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Files posted by Adetu

  1. Private Needs Redone

    Private Needs
    This is basically a cleaned version of Schroedinger's Trap mod. I publish this with her allowence, so all credits go to her.
    What is changed against the original:
    - cleaned with Tes5edit and renamed all forms
    - remove everything what is unnecessary and/or not working
    - reworked all scripts, to have less papyrus impact (polling is only done as long as bladder or bowels are filled and stop afterwards)
    - simplified the MCM (No more closing necessary when settings are changed)
    - added random function for peeing, pooping and the sounds
    - poops are deleted automatically, when player leaves the cell
    - separate the wetself function from the bladder system.
    Wetself is only event driven (no constant papyrus stress) That means also if the bladder/bowel is deactivated, the mod could run together with pee and fart.
    - all animations should be the same as before
    ZAZ Animation Pack
    A mod manager is recommended
    If the original mod is used, than this must be deinstalled first and a clean safe is necessary.
    After installation FNis for users must be executed
    As suggested from @Pedal92, I have placed the existing patches in the download area.
    The old patch _PNPlayerAliasScript.Pex fixed the MCM bug with the wetself option.
    The new patch _PNUtilityScript.pex increase compatibility to the newer Devious Devices system,
    since all armors with the Keyword "SexlabNoStrip" will remain equipped on the Player.
    Besides the new version automatically switches from first to third person and back, when necessary.
    The vanilla Addon is not necessary if you have sexlab and Zaz-Animation pack installed !
    It is only necessary if you intend to play a more vanilla game. In that case the Zaz-animation pack nevertheless must be installed,
    but the esm doesn't need to be activated. Install and activate the Addon instead.
    I think of adding new features to this mod only if I find them interesting enough for my own game.
    The same applies to bugs. Only in case they interfere with my own game I will try to eliminate them.
    My regular job is programming control systems for the industry, that's why I only program in my free time when I am really interested in the result.



  2. Oblivion Forced Nude basics and patches

    This file still is struct ION un derCon.
    At the moment only a first patch, that I use is included.
    Don't annoy me with request or bugs !
    Everything here is placed as is and was good enough for me myself.
    Do not load and install something if you're not able to help you by yourself or if you are not a modder by yourself.
    If you're addicted of using Mods or want to use a ton of mods, than I recommend to use ModOrganizer2 for Bethesda games and nothing else !
    I think of adding new patches or features here only if I find them interesting enough for my own game.
    The same applies to bugs. Only in case they interfere with my own game I will try to eliminate them.
    My regular job is programming control systems and other software for industry,
    that's why I do modding and scripting in my free time only when I am really interested in the result.



