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hamatank

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  1. Everything is in order perfectly but still same problem... May be I just give up about this problem the mod functioning well without cosmetic and it is still useful... Thanks for your help!
  2. I found the boat's nif file and added it into right path but it's still same... I think something is wrong in scripting level. (My guess)
  3. Hello guys... I am trying to fix a mod but i don't know what should I change... It is very odd problem and the mod author is not doing any response... so, here is last place that I upload my question... problem is simple. The fishing boat suddenly disappears every time after the fisher woman row her boat to the fishing site. she just catch fish in the ocean not on the boat... I am sure that the animation is wrong but don't know how to make it work right... please help me... A screen shot that the mod author uploaded something that really happening in my PC
  4. Yeah! that was the problem. and I think the gold mine is not finished yet. Maybe the mod is abandoned because of this problem...
  5. My character is trading 100 already so that's not... So you mean you bought only one business... I bought all the business at one time. May be that's why it's not working. Thanks anyway.
  6. fejeena/ Yes, I have OBSE TDA/ Yes, the workers... but did you say they just wander? In my oblivion, they don't even show up... Did you do something with it?
  7. Hello. I am a newbie who wants to learn how to script something. Recently, I found a mod called "Tamriel Resource Exchange" and the concept of the mod is pretty good so I installed it and played some. But scripts seems doesn't work at all or half working I think... I tried to contact with the modder but he/she did not answer yet but I really want to see it working because The idea was too good... I cannot upload whole mod but I just want to know that the moder is doing right... below is some part of the scripting... scn TRXCornFarmControlScript int choice int NumWorkers int choosing int ProductionFlag int curMonth int DaysSincePaid int DayPaid int wages int Salary = 325 int earnings Begin OnActivate set choosing to -1 End Begin GameMode if (gameday == 28 && Player.getfactionrank TRXCornFarmFaction == 1 && curMonth != gameMonth) if (NumWorkers == 3) set earnings to rand 4800 5200 elseif (NumWorkers == 2) set earnings to rand 2800 3200 elseif (NumWorkers == 1) set earnings to rand 800 1200 else set earnings to 0 endif cornmoneychest.additem gold001 earnings set curMonth to gameMonth endif if (NumWorkers >= 1) set DaysSincePaid to gamedayspassed - daypaid endif if (NumWorkers == 0 && ProductionFlag == 0) set DaysSincePaid to gamedayspassed - daypaid set productionflag to 1 endif if (choosing == -1) if (productionflag == 0) Messagebox "Controls:", "Hire Worker", "Fire Worker", "Halt Production", "Pay Workers" set choosing to 1 elseif (productionflag == 1) Messagebox "Controls:", "Hire Worker", "Fire Worker", "Continue Production", "Pay Workers" set choosing to 1 endif elseif (choosing == 1) set choice to getbuttonpressed if (choice == 0) set choosing to 10 elseif (choice == 1) set choosing to 11 elseif (choice == 2) set choosing to 12 elseif (choice == 3) set choosing to 13 endif elseif(choosing == 10) if (NumWorkers == 3) Message "Maximum amount of workers for this facility reached." elseif (NumWorkers == 2) cornworker03.enable set NumWorkers to NumWorkers + 1 elseif (NumWorkers == 1) cornworker02.enable set NumWorkers to NumWorkers + 1 elseif (NumWorkers == 0) cornworker01.enable set NumWorkers to NumWorkers + 1 message "Worker Hired" set productionflag to 0 endif set choosing to 0;---------------------------------------------Close Menus elseif(choosing == 11) if (NumWorkers == 3) if (DaysSincePaid > 5 && player.getgold > Salary) cornworker03.disable set NumWorkers to NumWorkers - 1 player.removeitem gold001 Salary else message "You can not afford severance pay at this time." endif elseif (NumWorkers == 2) if (DaysSincePaid > 5 && player.getgold > Salary) cornworker02.disable set NumWorkers to NumWorkers - 1 player.removeitem gold001 Salary else message "You can not afford severance pay at this time." endif elseif (NumWorkers == 1) if (DaysSincePaid > 5 && player.getgold > Salary) cornworker01.disable set NumWorkers to NumWorkers - 1 player.removeitem gold001 Salary else message "You can not afford severance pay at this time." endif elseif (NumWorkers == 0) Message "There are no workers to fire in this facility" endif set choosing to 0;---------------------------------------------Close Menus elseif(choosing == 12) if (ProductionFlag == 0) set ProductionFlag to 1 elseif (ProductionFlag == 1) set ProductionFlag to 0 endif set choosing to 0;---------------------------------------------Close Menus elseif(choosing == 13) if (DaysSincePaid >= 14) set wages to Salary * NumWorkers player.removeitem gold001 wages set daypaid to gamedayspassed else Message "You do not need to pay wages yet" endif set choosing to 0;---------------------------------------------Close Menus endif if (DaysSincePaid > 17) CornWorker01.disable CornWorker02.disable CornWorker03.disable set NumWorkers to 0 set DaysSincePaid to 0 set productionflag to 1 endif End The function is simple. If I buy a corn farm, farm control (an object looks like a book) appears and I can mange the farm with the book. But the book seems not working now...
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