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Enskyment

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About Enskyment

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  1. I did link some edited All In One XML download somewhere in the tutorial that is highly over-exaggerated. It makes your character's ass look like someone dribbling a basketball. Its quite ridiculous lol. PM me them Hmm, I noticed the difference immediately. If its working right for you then tweaking XMLs can heavily change the look of the physics. If you want to know for sure if its working and its not TPPB then don't use any TPPB animations. If the physics still work, all is good. I believe the XP32 Maximum something rather skeleton has the option to have swords on the back. I recommend trying that out Unless Groov ever updates the skele to have support for other things or someone learns to merge .nif files then I don't think there's a way to get around this. Some things simply require certain skeletons. For ECE you can just install everything over it and I know the Xp32 extended works with it - not sure if you need to install the extra slicers to get it to. For the others, I'm not sure. It depends on if their .nif is required. I have the same issue, did you ever solve it arnulfpeter? Edit: Before i convert the armor to fit my preset there is fully functional breast physics, but when i select my preset, then the armor and hit create bodies there are no physics ingame. I always have physics on a nude character tho. I also use the Remodeled Armor for CBBE Bodyslide and BBP with BBP enabled and i use the Mod Organizer. Edit2: Fixed it, it was Mod Organizer that was the culprit, tho i don't understand quite what it did. So if you run into this problem, here's what you do: Install Bodyslide, CBBE or whatever body you wish to use and the clothing/armor mod outside of Mod Organizer. Either a manual install or have the Nexus Mod Manager only to manage your bodyslide/CBBE/armor mods. Then follow the tutorial in the OP like usual. yeah, me and Anulf were suspecting it might be MO. glad you could confirm it and that everything's working for you now. Gonna' add a part to the tutorial about MO. --- Sorry if I missed anyone and thanks to those who had kind words to say about me making the thread.
  2. Ow, sounds like a rough night. Well, okay just one thing. You don't need to uninstall everything because you mess up your batch build. If you screw it up all you need to do is regenerate your main body and then regenerate the outfits properly. You can also generate outfits individually if you're worried about messing something up with a batch build - but even if you do its easy to fix. Something else might be wrong then.. unless there's something in relation to it with XMLs then unequipping Havok Object shouldn't break your physics ever. Also, I know nothing about pathing so it shouldn't be required as I've gotten collision working fine before by just installing the simple Havok Object setup. I have had issues similar to what you have with Havok Object when I was initially testing it out, but don't really know a cause. Something in your install is probably off especially if your physics won't even work without Havok Object equipped. Does the default XML for Havok Object do this or are you using a custom one? And does the standard HDT install give you working physics? Or does it still not work then?
  3. HDT Physics Extension is more about physics than gigantic tits colliding with each other. Collision is something completely optional. Its a means to adding actual physics for things that are normally static such as hairs, clothes, jewelry, and body parts so that they're effected by gravity so things will go up while jumping, move back while running, etc. In order to have HDT physics applied you'll need things that support it so for example - hairs won't move and benefit from the physics unless they're specifically HDT hairs, etc. I suppose I should add a description to HDT at the start of the tutorial and maybe include a demonstration video as well
  4. I had a similar problem. If youre using cbbe , when you batchbuild uncheck the bodies with the HDT prefix. That fixed my problem. Edit Didnt read the whole post. Tick only one of the HDT bodies (the one you use) untick the others. I just saw this now and it totally worked. Thanks a million man aaand that's what guides are for.... I clearly went over that in the CBBE section
  5. Enskyment

    HDT Test Skirts

    Can't say I didn't try, but I don't have enough experience with outfit conversions to do it to something with HDT physics support and whatnot. if in the future I learn enough on how to then I certainly will.
  6. Enskyment

    Project Merida (Just another shitty hair)

    Can't say I noticed any performance impact from HDT. The only thing I've done with HDT that hurt my FPS is make a change to an ENB setting that helps the older HDT versions run better with it, but it isn't necessarily required and it isn't needed in the newest version of HDT. what setting did you have to change? I use a version of Somber ENB. You don't have to change it, but: http://www.loverslab.com/topic/28507-how-to-install-hdt-step-1-click-this-an-overly-descriptive-tutorial/ Check step 5. but if you want you can just use the latest HDT version and you won't need to touch your ENB.
  7. I believe you'd need to edit the animation and set the hand path to better fit your character's breasts. Oh well that's out of my reach... I guess I'll have to deal with it then, anyways, thank you. Also, when using loverslab the breasts and ass clip through some animations, would the solution be the same as in my other question? By loverslab you mean the sexlab mod? I have no idea, but probably. I don't think animation sequences really change with specific character body part shape which is why some of them might have clipping in certain areas or floating instead.
  8. Enskyment

    Project Merida (Just another shitty hair)

    Can't say I noticed any performance impact from HDT. The only thing I've done with HDT that hurt my FPS is make a change to an ENB setting that helps the older HDT versions run better with it, but it isn't necessarily required and it isn't needed in the newest version of HDT.
  9. I believe you'd need to edit the animation and set the hand path to better fit your character's breasts.
  10. Enskyment

    Project Merida (Just another shitty hair)

    only real problem is its quite jittery when standing completely still. I see it just like this in the video too. Looks a bit sheep doggish in the front, but I suppose the look is more of meant to resemble the original than look the total best. The actual movement is pretty great though. nice work.
  11. I don't know what else to tell you. Everything you say sounds like you're doing it right so something must be messed up somewhere. Sounds like a skeleton issue. Might also be something wrong with your bodies. Make sure to generate them right if you use the batch tool. Ah. Yeah. Possibly. Just last night I was reading on an armour mod page that everyone using MO was having trouble with its cubemaps not appearing right. As useful as MO is, you may want to consider trying another form of install for all your HDT and character related things just to see if it works any better.
  12. http://imgur.com/yPkB2OC.jpg reinstall. select this option.
  13. Sounds like your armours don't support BBP/ TPPB or aren't being converted with the right preset. What armours are you trying this on and when doing a batch build, where are you doing it from? One of the armours or your preset in the correct body section?
  14. Yeah, Outfit Studio is a nice tool that you can do that in. I'll mention it in the guide. I'm going to later make a section for other tutorials too and I can include Blabba's Outfit Studio tutorial which is here: http://www.loverslab.com/topic/25180-unofficial-bodyslide-2outfit-studio-tutorials/?p=634515
  15. Enskyment

    Project Merida (Just another shitty hair)

    Nice to see you'll be releasing this to the public I'll be sure to try it out and probably even play with it. Looking forward to it <3
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