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<rss version="2.0"><channel><title>Mod Development Latest Topics</title><link>https://www.loverslab.com/forum/671-mod-development/</link><description>Mod Development Latest Topics</description><language>en</language><item><title><![CDATA[Way to add accessories to list? / Create new bones & physics?]]></title><link>https://www.loverslab.com/topic/264787-way-to-add-accessories-to-list-create-new-bones-physics/</link><description><![CDATA[<p>
	So I noticed that when thinking of mods, I always end up wanting to replace the same few items over and over, specifically the devil tail and giant fan, because they both have the best skeletons to work with I've found.<br />
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	to explain why I want this, When you replace an accessory or outfit that has a particular armature and rigging, then you need to replace specifically that same accessory or else the bones wont work, and since there's only 2 colors of devil tail, and 2 colors of giant fan, I effectively only have 4 total slots of these armatures I really enjoying using, limiting how many mods using these armatures that I can have active at once<br />
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	So my problem is that I'm trying to bypass that limitation, by either adding additional color variants to the devil tail and giant fan, or by finding a way to apply my own bones and physics to any accessory instead of only those two.<br />
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	I'm working with EV most of the time, so if the solution works for EV but not others, that's ok with me.<br />
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	I also remember that I was able to accidentally remove an item from the accessory list in the past when I was using a hex editor to modify the accoffset.bin file for my futa mod, so maybe that same file can be used to increase the amount? Or maybe there's some .bin file that controls the physics and armature on the .cat files?<br />
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	<em>(if you want to see the armature problem for yourself, find the accessory named "richacce_body02_00" and copy it, then re-name the copy to "acce_body04_00" and replace the original body04_00 with the copy, this should replace the bunny tail with a physics-less devil tail, despite the armature being contained in the devil tail's .cat file.)</em>
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]]></description><guid isPermaLink="false">264787</guid><pubDate>Tue, 07 Apr 2026 20:55:08 +0000</pubDate></item></channel></rss>
