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Katsoro

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About Katsoro

  • Birthday 12/10/1992

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  1. View File Kats smelt everything 2.0 This is the Lovers lab version of my Kats Smelt everything mod, It's a simple mod that should not conflict with anything that does not edit smeltable items. Almost all generic none pre-enchanted armor, weapons, arrows, clutter, and Dwarven items can be melted down into ingots of the matching material, IE iron sword = iron ingot, etc. Equipped gear can't be smelted down unless they're a weapon in your left hand (engine limitation?). Items do not show up in the smelters' window unless you have the item in question (this includes the vanilla smelt-able Dwarven items) IE you will not see hundreds of new recipes only the ones you can make at the time. This version of the mod also includes bulk ore smelting, simply put you can smelt 2/3/4/5/6/7/8/9 or 10 ingots at once as long as you have the ore needed. So you can smelt 100 ingots in 20 clicks instead of 200! NOTE: Items you enchanted CAN be smelted down. This is because the items you enchant don't have a new item id and the game sees them as normal unenchanted items I have no idea how to fix this . Smelting return chart Below Submitter Katsoro Submitted 09/14/2021 Category Regular Mods Requires Regular Edition Compatible No
  2. Version 2.0.1

    69 downloads

    This is the Lovers lab version of my Kats Smelt everything mod, It's a simple mod that should not conflict with anything that does not edit smeltable items. Almost all generic none pre-enchanted armor, weapons, arrows, clutter, and Dwarven items can be melted down into ingots of the matching material, IE iron sword = iron ingot, etc. Equipped gear can't be smelted down unless they're a weapon in your left hand (engine limitation?). Items do not show up in the smelters' window unless you have the item in question (this includes the vanilla smelt-able Dwarven items) IE you will not see hundreds of new recipes only the ones you can make at the time. This version of the mod also includes bulk ore smelting, simply put you can smelt 2/3/4/5/6/7/8/9 or 10 ingots at once as long as you have the ore needed. So you can smelt 100 ingots in 20 clicks instead of 200! NOTE: Items you enchanted CAN be smelted down. This is because the items you enchant don't have a new item id and the game sees them as normal unenchanted items I have no idea how to fix this . Smelting return chart Below
  3. Calling it now, it's on a new engine with no mod support.
  4. I have an idea for two more Magazines. "Master & Gunner" (parody of master & commander) gives the broadsider and fatman firing arcs or more range and "American Super Weapons" Unlocks the ability to rip the guns of those old tanks/vertabirds and use them or build bigger artillery at settlements.
  5. Short answer. No sex mod can or ever will work without FNIS, looking for one that dose is a wast of time and like WaxenFigure said you will still need a nude mod in the end. PS. if you can't figure out how to install FNIS or SKSE you should not be moding Skyrim to begin with.
  6. Ops, I meant speechcraft sorry. I was actually thinking that the perfumes would give a speechcraft bonus and increasing the chances of getting a customer would be done by some other means (guess I should have explained that better my bad). My logic on the speechcraft bonus is to make perfume useful for more then just prostitution. Just so you know, my knowledge of moding is limited to re-texturing, interior construction and one teleport script (it took me 2 days to get it working).
  7. I have an idea for a SexLab plug-in called SexLab potions. Really it's more like a plug-in for SexLab Procreation and Radiant Prostitution. SexLab potions would add buy-able fertility potions and perfumes, to Bothela at the Hags cure and Angeline at Angeline's Aromatics respectively. Fertility potions, increase/decrease the chances of getting pregnant with SexLab Procreation. Potion I have come up with so far. Potion of ovulation: triggers ovulation state for 600 sec, cost 1,000. Lasting potion of ovulation: triggers ovulation state for 1 day, cost 1,000. Potion of fertility: Increase chances of conception by 10% for 600 sec, cost 200. Lasting potion of fertility: Increase chances of conception by 30% for 1 day, cost 300. Potent potion of fertility: Increase chances of conception by 45% for 1 hour, cost 500. Contraceptive potion: Decrease chances of conception by 10% for 600 sec, cost 200. Lasting contraceptive potion: Decrease