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About Goubo

  • Birthday 06/06/1987

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3 files

  1. Sexlab Defeat SSE

    Here's the converted version of the last release of Defeat for special edition.
    Description of the mod -> 



  2. SexLab Tools v3.0

    -------------------- What is this mod?
    SexLab Tools is a simple mod that aim to give the player some tools to control a sexlab sex scene, mainly the pose & tags, using menus from the UIExtension mod.
    If you have ideas about improving this mod or adding options let me know.
    -------------------- Requirements
    SexLab Framework by Ashal
    UIExtensions by Expired
    -------------------- How to use?
    You can open the tool menu by holding the Modifier key (Left shift) and pressing the Tool key (H by default) while aiming a NPC in a sex scene or when the player is involved in a sex scene.
    Change stage - Opens a submenu where you can choose a stage to play for the current animation.
    Disable current animation - Disable the current animation (it disables it in the SexLab MCM menu.)
    Unregister animation - CURRENTLY NOT USED, meant to be used to remove manually the custom added animations from the SexLab registry, waiting for Ashal’s implementation of such feature.
    Cum outside - Change the current animation by a non vaginal/anal one if needed and ends the scene.
    Write tag or animation name - Opens a menu where you can write a tag or the name of an animation you want to play, if you write the name of an animation it will be added to the current set and will play it.
    Change current scene tag - Opens a submenu where you will be able to choose a specific tag to change the current set of animation.
    Pose selector :
    You can change the pose of the current scene by pressing the Tool key (H by default) while aiming a NPC in a sex scene or when the player is involved in a sex scene.
    Tool actor list key:
    Press this key (H by default) to display a list of the NPCs involved in a SexLab sex scene, you can then click on the NPC name you wish to to open the pose selector.
    Clicking the name while holding the modifier key will open the tool menu.
    If the key is the same as the tool key the priority will be given to the player scene or your current target, otherwise it will open the list menu.
    /!\ Bug that can’t be fixed be is not that important: In the text area when you press “0” on the numpad the game takes it as “enter”, you might want to use the standard keyboard to enter zeroes.
    Enter the name of the animation, once registered you will be able to see the created animation in the SexLab menu, note that creature animation will automatically have the tag of the corresponding race. (e.g. (Wolf) The name)
    You can either create a human animation or use a creature race, a list of races will appear if creature is chosen.
    Change the type of the animation, this can changed during the creation so you can mix aggressive/normal animations
    The default duration is also affected by this, see the durations for each stage and each types in SexLab's MCM
    The animation will inherit of the "Aggressive" and "DefaultAggressive" tags if the option is set to "Aggressive type" on registration
    Number of actors:
    Use to determine how many actor will be part of the custom animation (up to 5)
    Use a filter to sort the animations when you set a stage.
    e.g. If you enter "Arrok" only Arrok animations will be displayed in the animation list.
    Upercases unneeded and multiple filters is possible: e.g. "arrok,foreplay" (Separate with a comma)
    Stage X: The animation for the stage of the custom animation.
    Stage of the chosen animation: Self-explanatory.
    Stage timer: Timer for this stage (duration), 0.0 means it will take the default timer for this animation's stage that is set in SexLab MCM menu.
    Once you have set all your stages use Register to SexLab option.
    To remove the created animations:
    All the created animation have the tag “Custom”, you can use the unregisterer feature of the mod to unregister a particular animation by entering its name or unregister all the new animations by entering "Custom".
    You can also use "Reset Animation Registry" in "Rebuild & Clean" in SexLab's MCm menu
    You can organize multiple SexLab scenes with this tool
    Use the hotkey (disabled by default) on a NPC to register him as the receiver or as an actor of the queue.
    Use the hotkey without any NPC under your crosshair to register the player, remove a NPC from the queue, modify their animation(s), begin the scene or erase the scene.
    When the scene starts depending of the animation registered for the NPCs (Can be a tag, a set of animation or an animation in particular) it will start a SexLab scene with the receiver and the next NPC(s) in line, when the SexLab scene is over the next scene will start with the next NPC
    - Choosing a 3p animation or a set of animations will need the two next NPC in line (4p, 3 NPCs and so on), no matter what animation is set for the next NPCs.
    - Registering a NPC without a receiver and setting him a 1p animation will start a solo animation
    Enter the name of the animation or the tag of the set of animations you wish to unregister.
