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R0nin78

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  1. This looks like it has potential, and I've been looking for something that offers an alternative to LAL, so I'll be keeping an eye on it.
  2. That's a vanilla/USLEP bug that happens on both sides of the civil war quest. The workaround is to fast travel to a nearby location, then run back to the camp and talk to Rikke/Galmar depending on what side you picked. It sucks, but it's the only way to actually complete the civil war without installing a mod that completely overhauls how the civil war works, and most of them are even more broken.
  3. Is my character going to get ravaged by every word wall she encounters after this? Not that I'm complaining, mind you... I'm just curious.
  4. Tried this wonderful mod for the first time earlier this evening, and I was absolutely blown away by how much better it was than anything of its kind I've found on this site in years. I use UUNP and the bodyslide files that were included worked flawlessly, so that was a huge point in favor of this mod, but what really impressed me was the interactions between the character and the toys she's wearing. I did the small introduction quest, Toy Story, and loved it. There's so much potential there just with the trials, so I'm really looking forward to seeing what comes next. The MCM is one of, if not the easiest to configure I've seen in a while, and the effort you put into it really shows.
  5. The dungeon itself isn't bad. I've done the thieves guild quests a hundred times, so getting past the death field was never a problem, and neither were the ghosts.
  6. It was my fault for not starting a completely new game, and using one of my prison saves, so I was able to get it working properly. Loved the mod, but there was one thing that drove me absolutely crazy... I was never able to make it out of nocturnal's sanctum, because there was no clear indication of what was required to leave. Maybe it's just a personal pet peeve of mine, but if you're going to slap a dozen devices on my character that can't be removed without following a quest, then it better be a very clear and easy to follow process. I was really starting to like this mod, because I hate DD and ZAP, and the toys framework is absolutely perfect, and the best thing to come to skyrim since sexlab. Then I got stuck there with no way to leave, and not even a freaking clue beyond the vague popup about the statue and the leap of faith. I'd gladly give it another try if that's improved somehow, but things like that irk the hell out of me and it's the one thing I couldn't stand with this mod. Otherwise, I give it a 10/10, because it's a brilliant idea and the content I saw was exceptionally well done.
  7. Does anyone else have an issue with all the standings stones being broken by this mod? Every time I click one, It says "standing stone love" or something to that effect, then collisions are turned off and I run right through the ground. Tcl command won't fix it, and the game is unplayable at that point.
  8. I know I'm a bit late, but I only just discovered this little gem while searching for the perfect lair for my feral vampire. 10/10, must-have mod for any non city dwelling character!
  9. Turns out I had installed it wrong. Works perfectly now. Ironically, this mod convinced me to switch over to UNP since I play so many vampires, and I'm glad I did.
  10. That's excellent work with the voice editing. Are you planning on having all the dialogue voiced in the update, or just the new content?
  11. Anub has a lot of femdom animations, but I have no idea how to separate them into their own SLAL pack.
  12. Is there a specific order I should be installing the packs in? Creatures first, etc? I get prompts to override, so I just want to make sure I'm overriding the right things.
  13. Someone please convert this masterpiece to work with CBBE!
  14. Caden, you've done a pretty good job with a mod that was horribly broken to begin with and when it works, it's great. The problem is that just like the original mod, there are times when there will be a massive delay between the time a dialogue is started, and the time an animation will begin, and by massive, I mean as much as a full three minutes. I commend you for your efforts in breathing new life into the mod, but I think you'd do better building on something more stable, such as the old TDF Aggressive Prostitution, which despite its age, still works perfectly.
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