  3. FO4 NudeBasics

    Fallout 4 forced Nuditity
    Aaaah. If you're not using mod organizer save your NudeBasics.Ini file before updating !
    Basically its kind of a swiss knife mod to try and keep the player nude (@Tuxagent), you can turn off and on or what you you like or dont like using the mcm.
    It also had some integrations for devious devices, AAF Animation framework, AAF violate and Real handcuffs.
    MCM setting and how they work
    Information keys.
    The first one shows how much players health is effected from rape and how much the skin is effected from radiation. The second shows most
    interesting states about body changes.
    power armor settings
    When you enter power armor the maximum time to stay in it is restricted. If the player is wearing clothes the maximum time is reduced. Maximum time also is reduced for
    every common piece of armor the player is wearing, nevertheless one hour usage is always possible. As an alternatively entering of power armor can totally be blocked when wearing armor.
    Entering power armor also is not possible when the player is wearing a milker or when the total body change (morphings) of player exceeds an - indirect - configuratable limit.
    Trading is not possible wearing power armor.
    After the player has left the power armor, (mod is designed for female player) she must wait some time after usage is possible again.
    Maximum cool down time is 12 game hours if the player reaches or exceeds the maxtime limit (exceeding limit is possible in combat).
    If the player does not stay the full maximum time in the power armor, the cool down time is reduced corresponding. But to avoid spending the cool down time just sleeping
    or waiting on a chair and make things to easy there is a 2.5 minutes hardcoded real waiting time, that must elapse too.
    For every hour the player spends in the power armor and also after entering it, the player is radiated a little bit, to make radiation effects a little bit more interesting.
    No vanilla armor
    The player cannot wear armor from the vanilla game. Only can make sense if you have additionally 'player only' armor installed
    Speed reduction
    When activated speed is reduced by 20 percent when the player is running around nude. No effect in power armor.
    Disabled by default because it's an constant ability.
    MCM restriction - Be careful with this and keep a safe so you can go back.
    Step 1: Most options in my own mcm will not show up and cannot be changed anymore
    Step 2: No mcm will open when player is nude or restrained.
    Freeze: All settings in my own mod are freezed and cannot be changed (until next update)
    armor break system for player only
    When the player is hit armor and clothing degrades and can break. Melee attacks, power attacks or fire will degrade armor faster than beeing hit with gun bullets.
    Additionally when the player equip some tight armor or clothing this equipment is stressed and can break too.
    Over time the equipped armor is getting more weak and there is a small chance ever day that the armor can break.
    In mcm the chances are defined in permille (mille = 1000) instead of percent.
    All clothing have a maximum health of 1000, while armors have a base health from 1000 up to 8000 (maximum health for devious devices is 8000 also !)
    This is done because all internal calculations are done on an integer - Handling with percent would make it necessary to calculate internally with float variables,
    while calculations done with integer are faster!
    Armors does not break until the actual health falls below 2000.
    The mod supports now breaking of equipped devious devices too. THIS FEATURE REQUIRES MY OTHER MOD DEVIOUS DEVICE ENCHANTINGS TO BE LOADED. (Because DD is only a soft requirement !)
    Not every device can break. Usually excluded from breaking are items that opens with a chastitiy key, like piercings, plugs and blindfolds.
    You can check in Pip boy, menu inventory, folder divers after opening the note 'MyBasicsInfo-attire'. The first 12 breakable armors or the firsts 12 devios devices equiped on the player are listed there.
    Broken armor and clothing can be repaired. In Diamond city talk to the new trader RHYE in front of the jail. For a small fee she can help you with the last broken equipment.
    That means you can recover unique armor and clothing if you want to.
    Naked item buying or changing
    When enabled,  naked traders dont sell you armors, weapons and some other things (no Radaway !) because they think you're a slave, nevertheless they will take your caps with a smile.
    Settlers do not allow you to take items necessary for survival. If you try so, than they can rip your clothes and hand it over to RHYE to make some profit.
    Restrict naked sittings outside
    When the player is nude she do simply do not want to wait.
    dead bodies
    There is an adjustable chance that every dead bodies is stripped from weapons, clothing and ammunition. Makes it a lot harder to find attire for dressing up.
    drop weapon
    When the player is hit in combat and the weapon is out the hurt often causes the player to drop the weapon. In the excitement it is then difficult to pick up the gun again.
    When a milker is equipped and his work begins, the player is sometimes so frightened that he drops his gun also.
    (Will add this feature for the plugs too, using my devious device enchantings mod)
    Maximum sleep time per day
    When sleeping longer than ... hours, the player will get headache from the gazen nightmares and wants to stand up.
    - When maximum for the last 24 hours is reached, beds do no longer show up the activation hint.
    Health damage from rape
    This of coarse requires a functional AAF animation framework and some functional sex mods.
    health damage from rape DOES NOT DAMAGE the players health direct, Instead, the player's maximum health is reduced by this defined percentage based on the "basic health". (similar working to "I need" does in skyrim)
    When beeing raped from others than the human race, damage increases with a hardcoded factor (estimated rule of thumb) - Factors are: ghouls 1.4, dogs 1.8, supermutants 2.0, yaoguai 2.3, robots and synths 2.5, deathclaws 3.0 and others 1.8.
    There is no good distinction between consensual sex and beein raped. For sex consensual the factor is 1.0 for each actor. So when you have a mod installed for consensual swith this feature off as long as playeris having consensual sex.
    Initially, the player's soul is mainly damaged. There exist no potions and no doctor that can heal this damage. Only elapsing of gametime will help.
    Ok, if the player's soul is at its lowest point and the rapes don't end, then this extra damage is burned into the soul. (in mod called damagepool).
    Before the soul can recover, the player must of course first get a certain time interval to the events.
    Recovering from everything should not last longer than one game week.
    Radiation skin effect
    Radiation has effect on the player's skin and makes it very sensitive. The higher the radiation skin level the more the player does not want to wear armor. Radiated skin has 6 levels in total
    Effected armor slots are visible in the players "MyBasics notes".
    For compatibility reasons with the old version unequipping the armor in the body slot (now at level 6) can be switched on or off. (With morphings enabled, the better choice is off)
    Bomb collar
    The bomb collar requires the player to follow several rules otherwise the bomb activates and tortures the player about 20 seconds before finally the head is decapitated.
    The rules to follow depends on the current location the player is currently in and are listed in the MYBasics-bomb collar notes in inventory.
    Available bomb collars are "the shock collar" from Real handcuffs,  the institute collar and the Vault Tec Disciplinary collar.
    The institute collar has coloring support, when Devious device enchantings are installed.
    How to get rid of the collar depends on the original mod where it is from. Additionally for the collars from Devious devices there is also the possibility to break while hit in combat.