    Use "Reset Animation Registry" in "Rebuild & Clean" in the SexLab MCM menu to retrieve the unregistered animations.
    -------------------- Credits & thanks
    Ashal for creating the SexLab Framework and answering my questions about it.
    Expired for his UIExtension mod.
    -------------------- Change log



  3. SexLab Defeat

    Thread: http://www.loverslab...xlab-defeat-32/
    5.3.0+ :
    /!\ SexLab Framework 1.61b or newer is REQUIRED.
    /!\ You should disable the option "Disable Starting Teleport" from SexLab, it conflict somehow with Defeat and will slow down and break some feature of Defeat.
    /!\ Funnybizness Animation Pack Highly recommended to be played with Defeat. You can use SexLab Animation Loader mod to register his animations for easy use. (SLAL version of the animation pack)
    /!\ If you are stuck in the MCM menu after checking an animation list you'll need to press the modifier key (left shift by default) again.
    -------------------- What is this mod?
    Defeat aim to give more combat outcomes and alternatives to death, whether the player is the victim, the aggressor or not even involved. (NPC vs NPC)
    ----- Player as victim
    --- Knock down way
    The player can be knocked down in combat, three ways for this to happen:
    - Bleedout
    Will set the player as essential, though the player WILL die if the aggressor is not valid.
    On bleedout enter when the player's HP reach 0 it will starts a Defeat scene with the last aggressor that hit the player.
    Highly imcompatible with other mods that deal with the bleedout event such as Death Alternative and can conflict with the normal Defeat knock down ways, you might want to disable at least the health threshold knock down way.
    - Wound
    The player can be knocked down on hit using a health threshold.
    - Exhaustion
    An aggressor will try to grab and choke the player if his stamina value is low, you can the chance on hit and choose if the aggressors can grab you only from behind.
    - Stun
    The player can be knocked down by power attacks hits, you can set the chance on hit and the stagger level at which a weapon can knock down the player.
    --- Knocked out
    The player can set a chance for the player to be knocked out instead of knocked down, if knocked out, the player won’t be able to resist the first sexual assault and the follower will automatically be knocked down.
    Has the priority over knocked down and Auto Resist.
    --- Auto resist
    The player can set a chance for the player to automatically resist a sexual aggression attempt. (Only sexually interested aggressors)
    Has the priority over knocked down.
    --- Scenario
    When the player is knocked down in combat, 3 different scenarios can happen (MCM):
    - All down
    If followers are present when the player is knocked down, they all need to be knocked down as well before the scene continues.
    Followers can be knocked down with the NPC vs NPC settings or when entering bleed out. (If NPC vs NPC is disabled for example.)
    When the remaining followers are still in combat you can try to fill the struggle bar to get up before they are defeated.
    - Original
    Your followers will be knocked down at the same time as you, hostiles NPCs will then come at you.
    - No transition
    You will get instantly sexually assaulted and the fight will continue. (No threesome or multiple animations if multiple aggressors.)
    --- Resist
    The player has the possibility of resisting a sexual assault attempt, to do so you need to press and hold your strafe left or right hotkey until you see the struggle bar appear and then you need to alternatively press strafe left and strafe right hotkeys to fill the bar, if you manage to fulfil the bar before the aggressor get you (5 seconds), you will make a resist move that depend of your first main resist skill chosen in MCM then you’ll get on your feet and the combat will restart.
    You can choose two skills in MCM that will determine how hard the struggle bar will be to fill, depending on the level, the gender and the two highest skills of the aggressor.
    You can resist every sexual assault attempt during a scene but there will be an additional penalty if you have been sexually assaulted already.
    --- Resist mid SexLab scene
    Press down both resist keys during a SexLab scene then press the keys alternatively to try to push away the aggressor using your remaining stamina, the goal is to not reach 0 stamina or the resist attempt fails so you might want to do it slowly to let your stamina get back up but not too slowly because there is a time limit of 15 seconds.
    --- Collateral
    If there is multiple aggressors, followers can be assaulted too (Depending of the NPC vs NPC settings for allowed genders and strip options)
    If a follower is sexually assaulted during the aggression scene, he will enter in a trauma or an exhausted state, you will then need to get him on his feet by using the Revive option. (Activate Key or Action Key) or wait for them to get up by themselves (MCM settings), when the player changes cell the follower exits his state automatically.