chances of conception by 30% for 1 day, cost 300. Potent contraceptive potion: Decrease chances of conception by 45% for 1 hour, cost 500. (Another idea is to have the blessing and amulet of Mara Increase chance of conception by 10% each but some may not like that iidea) Perfumes, increase the chances of getting a costumer in Radiant Prostitution for a set amount of time. Ideas for Perfumes are. Dragon's Tongue Perfume: cost 100, spacecraft +5, duration 600 Sec, works on all races. Deathbell Perfume: cost 500, spacecraft +30, duration 1,200 Sec, works on vampires. Juniper Perfume: cost 200, spacecraft +10, duration 840 Sec, works on Nords. Jazbay Perfume: cost 200, v duration 840 Sec, works on Bretons. Mirriam Perfume: cost 300, spacecraft +10, duration 840 Sec, works on Imperials. Moon Perfume: cost 500, spacecraft +10, duration 840 Sec, works on Khajiit. Nightshade Perfume: cost 800, spacecraft +30, duration 1,200 sec, works vary well on all races. Snowberrie Perfume: cost 200, spacecraft +10, duration 840 Sec, works on all races. Taproot Perfume: cost 400, spacecraft +10, duration 840 sec, works on Bosmer. Troll fat Perfume: costs 500, spacecraft +8, duration 1,200 Sec, works on Orcs only.
  8. @Trixy, is it possible to temporally change the stage of the players menstrual cycle for say a game day then back to it's normal stage after the game day is over? Or increase/decrease conception chance with say a potion?
  9. The same way you use the deferent levels of any other shout. Tap it for the first animation, press and hold it for a moment for the second animation, press and hold it longer for the third animation.
  10. @gagoloth Well I just asked about the punishment of uploading screen shots with riped content and was replied to rather quickly. So unless you posted a link to the mod in question or said it was riped content you should not have bean blocked from image posting and just got a warning. @Osiris1 I never PMed a GM or anything and have never had any problems with them (in fact one of them helped me get Oblivion reinstalled properly) so I guess I really wouldn't be an expert on dealing with GMs. But if they're really as bad as you say then I guess gagoloth should just stay quiet.
  11. He using outfit rip from Capcom game. Don't upload type stuff do to copyright infringement. Your missing the part where I DIDNT KNOW and I had no WARNING. you see this is how my personality is "Ask nicly and ill probably to what your asking"(within reason).... if they would of simply asked me to take them down I WOULD!. these admins on the nexus just like swing there tinny cocks around hopeing to hit some one and when they do the go crazy for that 12 seconeds they have, they see something that shouldnt be on there and they either ban or punish but asking is impossible to them..... I looked at the rules and they don't say anywhere that you will be instantly banned for posting screens of riped content. You should only get an "unofficial warning or a strike, which is an official warning" so if I was you I would massage a GM explaining you had no idea it was riped content and also ask why you got a 7 ban with no warning even tho the rules say you should only get a warning. Just make sure you massage a GM that is not an ahole or has a grudge against you. Also I would not upload the edited image if I was you just seems like a bad idea.
  12. @kermit24 You made sure the mod was set to active before running GenerateFNISforUsers right? Because I don't think FNIS will list mods that are inactive (it's listed as zestrus so it should be at the bottom of the list). If you removed the possibility of a mod conflict and everything is up to date then the only thing that could be wrong would is your Estrus or FNIS install being corrupt. Also you might try checking in game and seeing if Estrus works (which would mean FNIS has a problem)
  13. For those having problems with Estrus. Make sure FNIS is up to date, run GenerateFNISforUsers after installing it, make sure you have lurned the unrelenting force shout. If it still doesn't work you massed up the instillation or you might have a mod conflict. It works fine for me.
  14. @domgar Um... $5000 for a computer that can run Skyrim? I got the parts I needed and built my own computer for $1300 (I could of done it for $1000/$1100) and I can run any game in the world on Ultra and still get 40 FPS, Skyrim at 60 well encoding full HD videos. Of course that's still way more then a $300 Xbox and a $200 Widescreen TV (Xboxs need a TV to work right?). So it's not as expensive as you make it out to be.
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