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About ScrollSerrayt

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  1. I'm looking for a simple mod, if an NPC sees their spouse having sex with the player, they will either hate the player, try to stop the sex, challenging the player to a brawl, or surprise attack the player. I feel that affairs just aren't exciting in Skyrim. Anyone else agree? Also is there a mod like this out there already?
  2. I want a mod that allows the player to stop a sex animation on any phase, requiring a struggle attempt during forced sex. This would allow for role-playing scenarios like: A girl desperately trying to free herself before the troll cums in her, or a "service lady" deciding that she doesn't want to be impregnated by her customer, ect. This type of mod should have built-in compatibility with a combat sex mod, Defeat, Submit, or both. The attempts to struggle should be limited to a number of tries, and should either be button mashing or chance based. Struggling should have its own hotkey, or reuse a hotkey from one of the combat sex mods. The difficulty to escape sex should also be determined by the tags of the animation. For consensual sex the player should be able to escape without any struggle. For this type of mod, I also think an important feature is an option to tweak how long it takes during a sex scene for it to auto-progress through the next stage. I feel like Sexlab auto-progresses through phases way too fast, so I always end up turning on manual progression, which is a bit tedious and unimmersive in combat sex scenarios. I wish to set the phase progression to be way slower, which would work well with this mod idea so it is worth including. It's important to me that this mod works on Skyrim SE too, I no longer play Oldrim. A side idea I had that would be a nice feature but not really integral to the mod, would be a "yell for help" hotkey that would do a scan to see if anyone nearby will intervene in the scene, this would most likely work best with the Defeat mod. Yelling for help might accidentally have the inverse effect by attracting more people to join in. Another idea would be an optional chance of NPC resisting the player mid-sex, afterwards they may fight you or run away. Lastly, it might be neat if the other has a chance at trying to stop the resistance of consensual sex, turning what was consensual sex into a forced sex scene. Not important, but I thought a couple good names for this mod would be "Sexlab Affirmative Consent" or "Sexlab Resistance", if you are inspired by this request, feel free to use these names. Hopefully this mod idea sees the light of day sometime, this kind of feature would in my opinion make combat sex mods way better.
  3. I'm posting because I also looking for this type of mod. I want a mod that gives NPCs an "embarrassed" walking and idle animations when they are naked. Maybe they even run away and hide, then when the day is past they put their clothes back on. Would work wonders for a "player as rapist" play-though.
  4. Creation Kit crashes and I can replicate the conditions with 100% consistency. If I open up a quest scene, open up a dialogue action, right click a piece of dialogue, click "Move to Topic", then scroll down; that causes a crash. If I just click "Move to Topic" but don't scroll it won't crash. Even though this crash happens under pretty specific circumstances, I am working with a quest that involves lots of scenes and many of the scenes are meant to have similar but slightly different dialogue. It is possible to copy a piece of dialogue, but it automatically pastes it inside the same action (typical awful Bethesda UI), so to get that dialogue in a different action I would have to move it, but I can't because opening that menu to move topics and scrolling down crashes CK every time. This is what I have to do instead without using the "Move to Topic" button: I open up the text part of the dialogue, copy the text. Create a new line of dialogue in a different scene/action past in the text, alter that text, go back to the original dialogue in the previous scene/action, copy all the conditions, go back to the new dialogue, paste the conditions, then change the speaker of the dialogue to match the original. This is what I could do if I was able to use the "Move to Topic" button: I copy the dialogue line, I right click and click "Move to Topic", I select the action I want the copy to go to, go the that action, and alter the text. My point is this specific bug is more than doubling the amount of time it is taking to complete this mod, and I'm still no where near complete. If someone knows a work-around or a patch, that would save me many days of my time. Since I could replicate the crash so easily, I want to know if anyone else is getting this crash? I know there is a chance that there is no solution and I will have to grind this out the hard way, but I would really hate to waste so much time just because Bethesda didn't implement a simple copy paste feature in their modding API.
  5. Lol that's some funny breast physics. My guess is that the breast collision mask is clipping with something else, try going into the physics config and make the collision sphere really small to see if that fixes anything. That's what I did with my breast physics mods. Then I slowly increased the size and tested it to see how close to natural I could make the collisions mask. You could also try moving the collision mask really far away if you don't know where exactly it is colliding.
  6. I'm having issues with the animation settings MCM Menu. I want to remove the aggressive tag from the player as victim animation settings. Defeat says in the notes that you can delete tags by pressing the default button and if all tags are deleted it will use Sexlab's aggressive animation toggles instead. That is what I want, I want my toggled aggressive animations in the Sexlab MCM to not be overridden by Defeat's tag search. The issue is when I press the default button (R) while mousing over the "Aggressive" option, nothing happens, the tag is not removed. Is this a bug or am I doing something wrong? My goal is to control which specific animations Defeat might randomly choice so I would also be okay with a workaround.
  7. I don't know what that temp folder is about. That said, I MIGHT HAVE SOLVED IT. Removing all of Sexlab code that calls NiOverride actually does let me compile the Rape comments script without errors. I'm really surprised that worked? I'm just worried that I might have broke something else in the process. So I'm not going to mark this thread solved until I 1) playtest sexlab to make sure it doesn't crash, and 2) successfully implement the first edit to the rape comments script that I plan to make. I'm glad you replied though because I probably wouldn't have noticed that I had my sexlab scripts in the wrong source folder if you didn't make me double check, so thanks for the help. Starting 1 compile threads for 1 files... Compiling "_SexistGuardsPlayerRapeCommentControl"... Starting assembly of _SexistGuardsPlayerRapeCommentControl 0 error(s), 0 warning(s) Assembly succeeded Compilation succeeded. UPDATE: It works after playtesting, and my edits to the script also work as intended. Problem Solved!