    --- Surrender
    (Surrender Key Default: K)
    3 features:
    1 - Surrender
    In combat you can use the hotkey to try to surrender to your enemies.
    Surrender to humans
    If you surrender to a human, the nearest aggressor will come to you and a dialogue will start.
    Those may vary corresponding to the aggressor and the settings in MCM (Pages “Player as Victim” and “NPC vs NPC” (for followers))
    If the dialogue leads to a sexual assault attempt against the player the same rules as if the player was knock down applies, meaning you can resist.
    Surrender to humans - Conditions that matter for the dialogue:
    Has the player been already a victim of this aggressor?
    Change the dialogue if you surrender to a NPC that sexually assaulted you already.
    Is the player has a weapon?
    Check if the player has weapons equipped.
    The aggressor will make you throw your weapon on the floor.
    Is the player dressed?
    Check if a torso piece is equipped.
    Change some dialogues, increase the chances of sexual assault.
    Is the aggressor interested by your gender?
    Depend of the gender settings in MCM (Page “Player as Victim”)
    The aggressor has a chance to sexually assault the player.
    Is the aggressor among the evil factions?
    NPCs that are in evil faction will not let the player run away without giving anything. (Evil factions are listed in MCM, page “Post-Assault”.)
    Is there a witness?
    Important condition that you can disable in MCM (page “Player as Victim” option “Witness”.)
    Normal NPCs will not react the same way if there is a witness around, of course it does not count the NPCs that are in the scene. (The aggressors, the followers and the player.)
    Evil factions don't care if there is a witness or not.
    Is the aggressor moral?
    A NPC is considered moral if they are unaggressive or met the settings in MCM (Page “Player as Victim” options “Morality”
    Those NPCs will react almost the same as the evil faction except when you succeed a persuasion or a bribe.
    The Aggressivity, morality (MCM) and relationship the player (MCM) are checked.
    Is there a potential aggressor?
    Check if among the aggressors there is someone that might be interested by more than the gold and if the aggressor you are talking to isn’t interested by your gender he might let the interested aggressor do his thing, you can also propose your followers in this case.
    Is the aggressor interested in one of your followers?
    One of the aggressors might want one of your followers, in this case you can sacrifice yourself instead of the follower, the aggressor needs to be interested in your gender for this to succeed, and this is a persuasion.
    You can also sell out your followers if you want to keep your gold or avoid the worst yourself, the outcome is random. (He can choose to accept or choose to punish the player.)
    Surrender to creatures
    You can surrender to a creature the normal way but you can also hold the Modifier key to take a submission pose to “invite” the creature, if the creature is sexually interested you won’t be able to resist during the scene.
    2 – Player/Follower prostitution & proposal
    You can propose paid or free sex to any NPC by pressing Surrender Key, it will open a dialogue tree, see Player/Follower as aggressor¨ Handover and prostitution for more details.
    3 - Come over here
    You can ask a NPC to follow you for 20 seconds by targeting him from afar (not at a dialogue distance) and pressing Surrender Key, the player needs to be at least at 1500 units from their target, you can cancel the following by pressing Surrender Key again.
    ----- Post-Assault
    After the player has been assaulted, depending of the aggressor and his faction, different events can happen, each event has its set of settings.
    Events are separated in 3 types:
    Base event types are simple event that can happen by default or before another event.
    This include:
    - End of the scene
    This is the default event that will happen if no other events are chosen
    After the aggression scene you’ll need to fill the struggle bar to get up (or wait a few seconds if resist is disabled) and run away, when you are far enough the aggressors will become hostile again. (If they were hostile before the scene)
    - Robbed
    The player is robbed of all his gold and valuables (above a MCM configurable gold value) and a quest to track your robber down starts. This event can happen before another one triggers.
    This Event can trigger before any other event other events can still be triggered after Robbed.
    - Jailed
    If the last aggressor is a guard, the player is sent to jail after the scene.
    - Death Alternative
    Triggers Make OnBlackout events from Death Alternative trigger, including Defeat’s ones. (To be set in DA’s MCM menu)
    - Left For Dead
    The player and his followers will black out and get up somewhere in the wilderness.
    - Rescued
    The player and his followers will black out and get rescued by an adventurer and wake up in an inn.
    - Simple Slavery
    For the Simple Slavery mod to trigger.
