@AndrewLRG I'm still trying out Bane's new version and so far it's looking good
Took time out to have a go with your patch, as converted by @Herowynne to SSE, on basic 5.3.5 SSE
So far it's looking OK, PC against a gang of baddies - the bandit camp just off the road out of Helgen Cave - and DDs get applied at the end of the Defeat event. Note that this test has been limited just to addition, and not (removal, add back, + anything else added).
One point is that on defeat by creatures, eg the wolves at Riverwood, they seem to be very talented in that they too will add DD restraints to the PC. In the case in point, they managed to add Pony Boots, a chastity belt and plugs, no less. I assume that you can insert some check to avoid that ...🙂 ?
As far as going into battle with followers is concerned - tested at the little cave below Dragonsreach - things seem to go a bit squiff at points. The PC has a habit of dying in the middle of the Sexlab Event set up.
I couldn't work out why the PC and camera both froze - the assailant starting the business OK, but with the animation well askew - until I saw the entries in the log that said that the PC was by that point 'dead'. Meantime, the Followers would seem get on with business, being jumped on when first down and then recovering to slaughter the bad ppl. But as the camera was stuffed, I could never quite see what they were really doing, eg were they experiencing repeat knockdowns, assaults, and recoveries?
Attached is a log, covering a number of encounters, (EDIT: All encounters are for Combat WITH Followers), the name of which points to the relevant lines for just one of the death events. I haven't had time to look at the rest in any detail
I think that @Bane Master found some glitch in Defeats follower component, so if he sees anything similar here to that, he might want to chip in
Whateever, hope this helps
Papyrus.0 - Copy (6) 2518 knockdown 2578 player dead.log