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gerra6

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About gerra6

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  • Birthday 01/01/1971

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  1. I started thinking about this tool the other day. I haven't been back here in years, but it always bothered me that I never finished my conversion tools. if *and this is a big if* I can muster the inspiration, I'm going to try and start working on this beast again.
  2. View File Pose Converter Beta 0.73 This is the big update I've been promising. Pose Converter is a suite of Blender tools designed to simplify and automate many animation related tasks. The latest update simplifies and streamlines the process of converting animations from one game or armature to another. At things currently stand, if you can port an animation and its armature into Blender, you can port it to any other armature with a vaguely similar structure. Features: 1. Automated compensation for differences in bone bind orientation: This radically simplifies the process of porting animations from one armature to another. 1.a. Automatically convert animations between different creature types, or between creatures and humans. 1.b. Automatically convert animations between different games...if you can import it into Blender, you can convert it. 2. 1-Click button to freely convert Skyrim, Fallout, and Oblivion meshes between Skyrim, Fallout, and Oblivion bind positions 3. Automatic BB generation has been improved. The X, Y, and Z orientation are no longer relative to the bind position of the bones. This means that it is much easier to get consistent results from the settings. 4. Modify the magnitude of any movement, rotation, or scale animations, by bone and frame. 5. Set bone priorities to all bones in an animation 6. Automatically add B4 (BBB) Breast animation to Skyrim, Fallout, and Oblivion Animations 7. Automatically add B4 (BB) Buttock animation to Skyrim and Oblivion Animations 8. Automatically add B4 (BBB) style motion to any bone on any armature 9. Rotate Oblivion animations (movement and/or direction) - Fixes the 90 degree import bug and simplifies the creation of left, right, forwards, backwards animation groups. 10. Automatically update Anim text keys for Oblivion animations 11. Automatically add facial expressions to Oblivion animations 12. Automatically repair breast scaling distortion when using Growlf's controllable skeleton. 12.a. Improved repair of breast scaling distortion. Requires Lovers Animation Workshop Skeleton Mark II Using the Tool Converting Animations between Armatures (ie, from Oblivion to Fallout, from an NPC to a creature, etc) Adding Bouncing Breasts, Buttocks, or any other bone As you can see, the number of control settings for modifying BB Butts animations and BB Breasts animations has grown to absurd levels. But it does a damn fine job if you tweak the settings a bit. Explanation of Options Recommended tweaks: To generate a L/R swinging motion, set the Z frequency multiplier to double that of the X. In order to generate L/R symmetrical animations, the Left Y amplitude generally needs to be set to the negative of the value of the R Y amplitude. Using the Copy Animations tool I'm in the process of writing instructions now, so please feel free to post any questions, feedback, suggestions, etc. Submitter gerra6 Submitted 02/08/2013 Category Misc
  3. Clothing Converter Automatically convert clothing from one body style to another! The tool can process a single nif, multiple nifs, or even an entire directory structure at once. The latest version provides a dramatic improvement to the quality of all conversions. When working with From and To nifs with compatible UV maps, conversion will often be very nearly nearly flawless. Core Functions 1. Generate reusable 'Lattice' that can be used again and again to convert any clothing customized for one body style to another body style. 2. Convert Bodies, Clothing, Armor, and Equipment from one body style to another. Example Conversion Results DMRA to HGEC A cup. Complex, high-poly armor. - To - Before: DMRA - - After: HGEC A-Cup Using Clothing Converter Please visit the Clothing Converter Lattice Library to browse and share successful lattices with the community. Mem404b's guide can be found here The first step to converting clothing is to generate a reusable 'lattice', using the Make Lattice tool. For best results, use a From and a To nif that either share the same base texture or the same vertex index. The tool will still work even if the From and To nifs don't share UV or vertex indexes. However, in that case the quality of the clothing conversion will depend entirely on the degree of physical difference between the template and the target nif. Using Make Lattice Using Convert Clothing Download: Tools RC_89.e.7z Tools RC_89_k_Upgrade.7z Installation: ChangeLog v.0.85 to v.0.85.a 1. Resolved crash error v.0.81.a to v.0.85 1. Radical overhaul to back-end skin transform calculator 2. Radical overhaul to back-end skin transform compensation 3. Replaced pyffi Matrix4x4 and Matrix3x3 objects with new composite object that calculates cumulative scale, rotation, and transformation transforms discretely in order to substantially reduce floating point division errors that otherwise arise from the repeated composition and decomposition of 4x4 matrices into scale, rot, translation components 4. Added new full pivot Gaussian array solver function that is used to calculate matrix inversions, barycentric coordinates, and solve unknown matrix x for both Ax = C and xA = C 5. Added ability to automatically merge multiple nifs into a single template for both the From and To nifs in the make lattice tool as well as for the Template in Mesh Rigger. Please report any bugs or other issues that you encounter. Please visit the Clothing Converter Lattice Library to browse and share successful lattices with the community.
  4. gerra6

