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Tiddletopper

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About Tiddletopper

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  1. Excellent animations - but I want them to last longer!! I know Sexlab can prevent auto-transition of stages, but I can't get that to work with the solo masturbation - it automatically proceeds to next stage after a certain amount of time. Is this intentional, or an issue on my end?
  2. Is there a mod that adds petting animations for dogs or horses? If not, would a kind animator be willing to work on one? I'd love more means to be able to interact with my voiceless companions.
  3. Excellent mod. I've been using Private Needs (a very old version) and wanted to upgrade, but this is more in line with what I'm looking for. A couple questions/suggestions: Does the poop disappear? I just tried out this mod and noticed the urine pools disappear (at least it did for me), but I waited 24 hours and the poo was still there. And would you consider an option to not have the poo/urine pools appear at all? Also, I know you said that the actions have been changed to hotkeys, but is it still possible at all to have a power activate urination/defecation? As a controller user I really appreciate the ability to pee and poop without having to reach for my keyboard. Is there a way I could add the power through console (if not, would you consider making one - at the very least, as a console-required "unlock" (using a command to achieve the spell/power) to avoid cluttering the menus of people who don't want the spell/power?)
  4. Does anybody know how to go about replacing the animations? I really want to use the male urinating animation from that mod. Is it possible to just replace this mod's animation with it? And if so, how do I do it?
  5. Excellent animations!! I would love you to try your hand at a male masturbation animation - as far as I know, there's only one in existence at the moment.
  6. 'Clean save' (despite there being no such thing) means to disable the mod's scripts before updating/uninstalling. For SOS, this means to go into MCM, and hit the 'remove' button for each schlong type. Then wait a few minutes, then save in a new slot. (some people recommend reloading the game after disabling the mod, then waiting more, then saving in another new slot, but thats excessive in this case). Then update to the new version. SOS has an updater script that will try to clean the old SOS scripts once you load. Thanks a ton for the reply, I ended up doing what you said as well as disabling the mod (uninstalling with NMM and unchecking data files) and then installing the new one. It seems to have worked - I have a schlong once again. Was completely uninstalling the old version and then installing the new version a bad idea? I'm OCD with stuff like this.
  7. Hoping someone can help me, I've been using an old versions of SOS (2.03.010b). I followed the instructions in the main post to update; though when it said to disable all "addon" content for the mod, I took this as meaning to just delete everything associated with the mod (basically a "clean save"), otherwise I followed the instructions to the letter. When I installed the new update and loaded my game, the schlongify process just wouldn't work and I couldn't take my underpants off (tried activating everything with MCN etc). However, when I simply just loaded my old save that had the old SOS up with the new update installed, it said it was updating and everything seemed to work so, my question is, am I doing something wrong with my "clean save" method, or is it safe to update to latest version (with no clean save) from version 2.03.010b?
  8. Hmm, RND is widely supported in terms of compatibility and pretty much feature complete though. It would be nice to have it at least compatible for a while before you force an entirely new system to people. I will definitely try and make my mod compatible with as many mod RND is compatible with. That being said, it is also possible with my current new framework for Private Needs, to make RND compatible Private Needs instead of the other way around as it with all 2.x versions. I am currently using RND as sort of a gold standard, meaning, if all goes as planned, Private Needs 3.0 will have at least as many features as RND and be at least compatible with as many mods RND is compatible with. The main reason I'll don't want to use RND anymore is I really don't think it is realistic enough. (I'm using here "realistic" liberally) As to how "realistic" I intend to make Private Needs, I currently can't say exactly. However, I currently have, as in currently defined in my scripts, not only the bladder and bowels simulated, but also the stomach and general body. Sounds like you're really giving your all with this mod, which is fantastic and I love you for it. I think it's really admirable that you're going to make your own RND system, but could I please just ask that you maintain the option of having RND compatibility? I have RND installed on my current save and I'm sure if I were to uninstall it for a new RND-like system I'd probably incinerate my already unstable save. But I'd still love to use Private Needs with it... I hope you understand. I mean, when I get around to starting a new game, I'll definitely use your revised version, but... Please don't take the compatibility with RND away. (Or at the very least, allow it to work alongside RND even if eating food and drinking does not effect bladder and poop etc)
  9. There wouldn't by any chance be a way to allow the male urinating animation to play on use of these toilets, would there?
