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About EvoGull

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  1. Is there supposed to be a quest marker or am I dumb? I read the first terminal that said to check the other terminals. Then I checked all the other terminals and only found the log on the overseers terminal. Is something supposed to happen or do I just go through the main story?
  2. I seem to be stuck trying to help the sybil rank up. The sybil is a novice but she won't go up. I've given her lots of marks of dibella. I've "helped her" like 5 times but I can't speak to anyone. i read that you had to give her 50 mark of dibellas so I console command added them in and gave her those. Nothing happened. I'm using the SSE conversion btw. For "the sybil's journey" quest, it says the sybil is now a novice and the initiation of the new sybil of dibella has started. I can't progress at all. Can someone help me please?
  3. I got it working. Sorry for screwing up somehow but before the mod would work in the old path. Thanks to everyone that helped me.
  4. Here's my main sims 3 folder and my packages folder. It's really weird that it won't work
  5. I have v0.37. I usedv.061 originally but I switched to see if something else would happen. Nothing happened. I also deleted everything in my packages folder then added KW one package file by one. Still doesn't work There's no log of KW every even starting and I have no clue why. I know my mods work as the no mosaic mod I had worked (before i deleted it). I have the steam version of sims 3 with the pets expansion pack, if that helps.
  6. Tha is exactly what i'm experiencing There's no KW menu at all. On top of that there's never a notification of KW being loaded. Might have to do what Iandess says and just start slowly adding mods one by one cause I have noc lue what else to do.
  7. Can someone help me please. The mod just won't initiate in game. I downloaded all three animation packs (and they're all the KW) versions. I've tried reinstalling all the mods twice. I have all the requirements. I only have a no mosaic mod (not Nraas) and EADetail body mod. I don't understand why the mod just won't work. I pasted all the files into the packages folder. I do know the mods folder is working. Thanks if anyone can help
  8. NVM i fixed it, just ported the oldrim version to sse by myself. There's a tutorial on the nexus if anyone else wants to convert
  9. https://modwat.ch/u/Gull/plugins My LO I used to have 200 mods in my LO. I then removed half of them and started a new game, now when i attack someone there is a delay between hiting them and their health bar going down. I don't know if its script lag or something else
  10. When I install mods in MO2 they dont show up in the actual skyrim folder so FNIS cant read ZAP and many other things dont work. My MO2 is not installed in the same folder as skyrimse. Here's my load order if its needed Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp SkyUI_SE.esp SkyrimReputation_SSE.esp Immersive Weapons.esp JSwordsD.esm JSwords-ImmersiveWeaponsPatch.esp KS Hairdo's.esp FlowerGirls SE.esm TemptressVixen.esp UIExtensions.esp CBBE.esp RaceMenuMorphsCBBE.esp ApachiiHair.esm SexLab.esm RaceMenu.esp RaceMenuPl
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