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  1. Its no rocket science understanding those parameters and what they do , they are pretty much self explanatory. Linear -> how much something moves in linear fashion Angular -> how much something moves in angular fashion Stiffness -> how stiff something is Damping -> how much something dampens You can load the body in Outfit Studio , click body part - 3BA has 3 (body, vagina, anus) click on which ever, then click "bones", then click the ones that are not greyed out and you will see painted weights which will show/tell you which part of the body selected bone affects.
  2. errr..., why are you quoting me and giving me advice I dont need nor I asked for, FYI I dont have any errors and a fully working heavily modded CTDless game....
  3. ...dude you put quick save in the title of this thread and said couple of times in your replies that you quick saved and reloaded so...
  4. Why just not make regular saves and use regular loads. Why is that a problem. Maybe use a better mod manager than Vortex... "I got a ton of issues with my Skyrim game" - Maybe watch & read some tutorials on how to properly setup mods, load order, patches for mods...
  5. Probably wrong version of something. I dont have this or any other errors using : SkyrimSE.exe SKSE 2.0.19 SkyUI 5.2 SE XP32 MSSE 4.80 And SoS downloaded on November 22, 2019 - when it was last updated I use Mod Organizer 2 I have download folder, game path folder & MO2 folder excluded from antiviruses and I always install mods manually via "Install a new mod from an archive" in the toolbar of MO2.
  6. I can tell you that CBBE 3BA works without any kind of issues or weird shenanigans with CBPC or HDT-SMP with SOS + Bakas' SMP Patch (you can get it on his patreon). Here is 3BAs xml for HDT-SMP for NPCs which I modified it a little to my taste and all collisions work ( outfit xml structure is the same for "outfits"-which you use for NPCs or 3BBB-Amazing you use for player character but I think when you choose which movement A,B,C,D you use on yourself is reading the "outfit" xml) , its meant for "normal" sized parts, look at these values under "belly" section -> linearLowerLimit - linearUpperLimit is what defines the size of the bulge , in any section linearLowerLimit - linearUpperLimit are parameters that "say" how much with will something open/close, move from its default state. As for CBPC settings are in CBPCollisionConfig.txt where everything is explained what each value does. For BHUNP I cant help you but I imagine its the same as in CBBE 3BA. CBPCollisionConfig.txt 3BCA-B-Amazing.xml
  7. hey, this was some time ago, I downloaded some sound pack in which files were named like that and it lead to confusion :S and yeah my bad for not letting you know earlier... disregard it, also your sounds are great.
  8. ...very answer... And what do you do in Blender to add the head to the face part section of the NPC replacers ESP that doesnt have head in face parts?
  9. No only RaceMenu is supported and I think KouLeifoh has no intention on supporting ECE, as of body replacers go head has nothing to do with them so you can use any body you want with high poly head, if by expression you mean from SexLab yes they work and any facial animation as speaking and emotions too.. Basically everything is the same as low poly head.
  10. THINGS YOU NEED - HIGH POLY HEAD MOD By KouLeifoh https://vectorplexus.com/topic/1170-high-poly-head/ - OUTFIT STUDIO by Ousnius and Caliente https://www.nexusmods.com/skyrimspecialedition/mods/201 - RACE MENU by Expired https://www.nexusmods.com/skyrimspecialedition/mods/19080 - SSE NIF OPTIMIZER by Osnius https://www.nexusmods.com/skyrimspecialedition/mods/4089 - NPC NIF MERGE by Turulo https://www.nexusmods.com/skyrim/mods/40494 - NIFSKOPE released by jonwd7 https://github.com/niftools/nifskope/releases/tag/v2.0.dev7 - SSEEDIT by ElminsterAU and the xEdit team https://www.nexusmods.com/skyrimspecialedition/mods/164 - TIME, WILL & PATIENCE Few words dont be offended by caps - its easier to read Im not yelling Mods that dont have head in the face part section of the ESP cannot be converted using this procedure for now, well they can be converted but they wont work ingme on NPCs only on your character if you import head in Racemenu, I will try to find a solution, CK is a....,likes to crash when setting HP head to those low poly npcs...., .tris and nif fun times... I will update this as I find solutions or if anyone contributes some knowledge. Firstly a big thanks and credit goes to immyneedscake for creating a video tutorial on how to convert LP Vanilla Heads to HP Custom Heads with conforming procedure and using tools above - link is in the text file There are other ways to do this but this is the easiest way and you dont need to learn or use 3d software or funky plugins that dont work each time with each version or simply are outdated... I also zipped some pics with steps from txt , I suggest you use Notepad++ to view text file. I tried to keep it as simple as possible and Im sure you wont have a hard time following it , but if you have any questions dont hesitate to ask. Note that High Poly Head is meant for Race Menu and supports Expressive Facegen Morphs sliders even when you import your converted head into RM . edit: added part 7.2 to section II. in text file added pics for adding textures to NifSkope Vanilla SSE LowPoly Heads.7z PICs-LP-HP-Convert.7z NECK-GAP-TUTORIAL-1.1.txt Adding-BSA-Textures-to-NifSkope.7z
  11. well I am around but I havent seen any debates about this subject nor solutions....And the problem is not the sync I can live with audio moan not playing each time when mouth opens it doesnt bother much(I could say its more realistic) but its quite annoying when the mouth doesnt open/close smoothly like it did before 2 versions back, also Im using a custom voice I put together from various audio files which are all 2seconds long and 1.2 second option makes lips and audio sync to the dot when audio is played on all type of moans every other number I tried was out of sync in my case- and this is not the problem I was describing, the thing is mouth open/close regardless of the size or shape of the mouth opening was always a smooth transition with SLU+ until june and august versions now its not as shown in the video if you only look closely at opening/closing of the mouth is just not smooth( ignore the audio and sync and expression). Ill just try replacing voice pex file with the old one from the thread I linked above that was working smoothly. Edit: Using slBaseVoice.pex from The Still Prevalent Lip Sync Issue thread solves the mouth animation and it is smoothly transitioning from one to the other. Also no issues or CTDs, all your functions from open mouth/lipsync work without issues. As I said I was using this pex file for every version of SLU+ before except june version had some minor issues with audio not playing each time, just now august version as you said: Prevent the Moaning for enjoyment lesser than 30 because the lips almost don't move under that value and is better just prevent the moaning - after 30 enjoyment everything is in sync when audio plays and when reaching 80/90 enjoyment each opening of the mouth plays the moan
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