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mrowrpurr

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  1. Thanks for the bug report! I just had a similar report and was just able to reproduce it in Solitude. Fixed! - I forgot to use "No Hit Event" with the cloak effect that's used to replace the kids. Uploaded a new v1.2.1 for both SE and LE with this fix
  2. For quests which require kids, you can use the Mod Configuration Menu to search for the kid and enable them! Check out the screenshots for the mod.
  3. Done! Special Edition: Legendary Edition: ( this file! ) Thanks for the head's up y'all that this was in the LE section. Noted for future LL mods ❤️
  4. View File No Kids ~ Removes Children and Replaces them With Chickens ~ (or simply hides them) 🐤 No Kids Previously, I've used Sex Lab - Sexual Fame 'Framework' (LE) (SE) specifically to remove children from the game. I wanted a mod which: Removes Children from The Game (and that's the only goal of the mod) Allows You to Search for Hidden Children to Enable Them (so you can start/complete quests which require children) Allows You to Re-Disable Children after You Enable Them (so you can make them disappear again) Turns them into Chickens (because... obviously!) 🐤 Mod Versions You are viewing the Special Edition compatible version of No Kids. Here is the Legendary Edition version. There are two versions of this mod available: No Kids - Chickens (this version turns each child into 60x chickens) No Kids - Hide Children (simply hides children without the amusement of turning them into chickens) Configuration You can configure what children are turned into (and how many of each) via the Mod Configuration Menu. Be default, the options are to turn children into: Chickens Dogs Mudcrabs Hods You can customize the options available by editing the Config.json file in the mod's folder. Add whatever options you would like under the "nokids_replacement_options" section. You can include items from the Skyrim base game or any mods you have installed, just be sure to specify the .esm or .esp name in the configuration. "nokids_replacement_options": [ "0xA91A0|Skyrim.esm", "0x23A92|Skyrim.esm", "0xE4010|Skyrim.esm", "0x1347D|Skyrim.esm" ] FAQ ESPFE? Yes Um, what? We had this idea on my Twitch stream* so we made it together. Chickens were my idea. Dogs, Mudcrabs, and Hods were my viewers' ideas. Source Code https://github.com/mrowrpurr/NoKids P.S. This is my first Lovers Lab mod! I've been wanting to support this community for a long time. I really hope this helps some users of Adult mods feel better about their kid-free Skyrim world. Love y'all! Happy Modding. ~ MrowrPurr Support Rules The usual. Stay on topic. No trolling. No racism, sexism, homophobia, other -isms and -phobias, or inappropriate remarks. Have fun! And remember: everyone is doing their best. Happy Modding! Submitter mrowrpurr Submitted 11/06/2021 Category Regular Mods Requires PapyrusUtil (or SexLab Framework which includes PapyrusUtil) Regular Edition Compatible No  
  5. Version v1.2.1