    Of course, some of the rules also apply to clothing. It can be set for the locations of wilderness and dungeons. Values greater than 0 means that the sum of the armor value
    of all equipped items must not exceed this value. Therefore, zero means that only normal clothing is allowed.
    The value -1 means the player must be completely naked
    Other effects
    bound hands effect restricts using some furniture available in the world and also picking up some things. When Real handcuffs is detected it is automatically disabled.
    gagged effect
    If the player is gagged she can not eat foods, drugs or chems. The foods and chems are no longer reachable but still have the original weight. (Want to have a better solution, but I'm lucking of knowledge with swf-files)
    To avoid overencumbering the player with 'invisible' items, foods and chems are immediately dropped when trying to pick up with a gag equipped.
    (Could improve this behaviour by making it dependant of the actual inventory weight)
    unequip devious devices during sex scenes.
    For improving ugly sex scenes. Because devios devices usually are blocked from easily unequipping, now your rapers always have the possibility to unequip.
    With the feature on, always unequipped are body dresses, plugs (commonwealth plugs too!) and chastity belts. Depending on the scene Hoods and gags can also be unequipped.
    AAF violate
    It always annoyed me that the raiders didn't rob the player completely. What is preventing them from doing it?
    Well with this feature now there is. At the start of the rape scene the player droppes
    the equipped weapon, ammunition, clothing, a few random parts and the sack with the remaining equipment.
    The bag with the equipment is of course closed, the player either did it by himself or the raiders do it.
    The bag with the equipment will become visible after the pacification time ends, (it was in the way too often)
    they are not tracked via quest, so keep in mind where you loose it !!
    The best and favorited items are given to a raider dealer for selling.
    If the player is accompanied, the companion remains naked after the rape at the end of the scene.
    Hint: Do not pick up anything after the scene ends, if you want to do nevertheless then start with the ammunition.
    There are three groups: Body will grow or body changes because of radiation. Body can change because the player was pregnant before or has catched some kind of hormone irritation and at last
    permanent growing because of untreated radiation, untreaded hormone irritation, stimulated by breast piercing or high tech bomb collar.
    (breast operations for string implantats are not realized, because of missing an idea why the player should do this and to gain what kind of advantage)
    To make morphings work you must build the players body using Bodyslide with the morphing check box set, additionally for using the milkers this armors must be build also with the morphing feature.
    See screenshot.
    Additionall you must setup the final morphing values in the Inifiles.
    The initialization file 'FO4_NudeBasics.Ini' for the morphing is located in folder F4SE\PLUGINGS and can be changed with any ordinary editor.
    At the moment it looks like :
    You can add other nodes or remove nodes to your personal likings. The inifile is loaded every time at game start.
    The values of all 3 morphing groups are combined together before applied to the player. (Cumulative !)
    In the information box the morphing values are shown in per thousand !
    radiation morphing
    radiation morphing effects are time delayed, applied after last radiation event. So standing in water with constant radiation does not show the effect on the player until the radiated water was left.
    min radiation: If the actual radiation is below this value it does not have any (morphing) effect
    radiation range: If the actual radiation is above min radiation plus this value then the radiation body changes have its max value reached.
    For better 'shrinking' radaway needs now 150 seconds for full effect.
    milking and hormone irritation
    hormone irritations can be catched when the feature is on leaving the Cryopod (player has baby!) or normally by adjustable chance having kind of rough sex with raiders.
    The effect has 7 stages. At stage 1 maximum milk is 70% while at stage 7 is 100%. Milk production rate increases with each step.
    If the player has 100% milk content the visible morphing effect is at the maximum value for this group.  
    After an adjustable period of time the hormone irritation starts fading out.
    The contents of milk can always be reduced by using one of the milkers, but the milkers are not possible to pump the player completely dry.
    During fade out sleeping will also reduce the milk amount and only with sleeping the disease can be cured completely.
    Well when having sex again during the fade out periode, the amount of milk simply will increase a little bit.
    If the player has a milker equipped and suited bottles in inventory, then this bottles are filled with milk and can be used (untested).
    Bottles can be bought from Rhye or created at an chemy workbench.
    permanent growing
    checked every 24 game hours. Milk content bust be at maximum, Radiation must be at maximum to be considered. If multiple reasons exist the growing does not stack, only the value from the settings is taken into account.
    permanent growing does not stop at 100 percent but nevertheless is limited.
    With good luck player can find some 'Breast reduce pack' in a container or buy from Rhye.
    Secondary effects
    Secondary effect usually are based on the player's morphing total value. This is a combination of all activated groups where each group can have its own weight how much it should be considered building the
    total value (This should math in some way your morphinmg settings in the ini File)
    The weightings are adjusted with the 'influence' settings.
    Undressing secondary effect
    If your body changes then your attire becomes stressed more and more and also a power armor suit uncomfortable.
    At a certain point you cannot endure it anymore and must unequip your armor or leave the power armor suit.
    If armor breaking in general is activated and the additional break setting for the morphings your armor simply will burst. Sometime it is possible to send a warning notification.
    Your armor also can make 'noises' before final breaking happens. On the other side if the player is nude but have already have some smaller body changes
    equipping attire is no longer possible. It just doesn't fit anymore. Devious armor is very strong and does not break and is not unequipped because of body changes !
    The power armor suit of coarse does not break, but depending on body changes either cannot be entered or must be leaved.
    The values are just that for the ordinary armor multiplied with the choosen factor for power armor.
    price influence
    The selection is valid for a morphing total value of 1000. No prices are changed if the player is dressed up.
    the influence is determined proportionally for smaller values
    speed debuff
    similar to price influence. But player get a speed debuff proportionally to the setting and the morphing total value.
    When activated save more often if possible. One time had a curious speed buff instead of a speed debuff during testing, but never found the reason.
    carry weight
    similar to price influence, but player here get's a carry weight debuff proportionally to the setting.
    Different to price and speed only the hormone irritation group and the permanent group is considered.
    Radiation does not make sense for my understanding.
    credits go to
    @Kimy for making devious devices
    @Bumex for making the skyrim conversions : https://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/
    @EgoBallistic for helping me with the AAF Animation framework and for AAF Violate
    @JBpy for helping me with the milkers  




