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Showing results for tags 'Animations'.
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Feedback is appreciated! My Animations: - Handjob on sofa (released: 19.08.2016) - Preview: - Footjob in hottub (released: 19.08.2016; Perfect Patio Stuff Pack required) - Preview: - Handjob on the floor (released: 22.08.2016) - Preview: - Footjob on bed (released: 27.08.2016/30.08.2016) - Preview: Updated: Improved leg movement in 'Foodjob on bed' animation. If you wonder how you can trigger 3P animations - there you go: - Choose Sim 1 and initiate 'Foodjob on bed 1' animation with Sim 2. - When animation plays, keep Sim 1 as the active Sim and click on Sim 3. - select: Wicked --> Woohoo --> 'ask to Join in...' It's more or less just a proof of concept for myself. Not overly happy with the result, though. If you want my models (female sims you see in the preview gifs) in your game just download "Sims 4 Models.rar" and extract files here: My Documents > Electronic Arts > The Sims 4 > Tray Sims 4 Models.rar WW_Eksclusiv_Animations.rar
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View File SexLab Animation Tag Editor (SLATE) What is it? SLATE is a tool for SexLab power users and tag fanatics. Originally it was part of my mod SLEN, but I got some requests to release it as a stand-alone tool for those who don't use SLA and therefor cannot install SLEN. SLATE allows you to load a set of SexLab animations in the MCM menu, select a number or all of them, and then add or remove tags to those animations. This can be used for various things like opening up animations for different gender groups, adding missing Oral/Vaginal/Anal tags to animations, making Doggy/Doggie/DoggyStyle tags uniform, etc. The possibilities are endless. For a practical usage example, check this post, but please don't post any replies regarding SLATE there, use the SLATE support thread instead. Recording functionality When turned on, all actions performed on animations (adding tags, removing tags, disabling) will be recorded in an action log. Note that recording will automatically turn off when you exit the MCM menu. You can re-apply all these actions manually from the Settings tab of the MCM menu. You can also choose to have them re-applied automatically after a SexLab Animation Registry reset. The action log file is stored here: Skyrim\Data\SKSE\Plugins\SLATE\SLATE_ActionLog.json. The format is very simple and the file can be edited manually if you so desire. Example actions are included in the "SLATE_ActionLog - Example.json" file that comes with the installation. If an action is found in your action log that involves an animation that cannot be found on your system (because it is uninstalled for example) it will be skipped, so this is not a problem. If an unknown action is found in your action log it will be skipped and you will receive a message about it after manually applying your action log. This should only be possible if you edited the file manually and made a typo. The action log can be applied repeatedly without problems. If an animation already has a tag that is being added, it will be skipped, and if you try to remove a tag from an animation which doesn't have that tag, it will be skipped. So if you're in doubt whether the action log was already re-applied, just apply it again, it only takes a second or two. Sharing action logs Action logs can be shared with others! If you have recorded a number of actions and want to share them with someone, simply send them a copy of your action log file. You can remove any actions that you do not want to share from the file with a regular text editor. It's best if you rename the file before you share it so others don't overwrite their own action log by accident. Give your file any descriptive name you want, but make sure the extension is always ".json". The receiver can put the received file into their Skyrim\Data\SKSE\Plugins\SLATE\ folder, after which they can import the actions stored in that file into their own action log from the SLATE MCM menu. Translators welcome, contact me by PM if interested. Custom Animation Sets and other files A number of standard Animation Sets are defined, but if that is not enough you can switch to a custom animation set file, a simple json file in which you can define your own animation sets. The file and explaining text file can be found in the Skyrim/Data/SKSE/Plugins/SLATE/ folder. Read the "SLATE Custom Animation Sets.txt" file in that folder before you start editing