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aeonflux88

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About aeonflux88

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  • Birthday 08/02/1988

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  1. Thats what it was hacker attacks ok then the web is beyond stupid could not access loverslab yet the web kept saying you all were open and after 14 hours finely got access back to my loverslab account.

  2. I wouldnt reduce the motivation of people ddosing to trolling and attention whoring. This is a forum about sexual content and also about "ruining" awesome games. At least thats what some idiots told me when they shitposted in my clearly adult content declared mods on nexus for example. These people activily enable adult content just to tell you why its bad what you are doing. How you destroy these games and how the fuck you can have fun with this. And as mentioned above, it's ridicilously easy for anybody to rent ddos attacks nowadays and people with this motivtion to bring the people back on the path of the good are especially persitent.
  3. Greetings, i have switched to Project ENB some time ago and since then i have this small problem. In a specific view angle the firemesh is highly overexposed, yet with any other angle it is just fine. Interesting part is, that this effect also applies to the players eyes which i found out later. Some pictures to understand the problem easier: Worst possible angle: Turning the player a bit more to the right, the overexposure reduces and turning even more it looks absolut normal: Left: bad angle, Right: frontal angle is just fine. When i search for this i only find multible problems with lighting bugging all the time or the whole eye is overexposed. I cant find somethign related to an angle issue. Would really appreciate if someone has a hint or idea. Kind regards aeon
  4. Always here to help. I didnt used the loverslab search, even though it's quite good, you can easily search loverslab via google with: site:loverslab.com <stuffyouaresearchingfor>. But i just made use of googles full string search with the quotes: "You have been naughty, you will be shackled up for punishment" And there only one thread from nexus drops out. Just a hint, because i find its really useful, since i also had this problem with custom dialogue popping out of nowhere because some mod installed three days ago decides randomly to enable it. Kind regards. aeon
  5. When i search for this i find this: " 16 Jul 2016 ... Tikky wrote: If you have UBH Installed, (separate mod) followers will have "You have been naughty ... you will be shackled up for punishment!"... " UBH seems to be Underground Bathhouse. Would give it a try.
  6. Greetings, absolut awesome mod ? I have a question regarding the already included Races. Since there are now even Horkers and the first Version is 0.9, are there already trolls included in the actual version? Kind regards aeon
  7. Greetings, first of all, nice mod. Really enhance this game I'm having the same problem like Dawndrake, but only after i installed this mod. Immersive First Person View 3.4 alone doesnt result in this behavior. So even though i think the enb or another mod effects this. It looks like some configuration setting from this mod does result in this behaviour. Do you have any idea which configuration in comparison to the original IFPV config might cause this? Kind regards aeon
  8. Thank you very much for this preset and also the good instructions! Yet im a bit confused. The instruction states: " Body textures and maps go into "Skyrim/Data/textures/actors/character/female/" " But it seems there is only the jslot file attached for download. No zip for the textures of the character.
  9. Works fine! Thank you for the hotfix ?
  10. Beastiality just some shots i thought might be of interest.
  11. View File Greetings, Description i just found the awesome follower mod "Sinéad Follower" by evgirunslaad and removed the pubic hair on Sinéads body. Even though its, like the whole follower, amazingly made, yet it's not directly my kind. View file for preview. Screenshots Screenshot 1: shows my ingame version of Sinead with a custom body but with the new texture. Screenshot 2: shows Sinead's default body and texture, before this patch. Installation This mod should work with any Mod Manager since i kept the file paths in respect to the original mod. Just install the requirement and install this mod after. Since this is a patch, choose to overwrite any file conflicts. This file only overwrites one texture file. Requirements This Mod is simply a manipulated texture file. You need the original mod file: Sinead Follower Mod by evgirunslaad - Link to NexusMods Annotations The body in the first screenshot is not her orginal body. Its 100 weigth UNPB. Her original body is much more realistic, shown in the second screenshot. Also the Screenshot was made with an ENB. I have no idea if this works in the Skyrim Special Edition (SSE). Checkout other mods by evgirunslaad! Kind regards aeon Submitter aeonflux88 Submitted 01/31/2019 Category Models & Textures Requires Sinead Follower Mod by evgirunslaad Special Edition Compatible View File  
  12. Version 1.0.0