    ----- Player/Follower as aggressor
    --- Knock down mechanics & commands
    Default hotkey for the Modifier key: Shift
    Default hotkey for the Action Key: G
    Default hotkey for the Activate key: Your Activate hotkey
    - Marking
    Pressing Action key will “Mark” your current target, while Marked a NPC can be knocked down by bash and unarmed attacks every 2 seconds depending of their resistance (MCM configurable), if the target is unaware of your presence any bash/unarmed attack will knock them down.
    You can also order your follower to act on the Marked target (See Registering follower for orders and follower orders).
    - Knock down
    3 ways to knock down a NPC:
    1 - Pressing Action key while undetected and with your weapon sheathed, will choke and knock down the target. If witness intervention is enabled, a witness can stop you from choking your target and send the alarm. This method is silent, you can choke a NPC beside his friend and remains undetected as long as they don’t see you choking their friend.
    2 - Bash attack or unarmed attack while undetected and out of combat on a Marked target.
    3 - Unarmed hit or bash attack from the player on a Marked target during combat, followers unarmed/bash attacks do count.
    - Trauma/Exhausted/Flee
    The victim of a sexual assault will enter in one of those 3 states depending of MCM settings, while in those states the player can interact with them with the Action Key.
    - Knock out
    Bash attack or unarmed attack when a NPC is affected by a defeat’s state.
    - Yield
    Weapon out, undetected, press Action key on a NPC from behind.
    The victim can get out of his yield state if the player enters in combat or gets out of the sight of the victim.
    - Kill
    Weapon out, press Action key and hold.
    - Menus options
    If the target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up you can use Action key/Activate key for a menu to appear:
    /!\ IMPORTANT: Using the Action key/Activate key on a Bleeding out target will stop them from recovery of their bleeding out state and will put them in a knocked down state.
    Inventory Opens the inventory of your target.
    Rob Opens a submenu where you can choose what equipped piece of armor you wish to steal on the target.
    Rape Will make you sexually assault your target. More options will appear for a tied up NPC.
    Rape with player Available if you use Modifier key and Action key to give an order to your registered follower to take actions on a knocked down/sleeping/trauma/exhausted/tied up NPC.
    Tie up Use to tie up your target during a configurable time in MCM.
    Tie options Opens a submenu where you can choose to change the pose, Gag/Ungag, change the device used, tighten the links or permanently tie your target.
    Untie Will free the tied up target.
    Untie & rape Untie and abuse the tied up target.
    Put in a sack Put the victim in a burlap sack, press Action key to release the victim wherever you want. The victim keep the state they were in. (e.g A tied up NPC stay tied.)
    Feed Available for vampires, give you the ability to drink on a knocked down/trauma/exhausted target, the target enters in an exhausted state afterwards.
    Revive Used to remove any Defeat’s state on an affected NPC or to get a bleeding out NPC on their feet.
    - Registering follower for command
    Aim a follower, hold Modifier key then press Action key.
    The follower remains registered until you register another follower.
    Also adds a line of dialogue that allows you to prostitute the registered follower if you speak to a NPC with Surrender Key (Default: K) (See Player/Follower prostitution & proposal)
    - Follower command
    Every follower commands are done by holding Modifier key when pressing Action key, the target will automatically be marked.
    - Out of combat the follower will try to sneak up on the target and choke them.
    - Hold Action key for the follower to sneak up on the target and attempt to kill them.
    - If the Marked target is bleeding out /knocked down/sleeping/trauma/exhausted/tied up a menu similar to the one of the player will open you will be able to give more orders to the follower. (See Menus options)
    - Taunt
    You can taunt your target when your weapon is out, aim the NPC you want to taunt then press Action key, you can also make your follower taunt the Marked target by holding Modifier key and pressing Action Key. (Only in combat for followers)
    - When in combat, the taunted target will target the player or follower the taunt is coming from if they were targeting another NPC/Creature or follower.
    - (Only for the player) Out of combat taunting someone will reduce your relationship with the target by 1, when the relationship with the target it is at -2, the target will attack you.
    USE WITH CAUTION: the target will be attacked by guards and such.
    Note: The target is always marked before you can taunt so you’ll have to press the key twice.
    - Rescue
    A NPC that is about to get assaulted can be rescued by the player, two ways to do it:
    - Weapon out, press Action key on the victim and use the revive option.