anything. You can define your own animation sets in the "SLATE_Custom_AnimSets.json" file. This file contains additional helpful comments. If you really know what you're doing, you can also edit the other 2 files in that folder, but this will void all warranty so don't come complaining here if you destroy things In case of emergency just re-install the json files from the download. "SLATE_Standard_Tags.json" contains the standard tags that can be added/removed, and "SLATE_Standard_AnimSets.json" contains all the standard animation sets. Requirements Up to date Skyrim. SexLab 1.62 and its requirements (might work with older, but untested and unsupported). SkyUI 5.1 and its requirements (might work with older, but untested and unsupported). Installation Use a mod manager, or just unpack the archive to your Skyrim folder. Slate only contains an MCM menu. As such it is entirely unimportant where you put it in your load order and has no effect on the performance of your gameplay. Upgrading If you have edited your custom animation set file, make a copy of it first! Overwrite the older version. You can choose not to overwrite the custom animation set file if you have edited it. If you chose to overwrite everything, you can recover your custom animation set file from the copy you made. Uninstalling If you used a mod manager, just uninstall as usual. If you did a manual installation, delete the SLATE.esp and SLATE.bsa files from the Data folder, and delete the SLATE folder from Data/SKSE/Plugins/. Translations Many thanks to CGi for the German translation. Many thanks to parruyo for the Spanish translation. Credits SexLab PapyrusUtil JsonUtil SkyUI SKSE Submitter BeamerMiasma Submitted 07/25/2016 Category Other Requires SexLab, SkyUI Special Edition Compatible
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Version 0.14
111,145 downloads
http://www.naughtymachinima.com/video/11107/ultra-futanari-robot-read-comments-for-original-1080p-44-fps-link http://www.naughtymachinima.com/video/8877/fallout-nv-fuck-with-the-king Animations Resources for modders For see the animations in game, use amazing plugin of Odessa you can found here [Odessa Plugin link]- 24 reviews
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- SexoutNG
- Animations
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Version V 1.4a
710,269 downloads
Warning! Adults only! Sex animation for Sims 3 Animations only for Oniki's Kinky World Mod These mod add 158 animations 1.4a Essential : You need Oniki's kinky World for Sims 3 your can found here : http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v026-updated-24-dec-2015/ Recommended : Sims 3: The Morphing Penis - New version http://cmarnyc.blogspot.fr/2013/05/the-morphing-penis-default-replacement.html GloryHole : http://www.ladymoiraine.com/applications/core/interface/file/attachment.php?id=489 Cars : Thanks Dooda Bwan Speedster YL w/o : http://www.thesimsresource.com/downloads/details/category/sims3-objects-furnishing-vehicles-cars/title/bwan-speedster-yl-w-o/id/954256/ 2009 Audi TT Roadster : http://www.thesimsresource.com/downloads/details/category/sims3-objects-furnishing-vehicles-cars/title/2009-audi-tt-roadster/id/946156/ Not Recommended : Additionnal CAS sliders Installation : Just install "KW_Amra72_Animations.package" and "OKW_Amra72_Animations.package" in your sims 3 mods folder In game add "KW_Amra72_Animations" in posistion list of KinkyWorld setting These animations can be used with : Animations list :-
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- The sims 3
- Animations
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Animations Here READ FULL ENTRY FOR GIFS Female Solo 1 Female Solo Chair Female Solo Dildo Anal Female Solo Dildo Vaginal Female Solo Toy Cowgirl Anal Female Solo Toy Cowgirl Vaginal
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Animations Here READ FULL ENTRY FOR GIFS Anal Doggy Anal Doggy 2 Anal Missionary Anal Missionary 2 Anal Powerbomb Anal Reverse Cowgirl Throne Anal Doggy Throne Anal Reverse Cowgirl
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Animations Here READ FULL ENTRY FOR GIFS 69 Blowjob Blowjob 2 Blowjob 3 Cunnilingus Cunnilingus 2 Throne Blowjob Throne Cunnilingus
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Animations Here READ FULL ENTRY FOR GIFS Cowgirl Cowgirl 2 Doggy Doggy 2 Foot Fetish 1 Foot Fetish 2 Foot Fetish 3 Lotus Missionary 1 Missionary 2 Missionary 3 Reverse Cowgirl Spooning Standing Standing 2 Throne Cowgirl Throne Doggy Throne Missionary Unicorn