    181 downloads

    ~ Removes Children and Replaces them With Chickens ~ (or simply hides them) 🐤 No Kids Previously, I've used Sex Lab - Sexual Fame 'Framework' (LE) (SE) specifically to remove children from the game. I wanted a mod which: Removes Children from The Game (and that's the only goal of the mod) Allows You to Search for Hidden Children to Enable Them (so you can start/complete quests which require children) Allows You to Re-Disable Children after You Enable Them (so you can make them disappear again) Turns them into Chickens (because... obviously!) 🐤 Mod Versions You are viewing the Special Edition compatible version of No Kids. Here is the Legendary Edition version. There are two versions of this mod available: No Kids - Chickens (this version turns each child into 60x chickens) No Kids - Hide Children (simply hides children without the amusement of turning them into chickens) Configuration You can configure what children are turned into (and how many of each) via the Mod Configuration Menu. Be default, the options are to turn children into: Chickens Dogs Mudcrabs Hods You can customize the options available by editing the Config.json file in the mod's folder. Add whatever options you would like under the "nokids_replacement_options" section. You can include items from the Skyrim base game or any mods you have installed, just be sure to specify the .esm or .esp name in the configuration. "nokids_replacement_options": [ "0xA91A0|Skyrim.esm", "0x23A92|Skyrim.esm", "0xE4010|Skyrim.esm", "0x1347D|Skyrim.esm" ] FAQ ESPFE? Yes Um, what? We had this idea on my Twitch stream* so we made it together. Chickens were my idea. Dogs, Mudcrabs, and Hods were my viewers' ideas. Source Code https://github.com/mrowrpurr/NoKids P.S. This is my first Lovers Lab mod! I've been wanting to support this community for a long time. I really hope this helps some users of Adult mods feel better about their kid-free Skyrim world. Love y'all! Happy Modding. ~ MrowrPurr Support Rules The usual. Stay on topic. No trolling. No racism, sexism, homophobia, other -isms and -phobias, or inappropriate remarks. Have fun! And remember: everyone is doing their best. Happy Modding!
  6. Whoops, I didn't know it's "in the LE section", I just followed along the process for uploading a Lovers Lab mod and selected "Regular mod." My bad! Let me find the SE section, upload there, and add a big banner to this one saying it's for Special Edition and point to the new link. Like I say in the description, it's the first mod I put on LoversLab. I've never made any mods for Legendary Edition, not sure how you'd make it work. You might be able to simply open the .esp in Legendary Creation Kit as an Active mod, click "Save", and that might automatically make it work. If it's important for folks on LE, I'll try it out locally and upload a LE version if I can make it work OK. I just downloaded a copy of Skyrim LE and the LE Creation Kit! Edit: I'll definitely see if I can make it work for LE tonight, I know the LE Sexlab community is still pretty active, even with AE right around the corner.
  7. This child will go invisible (or be turned into 60 chickens) ~ however, you can open up the Mod Configuration Menu, search for your kid(s)' name(s) and easily enable them! They will never be hidden by the mod again.
  8. Hey guys and gals - as a reminder - please keep the comments on topic. Some of the people on this website are making my first Lovers Lab mod release experience a very poor experience. I want to support Lovers Lab, please stay on topic or I'll pull the mod from the website Thanks ❤️ Edit: the moderators here are AMAZING and have been removing the inappropriate comments. Love y'all!
  9. No Kids View File ~ Removes Children and Replaces them With Chickens ~ (or simply hides them) 🐤 No Kids Previously, I've used Sex Lab - Sexual Fame 'Framework' (LE) (SE) specifically to remove children from the game. I wanted a mod which: Removes Children from The Game (and that's the only goal of the mod) Allows You to Search for Hidden Children to Enable Them (so you can start/complete quests which require children) Allows You to Re-Disable Children after You Enable Them (so you can make them disappear again) Turns them into Chickens (because... obviously!) 🐤 Mod Versions You are viewing the Legendary Edition compatible version of No Kids. Here is the Special Edition version. There are two versions of this mod available: No Kids - Chickens (this version turns each child into 60x chickens) No Kids - Hide Children (simply hides children without the amusement of turning them into chickens) Configuration You can configure what children are turned into (and how many of each) via the Mod Configuration Menu. Be default, the options are to turn children into: Chickens Dogs Mudcrabs Hods You can customize the options available by editing the Config.json file in the mod's folder. Add whatever options you would like under the "nokids_replacement_options" section. You can include items from the Skyrim base game or any mods you have installed, just be sure to specify the .esm or .esp name in the configuration. "nokids_replacement_options": [ "0xA91A0|Skyrim.esm", "0x23A92|Skyrim.esm", "0xE4010|Skyrim.esm", "0x1347D|Skyrim.esm" ] NOTE FOR LEGENDARY EDITION USERS: If you want to edit the .json, the above format does not work. Instead of "0xABC|Skyrim.esm" you must use "12345|Skyrim.esm" where "12345" is the hexadecimal converted to decimal (here is a converter you can use) So, basically search the internet for the Form ID of something in Skyrim, e.g. a cabbage is 00064B3F, and you use the converter to turn that into the number 412479 so you update the JSON with: "412479|Skyrim.esm" When replacing children with actors, e.g. Nazeem, use the actor's "Base ID" (not the "Ref ID"), e.g. for Nazeem it is 00013BBF (which, converted to decimal, would be 80831) FAQ Um, what? We had this idea on my Twitch stream* so we made it together. Chickens were my idea. Dogs, Mudcrabs, and Hods were my viewers' ideas. Source Code https://github.com/mrowrpurr/NoKids P.S. This is my first Lovers Lab mod! I've been wanting to support this community for a long time. I really hope this helps some users of Adult mods feel better about their kid-free Skyrim world. Love y'all! Happy Modding. ~ MrowrPurr Support Rules The usual. Stay on topic. No trolling. No racism, sexism, homophobia, other -isms and -phobias, or inappropriate remarks. Have fun! And remember: everyone is doing their best. Happy Modding! Submitter mrowrpurr Submitted 10/13/2021 Category Other Requires PapyrusUtil (or SexLab Framework which includes PapyrusUtil) Special Edition Compatible No  
  10. mrowrpurr

