Jump to content

Wolfw

Members
  • Content count

    15
  • Joined

  • Last visited

About Wolfw

  • Rank
    Member

Recent Profile Visitors

168 profile views
  1. Wolfw

    New mod

    I sent you a PM, please consider everything a rough draft
  2. Wolfw

    New mod

    The quest is running, the stage is 11, as it is supposed to be, the journal entries are updating at the right times, the quest targets are working. But the topic isn't showing up when I talk to her, I don't know if it's a prioritization issue of some kind. I've typed into the console Addtopic WWMainWretchedAia1 and it still doesn't show up. Perhaps there's a command to show what topics an NPC could talk of in game . . Update, I clicked on our poor wretched beggar and typed Addtopic WWMainWretchedAia1 and it worked like a charm. Aside from (Elys Silent Voices seeming to run way to fast, guess I'll need to check on that later) So adding the topic directly to her ingame works, but addtopic in quest script doesn't, nor in result script on the quest stages tab. I'm getting confused.
  3. Wolfw

    New mod

    It is Start Game Enabled, but I have a stage before 10, (first timer here). The Storyline explains why the player is in the dungeon and starts there, stage 10 is only needed for a journal entry to carry the story along and it goes good for when you first leave the dungeon. And yes on MQ03, but I wanted to wait until the mainquest progressed a little before advancing mine, on reflection it should probably actually be MQ04 50. I was more focused atm on seeing if I could write a script that worked. It didn't work ingame when I used Getstage.
  4. Wolfw

    New mod

    So I have a quest topic with Wretched Aia that gets added to the filtered dialog, but never comes up in game Here's my script to add the topic Scn WWMainScript Begin Gamemode StartQuest WWMain SetStage WWMain 1 If (GetStage WWMain < 10 && Player.IsInInterior == 0) SetStage WWMain 10 EndIf If (GetStage WWMain <11 && GetStageDone MQ03 100 == 1) SetStage WWMain 11 AddTopic WWMainWretchedAia1 EndIf End The "Conditions" for the topic is GetIsID NPC BeggarBravilWretchedAia ==1 AND There are no others, but I'm not sure if removing the "And" is possible Most of that, as you probably understand better than me, just starts the quest at the beginning of the game and moves it along, and then bypasses things if someone starts the mod in an old game. the Stage 11 the player is supposed to find Aia, talk to her in a 4 stage conversation and get a package. My problem is that The topic never seems to add to her ingame, I tried setting The priority to 100, but to no avail, I suspect that I'm missing something very simple. Any ideas on what I might have overlooked?
  5. Wolfw

    New mod

    I lost my oblivion crashed and I gave up, and now I'm back at it again. I am having an issue with the CS crashing when I try to add a response to a topic. Any ideas? Edit, The ole' microphone bug strikes again.
  6. Edit, how do I delete this post P.S. thanks for updating the mod
  7. Hey hunter, remove the vs.70 from the esp file name and you will be fine with wrappy
  8. Quick question, or 2 really 1. Is there a way to set it so that all my stuff isn't removed and out in the bag. 2. Can I set something to allow 1st person when manacled? It kills immersion for me, and I just hate 3rd person for some reason in all games. Very unique mod, adds a lot to the game.
  9. Wolfw

    New mod

    Thanks the CS is hardly crashing now
  10. Wolfw

    New mod

    I got it finally, my computer already has .net apparently. But the files in the CSE download were in the wrong spot and needed sorted
  11. Wolfw

    New mod

    I'm just installed CSE 51 and get a DragDrop registration did not succeed error, Google was no help. Any ideas? Update, after reading fajeenas's post, I think that I might need .net. it's wasn't in the CSE readme
  12. Wolfw

    New mod

    No ENB or custom races, I have enter CS through Wrye Bash and think it's running some kind of OBSE with it. Fajeena, I can't see the yellow link Dog, I'll try that when I'm finished with yard work
  13. Wolfw

    New mod

    The CS wiki is hammering the second one. But said the opposite on item one. Interesting Btw the construction set seems to crash if I look at the face tab of NPCs, any ideas?
  14. Wolfw

    New mod

    Baby steps, k I've been going through the tutorial there pretty slowly
  15. Wolfw

    New mod

    I haven't made a mod before and would like to try my hand at it. I have an idea for a mod that I'd like to try. It starts as a basic collectors house mod, then morphs into a fairly large quest mod. This would be uploaded to Nexus and here. Then a final stage for LPK, to be uploaded here. I've started building to basic structure and going through the tutorials at CS wiki in my "relaxing time" daily. Basically I'm looking for an experienced modder to point me in the right direction periodically on how to do things. I'm not looking so much for someone to do things for me as to tell me how to go about it "right", and to point out issues that I miss.
×