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DoctorL

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  • Birthday 12/29/1980

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  1. If it were that easy, I'd be done. There are several reasons this won't work. The skeleton for oblivion is different. It is enough so that it will look like people are missing a section of their spine when moving among other skeleton related issues. Also, the nature of movement in Fallout is different from Oblivion. Moving and firing with a gun is a great deal different than moving and firing with a bow and arrow for example.
  2. Unfortunately, no. I cobbled together what little ability I do have from multiple tutorials I've happened across and/or trial and error.
  3. It's needs animations that use those bones. That's why it isn't finished. You won't see any difference until I or someone else makes animations using those bones. I have little experience with animating (very little) and I'm a stickler for making them look as natural as I can given the constraints, so it will take time.
  4. I'm still working on it. I found a new job, so less time than a few months back. All good things...
  5. You already know how I feel D. If you keep getting comments, I'll ask for the thread to be locked and start a new one. He doesn't want to bother with it guys. Let it go. It's his prerogative.
  6. I'm going to go out on a limb and guess that E_Nigma was joking.
  7. Hell, I'll buy it off Steam for you if you want.
  8. No worries. I just started a new job. So, I have less time to work on this.
  9. Just let me know if there's anything I can do to help make it easier.
  10. Here's Astyma's skeleton. I used Astyma's skeleton as a base. The only changes are the addition of the breast bones, buttocks, and vagina. Nothing else was changed. skeleton.nif
  11. That's quite odd. Here's what it looks like to me in nifskope. This is the default skeleton: And this is my animation skeleton: And this is my full skeleton: So, the names appear the same to me. I can, however, add the bones to Astyma's skeleton and upload it. I don't know why this isn't working for you.
  12. Yes. If you check this post. http://www.loverslab.com/topic/27145-bbb-for-fallout/?p=691206 There's a skeleton in the main directory of the archive called fanimation. It has no SC Scale bones and contains only female parts, nothing else.
  13. Take your time. By all means. As people know, my releases are few and far between, but I'm always working on something.
  14. You can go ahead with the rig. The weight on the breasts is the same as from Oblivion. I'll upload the model with the head mesh and hands already included in the nif. The butt has been assigned to the bones I added and weighted similar to the breasts except with 1 bone per cheek. I am open to critique as I want this perfect. However, I don't think there should be any problems. I've already run the body through nifty, so everything aligns correctly. I have not started the clothes yet. That will be easy to do. The animations are my current priority and I'll need them to make certa
  15. The Rig armature is what I am using to bake animations. Scene Root.C is what I am applying the animation to. The other armature was a leftover and can be ignored. Like I said, if you have a better method, I'm all ears.
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