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Herowynne

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Posts posted by Herowynne

  1. 1 hour ago, Robmonster13 said:

    Of course, as my luck would have it, the chest was also trapped and I found myself in full bondage/chastity attire.  Went to my inventory and discovered that I now have in my inventory an orange catsuit, steel yoke, black blocking blindfold, chastity belt, chastity bra, vaginal plug, anal plug, nipple piercing, black leather restrictive boots and gloves, 4 arm cuffs, and 3 leg cuffs.

     

    Sounds like you won the DD lottery! 😉

  2. 11 minutes ago, nunyabee said:

    sorry to keep asking questions but how can i get leon and leah as followers

     

    My understanding (which may be wrong) is that you can only get one of them -- so you have to choose which one will be your follower and slave master. You start their quest by talking to one of them in the Bannered Mare in Whiterun.

     

    13 minutes ago, nunyabee said:

    how to activate the rubber doll quest?

     

    It's been a while since I did that quest, but my recollection is that the first item is a random drop, but you can go into DCL's MCM and set all the other possible Cursed Loot events to have a zero chance and also specify the maximum chance for the Rubber Doll quest. Then it should start relatively soon, as you open loot chests, etc.

  3. 9 minutes ago, nunyabee said:

    how can i get julius to give me the keys now?

     

    Spoiler-tagged for people who want to avoid cheat instructions...

    Spoiler

    Queen Sarah's chastity gear (5 items) can all be obtained via AddItemMenu.


    The King's diary fragments are all the same item and can be obtained 5 times from AddItemMenu.

     

    Last step - pickpocket Julius to get Julius's Secret Key then go down to The Midden Dark past the Augur's door to find Julius' Secret Bookcase in the room adjacent to (before) Velehk Sain's gauntlet room.

     

  4. 9 hours ago, Miller826 said:

    Hey there. Since I have UIE installed already, your instructions tell me to install the latest ‘SUM - UIE Patch’ . However, I cannot find a SE patch in the download section of this mod, only a LE patch. Do I use that one instead on my SE version? Or does the SE version of SUM not need to be patched to work together with UIE? As you can tell I am a bit confused.


    The UIE patch is included in the SE version.

  5. On 5/1/2021 at 3:23 PM, Herowynne said:

    This is remarkable. Are you taking requests? If so, FemaleSultry would be great to have.

     

    On 5/1/2021 at 5:16 PM, finalfrog said:

    Here ya go. Sadly the adding the master Faction to an NPC with the right voicetype doesn't appear to fix the Creation Kit is skipping a bunch of the .wav files when I run GenerateLips. I still had to go through and generate a ton of .lip files manually. Until I can find a solution for that I'm probably not going to be mass producing these.


    I tested the Female Sultry voice pack for DFC and it is wonderful!

     

    It is so nice to finally hear the Devious Follower speak their lines! Outstanding work @finalfrog !

  6. 7 hours ago, Scrab said:

    Long story short, 1.20 SlaveTats is essentially a completely new SlaveTats integration that has barely anything to do with the 1.19 & Redux Version, hence reconfiguring SlaveTats is most likely necessary when upgrading.

     

    Thank you for the info. I used the Add/Remove option in SlaveTats and Sluts 1.20 now applies the tats for me.

     

     

    After researching how SlaveTats stores its cache, I now realize that my previous understanding was completely incorrect. I said this and it is all wrong:

     

    8 hours ago, Herowynne said:

    that option is typically only needed when adding a tat package to an existing game.

     

    I discovered, much to my surprise, that SlaveTats stores its cache file outside the Skyrim Data directory!

     

    SlaveTats stores its cache of installed tats in a file named slavetats_cache.json that is located in the Skyrim game directory rather than the Data directory.

     

    Because the cache file is stored outside the Data directory, then MO2 does not manage the file, and the same file is used for all your MO2 profiles, which is really bad.

     

    I posted a question to @murfk on the SlaveTats support forum, asking whether SlaveTats can be changed to store the cache file in the Data directory instead.