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Animations Here READ ENTRY FOR GIF PREVIEWS Bed animations are aligned with the double noble bed but should work with other double beds. The chair animation should work with most chairs. Anim objects are supplied in the package found in the support thread. Bed 69 Bed Anal Doggy Bed Anal Reverse Cowgirl Bed Cowgirl Bed Doggy Bed Footjob Missionary Bed Missionary
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Animations Here Pillory Doggy XCross Doggy XCross Standing
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Version 20160801
13,114 downloads
SexLab Animation Tag Editor (SLATE) What is it? SLATE is a tool for SexLab power users and tag fanatics. Originally it was part of my mod SLEN, but I got some requests to release it as a stand-alone tool for those who don't use SLA and therefor cannot install SLEN. SLATE allows you to load a set of SexLab animations in the MCM menu, select a number or all of them, and then add or remove tags to those animations. This can be used for various things like opening up animations for different gender groups, adding missing Oral/Vaginal/Anal tags to animations, making Doggy/Doggie/DoggyStyle tags uniform, etc. The possibilities are endless. For a practical usage example, check this post, but please don't post any replies regarding SLATE there, use the SLATE support thread instead. Recording functionality When turned on, all actions performed on animations (adding tags, removing tags, disabling) will be recorded in an action log. Note that recording will automatically turn off when you exit the MCM menu. You can re-apply all these actions manually from the Settings tab of the MCM menu. You can also choose to have them re-applied automatically after a SexLab Animation Registry reset. The action log file is stored here: Skyrim\Data\SKSE\Plugins\SLATE\SLATE_ActionLog.json. The format is very simple and the file can be edited manually if you so desire. Example actions are included in the "SLATE_ActionLog - Example.json" file that comes with the installation. If an action is found in your action log that involves an animation that cannot be found on your system (because it is uninstalled for example) it will be skipped, so this is not a problem. If an unknown action is found in your action log it will be skipped and you will receive a message about it after manually applying your action log. This should only be possible if you edited the file manually and made a typo. The action log can be applied repeatedly without problems. If an animation already has a tag that is being added, it will be skipped, and if you try to remove a tag from an animation which doesn't have that tag, it will be skipped. So if you're in doubt whether the action log was already re-applied, just apply it again, it only takes a second or two. Sharing action logs Action logs can be shared with others! If you have recorded a number of actions and want to share them with someone, simply send them a copy of your action log file. You can remove any actions that you do not want to share from the file with a regular text editor. It's best if you rename the file before you share it so others don't overwrite their own action log by accident. Give your file any descriptive name you want, but make sure the extension is always ".json". The receiver can put the received file into their Skyrim\Data\SKSE\Plugins\SLATE\ folder, after which they can import the actions stored in that file into their own action log from the SLATE MCM menu. Translators welcome, contact me by PM if interested. Custom Animation Sets and other files A number of standard Animation Sets are defined, but if that is not enough you can switch to a custom animation set file, a simple json file in which you can define your own animation sets. The file and explaining text file can be found in the Skyrim/Data/SKSE/Plugins/SLATE/ folder. Read the "SLATE Custom Animation Sets.txt" file in that folder before you start editing anything. You can define your own animation sets in the "SLATE_Custom_AnimSets.json" file. This file contains additional helpful comments. If you really know what you're doing, you can also edit the other 2 files in that folder, but this will void all warranty so don't come complaining here if you destroy things In case of emergency just re-install the json files from the download. "SLATE_Standard_Tags.json" contains the standard tags that can be added/removed, and "SLATE_Standard_AnimSets.json" contains all the standard animation