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Everything posted by Leito86

  1. I'll be impressed if a line isn't drawn at some point. The rabbit hole goes down pretty damn deep.
  2. You'll have to wait for them to update their mod. They asked and were given permission to include the old, non-AAF animations in their mod.
  3. It is now, just install Leito/Crazy Patch v3.2 and load it after my mod.
  4. FourPlay has a very complicated and limited method of positioning actors. Making animations for AAF will make your life easier.
  5. For Human Rigs, I suggest using these instead of the one you linked above: https://discord.gg/88Wemk They're using the new extended skeletons that allows for much more detail. Creature rigs are pretty few. The only ones I know of is the Supermutant and Feral ghouls that I made and one for canines floating around here somewhere. I suggest going through https://www.nexusmods.com/fallout4/mods/16694/? first to make sure you know how to export an animation from max to the game. Unfortuantely, there isn't a good guide for making sex animations for FO4. If I have time, I may look into it.
  6. A small preview of my animations using the extended skeleton (ZEX), Fusion Girl, and BodyTalk2. It's a pretty laborious task to convert things over so...it'll be a while before a release.
  7. I updated the original post's installation guide that'll help resolve most people's issues.
  8. Ghouls are a known issue with AAF. With Supermutants, follow the installation instructions of whatever mod you're using. Follow that mod's installation instructions (or ask in that mod's thread)
  9. This mod no longer has any MCM options no yes, follow the installation guide in the original post This animation requires the male actor to have morph targets for the penis. I don't know if Bodytalk has that or not. This isn't available until AAF supports it (or supports it better).
  10. I didn't take it down. Somebody probably flagged it or it was some how against their TOS.
  11. You may have to uninstall my mod, make a clean save, then reinstall it. Or fast travel to a new location.
  12. It's bound to happen since the triangle slider moves things around. That plus CBBE/BS allows users to move the crotch around.
  13. Here's a preview of the full 6 stage sequence (I over did it) of the Super Reverse Cowgirl Zaz posted earlier. A little more tease of things to come in the future. https://my.mixtape.moe/rcjgud.mp4 Creds to Zaz for a lot of the new features and the individuals involved in the extended skeleton project.
  14. Hey, this is pretty cool. Happy to see someone is adding bones to creature schlongs.
  15. Male on male technically isn't supported. However, you can fix it so that both actors use male voices by replacing the .wav files in here \Fallout 4\Data\Sound\FX\AnimationsByLeito\FemaleVanilla with the ones found in here. \Fallout 4\Data\Sound\FX\AnimationsByLeito\MaleVanilla
  16. Make sure this mod is up to date and runs after my mod.
  17. Not sure what the problem could be as I can't replicate it. There does seem to be reports dating back to earlier in the year about issues regarding fomods and Vortex. Regardless, there won't be an fomod installer in the next release as there will no longer be a need for it. https://my.mixtape.moe/jecjgq.mp4
  18. I'm not sure if there is a way to bring existing animations on top of these rigs as I've never done it. If you want to bring in one rig file into another, use XRef (File > References > XRef Scene)
  19. I'm using the latest version of Vortex. 1.4c installs fine for me... Download the mod onto your desktop. Open vortex and drag the mod archive into your downloaded mods list and install.
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