    - Weapon out, press Action key on the aggressor when they are walking toward their victim to push them away.
    - Other Action key effects
    Cheer: Close to the target and weapon sheathed, aim a follower involved in a sex scene then press Action key/Activate key, will perform a cheer animation.
    Masturbate: Weapon sheathed, sneaking, hold Action key during 1 seconds then release.
    Necrophilia: While sneaking Action key/Activate key on a dead NPC.
    --- Handover and prostitution
    When you capture a NPC and get them out of the bag if they are tied up a new dialogue line will appear when you talk to the NPCs around (the player has to be at least at 1500 or less units from the victim)
    - Market value
    Each NPC you capture will have a market value determined by bonus/malus multipliers based on the level of the NPC:
    Level: (Level * Level multiplier, default: 2 * lvl)
    Gender: If the customer is sexually interested by the prisoner (NPC vs NPC settings) > +/- (Level * Gender multiplier, default: 10 * lvl)
    Unique: If the prisoner is unique > +/- (Level * Unique multiplier, default: 20 * lvl)
    Faction: If the prisoner among a faction wanted by the customer’s one > +/- (Level * Unique multiplier, default: 30 * lvl)
    Silver Hand <> Companion
    Vampire <> Vigilant Of Stendar
    Thalmor <> Imperial
    Imperial <> Stormcloak
    (<> Means works both sides)
    Pure: If the NPC is virgin (SexLab stats are automatically send to the NPC when the value is checked.) > +/- (Level * Unique multiplier, default: 25 * lvl)
    The handover and prostitution values are calculated based on the market value: handover = Market value / 2, prostitution = Market value / 10
    You can modify every multiplier to your liking with the option Set multiplier values in MCM, those values are saved into the export/import function of Defeat, you can also simply use the default button of MCM to reset the values.
    You can check the value of the NPC under your crosshair using the MCM option or the option “Check value” if the tool section of the option menu (0 by default), note that if you haven’t any NPC under your crosshair it will display the value of the player The value may change depending of the customer, when this function is chosen the player is considered the customer.)
    - Handover
    You can hand over your prisoner if you talk to a particular NPC:
    Victim Customer
    Bandit/Forworn > Guards
    Silver hand > Companion (circle)
    Imperial <> Stormcloak
    Vampire <> Vigilant Of Stendar
    You can only handover one NPC every 6 hours. (MCM to change it if you want.)
    The prisoner will disappear and it is not possible to handover unique NPCs for obvious reasons.
    - Prostitution
    You can prostitute your prisoner to any NPC for gold, their value are determined by their market value divided by 10, you’ll have to wait until they are done to get paid.
    Note: If Relation matters and/or Morality matter are enabled, the NPC you are talking to will call for guards or even attack you if they know somehow the prisoner (family etc.) or have a high morality.
    - Player/Follower prostitution & proposal
    The player can prostitute themself to any NPC, the same market value is used but the target may react differently depending of the target and the option enabled. (They won’t attack you for example.)
    To ask a NPC under your crosshair use the Surrender Key (Default: K) of Player as victim feature (as such, the feature needs to be enabled for this to work), it will open a dialogue just for this, you will have options for paid or free sex.
    To prostitute your follower you need to register them first. (Aim the follower, hold Modifier key then press Action key.) No particular conditions except witness and gender combination. You can also be a part of the sex scene, the prostitute value of the player will then be added to the reward.
    You can also ask for sex to any NPC, this will have impact on NPC you know such as your wife/husband, housecarl, hired follower etc.
    ----- NPC vs NPC
    A NPC can decide to attempt to sexual assault/Rob or kill his defeated foe when his life drops below a health value.
    You can set the health threshold and the chance on hit as well as some other MCM settings.
    Creatures can be allowed too. /!\ Creatures must be allowed in the SexLab Framework MCM menu. /!\
    ----- SexLab Menu Controller
    UIExtension is needed for this to work.
    Default hotkey for the Modifier key: Shift
    Default hotkey for the Option Key: 0
    You can access the SexLab menu controller by pressing Option Key when the player is involved in a SexLab sex scene or by aiming a NPC involved in a SexLab sex scene.
    Pressing Option Key will open a menu where you can choose from all the animations that are playing in this current scene.
    Holding Modifier key and pressing Option Key will open the stage selector.