  4. Player Exhibitionist

    A mod with several features to keep the player nude.
    Whenever the player body clothes are removed for whatever reason, the player don't want to redress immediate.
    After some minutes passes by, redressing is possible again. When the player is dressed he must undress after some time.
    Exhibitionist Settings
    -When Naked
    "Exhibitionist Minimum Time": This is the time the player has to be nude, measured in game hours. The waiting time in game hours is converted to real time using the default rates 1:20. So for 2 game hours, the player must stay nude 6 real minutes ! Using the waiting function in game, sleeping or fast travelling has no effect. On the status page in MCM you can see how many game minutes the player is already nude.
    The body armor or clothing is effected and sometimes bra and panty.
    With the value 0 the function is disabled
    Recommended: If using Sexlab disable Automatic-Redressing, if using Defeat disable Player-Redressing
    "Bra and panty slot": Cannot reequip when must stay nude. Bra must be unequipped for trading not only body armor. Bra and panty is part of the dungeon attire curse now.
    -When Dressed
    "Limited dressed up time": This is the maximum time the player can stand to be dressed for. Once the player has been dressed for this long, Overheat will begin, which will compel the player to undress. When set to 0, this will be disabled. Needs "Exhibitionist Minimum Time" activated !
    Automated undressing is not possible when sitting, swimming, in armbinder or yoke, with mittens, in temple or in throneroom
    "Forced undressing grants PAUSE": If the bodyarmor is not removed by the player, example: raped, dungeon entrance trap, then the armor can be reequipped for the remaining dressed up time.
    "Undress During Combat": If this is selected, the player will be compelled to undress from Overheat even if they are in the middle of a fight. In this case, clothing will be dropped to the ground.
    "Use Undress Animation": If this is selected and SexLab or Serial Strip is enabled, an undressing animation will play when the player undresses.
    "Dragon shouts": If activated the shout "DRAGONSKIN" will destroy your equipped armor, while with "BECOME ETHEREAL" your equipped armor will fall to the ground. At the moment this makes only sense together with „When naked“
    "Bounty for being nude" Bounty for Level 100 Character, Bounty for Level 0 Character
    Everytime somebody sees the player nude and make a comment about that fact. the player get's a bounty depending on the level. It is a simple linear interpolation using these 2 values. If a child see the player, or the player is raped the bounty is significant higher.
    Setting the value "Bounty for Level 100 Character" to 0 disables the bounty system
    "Dangerously nude feature" "Naked Rape Chance"
    This is the percentage probability that the character will be raped if they are seen naked. 0 will disable this feature. If sexlab is not available the feature is also disabled.
    "health damage from beeing raped": Everytime the player is raped the health is damaged in percent of the total health. Unfortunately a lot of sex mods marks the player as a victim, although sex is consensual (prostitude mods)
    The effect itself should not kill the player, because it is not applied if the health is too low.
    Nevertheless low health is always dangerous, especially if player has no or low health regeneration.
    "player is pickpocketed":
    The feature consist of a base chance and a percentual value how much of the equipment is stolen.
    If the player is pickpocketed, you will find a note under books in the equipment, where is registered who is the thief and what is stolen. Items that have a regular marker as quest items like „Balgruufs sword“ or the „golden claw“ are not stolen.
    Anyway maybe there are popular mods where important items do not have the marker, than this feature can be quest breaking.
    Trader and other options
    "Fast travel restrictions"
    This feature is initially disabled, since it easily can conflict with other mods. If "Fast travel restrictions" is disabled, mods that are also handling fast travel for example "BETTER FAST TRAVEL" or "CURSED LOOT" are not effected by my mod.
    "Fast Travel": There are 3 selections. „Vanilla“ means no restrictions“, „Always disabled“ and „Other restrictions“. If „other restrictions“ are selected than the following selections will be considered from the mod
    "Attire": There are also 3 possible selections. „Doesn't matter“,
    „Nudity required“ means player must be nude for fast travelling.“Attire required“ means that the player needs to wear body clothing or armor to be able for fast travelling.
    "Needs horse": The player must be mounted on a horse to be able for fast travelling
    "Not when restrained", "Not when enslaved": See Infotext in the mod
    -Waiting options
    Waiting is now no longer possible everytime and everywhere. Goes well with some devious mods based on game time instead of realtime
    -Traders are voyeurs
    Sometimes traders are voyeurs, they will not sell you anything if you're not naked and they changed their mind only after a few game hours,
    (using in game waiting or asking the trader immediatly again has no effect)
    If the traders want to see you naked is depending on different conditions : player is thane, player owns home, interior or exterior, trader is friend, waked up trader from sleeping.
    "Voyeurism chance": Decrease or increase the chance traders want to see naked skin.
    "No trader perk effect": When the option is activated and the player has the „trader perk“ nevertheless merchants buy only the usual stuff. Player must undress to be able to sell everything.
    "Enable altering of trading prices"
    This is a light replacement for the "TRADE AND BARTER MOD", Most of the features from this mod I do not use while others are missing and the nude penalty is only 10 percent.
    The biggest effect is achieved by changing the barter min and max rates. The barter min and max rates are always active also when you disable "Enable altering of trading prices". So if you want the vanilla settings change the ininitial values to vanilla (2 for minrate and 3.3 for maxrate).
    "random price variation": As it says "random price variation" can lead to worse prices but also to better prices. Set to 0 to disable the feature
    "worse prices beeing nude": If the player is nude all prices are worse, for the choosen percentage. If negative values are choosen than prices are better !
    "Closing-Time has price influence"
    Here you can choose predefined settings if the player want to buy something if the shop is not yet opened. The 3 time zones with worse prices are
    small effect: time is near to opening time
    medium effect: during nighttime
    strong effect: day off
    Dungeons and dangerous places
    "Enable": Enable or disable feature in general. The feature is based on the idea of „Naked Dungeons“ but has a lot of differences in detail and it is also available for a vanilla playthroug without sexlab. Depending on the settings the main entrance „trap“ can always fire. Additional to that, when the player changes the place inside of the dungeon, for example going from bleakfalls tempel to bleakfalls sanctum the trap can fire again but with a lower chance.
    Traps inside the dungeon will fire only one time, but after that you can go between tempel and sanctum as often as you want.
    The handling of the event is reasonable fast and will interrupt game flow only a little bit.
    "Chance for undress option": This is the most harmless event. It will only undress the player with the given chance. If time for „when naked“ is 0.0, it will be corrected to 1.0
    "Chance for gear traps" and "Chance for attire curse" are independant and can trigger both depending on the selected chances !
    "Chance for gear traps": Depending on the selected chance for the teammates either all equipment or no equipment is removed. For the player the handling is different.
    Items that are marked as Quest items are never removed, all other items can be retrieved.
    If the player is wearing any devious devices, than these are not removed (Already useless for a fight)
    The items removed from the player and the teammates usually are stored in the boss container of the dungeon, but sometimes are randomly given to the „bandits“ nearby.
    The mod can track up to seven different boss containers/locations.
    If you are accompanied by your dragonsoul into the dungeon, than the soul can bring the stuff of the followers into the follower container. Means the player can loot and transport more and maybe is no longer overloaded when getting back the equipment!
    The follower container is located behind warmaidens in whiterun, but has a limited capacity of about 1000.
    "Player drop weapons": When the trap fires the player drops the equipped weapon to the ground
    "Lock gear container": The container where your stuff is stored is locked based on the players lockpick skill. Don't forget to give enough lockpicks to your dragon soul.
    "attire curse event" now identical settings for player and followers. The intention is to keep the followers nude and maybe the player too, similar to the pet collar mod, but also playable with a vanilla game without sexlab.
    The curse is independant for each tracked character and has 8 steps of restrictions. The punishment for breaking the restrictions is brutal strong but should not be lethal.

