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krios41

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Everything posted by krios41

  1. I'm having a bit of a problem and the only place i know of that might be able to help me figure out whats up is here. I Just updated many mods (including RJW), but now my pawns don't do anything. With my poor understanding of it all i thought maybe the "worktab" mod might be causing it but disabeling that mod did not fix my issue. If anyone know what could be causing this and knows how to fix it, please tell me. It quite literaly makes the game unplayable. edit: after fiddling around a bit this issue only apears when RJW is loaded Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.ArgumentNullException: Value cannot be null. Parameter name: type at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <567df3e0919241ba98db88bec4c6696f>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 at RimWorld.WorkGiverDef.get_Worker () [0x00008] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 at WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder+<>c.<Prefix>b__5_0 (RimWorld.WorkGiverDef wgd) [0x00000] in <055b99ce34cd404aa4b30891465f3674>:0 at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].MoveNext () [0x00048] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].ToArray () [0x00033] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.Buffer`1[TElement]..ctor (System.Collections.Generic.IEnumerable`1[T] source) [0x0000a] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.OrderedEnumerable`1[TElement].ToList () [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix (RimWorld.Pawn_WorkSettings __instance) [0x000dd] in <055b99ce34cd404aa4b30891465f3674>:0 at (wrapper dynamic-method) RimWorld.Pawn_WorkSettings.RimWorld.Pawn_WorkSettings.CacheWorkGiversInOrder_Patch1(RimWorld.Pawn_WorkSettings) at RimWorld.Pawn_WorkSettings.get_WorkGiversInOrderNormal () [0x00008] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 at (wrapper dynamic-method) RimWorld.JobGiver_Work.RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1(RimWorld.JobGiver_Work,Verse.Pawn,Verse.AI.JobIssueParams) at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x000fc] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 Verse.Log:Error(String, Boolean) Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&) Verse.AI.Pawn_JobTracker:TryFindAndStartJob() Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean) Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Verse.Pawn.Tick_Patch1(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()
  2. Thats it! Many thanks
  3. I'm having a small issue, one of my male pawns is permanently sexualy frustrated because his sex need instantly decays to 0 after he masturbated/had sex. I can't realy figure out why this is happening.
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