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cedec0

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Files posted by cedec0

  1. FLEXIBLE ARMBINDER

    About This File
    FLEXIBLE ARMBINDER
     
    This mod should replace DD's static armbinder with a flexible one that follows arm/hand movement.
     
    [ REQUIREMENTS ]
    Devious Devices - Integration V4.0 or V3.3b - https://www.loverslab.com/files/file/371-devious-devices-integration/
    (and all the requirements that go with it)
     
    [ INSTALLATION ]
    1) Extract "FLEXIBLE_ARMBINDER__DDI 4.0.7z" or "FLEXIBLE_ARMBINDER__DDI 3.3b.7z" into your skyrim data folder
    2) Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811.
     
     
    [ WARNING ]
     
    Running bodyslide with CBBE bodytype can break this mod:
    There are four NIFs that make the armbinder flexible.  If you run into issues, make sure these NIFs are replaced by the versions in this mod.
     
    meshes\devious\devices\armbinder01_0.nif   (regular armbinder)
    meshes\devious\devices\armbinder01_1.nif   (regular armbinder)
    Meshes\devious\expansion\ArmbEbonite_0.nif   (ebonite armbinder)
    Meshes\devious\expansion\ArmbEbonite_1.nif   (ebonite armbinder)
     

    2,799 downloads

    Updated

  2. Maya 2016 Nif Plugin (for easy animation)

    I recompiled the Maya 2016 nif plugin by Alecu (full credit to him) so that it can be used to create Skyrim animations.  Using Maya with this plugin is the simplest, fastest, and easiest way to create Skyrim animations (in my opinion).
     
    (the flexible armbinder from the screenshots is also included in the maya save file below, for those curious)
     
    --------------------
     
    FILES INCLUDED IN THIS MOD
     
    1)  Maya Plugin + hotkeys and settings.zip
     
    This includes not only the fixed NIF plugin, but also all of my settings and hotkeys.  Unless you already have maya 2016 installed and fully customized to your liking, I would use this.
     
    2)  Maya 2016 Nif Plugin__2.3__(fixed).zip
     
    If you have maya 2016 installed and customized, then is the fixed version of Alecu's Maya 2016 nif plugin and nothing else.
     
    3)  XPMSE 3-0 2014_____RIGGED.zip
     
    A fully rigged Skyrim Skeleton (see screenshots) ready for Skyrim animation.  As a bonus, the Skeleton is equiped with a flexible armbinder (which I am planning on releasing in a few days).
     
    4)  Some Vanilla Skyrim Animations.zip
     
    Some Vanilla Skyrim Animations (in KF format) to play around with if you are new to animating.  (these are also the animations I will be using for the flexible armbinder, if you want to make your own versions)
     
    -------------------------------
     
    INSTALLATION  (both version of pluging above)
     
    1)  Install Maya 2016 on your computer (you're on your own for this step)
     
    2)  Copy the Maya2016 folder into your Autodesk folder (where maya installs itself).
     
    3)  Copy the maya folder into your Documents folder.
     
     
    ----------------------------------------------------------------------------------------------------------------------------
     
    INSTRUCTIONS FOR IMPORTING SKYRIM ANIMATIONS
     
    1)  Open Maya 2016
     
    2)  Press F1  (my hotkey for "open scene") (if hotkeys aren't working, see troubleshooting section below)
     
    3)  Make sure file format is set to netImmerse (See Image below).  (If "NetImmerse Format" doesn't appear as an option, see troubleshooting section below to make sure maya has loaded the plugin)
     
     
    4)  Navigate to and open "XPMSE 3-0 2014_____RIGGED.mb" (the fully rigged sceleton)
     
    5)  Press F3  (my hotkey for "import...")
     
    6)  Choose and open a Skyrim KF file  (If you did not download the pluging with my hotkeys and settings, then you will need to configure the plugin now.  Use the attached screenshots for reference)
     
    [The animation is now loaded.  Play around with it, do some edits, have fun.  Once you are done, follow the instruction to export the animation back.]
     
    --------------------------
     
    INSTRUCTIONS FOR EXPORTING SKYRIM ANIMATIONS
     
    1)  Hit Alt-x (my hotkey to select all the needed bones for export)
     
    2)  Press F6  (my hotkey for "Export Selection")
     
    3)  Choose where to save the animation and press enter.
     
    [Congratulation!  You have now imported and exported a Skyrim animation.]
     
    ----------------
     
    CREATING ANIMATIONS FROM SCRATCH USING MAYA'S BUILT IN RIG
     
    1)  Open "XPMSE 3-0 2014_____RIGGED.mb" again.
     
    2)  Press Alt-h  (my hotkey for "HumanIK")
     
    2)  Press x (my hotkey for to turn off/on the rig)
     
    [Now use the rig to create your animation and then follow the export instruction above to export it.  For new animators, I will be creating a beginner tutorial for Skyrim animation later on when I have time (working on flexible armbinder now).  For now, try playing around with maya (it is fairly easy to figure out on your own)]
     
    ----------------
     
    FOR EXPERIENCED ANIMATORS
     
    1)  Make sure you use my recompiled version of HKXCMD when exporting animations back to Skyrim's HKX format.  Otherwise your animations will be missing two frames and about 2% of your animation data (HKXCMD version 1.4's exportKF is bugged).  My recompiled version keeps all frames and about ~99.8% of the data (the .2% is unavoidable HKX compression loss).
     
