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Skitskurr

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About Skitskurr

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  1. All ropes devices I'm aware of are from DD Expansion and created by FeuerTin (now called SuperTin I think). Afaik Laura didn't add any meshes herself. Those rope devices actually do have inventory models, but they got a weird offset so they are either above or below the viewable screen. The only one who could fix that is Tin who iirc isn't really active anymore.
  2. Try using the "Batch Build..." Button in the bottom left, it should build all available items.
  3. I know this is four months old already, but I just stumbled across this and gave it a try. Getting the armor to fit the UUNP base shape was quite the hassle and there will probably be some clipping if combining this with other armor pieces, but if you only use the Ghost set it looks fine. Also the armor apparently had HDT physics applied to the butt but not the breasts. I added it to both now. These are just the BodySlide files, original mod is still required. ghostarmorbodyslide.7z
  4. The loading screen figures actually are single meshes, it's not a character wearing items. So unless you want to recreate it with your modified armors you'll have to stick to the vanilla ones.
  5. There is Girls Heavy Armors (https://www.nexusmods.com/skyrimspecialedition/mods/17843), it only replaces a few armors but sounds like it's what you're looking for.
  6. I don't want to be rude, but have you ever looked at that tool? You literally only need to select the folder, check LE and click optimize. If your English is good enough to write in a forum you can use that tool.
  7. Looks like a mipmap error. DDS files contain textures in several resolutions to use lower ones when further away. Seems like at close range your game is trying to load a mipmap that doesn't exist. Not sure how one can fix that, though.
  8. It is way easier to do this in Outfit Studio. Here is a tutorial explaining exactly what you have to do: (note that unlike in the video you should load it by "File -> Load Project.." and save it by "File -> Save Project" / Ctrl + S, this way the Slider Sets adapt to the new mesh which has less polygons)
  9. Basically models consist of a lot of triangles sticking together. The dots define the positions of the corners of those triangles and the lines represent the edges. Remove a dot and all triangles defined by that dot will be gone. Keep in mind that just deleting parts is not high quality modeling, but should be more than enough for what you are trying to achieve.
  10. I stumbled upon this and remembered your post: https://www.nexusmods.com/skyrimspecialedition/mods/25631 Worth a shot.
  11. BodySlide doesn't add an .esp, so it's not part of the load order. Mod Configuration only shows mods that add an MCM. DD for him probably uses the settings from the DD MCM, so there's no need for one. There's a lot of different things that could be the reason for the items not showing up. Especially since DD items are a bit more complex than regular armor. The first three things to check that come to my mind are: Are devices visible on female characters? Are the male .nif files in the meshes folder? Does any other mod overwrite any of the DD armor / armor addon forms? To check this you'll need to use TES5Edit. If any of those things don't mean anything to you feel free to ask, then I'll try to explain in more detail.
  12. What's your loadorder? DD for him needs to come after DDi and DDx. That's the first thing that comes to mind for me.
  13. Looks like Immersive First Person View. https://www.nexusmods.com/skyrim/mods/49036 Probably with the Sexlab Special config.
  14. Not sure I got your question 100% right but I think this is the answer: You can open a project in Outfit Studio with "File -> Load Project.." and then use "File -> Safe Project As..." to change the Output File name and Output Data Path of that project. This way you can make the BodySlide project replace the mesh you want to.
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