sets. Requirements Up to date Skyrim. SexLab 1.62 and its requirements (might work with older, but untested and unsupported). SkyUI 5.1 and its requirements (might work with older, but untested and unsupported). Installation Use a mod manager, or just unpack the archive to your Skyrim folder. Slate only contains an MCM menu. As such it is entirely unimportant where you put it in your load order and has no effect on the performance of your gameplay. Upgrading If you have edited your custom animation set file, make a copy of it first! Overwrite the older version. You can choose not to overwrite the custom animation set file if you have edited it. If you chose to overwrite everything, you can recover your custom animation set file from the copy you made. Uninstalling If you used a mod manager, just uninstall as usual. If you did a manual installation, delete the SLATE.esp and SLATE.bsa files from the Data folder, and delete the SLATE folder from Data/SKSE/Plugins/. Translations Many thanks to CGi for the German translation. Many thanks to parruyo for the Spanish translation. Credits SexLab PapyrusUtil JsonUtil SkyUI SKSE -
Version 1.42
12,051 downloads
I tweaked the XPMSE skeleton to have a more flimsy ragdolling affect (bodies now lay flat on the ground as they are intended to do), similar to that of the (for some reason obsolete now) CUTE ragoll mod. I will be keeping this up-to-date with Groovtamas rig This ragdoll mod will be included within my HDT preset and Belly Bulge WIP post so go follow that post to keep up with updates to the skeleton that will be worked along with this project (ragdoll movements will remain the same for the most part)>>>> http://www.loverslab.com/topic/70173-ooh-lala-a-not-so-but-jiggly-hdt-preset/ If you see anything that needs to be tweaked, just say so. Requires original XPMSE (and it's requirements) just overwrite with this file http://www.loverslab...extended-xpmse/ Optional Version contains skeleton with lowered HDT Belly Node for earlier schlong detection for those who like to see a belly bulge just as schlongs pass the pelvic area (and not when its up by the ribs ) and a raised Butt Node for those who want a perkier butt that also rids of the bottom buttcheek crumple when walking. for females and female beasts only Animators - Do Not Use Optional Node Placement This modification is safe to install whenever, where ever - as it is script free- however, like all other modders, i will give the pretext caution of creating a 'backup" save even though that is absolutely unnecessary, as a skeleton.nif loads in priortiy ,and you could just install the 'vanilla' XPMSE skeleton if this dissatisfies you even after a save. Its compatible with EVERYTHING Groov's XPMSE is compatible with, and incompatible with EVERYHING Groov's XPMSE is incompatible with. All credits go to Groovtama, XP32 and SKulltyrant and their testers/collaborators. -
Original Idea for New SexLab Animations
Eikichi Onizuka posted a blog entry in Eikichi Onizuka's Art Gallery
Source: Arrok's SexLab Animations & Resource for Modders (Updated 8/9/2014)-
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Ok so simple question with a, probably complex and difficult answer. I have been wondering how to get ALL female characters with schlongs from SOS to use male positions in animations. The major problem is more like getting the list of animations expanded be just the "Lesbian" tag. I use sexlab tools and can select vaginal as the tag through it, which then has them play a "Straight (male/female) anim. However, to do this every single time an event starts is a pain. I don't want it to get rid of the lesbian anims outright, but instead it be able to allow for the male/female animations as well. I've been thinking about trying to use the animation editor included in sexlab to adjust the tags, but to do this would be a very tedious task. So i got to thinking if there was a way to use the settings in the MCMs to make all futanari characters have a "male" tag as far as animation selection is concerned. I have been able to do it before but then when i need to do a fresh save, i always forget how I achieved it. The only thing i can think of at the moment is to rebuild sexlabs strap-on database in order to get the game to treat SOS schlongs for females as a strap-on without equipping it to all actors in the animations or without it equipping calypsys strap-ons in tandem with an already equipped schlong. If i figure it out, I will post my settings here for others and future reference. Any ideas?
