all, but they do cause a little fatigue damage, so excessive beating can cause the victim to fall unconscious. Also, hitting your slaves with these will not cause panic among bystanders, or any kind of fighting to start. This only applies to hitting slaves, though, other NPCs will not get any damage either, but they will fight back. Warning: The dialog option "Have you seen my stuff?" only works once, if you loose any of these things, you can't get them back in a regular way (only the strap-ons, they are from Sexout Common Resources and can be bought at the Sexout Store, if you have that mod). ** Requirements ** - Fallout New Vegas (duh) - SexoutNG - Sexout Common Resources - Human Trafficking aka slavery Simple ** Load Order ** If you use the expansion Slavery expanded, put HumanTraffickingPS.esp after HumanTraffickingEX.esp ** Problems ** Known bugs: - The pillory/post/box can be pushed around, and animations including them will cause them to end up in a different spot, too. I haven't found a solution yet that doesn't require a complete overhaul and doesn't impact the ease of use. - The mod has been primarily developed and tested with a male PC and female slaves. I tried to keep all dialogs as gender-independent (is that a word?) as possible, but there is at least one situation where the female pronouns are used, no matter the persons sex. I couldn't fix it at the time (not sure if it's possible), so I decided it is intentional to further degrade the person talked about - I had a bug once where a slave wouldn't move after I got her out of a pillory. It has been some time and I have changed a lot since then, but it may still happen. If this happens to you, try to put him/her into a device, then out again, and see if that works. In any case you should always have a clear save before you start any shenanigans. - I also had a bug where an actor wouldn't stand up anymore after a rape pass-out. Always save before you do anything. - The sound of any oral sex and oral rape in particular is unlogical, since the default sexout sounds don't consider that the mouth is full. I recommend using Sexout Sound Replacer and deactivating talk. Possible bugs: - Created with Slavery simple V5.6, could be incompatible with newer versions - Created with SexoutNG (not Beta), Core Version 2.9.92, Data Version 2.8.83, could be incompatible with newer versions (unlikely though) - There's a change in the idle animations to keep restrained slaves from playing hit animations, this could lead to incompatibilities with mods that mess with hit animations as well - I'm not am English native speaker, so there might be errors in the dialogs ** Credits ** Created by MeanGreenBean83
  22. Version 0.50

    57,748 downloads

    NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS This 3-axis (2 linear and 1 rotary axis) CNC (Chimpanzee Numerical Control) Dwemer device was used to bake cookies by the Dwemer. Then some bloody dwarves started stealing cookies and they were branded by the same device with the hot iron end. Oh the irony. to go to branding dungeon type in the console coc xxbrandingdungeon to teleport the device to you type set xxBDODTeleportToPC to 1 You need to be standing on even terrain UPDATING: If you saved your game with previous version Disable the .esp run the game, load your save Delete old version check your save with SaveTool for xxbranding.... scripts if they are there, delete them, save Install new version Load save Manual mode for testing and stuff: Example of how to use it in a mod: read their code lol http://www.loverslab.com/files/file/2338-slaverun-reloaded-10sep-2016/ http://www.loverslab.com/files/file/2928-shout-like-a-virgin/ THESE ARE VERY OLD EXAMPLES version 0.46: You will have to make your own ways of getting slaves in and out of stocks since moveActorToStocks() and moveActorOut() won't work. All you need is a package of type SitTarget to make the slave get into the stocks and supply it with an ObjectReference... I hate packages To teleport BDOD with a script: Teleport with a console: set xxBDODTeleportToPC to 1 Don't move for a few seconds help xxbdod will list the proper variable names There's a counter xxbdod... something that counts how many times the bdod was teleported which you can read to detect if any other mod has teleported it and now you have to teleport it back when the player enters your cell LOL F.A.Q.: Requirements: Zaz Animation Pack 6.04+by Zaz, Xaz and others http://www.loverslab.com/topic/17062-zaz-animation-pack-2015-02-10/ SKSE, http://skse.silverlock.org Sexlab Framework by Ashal and others http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/ Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod into \data SlaveTats by murfk http://www.loverslab.com/topic/25398-slavetats/ skyuilib - for old versions only if the menu doesn't show up http://www.nexusmods.com/skyrim/mods/57308/ Credits: ^^^ aforementioned mods & authors ^^^ some sounds are from Player Slave Encounters by Ichabod (sound resources by Walther) http://www.loverslab.com/topic/15074-player-slave-encounters-v0694-updated-23-aug-14/ Known issues: 2 male branding marks don't show up. Player character can't get out (stuck in collision with zaz vertical stocks?)