    2)  To more easily Edit existing Skyrim animations, type "hikBakeToControlRig 0" (after importing the animation) in the lower left corner (where it says "MEL").  This will "bake" the animation into the control Rig, allowing for easy editing.
     
    ------------------------
     
     
    That is all I can think of for now.  I will be traveling this week, but I will try answering questions when I can.
     
     
    --------------------------------------------------------------------------------------
     
    TROUBLESHOOTING
     
    GETTING HOTKEYS TO WORK
     
     
    MAKE SURE MAYA HAS LOADED PLUGIN
     
     
     

    1,503 downloads

    Updated

  3. HKXCMD 1.5

    This is an updated version of figment's HKXCMD (link below).  Hopefully animators will find it useful.
     
    https://www.nexusmods.com/skyrim/mods/1797
     
     
    I fixed HKXCMD so that it properly export KF files into HKX (see pictures).

    1,134 downloads

    Submitted

  4. Zaz DoggyStyle Animation Fix (Zaz Animation Pack V7.0 and V.8.0)

    This is a patch that fixes zaz doggy style Animations (Zaz Animation Pack V7.0 and V.8.0)
     
    Installation:
     
    1)  Place files in data folder (overwriting the two files from Zaz Animation Pack V7.0 or V.8.0)
    2)  Clear animations in sexlab
    3)  rebuild animations in Zaz
     
    ---------------------
     
    BACKGROUND:
     
    For the last 4 years, Zaz doggy style animations haven't been working (since at least zaz v6.0).  Since those animations are rather crutial to the whole zaz/DDi framework (the only armbinder on armbinder sex animation, for example) and their absence is immersion breaking in every mod that uses bound sex animations, I finally decided to track down what was preventing them from working.
     
     
    The answer?  It was a typo.  Zaz doggy style animations ("BoundDoggyStyle", "BothBoundDoggyStyle", "ArmbinderDoggyStyle", "BothArmbinderDoggyStyle") haven't been working for the last 4 years because of a typo.  I can't believe I spent 7 hours pouring through code to figure this out.
     
    The code in zbfSexLab.psc which is wrong:
     
     
     
    The corrected code:

     
     
     

    21,465 downloads

    Updated

  5. ArmBinder_Combat

    ARMBINDER COMBAT (TRIAL VERSION)
     
    This mod should enable arbinder combat using kick animations. This is the intial trial version.
     
    [WARNING]
    1) For now this mod removes all arrows from NPCs (not the player) wearing an armbinder (then adds 5 Daedric arrows when armbinder is removed).
    2) This mod is in an incomplete stage right now. (unarmed sneak animations and 1st person kick animation are not done yet for example)
     
    [ REQUIREMENTS ]
    Devious Devices - Integration v2.9.2 - http://www.loverslab...01282014/ (and all the requirements that go with it)
    ConsoleUtil 3 - http://www.loverslab...consoleutil/
    Fores New Idles in Skyrim - FNIS V6.0 (or newer) - http://skyrim.nexusmods....11811
     
    [ INSTALLATION ]
    1) Extract "ArmBinderCombat.7z" into your skyrim data folder
    2) Run Run the FNIS GENERATION TOOL "GenerateFNISforUsers.exe". For more info, look here http://skyrim.nexusm...com/mods/11811.
     
    [ CREDITS ]
    Kick Bash by evanoblivion for the three unarmed power attacks animations
    Everyone who worked DD
     
    [ PERMISSIONS ]
    Except for the three power animations, anyone is free to use the new kick animations however they like.
     

    [CHANGELOG]
    Version 0.14
    --Fixed jump animations, tweaked one kick animation
     
    Version 0.13
    -- Made a small change so the mod would work on someone already wearing an armbinder when the mod is activated
    -- Added a whole new bunch of animations (which get swapped in when wearing armbinder), including armbinder-frendly kicks for the two sneak attacks
     
    Version 0.09 - initial trial version

    4,019 downloads

    Updated

  6. Armbinders_With_Hands

    Armbinders With Hands!
     
    I tweaked the zaz armbinder offset so that the hands fit inside the armbinder without clipping. I then updated all of zaz's armbinder animations with the new offset. Finally, I changed the properties on all DD armbinders so that they would stop hiding hands.
     
    Basically, this mods gives Armbinders With Hands! (should work even with DD expansion's restrictive gloves)
     
    [ REQUIREMENTS ]
    Devious Devices - Assets - http://www.loverslab...devices-assets/
    Devious Devices - Integration - http://www.loverslab...01282014/
    Devious Devices - Expansion - http://www.loverslab...expansion/
    Zaz Animation Pack - http://www.loverslab...ack-2013-10-08/
    SexLab 1.58+ - http://www.loverslab...4-updated-1230/
    SexLab Aroused 20140124+ - http://www.loverslab...ed-v2013-12-22/
     
    [ INSTALLATION ]
    1) Extract "Armbinders_With_Hands.7z" into your skyrim data folder
    2) Active "Armbinders_With_Hands.esp"
     
    [ CREDITS ]
    Xaz, ZaZ, and everyone else who worked on the armbinder animations I tweaked.
     
    [ PERMISSIONS ]
    Anyone is free to use the new armbinder offset I created. (this mod will probably become obsolete as soon as it is included into the DD / zaz framework)

    6,196 downloads

    Updated

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