    Pose Converter

    Version 0.73

    880 downloads

    Pose Converter Beta 0.73 This is the big update I've been promising. Pose Converter is a suite of Blender tools designed to simplify and automate many animation related tasks. The latest update simplifies and streamlines the process of converting animations from one game or armature to another. At things currently stand, if you can port an animation and its armature into Blender, you can port it to any other armature with a vaguely similar structure. Features: 1. Automated compensation for differences in bone bind orientation: This radically simplifies the process of porting animations from one armature to another. 1.a. Automatically convert animations between different creature types, or between creatures and humans. 1.b. Automatically convert animations between different games...if you can import it into Blender, you can convert it. 2. 1-Click button to freely convert Skyrim, Fallout, and Oblivion meshes between Skyrim, Fallout, and Oblivion bind positions 3. Automatic BB generation has been improved. The X, Y, and Z orientation are no longer relative to the bind position of the bones. This means that it is much easier to get consistent results from the settings. 4. Modify the magnitude of any movement, rotation, or scale animations, by bone and frame. 5. Set bone priorities to all bones in an animation 6. Automatically add B4 (BBB) Breast animation to Skyrim, Fallout, and Oblivion Animations 7. Automatically add B4 (BB) Buttock animation to Skyrim and Oblivion Animations 8. Automatically add B4 (BBB) style motion to any bone on any armature 9. Rotate Oblivion animations (movement and/or direction) - Fixes the 90 degree import bug and simplifies the creation of left, right, forwards, backwards animation groups. 10. Automatically update Anim text keys for Oblivion animations 11. Automatically add facial expressions to Oblivion animations 12. Automatically repair breast scaling distortion when using Growlf's controllable skeleton. 12.a. Improved repair of breast scaling distortion. Requires Lovers Animation Workshop Skeleton Mark II Using the Tool Converting Animations between Armatures (ie, from Oblivion to Fallout, from an NPC to a creature, etc) Adding Bouncing Breasts, Buttocks, or any other bone As you can see, the number of control settings for modifying BB Butts animations and BB Breasts animations has grown to absurd levels. But it does a damn fine job if you tweak the settings a bit. Explanation of Options Recommended tweaks: To generate a L/R swinging motion, set the Z frequency multiplier to double that of the X. In order to generate L/R symmetrical animations, the Left Y amplitude generally needs to be set to the negative of the value of the R Y amplitude. Using the Copy Animations tool I'm in the process of writing instructions now, so please feel free to post any questions, feedback, suggestions, etc.
  5. Version 1.20

    13,544 downloads

    A single spell that gives the player access to every known Oblivion body style. Allow players to freely mix-and-match every conceivable combination of compatible meshes. Add a customizable autosetbody system that can assign random bodies to NPC's (by class, race, or category) so that you don't have to. This is a revision and expansion of the original 2009 Setbody created by thumpthing, SetBody 2ch-Edition TSpec by Prophour, SetBody 2ch-Edition by batchnht and AutoSetBody created by r_basilico. This package includes more than five hundred meshes that can be combined to produce more than five thousand female body style combinations, two hundred male body styles, and several hundred futanari body styles, all with waist seams that are now completely invisible. Setbody Reloaded is compatible with all prior versions of setbody. Any mods that depend on past versions of setbody to set body styles should be fully supported. Growlf's Resizing Mod Compatibility: Upper Body Meshes with no OP3 Bone Download: Important Note: This patch resolves the issues with the No Op3 bone upper bodies included in the Setbody Reloaded 1.20\Options\No OP3 Upper Bodies. Folder. Use this instead. What is Setbody Reloaded? Included Body Styles R.C. 1.15 What is AutoSetBody Reloaded? Modifying the Autosetbody.ini file. Control the body styles chosen by AutoSetBody - Not for the faint of heart Activating BBB Butts in AutoSetBody Troubleshooting: Requirements * HGEC compatible textures i.e. Ozmo's high resolution texture pack: http://oblivion.nexusmods.com/mods/20022 * Robert's male compatible textures i.e. http://oblivion.nexusmods.com/mods/40532 * BBB compatible skeleton i.e. Growlf's Universal Skeleton http://oblivion.nexusmods.com/mods/37596 * BBB animations i.e. NoMaaM BBB Animation Replacer http://oblivion.nexusmods.com/mods/35551 * Oblivion Script Extender (OBSE) v20 or Higher i.e. http://obse.silverlock.org/download/obse_0020.zip Original Authors (incomplete list): Races in Image (Not included in mod): 1. Lindsay: http://oblivion.nexusmods.com/mods/34883 2. Custom X117 Dremora Female. 2.a. AlienSlof Dremora Textures: http://www.slofslair.co.uk/index.php?page=modarticle&modarticle/id=5zww5leakvt 3. Custom Rainbow Dash. 3.a Original Race: http://oblivion.nexusmods.com/mods/42424 3.b Original Wings: http://oblivion.nexusmods.com/mods/5480
  6. Version 1.10f