    The 8 steps of the curse are (the magical 8 ?):
    1 no body armor
    2 reduced health regeneration
    3 no helmet
    4 no gloves
    5 no boots
    6 no jewelry
    7 no bra or panty and reduced magicka regeneration
    8 nothing
    "Attire fading out time":  The curse will start fading out if the player is back in Tamriel or solstheim and the location of the dungeon is far far away. If the player enters a dungeon again and a trap fires, the fade out sequence will stop.
    "Attire fading in time": If the player stays in the dungeon, the curse can become worse after this time. - Depending on chances set.
    "Equip collar on cursed actor": Depending on the state of the curse a collar is equipped on the actor.
    "Show tattoo on cursed actor": Depending on the state of the curse the actor will get a tattoo - front and backside
    "refresh tattoos": Tattoos must be refreshed manually. Action is done after closing the MCM
    There are 2 new spells available, both should be available in the loot of mages, wizards etc.
    It is also possible to buy the spell tomes from Farengar. If that is too expensive for testing purposes in the console you can type „help sealing“ or „help dragonsoul“ and add the spell direct.
    "Container sealing": If you have the spell you can enchant one container, that already exists.
    The enchanting puts a sealing note (quest item) into the container and so prevent the container from respawning (but nothing else!). If you cast the spell again onto the container the sealing note and
    so the enchanting is removed. After that you can choose a different container for sealing.
    With additional perks from the illusion-perk tree, the player can have up to 5 sealed containers at the same time). The necessary perks are novice perk, apperentice perk, adept perk and expert perk.
    The item weight for sealed container is limited and increase with the illusion skill. With illusion at level 0 it is 150 and with level 100 it is 750.
    A sealed container can be a good bridgehead if it is necessary to enter a dungeon several times in a row.
    "My dragonsoul": This spell is intended to conjure the dragonsoul of the player, which can assist entering a dungeon. You can give your most important items to the dragonsoul, enter the dungeon than and if the worst things happens you can get back all your most important items.
    BUT do not expect too much ! Your soul only seems to be a kind of burning gas, means the soul cannot carry very much. Depending on the player abilities (illusion) it ranges from 31 to 71.
    Anyway your soul cannot increase the maximum carryweight of the player. I mean it directly belongs to the player or ?. So if the player-soul carries nothing and the player can carry 300, when a weight of 40 is transfered to the soul, the other physical part - the player – now can carry only 260 !
    The dragonsoul has one more feature regarding the „attire curse“. If some followers are cursed than the soul can bring all the useless equipment into the follower container in whiterun. Of course only as long as this container is not yet full.
    Midas touch
    "Enable": Enable or disable feature in general. This feature mainly is intended to play together with the 'dungeon traps'. Otherwise it would be too easy. The player enters a dungeon and after the first bandit/hostile is killed, take the equipment and afterwards every fight is very easy again ?
    Midas touch makes it possible to reduce the available loot for armor and weapons to a suited amount, to keep the dungeon fights exciting.
    There are 3 sliders available to adjust "body armor or clothes loot", "other armor loot" and "weapon loot".
    Be careful if dead body is marked as a quest destination. I do not know if there exist mods, where armor, clothes or weapons are quest items and exist as loot in dead body's. Let me know !
    Ok, removing a lot of loot would drastically reduce the „income“ of the dragonborn. Therefore all removed loot on a body is replaced with gold. The amount of gold depends on the barter rates and the basic speech skill, and is increased with a bonus of 10%. Perks, potions and wearing amulets doesn't matter here!
    "Locations": Just choose in which locations you want midas touch to be active. Possible is „Everywhere“, „dungeons“ and „dungeons and wilderness“
    "Tempered Loot": Depending on the smithing skill, weapons and armor are tempered.
    "Visible effects": Select the chance that midas touch caused a visual effect on the dead body. Some effects can cause damage and very few high damage on the players health. For compatibility with other mods (cursed loot) the visible effects can be deactivated.
    Anyway there are 5 different groups of effects
    cremating the corpse - never does damage ! Single bamm (explosion) Double bamm replacer with dead or undead skeleton – undead skeleton usually harmless bandit transform into a skeleton – (summon effect) mostly harmless reanimate bandit/hostile – can be very dangerous depending on the killed bandit especially if the bandit comes back with a helper spell ! The helper spell mostly summons an additional skeleton or atronach but can increase the regeneration possibilities of your enemy too !
    So running away and wait until the 2 minutes lifetime has finished can be an acceptable solution.
    The script for the effect can run from 3 up to 10 seconds. Do not know what happens if the instance run again because another corpse is looted during that time. (Threads are not blocked)

