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Gayton Kerslut

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Posts posted by Gayton Kerslut

  1. I'm having issues with the carts at the beginning, since I decided to quit the mess that is nexus mod manager and move on to mod organizer. I've naturally gone for the fresh install, and figured I'd mimic my mod load order from last time.


    then realized I'm doomed. New savegame, and as is predictable something's utterly broken the carts. I'm stuck in the driver's seat, everyone else has fallen off the cart and naturally this breaks the chain of scripted events making it impossible to start the game.


    I hate that damn intro sequence.


    should probably provide my mods and load order, so here. Any advice on fixing would be REALLY appreciated!



    "0063","01 Yiffy Age"
    "0065","02 YA5 Digi"
    "0064","03 YA5 HDT Tails"
    "0066","04 YA5 SOS"
    "0067","05 YA5 2K Textures"
    "0025","Action Combat - 2.00"
    "0036","Archery Gameplay Overhaul"
    "0013","Better Dynamic Snow"
    "0043","Civil War Overhaul"
    "0061","Clothing and Clutter Fixes"
    "0032","Designs of The Nords Banners"
    "0026","Destructible bottles v1 5 Extended"
    "0060","DIVERSE SKYRIM"
    "0006","DLC: Dawnguard"
    "0005","DLC: Dragonborn"
    "0004","DLC: HearthFires"
    "0003","DLC: HighResTexturePack01"
    "0002","DLC: HighResTexturePack02"
    "0001","DLC: HighResTexturePack03"
    "0044","Dragon Combat Overhaul"
    "0041","Enhanced Blood Textures"
    "0014","Enhanced Lights and FX"
    "0011","Expanded Towns and Cities LE Version"
    "0023","Fire and Ice Overhaul - Version 3.3"
    "0030","First Person"
    "0017","Footprints v1 00 - Legendary"
    "0038","Fusa-Fusa Project v14.2"
    "0054","HDT Physics Extensions"
    "0037","Immersive Citizens - AI Overhaul"
    "0048","Immersive College of Winterhold"
    "0028","Immersive Settlements"
    "0027","Immersive Settlements - Solstheim"
    "0042","Inconsequential NPCs 1 dot 9e"
    "0074","Infinite Werewolf"
    "0019","LeanWolf's Better-Shaped Weapons - All in One Installer"
    "0045","Manual Crossbow Reload - Ammunition and Reloading Overhaul - Final Version"
    "0073","Moonlight Tales - Essentials - Version"
    "0058","PapyrusUtil - Scripting Utility Functions"
    "0020","Perkus Maximus - Maximum Perk Overhaul"
    "0062","Populated Lands Roads Paths Legendary Edition MCM version"
    "0077","Prisoner Cart fix for SMIM"
    "0059","RaceCompatibility with fixes"
    "0035","Real Feeding"
    "0047","REBALANCED - Better Stronger and More Effective - Better Food Overhaul"
    "0029","Red Mountain Erupts"
    "0056","Reduced Force"
    "0021","Relationship Dialogue Overhaul - RDO v2.0i"
    "0040","Ruins Clutter Improved"
    "0007","skse 1 07 03"
    "0046","SkyFalls and SkyMills Basic"
    "0034","Skyrim -Community- Uncapper"
    "0010","SkyTEST - Realistic Animals and Predators"
    "0033","Sleep Tight"
    "0012","Static Mesh Improvement Mod"
    "0015","T3nd0s Skyrim Redone"
    "0049","The Skyrim Distance Overhaul Beta (S.D.O.)"
    "0022","Trade Routes"
    "0039","Uncle Sheo Does Legendary Loading Screens"
    "0016","Unique Grasses and Groundcovers - Nature and Landscape Enhancement"
    "0000","Unmanaged: FNIS"
    "0008","Unofficial Skyrim Legendary Edition Patch"
    "0031","VioLens - A Killmove Mod"
    "0024","Wet and Cold"
    "0068","YA5 Clothing and Clutter Patch"
    "0069","YA5 Diverse Patch"
    "0070","YA5 Immersive College Patch"
    "0071","YA5 Naked Stuff Patch"
    "0072","YA5 Populated LRP Patch"
    "0018","Zim's Immersive Artifacts V1.4"



  2. Well, I found something interesting that points to HDT schlongs being viable. To try something out, I sent the floppySOS mod to the back of my loading order. IT WORKS.


    however, with a caveat. It's got a clash with one script or another, and so the schlong will at some point start cycling through all the arousal states rapidly.


    Also, for me hair mesh 35 on the nords still results in a ctd.

  3. ahahaha. I love sharing that song. Never fails to get a discussion going.


    and I find it annoyingly catchy personally. I've had serious moments in my life undermined by the fact the song stuck in my head is like "there is no COCK like horse COCK... SeNd YoUr AaShOlE iNtO ShOcK"


    but no, you take the time you need there bad dog c:. you've done great work so far!



  4. 21 hours ago, Bad Dog said:

    Should sheaths be floppy? That's a kinda existential question there. I guess if bellies can be floppy, sheaths can be floppy. But what about balls? I mean having them jounce around is all very well but not so practical. I like them close up against the body except during action. Maybe that could be done.

    Sheaths are floppy. 


    I own a border collie and his sheath doesn't sit tight against his body, it swings side to side as he walks in a very noticible way xD. It's just what dicks seem to do. It's a dick in a little pouch, it'll flop around. I don't want to investigate any more than just reporting what I can see though. I'm a furfag, not a zoophile. I'll tell you what I've seen but I ain't touching that without it being attached to something anthropropmorphic :L.

  5. 21 hours ago, Bad Dog said:

    I'm unexcited about doing a special Floppy patch. I used that mod until switching over to HDT, and have no reason to go back. Do you have a reason not to use HDT?

