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Wolfw

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About Wolfw

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  1. It's a mean piece of work, not anything that you would want to use in real life. But then 9/10ths of LPK mods you wouldn't do in real life.
  2. I'm sorry but I laughed as I read this. You literally mixed realism mods that require you to eat sleep etc. Or face wasting away with slavery mods that don't allow you to do these things. I did it also, then real quickly turned down the settings on the realism mods.
  3. This request has a story, My wife was walking with the kids one day and a "stereotypical trailer trash" person (no disrespect intended, I've lived in trailers myself at times) approached her with a big dog with a metal collar and bullied her into buying it for $20. When I came home she said "can we keep it" Of course I said, NO! Take it back. Then the kids played with it all night. So that didn't work out. He was terribly underfed and ate constantly for two or three weeks. He had around his neck a metal chain-like collar with spikes pointed in. My wife hadn't really noticed it, but I immediately recognized it, and removed it. His whole demeanor changed, and he stopped acting like I was about to kick him. At one point my wife tried the collar on (which I find terribly sexy, except the spikes thing); the dog started whimpering like he was trying to say, "no! first person to be kind to me, don't, it hurts." Ever since then I've wished I could put that foul collar on the previous owner and beat her. This dog is an awesome dog. So, I don't have the artsy drawing skill, If one of you does, and wouldn't mind I would like to use it in a mod I'm making (slowly) to have a little fantasy of revenge with it. A Simple (not simple enough for me to do it obviously) necklace would be great. If you felt like going all out, perhaps a "shirt of similar construction to cover the breasts" Thanks for considering it.
  4. Wolfw

    New mod

    I sent you a PM, please consider everything a rough draft
  5. Wolfw

    New mod

    The quest is running, the stage is 11, as it is supposed to be, the journal entries are updating at the right times, the quest targets are working. But the topic isn't showing up when I talk to her, I don't know if it's a prioritization issue of some kind. I've typed into the console Addtopic WWMainWretchedAia1 and it still doesn't show up. Perhaps there's a command to show what topics an NPC could talk of in game . . Update, I clicked on our poor wretched beggar and typed Addtopic WWMainWretchedAia1 and it worked like a charm. Aside from (Elys Silent Voices seeming to run way to fast, guess I'll need to check on that later) So adding the topic directly to her ingame works, but addtopic in quest script doesn't, nor in result script on the quest stages tab. I'm getting confused.
  6. Wolfw

    New mod

    It is Start Game Enabled, but I have a stage before 10, (first timer here). The Storyline explains why the player is in the dungeon and starts there, stage 10 is only needed for a journal entry to carry the story along and it goes good for when you first leave the dungeon. And yes on MQ03, but I wanted to wait until the mainquest progressed a little before advancing mine, on reflection it should probably actually be MQ04 50. I was more focused atm on seeing if I could write a script that worked. It didn't work ingame when I used Getstage.
  7. Wolfw

    New mod

    So I have a quest topic with Wretched Aia that gets added to the filtered dialog, but never comes up in game Here's my script to add the topic Scn WWMainScript Begin Gamemode StartQuest WWMain SetStage WWMain 1 If (GetStage WWMain < 10 && Player.IsInInterior == 0) SetStage WWMain 10 EndIf If (GetStage WWMain <11 && GetStageDone MQ03 100 == 1) SetStage WWMain 11 AddTopic WWMainWretchedAia1 EndIf End The "Conditions" for the topic is GetIsID NPC BeggarBravilWretchedAia ==1 AND There are no others, but I'm not sure if removing the "And" is possible Most of that, as you probably understand better than me, just starts the quest at the beginning of the game and moves it along, and then bypasses things if someone starts the mod in an old game. the Stage 11 the player is supposed to find Aia, talk to her in a 4 stage conversation and get a package. My problem is that The topic never seems to add to her ingame, I tried setting The priority to 100, but to no avail, I suspect that I'm missing something very simple. Any ideas on what I might have overlooked?
  8. Wolfw

    New mod

    I lost my oblivion crashed and I gave up, and now I'm back at it again. I am having an issue with the CS crashing when I try to add a response to a topic. Any ideas? Edit, The ole' microphone bug strikes again.
  9. Edit, how do I delete this post P.S. thanks for updating the mod
  10. Hey hunter, remove the vs.70 from the esp file name and you will be fine with wrappy
  11. Quick question, or 2 really 1. Is there a way to set it so that all my stuff isn't removed and out in the bag. 2. Can I set something to allow 1st person when manacled? It kills immersion for me, and I just hate 3rd person for some reason in all games. Very unique mod, adds a lot to the game.
  12. Wolfw

    New mod

    Thanks the CS is hardly crashing now
  13. Wolfw

    New mod

    I got it finally, my computer already has .net apparently. But the files in the CSE download were in the wrong spot and needed sorted
  14. Wolfw

    New mod

    I'm just installed CSE 51 and get a DragDrop registration did not succeed error, Google was no help. Any ideas? Update, after reading fajeenas's post, I think that I might need .net. it's wasn't in the CSE readme
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