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I was throwing around some preview gifs of some animations i made in Discord and Vinfamy suggested i should make a thread here so, here it is... Some of these are quite old and need a workover, others are quite recent and more or less done. After FourPlay got a proper animation loader im going to get them to work with FP. Update 19/09/2017 Deathclaw Stuff Dogmeat Stuff RadStag Stuff Hooman Stuff
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- FourPlay
- Animations
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View File I tweaked the XPMSE skeleton to have a more flimsy ragdolling affect (bodies now lay flat on the ground as they are intended to do), similar to that of the (for some reason obsolete now) CUTE ragoll mod. I will be keeping this up-to-date with Groovtamas rig This ragdoll mod will be included within my HDT preset and Belly Bulge WIP post so go follow that post to keep up with updates to the skeleton that will be worked along with this project (ragdoll movements will remain the same for the most part)>>>> http://www.loverslab.com/topic/70173-ooh-lala-a-not-so-but-jiggly-hdt-preset/ If you see anything that needs to be tweaked, just say so. Requires original XPMSE (and it's requirements) just overwrite with this file http://www.loverslab...extended-xpmse/ Optional Version contains skeleton with lowered HDT Belly Node for earlier schlong detection for those who like to see a belly bulge just as schlongs pass the pelvic area (and not when its up by the ribs ) and a raised Butt Node for those who want a perkier butt that also rids of the bottom buttcheek crumple when walking. for females and female beasts only Animators - Do Not Use Optional Node Placement This modification is safe to install whenever, where ever - as it is script free- however, like all other modders, i will give the pretext caution of creating a 'backup" save even though that is absolutely unnecessary, as a skeleton.nif loads in priortiy ,and you could just install the 'vanilla' XPMSE skeleton if this dissatisfies you even after a save. Its compatible with EVERYTHING Groov's XPMSE is compatible with, and incompatible with EVERYHING Groov's XPMSE is incompatible with. All credits go to Groovtama, XP32 and SKulltyrant and their testers/collaborators. Submitter downjonsie Submitted 09/28/2016 Category Framework & Resources Requires XPMSE and it's requirements. Special Edition Compatible
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Greetings fellow Simmers, for some time now I am using Kickers Animated Woohoo mod for The Sims 3 and was quite amazed of how it breathed new life into my Sims3 game. However as for every Mod you'll reach it's frontiers quite soon, as you've seen every single aspect of it a couple of times. This is the usual moment where you start looking for MORE... ...which is also the moment you run into the certain problem that the amount of new content for this amazing mod is somewhat limited due the lack of contributors that actively tender their animation addons. I've seen some people now begging/requesting more content but the creators are also only humans that can't do the work in time of what an entire community demands of them. After seeing the dire need of animators I decided to get myself involved and start doing animations myself! Which wouldn't be a big deal if it was the animations I came up with only. It was what the actual process of actually becoming a capable contributor for this mod made me think of a certain truth: THERE IS NO SPECIALIZED TUTORIAL FOR THIS PARTICULAR MOD TO CREATE ANIMATIONS WITH All I had were the posing tutorials and rigs suited for that but no centralized information about how to tie everything up and make it working, well this was... UNTIL NOW! The last three days i haven't just spend gathering information, try things out, fail and start again until i finally reached full and complete success in every extent. NO, i've also took all my experience i've gained over that time,took all my testing and petrifyfied it into ONE PACKAGE. I proudly present you the first complete Animated Woohoo Step-For-Step Picture-Guided Tutorial Starter Pack, that has EVERYTHING you need in order to get your most wicked Animation Ideas in-game! This Starter Pack contains, every External Modding Programm, Plug-Ins and the precise description on how to use them to your advantage in one single archive file! Search no more for missing programs! Search no more for missing informations as this pack has it ALL! The best of it is that the Tutorial comes in a solid .PDF file that has all important Pictures, Informations and Material Links you'll need without the necessary requirement of having Internet! Take this .PDF anywhere, plus the Tools archive along with Blender (Which you still have to download manually once) and start doing Animations wherever you find a suitable creative environment! ENOUGH TALK NOW! It's time to get you guys all the Toys you ever wanted with the endless possibilities of this mod combined with the frontiers only set by your own creativity and skills in Blender. Stop begging for new content and start enriching the community, TODAY! I'd be very glad to hear from you folks if that guide finally got you into making animations for Sims3 and how helpful it was to you. Any suggestion and Ideas to improve the Tutorial or even the overall Starter Pack is appreciated. I also want to thank everybody who made these awesome tools, tutorials i've learned from and all other pretty materials already present! Since all I did was just completing the already pretty picture ^^. Happy Simming and animating! ------------------------------------------------------------------------------------------------- Here are some examples of what can be done by using this Tutorial: Animated Woohoo starter pack v1.0.7z -MEDIAFIRE DOWNLOAD MIRROR- These animation will be soon available in my very own animation compilation, so stay tuned as more is about to follow!