  7. On 1/19/2021 at 3:37 PM, murfk said:

    To answer the second question, yes, that's where it should be.

     

    Because the slavetats_cache.json file is stored outside the Data directory, then MO2 does not manage the file, and the same file is used for all your MO2 profiles, which is really bad.

     

    @murfk Can SlaveTats be changed to store the slavetats_cache.json file in the Data directory, so that MO2 can manage the file on a per-profile basis?

     

    EDIT: I tried this myself with SlaveTats 1.3.6 SE and it appears to work. I changed SlaveTats.psc in the two places that it refers to slavetats_cache.json then I recompiled the .psc file and made a small patch containing just the modified .psc file and recompiled .pex file.

     

    *** 432 ****
    !     JValue.writeToFile(areas, "slavetats_cache.json")
    --- 432 ----
    !     JValue.writeToFile(areas, "Data/slavetats_cache.json")
    ***************
    *** 448 ****
    !     cache = JValue.readFromFile("slavetats_cache.json")
    --- 448 ----
    !     cache = JValue.readFromFile("Data/slavetats_cache.json")

     

    Here is the patch in case anyone wants to try it. If you try it, be sure to use the SlaveTats MCM option to Add/Remove in order to get the slavetats_cache.json created in your Data directory.

    SlaveTats-1-3-6-SE-patch-for-MO2.zip

     

    If you use MO2, the slavetats_cache.json file will go into your MO2 overwrite directory. You can then create a new empty profile-specific mod and move the file from your MO2 overwrite directory into the profile-specific mod directory. Repeat this process for each of your MO2 profiles, which will enable you to have different SlaveTats tattoo packs installed in each of your MO2 profiles.

  8. 8 hours ago, Scrab said:

    Are you using the latest version of SlaveTats?

     

    Yes, I am using SlaveTats 1.3.6 SE (2021-04-15)

     

    8 hours ago, Scrab said:

    Did you choose the Add/Remove Option in SlaveTats?

     

    No, I did not. Not for Sluts 1.19 B4 and not for Sluts 1.20.

     

    I started a new game for both of these test runs, and that option is typically only needed when adding a tat package to an existing game.

     

    Using that option is not needed when starting a new game with Sluts 1.19 B4.

     

    Is that option needed when starting a new game with Sluts 1.20?

     

    Please keep in mind that Sluts 1.19 B4 is working perfectly with SlaveTats for me. Sluts 1.20 is not working with SlaveTats for me.

     

    I can get a Papyrus log if that would help? Do you want that for troubleshooting?

  9. 1 minute ago, Anunya said:

    Question: does DFC care about the specifics of the items in the custom whore armor folder? Specifically, if I have something that's classified as light armor and I put it in no armor folder will it make the mod or game puke? Or if I have something that doesn't go in the body slot, will that break things (f. ex. there are some armor sets/ custom outifits consisting of a vest + loin cloth where the vest is for the body and the loincloth is undefined; I'd like to use the loin cloth).

     

    @Lupine00 can correct me if I'm wrong, but my understanding is that DFC imposes the following requirements:

    • You must place the meshes (.nif files) in the directory that DFC expects.
    • The meshes must have the specific file names that DFC expects.
    • The meshes must specify body slot 32 in their dismemberment info.

     

    There is no light/heavy armor info associated with meshes as .nif files. The light/heavy armor attribute is specified in the ARMO record in the ESP.

     

    Therefore, whatever light/heavy armor rating those meshes were originally associated with is not relevant when you copy and rename those .nif files so that DFC can use them as whore armor.

     

    Hope that helps!

  10. On 4/23/2021 at 12:12 PM, Scrab said:

    S.L.U.T.S. Resume 1.20

     

    Bugfixes

    • Fixed an issue with SlaveTats not being applied properly

     

    @Scrab I'm sorry to report that something broke with SlaveTats integration with Sluts 1.20.