    "Cremating effects": If a visible effect will show up, this is the chance that the effect will be a safe cremating effect.
    "Console not nude": Removed the previous solution and kept this as the only feature.
    "Restrict Console commands"
    This is more for me myself, to prevent cheating.
    Recommended: Keep a save before updating. Use ModManager for your mods
    ..... --> 1.60 Just replace or ovewrite the existing mod.
    This dll is always installed together with sexlab.
    For a vanilla game install the dll from the mod Papyrusutil. (Nothing more from this mod is really needed)
    SOFT Requirements
    If you want to show up collars on cursed actors you either need
    Zaz Animation Pack V8.0 or higher - it is not necessary to activate the esm! So Vanilla playthrough is still possible.
    or you must install PE_SpikedCollars
    If you want to show up tattoos on cursed actors you need
     SlaveTats  and the requirements for SlaveTats and the SlaveTats-draconic tattoo file.
    What is changed
    1.60 new)
    - general script optimization, new bugs and incompatibilities
    - some unnecessary options removed
    - light support for bra and panty
    - Dressed Up State can be interrupted and continued
    - waiting and sitting restrictions
    - player drops weapon, when dungeon entrance trap triggers
    - the gear container with the player's stripped stuff can be locked
    - dungeon attire curse can get worse over time (fade in)
    - attire curse can be displayed using collars and/or tattos
    - armor and weapon loot found on dead actors van be tempered
    - usage of console commands can be restricted
    - added an api interface for external mods (used by my new lands patches)
    - when entering some special new lands mod player and followers are stripped (see page 11 support thread)
    - entering soul cairn, apocrypta and blackreach (THESE ARE NOT DUNGEONS9 will enter a trap,
    - midas touch, do not transform bodies of unique actors
    - after summoning your dragon soul a pause is required before you can summon your soul again
    - your dragon can transport not more than 72 arrays or bolts
    - increases naked bounty compatibility with the nudity law from slave run
    - no naked bounty if speaker is nude too
    - player pickpocketed now has a preference for armor or clothing
    - punishment from the attire curse now usually is no lomger lethal, independant from difficulty settings
    1.60 bug fixes)
    - Midas touch, changed deletion handling for dead actors
    - Midas touch, changed double triggering problem
    - attire curse can fade out in solstheim and some new lands
    - stolen items can be repickpocketed from the thief
    - fixed a bug with created ash piles
    Credits and Thanks
    LEGUME for the mod "Devious framework", which gives me a lot of knowledge and the idea for my own mod http://www.loverslab...-framework-dfw/
    GALAHAD_69 for the mod Naked Dungeons, which inspired me for my own version
    YURIK for the mod Pet Collar, which inspired me for the attire curse
    YUNI and AYETIEN for testing the mod and suppling better descriptions
    DOUBLEZERO for the mod "Skyrim Spiked Collars"
    Recommended mods and mods that I like
    - Skyrim Souls (Unpaused game menues) https://www.nexusmods.com/skyrim/mods/83379
    - Sexist and Derogatory Guards http://www.loverslab...layer-comments/
    - Loot and degradiation http://www.nexusmods...im/mods/55677/?
    - Immersive interiors: you can look through windows ! http://www.nexusmods...im/mods/39208/?