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- Animated Woohoo
- Tutorial
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Greetings, i've decided to upload the most recent animations I did so far since I don't know when i'll have the time again to work further on them due real-life stuff and exams. So here they come! Masteranimations for ALFIECHAN'S PASSION MOD Masteranimations v1.3.1.7z -Masteranimations v1.3.1 MEDIAFIRE DOWNLOAD MIRROR- HOW TO INSTALL MASTERANIMATIONS FOR THE PASSION MOD: THIS MOD REQUIRES ALFIECHAN'S PASSION MOD TO FUNCTION AT ALL: If you don't have it already get it now! 1. Copy both the Masteranimations.package and the AW_Masteranimations.package into your mod folder beeing C:\USER\Documents\Electronic Arts\The Sims 3\Mods\Packages 2. Fire up the Game and load any savegame. 3. Click any sim and go into the cake menu animated woohoo->options/preferences->Add new Position 4. Type "Masteranimations" and click ok. 5. ??? 6. DONE! If everything went as supposed you'll see a number greater then zero on that particular animations name. If not then you did something wrong when typing the animation name in or got issues with the location you've put the .package files in. Otherwise ENJOY! P.S.: The Passion Mod should have my Animations already included, but in case of future updates, the above may be still relevant. *NEW* SUPERNATURAL ANIMATIONS: MOONLIGHT LOVE Mastermoonlight Animations v0.1.7z -Mastermoonlight Animations v0.1 MEDIAFIRE DOWNLOAD MIRROR- This is meant as an "Addon" or "Expansion" on my ordinary Passion animations that you can download above. Eventhough these animations work without any other animations of mine you can still use them alongside this package. This should also work with Kinky Mod but is not optimized for it yet. The purpose of this package is, you guessed it, make Animations specifically tailored for supernatural/occult beeings. This version contains so far 2 animations for Werewolves having rather a romantic touch. In the future I am planning to add more diversity in the animations and support more occults as of yet. Animation Samples: HOW TO INSTALL MOONLIGHT LOVE FOR THE PASSION MOD: THIS MOD REQUIRES ALFIECHAN'S PASSION MOD TO FUNCTION AT ALL: If you don't have it already get it now! 1. Copy both the Mastermoonlight.package and the AW_Mastermoonlight.package into your mod folder beeing C:\USER\Documents\Electronic Arts\The Sims 3\Mods\Packages 2. Fire up the Game and load any savegame. 3. Click any sim and go into the cake menu animated woohoo->options/preferences->Add new Position 4. Type "Mastermoonlight" and click ok. 5. ??? 6. DONE! Custom Content used in above screenshots: -Werewolf/Canine Skin http://my-sims-fantasy.tumblr.com/species -Paw feet http://modthesims.info/d/509316 -Werewolf/Canine legslider http://oneeuromutt.tumblr.com/post/80215322468/1-alien-eye-eyes-eye -Claw nails http://cloudwalkernz.blogspot.de/2011/09/halloween-monster-claws-set.html Masteranimations for Kinky World Thanks to the user dooda Masteranimations are now also available for Kinky World! OUTDATED Kinky World Masteranimations v1.3.1.7z OUTDATED Kinky World Masteranimations v1.3.1(Revisited).7z UPDATE Kinky World Masteranimations v1.3.1(Fixed STBL).7z This revision was overhauled to function finally perfectly alongside the Animated Woohoo package without causing conflicts. This package is now completely independant from the AW package and should load into Kinky World Mod without any errors. This version in particular adresses the missing texts error in Kinky World. If you got the old package installed before, delete that one first then install the new package; enjoy! -Masteranimations v1.3.1(Fixed Texts) for Kinky World MEDIAFIRE DOWNLOAD MIRROR- HOW TO INSTALL MASTERANIMATIONS FOR KINKY WORLD: THIS MOD REQUIRES ONIKIKAY'S Kinky World MOD TO FUNCTION AT ALL: 1. Copy both the Masteranimations.package and the KW_Masteranimations.package into your mod folder beeing C:\USER\Documents\Electronic Arts\The Sims 3\Mods\Packages 2. Fire up the Game and load any savegame. 3. Open the Kinky World Settings Menu to add new Animations 4. Type "kinkyworldmasteranimations" and click ok. 5. ??? 