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fluffylewdlab

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About fluffylewdlab

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  1. In general for FONV all humanoid NPCs have the same body. It isn't like Skyrim with the different races. Raiders and ghouls have different skin textures but use the standard NPC model. Now if skin tones and all is exactly the same something went wrong on your end. Everyone human and non-feral ghoul share the same body shapes for their gender though.
  2. Sorry for late reply, but if Unethical Deeds doesn't show anything (UD can work without Sexout and it functions normally but does a vanilla fade-to-black for sex scenes instead), and Sex Assault doesn't work, you probably don't have Sexout Core and all that installed correctly.
  3. Don't get cheeky with the Legion or they'll put your mouth to good use. Clearing Nipton Town Hall has some extra complications at times...
  4. It's a set of T6/T6M bodies and outfits, with some heads and hands. T6 and T3 share the same general UV maps though so you can mix and match, although T3 is trash anyway and should be dropped unless it's special outfits no other body has.
  5. Did you add any animation mods? Go to Data\meshes\characters\_male\locomotion\ and rename the file "2hrforward.kf" to "_2hrforward.kf" and then reload the game see if it behaves the same. If you don't have such a directory or file then disregard as that isn't your problem.
  6. Mutants should work via combat sex and/or rape type events, also consentual (if you can call it that) with SexKey. ED-E is because there simply is no sex animations for Eyebot. Mutants, Deathclaws, most creatures have some standard animations with Sexout core, it's just there are few mods that allow non-combat interactions.
  7. Could you do it via shaders like the cumstains in Spunk?
  8. I've had the same issue, haven't used half the mods you have, but did notice it was hard to get any consentual creature interaction to work. With Rex, it is possible the "Companion Sex" part of Unethical Deeds would work with him. I haven't tried personally but it seems to work alright to get companions to approach you looking for some intimacy. I know it doesn't work for ED-E but it should work for Rex (assuming you have creature interactions all enabled in SexoutNG and any mod settings), as atleast he has a compatible skeleton; I don't know of any Eyebot skeleton sex animations.
  9. Why doesn't the mod just use the SexoutNG variables for that? The menu where you can set frequency for certain acts? Are those settings pointless?
  10. I don't think DNC specifically has that necklace, it looks like Cass' rose amulet on one of Dragbody's seam concealer necklaces.
  11. Well the fall-to-the-ground after sex can be rape KOs, you can turn that off and/or lower the duration of them in Sexout MCM menu. Also have you added any animation mods that effect the player character standing back up from a fall/knockdown? Maybe that's not letting Sexout return to regular control.
  12. Why do mention MCM? The newer version does have problems with it's MCM menu, a new option was added in the Forced Talk submenu, and anything that is listed after the new option fails to function. I looked in the scripts and it had something to do with the variable value numbers not being updated for those old options' new "position" in the list, but when I tried to fix it (copy script source, edit it with the "fixes" I *thought* it needed, put it in as an override in a fix patch, then compile the new script in geck in the new esp), it didn't work. I don't even know if it's the same as what's c
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