    - Go to bed http://www.nexusmods.com/skyrim/mods/searchresults/?quicksrc_name=go+to+bed&quicksrc_auth=Author&quicksrc_game=110
    - For hardliners: Only save when resting http://www.nexusmods.com/skyrim/mods/70760/?
    conflicted mods and known problems
    - Additem menu (Cannot be used with my mod)
    - attire curse collar feature: It is conflicting with devious collars, Best is to switch the feature off
      If a devious collar is already equipped on the player/actor than this collar will stay equipped. If a collar from my mod is equipped and a devious collar should be equipped the collar from my mod will stay equipped too !! Temporary solution disable the collar feature in my mod and try to reequip the devious collar in the inventory menu. I do not know if this behaviour can be corrected
    - attire curse tattoo feature: When i implemented the feature, I was not aware that slavetats works very slow (at least on my PC) Changing the tattoo's for one actor to the other takes 13 seconds and more. So for example entering a dungeon with 2 followers and everybody is cursed my script running time is increased about 40 seconds for the tattoos. SO be patient while this is done and do not exit the dungeon immediate. That is also the reason to do automatic tatto equipping only for the main traps and to add a checkbox in MCM for manual tattoo refrshing to the actors at higher states of the curse.
    I will loke for a faster solution with reasonable speed in future.
    - version player_exhibitionist_1.51_BSA has missing scipts and was deleted therefore and thats also the reason while version 1.60 exists only as loose version

    - dangerously nude tweaked: is already included
    - naked dungeons has similar features
    Do not know maybe vinfamys Kidnapped Redux, I always expect triggering of a dungeon trap, but never seen by myself
    - while the nude timing is very exact, the time for undressing sometimes can be a little bit longer than expected. This is because the time when the game is paused can not be considered well.  
    A beautiful, but very very very sad song ! -  It was released when I was 16



  5. Devious Devices Enchantings

    Adds enchantments to the Devious Devices.
    I do not add perks to the enchantments, so there is no description in pip boy. (Doing so would need a ton of perks)
    Here is a list how it was planned before creating
    C = Charisma, A = Agility, P = Perception, S = Strength, E = Endurance, L = Luck
    Chast. belt        C - 1, A - 1
    Chastity bra      C - 2, A - 1
    collar                C - 1
    gag                   E - 3, L + 3

    nipple pierc, clamps          C - 1, P - 1, E - 1, A - 1
    rusty nipple  clamps          C - 1, P - 1, E - 2, A - 1, health-10
    anal plug                           P - 1, E - 1, A - 1, -5% speed
    vaginal plug                      P - 1, E - 1, A - 1, -5% speed no sitting
    blindfold                           P - 2, A - 2, -10% Speed
    bondage mittens              L + 2
    chain harness                   C - 3, S - 1
    corset harness                  C - 1, E - 1, I - 1, A - 1
    hood ballon                     C - 2, P - 3, A - 3, -10% Speed
    leg cuffs                           L + 1
    latex harness                    L + 1

    rusty plugs                       P - 1, E - 1, A - 1, -10% speed, -10 health
    restraints                          C - 1, -5% speed
    rusty restraints                 C - 1, -5% speed, -10 health
    straight jacket                  C - 2, I - 2
    straight jacket open         C - 3, I - 3

    dress latex                        C + 1, A - 2
    dress spandex                  C + 1, I - 1, A - 1
    dress elegant                   C + 2, A - 2
    hobble skirt                      C + 1        
    hobble skirt open             L + 1, E - 3
    wristcuffs                          L + 1
    Do not know if everything was done like it was planned, nevertheless feel free to change enchantings to your liking either with xEdit or CK.
    Created this mod a few months ago and did not test it much. Maybe it is necessary to add some conditions to the enchantments, do not know.
    Before upgrading to version 1.1 I recommend to unequip all devious devices
    equipped on the player to avoid effects that can only be removed with console commands.
    Devious Devices Face Morphs:
    Depending on your load order you will either have the face morphs or the Enchanting for the gags. I would recommend to load Face morphs after my mod, the alternative really does not make any sense.



  6. Crafting requires more - devious - equipment

    If you like the player to collect a lot of equipment before crafting is possible, than this mod is for you. 
    Besides this the mod contains some additional features as an  extension to my other mod 'player exhibitionist'.
    This mod is a WIP. I've started scripting on it before christmas, only forgot the year maybe 2017 or 2016.
    The mod is still not as i wanted it to be, but it does not have real problems, so I decided to publish the state as it is now before again some years will pass by.
    The MCM is not available when nude. If my other mod 'Player Exhibitionist' is in Load order than the MCM is also disabled when wearing restraints.
    If your character is currently nude in your game better install the mod when the player is dressed up again.
    The default settings of these mod could be improved.
    Besides the increased difficulty for crafting there are some really good bonuses available, ( - Lots of melt down recipes) - For some features I'am  still searching for a good bonus system.
    For the best ingredients bonus you should install : https://www.nexusmods.com/skyrim/mods/26851?tab=description
    Regarding the devious options: Devious devices can be required to wear instead of regular clothing. when crafting.
    Anyway where to find or buy devious devices is not part of the mod. Also the possibility to unlock the devious devices is not part of this mod. So be sure to have the proper keys !!
    Maybe wearing devious device for one station are not suited to use when crafting on  another station.
    The selected devices can be configered using the 2 files 'DeviousFormLists.Txt' and 'DeviousSelection.Txt' in the folder PCE55. But since it is done several months before do not ask me now, how the configurating system works.
    Some conditions (for smithing, alchemy) works are based on a levelling system with 6 steps (inspired by Novice, Apperentice, Adept, expert, master and legendary)
    If there is no skill available, then it is based on the player's actual game level. (>= Level 85 means legendary)
    Some translations still is not included either forgotten or do not know a good description. These texts all starts with $PCE55_ and simply can be added to the translation file (PC55_Equipment_ENGLISH.TXT). Feedback for added text is welcome
    All of the meshes I've added, are from modders ressources and do not have reasonable world models (just hangs in the air if you drop them). - If you know how to fix it, feel free to do it, because i do not know how to do it and do not have the time to learn it.
    For the body attire option, there was the same problem for me. You will find clothing in containers with the name starting tr. simply means transparent (invisible)
    Transparent clothing is required for the levels apperentice or more (Instead of transparent clothing i would prefer skimpy clothes but ...)
    Books are only available by doing a quest. The Quest for Novice book is really easy, while other book searching quests are more difficult.
    Licenses can be bought.
    Consumables can be collected, bought or crafted.
    Tools can be found somewhere in tamriel.
    Restricted armor and weapon exchange or buying is similar to the solution from "Sexlab survival", but my version requires Skyrim souls to be installed.
    Do not intend to change this since skyrim souls is a must have mod! https://www.nexusmods.com/skyrim/mods/83379
    Hard requirements are
    Skyrim legendary version
    Papyrus Utils
    Soft requirements are
    FUZ RO DOH      - for the dialogues
    Skyrim Souls 
    Devious Devices - if you want to use them
    When using the devious Devices options for a lot of forms the COBBAPI (an additional dll) is necessary: https://www.nexusmods.com/skyrim/mods/95546
    If you've already installed the mod and want to use devious devices then check the reload feature for devious devices on the status page in the MCM then close MCM.
    I do not know if this mod is compatible with Skyrim Special Edition (Untested). But there is a big chance it is compatibel.
    - I expected Skyrim SE to run as stabil as Fallout 4, but for me Skyrim SE still produces more CTD's than 'Oldrim'.
    Removed the perk trouble.
    Description how to configure the devious configuration by yourself, follows up in support thread page 2/3