6. DONE! Got Issues? Remarks? Wishes? Feel free to drop a post! --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Featured Animations in v1.3.1 --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Both packages contain so far 88 animations namely beeing: Fuck category: a_bed_the_glowing_juniper a_bed_the_glowing_triangle a_bed_crouching_tiger a_bed_curled_angel a_bed_face_to_face a_bed_sultry_saddle a_bed_snow_angel a_bed_speed_bump a_bed_the_ape a_bed_the_catherine_wheel a_bed_the_dolphin a_bed_the_fantastic_rocking_horse a_bed_the_fusion a_bed_the_hero a_bed_the_slide a_bed_the_clip a_bed_the_plough a_bed_the_double_decker a_bed_the_frog a_bed_the_peg a_bed_the_eagle a_bed_the_squat_balance a_bed_splitting_bamboo a_bed_the_x_rated a_bed_reverse_mastery a_bed_the_squat a_chair_and_couch_wheelbarrow a_chair_and_couch_the_spaceship a_kneel_missionary a_bed_kneel_missionary a_counter_stand_doggy_spoon a_counter_the_erotic_v a_counter_the_padlock a_couch_doggy_top a_shower_missionary a_coffee_table_doggy a_coffee_table_missionary a_coffee_table_lay_missionary a_coffee_table_the_fusion a_coffee_table_the_clip a_coffee_table_the_waterfall a_coffee_table_the_fantastic_rocking_horse a_couch_missionary_kneel a_couch_surfer a_couch_the_frog a_couch_the_clip a_chair_edge_of_heaven a_couch_slipperly_nipples a_floor_sultry_saddle a_floor_the_squat a_floor_speed_bump a_floor_face_to_face a_stand_spoon a_stand_the_lustful_leg a_floor_stand_hug a_floor_reverse_mastery a_floor_the_crouching_tiger a_floor_curled_angel a_floor_sultry_saddle a_floor_snow_angel a_floor_stand_hold a_floor_the_ape a_floor_the_double_decker a_floor_the_catherine_wheel a_floor_the_dolphin a_floor_the_fantastic_rocking_horse a_floor_the_fusion a_floor_the_hero a_floor_the_slide a_floor_the_peg a_floor_the_eagle a_floor_the_splitting_bamboo a_floor_the_x_rated a_floor_wheelbarrow a_floor_the_glowing_juniper a_floor_the_glowing_triangle a_table_stand_doggy_spoon a_table_the_erotic_v a_table_the_padlock a_table_the_butterfly a_shower_missionary a_shower_the_lustful_leg a_the_squat_balance Oral category: a_coffe_table_lick Masturbate category: a_female_lay_fingering (Use on bed) a_female_stand_fingering a_female_sit_fingering (Use with couches/chairs) a_bed_footjob a_coffee_table_footjob Females really lacked/still lack some good solo animations so i've decided to do something about it ^^. Also here are some example animations that are found in this package so far.
- 319 replies
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- Animations
- Animated Woohoo
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Object of this brief Tutorial is a basic explanation of why animations likely won't happen. A first step to solving your animation problems. Support will only be given related to the areas mentioned here. Having problems with animations working? Most likely issues r/t animation in order of most likely causes. Requirements: NVSE 4.2b4 or most current version NVSE extender (current version of course) The LL version of FOMM (A must) SexoutNG (again current version.. see a trend? ) Reason for failure of animations NVSE (Current version link above), Not installed or wrong version NVSE extender, again not installed properly, or wrong version. Keep in mind you should load all your FNV mods using FOMM found here SexoutNG, improper version or not current version (for the most part the most current stable, unless stated otherwise is the one to use for all mods here on LL.) Notice any trends? Other animations mods. Body by Race, Umpa Dance etc. (unless fixed using the trick found on the second post of Bruce's tutorial) Issue with mod.. This is rare. Most modders are "calling" the action from the bullets mentioned above. This usually works well. The reason is the mod creator has "tested" the mod. During "Testing" the mod shown animations. Animations in Sexout mods are seldom if ever located in the modders mod and almost always located in either Zaz or SexoutNG. Exceptions to the rule are Arma's animations require a "patch" or the penis drops (according to reports) and that isn't good.. The other is any skeleton that has "bounce" for women can sometimes cause strange animation issues. Solution: Updated and verify the installation of all the above. Fresh downloads just in case. Make sure you check the latest comments on the SexoutNG, Sexout tutorial or even the SCR Resources thread etc. Many of the tutorials are updated quickly if there are any changes. I have had many times animation issues and it has always ended up being the first 3 of the list above. Added Info: NVSE and the extender are "script extenders". In order to understand that you need to understand that the game runs on an "engine". The "engine" is basically set of scripts that give the rules and regulations on how the game is going to run and what will run. These "script extenders" allow