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Hylysi

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Posts posted by Hylysi

  1. 3 hours ago, osmelmc said:

    @DeepBlueFrog 

    I'm always use SLIF and work fine but you know I always do my fix so...

     

    Anyway this version don't allow me disable the bimbo curse and show me errors on the logs since installed so I just did my fixes without check anything else. For that reason I don't know if also solve the morph issue so I will leave the fixed files here to see if also solve the morph issue reported by some users since one of the main fixes is about the GetPlayer function and can be the reason of more than one problem.

    I've noticed for awhile now in your scripts that you'll write a check like this:

    if !kActor || kActor == none

     

    Could you explain the logic behind this statement.

    They both evaluate to the same thing in Papyrus, do they not?

  2. 19 hours ago, m4mk203 said:

     

     

     

    1. I already wrote about why 4k textures on previous pages but you can dowscale them to 2k or less with GIMP2 + DDS plugin. Im saving all textures in LE DDS format for this purposes.

     

    2. No. I have plans on slot 35 :) But you can do it by yourself with few easy edits in BS nif file and in esp with Kit or SSEEdit.

     

    The uncompressed textures could be saved using BC7 compression, this would cut down on file size (similar file size to DXT5,) improve performance with them in game, and keep the quality comparable to uncompressed.

    Anyone can do this using Cathedral Assets Optimizer.

     

    Textures already saved using DXT compression don't benefit from this conversion, the originals/uncompressed would need to be used instead.

     

    The downside to this is that BC7 textures are not compatible with LE.

  3. 23 hours ago, gregaaz said:

    Checked for errors in xEdit. The following entries were returned:

    • [00:00] RR_TS_WhipCane_Drain "Whip Cane - Energy Draining" [WEAP:0C0036CA]
    • [00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
    • [00:00] RR_TS_WhipCane "Whip Cane" [WEAP:0C01CD5A]
    • [00:00]     WEAP \ CRDT - Critical Data \ Effect -> Expected 4 bytes of data, found 0
    • These appear to be conversion artifacts from changing from Form 43 to 44. Recommend author review to confirm no functional impact.

    This xEdit error only occurs when a plugin with WEAP entries hasn't been converted from Form 43 to 44.

    Expect to continue seeing it, since development is so active.

     

    Quote
    • Issue: Guards are naked with "missing mesh" warning mark floating over their bodies (see attached screen shot). Running CAO resolved the issue. Recommend confirming that all bodyslide reference nifs distributed with the SSE version are in SSE rather than LE format to ensure outputs are usable. 

    In the SE conversion I gave, I didn't convert the BodySlide files from LE to SE. This is likely why there are triangles on the UUNP outfits.

  4. @Prime66 @Racoonity, Serah

    You should remove underscores from CELL and WorldSpace Editor IDs so that the ESP can be used interchangeably with SE.

    Underscores in those confuse the game when it reads save file names in the loading menu, due to how save files are named.

    That's the only thing preventing the mod from being compatible without issue on both LE and SE.

     

    The scripts, sounds, and SEQ files already work on both as SE handles them the same way.

    Meshes have already been converted and the textures work as-is.

     

    Beyond that the only time a conversion would be needed is if meshes are added/changed.

  5. - Converted to Form 44

    - Converted meshes using SSE NIF Optimizer

    - Converted animations

    - Cleaned in xEdit

    - Forwarded USSEP records

    - Removed playable flag from Head Parts and nameless armor

    - Removed underscores in Worldspace/editor IDs (to prevent save file naming issues)

     

    Textures are included as a separate download, they are not required.

    Although, any uncompressed textures have been converted to BC7 using CAO, so I recommend them as it will cut down on memory/disk usage.

    This plugin cannot be turned into an ESL, even if it was below the form count.

     

    When installing I suggest hiding or not allowing The Facility to overwrite textures from other mods, to workaround the textures from The Facility conflicting with other mods.

    Only meshes, textures, and the ESP are included as they were the only things that were relevant to converting. The other original LE files are still required.

    The Facility V0.7 [SE].7z The Facility V0.7 textures [SE].7z

  6. 3 hours ago, Snaloe said:

     

    Yup this mod, latest version (unless its been updated it the last week or so) Could be wrong. 

    https://www.nexusmods.com/skyrimspecialedition/mods/30174?tab=descript

     

    Edit to add, haha yup it was updated today lol. If it makes any difference at all, I can make another conversion for 2.0. Has anyone tried this BS with 2.0?

    Check the Changelogs of version 2.00, the body mesh was drastically changed along with 48 new sliders being added.

  7. 41 minutes ago, Snaloe said:

    Hi, Love the Mod. 

     

    20210325165851-1.jpg

     

    Hope you don't mind, I converted this to 3BA (3BBB), for myself and figured I would post it here for others to use if they want. Everything is converted accept the Futa stuff (not my thing didn't want to risk breaking anything... might even work as it is, not included it in my file), and the BootsBareFoot. For some reason every time I tried to convert them they broke horribly. Not sure what's going on there so left them alone, again not included it in my file. 

     

    Hope its ok, and Hope it helps.

     

    TRXLatexWhitch_3BA(3BBB)BodySlide.zip 152.8 MB · 1 download

     

    These look to be based off CBBE 3BBB version 1.55 and not the newer 2.0x, for anyone wondering.

  8. The 'full set on spider sex' option interferes with the Arvel rape scene in Deviously Vanilla

    When the option is on a full set of cobweb restraints are equipped after the sex scene with Arvel, due to him being in the spider faction.

    Deviously Vanilla normally equips rope restraints after this scene, but it's unable to do so because cobweb restraints are also equipped.

