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axeandgun

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About axeandgun

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  1. Well, I fixed the issue. Turns out I was somehow using the UV mesh from a previous version of Breeze, whereas Kendo's version just uses vanilla clothes. I have no idea why mine was like that, but he sent me an outfitm for Wastelandclothing05, and that fixed it. EDIT: So, apparently the issue was all male armor meshes were based on Roberts body, and I didn't know which mod was causing it. In the end I just patched all the male outfit nifs to fix the issue.
  2. I followed some of Kendos advice and tried installing this manually, by itself, with the ArchiveInvalidationInvalidated!.bsa he told me to use, and it seems to work fine. But with MO2 and the same BSA, Gob looks like this. I am unsure how to fix this.
  3. Well the actual nude texture works just fine, perfect even. But there's still that messed up texture when they're wearing the Merc Grunt outfit. I'm troubleshooting with Kendo on his mod page, but so far no luck.
  4. I've started a new game for TTW and am using both Type 4 and Kendo's Breeze Male Redux for bodies, and I've noticed a blueish green stripe on Gob when entering Moriarty's saloon. The Breeze files SHOULD have encompassed ghoul meshes and textures too, so I thought it might be an armor mesh issue? So I tried downloading the Armor Fixes from Breezes New Vegas Males from the Nexus. Still there. I'm still learning when it comes to modding, so I don't really know why this is happening. Any ideas?
  5. Can you tell me how you replaced the amra.nif for your fix, Kaiden? I'm having a similar problem, but I can't find the outfitmerectamra.nif when exploring the virtual folder. Do I just... copy outfitmerect.nif and rename it?
  6. Good news! That did the trick. Specifically removing the .kf files in the locomotion folder. I can now use the NV running animations while still keeping the textures and bounce. Thank you for the tip!
  7. Hey, so, I really want to use this mod, but I ALSO prefer the NV walk and weapon animations... Apparently thats just what the BnB part do? Does anyone know what I would do to go about restoring the vanilla animations without ruining Type N? ...or if thats rude to do so?
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