added features to be added so that Sexout can run. SexoutNG is a base "framework" that holds the animations and other key resources that are needed for other mods to access. Without this mod being current, mods are trying to access resources that may not be currently available in the version you are using, or accessed using different instructions than the current version has therefore it fails to work properly. How to check your installation: NVSE Installation Check for FNV Make sure you are using the listed version of NVSE Open the folder in Steam. There you will see a "Data" folder and a "FalloutLauncher.exe" If you see these files in the same folder as "Data" and "FalloutLauncher.exe" then you have installed NVSE correctly. There is an excellent example in BruceWaynes Tutorial (Link found on bottom of Tutorial). NVSE Extender, AKA, NX Extender. Check, After you have finished making sure that the NVSE is installed correctly ( again using the FOMM version mentioned above) open that Data folder you see in the Fallout:New Vegas folder. Now you will see a nvse folder. Open that You will now see a plugins folder. Path for those that understand this... Fallout New Vegas/data/nvse/plugins/ Inside that folder you might see other files but these are what you need to see for the extender to be correctly installed. If the files are found during the check above, and you have a current version you have the extender installed correctly. Now to move to the mods. Mods: At this point it is rare for any animations to be caused by any mods. In order to "test" you really need to remove all the mods except for the one that you expect is causing the issue and Sexout. (SCR if needed for the mod) nothing else. No other animation mods etc. Nothing but the base game mods, (TTW should be OK unless the individuals that are supporting state otherwise. ) Added Help: There is an excellent tutorial found here, from BruceWayne. It is kept up to date with all the base requirements and links needed to get Sexout working properly. You should review this just to be sure that other aspects of your installation related to Sexout mods have been covered. Otherwise you might end up with Infinity Titts. Might sound good however in reality, not so much.
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SexoutNG Amra72 Animations Resources for modders
Amra72 posted a topic in Downloads - Fallout Sexout
View File http://www.naughtymachinima.com/video/11107/ultra-futanari-robot-read-comments-for-original-1080p-44-fps-link http://www.naughtymachinima.com/video/8877/fallout-nv-fuck-with-the-king Animations Resources for modders For see the animations in game, use amazing plugin of Odessa you can found here [Odessa Plugin link] Submitter Amra72 Submitted 12/14/2013 Category Framework & Resources Requires SexoutNG 2.6.81+- 1,256 replies
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My animations dont trigger but when i go to sexlab toggle creatures menu it dont displays nothing i tried reinstaling all and this command:setstage ski_configmanagerinstance1 but dont work THERE IS MY FNIS LOG: if you have a idea plz say it here or contact me ab-xtreme@hotmail.com I ALSO LET A PICTURE THX .
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View File Warning! Adults only! Sex animation for Sims 3 Animations only for Oniki's Kinky World Mod These mod add 158 animations 1.4a Essential : You need Oniki's kinky World for Sims 3 your can found here : http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v026-updated-24-dec-2015/ Recommended : Sims 3: The Morphing Penis - New version http://cmarnyc.blogspot.fr/2013/05/the-morphing-penis-default-replacement.html GloryHole : http://www.ladymoiraine.com/applications/core/interface/file/attachment.php?id=489 Cars : Thanks Dooda Bwan Speedster YL w/o : http://www.thesimsresource.com/downloads/details/category/sims3-objects-furnishing-vehicles-cars/title/bwan-speedster-yl-w-o/id/954256/ 2009 Audi TT Roadster : http://www.thesimsresource.com/downloads/details/category/sims3-objects-furnishing-vehicles-cars/title/2009-audi-tt-roadster/id/946156/ Not Recommended : Additionnal CAS sliders Installation : Just install "KW_Amra72_Animations.package" and "OKW_Amra72_Animations.package" in your sims 3 mods folder In game add "KW_Amra72_Animations" in posistion list of KinkyWorld setting These animations can be used with : Animations list : Submitter Amra72 Submitted 12/12/2015 Category The Sims 3 Requires Oniki's Kinky World
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