    For more options use my mod SexLab Tools
    -------------------- Requirements
    Last versions of these mods are REQUIRED :
    SexLab Framework 1.60+
    SKSE 1.7.3+
    FNIS Do no forget to download and install the creature pack under optional files.
    -------------------- Installation
    /!\ NEEDED: Run FNIS tool to register the animations.
    /!\ NEEDED: Make sure to delete any previous version of Defeat (scripts etc…).
    Use a mod manager to install the installer, Nexus Mod Manager or Mod Organizer will do, Mod Organizer being strongly recommended.
    If you choose to install it manually, don’t, download and use a manager.
    -------------------- Uninstallation
    To do for every save you wish to uninstall the mod from.
    1.) Click on mod status in the MCM menu to uninstall the mod.
    2.) Close the menu.
    3.) Wait until you see the notification. (should be really fast if not instant)
    4.) Save.
    5.) Quit the game.
    6.) You can now delete the mod’s files.
    7.) Run FNIS tool.
    -------------------- FAQ
    Q. Is it safe to upgrade to a new version without doing anything?
    A. It is always recommended that before uninstalling a mod and installing its new version you should make a clean save but I try to make my mod so it can be upgraded without uninstalling it, though if I say in the change log that a clean save is required you need to do it.
    Clean Saving: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_Save
    Follow these steps:
    1.) It is generally best to go to an interior cell, and smaller cells are best. An interior cell is apparent because you have a loading screen when you "open" the door from the outside (such as when you enter most buildings).
    2.) Save your game to a new save slot (do not overwrite an earlier save) and quit the game.
    3.) Uninstall the mod.
    4.) Start the game and load your last saved game.
    5.) After the game full loads, make a SECOND new save (do not overwrite an earlier save) and quit the game.
    6.) If you're upgrading the mod that you uninstalled, you can now install the new version.
    7.) Start the game and load your previous saved game.
    8.) Just to be safe: make one more new save (do not overwrite an earlier save).
    9.) You have a cleaned save? Ok let’s clean it a little more with Save game script cleaner and you will not forget to endorse the mod of course. (See screenshot at the end of the post)
    Your save is now fully cleaned from Defeat.
    Q. Why is there some spelling/grammar mistakes?
    A. English isn’t my first language, if you see some errors or a sentence that could benefit from a better formulation please let me know so I can fix it.
    -------------------- Incompatibilities
    Mod that deal with OnHit events can cause problems.
    As for player as victim, Defeat’s knock down mechanics can enter in conflict with Death Alternative’s ones, but keep in mind that they can be disabled and Defeat can start through Death Alternative, Death Alternative’s knock out scenarios can also start after a Defeat’s scene, it’s just a question of right settings of both mods.
    -------------------- Recommended
    Devious Capture By Ms Leeches
    Zaz Animation Pack By Zaz & Xaz
    Death Alternative By BralorMarr
    EFF - Extensible Follower Framework By Expired - Very good mod to handle multiple followers (Defeat handle up to 5 followers.)
    UIExtension By Expired - Menu framework I use for animation selection & stage selection, this mod is already included in Extensible Follower Framework.
    Free Death Camera By gp160 - Cool mod to remove the useless camera effect when the player dies, also work on ragdoll, go endorse the mod it did not get enough attention imo, the guy has some good ideas for mods.
    Funnybizness Animation Pack By FunnyBizness - Highly recommended to be played with Defeat, use SexLab Animation Loader to register his animations for easy use.
    Break Undies Plus by thegooglyman - Will break the compatible armor progressively during a struggle phase and break the armor upon Defeat’s strip function.
    -------------------- Credits & thanks
    Ashal for creating the SexLab Framework and answering my questions about it.
    Cmod for Sexis Defeated mod which served this mod as a base.
    Camila and Meowcakes for the logo.
    Cyndi for the body bag meshe.
    AwfulArchdemon for the spell check.
    CGi for his help with translations, the installer and the German translation.
    Aravis7 for the French translation.
    Expired for his UIExtension mod. (And all his mods really ^^)
    Xaz & Zaz for the Zaz Animation Pack, used some of their (nice) resources.
    Germanicus who helped me as a beta tester and moral support.
    Cotyounoyume for some of his animations from Estrus.
    Arrok for his resist animation.
    FunnyBizness for his animations.
    -------------------- Change log



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