    No Kids

    Version v1.2.1

    355 downloads

    ~ Removes Children and Replaces them With Chickens ~ (or simply hides them) 🐤 No Kids Previously, I've used Sex Lab - Sexual Fame 'Framework' (LE) (SE) specifically to remove children from the game. I wanted a mod which: Removes Children from The Game (and that's the only goal of the mod) Allows You to Search for Hidden Children to Enable Them (so you can start/complete quests which require children) Allows You to Re-Disable Children after You Enable Them (so you can make them disappear again) Turns them into Chickens (because... obviously!) 🐤 Mod Versions You are viewing the Legendary Edition compatible version of No Kids. Here is the Special Edition version. There are two versions of this mod available: No Kids - Chickens (this version turns each child into 60x chickens) No Kids - Hide Children (simply hides children without the amusement of turning them into chickens) Configuration You can configure what children are turned into (and how many of each) via the Mod Configuration Menu. Be default, the options are to turn children into: Chickens Dogs Mudcrabs Hods You can customize the options available by editing the Config.json file in the mod's folder. Add whatever options you would like under the "nokids_replacement_options" section. You can include items from the Skyrim base game or any mods you have installed, just be sure to specify the .esm or .esp name in the configuration. "nokids_replacement_options": [ "0xA91A0|Skyrim.esm", "0x23A92|Skyrim.esm", "0xE4010|Skyrim.esm", "0x1347D|Skyrim.esm" ] NOTE FOR LEGENDARY EDITION USERS: If you want to edit the .json, the above format does not work. Instead of "0xABC|Skyrim.esm" you must use "12345|Skyrim.esm" where "12345" is the hexadecimal converted to decimal (here is a converter you can use) So, basically search the internet for the Form ID of something in Skyrim, e.g. a cabbage is 00064B3F, and you use the converter to turn that into the number 412479 so you update the JSON with: "412479|Skyrim.esm" When replacing children with actors, e.g. Nazeem, use the actor's "Base ID" (not the "Ref ID"), e.g. for Nazeem it is 00013BBF (which, converted to decimal, would be 80831) FAQ Um, what? We had this idea on my Twitch stream* so we made it together. Chickens were my idea. Dogs, Mudcrabs, and Hods were my viewers' ideas. Source Code https://github.com/mrowrpurr/NoKids P.S. This is my first Lovers Lab mod! I've been wanting to support this community for a long time. I really hope this helps some users of Adult mods feel better about their kid-free Skyrim world. Love y'all! Happy Modding. ~ MrowrPurr Support Rules The usual. Stay on topic. No trolling. No racism, sexism, homophobia, other -isms and -phobias, or inappropriate remarks. Have fun! And remember: everyone is doing their best. Happy Modding!
  11. Does anyone know of a way to make the Cumshot meshes last longer on the actors? Possibly permanently? Via console or manual mesh replacement or another mod or any possible solution? Ideally with debuffs last longer (or permanently) as well. Ideally, I'd love a way to do a playthrough permanently covered in cum with both visible meshes and permanent debuffs. I'm moderately novice but capable of learning tools to make this work if need be! Thanks
  12. I've been looking for ways to apply whip/cane marks. Does anyone know? Is this a feature that can be enabled? Either via Slaverun itself or by installing another mod? I tried SlaveTats Cane Marks 1.1 but that didn't change anything for me. The whipping scenes are a bit dull without being able to see any whip/cane marks applied to the actors. I haven't been able to find any solutions. If anyone has a solution, hopefully this post will show up in searches for folks! Thanks Edit: I moved PapyrusUtil to the end of my load order and whip marks are now appearing. Not sure if it's from Slaverun or Cane Marks, but it's working. In case it helps anyone else, I also have SlaveTats with RapeTattoos and FadeTattoos. Not sure which mod exactly got my whip marks working, but it's working now!
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