  10. Excellent work on all the animations! This is a bit out of context, but might I suggest you be the first to make a simple animation that allows the player to pat their dog?
  11. Richard, thanks so much for this mod - don't feel the necessity to forgo life necessities just to update the mod... It's fantastic the way it is!! When you are able to update the mod/ take requests, I'd just like to recommend the following: First, I'd love to be able to urinate/defecate in buildings again. Also, I'd love the option to "disable" the bathing animation, simply because I find the animation a bit too feminine for male characters. Basically, if you could keep the "bath" option (and the need to be in water) but simply allow us to choose whether the animation plays, that's all I ask for... (I'd be happy with "simulating" a bath by swimming, but I like how this renders negative effects if you don't do so, giving it a game play need) Other than that I have no other recommendations... I love the simplicity of the mod and that it achieves what it sets out to do. All the best and I hope everything works out for you!!
  12. Hello, First, thanks for all your work! I've been having no problems with Sexlab except for the small niggling issue following, related to Sexlab's compatibility with Schlongs of Skyrim. Myself and several other users have noticed that, after the male player character performs a sexual act using Sexlab Matchmaker or Sexlab Submit and his erection is over, after the "erection exhaustion" period, he become erect again, causing him to unequip his body armour. I tested to see if it was solely a Schlongs of Skyrim Issue, however, if I become erect and don't perform any sexual act using Matchmaker, my character doesn't become automatically erect again after the "erection exhaustion" period, leading me to believe it's due to a combination of the two mods. other users have noticed the issue: http://www.loverslab.com/topic/19741-issue-with-sexlab-schlongs-of-skyrim/?p=486388 The fact that the "erection exhaustion" period from SOS doesn't result in stripping when having not performed a sexual act (and just using an erection spell) seems to indicate to me that Sexlab is issuing some kind of command which interferes with the after-effect, which thus causes the stripping. It wouldn't be such an issue that the male characters decide to become erect again after the exhaustion period if they didn't strip... If there was a way just to eliminate the stripping effect, could that resolve the issue? Help would be greatly appreciated!
  13. The mod seems to be working fine for me, but I have one niggling issue. I am using Schlongs of Skyrim, and other than the following everything is working fine between the two mods. After my male character performs a sexual act using Sexlab Matchmaker and his erection is over, after the "erection exhaustion" period, he becomes erect again, causing him to unequip his body armour. Does anybody know why this might occur? I tested to see if it was solely a Schlongs of Skyrim Issue, however, if I become erect and don't perform any sexual act using Matchmaker, my character doesn't become automatically erect again after the "erection exhaustion" period, leading me to believe it's due to a combination of the two mods. Any help would be appreciated.
  14. I'll make interiors toggleable next version. That is a nice suggestion though. Pissing yourself if you see a high level enemy out of fear. And what would that be... Btw, RND integration will be done very soon. Within the week. If you do decide to add the "peeing in fear" feature PLEASE make it optional! I'd like to think I'm not the only one who plays a fearless bad ass character. Peeing in battle would just totally be totally out of place for me.
  15. Hi there, I was wondering if someone could help me out... I'm having a peculiar issue which I think is due to this mod and Schlongs of Skyrim, wherein after my male character performs a sexual act using Sexlab Matchmaker and his erection is over, after the "erection exhaustion" period, he becomes erect again, causing him to unequip his body armour. Does anybody know why this might occur? I tested to see if it was solely a Schlongs of Skyrim Issue, however, if I become erect and don't perform any sexual act using Matchmaker, my character doesn't become automatically erect again after the "erection exhaustion" period, leading me to believe it's due to a combination of the two mods. Any help would be appreciated.
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