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OmegaNovaios

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Everything posted by OmegaNovaios

  1. I literally had to look at the video a couple times to figure out what he was talking about. >_>
  2. This is a CBBE body (can use with F4 and SSE presets) that works with SMP and has vagina support.
  3. Anyone aware of what might be interfering with complete lack of physics with SMP installation? I have HDT physics 1.5.62 and framework 1.5.62 installed, XPMSE skeleton overwriting all conflicts, and SKSE 1.5.62.
  4. I'm having an issue with SMP. CBPC works perfectly. Uninstalled CBPC, installed all required SMP files. Zero physics. Using CBBE SMP config.
  5. Are there any plans to make COSIO with updated bodyslide file? Presets for bodyslide in comparison to clothing is vastly different from things converted into SE (haven't tested on LE, haven't played it in years). Using large breast COSIO presets for clothing reduces the breasts on clothing files to become flat or even concave and using large breasts presets from clothing on the COSIO body results in the COSIO breasts becoming flat or even concave. There are many additional sliders in the default bodyslide (that affect things other than the labia).
  6. Hi, I'm new to SSE physics. Anyway you can link the files you are using to achieve this effect please? Is this also possible with CBBE version or just UNP?
  7. Just disable HDT on the penis base but keep it on the rest of the penis that way there isnt self collision.
  8. This version of Nifskope works. Guess I was using an older version that didn't support Fallout 4. Thank you.
  9. I get this error anytime I load a nif from Fallout 4 (this happens no matter what mesh it is from a Fallout 4 folder): ""failed to load file header (version 14020007, 20.2.0.7)"". Is there a special version of Nifskope designed for Fallout 4? I can load a Skyrim nif with no issue in Nifskope. As soon as that same file is associated with Fallout 4 I get the issue above.
  10. I recently imported a mesh from Skyrim to Fallout 4. I can load the mesh just fine, but it's loading in pink (no texture). I can't open Fallout 4 meshes with Nifskope to assign a texture. Not sure how else I would do it.
  11. My install doesn't have a femalehead.nif in the faceparts folder. Bodyslide doesn't install one. Can someone put a link that directs to a femalehead.nif so I can open it in outfit studio as a reference so I can adjust facial piercing location please? If there is a way to apply a character preset in outfit studio or to make a nif file out of one please let me know how. That would make adjusting piercings more precise than a generic face.
  12. https://www.loverslab.com/topic/25491-hdthavokmodifier-just-for-fun-jff-v4/ This is a reference to a mod for Skyrim that gave a GUI for doing something very similar if not exactly what your intentions are for I believe. I couldn't edit Skyrim HDT in Notepadd++ very easily but with JFF I had no issues at all. https://i.imgur.com/qDKLiGl.jpg Image demonstrating how it looks/works.
  13. Just found this. Awesome work man. I hope you continue with as I'm really excited to see where this goes. I like the horsecock, I think anyone who preferred it with your Skyrim mods will also prefer it here. >_> Also you may want to sort of advertise this in your other files/signature as I very rarely check any forum topics not under Skyrim or Fallout (I'm sure the majority of LL users do the same). The only reason I found this was because I was browsing your posts to see if I missed anything regarding your Skyrim content. I also think a Patreon account for this project could be appropriate as well.
  14. Is there a way to have this affect more than 1 pubic hair mesh? I used outfit studio to put more than 1 of your pubic hairs into the same file but it will only load the one mesh from the file. I'm trying it with the color version so I can have the color I want. I guess how to change VX PubicHair.esp so that it can accept more than 1 mesh in the same file. Or if it can attach multiple files to have the same effect.
  15. Would it be possible to make an option where Violate behaves similar to this mod? https://www.nexusmods.com/fallout4/mods/27086/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D27086%26preview%3D&pUp=1 Instead of surrendering at low health automatically (is annoying when you enter combat at low health and have no healing items, then get spawned to bum-fuck-Egypt with DD equipped because the PC surrendered immediately). Allow for a hotkey that forces the surrender animation. And when health reaches 0 player is knocked out instead. Getting knocked out and surrendering would both trigger Violate. Maybe allow for the PC to cancel the animation with the same key? This would allow the PC to use a surprise attack through a feigned surrender by causing enemies to holster their weapons and walk slowly toward the PC. Maybe a dialogue option pop-up to confirm surrender. Select Yes to trigger Violate. Select No to resume combat (taken out of animation automatically). An option to just allow death and get knocked out with "knockout" only weapons (to be in compatibility with the aforementioned mod) would be cool too.
  16. You must be careful with different texture packs. There are some that are face only, and some that are body only. It is also possible to mix and match between two different mods that come with both. Regardless though, if you are using a texture patch you will want both a face and a body texture as packaged pair from the mod author otherwise the likeliness that you will see a neck seem is going to be more probable. Also you may want to take a look at your body mesh or alter it in bodyslide. If the mesh of the neck on the top of the body is raised compared to the base of the neck mesh of the head then even if the colors of the textures match then because of shaders and visual perception it may seem as different colors even if they are the same color. Also for each body and face mesh there are 3 texture files. You will want those to match up too. One is the actual texture, the other 2 are illusionary textures that may show "wetness" or "muscular" surfaces which can alter the tone of the actual texture, and yes that means there are 6 textures in total and all 6 can be from different mods. If you calculate for hands as well then there are 9 texture files and 3 meshes that you need to correspond correctly. It is simple to use just CBBE with bodyslide but you need some knowledge about modding manually if you want to have certain looks complaint free. Also, there are ways to change the mesh itself to alter the texture in color (without changing the texture files at all) through programs like Nifskope with "shine" and a couple other settings. This is far more advanced and I'm not sure if anyone does this for Fallout 4 but I used to do it with Skyrim.
  17. https://rd.nexusmods.com/fallout4/mods/27050 This may or may not be it since there are a lot of variants in the customizations of this file, but even if it is not you may enjoy this more. I am interested in which armor this is though. XD
  18. How do I get this file to affect the stomach morph for armor?
  19. Have an issue when starting a new game. Kellogg gets in a scene with the lady in the hazmat suit and once they are finished the regular scene does not continue. Forcing the mod to be uninstalled until past the cryo pod. There may be more similar storyline or sidequest scenarios like this that are "cockblocked" by this procedure. A bit of an issue on survival mode if you have not saved in a while and you have to reload your last save otherwise you become stuck or saving past that point can botch your progress. Could also have the potential issue for NPCs to perform this way in the distance or unto the player's ignorance of the game mechanics and might botch the save file without the player to even know. For example maybe when hunting Kellogg down he fucks with the synths (if this is allowed, I'm sure you can relate to another instance if not) before you even reach him, and generally you would save in the room before Kellogg. Then you run up to Kellogg and nothings happen. Now you could have to start the entire game over if you saved over previous saves. Great mod but maybe need a MCM menu with the ability to disallow certain NPCs and another for companions from this method. Maybe another option just for companions who are currently following you. Would be awesome if there was a way to sort of have a "fight-or-flight" check (combat or other important issues will prevent sex unless a kink is flagged for NPCs) that prioritizes over sex priority.
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