  9. 4 hours ago, OpheliaComplex said:

    I'd like to find the .hkx files DD uses for its pet suit animations. I'd like to work off that as a base for some furniture animations for a rubber facility by Prime/Serah.

     

    I've tried to look around in the DD folders, scripts etc but so far I just cant figure out which .hkxes  are relevant.

     

    Any help or pointers to where I can find the info?

     

    Everything in the meshes\actors\character\animations\DD3 folder.

    Behavior file is FNIS_DD3_Behavior.hkx

     

    They're used in zadBoundCombatScript.psc, search "pon"

     

    Edit: My mistake, I hastily checked before posting this. As stated in the next post, these are the ponygirl animations.

  10. Bug: One of the loading screens still plays even when the MCM option is set to 0.

    The condition for vkjLorePaddle2 [LSCR:08060380] is incorrectly set to 'Equal to / Use global' instead of 'Less than / Use global'

     

    Bug: The MCM slider dialogue for setting the chance of loading screens cannot be set to 0 because the slider range only allows 1 to 100.

    Although, it can still be set to 0 with the 'default value' key.

  11. On 2/1/2021 at 7:23 AM, Hylysi said:

    CBBE SE BodySlide data for Parasites.

    Requires CBBE SE. Some outfits (marked accordingly) require CBBE 3BA.

    BodySlide for:

    - Female priest outfits

    - Barnacle parasite

    - Living armor parasite

    - Tentacle monster parasite

    I have only tested it to correctly build in BodySlide.

     

    Requires textures from the original mods (which can be found in the included Credits.txt)

    This will be the case until I get around to fixing them to use textures included in Parasites or someone else does so before me.

     

    Update: no longer requires downloading extra textures, uses original textures from SexLab Parasites.

    SexLab Parasites BodySlide CBBE SE.7z 69.81 MB · 0 downloads

     

     

    Fixed texture issues.

  12. 5 hours ago, AreaGamer said:

     

    Could it be that the BeltFacehugger is missing there?

     

    I use Animated Parasites for the face huggers.

     

    These are all taken from already existing BodySlide conversions that I know of.

    I didn't create any of these conversions, I only set them up to output to the correct location for Parasites.

     

    I don't know anything about where the face hugger meshes come from, or even if BodySlide conversions of it exist.

  13. 1 hour ago, MasterGa said:

    I don't know if it is just me but I am not getting the textures for the living armor and tentacles.

     

    They require the textures from the original mods, of which I am currently too lazy to fix them to use the ones included in Parasites/include them in the download.

    I included a Credits text file with the original mods, I'll repeat it here for convenience.

     

    The textures needed can be obtained here:

    Aradia Living Armor

    Tentacle Armor

    The Amazing World of Bikini Armors REMASTERED (or any version found on NexusMods)

  14. CBBE SE BodySlide data for Parasites.

    Requires CBBE SE. Some outfits (marked accordingly) require CBBE 3BA.

    BodySlide for:

    - Female priest outfits

    - Barnacle parasite

    - Living armor parasite

    - Tentacle monster parasite

    I have only tested it to correctly build in BodySlide.

     

    Requires textures from the original mods (which can be found in the included Credits.txt)

    This will be the case until I get around to fixing them to use textures included in Parasites or someone else does so before me.

     

    Update: no longer requires downloading extra textures, uses original textures from SexLab Parasites.

    SexLab Parasites BodySlide CBBE SE.7z

     

  15. 56 minutes ago, VirginMarie said:

    Do you know you can run out of states? I found out the hard way in MCM menus in SLaV. 

    Using states for the simplest of MCM options such as text and toggles is a waste of states if your mod is feature heavy.

    Milk Mod Economy has this "problem" because of that. There's a limit on states but that doesn't stop you from adding MCM options, instead you have to use the older non-state methods.

    1 hour ago, VirginMarie said:

    I have often wished you look look up documentation that tells you which things are slow and fast relatively speaking in Papyrus.

    The closest thing I know of is Papyrus Speed Test but that only covers common functions. Writing custom tests is supported but, of course, you wouldn't be able to do mod specific tests without adding it as a dependency.

    A script framework for modders that allows you to time the speed of code segment in a script by adding a start and stop function would be interesting.

  16. 8 hours ago, VirginMarie said:

    Race conditions are not permitted, its all protected with mutex.

     

    I'm interested, from a general scripting perspective, on the difference between using a Mutex vs a State.

    In ToysHandler and ToysPlayerAlias you used a Mutex but a State would have (to my understanding) worked as well and would likely be faster.

     

    Is this not the case?

    Is there benefit to using one over the other or is using a Mutex for everything done for the sake of simplicity?

     

    (When I speak of 'States' I mean:)

    Spoiler
    
    State Blocked
    Event OnUnequipped(Actor ActorRef)
    EndEvent
    EndState
    
    Event OnUnequipped(Actor ActorRef)
        GoToState("Blocked")
        DoStuff()
        GoToState("")
    EndEvent

     

     

  17. Devious Devices based ESL-Flagged ESP (ESPFE) for Audstuff 1.0.4. Requires Devious Devices.

    ESP is basic - items are based off pre-existing Devious Devices. Escape difficulty, item descriptions, inventory/ground meshes are unchanged.

     

    - The dildo is included as the regular set piece (anal + vaginal single item) as well as separated (anal or vaginal items.)

    - Goggles were changed to use slot 55, instead of 32.

    - Includes a quick and simple BodySlide of the Ankle Cuffs based on CBBE SE. No idea if it's compatible with non-CBBE body types.

    I'm not interested in making non-CBBE conversions. Don't ask.

     

    *Old downloads removed, see future posts*

     

     

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