  8. 1) It's possible that I am missing a script because I am not aware of the scripts the original mod author utilized. I install most mods through MO2 and then I copy any mods that I am using to script with directly in the Skyrim SE install location which is also where CK is installed. That way when I save a plugin I can test it immediately. 2) That would suck, I guess I will try editing sexlab files trying to remove any mentions of NiOverride and see if that works.
  9. Yes I am, I can actually compile scripts related to sexist guards that don't use sexlab variables. This is the only script I can't compile. EDIT: Update, race menu didn't fix the nioverride error, not even when I enable both esps in CK as data.
  10. Update, I made some more progress but the issue isn't solved yet. I did some more trial and error, and turns out I have a Scripts/Source folder AND a Source/Scripts folder. By putting the sexlab scripts into the source/scripts folder and compile I get a different error log. I noticed the error log included somethings about FNIS, so I installed all the FNIS scripts and compiled again. This time I still got errors but they are less and none of the errors. It seems all the remaining errors are coming from two sexlab scripts, sslActorAlias and sslSystemConfig. Most of the errors mention net immerse override. I don't think nioverride has a standalone SE port, but I think it's included with racemenu, so let me drag everything from racemenu into my creation kit and I will do another update after that is done.
  11. Yes I believe they are. I took a screenshot of my file explorer and everything seems to be in place. I can even see the files that share names with the missing types.
  12. EDIT: ISSUE IS SOLVED, I will leave this thread up if people eventually encounter a similar problem. The context; I am making an expansion mod for Sexist Guards by JimmyJimJim, but I am using Sarevok's SE conversion of the mod, I'm doing this for personal use. I made my mod a separate esp and I use Wyrebash to treat Sexist Guards SE like the master mod to mine. One Sexist Guards feature I like is "Rape Comments" which instigates scene dialogue during player rape, and looking through the scripts I found out that quite a few scenes were being left unused. The papyrus script run by the player quest alias controls which scenes get run and which don't. So BEFORE CHANGING ANYTHING about the original control script, I try to compile the script, and the compilation fails! Here's the error log: I'm not super familiar with Sexlab's code, but from the error log it looks like the script can't find any of the types related to Sexlab. Since Sexlab is a master to Sexist Guards, Sexlab Framework is always loaded into CK. So I don't understand why CK can't find those types. It's also weird considering through playtesting I know that the Rape Comments feature is fully functional. The only changes I made to that specific quest are some debug notifications so I know when each scene is being fired, I also added a couple of my own dialogue options which shouldn't affect much. The debug notifications work too, it's what helped me narrow down which scenes are being used. I am pretty sure I have all the prerequisites for Sexist Guards, I have sexlab framework, sky ui (for mcm), and SKSE all where Creation Kit runs from. Since I didn't actually write the code that's causing the errors, I'm completely lost. My best guess is that Sexlab SE uses different types / functions compared to Sexlab for Oldrim, and the conversion didn't take that into account, which is why the code still works but can't compile using the new Skyrim SE CK. That's just a guess though. What am I missing? I've actually been working on this mod for quite a while, but mostly not touching the rape comments, instead I've been adding to NPC dialogue and adding my own phases to player comments. Through some trial and error I've got all of that working fine in-game, I'm not a very experienced modder but I was able to manage so far without any help. The reason I want to edit this rapecomments script is because currently some animation tag specific scenes are not running meaning the player might say "you are making me cum" while sucking a bandit dick. Even if I can't get this working I still have enough content to make a complete mod, but I'd really like to make this change because this is for personal use after all. I copied the script causing the error into a text file that I will attach to this post. Any help is greatly appreciated. rapecomments.txt
  13. I finally got it to trigger using defeat, but when it started the door to my cage was misplaced so I could just walk out, and all the face gen maps were not loaded (black face glitch). Then I got teleported and tied up to the ceiling, I waited 10 real minutes and nothing happened, assuming it was broken I used the Zaz MCM to release me. The quest doesn't seem to be working for me which is a shame.
  14. I was curious about possibly making my own mods for sexlab, so I scan the FAQ for a guide and they have a link to the sexlab wiki at http://git.loverslab.com/sexlab/wikis/home. I click the link, but the site gives me error 522 and tells me that the site is offline. The site host offers a saved snapshot of the site, but even that won't load and it tells me "Something went wrong (but it’s not your fault)." To make sure I was not the issue I tried two different browsers but the same issue occurred. So I really want to know if someone can send me a saved version of those tutorials or send me a different up-to-date sexlab scripting tutorial. I would also be curious to know if the site works for other people, and if not, are the admins aware that we can't access it? If I don't get a helpful answer I will probably message and admin to see if they can help. I play on Skyrim SE, from what I know about modding this shouldn't make a big difference when creating mods, but I thought it was worth mentioning. I have sexlab fully installed and functioning, same with creation kit. They are really great tools, and I really want to make some sexlab addons of my own. Any help is appreciated.
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