    485 downloads

    Greetings, Description i just found the awesome follower mod "Sinéad Follower" by evgirunslaad and removed the pubic hair on Sinéads body. Even though its, like the whole follower, amazingly made, yet it's not directly my kind. View file for preview. Screenshots Screenshot 1: shows my ingame version of Sinead with a custom body but with the new texture. Screenshot 2: shows Sinead's default body and texture, before this patch. Installation This mod should work with any Mod Manager since i kept the file paths in respect to the original mod. Just install the requirement and install this mod after. Since this is a patch, choose to overwrite any file conflicts. This file only overwrites one texture file. Requirements This Mod is simply a manipulated texture file. You need the original mod file: Sinead Follower Mod by evgirunslaad - Link to NexusMods Annotations The body in the first screenshot is not her orginal body. Its 100 weigth UNPB. Her original body is much more realistic, shown in the second screenshot. Also the Screenshot was made with an ENB. I have no idea if this works in the Skyrim Special Edition (SSE). Checkout other mods by evgirunslaad! Kind regards aeon
  13. Adding Goblins by Mihail to SexLab possible races Greetings, im really happy to have goblins in skyrim again with mihails awesome goblins mod: https://www.nexusmods.com/skyrim/mods/93766 But sadly, even though they seem to use human skeleton and animations, they are not recognized by Sexlab, because they count as an own race: mihailgoblinrace For console output see attachment. So i searched for this topic and only found the following thread: So it looks like i could simply add the race to the papyrus script and recompile it. So my question is, can this work, even though the goblins are smaller in scale? Normally Sexlab rescales actors, so would Sexlab also rescale the goblins and everything works fine or is there other more critical buggy behaviour to expect? I would really appreciate if someone could tell me if this can work or if its wasted time right from the beginning. Kind regards aeon
  14. First of all awesome project =) I hope i got everythings right, if i made a mistake or something is missing, please let me know. Sneaky Wolfs General Idea: Wolfs are seriously no threat at all. Even on low level you can really easy kill them and on higher level you kill them oneshot/onepunsh. This is made by the game on purpose i think, but its kinda sad since a pack of wolfs should be taken seriously. One possibility is to make them stronger but i think there are enough strong enemies in the game. So better make them smart. Since im a big fan of mods like aroused creatures, id really like to see how wolfs are becoming a thread again by making them smart enemies which try to overpower the PC/NPC in a clever way to have their way with them. In Oblivion this was part of a mod. Im not sure which one but i think it was one of the two aroused creatures mods back then. Concept: A wolf is weak so he will try to attack the enemy from behind. I think they try to flank you in the game already some times (often im not sure if they just do this because of navmesh issues). If the wolf succesfully attacks the player from behind, he knocks the PC on all fours and starts an aggressiv SexLab animation fitting to the actual situation. Means for example one of the doggy animations like "(Dog/Wolf) Dominant" or "(Dog/Wolf) Doggy" which quit the foreplay and no missionary animation which would require the PC to turn around. An attack from behind triggers directly without any defense possibility from the PC or other combat. Its the PCs weak point. An attack from any other direction is a normal attack and the player can deal with them in normal combat. So even one wolf can be a thread because they are often sneaky and you could simply not notice them till its too late. On the other hand if you are cautious you can turn to the wolf and kill him easy. But as mentioned above, things getting tricky if there are more wolfs what seems to be common in skyrim. Then the player has the problem that you have to defend against two or more enemies trying to get to your back. More possible Features: The idea mentioned above is the core part but i could imagine some features that could be added additionally for example configurable with a MCM: Like in Aroused Creatures an Animation Selection where you can choose which wolf-animation or animations should be possible to trigger on an attack. Follower Support: after the player has been knocked on all fours the follower shouldnt see the wolf as an enemy. Maybe the follower also goes on all fours. Maybe some other conditions which can be disabled and enabled and prevent or allow an attack from behind like: Amount of Stamina left. If your Stamina drops below an attack is possibe otherwise you can withstand. Inventory weight. If your backpack is to heavy its harder to resist. Time of Day. Attacks only possible in the given time window. Possibility to make wolfs stronger by adding some health and increase attack dmg. Giving wolfs the ability to howl for support, which spawns new wolfs in a reasonable distance which then will approach to the player. Giving the PC some time to handle the actual emey before support arrives. Realization: I never grappled with scripting but i know there is a mod which detects if the PC is locking at the Follower or a NPC and only triggers comments if this is true. So i think it should be possible to determine if the wolf is behind the player or not. Further the act itself should be easy by calling the respective SexLab function i think. But i dont know if you can tell the wolf to flank or revolve around the player actively or if you have to fiddle with the AI for that.
  15. @ vibe , want some diffrent sizes? ^^ ive only made one size and i didnt expect that so many would like to use it, sooo never thought about diffrent sizes. but as long as you dont choose a super XXL size it should fit in most animations
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