     

    Sluts 1.19 B4 integration with SlaveTats worked perfectly for me. The tats are applied when beginning a haul.

     

    With Sluts 1.20, the tats are not applied at the beginning of a haul.

     

    I just tested this with two new separate MO2 profiles side-by-side -- one MO2 profile with Sluts 1.19 B4 and the other MO2 profile with Sluts 1.20.

     

    Began a new game with Alternate Start in each MO2 profile and and did the exact same steps to start the game, go to a carriage driver, and accept a haul.

    • WIth Sluts 1.19 B4, I get the "SlaveTats is working on..." notification message and the tats are applied.
    • WIth Sluts 1.20, I do not get the "SlaveTats is working on..." notification message and the tats are not applied. Excluding the lack of tat application, the haul starts successfully.

     

    I use the UNP livery checkbox in the MCM, in case that is relevant.

  11. 1 hour ago, gregaaz said:

    There's a bug in Skyrim (LE and SSE) where if an actor is animating but is "off camera", the game will fade the actor. I believe this was done for performance reasons on consoles originally. It can crop up if you're in third person free camera and you aren't pointing directly at the actors when the animation starts, but I also only get it rarely so there's probably more conditions to it than just the camera not being pointed perfectly.

     

    Thanks for the explanation! I have seen this behavior but never understood why it occurred.

  12. 2 hours ago, GabrielMidnight said:

    I have only one follower mod running. It's RDO (Relationship Dialogue Overhaul)

    2 hours ago, HexBolt8 said:

    I'd be surprised if a dialog mod is causing a weird interaction with SLTR to cause the no damage problem.

     

    I play on SE. I have always used RDO since before I began using SubLola. I have played SubLola on many playthroughs with a variety of different SubLola masters, and I have never encountered any issues that would seem to be related to RDO.

  13. 44 minutes ago, Monoman1 said:

    Why don't we have underwear that also does the same thing? Bras/panties etc. Might allow for some interesting underwear mechanics. Is there anything like that out there?

     

    This mod provides clothing and underwear as RaceMenu overlays. I have not tried it myself.

     

    Beauti-Full Clothing Bodypaints - RaceMenu Overlays for Body Feet and Hands

    LE: https://www.nexusmods.com/skyrim/mods/93508

    SE: https://www.nexusmods.com/skyrimspecialedition/mods/20445

  14. 5 hours ago, YojimboRatchet said:

    does the CD patch also work with SE ?


    I included the CD patch in the official SE conversion of DDE 4.61. You don’t need to install the CD patch separately.

     

    Here is a link to my post with the DDE 4.61 SE conversion release notes:

     

     

  15. 16 minutes ago, Anunya said:

    Heya - I upgraded to v2.14 (SE version) and am generally doing a bit of a cleanup. I have DFLolaPatch in there right now... I assume that is no longer necessary as the DFC and Lola interaction is all handled in the mods themselves. Is that correct?

     

    Yes, that is correct. Neither the DFLolaPatch nor the SLSLolaPatch are needed if you are using the current / latest versions of the mods.

  16. 4 hours ago, Fulgrim_ said:

    I have a question about the deals (sorry if it has been asked before): is it possible to have only the 3rd stage without the previous 2 (e.g. I'd like to have the "be a whore deal", but am not a fan of plugs or the whore outfit), or would it break something?

     

    3 hours ago, Lupine00 said:

    Alas, no. Classic deals store a single value, which is the deal stage. So, any classic deal at level 3 always includes 1 and 2.

     

    My biggest wish for this mod is to make each of the Classic deal stages into its own separate modular deal, and "flatten" the whole modular deal concept into a unified pool of modular deals that would allow individual enable/disable for every modular deal, without needing level 1,2,3 for modular deals.

     

    Would also need to be able to turn off Classic deals entirely. Then DFC would behave more like SubLola in that the player could choose all the possible events and behaviors from the Devious Follower before recruiting them. That would be awesome! ❤️

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