    5,670 downloads

    BreakArmor Framework 1.10f Break Armor 1.10 improves performance, adds Break Weapon support, and fixes all known bugs and incompatibilities. Break Armor 1.10f resolves the reported problems with OBSE save game bloat and incorporates a fix to the way that Break Clothing calculates health. What is Break Armor? Break Armor is an entirely new approach to the Break Undies system that allows breakable meshes to be used on any and all compatible clothing and armors. The framework has the ability to automatically detect Break Armor, Break Weapon, and Break Clothing compatible meshes without the need for external ini files. This greatly simplifies the process of adding additional Breakable meshes to your game. Break Armor uses mesh paths, and mesh paths alone to determine whether or not a particular piece of armor is Break Armor compatible. This means that all that is required to make a piece of existing armor Break Armor compatible are meshes for each desired break state. All that you need to do is place appropriately named meshes in the appropriate folders, and the Break Armor framework will automatically detect them and start swapping meshes. That's all it takes. Features: 1. Break Armor can potentially work on any existing armor, clothing, or weapons. All that is required are the meshes. 2. Break Armor is fully compatible with user-enchanted armor and clothing, dynamically generated armor and clothing, etc. All that matters are which meshes the items use. 3. Modders Resource: Break Armor features a custom callback function that will report the current break status and coverage of any items worn by the passed NPC. 4. BreakArmor can also be used without extra ini files. Break Armor has the ability to detect and load appropriately named BreakArmor compatible meshes with no external ini files. This works for clothing and weapons as well. 5. BreakArmor can process BreakUndies style ini files, if desired (optional). Recommended Mods (Perhaps even Required): Because what's the point of Break Armor if you don't have anything to break? Break Armor for Vanilla Armors BU Armors Compilation Installation Modding with BreakArmor Requirements:
  7. View File A single spell that gives the player access to every known Oblivion body style. Allow players to freely mix-and-match every conceivable combination of compatible meshes. Add a customizable autosetbody system that can assign random bodies to NPC's (by class, race, or category) so that you don't have to. This is a revision and expansion of the original 2009 Setbody created by thumpthing, SetBody 2ch-Edition TSpec by Prophour, SetBody 2ch-Edition by batchnht and AutoSetBody created by r_basilico. This package includes more than five hundred meshes that can be combined to produce more than five thousand female body style combinations, two hundred male body styles, and several hundred futanari body styles, all with waist seams that are now completely invisible. Setbody Reloaded is compatible with all prior versions of setbody. Any mods that depend on past versions of setbody to set body styles should be fully supported. Growlf's Resizing Mod Compatibility: Upper Body Meshes with no OP3 Bone Download: Important Note: This patch resolves the issues with the No Op3 bone upper bodies included in the Setbody Reloaded 1.20\Options\No OP3 Upper Bodies. Folder. Use this instead. What is Setbody Reloaded? Included Body Styles R.C. 1.15 What is AutoSetBody Reloaded? Modifying the Autosetbody.ini file. Control the body styles chosen by AutoSetBody - Not for the faint of heart Activating BBB Butts in AutoSetBody Troubleshooting: Requirements * HGEC compatible textures i.e. Ozmo's high resolution texture pack: http://oblivion.nexusmods.com/mods/20022 * Robert's male compatible textures i.e. http://oblivion.nexusmods.com/mods/40532 * BBB compatible skeleton i.e. Growlf's Universal Skeleton http://oblivion.nexusmods.com/mods/37596 * BBB animations i.e. NoMaaM BBB Animation Replacer http://oblivion.nexusmods.com/mods/35551 * Oblivion Script Extender (OBSE) v20 or Higher i.e. http://obse.silverlock.org/download/obse_0020.zip Original Authors (incomplete list): Races in Image (Not included in mod): 1. Lindsay: http://oblivion.nexusmods.com/mods/34883 2. Custom X117 Dremora Female. 2.a. AlienSlof Dremora Textures: http://www.slofslair.co.uk/index.php?page=modarticle&modarticle/id=5zww5leakvt 3. Custom Rainbow Dash. 3.a Original Race: http://oblivion.nexusmods.com/mods/42424 3.b Original Wings: http://oblivion.nexusmods.com/mods/5480 Submitter gerra6 Submitted 02/07/2013 Category Body Replacers Requires
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