    Simply, there doesn't appear to be any physics on the dick itself when I use your HDT package, though there are on the balls.


    The reason I like floppySOS is because it applies the physics to both the cock and balls at the same time. It's not so bad when you give all characters a sheath, but I have a fair mix of sheaths and anthro schlongs about with the way I set up the schlong probabilities. I don't like the way the SOS 'lag bones' move. Hence, a floppySOS patch would be great.

  6. Hey, mind doing a floppySOS patch or finding a way to make it behave like I could get it to back in V4? I could get it by excluding the files that got HDT behaviour on SOS bones in your HDT patch.


    I love V5, the quality of the meshes is so good but do find myself missing when it comes to physics on dicks :<

  7. 42 minutes ago, Bad Dog said:

    Might just be the power supply, might be the motherboard. If it's the motherboard there's likely no resurrecting it. Bad smell, bad noise, thing shut down, no lights, no action.


    I don't really know anything about HDT. I think the XML assigns weights and physics to bones, so in theory you could give physics to the whole shaft. But none of the other schlongs have done that and I don't know how to do it.

    Oh, no lights at all tells me that it's your PSU. A functional powersupply will power on, but if your motherboard is at fault then it'll sit there spinning it's fans trying to boot a nonexistant computer - at least for a time. The issue is, it probably bricked your motherboard along with it if it surged.


    I might be inclined to recommend a transplant of your laptop's hard drive into a desktop computer in order to recover your data.


    I know you can't afford to replace it, but why not setup a patreon? I'd donate. A few bucks here and there over a couple of months, from various furfags that want to support ya and keep the mod alive will add up to a new machine :)


    100 people throwing in between 1-10 bucks here or there can land you a decent second hand deal off of fleabay or someshit.

  8. Whats wrong with your laptop precisely? Maybe I can help you there. You do a lot for us with this mod, I'd be happy to offer a bit of technical assistance if you describe the issue to me :)


    Another thing, I have the floppySOS mod installed. I noticed that the balls like to flop around with physics, which is nice but schlongs don't, they have that SoS style laggy movement to them. Any way around this? I like having the physics on dongs setup like before :P

  9. 1641102845_enb2018_11_1419_51_19_84copy.jpg.1153638914ca3e14f2223518188020d2.jpg


    lolwat? that face. It looks like someone hit them on the top of the nose with a hammer.


    A lot of these pics actually have really disasterous looking muzzles.










    There's quite a bit of fuckery thats going on around muzzles and eyes. Makes some characters look like they have mental issues, and others look like they have a wedge of cheese stuck to their face. More offputting than anything else.




    and he looks like you just told him something both confusing and disgusting simultaneously.


    On the other hand, where it doesn't go wrong it goes very right. Others look fantastic. :)

  10. It's been a while since I looked at this mod, I have a question.


    I use floppySOS to enjoy jiggly male physics, but you at some point in this thread brought up that you have your own setup that accomplishes the same thing. It's been long enough that I'm sort of seeing this all with fresh eyes, can someone give me an in depth explanation of what I'd need to install?


    Because I don't know if I literally just install the BD EZ HDT thing, or if I'm to fuck around trying to get the naturalistic HDT stuff to work.

  11. 14 hours ago, foxia said:

    Are you using No Snow Under the Roof mod? That mod will edit the statues, outdoor ones mostly, with it's own version of them putting human instead of the Furry ones since it's statues are in a BSA and also setup in a different directory entirely.


    If not, go through your mods and check to see if you got any others that are modifying the statues in anyway possible.


  12. 6 hours ago, Bad Dog said:

    For statues, Azura is on the peak outside winterhold, Boethiah northeast of Windhelm, Dibella in the temple in Markarth, Mara in the temple in Riften. There are two Talos statue types--Whiterun has one and the temple in Winterhold has the other. 


    Okay, so.


    Talos statues: Fine.

    Guardian Statues outside the college of winterhold: Furry

    Mara Statue: Furry

    Azura Statue: Human

    Diabella Statue: Furry

    Main statue in the college of winterhold: Human


    WELL thats confused me. it's likely to be fixed by doing as you suggested and copypasting meshes and textures back over the ingame files. It's just weird how that we have two random statue models without the furry appearance.




    copypasted manually, even directly copying the files didn't help.

  13. 10 minutes ago, Kuroyami said:

    That would be meshes/architecture/winterhold/magestatue.nif. The other statues are mostly in meshes/clutter/, and there are three folders there, for Mehrunes statue, Shrines(just Mara's at this point), and the obvious Statues folder where most of them are.


    Aside for the Sovngarde statues, and the specific Windhelm mesh for, well, Windhelm/Eastmarch(likely this is the one that is meant to be in snowy areas). Those are in meshes/architecture/sovngarde and meshes/architecture/windhelm.

    I meant their location ingame, since I don't often see these statues about I'm not sure where to find. I'm just curious incase it's something I've done wrong to the college in particular. Ideally I want the main statue in the college to be furry again

  14. Isn't this mod meant to alter the statue in the college of winterhold? I'm using the immersive college mod, but everything related to yiffy age is lower down in my load order. Yet the main statue remains human.


    Everything is fine in the loading screens, no humans appear there. I know the Talos statue is furrified, not sure about others since I don't really know where to find other statues. I'd like a list of ones altered by the mod and places to find them so I can check that out.


    and possible help as to why the main statue in the college is not furry. It's actually a lot more jarring than you'd expect after playing with YA for a while.

  15. It's my understanding the SSME was rolled into SKSE. ENBoost should go without saying.


    Per chance, but there's the occasional oddball like me who likes the vanilla look of the game. So installing an ENB, something I figured was just a graphics mod till I looked into it in depth, never occured to me. So a warning about ENBoost would probably help quite a few more people.

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