  7. Harder Basic Settings

    This is simply a collection of settings, that make a game a little bit more difficult. I've made it already long time ago.
    Use TES5Edit to modify it to your own likings.
    A few changings require a new game otherwise they have no effect.
    Be aware that static changings can be overwritten by other mods in your load order.
    What is changed:
    - No starting spells (Healing and Flames ?)
    - Gold and lockpicks have a weight.
    - Horse cost increased to 1750, Hireling to 750, Room renting costs and carriage costs altered too.
    - Crime gold is a lot higher
    - friend favour values are reduced (Cannot loot Arcadias cauldron any more )
    - All races have drastically reduced carryweight
    - difficulty setting for damge. Novice setting is now a little bit more difficult than adept in Vanilla., while Legendary is only a little bit more harder
    - less lockpicks in loot
    - Sven and Faendal are no longer an easy to get follower
    - thiefs are really hard to kill
    - housecarls are nude (what else)
    - non respawning empty starter barrel in whiterun (view from Faendals house)
    - new charcter is female
    - ???



  8. Nude females (scriptfree)

    All females in settlements does not wear body-clothing.
    Choose your own know reason why. Maybe nudity law in whole skyrim.
    There are some excemptions for nude females: Childs, guards, beggars, hostiles (bandits etc) and  elder female.
    There are two versions: Nude females and Nude females in cities (only) . Install only one !
    Intended for all, who like slaverun but don't want to always install such a script heavy mod.
    A new game is recommended. If used on an existing game maybe the remaining outfit (mostly) shoes are not shown up.
    Sometimes actors are scripted and needs an additional treatment. At the moment I know only about Delphine. Post if you find some more.



  9. Vault 101 Collar [FO3]

    Vault 101 Collar

    - When you leave the Vault 101 usually you will do it now naked and collared.
    - If the player opens containers there is a chance that the container is trapped and a collar is equipped onto the player.
      If the player is already wearing a collar, than the state is getting worse.
    - Whenever you are defeated by enemies there is a chance that they equip a collar on you. If you are defeated you can say "bye bye" to your equipment
    - The player can create silly stuff, which can be used to undress some NPC's and get  the armor, helmet or weapon (they will redress lateron).
    - Some settings can be changed using the coffee machine in the superduper market
    The worst thing that can happen is an explosive rainbow collar or an explosive pink collar.
    The pink collar usually is equipped by "Somah the Slaver". (It only makes sense to finish this quest with at least 16 points !)
    A pink collar is also equipped from elder Lyons, to ensure the cooperation with the Brotherhood of steel. With the pink collar the player cannot go everywhere !
    A rainbow collar sometimes is equipped from Tobar the ferryman.

    I do not know how this mod will "feel" with a complete playthrough, since the mod is  only partially tested, but that already takes hours and hours.
    A new game is recommended, also you must place the mod last in your load order since lots of system scripts and system dialogues are changed or overwritten.
    I guess there are still a lot of bugs and incompatibilites included, while already a lot are removed. Consider the mod as an  playable alpha.

    I recommend not to disable the console, one of the quest in the pitt DLC hung and I need the command 'setstage' to continue.

    Sometimes mainly in doors, strange effects visual or sound appeared. Than I saved the game and reload the save to continue.
    The robot donkey can follow you into point lookout, and into the pitt but not into every place or DLC ! The robot donkey often looses the name after reloading
    (problem with the setname function - no solution). In that case command the robot to wait, than command to follow.
    Credits goes to
    ComputerDeathglare for the collar textures
    Jokerine, for some modders resource I've used



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