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Posts posted by davisev5225

  1. 19 hours ago, jpatn90 said:

    why u can't make the mod fully support NMM? 


    Because NMM (and it's child Vortex) is garbage that constantly ruins Skyrim install folders?


    In all seriousness, I have zero interest in supporting NMM/Vortex, and have no idea what you're talking about when you say it doesn't work.

  2. 1 hour ago, SGT StonerFurry said:

    look i have installed the se version i do not know what i did wrong but but i like seid before i tried almost everything to get it to work i doable check everything i downloaded and everything i downloaded was all in for skyrim se so if you think you can help me fix this then please join my discord and we will talk it out texting is not my strong suit 


    No one wants to join your Discord.  There is plenty of help around, but you're going to have to get over your dislike of "texting" (read: typing) and actually read what people are telling you.  This is the official place to get support for SexLab.


    I'll repeat what others have said before me: you have the LE version of SexLab installed, you need to install the SE version.  If you are using Nexus Mod Manager (or Vortex), then your Skyrim SE install folder is probably messed up beyond hope at this point.  Uninstall Skyrim, make sure the folder is completely deleted from your Steam directory, and start over.

  3. 7 hours ago, A_guy_with_the_plan said:

    itll just armbind and gag you when entering a city no force great ect looks like if you have slaverun on itll be a bad day or week depending how long it takes to leave.


    It does a little bit more than that, and is highly customizable.  ;)

  4. On 11/19/2020 at 6:22 AM, Eisenkocher said:

    Any plans for a speedy migration to DD5? The new and improved equip system looks like something that could help this mod.

    I wasn't aware DD5 had been officially released.  Honestly, I was expecting the individual downloads to get updated, so that's how I missed it.


    I'm about to be out of state for the next month week, so I'll find some time to look at it once I get back.

  5. If I were to suggest "categories" for equipment replacement, it would be something along these lines:

    • Armor/Clothing --> Harness, dress, etc.
    • Gloves --> Arm cuffs
    • Rings --> Wrist bindings
    • Necklace/Amulet --> Collar
    • Helmet/Circlet --> Gag
    • Boots/Shoes --> Umm... boots

    Primarily, that just leaves leg cuffs without a corresponding piece of clothing.  I don't think I'm missing anything from the default clothing/accessories, so I'm not sure what you'd assign to leg cuffs unless maybe you just paired them up with the arm cuffs?


    Also, feel free to reference my mod below for scripting ideas, particularly in random equipment selection, safety checks, and coding an MCM.  It's an LE mod, but the scripting doesn't really change (except maybe the MCM? dunno...).


  6. 4 hours ago, Tempest321 said:

    I'm using the latest version with sse and when it re equips after the fight has finished I cant move, only jump. Then it crashes. Will the converted version from sskn work better?

    Probably, but I cannot confirm as I have not tested SSE compatibility.

  7. 6 hours ago, Aylis said:



    There are a lot of mods that have to overwrite the skeleton.

    XPMSE is generally pretty good about incorporating the bones of every other mod.  If you have a mod that *HAS* to overwrite XPMSE, you're probably going to run into other skeletal issues in your playthrough, so it's probably not a good idea to run those mods.

  8. On 2/17/2020 at 6:24 PM, MeatSackGamer said:

    Doesn't seem to have a MCM menu in SE. Kind of a shame since it works as a lighter-weight alternative to other mods in LE.


    2 hours ago, Browntruck said:

    This mod isn't working for me. I am playing Skyrim SE. I have it installed properly but the mod won't register in MCM. Any suggestions?



    I haven't looked into Skyrim SE at all within the past year or so, so I'm not sure what might have changed.  When I originally tested it (back when Sexlab SE was just a beta), everything just worked out-of-the-box.

  9. On 4/3/2020 at 1:19 PM, Sathella said:


    I know you've said earlier you don't have a lot of time to devote to large changes on this mod, but any chance you can do a small update to include the elbowbinders?

    You'd think with the world shutting down due to COVID-19, I'd have more time for things like this.  (Un?)fortunately, I work an "essential service" job, so I'm still just as busy as ever.


    I'll try to do something soon-ish, but still cannot make any promises at this time.




    On 4/4/2020 at 10:54 AM, a562904106 said:


    You're welcome!  Next time, though, probably best to use English.  It's the international business language, but more importantly (to me, anyway), it's the only language I speak.  More complicated messages might not work so well in Google Translate.  🤔

  10. 7 hours ago, AtackHelicopter said:

    Sorry for wasting your time and for posting this problem on this thread. I just understood that I'm tooooo dumb to have over 100 mods, I'll just reinstall some fo them and delete the rest. BTW, do you know how to save a save so it works after i will reinstall mods like cursed loot and other heavy mods that requires a new save after installing them?

    You have to clean the save, which is a lot easier to do one mod at a time.  Short version: save the game, deactivate a mod or two, run the game for a few minutes, save again, load the save in a save editor, and clean orphaned scripts, objects, etc.  Rinse, repeat until you've eliminated all the mods you don't want (or need to reinstall).


    More detailed directions can be found with a Google search.


    Also, no need to apologize, it's all good.

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