  23. 6,415 downloads

    Armbinders With Hands! I tweaked the zaz armbinder offset so that the hands fit inside the armbinder without clipping. I then updated all of zaz's armbinder animations with the new offset. Finally, I changed the properties on all DD armbinders so that they would stop hiding hands. Basically, this mods gives Armbinders With Hands! (should work even with DD expansion's restrictive gloves) [ REQUIREMENTS ] Devious Devices - Assets - http://www.loverslab...devices-assets/ Devious Devices - Integration - http://www.loverslab...01282014/ Devious Devices - Expansion - http://www.loverslab...expansion/ Zaz Animation Pack - http://www.loverslab...ack-2013-10-08/ SexLab 1.58+ - http://www.loverslab...4-updated-1230/ SexLab Aroused 20140124+ - http://www.loverslab...ed-v2013-12-22/ [ INSTALLATION ] 1) Extract "Armbinders_With_Hands.7z" into your skyrim data folder 2) Active "Armbinders_With_Hands.esp" [ CREDITS ] Xaz, ZaZ, and everyone else who worked on the armbinder animations I tweaked. [ PERMISSIONS ] Anyone is free to use the new armbinder offset I created. (this mod will probably become obsolete as soon as it is included into the DD / zaz framework)
  24. - The artist known as Janessa - A chill wind follows you in as you stumble your way back into Breezehome. Your robes scorched around the edges from the dragon's fiery breath. A familiar face follows you inside and shuts the door behind her. "You didn't tell me you were going to fight a dragon." she says. The tone of her voice barely masks her frustration. "You would have followed me if I had. Your art is best practiced in the shadows my dear. I could not risk losing you in fight you are ill prepared for." "And so you risked you life without me? If only Lady Azura had sent me a vision of your ill conceived plan!" You walk to your seat besides the hearthfire and you carefully start to remove your robes. The sound of footsteps racing towards you echo through the quiet night and you pause as she hugs you from behind. "Janessa, I'm so sorry. I didn't want to see you hurt. My destiny will forever throw these horrors at me until Alduin is defeated." "I would follow you to the end of the world and into Oblivion itself. I'm not the mere mercenary I used to be." "Can you forgive me? I need you..." "I will make beautiful art for you, milady, my mistress, my love..." Carefully she undresses you in front of the crackling fire. The burns on your face and hands ache, though her gentle touch soothes your pain. As she takes your hand and leads you up the stairs to the bedroom you notice the red ebonite under her armor. After she sits you on the bed she strips and reveals that she is still wearing most of bindings you had put on her these pas few weeks. "You have grown to like them I see." "Without them I do no feel complete. You made me feel whole for the first time." "Do you want the rest?" Before she answered she kneels before me and spread her pussy open with both hands. "Please mistress, I beg of you, make me whole..." You grab the ring on her collar and guide her to the bed. From the end table you pull the remainder of her restraints. She eagerly accepts the blindfold and her greedy mouth begs for her gag. When the harness locks around her head you lean in and bite her upper lip. You catch her tongue through the ring-gag and hold it for a moment which makes her wince. Once her arms are securely locked away in her armbinder you lay her down on the bed and admire your prized Dunmer doll. She's squirming in her bonds, but she's enjoying herself beyond mere words right now. You press your body against hers and whisper in her ear: "I hear Dunmer juice is best served after midnight. Call me selfish, but I'm not going to let you cum until then. I want my delicious juice..." Ignoring her increased struggling you turn around and settle down on top of her. While pressing your cooch against her open mouth, you lift up her bottom and eagerly start digging into her. You forget the pain from your burns for today as you play with the helpless warm body beneath you. Her night will be long and trying... This might have been the best mercenary you have ever hired. - The End - Disclaimer (thanks to thebookdesigner.com ): This is a work of (pure adult) fiction. Names, characters, businesses, places, events and incidents are either the products of the author’s imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.
