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xAteax

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  1. xAteax

    Skyrim Devourment Vore Mod Links.

    New issue. When 'continuing' after being digested, the NPC that replaces my character ALWAYS resets their name on a save load. I rename it in Showracemenu, and on startup the name resets (In this case, to bandit plunderer)
  2. xAteax

    Skyrim Devourment Vore Mod Links.

    Nah, in my case it was a by-product of my meddling to get something to work properly, and broke another. anyhow.
  3. xAteax

    Skyrim Devourment Vore Mod Links.

    So... Question. Has anyone got NPC Preds to actually 'work'? My follower will devour enemies, can devour enemies, and I can have npcs consensual swallow my player. But mid-combat npcs (IE, Bandits) don't do this... or anything for that matter. I'd really appreciate if someone could explain to me why... x-x
  4. xAteax

    More Nasty Critters: SLAL Edition

    I'm so stupid... lmao. I should've checked that thanks.
  5. xAteax

    More Nasty Critters: SLAL Edition

    To my knowledge... None beyond animations.
  6. xAteax

    More Nasty Critters: SLAL Edition

    Black horses are... for lack of better term, broken? Their manes and tail are beyond fucked and I really don't know how to fix it. Some of the other horses are fine, but about every black horse I've come across have had bugged textures and miss the 'non hard' textures entirely.
  7. Mentioned in post below, I did this (And removed the anim files) and while it removed them from FNIS it also 'deleted' the pack's listing entirely from SLAL's MCM. Found a workaround but thank you.
  8. I... actually did this. And while FNIS 'did' register lass anims the actual pack itself disappeared from SLAL's tabs in- game. Workaround was to use the (previously unknown about) XXL version of FNIS Funnily enough on a topic related to you... Hentai Creatures. The Arch-demon seems to be a giant pacifist, running up to enemies and just... trying to stare them to death lmao. They seem fine when initially summoned, but after 'training' (Or perhaps it was the SL Aroused interaction?) They seem to be doing nothing at all. Still trying to work out the issue. Edit: Also... they don't like to follow immediately. They just... sit there until I tell them to follow after initial summoning
  9. So, it's that situation where there ae individual animations from an SLAL pack you like... but you're not a fan of the rest. However, FNIS can only 'read' so many. So i was trying to simply thin out the packs of the anims I don't like (FunnyBizness, in this case... some I like others not so much. But the packs are so big that the whole 'set' practically caps FNIS out on its own.) That being said... Anyone know how to tackle this issue? ^^;
  10. xAteax

    Compiling psc files?

    Ended up just kept attempting to compile and grabbing the sources as they were asked for... lol. Still, hoping that I did the proper fix for the odd line of code... bleh
  11. xAteax

    Compiling psc files?

    I really don't know what I'm doing wrong.... I'm guessing it's something on a fundamental level haha.
  12. xAteax

    Compiling psc files?

    Tried that... This is the result.
  13. xAteax

    Compiling psc files?

    Skyrim Script Compiler ProSE doesn't work to make a pex from it... CK doesn't like it either x-x Nor does running the compiler through Notepad, unless I've broken that.
  14. xAteax

    Compiling psc files?

    When putting it into CK, it's something about it was expecting something , but got something else on line.. .239? or something. In others it just flat fails. Would you also know how I ought to merge the lines of code in the spoilers?
  15. I'm... at a loss. None of the attempts to compile a psc into a pex (Even psc I HAVEN'T edited!) have succeeded, and I 'have' to compile it in order to make WeighMorphs and Devourment work properly with SL Inflation Framwork. (Devourment adds a few things to the .pex, which aren't present for SLIF's patch.) Right now it's giving me a headache... I'm not this kind ofmodder! Not even entirely sure if how the code is 'set up' is proper so... if anyone can also verify what I did should function properly... I'd be appreciated. Here's the lines of code I'm NOT certain of. Any help would be... really appreciated for an inexperienced person. The attached file doesn't have edits to the code above for being unsure how to merge or if either code is even necessary... WeightMorphs.psc
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