Jump to content


  • Content Count

  • Joined

  • Last visited

About LostData751

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thank you again for your suggestion on how to make this mod, I will be doing what you said very soon and see how it works. Just one more question, is it also possible to greatly reduce the range for guards to attack the player or an NPC in prison if there is combat? For example in the quest Two Sides of the Coin, if you attack Jorundr or Enrage him with a spell, guards will come from very far to attack and kill the aggresor. I wonder if it's possible to reduce or remove this range altogether.
  2. I was wondering if there is a mod that upon being sent to jail, the player is randomly assigned to any of the multiple cells in each prison. If not I would like to know if it is possible to create such a mod.
  3. What does this setting in the ini do? Does it increase/decrease the likeliness of a slave becoming addicted to sex? How can I set it so it's the same as interacting with the player? ";;Advancement of automatic training difficulty setting Set xLSTMain.AutoTrResist to 500 ;;500 (>> 5 > xLSTQCS. fQuestDelaytime)"
  4. I'm just gonna post this question here since there's not many or other places to put this, but if you use the Nudeshy X.esp and there's Nude female NPC's in a cell, they will cause major constant fps drop for each of them in the cell. I'm not sure why this happens, if I were to guess I'd say it's an unoptimized script. For a while now I've been editing the esp and it's scripts to see if I can fix this issue. I tried reducing delay timers of quest scripts to no avail. Recently, I decided to delete a script at a time and one that when deleted would remove this major perfo
  5. Absolutely, that is the version I downloaded. Then the TrueCrimeExDebug value, for some reason in my game is stuck on 2? is there way to set it to anything else other than that?
  6. It's not a boolean value, it's a string as a "setting" that shows the message when you try to sleep on an owned bed, If I change the setting it will have the message of "You cannot sleep to an owned bed" to any message I want, it will NOT let me sleep in any bed.
  7. So, again the only way to sleep in any bed is to simply SetOwnership to the player, right? Can I just do this through an ESP and change all Beds and Bedrolls to be player owned? (Probably a bad idea, there's hundreds of beds and bedrolls placed in cells which all need to be changed) Making a spell the easiest way? there aren't any conflicts with NPCs and any bed being player owned, or is there?
  8. I wonder what else is causing the messages on my console to happen then, maybe it's not a TrueCrimeEx issue, maybe it's a setting I have enabled? Do you get console messages if you try to add any other speel from any other mod with the console? Do you get a message if you try to add a spell you already have?
  9. Is that the only way? No way to rewrite the script in a way that prevents the constant check? Does it really not spam your console every 5 seconds? Only mine? I guess I could disable the headcutting altogether, I can't say I have used it aside from testing it.
  10. Yes, I made sure to add the right ones with the Load order ID, if I hadn't they wouldn't have been added or removed. I have never chopped a bandit's head on my save file, I have enabled the "headcutting" spell and disabled once during this save, but to make sure this wasn't just stuck with my save I started a new game and the same happens. Maybe I could simply change the value of the short TrueCrimeExDebug somehow? I don't want to break anything, so I'm not sure of that.
  11. Spell '[Lovers] Bounty Hunter: a reward' not found in <character>. Spell '[Lovers] Bounty Hunter: a reward (debug)' not found in <character>. Spell '[Lovers] Bounty Hunter: verify award (debug)' not found in <character>. I added the spells with the console and as soon as the script ran again they were all removed, so the message showed "removed from" instead of "not found in" and after that it resumed the "not found" messages. [Lovers] Bounty Hunter: a reward : aaaPayHeadSpell , ID: 02ED58 [Lovers] Bounty Hunter: a reward (debug) :aaaAddCrimeGoldSpel
  12. Not a script, a Game Setting with a string value which is the message "You cannot sleep in an owned bed.", the game setting is sNoSleepInOwnedBed, only has the string, no script.
  13. There is not script for the printC or Message in the esp. I've looked for it. The result of the check if the line "Ref.HasSpell SpellID" returns 0 the console will display the message of "spell not found in ref", a similar thing happens when you try to add a spell and the target reference already has that spell and the console will always say "spell not added to ref". I will check with the console to make sure since I haven't tried to run the HasSpell with any other spellid to confirm.
  14. I use LoversTrueCrimeEx and the quest script that adds the spells for "Head Bounty Hunting" to constantly check my character for 3 spells. I'd like it to not print the "Spell: X not found on Player" message every 5 seconds, is there a way to prevent this from happening, does anyone know enough of the mod and knows if I could just disable these checks? I was also looking for anything about the TrueCrimeExDebug value, but there isn't any other script or ini file that says what is it's state. Script in question
  15. I have been looking for mods or information that point to allowing the player to sleep in any owned bed, or while trespassing. I also looked in the game setting values if there was anything that could help but the only thing I found is being able to change the "message" when trying to sleep on owned beds. Is there anyone that knows if it's even possible to achieve this? I know Setting Ownership of the beds to the player immediately allow sleeping, but is there a way to just bypass this?
  • Create New...