  25. BLOG DESCRIPTION : Short ​A Q&A resource for MOD creators who wish to research real-world BDSM considerations when developing their properties. ​A resource for the curious, and portal for the adventurous into the real world of fetishism. CREDENTIALS : I go by the name of DomDate. I have been an active fetishist since 1994. I became fully involved with the BDSM community in 2002. I am a Dominant, or "DOM". I have retained one regular girl throughout, and have been part of two polyamorous* relationships over the years - the most recent ending a few months ago. The first involved an additional girl as a 24/7 submissive, and the second relationship included these same considerations plus a vanilla** male counter-part who observed and also acted as an additional love-interest for my girl. I am known to many hard-core scene members in my immediate locality and it's surrounding areas (in person - not as an anonymous net identity), and am considered in good standing within the community. This area comprises (in Canada) The Niagara Region, The Golden Horseshoe, The GTO, Guelph/Kitchener/Waterloo and (in America) Fort Eerie and Buffalo. I have been an attender of public venues, private parties and assorted group social events. I have manufactured and regularly use fetish gear and possess a thorough understanding of their safe-use practices. I was mentored*** by Lady Lavender of the Niagara Golden Horseshoe. I am well versed in the psychology of the lifestyle. My credentials can be confirmed here : Fetlife.com **** BLOG DESCRIPTION : Long (or, what's the point?) A substantial portion of the mods I've encountered here on Lover's Lab deal with an assortment of fetish ideals or situations. These range from offerings that I've participated in the real-life counter-parts of, to the outlandishly fantastical. Of course a game is the perfect environment for fantasy. ​I see this phenomena of recurrent BDSM themes as an example of a generally growing curiosity in the lifestyle. As such, I find myself in the unique position of being someone who mods extensively, is actively developing my own mods, and also has a presence in a well-established real-world fetish community. I'm certain some of our contributors also share this position, but there was a void that could be filled and I've decided to act. What I specifically hope to accomplish with this blog is two-fold in purpose. For non-lifestyle fetish mod developers, I'd like to offer my experience. If you have lifestyle-oriented questions, I may be able to guide you. For the curious and possibly bold gamers out there who think that they may like to transition into the real world of fetishism I will to the best of my abilities direct you in discovering venues in your own locality, initial safe-practices, and answer questions that you have about what to expect. I am generally a smart-assed individual, but I'll try to play this blog as straight as I can. Even though I have tried hard to authenticate myself as a trust-worthy and authoritative individual, I entreat you to never take my word as final. There are many great resources out on the net, and you should always check your facts. I am speaking specifically to curious real-world seekers. Believe that it is a dangerous world full of predators and conduct a slow, well-informed immersion. Don't be over-eager. You do NOT know that you are capable of swimming the waters, simply because you are dipping your toe in. The smallest interactions may have life-lasting effects. Take it slow and make sure that they are building, not damaging ones. BLOG - FUTURE STRUCTURE : I'm going to try to address a single topic per entry, so that this does not become too long in the tooth. Topics will be decided based on your responses and question to previous topics. You can also request a topic via the comments section or through a PM if you wish to remain anonymous. UP NEXT : I've opened the can of worms, so the next entry will deal specifically with joining the real-world fetish community. I want you to play safely, after all. I'll discuss how to find your local community, initial integration safe-practices, and challenge you to examine your motivations and intentions honestly. Future entries will include topics such as the psychology of BDSM and why people find it's practice rewarding, and the hard-line differences between gaming and practice including the dangers of familiarity with fantasy-based exposures on the mindset prior to joining a community. And of course, your suggestions and questions. ADDITIONAL RESOURCES : These are a few. My initial offerings are of sites in which I am personally familiar with the people involved, and therefore feel confident in offering their information to you. I will from time to time add to this list, and a link to this entry will be included with every post - so occasionally check back to see what's new. If you can recommend a site which you feel deserves to be here, let me know.. FetLife - This is an extremely large community. It is considered the BDSM equivalent to Facebook. In addition to a large established community, it also offers a wealth of information on any fetish-related topic you can think of. Bear in mind though that anyone can create a topic. Always do follow-up research. Feel free to send me a friend request. Make sure to identify yourself as hailing from LL! ENBC - Contains a great strater's guide, in addition to workshop and event listings for Southern Ontario. The Darkside - A podcast dedicated to all things BDSM related. Ontario Kink - This site features interviews and hosts guest blog highlights. MasterMatt hosts, and is someone I respect for having done great things to keep the under 30s crowd safe and informed. NOTES: * An espousal arrangement involving multiple, sexually active partners ** An individual who does not participate in fetish activity *** An Individual who trains a fetishist in both physical and mental safe practices, trains self-awareness and guides the inductee in integration (the degree of mentor involvement is individual and may not encompass all of these points). **** This is the Facebook of the fetish scene. Yes it does require membership but the site does not require any personal information, will not send unsolicited information nor share/sell anything you choose to publish. You can delete your membership immediately after confirming if you wish. If you are a fan of Ashal, then you will also be a fan of Baku. Both are committed to an open, safe resource.
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